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pevergreen
09-09-2010, 14:54
Europa Universalis III: Divine Wind announced
Not quite as "Complete" as we thought, the fourth expansion arrives for Europa Universalis III!

NEW YORK – September 9, 2010 – In response to the clamor from its loyal fan base, and because three expansions just didn’t seem quite enough, Paradox Interactive are happy to announce that Europa Universalis III Divine Wind, the fourth and latest expansion to its Grand Strategy Game Europa Universalis III, will be releasing this December.

The fourth expansion to the classic historical strategy epic, Europa Universalis III Divine Wind is set in the Far East and will enhance every aspect of the original game to create an even deeper and more rewarding experience. Requiring Europa Universalis III Complete as well as the Heir to the Throne expansion to play, Divine Wind introduces a new graphical style, a more detailed map, and a wealth of new oriental provinces to control.

View teaser trailer:https://www.youtube.com/watch?v=BHmrMHgw6uc

Features:

* Play as one of four major daimyo’s in Japan vying for influence over the Emperor and control over the Shogunate
* Enhanced diplomacy with more options for alliances and peace negotiations
* Dozens of new culture-specific building types allowing greater control over the development of provinces
* More realistic development of trade
* Manage the internal factions within China to keep the Mandate of Heaven
* Over 50 Achievements for players to unlock
* Multiplayer for up to 32 players
* Requires Europa Universalis III Complete and the expansion Heir to the Throne in order to play


http://www.paradoxplaza.com/press/2010/9/europa-universalis-iii-divine-wind-announced

Kagemusha
09-09-2010, 15:05
Sounds very interesting.Good catch pever!

Meneldil
09-09-2010, 15:47
Nice. The new graphics are pretty cool. After having played NTW and Vicky2, EU3 map looks quite ugly in her current state. And yohoo for achievements. I know it's sad, but I'm a sucker for those.

The 32 players MP seems like a great deal of fun too.

As for the rest, meh. Why do Japan or China deserve more details than say, France or the British Isles? I don't know if new features are going to be introduced regarding the Shogunate and the Mandate of Heaven, but if so, that sounds a bit like "Hey, we put exotic stuff here, because you know, it's exotic". Most European nations went through centuries of civil war and nation building too, just like Japan and China.

Beskar
09-09-2010, 15:55
Meneldil.. the last few expansions were all based on Europe. I didn't hear you complaining during the Napoleon expansion that no one was bothering with the east. Or when they did the numerous Holy Roman Emperor reforms, they were excluding others nations. The east is the most neglected part in the game and they completely overlooked the biggest turning point in Japanese history, the Sengoku period throughout the entire game and expansions so far.

What disturbs me though, is how they never released the 4.1 HTTT patch, but instead, decided on a new expansion instead, which will have all those features integrated into that.

Meneldil
09-09-2010, 15:59
Most of the stuff included in the new expansions work for all countries, europeans or not. The only nation-specific gameplay added were the reforms for the HRE (which were hardly related to Napoleon).

Edit: I'm all for them making the rest of the world more fleshed out. More nations, more eastern-specific events, advisors, different UI, more nations, that's all fine.
That being said, I don't see why Japan and China deserve a more special treatement than Russia, the Ottoman Empire, France, Italy and a dozen other countries. The situation could be made more diverse by splitting both China and Japan into different factions/nations (similarly to France or Russia). I've really enjoyed playing a Sengoku Jidai campaign. But adding new gameplay features only for these two regions seems to be kind of a waste.

Alexander the Pretty Good
09-09-2010, 17:09
While we probably shouldn't encourage them essentially selling patches as expansion packs, I'm going to buy this.

Monk
09-10-2010, 00:34
A more fleshed out East? It's about time.


Most of the stuff included in the new expansions work for all countries, europeans or not. The only nation-specific gameplay added were the reforms for the HRE (which were hardly related to Napoleon).

Edit: I'm all for them making the rest of the world more fleshed out. More nations, more eastern-specific events, advisors, different UI, more nations, that's all fine.
That being said, I don't see why Japan and China deserve a more special treatement than Russia, the Ottoman Empire, France, Italy and a dozen other countries. The situation could be made more diverse by splitting both China and Japan into different factions/nations (similarly to France or Russia). I've really enjoyed playing a Sengoku Jidai campaign. But adding new gameplay features only for these two regions seems to be kind of a waste.

Somewhat, but there's no question that nations focused around Europe and Asia minor had by a long way more attention dedicated to them during development. Playing them and then playing less focused areas, such as India or the far east, feels like an incredibly unbalanced play experience. One is not equal to the other.

It sounds like they are hoping to turn China and Japan into eastern HREs (gross simplification, but it fits in a gameplay perspective). I hope we hear more details in regards to other factions in the east as well, but imo it's a welcome start to liven up that region of the game.

Xiahou
09-10-2010, 00:37
While we probably shouldn't encourage them essentially selling patches as expansion packs, I'm going to buy this.Yeah, sounds like another 12MB "expansion pack".... And I'll probably buy it too. :shame:

frogbeastegg
09-10-2010, 17:52
At last. When it comes to history, and therefore historical games, my interests are mainly western. Nonetheless I've felt the nations outside of Western Europe needed some attention since my first game as one in the days of EUII. I've tried multiple games as Eastern nations and always dumped them because they felt like decidedly half-hearted and sketchy. For such different cultures there wasn't much that really made them different to, say, England aside from lacks, absences and penalties. A lack of specific events to match those the Western European nations get. An absence of anything much unique. Fat penalties on research, troop stats, and everything else that makes the game fun.

The argument always goes that the series is called Europa Universalis so everywhere outside of that should just be happy to get in since they don't belong. To which my preferred counter runs, better missing than boring and faintly insulting. To judge from the poll results which prompted this expansion I'm far from alone in that view.

I was hoping they'd cover more than China and Japan. After all, the poll option did say "rest of world focus". Maybe there is more to be revealed for others later?

Also, new music please. It'd be nice to have more culture specific soundtrack tones, like the TW games do. :yes:

Martok
09-10-2010, 22:06
While I'm definitely intrigued, I also confess to feeling a little iffy on this one.

I agree it's past time that the East got a little love. However, what I've seen so far doesn't seem to warrant a full-on expansion pack IMO (unless I'm misunderstanding/underestimating the scope/breadth of the new features mentioned). Also, a mere four daimyos vying for control of Japan feels a little sparse (although perhaps I'm just spoiled by STW?).


Either way, we'll just have to wait and see. I am interested in the features/additions listed, so I'll definitely be keeping an eye on this.





What disturbs me though, is how they never released the 4.1 HTTT patch, but instead, decided on a new expansion instead, which will have all those features integrated into that.
I sure hope you're wrong about that. Was this confirmed (that they've stopped work on HTTT 4.1 and have integrated the changes into DW isntead)? I'll be very disappointed -- and a tad angry -- if it's true.





I was hoping they'd cover more than China and Japan. After all, the poll option did say "rest of world focus".
Out of curiosity, what other regions were you wanting to see receive more attention? (I confess my own areas of interest are largely restricted to Europe, north Africa, and Asia.)



Maybe there is more to be revealed for others later?
I'm not sure I'd lay odds in favor of that actually happening, but I wouldn't be entirely surprised if it did either. In terms of copies sold, EU3 has got to be one of Paradox's most successful releases; and from what I've seen on their forums, many of their fans would appear to be perfectly content if PI simply turned out new expansions indefinitely!

(I fear for them if they ever get around to making EU4, as it seems like it's going to have an awfully tough act to follow!)



Also, new music please. It'd be nice to have more culture specific soundtrack tones, like the TW games do. :yes:
+1

EU3's music definitely helps with the game's atmosphere, and I'm strongly in favor of further bolstering it. :yes:

frogbeastegg
09-11-2010, 11:02
Also, a mere four daimyos vying for control of Japan feels a little sparse (although perhaps I'm just spoiled by STW?).
Yes, agreed. Which four will they choose? No matter who they choose important clans will be left out. Plus it's kind of a bit simple. Kill 3 other dudes to win, w00t.


Out of curiosity, what other regions were you wanting to see receive more attention? (I confess my own areas of interest are largely restricted to Europe, north Africa, and Asia.)
I was hoping for what the poll option said: rest of world. Anywhere and everywhere that isn't western Europe, excepting those tiny little minors. Something akin to what various mods and the game ‘For the Glory’ have done. I want to be able to pick any decently sized country on the list and have a game which feels complete and fully featured.

In particular, I'm surprised the various Indian states haven't received some attention. They're pretty popular.

I'd also like to see them alter westernisation. Get rid of the frankly weird idea of hopping through culture groups until you reach the top. Maybe make it dependent on status versus the rest of the world like in Victoria, or a step by step process where researching specific items and building specific improvements brings you closer to westernising. Want the western research percentage? Then research the handful of western research concepts and build a western style university. Etc.


I'm not sure I'd lay odds in favor of that actually happening, but I wouldn't be entirely surprised if it did either.
I really hope that there's more. Not only is this not what quite people voted for, it's also quite sparse on features. Unless they are planning to make it a £9.99 expansion instead of a £14.99 one? I doubt that.

My main hope is that this expansion could finally fix the one major overriding problem I've had with the EU series since I first tried EU2. Well, aside from the interface and data presentation. :cough: Well that's mostly not so bad these days. Anyway, major problem which turns up in every single game I start and ruins it: there's no one who I find appealing to play, so I struggle to pick and then often lose interest.

I hate the era; I'm a classical and medieval froggy. The moment guns appear on the historical scene I start to lose interest. EU picks up right at that point. So there's no one whose historical deeds I want to emulate. At the same time I know enough about certain countries (e.g. England) to have an idea of what I am 'supposed' to do. I either feel wrong for doing something different, or bored for following in their footsteps doing things I don't want to. Nations I know nothing at all about appeal more because then at least I feel free to do as I wish. Problem: they're mostly the 'rest of the world' nations, lumbered with penalties and limitations which make gameplay unenjoyable and artificial. If you don't want the penalties you have to westernise, and that's another annoyance because it forces me to play a certain way in order to achieve it.

I don’t struggle so much picking a country in For the Glory because most of them have received some attention. The penalties are still in place (surely there’s got to be a better way to illustrate the differences in culture!) but there are tailored events, information, even a different soundtrack if you’re willing to swap music folders.

NB: I don't want historical determinism back a la EU2. Events and gameplay flavoured by history, yes. Events and gameplay which try to jackboot you follow history, no thanks.

Monk
09-11-2010, 16:08
Yes, agreed. Which four will they choose? No matter who they choose important clans will be left out. Plus it's kind of a bit simple. Kill 3 other dudes to win, w00t.

They are probably afraid of overburdening the game engine. Have you guys ever played the Whole World Mod with Extra Natives and watched it slow to a crawl because there's way too many nations? Yeah.

Beskar
09-11-2010, 17:24
I sure hope you're wrong about that. Was this confirmed (that they've stopped work on HTTT 4.1 and have integrated the changes into DW isntead)? I'll be very disappointed -- and a tad angry -- if it's true.

They haven't worked on the patch since April (there were previous installments of the patch for Jan, Feb and March). Since then, they have released Semper Fi and Victoria 2, and now the team who was meant to be doing the patch are working on Divine Wind. I am guessing 4.1 is the "This is the patch, but it has that serious CTD problem, so we won't release it properly, but don't care enough to sort out".



My gripe with the game seems to be similar to Froggy. The best period is early on, but as soon as colonization kicks off, I start to quickly lose interest, as I find that side of the game quite boring, and I don't want to cover the globe with my nations name. Also, it always the same two powers (Portugal, Spain, sometimes GB), so it is quite repetitive. Also it starts approaching the protestant and reformation, where basically all European powers are plagued with magically converting provinces which seem to be never ending.

Another gripe, it seems the game keeps forcing me to be a "Major Power" in terms of land, otherwise I just end up squashed in wars and it is the only way to make money so I can have a major influence. It would be interesting to be able to be a 'very rich' single province, in terms of tech and money which balances out fighting against the giant unwieldy non-'invested' backward nations.


While those are more "European Gripes", I find the East very lacking in everything. Japan is unified, and there is no where to really 'go' or 'do'. Having Daiymo's fighting for control would at least give some flavour and fun, in trying to unite Japan. Then having other things in places like Ming (or even having a unify China event), or in India, having a 'unify India' event, and all these others possibilities.

Would like to also see new way to play the Indian nations. What if the Aztec Empire managed to beat back the Spanish and then used the technologies to advance itself?

Would love to see more new world countries, revolutions and powers, especially the creation of "Colonial Vassals", so lets say I was Britain, I could form a bunch of 'colonial vassals' which are the 13 states, which expand on their own behalf (which later, could begin revolting and form America).

CountArach
09-12-2010, 14:33
I won't get it unless Magna Mundi do a version for it, which would probably take quite a while.

pevergreen
09-12-2010, 16:04
I won't get it unless Magna Mundi do a version for it, which would probably take quite a while.

They're releasing their own game yeah?

CountArach
09-13-2010, 09:57
They're releasing their own game yeah?
Yep. Late next year some time I believe.

naut
09-13-2010, 10:25
I won't get it unless Magna Mundi do a version for it, which would probably take quite a while.
Good point. But, knowing the Paradox fanboys, there'll be enough manpower to at least do a port over.

Beskar
09-13-2010, 14:21
I have to admit, I wasn't too impressed with Magna Mundi, the version I played just seemed to over-complicate things, but that was an early release for HTTT. I might try it before then.

naut
09-13-2010, 14:35
I have to admit, I wasn't too impressed with Magna Mundi, the version I played just seemed to over-complicate things, but that was an early release for HTTT. I might try it before then.
Lol. That's basically the point of MM.

Beskar
09-13-2010, 15:06
I meant in the bad-way, not the good-way. :tongue:

frogbeastegg
09-15-2010, 17:46
First developer diary (http://www.europa-universalis.com/forum/showthread.php?t=499530).

First decent look at the enhanced visuals. It looks a lot like Vicky. That's ok and I can play with that happily enough; I kind of prefer the hand drawn map mod from a stylistic point of view.

Ibn-Khaldun
09-23-2010, 18:33
Second developer diary. (http://forum.paradoxplaza.com/forum/showthread.php?t=500628)

pevergreen
09-30-2010, 02:11
Third developer diary. (http://forum.paradoxplaza.com/forum/showthread.php?501550-Divine-Wind-Developer-Diary-3)

Talks about China.

Skullheadhq
10-01-2010, 15:46
Never liked Asia anyway, in any game.

pevergreen
10-07-2010, 00:45
Dev Diary 4 - Achievements. (http://forum.paradoxplaza.com/forum/content.php?248-Divine-Wind-Developer-Diary-4)

pevergreen
10-13-2010, 15:04
Dev Diary 5 - Buildings and Province Decisions (http://forum.paradoxplaza.com/forum/showthread.php?503540-Divine-Wind-Developer-Diary-5)

Uhhh, they got rid of a lot provincal decisions apparently. I like.

Alexander the Pretty Good
10-13-2010, 17:31
Hmmmm. Very interesting. All the generic province decisions annoyed me anyway since I'm something of a completionist with them. I felt bad if every province didn't, for instance, get land reform. Doubly frustrating when taking a province from the AI seemed to eliminate all the province decisions so I'd have to start over on them. So that's nice. Not sure if I dig that each building costs magistrates but that's probably a good move for balance issues. I never had to mint to max out workshops though. :P By the time they rolled around techwise either I had done well enough to get them in most provinces or I'd given up. ;P

pevergreen
10-21-2010, 08:25
Dev Diary 6 - Horde nations (http://forum.paradoxplaza.com/forum/showthread.php?504512-Divine-Wind-Developer-Diary-6)

An interesting change of mechanics for them, makes them a lot more like actual hordes.

Alexander the Pretty Good
10-21-2010, 20:46
Bad news for the Russians though.

pevergreen
10-27-2010, 12:55
Divine Wind dev diary 7 - Peace (http://forum.paradoxplaza.com/forum/showthread.php?505306-Divine-Wind-Developer-Diary-7)

They talk about the new peace interface, but not if you can give and take in a peace deal. Thats the critical part.

But from the screenshot, oh god i'm actually loving it. I'm buying DW on release and it will reignite the love I have for eu3.

Alexander the Pretty Good
10-28-2010, 01:22
Mmmm, that does look good.

Vladimir
10-30-2010, 02:32
Is it as good as fresh milk?

https://img831.imageshack.us/img831/7083/freshmilk.jpg (https://img831.imageshack.us/i/freshmilk.jpg/)

Uploaded with ImageShack.us (https://imageshack.us)

pevergreen
11-03-2010, 16:01
Developer Diary 8 - Trading (http://forum.paradoxplaza.com/forum/showthread.php?506134-Divine-Wind-Developer-Diary-8&p=11788620#post11788620a)

Doesnt seem like major changes, but:



Now, while this is a fairly big step in evolving the existing trade system, it's not the only step we've taken. As you all know, each province has a specific trade goods which contributes to the CoT's value. The value, however, used to be the only difference between them and there was not really any reason for a naval nation to keep an eye on the naval supplies trade, not so any more. We've added a concept we call strategic resources, where each trade good brings a bonus. Naval Supplies for example will give you a bonus to naval force limit. So how do you get access to this bonus? The answer is of course trade. You need to have access to a certain fraction of the world market to get the bonus, and you do this by having a least one trade in CoTs representing this fraction of the market. If, say 10% of the worlds Naval Supplies are traded out of Riga and you have at least one trader there, you have access to 10% and so on. We believe this will give a new dimension to trading even if you aren't one of the top five trading nations in the world. You will need to make sure you keep an eye on those pesky ex-vikings up north that start to put their hands on the Naval Supplies provinces around the Baltic Sea; with all those in the hands of one nation what would a sudden embargo do to your Grand Fleet?
I'm struggling to understand that. Will I just have to have a merchant there, will i have to own it aargh I just want the game out already!

Beskar
11-04-2010, 02:22
There is something which also gnawed at me.

Allow you to choose the provinces' CoT, so you can decide which CoT they belong to.

Obviously, you can only access CoT's which a neighbour province of yours has (So no province in Middle of Spain with Hansa cot), or if they are sea connected, they can access other sea connected ones (So lets say Holland had a CoT and conquered Ceylon, Holland owned Ceylon can use Holland's CoT).

This will change trade a lot, especially for the better and for the player. There has been numerous times when I had Ide-le-France CoT, for example, but had provinces using Genoa's cot, etc. As France, I want all my land to use my CoT (in order to starve Genoa's).

Also other situations where you conquered another CoT and you lose half your territories into that CoT, so you end up with two poor CoT's, opposed to being able to just have one strong CoT.

pevergreen
11-04-2010, 02:59
There is something which also gnawed at me.

Allow you to choose the provinces' CoT, so you can decide which CoT they belong to.

Obviously, you can only access CoT's which a neighbour province of yours has (So no province in Middle of Spain with Hansa cot), or if they are sea connected, they can access other sea connected ones (So lets say Holland had a CoT and conquered Ceylon, Holland owned Ceylon can use Holland's CoT).

This will change trade a lot, especially for the better and for the player. There has been numerous times when I had Ide-le-France CoT, for example, but had provinces using Genoa's cot, etc. As France, I want all my land to use my CoT (in order to starve Genoa's).

Also other situations where you conquered another CoT and you lose half your territories into that CoT, so you end up with two poor CoT's, opposed to being able to just have one strong CoT.

Does an embargo function the same way? I have a weird feeling that if you embargo Genoa in that situation, your provinces wouldnt use it anymore. I'm probably wrong though.

pevergreen
11-10-2010, 14:45
Dev Diary 9 - Diplomacy (http://forum.paradoxplaza.com/forum/showthread.php?506875-Dev-Diary-9-%E2%80%93-Diplomacy)

Tears are actually coming to my eyes.

First up - by popular demand - the call allies button. No longer do you have to call in your allies into pointless wars that have nothing to do with them. Instead, you can save them for wars that really matter. Allies will be automatically called when you are the defender, and you also have a check box you can click when you are the attacker to call allies. Otherwise, you can pick who joins your war and when they will do it. You can also bring new allies into a war once it has begun, but only if you are the war leader.
Possibly the most requested feature, apart from Give and Take in peace deals.

pevergreen
11-17-2010, 13:19
Dev Diary 10 - Minor Features (http://forum.paradoxplaza.com/forum/showthread.php?507621-Divine-Wind-Developer-Diary-10-%E2%80%93-Minor-Features)

Nothing really special, but some nice changes to rebels.



Moving swiftly along to rebels. We have made two changes to them, one cosmetic and one rather major. Each Rebel type now has a unique flag, which means at a glance you can see that all rebels are the same. Once you learn the flags you will be able prioritize the pretenders and zealots over the angry peasants. Rebels now also fight each other. Pretenders no longer help nationalists break up the kingdom they are trying to claim.

Also the limit on diplomats/spies/merchants etc is being raised to 9.

Alexander the Pretty Good
11-18-2010, 04:00
Very shiny. A little disappointed on the rebel front, since I rarely have rebel problem myself but like inflicting them on others. :P

Beskar
11-19-2010, 03:46
The different rebels fighting makes sense. It was annoyed me when I spurred on patriots, then some farmers claim the province I want.

Alexander the Pretty Good
11-19-2010, 05:25
The different rebels fighting makes sense. It was annoyed me when I spurred on patriots, then some farmers claim the province I want.
It makes sense, just that this will also screw over the Russians (again!) because that will reduce the effectiveness of rebels within the horde.

pevergreen
11-24-2010, 15:36
Dev Diary 11 - Diplomatic Changes (http://forum.paradoxplaza.com/forum/showthread.php?508302-Divine-Wind-Developer-Diary-11-%E2%80%93-Diplomatic-changes)

Theres a nice screenie.

Interesting points:
a new peace option against the Emperor. You can now demand that the Emperor rollback the previous reform.
vassal provinces count towards your support limit.
Controlled vassals will never grant military access to someone who is at war with their master. Secondly, masters can always call in vassals to war. Currently, only the war leader can call in new countries to the war, however countries with vassals have this restriction lifted.

And some stuff that makes having spheres useful.

Beskar
11-24-2010, 16:58
A very good idea looks to be to surround yourself with vassals but don't send them into war. That way, the enemy can't attack you, but can always attack them whenever.

pevergreen
11-25-2010, 03:06
The way I understand it is that Vassals are automatically called to war in both offensive and defensive engagements.

It seems they have finally officially released 4.1b

pevergreen
11-29-2010, 16:24
Divine Wind: Features trailer


https://www.youtube.com/watch?v=AwRR0P7ObMg

Also a release date! 15 December, 2010.

Ibn-Khaldun
12-01-2010, 12:43
GamersGate says that release date is 14th December.

pevergreen
12-01-2010, 16:29
GamersGate says that release date is 14th December.

Yeah, someone posted 15th, but then i saw 14th. Same thing really. :tongue:

pevergreen
12-01-2010, 16:31
Developer Diary 12 - Surface Polish (http://forum.paradoxplaza.com/forum/showthread.php?509104-Divine-Wind-Developer-Diary-12-%E2%80%93-Surface-Polish)

Nothing interesting.

I mean, the game has new features, but they're hyping it up so far beyond what it does.

Motep
12-05-2010, 19:45
I want it. I want so badly, my toenails are aching.

Samurai Waki
12-14-2010, 23:21
If you weren't aware, it's out (Unless you use Steam). First impressions are good, everything is much easier on the eye. Some issues however, the Call Allies Option seems to be broken, and often leads into massive dogpiles and near endless wars.

Beskar
12-15-2010, 01:07
Divine Wind feels very clean, in the good way.

I am upset they removed the Special Pop increase to 9. It is very annoying waiting for magistrates to appear, just to build.

Edit: i like the Horde system, admittedly. It works in a good way.

Edit: Mandate of Heaven..listed as a feature, plays like the biggest nerf in existence. There are three factions, one faction lets you build, the other allows you to convert, the other allows you to colonise (which you need to do against the horde). To make it worse, it is dependant on slider changes, so you have to get the right balance in order to be the best you can be. Even more unfortunate, the AI is really bad at it, and Ming always breaks apart very quick.

Beskar
12-19-2010, 13:53
If anyone is interested in any multiplayer games, the checksum is OJDM - (default checksum, if you need help getting it, feel free to ask)

You would require Logmein Hamatchi (https://secure.logmein.com/US/products/hamachi2/download.aspx) [Unmanaged Version] as this provides a stable network connection between users and also provides an 'spoof' IP, which is used to connect, so no worries about revealing private information.

Once downloaded and installed, you can change your name in preferences (default is System name), then click 'Network' 'Join existing network..', the name is "The ORG" and the password is "tosainu" (no speech marks)


Currently, it is me, pevergreen, possibly Diamond Eyes and God Emperor soon. But if more people are interested, we could do some pretty big multiplayer games, etc. So if people are interested and want to get involved, sort of post on here saying so, or join the network, and we will see about arranging some games.

pevergreen
12-19-2010, 17:06
Multiplayer is super fun guys. I must say, you all should play.

Alexander the Pretty Good
12-19-2010, 18:12
What times do you play and do you use mics?

Veho Nex
12-19-2010, 22:47
pever and I are trying to get a super huge game together. When i play mp we use vent

Cecil XIX
12-19-2010, 23:15
I've got DW, but I'm waiting to finish my current MM game before I install it. MP sounds like a lot of fun, I hope you'll send me a PM when you're organizing a game.

Beskar
12-20-2010, 00:34
Doubt we would use mics, since it would probably hog resources (internet connection and cpu), and since we aren't directly working together (and many cases, against eachother) you wouldn't want to be distracted or have enemies know your plans.

johnhughthom
12-20-2010, 01:47
I'd be up for some multiplayer, my job makes scheduling difficult though. And I don't have Divine Wind yet. And I am still addicted to FM 11. And I'm pretty rubbish at EU. Apart from that, I'm game.

pevergreen
12-20-2010, 02:36
I can, but would prefer not to use a mic (other people in the house)

I'm generally online and willing to play from the time of this point, for the next 13-14 hours. Every day.

steam id is pevergreen (http://steamcommunity.com/id/pevergreen/), seems to be the easiest way to coordinate.

miotas
12-20-2010, 03:26
Do any of you play multiplayer on HTTT? DW isn't out on steam yet :no:

Ignoramus
12-20-2010, 03:40
How would it work with different timezones?

pevergreen
12-20-2010, 03:54
Do any of you play multiplayer on HTTT? DW isn't out on steam yet :no:

I don't play MP HTTT anymore.


How would it work with different timezones?

Its tough. I'm GMT +10, Beskar and co are around 0-1 and who knows about Veho. At least one group of people has to be up late or early.

Veho Nex
12-20-2010, 04:46
Me, anytime i want. But usually im not on between 0500-1300 gmt -8

TinCow
12-20-2010, 16:31
I would consider doing some DW MP, but have never played EU3 MP of any kind before. How does the game handle speed and pausing? I pause and vary game speeds a great deal when I play, so I'm curious as to how MP handles this. What other things should I know about MP that are different from SP?

For time frame, I'm GMT -5. My schedule is a normal work-schedule, so I'm available late-evenings on weekdays, with more flexibility on weekends.

pevergreen
12-20-2010, 17:04
I would consider doing some DW MP, but have never played EU3 MP of any kind before. How does the game handle speed and pausing? I pause and vary game speeds a great deal when I play, so I'm curious as to how MP handles this. What other things should I know about MP that are different from SP?

For time frame, I'm GMT -5. My schedule is a normal work-schedule, so I'm available late-evenings on weekdays, with more flexibility on weekends.

The general agreement is a general speed setting, of 3 usually. Since its MP, speed in decision making and choices is a factor. The game can be paused by anyone, but it is impolite to do so unless you need to physicall go away from your computer. Speed setting is done by the host.

I pause a lot in SP as well, every time something happens, even if its as minor as a battle finishing. With MP, you don't really lose too much by not being able to pause. If you're really struggling, you can just ask for the speed to be lowered for a while.

Talking about this, dissapointed in Beskar, the one night where we could have gotten 4 people going, he doesnt show up. :no: Miotas and I have been waiting for 15 hours. Literally, for the last 15 hours, i've spent less than 45 minutes out of this chair.

pevergreen
12-23-2010, 17:58
The new way to play: The Metaserver!

Basically you log on with your paradox forums username/password. We (Miotas/Beskar/Myself) played for about 2 hours just now, lag free, and no hamachi. This is good news.

However, you need to open UDP ports 1630-1640.

Motep
12-24-2010, 05:03
The new way to play: The Metaserver!

Basically you log on with your paradox forums username/password. We (Miotas/Beskar/Myself) played for about 2 hours just now, lag free, and no hamachi. This is good news.

However, you need to open UDP ports 1630-1640.

I never could get that to work. : /

TinCow
01-21-2011, 15:18
Reposting here to help drum up some interest:


Anyone interested in an EU3: Divine Wind succession game? I'm not thinking of anything with significant literary merit, just a bare-bones play-your-reign-post-a-summary-and-pass-it-on type of thing (though feel free to get as creative as you want beyond that). I'll get the ball rolling with the first reign and summary, and I'll keep take responsibility for keeping the game moving. The game would be in unmodded Divine Wind. I don't particularly care about the faction, so if anyone cares they can speak up. I'd be hoping to start this weekend, so quick responses on faction would be great. Feel free to chime in about the faction if you're interested in reading it, even if you can't play.

Please put any replies in the original thread:
https://forums.totalwar.org/vb/showthread.php?132696-EU3-Divine-Wind-Succession-Game

Beskar
01-21-2011, 23:24
Divine Wind is on Steam. Unfortunately, the Checksum makes paradox connect unworkable...

Basically, replace the .exe with one from GG then it works.

Furunculus
01-22-2011, 16:02
is there any hint that there will be a EUIII Complete V2 including Heir to the Throne & Divine Wind?

because EUIII Complete and Hier to the Throne are 80% off on steam right now, but i'd rather get a single 'complete' package...........

pevergreen
01-22-2011, 16:07
is there any hint that there will be a EUIII Complete V2 including Heir to the Throne & Divine Wind?

because EUIII Complete and Hier to the Throne are 80% off on steam right now, but i'd rather get a single 'complete' package...........

If you're buying through steam, you won't be able to tell the difference.

Johan has said that they might.

Furunculus
01-22-2011, 16:19
cheers Pevergreen.

i kind of want a complete DRM disk version, because much as i'm ready to accept a Steam game over one raddled with Securom or Tages, I will always buy a disk version over Steam if it is DRM free, such as a patched version Armed Assault.

pevergreen
01-22-2011, 17:09
cheers Pevergreen.

i kind of want a complete DRM disk version, because much as i'm ready to accept a Steam game over one raddled with Securom or Tages, I will always buy a disk version over Steam if it is DRM free, such as a patched version Armed Assault.

They may not release one, and if they do, it may not be a physical one.

If its lack of DRM you want, get the Gamersgate one.