View Full Version : 1700 th century
I am planing to do a 1700th cenury mod.
But i dont know so much about the soldiers and yhe borders in that period so i would like as much fact about that period as i can get. I will use the MTW map so i want info about what province belongd to wich country.
So please if got any fact send it to me at sanoj_jonas@hotmail.com or pos it here.
/ME http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Lord Krazy
02-25-2003, 21:28
Flip The Lords are wrking on a project at the moment
to create 1700\1800 century battles. We aim to
make a campaign but will take longer to work out.
At present we have one
Infantry, Artillery and Cavalry unit animation
done for the French, Ausrtian, Russian and English armies.
These are 1800's units like the little
Austrian in my sig.We will be doing units for
1700 cenury English, French,and Hanovarian units
and others too I'm sure.
I'm not an expert but I know a good bit of the history
of the period.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Antalis::
02-26-2003, 18:47
Zitat[/b] (Lord Krazy @ Feb. 25 2003,14:28)]These are 1800's units like the little
Austrian in my sig.
Wow, very cool, I´m from Austria and can´t wait to play with this unit http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif
Hey guys I've got an idea for another potential Lord Krazy mod -
Liberty Total War: The struggle for the New World
I was thinking, MTW could be modded just enough to simulate the British, French, Spanish and American wars for North America including the French and Indian Wars and the American Revolution. Artillery didn't seem to move all that much during the battles and you could test and see how the Total War system would hold up simulating a 'modern' war. Units would include Irregulars (Rangers, Indian War parties, Chasseurs de Bois), Conscripts (Colonial Militia, Spanish garrison forces), Light Infantry (Queens Rangers, various light units), Line infantry (Continentals, Maryland and Delaware Regiments, British and French regulars), Grenadiers and Royal Welch Fusilliers (elite assault infantry), Guards (British only, the vaunted Royal Foot Guards), Minutemen, Loyalists, Highlanders, Legions (dismountable irregular shock cavalry) and Dragoons (regular medium cavalry). I'm thinking that units like Irregulars or Indians would be posed differently (a nice crouching pose, muskets or tomahawks at ready) from the Conscripts (lazy slouch, dragging their muskets along or holding them carelessly at their sides) to the regulars and elite infantry at the usual shoulder arms position with the elite units having 'straighter backs' than the regulars. Factions would include British, French, Spanish, American Colonial, Iroquois, Mohawk, Florida and Louisiana area tribes and the tribes of the Midwest (Dakotas?) who will function like the Mongols.
Oh, I just saw that you're doing a 1700's to 1800's mod. Well I guess that pretty much overs the time period in question. Still it might be an interesting thing. Just a suggestion basically.
What do you all think? :-)
Richmond
Hamburglar
03-01-2003, 05:00
Sounds like a good idea for the N. America total war.
I figure the United States could appear somewhat like the Swiss do in MTW - a revolution and faction forming at a certain year.
Problem I'm thinking of is for the faction leaders. The only faction leaders I can really see taking part in the fighting is that of the native tribes - the Spanish, French, and British kings were all back in Europe and the Americans didn't even really have a faction leader. I know you can have the faction leader as the "top general" of each country in N America but it would seem weird to see all the Redcoats "go rebel" just because their favorite general took a cannonball in the head.
I am/was Austrian too
For a North American total war they could do it for the year 1800. And for the faction leaders just make them like chief governer or king of the new world or something.
I'd rather see naepolic war though.
Lord Krazy
03-01-2003, 11:36
Quote[/b] (dclare4 @ Feb. 28 2003,20:29)]
Quote[/b] ]Hey guys I've got an idea for another potential Lord Krazy mod -
Liberty Total War: The struggle for the New World
Gee thanks http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif
Quote[/b] ]Oh, I just saw that you're doing a 1700's to 1800's mod. Well I guess that pretty much overs the time period in question. Still it might be an interesting thing. Just a suggestion basically.
We are planing to do units for American stuff also
so it's not that silly ok ,cause that would mean
I was silly too http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Quote[/b] ]and you could test and see how the Total War system would hold up simulating a 'modern' war.
And what exactly did you think I was doing? http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
Do you think we just did five napoleonic units
on the basis it might work?
Now that would be silly http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Quote[/b] ]Units would include Irregulars (Rangers, Indian War parties, Chasseurs de Bois), Conscripts (Colonial Militia, Spanish garrison forces), Light Infantry (Queens Rangers, various light units), Line infantry (Continentals, Maryland and Delaware Regiments, British and French regulars), Grenadiers and Royal Welch Fusilliers (elite assault infantry), Guards (British only, the vaunted Royal Foot Guards), Minutemen, Loyalists, Highlanders, Legions (dismountable irregular shock cavalry) and Dragoons (regular medium cavalry). I'm thinking that units like Irregulars or Indians would be posed differently (a nice crouching pose, muskets or tomahawks at ready) from the Conscripts (lazy slouch, dragging their muskets along or holding them carelessly at their sides) to the regulars and elite infantry at the usual shoulder arms position with the elite units having 'straighter backs' than the regulars. Factions would include British, French, Spanish, American Colonial, Iroquois, Mohawk, Florida and Louisiana area tribes and the tribes of the Midwest (Dakotas?) who will function like the Mongols.
Is that all? http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
I noticed you didn't mention the war of 1812,
you must have got tired or distracted
http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
I presume you will be taking part in our venture
then, seen as you got the ideas and the know how http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
At first we just want to get the units ready
for battles and sort the campaigns later.
The units won't be perfect at first but you'll
get the idea.For what you want they may never look
spot on if it requires that many animations,
with that many requirments
http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Thanks
regards,
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
If you want to modify the map, you can see the historical map of 17th century Europe at this site:
http://www.euratlas.com/time2.htm
Terribly sorry LK,I just got back to reading the forums here after a LONG break. Didn't know that you were doing this mod or that you'd done 5 Napoleonic units already.
No offense meant...
As for War of 1812... yeah, okay... my problem with that though is that cannon seemed to be more mobile at that time where as in the AWI and earlier they were slightly more... static?
Richmond
Lord Krazy
03-04-2003, 04:17
Quote[/b] (dclare4 @ Mar. 02 2003,05:43)]Terribly sorry LK,I just got back to reading the forums here after a LONG break. Didn't know that you were doing this mod or that you'd done 5 Napoleonic units already.
No offense meant...
As for War of 1812... yeah, okay... my problem with that though is that cannon seemed to be more mobile at that time where as in the AWI and earlier they were slightly more... static?
Richmond
Quote[/b] ]No offense meant...
none taken http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Quote[/b] ]As for War of 1812... yeah, okay... my problem with that though is that cannon seemed to be more mobile at that time where as in the AWI and earlier they were slightly more... static?
Big deal the cannons don't move.
We won't be able to alot of things I'm sure http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
LK i hope Sweden will be in the 18:th and 17: th century mod. Cause they were realy big that time they ruled finland norway, estonia, lithuana and lettland.
They had good soldiers to "Karoliner".
/ME http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Just thinking out loud again... how about a 'Conquest of India' mod with camel mounted cannons and war elephants? The main problem of making mods for the French revolution and beyond is that cannon just can't move and armies started becoming very mobile. Any artillery not able to move was liable to be over run and even turned against friendly forces.
By the way LK, would you happen to have the ff units:
dragoons in tricornes 1700's
grenadiers in mitre hats 1700's
line infantry in tricornes 1700's
Want to try making a Scottish Jacobite battle.
Thanks and regards,
Gilbert de Clare
Lord Krazy
03-05-2003, 01:12
Quote[/b] (Hendon @ Mar. 04 2003,07:22)]LK i hope Sweden will be in the 18:th and 17: th century mod. Cause they were realy big that time they ruled finland norway, estonia, lithuana and lettland.
They had good soldiers to "Karoliner".
/ME http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
We think they will be but we have not decided
who will be the major factions
but this will be moddable anyway http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
"Karoliner"
A great song too http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Lord Krazy
03-05-2003, 01:32
Quote[/b] (dclare4 @ Mar. 04 2003,08:02)]
Quote[/b] ]The main problem of making mods for the French revolution and beyond is that cannon just can't move and armies started becoming very mobile. Any artillery not able to move was liable to be over run and even turned against friendly forces.
OK we know this
If I made bmps for cannon that became horses
to move would you be happy then?
What the ai does it is another story.
I don't care it's a minor detail.
I want to make a game not a reconstruction.
Quote[/b] ]By the way LK, would you happen to have the ff units:
dragoons in tricornes 1700's
grenadiers in mitre hats 1700's
line infantry in tricornes 1700's
Not sure what ff means
but we will be doing units with
the hats you want.
We are working the first one now.
It will be a sample not the first in a set.
Back to napoleonic stuff then
Quote[/b] ]Want to try making a Scottish Jacobite battle.
We were hoping to yes.
I have to start to doing work on battles and campaigns
now so that's going to slow down the graphic work.
So at present with only 2 people working
on this it's going to be a slow process.
regards,
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
03-08-2003, 20:06
http://mysite.freeserve.com/lordkrazy/images/0-picture.gif
Is this sort of thing you had in mind, DC?
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Old Templar
03-09-2003, 00:21
Hi Guys, this is very impressive.
Your are right DC; the armies of the 1700 became quite mobile. Battle outcome was mainly dictated by the terrain advantage, not so much by the cheer numbers of troops as we have seen during the Seven-Year-War. Defending armies would look for the best defensive position, like the Austrian Generals had mastered almost to perfection. Often, the Prussians were moving around and trying to get them out to fight.
Your Mod - the attack/defense stats for the various units should be the same for all factions. Differences should be because of discipline, honour, and "stars" of the general.
Battle outcome should be influenced by the Weather, Terrain (mountain, swamps, woods etc.) and the position of the attacker or defender (attack from front or site; up-hill, down-hill).
Is this what you have in minde? Or is it more like in MTW?
Brother Derfel
03-09-2003, 00:34
Hey great idea for a Mod
I have a certain amout of knowledge and material on the Marlburian period (1702 - 1714) and the troops of that time (I wargame this period in miniature) so if anyone wants info on early 1700's I can give you a few pointers on unit types and aperance.
I also know a fair amount about the Napoleonic era, but it sounds as though a lot of you out there also do so you wont be needing me on that i dont think.
Also there were slight changes in military style in between the early 1700's and the SYW, e.g no light troops (hussars, light infantry) until the SYW.
Also how would you do early dragoons? they would need to be able to dismount mid game, or at least fire from mounted.
Keep up the good work http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Lord Krazy
03-09-2003, 11:31
Quote[/b] (Old Templar @ Mar. 08 2003,17:21)]Your Mod - the attack/defense stats for the various units should be the same for all factions. Differences should be because of discipline, honour, and "stars" of the general.
Battle outcome should be influenced by the Weather, Terrain (mountain, swamps, woods etc.) and the position of the attacker or defender (attack from front or site; up-hill, down-hill).
Is this what you have in minde? Or is it more like in MTW?
I don't know about the other guys
but I'm thinking more along the lines
of Terrain, Valour and Leadership making the difference.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
03-09-2003, 12:26
Quote[/b] ]Hey great idea for a Mod
Which one?
Quote[/b] ]Also how would you do early dragoons? they would need to be able to dismount mid game, or at least fire from mounted.
Firing from mounted is not a problem.
Why would it be?
Dismounting to fire is possible but
it could only be done for the shoot action.
But it's alot of work and I'm not going to that
just yet.
We aim to cover from 1700 to 1800 something.
We have no set plan so to speak just
a main idea of the nations and units.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gifhttp://mysite.freeserve.com/lordkrazy/images/4-picture1.gif
Wow That looks really good. Man I do wish I knew how to make my own troops. was thinking maybe a more mid 17-th century type thing so no bearskins yet.
Love those 95th Rifles in the Napoleonic mod though
dclare
Lord Krazy
03-14-2003, 01:59
Quote[/b] ]more mid 17-th century type thing so no bearskins yet
gee bears must have been cold in the mid 17th
century.
they are not bearskins it's a crap res
anyway we can give them any hat you want.
As long as it is with the modds perameters
so nothing like this ok http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
But if you looking for mid 17century
Nasby type stuff then why did you ask me
for tricorner hats? What about
America and Culloden ?
Considering MR EGG is doing mid 17 century
stuff maybe you should talk to him
as We are not planning from deviating
from siad time frame.As there is no point
doing unit's somebody else is doing
very well on at the moment.
Quote[/b] ]Man I do wish I knew how to make my own troops
Ever heard of computer graphic software?
It's amazaing what it can do.
copy paste, clone, merge, rotate, resize
recolour, reshape, anything you like really.
You don't actualy have to have any artistic skills
to do this.I am the living proof of this.
I couldn't draw blood http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
All you need is a few hours a manual
and somebody to help if you get stuck is nice.
I am sure all these things could be arranged.
Or do you want to wait for the voice command version
to be perfected http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Sure thing... where can I find a good tutorial? What would I need to get to work on my own troops?
Richmond
Lord Krazy
03-14-2003, 20:51
Quote[/b] ]What would I need to get to work on my own troops?
RSW's read bif 2.whatever the latest is,
he keep's updating it, bless him http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
that lets you extract the bif files to bmp.
Then with photoshop (my preferance)or a bmp editor,
you can change the images in a number of ways.
That dependes on how adept you are at learning
how to interact with the software.
But one way or another once you have got that far
the world is your oyster.Enough of us here now know enough
too get you the rest of the way.
Fell free to mail me any time.
I have helped a few people get to grips with
this already who didn't know a bmp from
a burgerking so it can't be that hard.
Get in touch.
TheLords@thelordz.co.uk
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
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