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View Full Version : Some questions to Lord Krazy



Jon von
03-20-2003, 22:24
1) How are your units historically accurate?
2) There really were hoplites in medieval times?
3) You put the lombard, flemish pikemen into the early period. Is this correct?
4) Does any of your units substitute the game units? For example, do the genoese xbows substitute the genoese sailors? If that's true, can you please give me the list of units to substitute?
5) What about creating a sicilian unit of saracen mercenaries?

Congratulations for your great mod

Lord Krazy
03-22-2003, 14:09
Quote[/b] (Jon von @ Mar. 20 2003,15:24)]1) How are your units historically accurate?
2) There really were hoplites in medieval times?
3) You put the lombard, flemish pikemen into the early period. Is this correct?
4) Does any of your units substitute the game units? For example, do the genoese xbows substitute the genoese sailors? If that's true, can you please give me the list of units to substitute?
5) What about creating a sicilian unit of saracen mercenaries?

Congratulations for your great mod

Quote[/b] ]1) How are your units historically accurate?

By Sheer Coincidence. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif


Quote[/b] ]2) There really were hoplites in medieval times?

Not unless there was a family called Hoplites
Which there could have been so I won't answere
that one justt in case http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif


Quote[/b] ]3) You put the lombard, flemish pikemen into the early period. Is this correct?

Well Jagger did, he made them and submitted them
as Many people have done, I just compiled them.
LBA and I have made alot of the units some by request
some from our wishes. So it's not very consistant
like that.Nor was ment to be initialy.
The Idea original was to test the limits of the game
and to create a template for adding more units
with ease.These two goals have been achieved, now we just have to tidy up the beta stuff and add the rest
in compatible time periods and in different
installs were needed.


Quote[/b] ]4) Does any of your units substitute the game units? For example, do the genoese xbows substitute the genoese sailors? If that's true, can you please give me the list of units to substitute?


No that's not the idea. The idea is to add not to replace.
Some Graphic changes have been made to certain original animations to make some units work.These changes
require you to change the animation bif but they do not
change the original units.
All the changes are additions.


Quote[/b] ]5) What about creating a sicilian unit of saracen mercenaries?

What about you ask us in the
"Request to the Community" thread. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

That's where we deal with this mod.

Request and Community are the oprative words
here. The Lords just made the Request
the Community done most of the hard work
so thank them for this fine mod http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif

BTW it's far from finished we have the expantion pack to come which will mean more options.So this project
will go on developing slowly till then.At which
point it will become a much better mod.
Not to mention all the unit's in circulation
from others now. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

We should end up with units frome Rome to the
American Civil War http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Hundreds of them, some with new animations also.

So for now if don't like what they do, change it
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
If you don't now how, you'v come to the right place
if you want to learn. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Thank's

Regards,

LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif