PDA

View Full Version : two questions about the WesW medmod



Heraclius
03-20-2003, 07:55
I downloaded the WesW medmod (I think it was 1.7 but I can't remeber, it was pretty recent) a week or two ago and have loved it. I just have two minor questions that I didn't see in the readme. they might be there but Im pretty blind anyway so..... http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
The first one only Wes himself can probably answer. I was playing a Byzantine campaign and noticed that some of the titles were different, for example: Duke of Georgia became Husband of Georgia, Duke of Syria became King of Syria, Duke of Lesser Armenia became Prince of Lower Armenia etc. I was just wondering if these were changed for history's sake or just to give the titles some variety? After all Duke of "insert name here" can get pretty tedious.
My second question can be answered by anyone who played with the Wes mod: in the same Byzantine campaign I noticed a rebel ship, which is never seen in the normal game, and I was pretty interested so I decided to see what province had produced it. It was a Muslim ship belonging to the Berber faction, who I think live in the western north african coast, but I could not find a rebel province in the mediterranean (I didn't think there'd be a Muslim province outside of it so I didn't check). Then I remembered the berbers were renowned pirates so my quesiton is are rebel ships now allowed without belonging to a rebel province? if so they are in fact pirates, a much needed addition to the game. that ship caused some trouble too before I managed to sink it. anyway does anyone out there know the answer?

Striker
03-22-2003, 20:29
Heraclius- Obviously I can't answer your first question, but I've been playing the Medmod for the past few days (newest version, v1.83) and I noticed the rebel ship as well. Turns out that both Tunisia and Cyrenacia start out under Rebel control, and the ship was created at Tunisia (Berber rebel faction). The rebels didn't build it, it's just there in the starting unit setup. I don't think Wes put anything in to have rebel ships spawn on their own (probably impossible, though a cool idea). Heh, also note that I know almost nothing about modding.

One question though. Did the ship actually move from place to place or did it just stay in the same territory? (African Coast is the sea territory where it starts, I believe)

Baron von Beer
03-22-2003, 22:06
Rebel Ships: Be a cool way to introduce Pirates http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Heraclius
03-23-2003, 07:02
Quote[/b] (Striker @ Mar. 22 2003,13:29)]One question though. Did the ship actually move from place to place or did it just stay in the same territory? (African Coast is the sea territory where it starts, I believe)
It moved around . It wreaked quite a bit of havoc in the seas, not sure what their names are, on the west of Italy. However the ship did not disappear when its owners the rebels of North Africa were conquered

Striker
03-23-2003, 17:05
Heraclius-

Very cool. Looks like we can have pirates after all. Nice touch Wes. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

WesW
03-24-2003, 08:14
It's fine to ask stuff like this in the regular mod thread, as I only check the Dungeon forum every few days. (I always put the mod thread in my favorites list.)

The pirate ship was originally Almohad, and became Rebel when I took Algeria and Tunisia from the Almohads. I decided to leave it there for just the reasons you mentioned- Barbary Coast pirates. In my games, it usually stays along the African coast.
As a side note, there was originally a rebel ship in the Black Sea, which I removed since it was such a problem zipping into the Sea of Marmara and back, killing Byzant trade. It was really bad pre-patch, when it was almost impossible to catch fleeing Dromons.

For the province names, I was just having some fun. I actually had a lot more of them in the early versions of the mod, but I have taken them out, or replaced them by real titles when I come across references to them.

You can have some fun with province names when you sound them out phonetically: King of my Castile; Sippur of Champagne; Mower of Milan; McDonald of Fries-land.
I think husband is a real title, so I kept it in.
I believe the Elect is about right for the leader of Switzerland, and also for one of the German states.
I also changed a couple of the capital province titles, since it would not be right to call a general the King of France, or Paris- I forget which it was. Same thing for Castile and Aragon, where the faction leader would hold the ownership title for those regions. I think I changed those to Governor.