View Full Version : Birthplace of recruitable generals
Julianus
10-08-2010, 03:43
Shouldn't it be so that the birthplace of a recruitable general be correspondent to the settlement where he is recruited?
It doesn't make sense when as Epeiros I decided to build a type IV gov in newly conquered Roma and find a cooperative local nobleman to rule it for me as a puppet, only to find that this guy turns out to be a Molossian...How could the Romans feel his rule more acceptable than being directly ruled by my FMs?
I hope in EB II he will be a Roman, or at least an Italian native, RP-wise this is rather important I believe.
I don't think that this is something the EB could easily do without a great deal of work. What I try to do is build generals until I get something with an ethnicity somewhat similar to the place I'm installing him in, and suicide the spares. Alternatively I'll just pretend that the Illyrian I just got in Rome is infact half-Roman, or pretending to be a Roman exile to fool the populace.
I think the most you could hope for is making it so that of the ethnicities associated with your faction, you'll always get the appropriate one for a given area (like if you're playing as Koinon Helleon you'd get a Cretan for Crete), but if you were to play Koinon Helleon and take over Rome you'd get a random ethnicity because there is no 'Roman' or 'Italian' ethnicity that occurs naturally in the Koinon.
Or, think of it this way: they're mercenary and they're high nobility. Maybe they performed some sort of transgression at home and were exiled, or they were defeated by a rival tribe and fled, or are simply a collection of non-firstborn sons with a big name and enough money for top equipment, but no actual inheritance.
Lysimachos
10-08-2010, 10:01
Or, think of it this way: they're mercenary and they're high nobility. Maybe they performed some sort of transgression at home and were exiled, or they were defeated by a rival tribe and fled, or are simply a collection of non-firstborn sons with a big name and enough money for top equipment, but no actual inheritance.
The idea of a client ruler is to appease a subdued people through them being ruled by one of their own, so it really doesn't make sense for the client ruler to belong to a different ethnicity.
The practical problem is, you'd need an ethnicity for every province, just for client rulers and you'd need to make sure only those can get the trait (and the correct one).
Actually you could reuse the ethnicity traits. They are only limited to factions by way of not having triggers to award certain ethnicity traits to characters in a given faction. But the game does not allow us to see where he was recruited, so we can't decide his ethnicity this way. Neither can we see which unit he's got as bodyguard, which would otherwise be a fair indication of his ethnicity.
It is however possible to see which city he's staying in when he is promoted from recruited general to client ruler (you can't see which province the general is staying in when promoting to allied general though), and his randomly chosen ethnicity could be replaced at this time. Still, this would take a fair bit of time to implement, so will not be done by the EB team. It's quite possible for someone else to make a submod for it though.
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