Kraxis
03-12-2003, 20:25
The units lacking from the game:
Mangudai: I sincerely feel the Mongols lack a Royal unit and they lack units on a whole. Orda created his own Mangudai as strong Jinettes more or less. Personally I would like them to be strong horse archers, being fast Byz Cav with a stronger charge (just like the GH HA are fast Mamluke HA).
Stats: (charge/attack/defense/armour/morale) 4/3/3/4/4 Elite and Disciplined
Cost: 500 florins?
Gothic MAA: While I think the times went past the MAA I believe the lack of Late MAA is somewhat boring. I would want another unit just like the Gothic Serges.
It would follow the line very finely.
Stats: 3/4/5/5/5 with a 0.5 Large Shield, Elite
Cost: 325-375 Florins
Imperial Skutatoi: Fenir has created these Byzantine guys well, and the Byzantines need them. But my interpretation of them is somewhat different, I want them to be offensive spears, good fighters and not weaklings hiding behind their shields.
Stats: 5/3/1/3/2 Large Shield and 100 men
Cost: 250 florins
Saracen Swordsmen: The Muslims need a stronger sword unit, a unit with more stayingpower than the Ghazis or Nizaris/Futuwwas, they need something for later times. Also I think the Saracens were able swordsmen, so it can't be all that bad.
Stats: 3/4/1/2/4 Large Shield and Elite
Cost: 200-225 florins
Flemish Militia: Can you say Courtrai? Well, the Flemish were fiercely independant and fought using mingled formations of spears and armour piercing Goedendags. While not superb soldiers in their own they fought well enough to warrent inclusion (have witnessed ShadeFlanders outbursts many times enough). This would be a unique unit to Flanders and Friesland. I have included Friesland as the Danish king Hans managed to lose a battle with his proffesional to the peasants there, clearly they were not bad fighters too. The Flemish Militia gets AP from the Goedendags and anti-cav from the spears.
Stats: 5/0*/2/1/2 All Factions, Flanders/Friesland, 100 men, no shield
Cost: 150-175 florins
And some sort of High Almohad unit. Moorish Warriors or Andalusian Cavalry... whatever... But the Almohads needs some unit, they are the most boring Muslim faction (if the poll is a good indicator) and lacks power later. Give ideas please.
The lees important units but still important enough.
Viking Cavalry: The time was past Vikings, yet they were included, then I see no point in not including the mounted version. The Danes need some early cav to help their limited armies, and these will make fighting the Danes more interesting. And yes the Vikings fought mounted using light lances.
Essentially my vision is that of a slow Disciplined Alan with a shield.
Stats: 5/3/1/3/6 with a shield, Disciplined, running at 20/22, confined to Early
Cost: 200
Viking Longbows: Surprise surprise... I don't like the generic archers and the Vikings had their own bows, speculated on having introduced the Longbow to the Welsh...
Since the Vikings were included, then just like the cav, why not include these? It would be a stronger archer along the lines of the other early unique archers. Think of them as Vikings carrying a bow.
Stats: 1/2/0/2/4 using a shortbow (they only drew to the cheek and thus it wasn't much better than a shortbow, a unique bow would be interesting though), Large Shield
Cost: 300-325 florins
Klivanarioi: Fenir had one of these in his great unitassembly, but I thought it was simply too strong for such an early age. All we need is a few of his Klibs and the usual Byz generals/heirs and the game is over. So I want them toned down. Important unit I think.
Stats: 6/4/4/6/6 with the MTLB and a light lance, Elite and Disciplined, running at 16/20, confined to Early/High
Cost: 600 florins
Genoese Crossbows: I could simply not believe the Genoese unique unit would be an archer... I had expected some good crossbow (ok gogd and good, remember Crecy?). But I had never expected archers, and weak archers as well. I think the Genoese should have their honour returned to them. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Stats: 1/3/1/2/4, Fast, Discilined, available in all periods (up for debate about Early)
Cost: 300 florins
Saxon Huskarls: Just adding some flavour to the game, but still Saxony was a hive of semi-vikings and fierce warriors. Quite similar to Varangians, though hardly as good. Not all that important to me though.
Stats: 4/4*/2/3/2 All Factions, Saxony
Cost: 225-250 florins
That was it...
What do you think, and would you perhaps help me? I can easily create the units in txt files, but I'm not good at creating bifs...
Mangudai: I sincerely feel the Mongols lack a Royal unit and they lack units on a whole. Orda created his own Mangudai as strong Jinettes more or less. Personally I would like them to be strong horse archers, being fast Byz Cav with a stronger charge (just like the GH HA are fast Mamluke HA).
Stats: (charge/attack/defense/armour/morale) 4/3/3/4/4 Elite and Disciplined
Cost: 500 florins?
Gothic MAA: While I think the times went past the MAA I believe the lack of Late MAA is somewhat boring. I would want another unit just like the Gothic Serges.
It would follow the line very finely.
Stats: 3/4/5/5/5 with a 0.5 Large Shield, Elite
Cost: 325-375 Florins
Imperial Skutatoi: Fenir has created these Byzantine guys well, and the Byzantines need them. But my interpretation of them is somewhat different, I want them to be offensive spears, good fighters and not weaklings hiding behind their shields.
Stats: 5/3/1/3/2 Large Shield and 100 men
Cost: 250 florins
Saracen Swordsmen: The Muslims need a stronger sword unit, a unit with more stayingpower than the Ghazis or Nizaris/Futuwwas, they need something for later times. Also I think the Saracens were able swordsmen, so it can't be all that bad.
Stats: 3/4/1/2/4 Large Shield and Elite
Cost: 200-225 florins
Flemish Militia: Can you say Courtrai? Well, the Flemish were fiercely independant and fought using mingled formations of spears and armour piercing Goedendags. While not superb soldiers in their own they fought well enough to warrent inclusion (have witnessed ShadeFlanders outbursts many times enough). This would be a unique unit to Flanders and Friesland. I have included Friesland as the Danish king Hans managed to lose a battle with his proffesional to the peasants there, clearly they were not bad fighters too. The Flemish Militia gets AP from the Goedendags and anti-cav from the spears.
Stats: 5/0*/2/1/2 All Factions, Flanders/Friesland, 100 men, no shield
Cost: 150-175 florins
And some sort of High Almohad unit. Moorish Warriors or Andalusian Cavalry... whatever... But the Almohads needs some unit, they are the most boring Muslim faction (if the poll is a good indicator) and lacks power later. Give ideas please.
The lees important units but still important enough.
Viking Cavalry: The time was past Vikings, yet they were included, then I see no point in not including the mounted version. The Danes need some early cav to help their limited armies, and these will make fighting the Danes more interesting. And yes the Vikings fought mounted using light lances.
Essentially my vision is that of a slow Disciplined Alan with a shield.
Stats: 5/3/1/3/6 with a shield, Disciplined, running at 20/22, confined to Early
Cost: 200
Viking Longbows: Surprise surprise... I don't like the generic archers and the Vikings had their own bows, speculated on having introduced the Longbow to the Welsh...
Since the Vikings were included, then just like the cav, why not include these? It would be a stronger archer along the lines of the other early unique archers. Think of them as Vikings carrying a bow.
Stats: 1/2/0/2/4 using a shortbow (they only drew to the cheek and thus it wasn't much better than a shortbow, a unique bow would be interesting though), Large Shield
Cost: 300-325 florins
Klivanarioi: Fenir had one of these in his great unitassembly, but I thought it was simply too strong for such an early age. All we need is a few of his Klibs and the usual Byz generals/heirs and the game is over. So I want them toned down. Important unit I think.
Stats: 6/4/4/6/6 with the MTLB and a light lance, Elite and Disciplined, running at 16/20, confined to Early/High
Cost: 600 florins
Genoese Crossbows: I could simply not believe the Genoese unique unit would be an archer... I had expected some good crossbow (ok gogd and good, remember Crecy?). But I had never expected archers, and weak archers as well. I think the Genoese should have their honour returned to them. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Stats: 1/3/1/2/4, Fast, Discilined, available in all periods (up for debate about Early)
Cost: 300 florins
Saxon Huskarls: Just adding some flavour to the game, but still Saxony was a hive of semi-vikings and fierce warriors. Quite similar to Varangians, though hardly as good. Not all that important to me though.
Stats: 4/4*/2/3/2 All Factions, Saxony
Cost: 225-250 florins
That was it...
What do you think, and would you perhaps help me? I can easily create the units in txt files, but I'm not good at creating bifs...