View Full Version : Where can i buy EBII?
Vasco95pt
10-10-2010, 00:38
Hi everybody, i'm new in this forum :oops:, i've been searching everywhere by this game (Europa Barbarorum II).:book:
Does anybody now where i can buy it?:help:
1. Welcome to the forum
2. It's not done yet it's still in developmen, and don't ask for a release date, not een the EB-Team knows it ;)
3. It's not a stand alone game, It's a modification of Medieval 2 total war.
4. You can't buy it, but when it's done you can download it...
5. for free :)
M to the A
10-10-2010, 01:10
You can always download and play EB1 (if you have Rome total war) if you can't wait to play with the Lusitani :D
Vasco95pt
10-10-2010, 01:18
Thank you very much guys! =)
Thank you very much guys! =)
to add to their point: you do realize that this is a mod, and not a seperate game project, right?
that is important for you to note, since legally, mods cannot be sold at a profit-unless if the modders are contracted by the original developers-and from there, the game is free. so is every other mod in this website. only the vanilla versions (which you need in order to play the mods), is not.
Vasco95pt
10-10-2010, 11:32
I do not speak very well English, but understood that you said
this game can't be sold;
it's just download.
WinsingtonIII
10-10-2010, 18:34
I do not speak very well English, but understood that you said
this game can't be sold;
it's just download.
Yes, but it is a modification for another game that you do have to buy.
Europa Barbarorum is free, but you must have Rome: Total War installed, and Rome: Total War is not free, it must be bought.
I hope I have explained well enough.
Vasco95pt
10-10-2010, 22:46
Thank you so much guys! :)
You helped me a lot! =D
to add to their point: you do realize that this is a mod, and not a seperate game project, right?
that is important for you to note, since legally, mods cannot be sold at a profit-unless if the modders are contracted by the original developers-and from there, the game is free. so is every other mod in this website. only the vanilla versions (which you need in order to play the mods), is not.
Slightly OT but on that same note, I figure if a contract bound the mod team for EB with CA, and if EB was sold for, say, 10 US dollars. And say CA's cut was 30 percent. That's 3 dollars per purchase/download. But let's say CA is nice and lets you DL the mod more than once using your previously purchased license key. So if a person on average re-downloads maybe once or twice, then those 500k downloads translate into something like 200k purchases. That's 600.000 US dollars in CA's pocket, and 1.400.000 in EB dev team's. :laugh4:
We could hire some guys to help and would have had CA's support when encountering problems. Ha, EB II would have been almost ready by now.
Yes, but how many of those people would have downloaded the mod if they had to pay for it? Even if the price was a token amount, most would simply get RTR for free.
Also, while I would like to see the team rewarded, I think it is better that EB stays a labour of love rather than becoming a commercial product.
Yea, if EB were a commercial product it probably wouldn't be near as good. I think there's a reason fan-made mods are usually better than the original games.
Yea, if EB were a commercial product it probably wouldn't be near as good. I think there's a reason fan-made mods are usually better than the original games.
Would EB truly be worse off if it were a commercial product? Fan-made mods are arguably quite better than the original games they modify simply because they are modifications. Why would they exist if without reason for the corresponding modifications? (Note: I am ignoring for the sake of convenience such mods as those abstracts that create completely different games and gameplay, such as creating a puzzle game out of a mod, etc.)
Let us rephrase your statement to: "I think there's a reason fan-made mods are usually better than hypothetical commercial analogues." Again, how or why precisely would the commercial analogue be worse off than the fan-made mod of an existent game?
Yea, if EB were a commercial product it probably wouldn't be near as good. I think there's a reason fan-made mods are usually better than the original games.
I don't think that's true, though. A game is judged on how well it pleases the entire fan-base, but a mod can appeal to only a section of the fan-base. EB would never have the mainstream-appeal of R:TW because it's too hardcore historical. Then there is the fact that we expect less (in terms of stability, support and documentation) of mods than we do of original games. If a mod doesn't work, you've only lost a couple of hours. However, if you paid fifty quid for it you are going to feel robbed.
Then there's the point that Vartan made: the developers of the mod can work of the basis provided by the developers of the game.
Whether EB would have been better if it had been a commercial product I cannot say. I doubt it would have a been a successful product, though.
Cute Wolf
10-17-2010, 17:25
something made of love and affection will defeat something made of monetary motives. Everyone who enjoys EB will certainly glad to throws a dozen of beer or two to any EB team members they meet. :wink:
To hell with charity and magnanimity! I've got tuition bills to pay!
Cambyses
10-22-2010, 12:39
I agree with Ludens, people have different expectations between mods and commercial products.
A commercial product must be stable, reliable, on time and easy to get into in order to be a success. Mods tend to prioritise gameplay/historical accuracy/epicness ahead of more practical concerns. EB would not be the same if it was a commercial product as too many compromises would have had to have been made.
In its current form EB is also unsaleable IMO due to the stability issues. But Im sure those would of course have been adressed if the game had a custom made engine.
I agree with Ludens, people have different expectations between mods and commercial products.
A commercial product must be stable, reliable, on time and easy to get into in order to be a success. Mods tend to prioritise gameplay/historical accuracy/epicness ahead of more practical concerns. EB would not be the same if it was a commercial product as too many compromises would have had to have been made.
In its current form EB is also unsaleable IMO due to the stability issues. But Im sure those would of course have been adressed if the game had a custom made engine.
Except if you had a custom made engine that was completely modifiable, gave support to end users, worked proactively with a team such as EB's development team to develop those gameplay/historicitiy/epicness, you would have your ideal product.
Megas Methuselah
10-28-2010, 23:14
sounds like 0 ad
Yeah, whatever happened to it?
It's actually quite active right now they released an alpha(actually not just one) and you can find a lot of their work on moddb.
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