View Full Version : Blooded-Veteran-Grizzled Trait and Carthaginian Reforms
Roman Ocean
11-05-2010, 20:18
Hi just two quick questions,
1) I have modded the Blooded-Veteran-Grizzled trait line to give 1 command , then 2 etc.But only my "main" commander in a battle can get traits and not the other FMs in the army. Is there a way around this?
2) looked at the FAQ but am still confused. Do i have to build regional lvl 5 MIC (In which case i need lvl 4 governments then don't I?) or do i have to build the factional MICs?
Thanks in advance :beam:
johnhughthom
11-05-2010, 20:21
1. No, only the general in command gets the trait.
2. Are you talking about Carthaginian reforms? If so, regional.
Fluvius Camillus
11-05-2010, 20:25
Hi just two quick questions,
1) I have modded the Blooded-Veteran-Grizzled trait line to give 1 command , then 2 etc.But only my "main" commander in a battle can get traits and not the other FMs in the army. Is there a way around this?
2) looked at the FAQ but am still confused. Do i have to build regional lvl 5 MIC (In which case i need lvl 4 governments then don't I?) or do i have to build the factional MICs?
Thanks in advance :beam:
1) There was already a minimod for EB which did this for you.~D
I don't think so, only the leading general's traits and retinue apply. I am not sure wether the secondary general takes over command in the same battle where the main commander dies.
2) Yes you need to build lvl 5 local, not factional. Which is of course logical because not all of the listed cities are homeland regions and thus can't contain lvl 5 factional barracks. And no you do not need the March of Time for anything, unless you want the east to have late bodyguards.
I hope that helps. Good luck with your campaign!
~Fluvius
Edit: Dang it, johnhughtom beat me to it!
Roman Ocean
11-05-2010, 20:29
wow thanks for quick replies,
just thought of something. what if i had the other general(s) tag along behind as reinforcements? seeing as how they get a gold star too (ie. there own army) that means they should get traits, specifically the blooded one (I love that one, best way of gaining command) ?
If the reinforcing general is A.I. controlled, he will count as a separate army and thus get his own traits. I don't think this applies to player-controlled reinforcements, though. In that case, the primary general is still in command. According to a developer, the game has no concept of a second-in-command.
Brave Brave Sir Robin
11-05-2010, 22:23
I think Carthage can actually build lvl 5 mic's at their lvl 3 government though. In the Baleares I have a level 2 government and I have the option to build lvl 4 regional barracks. This typically would not be possible for other factions so I think Carthage's build tree is slightly different.
Fluvius Camillus
11-05-2010, 23:39
I think Carthage can actually build lvl 5 mic's at their lvl 3 government though. In the Baleares I have a level 2 government and I have the option to build lvl 4 regional barracks. This typically would not be possible for other factions so I think Carthage's build tree is slightly different.
Huh?
_______________________Factional_______Regional
Homeland Government_=______5____________2
Expansion region______=______4____________3
Outlying government___=______3____________4
Allied government_____=______2____________5
Isn't this the same for all factions (apart from Nomads)?
~Fluvius
johnhughthom
11-05-2010, 23:39
I'm pretty sure the Carthaginians can build lvl 5 MICs with a level 3 govt. It is to represent the greater emphasis on local troops and mercenaries they had.
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