View Full Version : "Best of Both Worlds" .org Vs .net
grouchy13
11-22-2010, 14:10
Hey guys I'm looking for four players to compete in a 8 player HS comprising the four most hardened Veterans from the .org HS Community pitched against their respective numbers from .net.
I have spoke to some of the guys over in .net and have players ready to go, If any of you are interested post here and we'll get the ball rolling.
The other issue is which Mod to use I would suggest either SS 6.3 or KGCM as I believe they are the most balanced.
This HS will be very quick and should be very interesting, It will further strengthen the bonds between our respective communities and go along way to highlight HS's in general.
phonicsmonkey
11-22-2010, 23:10
I think this is a great idea and I would encourage our Orgahs to take part.
Unfortunately I'm quite capacity constrained at the moment with hosting two games, playing in the RPG and also having just joined Triforce's game (which is almost two games for me because I'll be playing two factions)
So I won't join unless we really can't get four others to take part.
I'll do some work behind the scenes to see if I can get a team together.
I'm game...
... as long as one of your "hardened" .net players isn't CiviC. Too stressed out to deal with any psychos right now. :uneasy:
phonicsmonkey
11-23-2010, 02:01
CiviC
Lol - a tough competitor, to say the least..
phonicsmonkey
11-23-2010, 02:02
So I won't join unless we really can't get four others to take part.
Screw that.
I'm in. To the walls!
I'm in. To the walls!
:applause::applause::applause::applause::applause::applause:
phonicsmonkey
11-23-2010, 06:50
The other issue is which Mod to use I would suggest either SS 6.3 or KGCM as I believe they are the most balanced.
Out of these two I would definitely prefer SS6.3, mainly so I don't have to install another mod..
I like your positive name "Best of Both Worlds" but if you'll allow me to suggest an alternative we could hype it up a bit and call it instead "When Worlds Collide"
Question: where will the game be hosted? Could we have it here in the Throne Room? We probably need the publicity more than you guys :clown:
So who's on the .net's side?
grouchy13
11-23-2010, 11:54
Cool, good response guys, to answer your question Phonics Monkey I was gonna have the Hotseats running parallel in both forums.
To Overcome the problem of whether you guys have an account there I suggest we 2 admins who are not participating in the HS from both sites, Visorslash has accounts in both TWC and .org he can transfer saves and facilitate PM's to players and supply links to the saves etc etc.
I have expalined it will be a lot of work but Visor is a good egg and is happy to do this for the benefit of both communites, if we can have an admin from here aswell it will further add to the impartiality.
With 2 admins and quality players this could be an awesome HS, I will line up publicity on TWC for when we kick off if some of you .org guys do the same I believe it will generate alot of interest in this HS on both forums.
Could we do Broken Crescent? O:) SS is so sloooooooooooooow...
Just my preference.
BC is so badly balanced. KGCM would be good.
grouchy13
11-23-2010, 14:53
I agree with Visor that BC is unbalanced in auto resolve I suggest SS 6.3, Auto resolve all Battles and screens posted, two spies to open a settlements as the major rules the other explouts I'll post in the final thread,
I think I have also figured out a fair way to distribute the factions, each team will select a Captain, the Captain will get first pick for his team I believe as .org have accepted TWC's challange they should get first pick then the TWC teams Captian will pick then each member will take there pick in alternate order between teams.
This will save the hassle of a ranom pick and mean the big factions should be evenly distributed, it also means that the teams will have to pick stratigically so as to prevent the other team surrounding them etc etc, so hopefully we'll get a good representation of factions and they will be fairly distributed.
What do you guys think?
Meh. I've never had a problem playing with BC over here or at TWC. But whatev. You challengers can choose everything. ;D
SS sounds good. Grouchy's rules sound good.
grouchy13
11-23-2010, 17:05
Cool I know you and Phonics are in, the TWC Team is 75% confrimed and happy with SS, if you get another 2 guys soon we'll have this thing up and running in no time,I've heard thorugh the grape vine one of the good players round is here is called askthepizzaguy do you know him, would he compete?
askthepizzaguy is in. We're just looking for one more player. Unfortunately, Barcamartin can't compete. Too bad, 'cos he's one of the good ones...
phonicsmonkey
11-23-2010, 22:27
The Org team so far is:
- phonicsmonkey
- Quirl al-Mustafa Mubarak
- Askthepizzaguy
I'm waiting on a response from one other and I have two who have declined but are willing to step in if necessary.
So we're all go.
I guess I'm the team captain, unless any of the other Orgahs object.
If you want a non-player admin from the Org I think I know someone, I'll get back to you on that...
What do you mean by two spies to open a settlement? Just that? That we can open the gates as long as we have infiltrated with at least two spies?
grouchy13
11-23-2010, 22:56
cool good work mate, the two spy rule is what say on the tin two spies to open the gates.
Let me know when we get a .org co admin for your info the TWC team is shaping up to be
Mordrorru as Captain
Swarbs
Incontinenta Buttox
and we're finalising the last pick
They have all agreed to SS 6.3 so hopefully we'll be starting soon
phonicsmonkey
11-23-2010, 23:02
Incontinenta Buttox
titter
What options are we choosing for SS6.3? I'm installing and it's asking me to choose an AI along with some other options...
grouchy13
11-23-2010, 23:20
fourth member of the TWC just this minute confirmed
StOuFf
as soon as you have your team ready mate let me know,
oh do you know IB?
grouchy13
11-23-2010, 23:24
the options we've found the most successful are disable real recruitment and Savage AI
phonicsmonkey
11-23-2010, 23:54
oh do you know IB?
Your fwiend in Wome?
No, just the Python reference...
grouchy13
11-24-2010, 00:22
Your fwiend in Wome?
No, just the Python reference...
Lol it always raises a laugh, he's a good guy
phonicsmonkey
11-24-2010, 00:26
Zim has agreed to be our admin.
Quirl is working on some graphics for the game thread, for sigs and banners etc.
grouchy13
11-24-2010, 00:43
Zim has agreed to be our admin.
Quirl is working on some graphics for the game thread, for sigs and banners etc.
Excellent I have arranged a Front Page Announcement on TWC for when we start to generate Publicity on that front is there something similar here we could do( excuse my ignorance my knowledge of .org is severly limited unfortunatly ),
I think if we start a new thread here and there to run the HS on we can run them parallel quite easily. The admins I believe should have accounts on Both sites incase one falls over I know Visor has, that way posts and saves can be transferred quickly and keep what should be a fast paced HS fluid.
Nothing like this I believe has been tried before so there may be an element of learn it together as we go, but I'm sure from the commitment I've seen already from both sites and the positive attitudes displayed it will be well within our power to make it a success.
phonicsmonkey
11-24-2010, 00:58
Excellent I have arranged a Front Page Announcement on TWC for when we start to generate Publicity on that front is there something similar here we could do( excuse my ignorance my knowledge of .org is severly limited unfortunatly )
Zim is looking into that for us.
Thanatos Eclipse has agreed to be our fourth player. So the Orgsome Foursome is complete!
He can't start until next week - is that ok with you guys? We need to put our heads together about our faction picks anyway...and we're all totally unfamiliar with SS6.3 so that timing probably works for us. Also we could use the intervening few days to drum up some publicity.
We can start before he's back so long as we time it right so he's the last of our guys in the turn order..or one of us can play his first turn for him if that's acceptable? Let me know what you think.
grouchy13
11-24-2010, 01:09
Zim is looking into that for us.
Thanatos Eclipse has agreed to be our fourth player. So the Orgsome Foursome is complete!
He can't start until next week - is that ok with you guys? We need to put our heads together about our faction picks anyway...and we're all totally unfamiliar with SS6.3 so that timing probably works for us. Also we could use the intervening few days to drum up some publicity.
We can start before he's back so long as we time it right so he's the last of our guys in the turn order..or one of us can play his first turn for him if that's acceptable? Let me know what you think.
Excellent news, the die is cast my friend next week it is, take the time to sort out these matters you speak we an both get our respective houses in order we can finalize the details over the weekend Friday is good day if need to get hold of me I'll get together with Visor and set up the Thread in TWC and look to begin next week, the guy running late matter is no issue I'm sure if he is running late on the time of his turn an extension or sub can be arranged no problem.
phonicsmonkey
11-24-2010, 02:51
I think I have also figured out a fair way to distribute the factions, each team will select a Captain, the Captain will get first pick for his team I believe as .org have accepted TWC's challange they should get first pick then the TWC teams Captian will pick then each member will take there pick in alternate order between teams.
As captain of the Orgsome Foursome I hereby pick the Holy Roman Empire.
Mordrorru
11-24-2010, 09:57
Wow, I already had an account here, and yet don't remember ever being here before... Freaky.
So we're all totally unfamiliar with SS eh? This should be interesting then. :laugh4:
France, I choose you!
phonicsmonkey
11-24-2010, 10:04
Wow, I already had an account here, and yet don't remember ever being here before... Freaky.
Everyone has an account at the org...they just need to find it...:laugh4:
Welcome noble foe!
grouchy13
11-24-2010, 10:31
.orgs 2nd pick so far
.org
Phonics Monkey-HRE
TWC
Mordrorru-Kingdom Of France
the two captains neighbours!!! bloodshed imminent!
grouchy13
11-24-2010, 11:26
TWC "When Wolds Collide HS" Thread here,
http://www.twcenter.net/forums/showthread.php?t=406040
The rules are on there aswell for you guys to have a look at.
phonicsmonkey
11-24-2010, 11:29
Great - we'll set up a game thread here too once Quirl has some graphics for us, then you can link to that instead of this one
Askthepizzaguy
11-24-2010, 11:34
I subscribe to the bloodshed.
Let the pain commence.
Askthepizzaguy
11-24-2010, 11:41
Askthepizzaguy- England
grouchy13
11-24-2010, 12:12
Great - we'll set up a game thread here too once Quirl has some graphics for us, then you can link to that instead of this one
I just edited the OP and have supplied a link to the throne room and have left a space for the link to HS thread, Have a look let me know what you think
phonicsmonkey
11-24-2010, 12:14
I just edited the OP and have supplied a link to the throne room and have left a space for the link to HS thread, Have a look let me know what you think
Looks good - we may have some feedback / requests on the rules though...
grouchy13
11-24-2010, 12:22
Looks good - we may have some feedback / requests on the rules though...
Yeah no worries we can Iron out any differences, these rules are tried and tested you have my guarentee in that.
Personally I say no spies opening of gates. And maybe no fort spamming (2 max per region?)
phonicsmonkey
11-24-2010, 12:39
Yeah no worries we can Iron out any differences, these rules are tried and tested you have my guarentee in that.
I'm sure they are - you guys play a lot of hotseats over there. But this is a slightly different (new?) kind of game in that it's a team deathmatch.
So I think we should define the victory conditions as follows:
The game will continue until either all the opposing team's factions are destroyed or the players have publicly surrendered, or if the players have abandoned their factions and are not present to continue the game and no replacements can be found. The remaining team will be declared the victor.
My personal view is that we should ban crusades and jihads altogether. It's just easier that way, especially in a deathmatch like this one. This is the wording I use for that in the GA hotseat:
No in-game crusades or jihads may be joined by any human player. If a crusade is called by the Pope it shall be ignored.
I think we should replace the rule about subs with the following:
Any team-mate can sub for a player who cannot play his turn within the allotted 24 hours and will be granted an additional 24 hours to do it. If there are no available team-mates then the 'friendly' admin will sub instead. If there are no subs or friendly admins available within the 48 hours then the turn will be skipped. An extension may be granted by the opposing team's admin on request.
And finally I think the last point about exploits should be something like:
Any actions which are adjudged to be an exploit by the majority decision of the two admins and the team captains will be banned from play from that point on. If an unfair advantage is adjudged to have been gained then the admins will take the necessary action to restore balance as they see fit. The admins and team captains will be obliged to consider any action which is referred to them by any player on either team at any point in the game.
This leaves us with the possibility of a deadlock if we split along party lines, but that would have been the case with your original rule too as there are an even number of players and admins..
What do you think?
Swarbs picks the Eastern Roman Empire. That would be Byzantium before anyone asks ;)
I vote for the crusade / jihad rules we're using in the Double Jeopardy hotseat, i.e. you can only take the target settlement, but can attack any armies / forts on the way.
Also agree with the no spies rule.
phonicsmonkey
11-24-2010, 13:06
Personally I say no spies opening of gates.
I'm happy with that.
And maybe no fort spamming (2 max per region?)
Less so with that, I really like forts!
phonicsmonkey
11-24-2010, 13:07
I vote for the crusade / jihad rules we're using in the Double Jeopardy hotseat, i.e. you can only take the target settlement, but can attack any armies / forts on the way.
I think it's just too unbalanced when you just have two sides like in this game. Imagine if one side is able to call both a crusade and a jihad in the first turn. The game is basically over. Better to just leave them out altogether.
grouchy13
11-24-2010, 13:10
I'm sure they are - you guys play a lot of hotseats over there. But this is a slightly different (new?) kind of game in that it's a team deathmatch.
So I think we should define the victory conditions as follows:
The game will continue until either all the opposing team's factions are destroyed or the players have publicly surrendered, or if the players have abandoned their factions and are not present to continue the game and no replacements can be found. The remaining team will be declared the victor.
My personal view is that we should ban crusades and jihads altogether. It's just easier that way, especially in a deathmatch like this one. This is the wording I use for that in the GA hotseat:
No in-game crusades or jihads may be joined by any human player. If a crusade is called by the Pope it shall be ignored.
I think we should replace the rule about subs with the following:
Any team-mate can sub for a player who cannot play his turn within the allotted 24 hours and will be granted an additional 24 hours to do it. If there are no available team-mates then the 'friendly' admin will sub instead. If there are no subs or friendly admins available within the 48 hours then the turn will be skipped. An extension may be granted by the opposing team's admin on request.
And finally I think the last point about exploits should be something like:
Any actions which are adjudged to be an exploit by the majority decision of the two admins and the team captains will be banned from play from that point on. If an unfair advantage is adjudged to have been gained then the admins will take the necessary action to restore balance as they see fit. The admins and team captains will be obliged to consider any action which is referred to them by any player on either team at any point in the game.
This leaves us with the possibility of a deadlock if we split along party lines, but that would have been the case with your original rule too as there are an even number of players and admins..
What do you think?
Those rules are logical and fair, I can't see there being any opposition to them and will see the TWC guys and get their approval, are we clear on the position that spies will be allowed and of that all battles will be Auto resolved and screens posted of the before and after battles screens to prove the battles haven't been played on the battle map?
grouchy13
11-24-2010, 13:12
oh and Swarbs has picked the Byzantine Empire, your 3rd pick is?
I think it's just too unbalanced when you just have two sides like in this game. Imagine if one side is able to call both a crusade and a jihad in the first turn. The game is basically over. Better to just leave them out altogether.
Good point. Ok, no crusades or jihads! Not gonna complain too much having just picked an Orthodox faction! :)
phonicsmonkey
11-24-2010, 23:30
oh and Swarbs has picked the Byzantine Empire, your 3rd pick is?
We're on it, will advise later
phonicsmonkey
11-24-2010, 23:34
...are we clear on the position that spies will be allowed and of that all battles will be Auto resolved and screens posted of the before and after battles screens to prove the battles haven't been played on the battle map?
Clear. Battles against other players are autoresolved, battles against the AI may be fought. At least 2 spies are needed to open the gates.
I'm also happy with banning spies altogether if that is the suggestion (Visor brought this up from your side..). It will be a slower but probably fairer game.
grouchy13
11-25-2010, 00:30
Clear. Battles against other players are autoresolved, battles against the AI may be fought. At least 2 spies are needed to open the gates.
I'm also happy with banning spies altogether if that is the suggestion (Visor brought this up from your side..). It will be a slower but probably fairer game.
We're still debating this and will have an answer soon, the rules you suggested have gone down well and I have edited the rules within the TWC thread, I can tell you everyone I have spoken to is very exited about this HS and it appears we will have plenty of followers to that end would you guys have any problems with posting the Campaign map every 5 turns, we will do it so it is retrospective ( On turn 10 display Turn 5's map) not to give away too much tactical infomation, this will keep the follwors up to date with the world picture and is a regular part of the big HS in our community, let me know if any of the guys have any objections my friend
phonicsmonkey
11-25-2010, 01:32
...would you guys have any problems with posting the Campaign map every 5 turns, we will do it so it is retrospective ( On turn 10 display Turn 5's map) not to give away too much tactical infomation, this will keep the follwors up to date with the world picture and is a regular part of the big HS in our community, let me know if any of the guys have any objections my friend
That's a good idea. I also usually write turn-by-turn updates every five turns for hotseats I host (see this one (https://forums.totalwar.org/vb/showthread.php?99702-Broken-Crescent-Hotseat-Commanders-of-the-Faithful)for example) - it'd be great if someone (maybe the two admins) could do that and post them in each thread so that those following the game can see a commentary on the action?
Mordrorru
11-25-2010, 03:00
Installing SS 6.3, it mentions: "Mandatory bugfixes are available with additional content/corrections from here as a installer. (http://www.twcenter.net/forums/showthread.php?t=378648)"
Presumably I install that as well, seeing as they're mandatory.
phonicsmonkey
11-25-2010, 03:29
There's a discussion going on in the Dual Alliances thread here in the Throne Room about the combination of 6.3 and sub-mods to use for a hotseat.
I say we just use whichever version ends up winning the vote in that game.
Take a look and let me know what you think.
Mordrorru
11-25-2010, 05:29
And are we doing Early or Late era? It's asking me for that.
phonicsmonkey
11-25-2010, 07:53
And are we doing Early or Late era? It's asking me for that.
Early.
grouchy13
11-25-2010, 22:15
Any advancement on the 3rd pick guys?
phonicsmonkey
11-25-2010, 23:56
Yes - Quirl al-Mustafa Mubarak will play as.....The Moors!
grouchy13
11-26-2010, 00:06
Yes - Quirl al-Mustafa Mubarak will play as.....The Moors!
thread updated on TWC bro
grouchy13
11-26-2010, 09:29
Incontinenta Buttox has claimed the Fatamid Caliphate for TWC, Phonics my friend your teams final pick is?
Btw, have we decided whether Real Recruitment will be enabled or disabled for this hotseat? Would be good to decide now before we get too far along...
phonicsmonkey
11-26-2010, 11:47
Based on your post (https://forums.totalwar.org/vb/showthread.php?131832-Dual-Alliances-Double-Jeopardy-6.3&p=2053230053&viewfull=1#post2053230053) in the dual alliances thread I think we should disable real recruitment and use the no waiting mod.
My only problem is will this make my 6.3 install incompatible with the Dual Alliances game? I don't want to have two 6.3 installs...
Incontinenta Buttox
11-26-2010, 12:19
Morning Chaps
Askthepizzaguy
11-26-2010, 12:33
Morning Chaps
Welcome sir.
Based on your post (https://forums.totalwar.org/vb/showthread.php?131832-Dual-Alliances-Double-Jeopardy-6.3&p=2053230053&viewfull=1#post2053230053) in the dual alliances thread I think we should disable real recruitment and use the no waiting mod.
My only problem is will this make my 6.3 install incompatible with the Dual Alliances game? I don't want to have two 6.3 installs...
SS6.3 is good in that whatever sub mods you install your game will always be compatible. You just need to use the SS_Setup.exe file in the mods/SS6.3 directory and choose the sub mods you want to use before you play. The setup file then copies the relevant sub mods in, and away you go!
Incontinenta Buttox
11-26-2010, 16:22
If this game goes well, then perhaps we can organise another one using the other popular mod for hotseating. "Kingdoms Grand Campaign Mod"
the Developer - Dave Scarface has also recently released a dedicated hotseat patch for this mod.
Thanatos Eclipse
11-26-2010, 18:11
So the final pick for the Orgahs is............(drum roll please)..............Poland
Poland (for those who find rainbows too obnoxious) :P
Askthepizzaguy
11-26-2010, 18:26
Wow, I already had an account here, and yet don't remember ever being here before... Freaky.
So we're all totally unfamiliar with SS eh? This should be interesting then. :laugh4:
France, I choose you!
One does not simply
SACK AND PILLAGE
Into Mordrorru (http://geekpadshow.com/files/2009/08/mordor.png)
grouchy13
11-26-2010, 21:46
the die is cast then brothers StOuFf has chosen Lithuania, so all the teams are in I've begun rattling the war drum on TWC and should have a FP announcement up tonight.
Mordrorru
11-26-2010, 21:53
Just make sure you (whoever you are) post all the rules and sub-mods and whatever we are using, preferably in one post, before we start so that we can all be compatible.
phonicsmonkey
11-26-2010, 22:01
Morning Chaps
Welcome to the grand old Org old chap!
Thanatos Eclipse
11-26-2010, 23:35
Best of luck to everyone!
phonicsmonkey
11-27-2010, 00:14
SS6.3 is good in that whatever sub mods you install your game will always be compatible. You just need to use the SS_Setup.exe file in the mods/SS6.3 directory and choose the sub mods you want to use before you play. The setup file then copies the relevant sub mods in, and away you go!
You do this before you play each time? Effectively switching between setups when you load different save games for different hotseats? Just want to be clear before I mess with my install...
You do this before you play each time? Effectively switching between setups when you load different save games for different hotseats? Just want to be clear before I mess with my install...
Yep. I'm in two Early hotseats with RR disabled, one Early hotseat with RR enabled (Double Jeopardy) and two Late hotseats with RR enabled. And when I play single player I do so with BYG, Limited Activities, Longer Assimilation and all the other bells and whistles. All you need to do is create a shortcut to the SS_setup file and use that each time you want to start the game - once you've run it the game starts automatically so it hardly takes any extra effort.
phonicsmonkey
11-27-2010, 10:33
Yep. I'm in two Early hotseats with RR disabled, one Early hotseat with RR enabled (Double Jeopardy) and two Late hotseats with RR enabled. And when I play single player I do so with BYG, Limited Activities, Longer Assimilation and all the other bells and whistles. All you need to do is create a shortcut to the SS_setup file and use that each time you want to start the game - once you've run it the game starts automatically so it hardly takes any extra effort.
Ace
grouchy13
11-27-2010, 11:11
so just so we're reading off the same page brothers SS 6.3 Early Era, Set up options are Savage AI, Disable RR, Enable the No waiting Mod. The rules are as posted on the TWC thread with the suggestions implemented by Phonics.
Are we still good to go for next week?
If we're enabling the No Waiting Mod, then we don't need to disable RR - the two options are mutually exclusive. We just need to select "Savage AI" and "No Waiting with AOR". Everyone will also need to install the latest version of the fixes from here:
http://www.twcenter.net/forums/showthread.php?t=378648
to enable the No Waiting Mod.
Guys from the org (StOuFf and IB) should also install the hotseat patch from here:
http://www.twcenter.net/forums/showthread.php?p=8291123#post8291123
so they can keep the Disable RR option for our other SS6.3 hotseats.
ATPG is up.
http://www.twcenter.net/forums/showthread.php?p=8518232#post8518232
http://www.sendspace.com/file/zg1r6b
Incontinenta Buttox
11-29-2010, 12:41
Hi Swarbs,
I never know about this hotseat patch. I have been playing in the 6.3 "favourites" hotseat without using this.
Will it now screw up this hotseat if I install the patch? and what about single-player? Does it have any effect?
Askthepizzaguy
11-29-2010, 13:25
http://www.sendspace.com/file/fmb64s
French are up. Mordorru is PM'ed at TWC with the save.
Hi Swarbs,
I never know about this hotseat patch. I have been playing in the 6.3 "favourites" hotseat without using this.
Will it now screw up this hotseat if I install the patch? and what about single-player? Does it have any effect?
It's completely save game compatible for all hotseats and single player. In fact, every submod in SS6.3 is savegame compatible through the use of the SS_setup program. All the submods for SS6.3 go through the setup program. So before each game you just run the setup program and choose the options and submods you want to use.
For the favourites hotseat, choose Early Era, Savage AI, Disable RR
For this hotseat, choose Early Era, Savage AI, No Waiting with AOR
For single player, choose whatever you want. I recommend Gracul AI, BYG IV, Limited Activities and Longer Assimilation for a truly gruelling challenge ;) Try it with Portugal if you want to die horribly...
I recommend Gracul AI, BYG IV, Limited Activities and Longer Assimilation for a truly gruelling challenge ;) Try it with Portugal if you want to die horribly...
I'm gonna give that a shot right now.
Incontinenta Buttox
11-29-2010, 15:13
It's completely save game compatible for all hotseats and single player. In fact, every submod in SS6.3 is savegame compatible through the use of the SS_setup program. All the submods for SS6.3 go through the setup program. So before each game you just run the setup program and choose the options and submods you want to use.
For the favourites hotseat, choose Early Era, Savage AI, Disable RR
For this hotseat, choose Early Era, Savage AI, No Waiting with AOR
What would happen if I didn't change these settings before each game. Because I haven't been doing this, although not a problem so far. I must have been using the "favourites" hotseat settings when playing single-player.
I'm gonna give that a shot right now.
Byzantium in Late Era is also fun...let me know how far into the red you get... :)
What would happen if I didn't change these settings before each game. Because I haven't been doing this, although not a problem so far. I must have been using the "favourites" hotseat settings when playing single-player.
If you didn't change the settings before playing single player then yes, you will have been playing single player in the same settings as the hotseat.
In general, you should change the settings to match whatever save file you want to play before loading it. If you don't, there is a chance the game will crash, or otherwise screw up. Recruitment is quite likely to get a bit screwed up if you don't get the right RR files in, as your recruitment options will all change, and BYG will probably also screw up badly if you try to load a save game with the wrong settings.
Mordrorru
11-30-2010, 03:50
HRE up here. (http://www.twcenter.net/forums/showthread.php?p=8522903#post8522903)
phonicsmonkey
12-01-2010, 00:14
ERE (http://www.mediafire.com/?ba219rrlknasssz) is up
phonicsmonkey
12-01-2010, 00:31
Let's move this to the new thread (https://forums.totalwar.org/vb/showthread.php?131907-When-Worlds-Collide-Org-vs-Net-Hotseat-Challenge)
Please post all save games and chat there from now on...
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