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Mailman653
11-23-2010, 21:38
Report: Elder Scrolls V Coming Soon (http://pc.gamespy.com/pc/the-elder-scrolls-iv-oblivion/1136329p1.html)
Game is reportedly a direct sequel to Oblivion.

Vuk
11-23-2010, 21:44
IV stunk, V probably will.

A Nerd
11-23-2010, 21:49
I played Oblivion briefly. While it was fun, and the AI interaction interesting, the endless dungeon crawling, from my prespective and the limited amount of time I played the game, got boring after awhile. It deed seem somewhat Deus Exy, but didn't hold my interest like that one. I should play Oblivion some more and more deeply to see if I can get into it anymore an form a more valid opinion. 10+ hours probably isn't enough to really get a feel for the game.

Xiahou
11-24-2010, 00:40
IV stunk, V probably will.

I played Oblivion briefly. While it was fun, and the AI interaction interesting, the endless dungeon crawling, from my prespective and the limited amount of time I played the game, got boring after awhile. It deed seem somewhat Deus Exy, but didn't hold my interest like that one. I should play Oblivion some more and more deeply to see if I can get into it anymore an form a more valid opinion. 10+ hours probably isn't enough to really get a feel for the game.Mods people, mods. III, IV, (and probably V) were all good engines for their time with flawed games built on top of them. Vanilla, Oblivion is barely worth playing. Heavily modded.... well, it's pretty much whatever you want.

naut
11-24-2010, 04:19
Urgh. Direct sequel. NO THANK YOU.

rajpoot
11-24-2010, 04:58
This is the kind of news I like to begin my day with. Nice.

I bet this one has a new engine (goodbye old graphics a la Oblivion, Fallout 3 and Fallout New Vegas), and if Bethesda lives up to its reputation, then this might just turn out to be a game that's as good if not better than Dragon Age.

Motep
11-24-2010, 06:42
I personally expect a meh/10

And as has been stated, IV was really only worth playing modded

Fragony
11-24-2010, 06:56
Hoping for a gameworld more like Morrowind, Oblivion did many things right but never awed me, Morrowind had that sense of wonder I found lacking in Oblivion. Simplified weapons didn't help, a longsword isn't the same thing as a shortsword. An axe is not a hammer. Spears and halberds are cool.

TinCow
11-24-2010, 13:25
I don't really care about the 'sequel' aspect, because the main storyline is never the draw for the ES games. If they make the world an interesting sandbox, it should be good. Hopefully they've learned from their mistakes in Oblivion and FO3.

Vladimir
11-26-2010, 17:34
Hoping for a gameworld more like Morrowind, Oblivion did many things right but never awed me, Morrowind had that sense of wonder I found lacking in Oblivion. Simplified weapons didn't help, a longsword isn't the same thing as a shortsword. An axe is not a hammer. Spears and halberds are cool.

Another chance for me to praise Morrowind. :jumping:

Played the X-box version. Great game that needs better graphics. I think they tried to do too much with IV and had to target a bigger base to get the profit up. I'm thinking V will be the same.

rajpoot
11-26-2010, 20:07
IMO people like Morrowind better just because of a varied terrain and weather and because of the various house quests and stuff. I don't think that would've quite fit with the lore when it comes to Oblivion.
The rumours say (long before TES V was ever announced) that the next game will be set in Skyrim. Should be quite interesting.

CountArach
11-27-2010, 13:04
IMO people like Morrowind better just because of a varied terrain and weather and because of the various house quests and stuff. I don't think that would've quite fit with the lore when it comes to Oblivion.
On the contrary I enjoyed Morrowind because the world just had the huge amount of depth that Oblivion lacked. Oblivion was a totally dumbed-down game where graphics and radiant AI were the clear selling points. Ironically the inclusion of every line being voice-acted meant that there were far fewer lines of dialogue meaning that as you progressed through the game you were not ever as immersed as you were in Morrowind.

lars573
11-27-2010, 19:11
Spears and halberds are cool.
But completely useless as weapons in Morrowind.

Fragony
11-28-2010, 03:34
But completely useless as weapons in Morrowind.

Yeah they better take a lesson or two from Demon's Souls on weapon handling

Skullheadhq
11-28-2010, 14:03
I liked Oblivion and Morrowind.

Togakure
11-29-2010, 01:49
I enjoyed both, but Morrowind a lot more. The number of hours playing each is the tell-tale for me: I easily spent double to triple the number of hours playing Morrowind over Oblivion.

I am curious to see what they come up with next, and will likely try it when I can. I tend to run behind the current level of tech and so play games a year or so after their release. Tends to work out well in the $ department, and I get plenty of mileage out of the games I do buy this way.

ReluctantSamurai
12-01-2010, 17:45
But completely useless as weapons in Morrowind.

That depends on how you use them. Spears and halberds have a longer reach than any other weapon and so you will get a "first strike" capability. By the time my character heads for Dagoth Ur, and all the way through Tribunal and Bloodmoon (Nord female, usually) I carry only four weapons in inventory: Spear of Bitter Mercy, Daedric Crescent, Sunder, and the Auriel Bow. With a spear skill of 100, and strength enhanced well over 150, I get a knockdown effect with Bitter Mercy at least 50% of the time and long before those wussy short-sword maniacs can lay so much as a finger on me. A quick switch to Sunder or the D. Crescent, and it's all over.

I agree with others......hopefully V will be a return to III in terms of immersiveness, complexity, and beauty.

Vladimir
12-01-2010, 18:45
That depends on how you use them. Spears and halberds have a longer reach than any other weapon and so you will get a "first strike" capability. By the time my character heads for Dagoth Ur, and all the way through Tribunal and Bloodmoon (Nord female, usually) I carry only four weapons in inventory: Spear of Bitter Mercy, Daedric Crescent, Sunder, and the Auriel Bow. With a spear skill of 100, and strength enhanced well over 150, I get a knockdown effect with Bitter Mercy at least 50% of the time and long before those wussy short-sword maniacs can lay so much as a finger on me. A quick switch to Sunder or the D. Crescent, and it's all over.

I agree with others......hopefully V will be a return to III in terms of immersiveness, complexity, and beauty.

Exactly. I built a fast, light character that used the greater reach to good effect. In fact, the entire character was built around that weapon since there was no mounted warfare.

ReluctantSamurai
12-02-2010, 16:58
I also forgot to mention that I play with the Giants and Dragons plug-in and you simply cannot hit the top two levels of dragons with anything but a bow from a distance, and a spear up close and personal. Getting up close and personal with an Elder or Mega Dragon is not recommended, as they can chunk you for 100 hit-points at a time even at level 30-40, but is unavoidable if you want to wander around the Molag Amur.

Furunculus
12-02-2010, 18:20
i loved morrowind, but got bored by oblivion very quickly.

by contrast, my mum played it, and the expansions, non-stop for a period of nine months, and when i gave her my old quad-core/9800GX2 pc a few months back the first thing she wanted me to do was install oblivion again for her!

lars573
12-02-2010, 19:54
That depends on how you use them. Spears and halberds have a longer reach than any other weapon and so you will get a "first strike" capability. By the time my character heads for Dagoth Ur, and all the way through Tribunal and Bloodmoon (Nord female, usually) I carry only four weapons in inventory: Spear of Bitter Mercy, Daedric Crescent, Sunder, and the Auriel Bow. With a spear skill of 100, and strength enhanced well over 150, I get a knockdown effect with Bitter Mercy at least 50% of the time and long before those wussy short-sword maniacs can lay so much as a finger on me. A quick switch to Sunder or the D. Crescent, and it's all over.

I agree with others......hopefully V will be a return to III in terms of immersiveness, complexity, and beauty.
Spears are only good on the thrust. Which you have to be walking forward or back to do. So beyond that first strike they are useless. Because the gap has been closed by then. And switching weapons in combat being such a pain in Morrowind, best to have the weapon you intend on using the whole slugfest equipped from the start. And great swords also have the range bonus. Hence polearms in an ES game are useless. Too dificult to use and completely redundant.

ReluctantSamurai
12-02-2010, 23:14
And great swords also have the range bonus.

I don't believe they do. According to the weapon stats I've seen, all swords, short or long, have a reach of 1.0. Spears and staffs have a reach of 1.8 which means either get the first strike if you are not surprised. For a short list (I had a complete list somewhere but cannot find it at the moment), look here:

http://www.uesp.net/morrow/hints/mwartifacts.shtml

In addition, spears can reach over obstacles like rocks, so I can hit something that in all likelihood, cannot hit back (a tactic I use quite frequently early in the game when my character is not fully developed), and can reach up and "touch" those PITA cliff racers before they can hit me, if they mange to close in past my archery.


And switching weapons in combat being such a pain in Morrowind, best to have the weapon you intend on using the whole slugfest equipped from the start.

I agree, but I have a six-button mouse...and it's a simple thing to assign a button to weapon-switch. I've learned to do all my looting after I've killed all the baddies, so I'm not carrying excess weapons.


So beyond that first strike they are useless.

As I stated earlier, with a Spear skill at 100, and a Strength rating around 175, that first strike is often all I need. At least 50% of the time my opponent is lying helpless on the ground;-)


Hence polearms in an ES game are useless. Too dificult to use and completely redundant.

Obviously, I disagree, but hey, to each their own. I love them, make them one of my mainstays, and make it a point to get to Ghostgate as early as I can survive the journey to get my first Glass Halberd.

lars573
12-02-2010, 23:58
I don't believe they do. According to the weapon stats I've seen, all swords, short or long, have a reach of 1.0. Spears and staffs have a reach of 1.8 which means either get the first strike if you are not surprised. For a short list (I had a complete list somewhere but cannot find it at the moment), look here:

http://www.uesp.net/morrow/hints/mwartifacts.shtml
That's wrong. I've hit things with great weapons that would miss with a long sword or short sword.


In addition, spears can reach over obstacles like rocks, so I can hit something that in all likelihood, cannot hit back (a tactic I use quite frequently early in the game when my character is not fully developed), and can reach up and "touch" those PITA cliff racers before they can hit me, if they mange to close in past my archery.
That's not just unique to a spear.



I agree, but I have a six-button mouse...and it's a simple thing to assign a button to weapon-switch. I've learned to do all my looting after I've killed all the baddies, so I'm not carrying excess weapons.
Can't use a mouse with an xbox.



As I stated earlier, with a Spear skill at 100, and a Strength rating around 175, that first strike is often all I need. At least 50% of the time my opponent is lying helpless on the ground;-)
With sufficient skill with a great weapon, that's also the case.



Obviously, I disagree, but hey, to each their own. I love them, make them one of my mainstays, and make it a point to get to Ghostgate as early as I can survive the journey to get my first Glass Halberd.
Ghostgate is far too irritating to go near until your immune to corpus.

God Emperor
12-03-2010, 16:55
But completely useless as weapons in Morrowind.

Spear of Bitter Mercy??? :p


On the contrary I enjoyed Morrowind because the world just had the huge amount of depth that Oblivion lacked. Oblivion was a totally dumbed-down game where graphics and radiant AI were the clear selling points. Ironically the inclusion of every line being voice-acted meant that there were far fewer lines of dialogue meaning that as you progressed through the game you were not ever as immersed as you were in Morrowind.

I completely agree.. the dialogue in Morrowind was clearly much more interesting. example of random dialogue in Oblivion


Person A: Hi

person B: hi

Person A: Bai

Person B: Bai

Person A: Hi

Person B: Hi

Person A: HAVE YOU HEARD???? Kvatch has BEEN OVERUN !!!

Person B: .. I see

Person B: have you tried out that new alchemist?

ReluctantSamurai
12-03-2010, 17:39
@ lars

Well, it's apparent that we'll have to agree to disagree....but a few last points....

Here's two lists that cover pretty much every weapon in the ESIII trilogy:

http://www.uesp.net/wiki/Category:Morrowind-Weapons

http://www.uesp.net/wiki/Morrowind:Weapon_Artifacts

Every sword, either single hand or two hand has a reach of 1.0. Every spear and staff has a reach of 1.8. Now I dunno if the X-Box version has different stats, but those are the ones I'm familiar with...and clearly the spear/halberd outranges even a dai-katana. My in-game experience shows this to be the case, as well. I always....as in every single time...get the first strike on all those great sword maniacs that greet you at the door to daedric ruins or a smugglers hideout. Outside of a daedric ruin, I can batter a dremora lord or a golden saint on the other side of a wall or some other obstacle with a spear or halberd and they cannot hit me back even if wielding a dai-katana.

I would think that with all the fancy controllers available to console platforms (and I don't own one), that unless the configure button feature is missing in the X-Box ver, you should be able to mitigate the rather clumsy UI for weapon choice.:shrug:

As to a two-handed weapon having knockdown capabilities...that's true. With sufficient skill and very high strength, I dare say you can knock an opponent down with a short sword...I've done it. But.......my point is that with a spear/halberd I will do it to my opponent before they can attempt to do it to me. Saves a lot of time on reloads:laugh4:

As far as going early to Ghostgate, I like to push the envelope further every time I play. By lvl 35-40 my character can take on anything, anywhere, without hardly breaking a sweat, so it's the early game challenges that hold my interest.

"And that's all I've got to say about that."---Forest Gump

lars573
12-03-2010, 18:48
@ lars

Well, it's apparent that we'll have to agree to disagree....but a few last points....

Here's two lists that cover pretty much every weapon in the ESIII trilogy:

http://www.uesp.net/wiki/Category:Morrowind-Weapons

http://www.uesp.net/wiki/Morrowind:Weapon_Artifacts

Every sword, either single hand or two hand has a reach of 1.0. Every spear and staff has a reach of 1.8. Now I dunno if the X-Box version has different stats, but those are the ones I'm familiar with...and clearly the spear/halberd outranges even a dai-katana. My in-game experience shows this to be the case, as well. I always....as in every single time...get the first strike on all those great sword maniacs that greet you at the door to daedric ruins or a smugglers hideout. Outside of a daedric ruin, I can batter a dremora lord or a golden saint on the other side of a wall or some other obstacle with a spear or halberd and they cannot hit me back even if wielding a dai-katana.
Look I've played enough Morrowind to know that whom ever made those lists are wrong. It says that any weapon not a spear has the same reach. And my experience tells me that is not true. A great sword out ranges a short sword and a dagger. In fact I make certain to carry around a great sword or hammer because of their first strike ability against Cliffracers. Skill level dependant naturally.


I would think that with all the fancy controllers available to console platforms (and I don't own one), that unless the configure button feature is missing in the X-Box ver, you should be able to mitigate the rather clumsy UI for weapon choice.:shrug:

As to a two-handed weapon having knockdown capabilities...that's true. With sufficient skill and very high strength, I dare say you can knock an opponent down with a short sword...I've done it. But.......my point is that with a spear/halberd I will do it to my opponent before they can attempt to do it to me. Saves a lot of time on reloads:laugh4:
Console don't let you custom map buttons as a rule. They use preset button maps. Most games will have a half dozen maps. And you can invert the y-axis.


As far as going early to Ghostgate, I like to push the envelope further every time I play. By lvl 35-40 my character can take on anything, anywhere, without hardly breaking a sweat, so it's the early game challenges that hold my interest.

"And that's all I've got to say about that."---Forest Gump
And I roam the country side looking for trouble.

ReluctantSamurai
12-03-2010, 22:36
Look I've played enough Morrowind to know that whom ever made those lists are wrong. It says that any weapon not a spear has the same reach. And my experience tells me that is not true.

I would assume that whoever made those lists have experience at using the TES Contruction Toolset, which I do not. So I cannot say whether they are right or wrong. However, not every weapon on those lists that is not a polearm has the same reach. Common sense would be on your side, I think. Makes sense that longswords should outrange daggers and shortswords, and that polearms should have the longest reach of all. That has been my experience.


Console don't let you custom map buttons as a rule.

Just one more reason why I won't buy one, despite the pestering I get from my son. I'd rather take all that money and buy an upgrade for my PC. I can see why weapon change would be an issue for console users if there's no way to configure the buttons. Bethesda should have taken a lesson from Bioware's NWN UI, which makes weapon and other equipment changes as easy as a single mouse-click. Even more absurd is the silly hand-weaving for spellcasting. My hat's off to those who have the patience to play that type of character...I certainly don't.

Bottom line....TES is all about customizing; and you can create and play your character in a multitude of ways. You seem to prefer the big swords and indeed they are some of the more powerful weapons in the game. I use them myself, when the mood suits me. But....to claim that pole arms are useless is....well...not right, IMHO. My own game experience tells me so.

But enough hijacking of this thread. Let's hope Bethesda comes up with a better UI for TES V, and a return to the deep immersiveness of III.

lars573
12-05-2010, 20:11
I would assume that whoever made those lists have experience at using the TES Contruction Toolset, which I do not. So I cannot say whether they are right or wrong. However, not every weapon on those lists that is not a polearm has the same reach. Common sense would be on your side, I think. Makes sense that longswords should outrange daggers and shortswords, and that polearms should have the longest reach of all. That has been my experience.
And they don't make mention of how long weapons aren't as effective at close range. Which is one reason I call shenanigans on those lists.


Just one more reason why I won't buy one, despite the pestering I get from my son. I'd rather take all that money and buy an upgrade for my PC. I can see why weapon change would be an issue for console users if there's no way to configure the buttons. Bethesda should have taken a lesson from Bioware's NWN UI, which makes weapon and other equipment changes as easy as a single mouse-click. Even more absurd is the silly hand-weaving for spellcasting. My hat's off to those who have the patience to play that type of character...I certainly don't.
After trying RPG's on PC, all I can say is, never again. A mouse and keyboard are ill suited to controlling an RPG. A controller is far and away the best choice. And future ES games will be built with such in mind, like Oblivion was.


Bottom line....TES is all about customizing; and you can create and play your character in a multitude of ways. You seem to prefer the big swords and indeed they are some of the more powerful weapons in the game. I use them myself, when the mood suits me. But....to claim that pole arms are useless is....well...not right, IMHO. My own game experience tells me so.
With the way combat was built in Morrowind they were too cumbersome to use and didn't offer much beyond some range bonus vs. a long/great sword.


But enough hijacking of this thread. Let's hope Bethesda comes up with a better UI for TES V, and a return to the deep immersiveness of III.
I think you'll be disappointed. Oblivions UI was optimized for the consoles. Everyting about it was for ease of use with a controller. Including the new quick switch system. And from what I've read on the TES I and II, Morrowind was an aberration (or an experiment). Oblivion is more like what Arena and Daggerfall were like in their day. They both had a level scalling systems like Oblivion.

Tuuvi
12-05-2010, 20:48
I Played Oblivion, Fallout 3 and Fallout New Vegas on PC and had no problem with the UI. You can assign items to number keys so switching weapons is easy. I played Fallout 3 on xbox once and I had difficulty with the controls, and in order to switch weapons I had to open up the PIP boy every time. So I don't think its true that Oblivion's UI is optimized for consoles.

Vuk
12-05-2010, 20:56
lol, the console controllers work horribly for games like Oblivion. The mouse and keyboard are 100 times better. Period. That is Truth with a capital T.

lars573
12-06-2010, 06:43
Actually they work very well. The PC controls are clunky on any RPG I've tried. On in the case of Diablo agony inducing.


I Played Oblivion, Fallout 3 and Fallout New Vegas on PC and had no problem with the UI. You can assign items to number keys so switching weapons is easy. I played Fallout 3 on xbox once and I had difficulty with the controls, and in order to switch weapons I had to open up the PIP boy every time. So I don't think its true that Oblivion's UI is optimized for consoles.
I've heard it said so many times that Oblivion was developed with the Xbox dev kit and ported to PC and PS that I stopped counting. And a great many multi-platform games in the last 4-5 years have been developed that way. For me playing Fallout 3 on the PC I had to open pip boy every time I wanted to switch weapons. Mostly because I can't for the life of me figure out the quick switch command.

ReluctantSamurai
12-06-2010, 21:24
After trying RPG's on PC, all I can say is, never again. A mouse and keyboard are ill suited to controlling an RPG.

I've been playing RPG's on the PC since the Baldur's Gate Trilogy, and never had too many complaints. Most of the problems I encountered were with the UI (like Morrowind's abysmal setup), but then again, you can set up a port on a PC to act like a joystick/controller if you feel the need...which I never have.

I have yet to see a UI as easy to use as the one Bioware developed for NWN. 36 quick slots just a single click away.....and you never had to take your eye off the screen.

TinCow
12-12-2010, 05:30
The first trailer for ESV has been released:
http://www.gametrailers.com/video/vga-10-elder-scrolls/708369

Justiciar
12-12-2010, 06:42
Not sure how I feel about a Skyrim setting. And no matter how cool Max von Sydow is, I hope they don't use celebrity voice-actors as their chief selling point as they did with Oblivion.

That said.. I came. Twice, soon as I started considering who "they" might be.

rajpoot
12-12-2010, 06:59
Oh my God, this is...this is unbelievable .....ME3 and TES V trailers in the same day! Wow... :bounce: :fainting:

Edit:
So when the dragons finally appear in a TES game they appear as villains.
Skyrim is no surprise...they had that rumour going since Fallout 3 was released as far as I remember.
I think this might be a Beowulf esque, viking-action-heavy story.
Can't wait.

Beskar
12-12-2010, 14:52
So when the dragons finally appear in a TES game they appear as villains.

There was a dragon in oblivion. They keep the Demon Princes locked out of the world. So they wouldn't be classed as villians.

rajpoot
12-12-2010, 15:02
Correction.

There were dragons in oblivion. Only they were really high up. :grin:

Seriously though, I don't think that counts. This kind of knowledge might add some unwanted points to my geek/nerd score, but that dragon was supposed to be an avatar of the chief Cyrodrillic deity, Akatosh.
The real dragons were the Akarvirs who live across the ocean to Tamerial's East. And they are supposed to be extinct, eaten up by the snake people, who invaded Tamerial during the reign of Tiber Septim.
The only surviving Dragon in Oblivion's world is Tosh Raka, who is a 'Tiger-Dragon'.....
I don't think I ought to go on....here's link to clear things up....Akavir (http://www.uesp.net/wiki/Lore:Akavir)

I just realized while linking the page, that the Akavir banner is exactly like the logo for TES V. IMO this is proof enough that the Akavirs have invaded Tamerial in TES V.

lars573
12-12-2010, 19:20
The leader of the Tiger-men turned himself into a dragon-like form. And they call him a Tiger-dragon. And I believe that part of the Akaviri influence on the Cyrodiilic Empire was that it used an Akavir dragon emblem as it's coat of arms.


There was a dragon in oblivion. They keep the Demon Princes locked out of the world. So they wouldn't be classed as villians.
That was Martin becoming the avatar of Akatosh, the great dragon. All of that stuff about dragons blood, dragon born, and the symbol on the empires banner are from (or are mean't to represent) Akatosh.

TinCow
12-12-2010, 23:58
Oh, thank god...
http://www.rockpapershotgun.com/2010/12/12/bethesda-says-skyrim-engine-all-new/

Mailman653
12-13-2010, 01:42
I'm guessing that means most of the world will be covered in snow and populated with 6ft blonds? heh heh.

Motep
12-13-2010, 01:44
I'm guessing that means most of the world will be covered in snow and populated with 6ft blonds? heh heh.

Six foot blonds, you say? I like where this is going.

And the new engine brings to my heart new hope.

rajpoot
12-13-2010, 08:39
Oh, thank god...
http://www.rockpapershotgun.com/2010/12/12/bethesda-says-skyrim-engine-all-new/

Thank God indeed. I was tired of the weird faces.

lars573
12-13-2010, 18:36
http://gamerant.com/elder-scrolls-5-skyrim-mmo-online-rory-56876/
So some people are worried that TES V will be an MMO. As Skyrim's release date is around the same time as Zenimax's MMO project's release date.

rajpoot
12-14-2010, 06:22
I think the devs had cleared that matter quite some time ago. They'd said something along the lines of that they were working on an Elder Scrolls game, and that it was certainly not an MMO....However they hadn't ruled out the possibility of an Elder Scrolls MMO either.

Edit:
It is possible, like the chap says at the end, that this SP game might be a primer for an MMO. So maybe we'll be getting two games based in the same world side by side....

Edit 2 :
Found the link to the article on Bethesda Blog...
http://bethblog.com/index.php/2009/08/17/clarifying-about-next-elder-scrolls-game-mmo-etc/

lars573
01-08-2011, 17:23
So I was just shown some magazine scans of Skyrim. And appearantly (the poster read the text, I'm not straining my eyes) Bethesda has dropped set classes. Going totally with skills, of which there are 16 (you can see the 6 magic families in one shot). And you can map melee and magic to each hand. They also claim to be refining combat again, and talk of "perks."

ELITEofWARMANGINGERYBREADMEN88
01-08-2011, 18:03
I hope they still keep the Argonarian race, I'm playing as them now in Elder Scrolls IV, and did so when I first got it but never finished it.

rajpoot
01-08-2011, 19:27
Bethesda has dropped set classes. Going totally with skills, of which there are 16 (you can see the 6 magic families in one shot).

IMO that won't make much of a difference....as far as I can remember, all the characters I created seemed to become battlemages by the end. That was just the most obvious and straightforward way to go.

Togakure
01-08-2011, 19:55
Yeah, I agree. I don't think I ever used a set class because a great part of the satisfaction for me is in creating my own characters and seeing how they work out. In regard to battle mages, the offensive power of stealth (Invisibility used well, Sneak and perhaps a little Chameleon here and there), combined with custom offensive spells and enchantments (e.g. Soul Trap+Drain Health+Elemental Damage+Elemental Weakness+Magic Weakness) make for extremely powerful capabilities that straight-up melee or stealth+melee just can't match. Add Turn or Command to these and you have to crank the difficulty, else it's just too easy.

I last played a female Redguard kunouchi born under the Mage birth sign with combat specialty, who developed her magic and stealth skills, and thoroughly enjoyed her. It took a bit or tweaking to make her look Asian, but in the end I succeeded in making a character than I don't get tired of looking at (one of my gripes regarding Oblivion--it's hard to get a look going that I like).

lars573
01-08-2011, 23:50
So it's actually 18 skills, which is less than Oblivions.

lars573
01-09-2011, 22:50
Info dump:

Story
•Skyrim will take place 200 years after Oblivion and isn’t a direct sequel in the traditional sense of things – from a story perspective.
•You take the role of one of the supposed last remaining Dragonborn, a true dragon hunter, and will no doubt be tasked to stop the huge dragon God, Alduin, also known as the World Eater.
•Esbern, your in-game mentor of sorts, is one of the last surviving Blades and will be voiced by Max Von Sydow (Minority Report, etc)
•Your hero will be tasked with walking 7,000 steps to the high retreat of High Hrothgar to get dragon slaying training from a group of mysterious old men that reside there called the Greybeards.

Game World
•There are said to be “six or seven really different environment looks” in Skyrim, says Bethesda's Todd Howard.
•There are 5 massive cities to explore. Yes, you can fast travel to previously explored places.
•There are 10 races in Skyrim.
•There are a variety of tasks to do in Skyrim as well, including crafting new weapons at the forge, creating poisons and potions through alchemy and you can enchant items with magical powers.
•You can also get involved in mundane tasks if you wish, like farming, woodcutting, mining and even cooking.
•Dropping weapons in the street can end in different outcomes; for instance, it could remain there forgotten, it could be picked up by a small boy and returned to you, or two men could fight over its ownership.
•The game world is said to be much more alive and detailed than in Oblivion, and boast incredible draw distances. Everything is said to be traversable.
•The game world is populated with a variety of animals from saber-tooth cats to woolly mammoths.
•Lesser dragons roam the game world, meaning they will play a far more significant part this time around. They are a big part of Skyrim and won’t be held back until the end.

Missions
•Thanks to something Bethesda are calling the Radiant story system, the game’s lesser missions will react to who you are and where you are, and present you with quests that are “flavoured dynamically.”
•That’ll take into account where you’ve been, who you’ve killed, what skills you’ve upgraded, who are your friends and who are your enemies. For instance, a magic user may give a fellow magic user a quest, but not someone who levelled up their weapon skill.
•If you kill a shopkeeper that was going to give you a quest, his sister will inherit the store and may give you the quest out of anger or frustration instead.
•The ability to duel in the streets is mentioned.
•Through missions, the game will encourage players to go places they’ve never visited. For instance, a woman might ask you to save her kidnapped offspring and the game will send you to a dungeon you’ve never been before. It’ll then set enemies that are appropriately matched to your strengths and weaknesses.

NPCs
•Faces have been dramatically overhauled, giving them more emotion and making them as realistic as they ever have been in a Bethesda game.
•Conversations are revamped and no longer zoom in on a rigid character. Instead, characters will often get on with what they are doing with the occasional glances at the player character, for instance.
•Characters can overhear details from other people’s conversations that they can do with as they see fit, from hearing about missing items or unusual situations. All of which are stored in a log.

Combat
•Skyrim welcomes the two hands/two options approach, enabling players to mix and match what each hand holds, whether it’s a spell/weapon combo, a weapon/weapon combo, a spell/spell combo or a weapon/shield combo. Whatever you want is possible.
•You can setup loadouts and change them in combat with only a momentary pause.
•There are finishing moves now that are weapon and opponent specific.
•Bows take longer to draw back this time, but are much more powerful.
•There are only 5 schools of magic in Skyrim – there was 6 in Oblivion – with Mysticism being cut. Howard insisted that with them jiggling stuff around, it became redundant.
•Bethesda has slowed down how fast you move backwards too, so you can’t just backpedal in combat. Apparently being able to move as fast backwards as you can forwards made your character look ridiculous in third-person view.
•Enemies don’t necessarily charge at the player when they see him this time and some will have unique patterns and tendencies.
•Players can learn unique abilities called “dragon shouts” by absorbing the souls of dragons – one of the benefits of the dragonborn - of which there are over 20 in the game and each is formed from three words of power. They can push enemies away, slow down time, transport you and even summon a dragon, amongst other things.

Levelling Up
•There is no class system per se in Skyrim and how a player plays depends on what skills the character gains. Use a one-handed weapon, watch that skill increase, etc. You get experience for everything.
•Skill increases contribute to your overall level growth. Each level gives you a boost in health and a chance to boost health, magika or stamina.
•There are 18 separate skills in Skyrim, including such things like Illusion, Destruction, Restoration, Enchanting, etc.
•It seems like there are 50 main levels, with Howard mentioning levelling up to 50 is roughly the same time as it would be to level an Oblivion or Fallout character to 25.
•You can level up past 50, but it’s a dramatically slower increase than before once you get past that threshold.
•Todd Howard confirms that Skyrim will use the perk system that they used in Fallout 3, noting that there was an automated perk system in place in Oblivion, but in Skyrim, the user has control over it. There are dozens of perks to choose from, that may increase dagger damage during stealth attacks and may mean your mace attack may ignore your foe’s armour skills.
•On the official forums, Bethesda responded to questions about the game’s scaling system that many didn’t like in the original. “All our games have had some amount of randomness/levelling based on player level. Skyrim's is similar to Fallout 3's, not Oblivion's,” said Bethesda’s Senior Community Manager on the forums.

General
•You can play Skyrim HUD free.
•The third person perspective is said to be improved.
•Characters can now sprint, using up stamina from their stamina supply.

ReluctantSamurai
01-09-2011, 23:50
Sounds like there are some greatly needed improvements. Thanx for the heads-up lars:bow:

a completely inoffensive name
01-10-2011, 03:15
It will be an improvement no doubt. Probably won't be everything people want, but this is a brand new engine so I am betting that the next game after Skyrim will be a really fulfilling game.

rajpoot
01-10-2011, 06:04
That's all great news, aside from this...

•Through missions, the game will encourage players to go places they’ve never visited. For instance, a woman might ask you to save her kidnapped offspring and the game will send you to a dungeon you’ve never been before. It’ll then set enemies that are appropriately matched to your strengths and weaknesses.
It sounds like creature/enemy leveling with the player character is still there....and that was a thing I really did not like.


•Your hero will be tasked with walking 7,000 steps to the high retreat of High Hrothgar to get dragon slaying training from a group of mysterious old men that reside there called the Greybeards.
How is that possible? They say that whoever hears the voice of the Greybeards, dies! :clown:

BTW I don't remember any kind of perks in Oblivion...

lars573
01-10-2011, 16:14
That's all great news, aside from this...

It sounds like creature/enemy leveling with the player character is still there....and that was a thing I really did not like.
But's that's been part of every ES game. Even Morrowind has it, I have the guide for that game. Many quests have a boss (and the enemies in the boss's dungeon) that are level scaled. Where the guide describes him as X levels above yours. Many critter dens are level scaled for enemies and loot. Oblivion's system also scales the weapons and armour of enemies along with adding stronger critters to the game world. Thus being far more obvious. And from what I've heard Daggerfall's is almost as bad.



How is that possible? They say that whoever hears the voice of the Greybeards, dies! :clown:

BTW I don't remember any kind of perks in Oblivion...
I've been thinking about it, and I think I know what they mean. Oblivion does have them. Those permanent bonus's to skills and stats that the game hands out during faction quest lines (or as part of side quest rewards) are perks. But you can't choose them, IE they're automatic.

rajpoot
01-10-2011, 16:47
But's that's been part of every ES game. Even Morrowind has it, I have the guide for that game. Many quests have a boss (and the enemies in the boss's dungeon) that are level scaled. Where the guide describes him as X levels above yours. Many critter dens are level scaled for enemies and loot. Oblivion's system also scales the weapons and armour of enemies along with adding stronger critters to the game world. Thus being far more obvious. And from what I've heard Daggerfall's is almost as bad.


As far as I remember Morrowind just had some special boss level creatures leveling with the player. In Oblivion, everything, right from the Bandits to the Daedra level up....and that is very annoying. It means that the player can never feel powerful.
Think about it. In TES V, a big shot warrior who eats stuffed dragons for breakfast needs to spend an hour to kill a wolf.....

Still...nothing that can be done about it I suppose. This particular trait of the game had been the source of tons of bitching...But if they're still incorporating it and actually publicizing it....well....

Edit:
Something I've been searching for since yesterday...

(one of my gripes regarding Oblivion--it's hard to get a look going that I like).
https://img84.imageshack.us/img84/4648/oblivioncharactercreati.jpg
Credits to him (http://theminttu.deviantart.com/). I don't know who he is, but he has a couple of other Oblivion based comics...pretty funny.

lars573
01-10-2011, 18:19
As far as I remember Morrowind just had some special boss level creatures leveling with the player. In Oblivion, everything, right from the Bandits to the Daedra level up....and that is very annoying. It means that the player can never feel powerful.
Think about it. In TES V, a big shot warrior who eats stuffed dragons for breakfast needs to spend an hour to kill a wolf.....
Every time someone trots out this crap it really irritates me. I've never had an Oblivion character who couldn't kill any critter, any level in less than a minute. I mean the wolves, rats, and cougars are harder to hit because of their lunging attack. Which is why you make the first attack count. Some where between level 5 and 10 I could kill them in one hit with regularity. And always after that.


Still...nothing that can be done about it I suppose. This particular trait of the game had been the source of tons of bitching...But if they're still incorporating it and actually publicizing it....well....
It's every game, like I said it's in Morrowind. Just different because of the games techincal and design limits. If they could have stuck in mass level scaling of the critters in the country side they would have. There is a bandit/critter den outside Pelagiad. Who's contents are level scaled. Under level 10 there's 5 bandits, slaughter fish, and some rats, with nothing but junk for loot. Over level 10 those same bandits now have some nice magical weapons (and mroe gold), the rats and fish have been joined a Druegh. It's not just bosses.

rajpoot
01-11-2011, 05:44
That 'crap' is a fact that been an issue with quite a lot of people who played Oblivion actually.....
I assume that you play on med-high difficulty?

lars573
01-11-2011, 06:10
I've never touched the difficulty. Never had too. I mean in the intro dungeon you can knock rats out of the air dead (or stunned) when they jump at you. If you time it right.

ReluctantSamurai
01-11-2011, 20:36
Scaling has never been an issue for me. I'm one of those weirdo's that like to max out the character for any RPG game I play, so AFAIAC......"bring it on!"

Some of the plug-ins had scaling incorporated in them. The "Giants & Dragons" plug-in that I used for Morrowind, scaled the level of dragons you faced with your character level. Even at level 50, those Elder and Mega Dragons were more than a handful.........

Centurion1
01-13-2011, 03:53
i like a challenge....... i dont want to be uber powerful. i like a little challenge doncha know.

oh and i enjoyed oblivion vanilla immensely tbh yeah a few flaws but its my favorite game on xbox. biggest gripe with it is character creation the choices for physical appearance were simply horrendous.

as compared to morrowind where whenever i made a dark elf character i could make him look like that total bad ass you meet on the ship in the very beginning. yeah he was awesome....

then again morrowind had no MAP guide! you remember those atrocious directions sometimes it was nice i guess for the challenge but sometimes it was simply ridiculous man..... and no fast travel sometimes in oblvion that breaks it cause you never venture out but in morrowind it could get annoying to the point where i always chose the hllaruu house even though some others were better simply because it was realistically located.

ReluctantSamurai
01-13-2011, 14:13
then again morrowind had no MAP guide! you remember those atrocious directions sometimes it was nice i guess for the challenge but sometimes it was simply ridiculous man

Plug-ins....plug-ins.....plug-ins. There were a bunch of them that added all kinds of new faces, heads, hair-styles, jewelry, sexy clothes for the ladies...there was one for a zoom-able 3D map that had every single location (yes, every one of those useless egg-mines) marked. The Sorcerer's Place has pages and pages of them.........


i always chose the hllaruu house even though some others were better simply because it was realistically located.

After my third time through, I never bothered with any of the Great Houses. What do you get? A holding waaaaaay out in East Outer Podunk, where you still have to pay for services.....meh.....I'd rather have a nice pad in Balmora, another in Vivec, and one in Mournhold. Stay close to the merchants, trainers, and quest-givers. Besides, the most fun plug-in of all.......Killgores Emporium, allows you to pimp out your pad with all sorts of things including portraits for your walls, miniature toys of all the baddies found in the game, and a whole list of stuff too numerous to mention....

lars573
01-13-2011, 16:46
No mods on the Xbox.

ReluctantSamurai
01-13-2011, 18:44
Oh yeah.....I forgot you poor console users don't get access to all the perks.....tsk, tsk........:laugh4:

lars573
01-13-2011, 20:14
90% of them are crap anyway. So your not missing much.

ReluctantSamurai
01-13-2011, 22:30
I suppose the old adage of 'not knocking it, until you've tried it' would apply:inquisitive:

But I'm just teasing, of course:laugh4:

Mailman653
01-13-2011, 22:36
First Major Details on Elder Scrolls V: Skyrim (http://pc.gamespy.com/pc/elder-scrolls-v/1143302p1.html)

Centurion1
01-13-2011, 22:39
ive used mods.....

i prefer oblivion on the xbox. vanilla as long as it isnt glitching is really enough for anyone to be honest you can make the game whatever you want.

rajpoot
01-14-2011, 08:53
I cannot stop wondering what kind of mascot they will use to show the perks in the menu....I keep getting mental images of the Vault Boy in Daedric armour.

rajpoot
01-19-2011, 06:08
GI article, Technology of Skyrim (http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx).

It also has one screenshot. Makes me fear my PC won't be able to handle it.

Fragony
01-19-2011, 12:59
Screenshot looks really good, and not just from a technological point of view. I like the Viking vibe, obviously more primitive and savage. Going to be a much more interesting game than Oblivion

Beskar
01-19-2011, 19:35
I got a feeling there might be flying mounts in this game.

Fragony
01-20-2011, 11:58
Would certainly be a perfect fit for this setting

Mailman653
01-27-2011, 21:31
Skyrim: Release date (http://pc.gamespy.com/pc/id-tech-5-project/1146446p1.html)

Centurion1
01-28-2011, 01:02
I got a feeling there might be flying mounts in this game.

keep dreaming it would possibly break the game.

or even worse they might brng back cliffracers or something EGADS!

Motep
01-28-2011, 01:45
Ahhh...cliffracers....

those were the days

Togakure
01-28-2011, 01:47
One of my favorite things to do in Morrowind was to fly all over the place, with constant effect Levitation and constant effect Invisibility. I used this to get around and explore, but didn't exploit it much otherwise, to keep things interesting. I really missed being able to do this in Oblivion, and hope to see a return to open cities and flying in the next release. I'm not holding my breath, but it would be cool in my book.

Nothing like flying right up to hovering cliff racers after enchanting the necessary items, and having them completely oblivious to me. I must admit, after all the torment they put me through up to that point, I did enjoy taking them out when they couldn't see me or strike back.

ReluctantSamurai
01-28-2011, 02:22
I must admit, after all the torment they put me through up to that point, I did enjoy taking them out when they couldn't see me or strike back.

Exactly the thing I did...except rather than using invisibility, I had a Daedric Tower Shield enchanted with 45pts of Sanctuary, which made it near impossible for them to hit me. I'd LMAO when flying up in the Red Mountain area where they seem to be the worst, and let six or eight of them collect around me before I started killing them...better than chasing them down individually.

I've always thought that the devs should have made it a quest...seeing as how there are a bazillion of them, anyways, to hunt down the local cliff racers nests...perhaps have a queen ala Aliens. It'd give a good outlet for all those millions of Morrowind players who love to hate those damn things.:laugh4:

lars573
01-28-2011, 19:04
One of my favorite things to do in Morrowind was to fly all over the place, with constant effect Levitation and constant effect Invisibility. I used this to get around and explore, but didn't exploit it much otherwise, to keep things interesting. I really missed being able to do this in Oblivion, and hope to see a return to open cities and flying in the next release. I'm not holding my breath, but it would be cool in my book.

Nothing like flying right up to hovering cliff racers after enchanting the necessary items, and having them completely oblivious to me. I must admit, after all the torment they put me through up to that point, I did enjoy taking them out when they couldn't see me or strike back.
The closed up cities in Oblivion were a bid to keep the game more stable. But it was possible to have constant effect 100% chameleon. And go around killing and stealing at will.

Togakure
01-28-2011, 21:48
@ReluctantSamurai: I loved that about Morrowind--it was so open and full of possibilities that you could be very creative in how you dealt with various challenges. The replay value was great in this respect.


The closed up cities in Oblivion were a bid to keep the game more stable. But it was possible to have constant effect 100% chameleon. And go around killing and stealing at will.
It's the flying I really miss. I've read several articles on why the developers chose to contain the cities for reasons of stability. Just recently I read that there is a mod that allows for open cities, but I have not tried it.

When I first discovered 100% Chameleon I used it for a short while, but it ruined the fun as nothing but inanimate traps could detect and therefore react to me. Now when I fire up Oblivion to have a run, I don't use Chameleon at all, limiting myself to Sneak and occasionally, short Invisibility spells (<= 15 seconds). I've found it to be a lot more fun.

I'd like to see them revive flying while maintaining stability, and eliminate things like the near invulnerability that 100% Chameleon provides, but that's just me. I will most likely find ways to enjoy the game no matter what they deliver.

Mailman653
02-12-2011, 02:52
Skyrim: New Screen shots (http://media.pc.gamespy.com/media/093/093395/imgs_1.html)

Tuuvi
02-12-2011, 05:48
Those screens look cool thanks for sharing.

Justiciar
02-12-2011, 08:21
Thanks for that, Mailman. Few I hadn't seen there.

I'm sure a few of you will have seen this, but it's still worth sharing; https://www.youtube.com/watch?v=c9eGtyqz4gY&feature=feedlik

rajpoot
02-12-2011, 10:54
Thanks for that, Mailman. Few I hadn't seen there.

I'm sure a few of you will have seen this, but it's still worth sharing; https://www.youtube.com/watch?v=c9eGtyqz4gY&feature=feedlik

That's really funny! :laugh:
I'm sure many people reacted pretty much in the same way...

Mailman653
02-22-2011, 21:04
Bethesda games for life! But.... (http://pc.gamespy.com/pc/elder-scrolls-v/1151284p1.html)

rajpoot
02-23-2011, 10:50
I cannot help but agree with Sharkey....I mean the name sounded like a dish-washing detergent solution to me when I first watched the trailer (believe it or not, there actually is a 'Nova Kleen' detergent)...Skyrim sounds better...and cooler.

TinCow
02-23-2011, 19:26
http://www.escapistmagazine.com/news/view/107977-Bethesda-Ups-Ante-in-Elder-Scrolls-Baby-Naming-Contest


An update to the Bethesda blog reveals that if anyone is crazy/serious enough to name a child "Dovahkiin," which means "Dragonborn" in Skyrim's dragon alphabet, and that child is born on November 11, 2011 (Skyrim's release date), the family will receive a Steam key that unlocks every ZeniMax/Bethesda game ever. That means past, present, and future.

You're all late! Get with the copulating if you want any chance of hitting the 11/11/11 date!

Krusader
02-24-2011, 20:13
https://www.youtube.com/watch?v=JSRtYpNRoN0

Just in case some of you missed the first Skyrim ingame trailer

rajpoot
02-25-2011, 08:03
That's a nice video....it seems that the whole character thing will be a lot more realistic....the movement looks better...his actions, like when he nearly falls off the cliff......No more sliding zombies.

Kekvit Irae
03-02-2011, 22:30
If only Hasbro and Bethesda teamed up...


https://www.youtube.com/watch?v=egrlzkKa6O8

*sigh* I can dream, I guess. That would be one game I would buy the horse armor DLC for. :laugh4:

Scienter
03-09-2011, 18:51
I loved Morrowind and played it to death. I enjoyed Oblivion, but thought that the cities were too similar. Hopefully, Skyrim will have the variety in architecture/people/etc that Morrowind did. The trailers look awesome.

Greyblades
03-11-2011, 15:46
I allways thought the cites were way too small, the imperial city would be lucky to be considered a large hamlet in the real world.

lars573
03-12-2011, 20:48
I allways thought the cites were way too small, the imperial city would be lucky to be considered a large hamlet in the real world.
Modern world maybe. In a medieval setting like the ES series they would actually be cities/towns. It's the same in Morrowind. The largest cities of Vivec and Mounrhold have at most a few hundred inhabitants. It's a technical consideration. Vivec for example has 9 cantons, with an average of 50 NPC's living in them.

Greyblades
03-13-2011, 01:03
Few hundred? The imperial city didn't have much more than 150. I wouldn't mind if it was just any city but this is supposed to be the capital of an empire that employs a standing army of legions.

lars573
03-13-2011, 06:16
Legions who's total establishment is a few dozen. :clown: See thing is in Morrowind you could go and see said legions. There was a fort next to every city and large town. Each fort was supposed to be a Legion's base. And they each had about a dozen legionaries in them.

rajpoot
03-13-2011, 14:57
The number of soldiers and NPCs was actually very unrealistic. In Oblivion, during the quest to close the great gate at Bruma, there weren't more than dozen or so soldiers all considered as far as I remember. And that was supposed to be a big epic battle, for which the player character gets their own statue. Looked more like a back alley gang fight.
Still, I doubt that'll change in Skyrim. It's a technical limitation. Like a TW game can't having a hundred thousand soldiers in a battle.

Greyblades
03-13-2011, 17:22
Legions who's total establishment is a few dozen. :clown: See thing is in Morrowind you could go and see said legions. There was a fort next to every city and large town. Each fort was supposed to be a Legion's base. And they each had about a dozen legionaries in them.

Yeah but that could be excused as only one legion spread thin all over morrowind, most of the other legions could be running round in the other countries in the continent.

lars573
03-13-2011, 17:55
Except it's not, when you join the Imperial legions in Morrowind they tell you straight up that all the legions (plural) are full up. The legion commanders all tell you to go and see the commanding general of the The Deathshead Legion based in Gnisis, his legion is under strength. Each fort is the base for 1 legion. The ES games work on a smaller reductive scale than TW games do.

Greyblades
03-13-2011, 18:47
Wow... how the heck did they get to the crossbows and full steel armor level of tech without so much as getting more than 4-5 thousand people in the entire world?
Allthough now that I think about it with all the daemon and monster attacks that plague tamriel the question probably should be "how the heck did they get to crossbows and steel armo without dieing off?"

lars573
03-13-2011, 19:04
Like I said it's like how in total war a regiment in Empire is around the size of a real world company or squadron. Or a cohort in Rome is the size of a centuria or maniple. Depending on where you set the unit sizes. Or the cities in Rome having 25000 for a huge city. ES has this to a larger extreme due to the way the game is built.

Greyblades
03-13-2011, 19:30
Uh actually I was basing legion sizes on 1000 soldiers apiece as per what my primary school's history lessons told me, having multiple thousands of troops when you dont even have 1 thousand at home seems odd to me.

johnhughthom
03-13-2011, 19:59
Uh actually I was basing legion sizes on 1000 soldiers apiece as per what my primary school's history lessons told me, having multiple thousands of troops when you dont even have 1 thousand at home seems odd to me.

A Roman Legion was just over four thousand strong at full strength.

Husar
03-13-2011, 21:02
The problem is, if you take realistic amounts of humans, you either get a dia show, or they all look like triangles, especially with the hardware available at the time Morrowind was released.
Also keep in mind that to make it realistic, you'd need more houses, people wpould complain about having to walk half an hour through that imperial city just to get to the next point of a quest etc.
Plus, most people just don't seem to care a whole lot the way it is now.

Greyblades
03-13-2011, 23:37
A Roman Legion was just over four thousand strong at full strength.

And wikipedia says 6000, seems I was way off the mark.

lars573
03-14-2011, 06:03
The problem is, if you take realistic amounts of humans, you either get a dia show, or they all look like triangles, especially with the hardware available at the time Morrowind was released.
Also keep in mind that to make it realistic, you'd need more houses, people wpould complain about having to walk half an hour through that imperial city just to get to the next point of a quest etc.
Plus, most people just don't seem to care a whole lot the way it is now.
Truly. If the Imperial city was of a realistic size for what it's supposed to be, Rome in the 4th Century. It would have covered half of the square kilometrage of Cyrodill.

rajpoot
04-05-2011, 08:20
TES V preview (http://pc.ign.com/articles/115/1158651p1.html) at IGN. Some details about gameplay, dragons and interactions.


IGN: Finally, a few silly questions. Is there a unicorn in Skyrim?

Todd Howard: That's DLC. For a hundred dollars.

IGN: Can you ride dragons in Skyrim?

Todd Howard: Not in the way you're asking.

Can you levitate in Skyrim?

Todd Howard: Another DLC. Three hundred dollars.

Mailman653
04-25-2011, 16:57
10 Reasons Skyrim Will Be the Best Elder Scrolls Game Yet (http://pc.gamespy.com/pc/elder-scrolls-v/1163735p1.html)

Motep
04-25-2011, 23:15
10 Reasons Skyrim Will Be the Best Elder Scrolls Game Yet (http://pc.gamespy.com/pc/elder-scrolls-v/1163735p1.html)

My complaints are addressed. I want to play this.

Tuuvi
04-26-2011, 02:43
Yes Skyrim is gonna be so awesome I can't wait.

Krusader
04-26-2011, 10:25
Seems like I'll buy it for PS3 this time around.

Skullheadhq
04-26-2011, 13:38
Seems like I'll buy it for PS3 this time around.

Same here, don't know if my computer will be able to handle it.

Drunk Clown
04-27-2011, 22:16
I've heard it said so many times that Oblivion was developed with the Xbox dev kit and ported to PC and PS that I stopped counting. And a great many multi-platform games in the last 4-5 years have been developed that way. For me playing Fallout 3 on the PC I had to open pip boy every time I wanted to switch weapons. Mostly because I can't for the life of me figure out the quick switch command.

I know this has been posted some 10 months ago, but haven't found an answer further in the thread. You can set the weapons just on 1, 2, 3 etc. (NB. not numpad).

Now as I'm a big fan of The Elder Scrolls I'm really starting to like Skyrim. I got that much in the mood to play TES that I've installed Oblivion again. However it was more beautiful in my memory (as always), eventhough my PC at that time couldn't handle it. Now I read some guys talking about mods for Oblivion; can you suggest some good mods? Perhaps visual enhancing mods? Other suggestions?

For the PC users: Do you also have occasional framedrops to 25 FPS in Oblivion eventhough your system can run Fallout 3 with ease (70 FPS on average)?

Also I find it funny that people here prefer magic above melee weapons. I never got into destruction; I find it quite weak to be honest (Conjuration on the other hand...). But maybe I'm wrong, I'm probably not the greatest expert in TES.

http://www.gametrailers.com/video/todd-howard-gt-tv-extended/713229
http://www.gametrailers.com/video/todd-howard-gt-tv-extended/713231
(http://www.gametrailers.com/video/todd-howard-gt-tv-extended/713231)

Husar
04-28-2011, 19:24
I just saw an interview with a developer who talked about the new features like day and night cycles, changing weather and NPCs who do a daily routine other than standing around in different places.
I had to laugh hard because Gothic already had all three features in 2000, now it's 2011 and Bethesda is finally catching up. ~;)

I'm curious how the game will turn out but such features aren't a great new addition, they were simply lacking in their previous games. :juggle2:

rajpoot
04-28-2011, 19:33
I'm curious how the game will turn out but such features aren't a great new addition, they were simply lacking in their previous games. :juggle2:

Actually as far as I can remember in Oblivion people went to different places during different times of the day (though mostly they just went and sat in different places) and then they all returned to their homes during the night, so the actual addition will only be that now the player too will be able to participate and do what the NPCs do, like farming and woodcutting.

Anyway good games from the genre of Elder Scrolls are so rare that this game is going to sell like hotcakes even if it (worst case scenario) turns out to be a complete rehash of Oblivion.

lars573
05-01-2011, 00:07
Oblivions day/night NPC cycle was stand in the place where I work, go somewhere and eat, then bed.


I know this has been posted some 10 months ago, but haven't found an answer further in the thread. You can set the weapons just on 1, 2, 3 etc. (NB. not numpad).
I solved the problem by buying a new Xbox and a copy of the complete Fallout 3 collection.

Mailman653
06-08-2011, 00:08
The Interrogation Room: The Elder Scrolls V: Skyrim (http://pc.gamespy.com/pc/elder-scrolls-v/1171084p1.html)

Krusader
06-08-2011, 19:39
Consoles to be lead platform for Skyrim (http://www.gamersmint.com/bethesda-consoles-to-be-the-lead-platform-for-skyrim-aim-to-make-it-really-accessible)

Not surprised and which is why I'm pre-ordering it for the PS3. I'm actually worried its gonna be a Xbox 360-focused game, and part of me wonders if buying PS3 back in the fall was so wise :P

rajpoot
06-09-2011, 05:47
Consoles to be lead platform for Skyrim (http://www.gamersmint.com/bethesda-consoles-to-be-the-lead-platform-for-skyrim-aim-to-make-it-really-accessible)

:wall: :wall: :furious3: :bigcry:

Not again......

Monk
06-09-2011, 06:13
Consoles to be lead platform for Skyrim (http://www.gamersmint.com/bethesda-consoles-to-be-the-lead-platform-for-skyrim-aim-to-make-it-really-accessible)

Well I guess I won't be buying Skyrim. What is it with Bethesda being constantly unable to take my money? Oh well.

Fragony
06-09-2011, 06:14
:wall: :wall: :furious3: :bigcry:

Not again......

Oh relax you get the awesome mods

AND IT GOT DRAGONS

Centurion1
06-09-2011, 06:15
i enjoyed playing oblivion on my 360 no worries about hardware or slow play.

mods are what appeal about comp and if the games as good as they hype it who cares.

rajpoot
06-09-2011, 14:33
Oh relax you get the awesome mods

AND IT GOT DRAGONS

Small consolation.....The only great mod for Oblivion I've played till date is Nehrim.
I could rant about how console first translates into something else for PC players, and console to PC ports are....anyway it'll all be counter productive so, I'll just sit here and stew.

Scienter
06-09-2011, 19:41
Small consolation.....The only great mod for Oblivion I've played till date is Nehrim.
I could rant about how console first translates into something else for PC players, and console to PC ports are....anyway it'll all be counter productive so, I'll just sit here and stew.

I shall stew with you. I don't have a console. I guess I'm a dinosaur because I can't imagine playing a RPG type game w/o a keyboard and mouse.

Motep
06-09-2011, 19:49
As someone who has never had an up-to-date computer nor ever played an RPG on said clunker, I can live with the console base. I just hope it is not as "streamlined" as...say...mystic quest.

lars573
06-11-2011, 17:12
:wall: :wall: :furious3: :bigcry:

Not again......
Reality called. It says it's sorry for what happened and wants to give it another try. No need to be divorced.


I shall stew with you. I don't have a console. I guess I'm a dinosaur because I can't imagine playing a RPG type game w/o a keyboard and mouse.
I can't play an RPG with such a set up.

rajpoot
06-11-2011, 18:07
Reality has a bitter taste.
I've never owned any console aside from a Chinese NES clone on which I played side scrolling games like Contra, and like Scienter I cannot imagine playing any game with anything save a keyboard and a mouse.

But I can be optimistic I guess. Maybe Skyrim won't be awful.

Mailman653
06-16-2011, 14:07
Skyrim: Making Fantasy a Reality (http://pc.ign.com/articles/117/1176498p1.html)

Skullheadhq
06-16-2011, 16:50
Oh, I'm so excited, best game of the year already! Will buy it on PS3.

Mailman653
06-23-2011, 22:33
Those who pre-purchase Skyrim will receive a "premium quality" world map at no extra cost.
(http://xbox360.ign.com/articles/117/1178498p1.html)

rajpoot
07-19-2011, 07:28
This (http://pc.ign.com/articles/118/1182286p1.html?_cmpid=ign18) article just made my day.
Can't stop laughing.