View Full Version : Dual Alliances: Double Jeopardy 6.3
TriforceV
11-24-2010, 05:55
Dual Alliances: Double Jeopardy 6.3
I am the GameMaster, For any questions or requests concerning this game please
Email me at Destinationcritical@gmail.com or send me a PM.
https://img832.imageshack.us/img832/2930/ss63.png
TWCenter.net = DA: DJ (TW.net) site (http://www.twcenter.net/forums/showthread.php?p=8488315#post8488315)
Settings:
- Difficulty : Very Hard
- Manage all cities = True
- Show CPU Moves = False
- Disable Console = True
- No battle time limit = False
- Autoresolve Battles = True
- Use Passwords = True
Rules:
Your expected to play your turn every 48 hours or you will be subbed, If it happens for a second time in a row you will be replaced. Exceptions will be given if you give prior notice. Turns are uploaded through the upload tool in the forum
Do not cheat.
Game Type:
Auto-resolve
Reasons: The reason for auto-resolve is for a balanced form of game-play, Battlemode is an enjoyable part of the campaign - and is at the heart of what is Total war. However, during multiplayer many problems arise that often benefit the attacker, reducing the defender to always fort up his armies and avoid outright sieges in situations in which he may lose (even thought his army might be bigger) - For these reasons and many more, its easier to go with Autoresolve.
Spies:
Limited Use - Open Forts, not Settlements
Reasons: Spies are an important part of any campaign, but one of their more infamous abilities, to open gates is naturally unfair, countless campaigns have been won on a legion of spies rather than armies, and it has made for some very disappointing results. For this reason spies will be unable to open gates of cities or castles, but will still have a free hand at opening fortifications.
Siege Ware-fare:
Limited Use - Siege Equipment will be muzzled
Balista = Nothing
Catapult = Wooden Walls ( forts, small towns, large towns, Wooden castle, motte+bailey)
Trebuchet = Stone Walls ( Everything Except, Large Cities and Fortresses)
Cannons = Anything
Reasons: By limiting the ability of siege equipment, it will give city walls the respect they truly deserve. No longer will anyone be able to Sack Constantinople with simply 1 balista unit. It will require a more strategic approach.
Crusade & Jihad
Limited Use - Only one Crusading army per nation, with Specific Rules attached. (read rules)
Crusade Rules:
Only 1 Crusading/Jihad Army per Kingdom (since it's Dual alliance you will be allowed to have 2 one each per Kingdom you control) -
In joining the Crusade/Jihad you need Declare that you did so on the fourms and who is the leader of your Crusading/Jihading Army (Example: Duke SoandSo Joins the Crusade for Venice!).
In joining the Crusade/Jihad you must always keep your "Crusade/Jihad Flag Up" -
In addition your Crusading/Jihading army can only attack the kingdom that the Crusade/Jihad was declared on - Using the Crusading army to attacking an alternative enemy or settlement is considered Cheating. (However, crusading armies can be used to defend settlements, or as used as reinforcements in defense of settlements).
Furthermore, The Crusading/Jihading army while it can attack forts and armies of the enemy target kingdom, it Cannot capture or besige any cities except for the actual TARGET city of the Crusade/Jihad.
Finally, there are only 3 ways to Abandon a Crusade/Jihad:
First, attack/defeat the Target City and succeed in the Jihad or Crusade
Second, have your crusading army wiped out completely
Third, Abandon the Crusade/Jihad have all your troops desert (including the original troops your started with), until all that's left is your general - then Declare your abandonment of the Crusade/Jihad.
Abandoning a Crusade/Jihad and then attack/capture a settlement or alternative kingdom and rejoining it before the turn is up is also considered cheating.
Reasons:
Alright this might seem a bit complex, but all these rules have good reason attached to them. I thought about scraping Jihad/Crusade all together - but considering the circumstances of the game with slightly weaker Christian nations I felt that it was needed. -
These rules were created in order to stabilize a very unstable system that have since plagued many multiplayer campaigns. It might seem overwhelming at first, but really these are simple rules that highlight only the boundries and reinforce the main purpose of its original ideal.
Simply put if you have one jihad/crusade army and use it to go after the enemy targeted city, you won't have anything to worry about:sweatdrop:.
Pillaging Cities
No Destroying any property, Period.
Reasons:
Nobody likes to lose a city/castle, so when prospects of protecting your land don't look too good you may feel tempted to make your rival's victory bittersweet by blowing up all your property before he takes it - But don't do it, the result is that the later part of the game resembles Scotched earth in which peasants become the most advanced infantry, and former Goliath cities like Constantinople are rendered useless.
It takes 20-30 turns and countless amount of gold just to restore damage done by one bitter player. Any purposeful pillaging will be considered cheating.
Basic Rules
48 Hours to play your turn, If your unable to make the engagement you will be subbed.
After 2 turns of inactivity you will be replaced, exceptions will be made however if notification and reasons are given for the absence. You may choose someone to sub for you if you can't make it for a few turns, or if unable someone will be chosen for you.
While a replacement is being found for inactive players, a Regency will be named to take over the campaign (another player in the campaign) and will take over the responsibilities of that absent players kingdoms for 2 turns only.
If no replacement is found afterward, than that individuals kingdoms will be sent to the AI.
Please Role-Play and have FUN!.
Also Don't Cheat.. Most of you are honest people who want to have a good time, but cheaters will always be found out. all turns are saved and recorded on everyone's system.
Usually the transgressions are fairly obvious, However, If you suspect someone of cheating, then please tell me and I will investigate.
Punishment for cheating will depend on the severity of the offense, minor offenses might only be given a warning and a deduction or minor penalty, depending on the situation. However, repeat offenders or serious violations of cheating will result in the explosion of that individual player from the campaign.
You have been warned!!
Just don't do it and have fun and lose with grace:sweatdrop:
FAQ:
What can I do with a Jihad/Crusading army?
The answer is almost anything is acceptable upon the target of the Jihad/Crusade, with the very important exception of not being able to attack, capture or besiege a settlement of theirs that isn't the specific target of the Jihad/Crusade.
Therefore, you are allowed to besiege, capture forts of the enemy target of the Jihad/Crusade and attack destroy their armies.
For example, In the Crusade against the Moors, you are allowed to use your Crusading army to attack Moorish forts, Moorish armies and Moorish navies with impunity.
Can I use a Jihad/Crusade army for defense of settlements and strategic fort locations?
Yes, Jihad and Crusade armies can be used for strategic locations, whether you have build a fort with a Jihad/Crusade to block the enemy from escape, or move a Jihad/Crusading army into a settlement for defense purposes.
For example, Lets say the Kingdom of Jerusalem builds a Crusading army, but instead of heading towards Granada they decide to move their troops into the city of Jerusalem. this is within their right to do so.
What happens if someone uses a Jihad/Crusade army to defend a city, and an alternative enemy not part of the Crusade/Jihad attacks that settlement (or fort), can I retaliate?
Yes!, this is the only exception where a Jihad/Crusade army is boxed in by an enemy, even if its not the targeted enemy, they are allowed to use force to free themselves from entrapment... However, you are not allowed to pursue the army that attacked you once free.
For example, lets say Jerusalem calls a Crusade against the Moors, but instead decides to use their army for the Defense of the city of Jerusalem instead of attacking Moorish troops, and as a Result the Turks attack Jerusalem. This will enable the defending KOJ troops to attack and free themselves from the besieging Turks. This is the ONLY exception.
How long can Crusade/Jihad armies be used for defense?
Normally, if a Jihad/Crusade army stays in one place for too long, by the 3rd turn of inactivity people will begin to desert. So therefor you have a limited among of 3 turns, if you remain in a defensive settlement, city or fort for more than 3 turns and have not lost any strength, it will be considered cheating...
Teams: (By turn order)
1. TriforceV - England & Aragon
2. Nightbringer - France & Norway
3. Invicta- Venice & Hungary
4. Askthepizzaguy - Poland & Genoa
5. Dead- Crusaders & Scotland
6. Tavix - Holy Roman Empire & Portugal
7. Core-i7-inside - Leon & Sicily
8. pesto alla genovese - Denmark & *Kiev*
9. -=King Xami=- - Seljurks & Moors
10. Grumpybean - Cuman Empire & Lithuania
11. phonicsmonkey - Fatamids & Kwarezemian
12. Thanatos Eclipse - Byzantine Empire & Novgorodv
TriforceV
11-24-2010, 06:02
France & Norway is Up:
Team 2 (http://www.mediafire.com/?1l6dsptjc5su26r)
Askthepizzaguy
11-24-2010, 07:40
Download link for 6.3?
Nightbringer
11-24-2010, 08:07
http://www.twcenter.net/forums/showthread.php?t=377824
however, i have no clue where to get the "disable real recruitment submod".
also, just TONIGHT my kingdoms disk stopped working, so im going to have to go buy a new one tomorrow so i can play the game. sigh...
this will be the third copy ive bought since the game came out, they should jsut give me an extra one at this point.
phonicsmonkey
11-24-2010, 08:09
In the other thread (https://forums.totalwar.org/vb/showthread.php?131595-SS-Sign-up-Dual-Alliance-Double-Jeopardy&p=2053228769&viewfull=1#post2053228769)
however, i have no clue where to get the "disable real recruitment submod".
It's included in the game. Run the file SS_setup.exe in the SS6.3/mods directory. Choose Early Era Campaign, and then select the "Disable Real Recruitment" check box. Also select one of the three AIs. Triforce, can you confirm which one we're using?
Nightbringer
11-24-2010, 16:19
It's included in the game. Run the file SS_setup.exe in the SS6.3/mods directory. Choose Early Era Campaign, and then select the "Disable Real Recruitment" check box. Also select one of the three AIs. Triforce, can you confirm which one we're using?
its savage ai.
for some reason i dont have that checkbox. but i also know that it is a broken option because it results in some units never appearing in the game.
okay, i got my game working, but i still dont see the disable RR option and im not sure we really want to use it.
finally, the save is kingdoms patch 1.4, not many of us still have that patch i think. im willing to just give up my spot if im causing trouble but im not going to be able to go down to 1.4, maybe we could play 1.5?
TriforceV
11-24-2010, 17:13
its savage ai.
for some reason i dont have that checkbox. but i also know that it is a broken option because it results in some units never appearing in the game.
okay, i got my game working, but i still dont see the disable RR option and im not sure we really want to use it.
finally, the save is kingdoms patch 1.4, not many of us still have that patch i think. im willing to just give up my spot if im causing trouble but im not going to be able to go down to 1.4, maybe we could play 1.5?
off to a rough start I see.
Don't worry Nightbringer, we will get this thing rolling, after the bumps are smoothed out.
First of all I think the problem with Kingdoms Patch 1.4 is my fault as I forgot to update it to 1.5.
Second of all, I think I'll just scrap the "Disable Real Recruitment", if it really does cause problems.
Nightbringer
11-24-2010, 17:18
off to a rough start I see.
Don't worry Nightbringer, we will get this thing rolling, after the bumps are smoothed out.
First of all I think the problem with Kingdoms Patch 1.4 is my fault as I forgot to update it to 1.5.
Second of all, I think I'll just scrap the "Disable Real Recruitment", if it really does cause problems.
As far as i know it does, i think all it does is disable the script, meaning that units which are only made available by the script (late units) never become available. with the script they arnt available until the late years of the game but i havent seen any submod that makes them available when you have just built a high level building.
basically, i think just leaving it on is our best bet.
TriforceV
11-24-2010, 17:52
Alright Nightbringer
Here is your new turn -
France (http://www.mediafire.com/?4aa3dalrw8fa090)
As far as i know it does, i think all it does is disable the script, meaning that units which are only made available by the script (late units) never become available. with the script they arnt available until the late years of the game but i havent seen any submod that makes them available when you have just built a high level building.
It's actually a bit different from that. Real Recruitment is designed so that the majority of units in the game are triggered by various events, usually those related to the development of new armour or gunpowder. When one of these events occurs, new units are unlocked (such as Billmen, Arquebusiers, Longbowmen, Halberd Militia and Musketmen) and old units are disabled (such as Norman Serjeants and Miles).
The Disable Real Recruitment option triggers all these events on turn 1. So you instantly have access to all the advanced units as soon as you have the right barracks, but you also lose access to all the old units. The upshot of this is that you will get better units quicker once you build better barracks, but at the start some factions will suffer cos they have lost all their early era units. I think Venice, for example, can only recruit Urban Spear Militia from its castles until it gets fortress level barracks.
If we don't want to go for Real Recruitment, one option is the No Waiting Mod. This mod makes later era units available as you build higher level barracks, so you get both the early and late era units. It can be a bit annoying, cos as soon as you upgrade your barracks you lose the ability to retrain older units, but then that same thing happens with quite a few units in KGCM. The No Waiting Mod can be installed by the fix compilation here:
http://www.twcenter.net/forums/showthread.php?t=378648
This set of fixes is fully save game compatible, and also fixes a CTD on turn 51, so we'll all need it anyway if our game is to get past turn 51. Once you install these fixes you lose the Disable RR option, but can add it back in using the patch here:
http://www.twcenter.net/forums/showthread.php?p=8291123#post8291123
This will be useful for TWC members who are still in some of the hotseats that were started a while ago with the Disable RR option checked.
I dunno whether we want to restart again with the No Waiting Mod. On the one hand, it won't affect balance, but on the other hand No Waiting will be good for roleplaying if, for example, the English King wants to recruit Longbowmen; the Byzantine Emperor wants Prononai; the Turks want Ottomans and Jannissaires; the Egyptians want Mamluks and so on. It will also reward people who build up their cities and castles faster - when playing with Real Recruitment you generally won't unlock any more units when expanding past the castle level until about turn 50 or 60.
Nightbringer
11-24-2010, 19:46
i think we should go for the no waiting mod...
Nightbringer
11-24-2010, 20:40
so, what i vote is ss 6.3, with the kingdoms 1.5 patch, install meneths fixes 4.0 compendium to resolve ctd on turn 51 issue (http://www.twcenter.net/forums/showthread.php?t=378648) and install "No Waiting for 6.2 v1.2" without the mercs files, Original AoR file, this way we can get the unique and advanced units within a reasonable time frame (for a hotseat). (http://www.twcenter.net/forums/showthread.php?t=383939)
This sounds like a lot but meneth's patch is necessary and no waiting will make the game more fun.
TriforceV
11-25-2010, 05:26
so, what i vote is ss 6.3, with the kingdoms 1.5 patch, install meneths fixes 4.0 compendium to resolve ctd on turn 51 issue (http://www.twcenter.net/forums/showthread.php?t=378648) and install "No Waiting for 6.2 v1.2" without the mercs files, Original AoR file, this way we can get the unique and advanced units within a reasonable time frame (for a hotseat). (http://www.twcenter.net/forums/showthread.php?t=383939)
This sounds like a lot but meneth's patch is necessary and no waiting will make the game more fun.
Well Nightbringer,
It's kind of late for that - I asked everyone in before we started to debate sub-mods, and the like but nobody came forward.
I know you arrived late, so you never had the chance, but it seems silly to have to get everyone in the campaign to find/install the sub-mod. without a general vote,
besides, I've never been in a hotseat camapign that last to the 50th + turn, and as for no waiting, while it seems like a good idea, I figure it is best suited for another time. lets just stick with what we got.
Nightbringer
11-25-2010, 08:28
ok, sounds good to me, i didnt know that had already been discussed. i didnt mean to be trying to dictate things, i have just had a number of hotseats die right at the start because of disagreements about exactly what sub mods patches etc to use.
i will play my turn with the save you posted.
Hungary's turn is up, good luck!
http://www.sendspace.com/file/ck4kku
The Man of Pizza is up.
http://www.sendspace.com/file/p7x83h
Askthepizzaguy
11-25-2010, 14:22
How do I change the settings to match the rest of yours?
How do I change the settings to match the rest of yours?
This this is the third time I've posted this... :P
Run SS_Setup.exe in your mods/SS6.3 directory. Choose "Early Era Campaign" then tick the box for "Savage AI" and you're good to go! It'll take a while to load whilst it copies the right files over, but it'll get there in the end :)
phonicsmonkey
11-25-2010, 23:55
This this is the third time I've posted this... :P
You are most helpful!
Askthepizzaguy
11-26-2010, 01:59
http://www.sendspace.com/file/97mbe4
Crusaders and Venice are up, Swarbs.
HRE and Portugal next!
http://www.filefront.com/17563729/DJ_HRE_T1.rar
TriforceV
11-30-2010, 05:23
Fatamid & Krarez are up
Fatamid (http://www.mediafire.com/?7wqzakh372elru3)
phonicsmonkey
12-01-2010, 01:29
ERE (http://www.mediafire.com/?96wb9dd0d8vbw72)
By the way, Fatimid and Khwarezm? In an autoresolve game? what was I thinking?
is it autoresolve for battles against the AI too, or just vs players?
Thanatos Eclipse
12-01-2010, 08:03
England
http://www.mediafire.com/file/c4bhc43bau16a7c/DA_England_2.sav
FYI - Byzantium and Novgorod are now collectively the Roman Orthodox Empire
TriforceV
12-01-2010, 17:00
Alright I have created a Diplomatic Thread (https://forums.totalwar.org/vb/showthread.php?131914-Dual-Alliances-DJ-Diplomatic-Thread.&p=2053232179&viewfull=1#post2053232179) for your amusement if anyone is interested.
Also here is the Second Turn!
France (http://www.mediafire.com/?4qkimecy4yg7tf7)
Nightbringer
12-01-2010, 22:17
hungary up!
http://www.sendspace.com/file/wm9ntt
TriforceV
12-03-2010, 15:34
Poland is Up:
Poland (http://www.mediafire.com/?mjmuncfpqod4pcd)
Askthepizzaguy
12-03-2010, 16:23
http://www.sendspace.com/file/93iqal
Crusaders and Venice are up, Swarbs
http://www.filefront.com/17598494/DJ_HRE_T2.sav
HRE and Portugal next!
I posted my save in the other thread...
TriforceV
12-04-2010, 05:37
I posted my save in the other thread...
Yeah I found out afterwards, do not worry your .sav went through.
I would suggest posting it at the .org though for future refrence since the player following you is an .org player.
However if you prefer to post it on the .net, while it will be a slight convinence for me its also acceptable.
TriforceV
12-04-2010, 21:39
Fatmids are Next.
Farmid (http://www.mediafire.com/?vwffftbxxyqno9d)
phonicsmonkey
12-04-2010, 23:49
ERE (http://www.mediafire.com/?0hgrjmmn84pgv4c)
Thanatos Eclipse
12-05-2010, 03:05
England
http://www.mediafire.com/file/ctrwqdixw33953i/DA_England_3.sav
TriforceV
12-05-2010, 05:36
France is up
France (http://www.mediafire.com/?vwffftbxxyqno9d)
Nightbringer
12-05-2010, 10:33
hmm, that save is the fatimid turn 2 one. can you please upload the french turn 3 one. :)
TriforceV
12-05-2010, 15:12
This should do it
France (http://www.mediafire.com/?q5f8ffwlw571pzl)
Nightbringer
12-05-2010, 22:19
hungary up!
http://www.sendspace.com/file/fre8wb
http://www.sendspace.com/file/tm7q3m
Poland up.
Askthepizzaguy
12-06-2010, 18:34
I have the save, I'm going to be busy until later today.
Will do before 48 hours are up.
Ok doing it now.
Askthepizzaguy
12-08-2010, 00:47
http://www.sendspace.com/file/ggzy6u
My sincere apologies for the delay. RL and my mafia game got in the way.
TriforceV
12-10-2010, 04:37
Fatamids Are Up!
Fatamid (http://www.mediafire.com/?iuq3akp0djra4bb)
phonicsmonkey
12-10-2010, 21:59
ERE (http://www.mediafire.com/?dj6ljhv3qsqc3d3)
Thanatos Eclipse
12-11-2010, 20:53
England
http://www.mediafire.com/file/ulsbn4tnoal187j/DJ_England_4.sav
TriforceV
12-12-2010, 22:30
France + Norway is next
France (http://www.mediafire.com/?ut4u49ujd1g6t73)
Nightbringer
12-13-2010, 19:28
hungary up!
http://www.sendspace.com/file/go3w8r
Poland.
http://www.sendspace.com/file/xe59h6
Askthepizzaguy
12-15-2010, 00:03
http://www.sendspace.com/file/8xffch
Levant
TriforceV
12-17-2010, 07:54
Never mind....
TriforceV
12-21-2010, 00:35
Fatmids are up!
Fatamid (http://www.mediafire.com/?38wqawdwkbfgfzi)
Askthepizzaguy
12-21-2010, 05:02
Heh, that took a while. Ok let's try to knock out these turns as quick as possible to make up for lost time!
Thanatos Eclipse
12-21-2010, 05:07
considering it was 6 turns in 6 days, ya that took for ever ;)
phonicsmonkey
12-21-2010, 05:15
Thread divergence!
I'll get to this save later today.
By the way did you know that it's a feature of this mod that if you rest a general on one turn, in some circumstances he'll have double movement on the next turn?
Just saying...as it's causing controversy in another game.
TriforceV
12-21-2010, 07:29
Thread divergence!
I'll get to this save later today.
By the way did you know that it's a feature of this mod that if you rest a general on one turn, in some circumstances he'll have double movement on the next turn?
Just saying...as it's causing controversy in another game.
I did not know that...,
but I guess its acceptable, just the general I hope, not the whole army.
Entire bloody army. Still waiting for an answer from the creators/ any knowledgable person from the SS6.3 forums.
Thanatos Eclipse
12-21-2010, 08:36
what I think it is is that armies with generals that have movement traits will get increased movement if left unmoved in an enemy territory, although I'll have to do some more test when I get a chance to be sure.
phonicsmonkey
12-21-2010, 13:02
ERE is up (http://www.mediafire.com/?pumki9t5qwb9p34)
Mu'awiya al Taflisi, Wadih al-Hajjaj and Taj Amir Al-Amir have joined the jihad.
There were a few battles and the defeated armies may not move next turn:
https://i201.photobucket.com/albums/aa181/phonicsmonkeytw/0021-3.jpg
https://i201.photobucket.com/albums/aa181/phonicsmonkeytw/0022-2.jpg
https://i201.photobucket.com/albums/aa181/phonicsmonkeytw/0023-3.jpg
https://i201.photobucket.com/albums/aa181/phonicsmonkeytw/0024-3.jpg
Askthepizzaguy
12-21-2010, 14:39
Sheesh, haven't they invented light bulbs yet? I'm surprised your soldiers can see at all.
phonicsmonkey
12-21-2010, 21:58
We eat a lot of carrots.
Thanatos Eclipse
12-22-2010, 05:08
England's turn
http://www.mediafire.com/file/bifjb3nxb8cn17a/DJ_England_5.sav
TriforceV
12-22-2010, 21:38
France is Next.
France (http://www.mediafire.com/?m01aeyvmfvaahge)
Nightbringer
12-22-2010, 22:23
Hungary up!
http://www.sendspace.com/file/zxvin6
and Triforce, you didn't send me a pm!
:)
TriforceV
12-22-2010, 23:57
Hungary up!
http://www.sendspace.com/file/zxvin6
and Triforce, you didn't send me a pm!
:)
whoops.
apprently though, I didn't need too...
TriforceV
12-27-2010, 05:52
I need someone to sub Hungary & Scotland
considering its the holidays i gave him a 48 hour extension but have yet to hear from him,
I would personally sub the turn, but i'm currently at war with Scotland, so if anyone is intrested to sub this turn and move the game along go ahead (so long as there is no conflict of intrest).
I have posted the link to download the .sav with the passwords wiped inorder for the sub to access....
Hungary.sav (http://www.mediafire.com/?w5faux6byxrj6ee)
Askthepizzaguy
12-27-2010, 15:19
http://www.sendspace.com/file/g0yvie
Levant is up.
Genoa declares that Cagliari is now part of the Genoese Republic. We have no intention of expanding further into Africa, Italy, or France. Please respect our borders and we shall respect yours.
TriforceV
01-02-2011, 17:38
Egypt is up!
Fatamids (http://www.mediafire.com/?ske6z6h4t26vh75)
phonicsmonkey
01-03-2011, 00:22
ERE (http://www.mediafire.com/?65e9w1b2ao3ao0i) is up
https://i201.photobucket.com/albums/aa181/phonicsmonkeytw/0000-6.jpg
https://i201.photobucket.com/albums/aa181/phonicsmonkeytw/0002-6.jpg
Thanatos Eclipse
01-04-2011, 01:37
England
http://www.mediafire.com/file/4kii070irn7a4ch/DJ_England_6.sav
Also posted in Council regarding the Levant Crusaders :( I'm not happy with you (I'm also a bit confused at what you actually hope to gain :P )
TriforceV
01-04-2011, 04:11
France is up:
France (http://www.mediafire.com/?ks9q4a15abm1hi3)
Nightbringer
01-04-2011, 04:54
hungary up!
http://www.sendspace.com/file/gbpaj0
phonicsmonkey
01-04-2011, 05:25
There's a patch coming out this Sunday which will fix the movement bug I mentioned and which has affected our WWC game.
If it's savegame compatible I suggest we use it for this game too.
Thanatos Eclipse
01-06-2011, 01:05
poland is up
http://www.twcenter.net/forums/showthread.php?p=8727410#post8727410
triforce accidentally left this over in the GA thread so i thought i'd drop it off here :)
Askthepizzaguy
01-06-2011, 09:01
poland is up
http://www.twcenter.net/forums/showthread.php?p=8727410#post8727410
triforce accidentally left this over in the GA thread so i thought i'd drop it off here :)
Thank you, guys! I will get it done ASAP today. Very tired from work, must sleep first.
Askthepizzaguy
01-07-2011, 05:31
http://www.sendspace.com/file/sulfdq
Levant is up.
Who is the Levant player again>?
TriforceV
01-07-2011, 06:06
http://www.sendspace.com/file/sulfdq
Levant is up.
Who is the Levant player again>?
the offical player is Swarbs,
But he had an accident recently, and im subbing him until I recieve word from him on if he is going to continue playing or he is going to quit,
Either way, if i still havn't gotten word by next turn ill start looking for a rep.
phonicsmonkey
01-10-2011, 03:09
ERE (http://www.mediafire.com/?hl2k7kdtw70g6kh)
Thanatos Eclipse
01-10-2011, 07:42
England
http://www.mediafire.com/file/ho777rla2x2yhsz/DJ_England_7.sav
TriforceV
01-10-2011, 20:37
France is Next.
Scotland rebels have been Destroyed!,
Their capital sacked, and their only army which took shelter in their Navy which was sunk to the bottom of the sea, along with their final King.
Now the Reconquest of Iberia begins!
France (http://www.mediafire.com/?zj9wq4d2n3n4i3z)
Nightbringer
01-10-2011, 22:41
hungary up!
http://www.sendspace.com/file/kaxna2
Askthepizzaguy
01-12-2011, 13:08
Levant is up!
http://www.sendspace.com/file/obaqd5
TriforceV
01-18-2011, 04:24
Egypt is Next.
Egypt (http://www.mediafire.com/file/2byaijwqnvy9x1s/DJ_Egypy_T7.rar)
phonicsmonkey
01-19-2011, 00:12
ERE (http://www.mediafire.com/?op76p1m46ab3kc7)
Thanatos Eclipse
01-20-2011, 04:28
England
http://www.mediafire.com/file/3r4k9q5we5dv6u7/DJ_England_8.sav
TriforceV
01-20-2011, 05:54
France is Next.
France (http://www.mediafire.com/?b1hmv4307at2iy8)
Thanatos Eclipse
01-20-2011, 06:33
You were on top of that turn Tri :2thumbsup:
Nightbringer
01-21-2011, 00:20
hungary!
http://www.sendspace.com/file/0bbt80
Askthepizzaguy
01-21-2011, 07:50
You know, I am feeling a bit peckish.
Askthepizzaguy
01-23-2011, 09:52
http://www.sendspace.com/file/d4rnnz
Venice is up!
Grumpybean
01-25-2011, 02:19
Hey I'll sub for the crusaders and venice
phonicsmonkey
01-25-2011, 02:22
welcome to the game mate, and to the Org!
Grumpybean
01-25-2011, 19:01
Thanks :) I've actually decided to sub the player who dropped as the Cumans and the Lithuanians.
Grumpybean
01-26-2011, 04:40
OK here's the save for the Fatmids or in this case...Mamulika.
I've posted the save on the .net site also....
http://www.sendspace.com/file/2eea03
phonicsmonkey
01-26-2011, 05:52
ERE (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=8693)is up
Grumpy, no need to upload my turn at TWC, just here
use the org uploader (https://forums.totalwar.org/vb/local_links.php?catid=205#linkid8693) if you like
Thanatos Eclipse
01-27-2011, 07:07
England
http://www.mediafire.com/file/kgxczkssvf8zbij/DJ_England_T9.sav
TriforceV
01-29-2011, 18:58
France is up:
France (http://www.mediafire.com/?3a87kdhh1xj7crp)
Updated with the sav lol
Grumpybean
01-29-2011, 20:52
ERE (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=8693)is up
Grumpy, no need to upload my turn at TWC, just here
use the org uploader (https://forums.totalwar.org/vb/local_links.php?catid=205#linkid8693) if you like
OK...I'll keep it here then. Thanks for the heads up :)
Nightbringer
01-31-2011, 19:07
I need the save file for my turn. That ones an image:2thumbsup:
Nightbringer
01-31-2011, 23:35
Hungary up!
http://www.sendspace.com/file/9worjc
i tried to pm Invicta but it didn't work, said it couldn't find his username.
edit: never mind, realized he was on the .net and pmed him there.
Grumpybean
02-03-2011, 21:38
I saw this on the .net site:
We shall be looking for a replacement for invicta who shall be gone for quite a while, or has left indefinitely.
Since the save was posted not too long ago, we shall wait to see if anyone wishes to take the faction.
It was posted on another hotseat I'm involved in which Invicta is also involved too. We might need a sub
TriforceV
02-04-2011, 15:16
Poland Next:
Poland (http://www.mediafire.com/?24ilx1lv5we6btl)
Askthepizzaguy
02-05-2011, 08:30
I have the save. Working on it now.
http://www.sendspace.com/file/vle1hw
Venice up.
phonicsmonkey
02-05-2011, 08:52
hey are Venice and Hungary still vacant?
What about combining them into a single team to make it more attractive for a new player to join?
Askthepizzaguy
02-05-2011, 08:59
hey are Venice and Hungary still vacant?
What about combining them into a single team to make it more attractive for a new player to join?
Concur. Venice is going to get their butts kicked by the HRE if someone doesn't control them. Given that I border Venice and the HRE, no offense to the HRE, but they're expanding an awful lot already, and to have otherwise difficult factions to destroy just roll over and die, makes pizza disappoint.
Grumpybean
02-08-2011, 06:09
Mamulika up! :)10521052
phonicsmonkey
02-08-2011, 08:41
ERE (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=8709)
Thanatos Eclipse
02-09-2011, 01:10
England
http://www.mediafire.com/file/ps1079z6w35s1ep/DJ_England_T10.sav
Cecil XIX
02-09-2011, 10:05
hey are Venice and Hungary still vacant?
What about combining them into a single team to make it more attractive for a new player to join?
I can take that slot, if there's no one else!
TriforceV
02-10-2011, 03:27
I can take that slot, if there's no one else!
Thanks for your intrest Cecil,
however, you were a bit late, I just found a replacement, the former owner Invicta has decided to re-take up his former position.
I appreciate your intrest and will send you a PM if any other kingdoms become free
TriforceV
02-10-2011, 07:55
We've had a few setbacks, granted..
But the war is not over yet!
https://img64.imageshack.us/img64/6093/englishcrux1.jpg
https://img37.imageshack.us/img37/6760/englishcrux2.jpg
https://img820.imageshack.us/img820/1516/englishcrux7.jpg
https://img35.imageshack.us/img35/1328/englishcrux3.jpg
https://img842.imageshack.us/img842/6076/englishcrux5.jpg
https://img707.imageshack.us/img707/8233/englishcrux6.jpg
France is Next
France (http://www.mediafire.com/?chzb8axgubls91s)
Nightbringer
02-11-2011, 23:05
whoops, forgot to post the save. Thanks for reminding me phonics.
http://www.sendspace.com/file/xfm6d0
Poland's next
http://www.megaupload.com/?d=RLLG2FZI
Nightbringer
02-12-2011, 10:00
that is very very strange, because it showed Hungary's turn for me when I uploaded the save.
wait, unless you meant it was Hungary's turn when I uploaded the save. that is how it has been for me every time including this one.
Everything sorted out, Triforce message confused me a bit (he said Venice was first, and since I left for a short period I thought some got mixed up).
TriforceV
02-15-2011, 13:43
FROM TWCENTER:
Nightbringer's Norway offered alliance to mine, pesto alla genovese's, Denmark, which I graciously accepted just to find out my cities under siege by his troops a few turns later.
May the treachery of Nightbringer be revealed to the world and may his words never again be taken as the ones spoken by a noble man. As he is no more than a petty thief, speaking of loyalty and friendship to one's face, and stabbing his friends in the back as soon as it fits his devious ambitions. Stay alert all the time dealing with him, and squash this cowardly snake as this is the only treat he deserves!
Nightbringer
02-15-2011, 17:39
damn, we need to link our diplomacy threads somehow, I was waiting for his response over here. (Oh, and you can all rest assured, his accusations are quite false!)
:evilgrin:
Well, I'm more leaded to believe that his accusations are quite true.
You admitted yourself you were spying on him, so it looks more like you planned it since the begins.
Also you were allied with the Danes and yet you disgracefully attacked him without even breaking the alliance first, just to achieve a no brain victory besieging settlements with only one unit in it.
His only fault was to believe you, and simply warned others to not repeat the same mistake.
You lied about his expansionism.
He conquered 2 regions in Scandinavia, the same as you did. So the situations kept quite balanced .
All you case is about him building a navy? Quite a weak, to say the least, excuse. So he should not recruit units to make you happy?
Didn't you recruit units since the game started?
England also has a strong navy, why don't you attack them? Maybe they want invade you too..
phonicsmonkey
02-15-2011, 22:52
sonnet = Invicta, right? a belated welcome to the Org!
Let's try to avoid words like 'disgraceful' and 'lied' when we're just discussing in-game events that are within the rules, ok? Getting a little close to personal attacks for my liking.
I'm happy for you to rant in-character in the diplomacy thread (https://forums.totalwar.org/vb/showthread.php?131914-Dual-Alliances-DJ-Diplomatic-Thread.) if you like, just please tone it down a little when speaking in your own voice.
Thanatos Eclipse
02-15-2011, 23:01
This is why I like diplomacy threads, you can rant and get out your anger without people having to take it too serious. Bringing that stuff here makes the game a little too personal.
ok, even though I didn't intended make it personal
phonicsmonkey
02-15-2011, 23:06
ok, even though I didn't intended make it personal
No problem - I realise things are a bit different at TWC where you mix IC and OOC in the same thread...
Well I replied here, cause it's more difficult for me to reply with the same noble tone used in the Diplomatic thread, as my English would be look quite poor 'cause English is not
my mother language. But I realize that it's difficult express your own words and let readers perceive them with the same tone as you intended to.
I'll post next time in the Diplomatic thread doing my best to write a decent post.
phonicsmonkey
02-15-2011, 23:44
I think your English is good! You certainly got your point across :laugh4:
But yeah, stick around here and try posting in the diplomacy thread, it's fun to roleplay
Thanatos Eclipse
02-15-2011, 23:48
It's like you said, it can be hard sometimes to get your true intentions accross and people can precieve things poorly. Things just seem to spiral out of control a lot eisier in main threads and at those points no one is really having fun any more :(
Of course, if people don't want to use a diplomacy thread, they could always send out in-game massages and PM's to their neighbors to gang up on those they think wronged them >:}
phonicsmonkey
02-16-2011, 00:20
in-game massages
mmm sounds nice
phonicsmonkey
02-16-2011, 05:32
ERE (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=8729)
Nightbringer
02-16-2011, 07:32
Ok, I think I should clarify that my explanation for attacking in the diplomacy thread is rather, erm, embellished? But that is just the point, I don't pretend that ooc I have legitimate reasons for attacking, but within the context of the game's story I do. I should perhaps have stated this publicly because I had really hoped to keep the entire matter in context. I wish no ill will towards any player, and like to vary my play-style from game to game. I don't want the reputation of backstabber just because I have done it once, after all, it isn't like backstabbing is unheard of in history.
The Norwegian King deserves to be yelled at, and I would love to get some action going in the diplomacy thread. I am trying to role-play the situation based on having a King who is a mixture of paranoid and ambitious. Having an alliance is not a guarantee, it is not enforced by rules of the game, or of human nature, especially during periods like the middle ages. If you are angry with me, I am sorry, that was not my intention, but can you at least express it in context for the sake of keeping things running smoothly.
Thanatos Eclipse
02-16-2011, 07:54
Enland is up !!!
http://www.mediafire.com/file/778s6t0a7u9oujc/DJ_England_T11.sav
And no, I will not fix my spelling :P g is overrated anyway
TriforceV
02-18-2011, 01:04
France is up:
France (http://www.mediafire.com/?ok2b8last3v9vw6)
Nightbringer
02-18-2011, 03:16
hungary up!
http://fs06u.sendspace.com/processupload.html
not on this sides pbm thing cause he is a .net person
Hi guys, I have a problem: I get an error message when trying to download the save Nightbringer posted,
Can Nightbringer or someone else make the courtesy to upload this save to filefront or megaupload please?
Nightbringer
02-18-2011, 22:17
okay, I finally figured out how this site's uploader works, here is a link for it.
https://forums.totalwar.org/vb/local_links.php?catid=205#linkid8735
Thank you very much Nightbringer for re-uploading
http://www.gamefront.com/files/20019895/DJ_Poland_T11.sav
Poland is next
Askthepizzaguy
02-19-2011, 19:39
http://www.sendspace.com/file/ygom5e
Venice is next.
TriforceV
02-23-2011, 01:02
Egypt is up:
Egypt (http://www.twcenter.net/forums/showthread.php?p=9030366#post9030366)
phonicsmonkey
02-23-2011, 23:53
ERE (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=8765)
Thanatos Eclipse
02-24-2011, 07:16
England
http://www.mediafire.com/file/46sha2wfu73uh85/DJ_England_T12.sav
TriforceV
02-24-2011, 23:10
France is Next:
Castille-Leon has been Liberated!
https://img217.imageshack.us/img217/7168/englandt121.jpg
https://img576.imageshack.us/img576/2825/englandt122.jpg
https://img109.imageshack.us/img109/7325/englandt123.jpg
https://img11.imageshack.us/img11/417/aragont121.jpg
https://img823.imageshack.us/img823/3392/aragont122.jpg
France (http://www.mediafire.com/?424zxoprh7f6d41)
Nightbringer
02-25-2011, 04:19
okay, I think i should wait to play my turn because I am getting a very strange problem.
I am getting variable max unit size with France. (Norway seems to be fine). for example, some of my units of spear militia max at 151, some at 126, and some at 76, I don't know why this would be happening. I have only noticed this this turn, but it is possible that is has been going on longer.
I can say for certain that this has not happened with Norway, all units max out at normal small unit sizes for them.
The only thing I can think of is some kind of problem with my descr unit file. Could someone upload theirs so I can try replacing mine with that one and seeing if it fixes the problem. From looking at it it seems normal however.
I also have ss 6.4 installed, but under a different file name, I am going to check and see if that could somehow be causing the problem.
Nightbringer
02-25-2011, 04:30
okay, I figured it out, sort of. I had to change my unit size option to normal. this caused all the recruitment options etc... to show 76 as the max size for spear militia, this is correct for the size we are playing on right.
However, I still have a number of units of 126, or 151 men left and am not sure what to do. I suppose the host could locate them all, use the console to get rid of them, and then add new units of the correct size with the console, but that is a lot of work. I am very sorry about this, and I hope it is clear this was unintentional, and I still don't understand how it happened, and why only to France. I have never needed to change unit size before, even when the hotseat was using a different one.
TriforceV
02-25-2011, 04:34
okay, I figured it out, sort of. I had to change my unit size option to normal. this caused all the recruitment options etc... to show 76 as the max size for spear militia, this is correct for the size we are playing on right.
However, I still have a number of units of 126, or 151 men left and am not sure what to do. I suppose the host could locate them all, use the console to get rid of them, and then add new units of the correct size with the console, but that is a lot of work. I am very sorry about this, and I hope it is clear this was unintentional, and I still don't understand how it happened, and why only to France. I have never needed to change unit size before, even when the hotseat was using a different one.
Hmm... I'll have to check on this tomorrow, until then hang in there.
phonicsmonkey
02-25-2011, 04:41
I still have a number of units of 126, or 151 men left and am not sure what to do. I suppose the host could locate them all, use the console to get rid of them, and then add new units of the correct size with the console, but that is a lot of work.
How weird, I had no idea this could even happen.
It's pretty hard to kill individual units with the console. You have to get the Captain's name right in the console command. Much easier with FMs. Fyi the way this is done is to teleport them to the edge of a land bridge (using move_character), order them across it and then hit backspace repeatedly while they're standing on the water tile until they die. Extremely technical stuff. :clown:
Theoretically this would only need to be done once if you could walk them all together into a stack before teleporting them.
Then you could use the add_money and process_rq commands to recruit replacement units in their settlements of origin.
Nightbringer
02-25-2011, 04:42
unfortunately, they are scattered all over the map.
phonicsmonkey
02-25-2011, 04:49
unfortunately, they are scattered all over the map.
Sorry, but why couldn't you just disband them? Then Tri could use add_money, process_rq and move_character to replace them for you.
Nightbringer
02-25-2011, 04:56
oh, yes, duh, I can do that. For some reason the possibility of disbanding eluded me.
Unless you would rather do it yourself Tristan so you can see exactly were they need to be added. I'll pm you my password.
phonicsmonkey
02-25-2011, 05:00
oh, yes, duh, I can do that. For some reason the possibility of disbanding eluded me.
Unless you would rather do it yourself Tristan so you can see exactly were they need to be added. I'll pm you my password.
Yeah, I'd leave it for Triforce to look at first. He may have a better idea.
Thanatos Eclipse
02-25-2011, 18:31
Here you go Nightbringer, Triforce seems to have gotten a little lost and posted this over in GA
Alright I fixed up the problem,
Creating you some new units to replace the huge over-numbered ones, However I've checked and it appears the Norway has a similar problem, nobody else has this problem.
Anyways, Nightbringer replay France turn using this save, and then I will fix Norway aswell...
I don't know exactly what you did!? once the settings are set at the start of the game you shouldn't be able to change it..
Anyways, here is the turn now fixed for France:
France Fix (http://www.mediafire.com/?jd1nkjdbeo6zro6)
TriforceV
02-25-2011, 18:38
Here you go Nightbringer, Triforce seems to have gotten a little lost and posted this over in GA
:embarassed:
I really need to change my bookmark from GA forums to Throne Room, this isn't the first time i've done this:oops:
Nightbringer
02-25-2011, 22:34
I played ss 6.4 and set the settings to huge, that seems to have somehow done the same for this hotseat game.
So I loaded up the game just now, with my settings on huge, and once again it was giving me the option to recruit 151 men sized units. I went and changed my settings to normal and it went to normal, as it should be. If I play ss 6.4, and change my settings to huge, it changes them to huge in ss 6.3, somehow, and somehow changes my recruitment to huge in this game. IDK
But I can avoid it by just manually setting it to normal before each turn.
I did notice I was having to pay ridiculous upkeep for those units also. So 151 spear militia had 500 something upkeep. went back to normal upkeep with settings on normal.
So, something is really messed up, but I know how to avoid it.
phonicsmonkey
02-25-2011, 22:35
I played ss 6.4 and set the settings to huge, that seems to have somehow done the same for this hotseat game.
So I loaded up the game just now, with my settings on huge, and once again it was giving me the option to recruit 151 men sized units. I went and changed my settings to normal and it went to normal, as it should be. If I play ss 6.4, and change my settings to huge, it changes them to huge in ss 6.3, somehow, and somehow changes my recruitment to huge in this game. IDK
But I can avoid it by just manually setting it to normal before each turn.
I did notice I was having to pay ridiculous upkeep for those units also. So 151 spear militia had 500 something upkeep. went back to normal upkeep with settings on normal.
So, something is really messed up, but I know how to avoid it.
'Too many mods' disease. We've all suffered it at one time or another...
Nightbringer
02-25-2011, 22:43
Probably right. I do have ss 6.2, ss 6.3, ss 6.4, lands to conquer, and kingdoms grand campaign mod. (plus the 4 kingdoms campaigns)
Thanatos Eclipse
02-25-2011, 23:43
My recruitment info always shows the unit size as the huge number, but they always come out at the Hotseat setting. Speaking of high upkeep, watch out for mercinaries, they're ridiculous in this mod. Some unkeep for them is almost as high as their recruitment.
pesto alla genovese
02-27-2011, 15:08
So whats the status then?
TriforceV
02-27-2011, 17:03
Night-bringer should play his turn by today, If not he will be subbed.
Nightbringer
02-27-2011, 22:30
1097
here ya go hungary.
phonicsmonkey
02-27-2011, 23:40
Guys, Tosa has just pointed out to me that we have the ability to upload files directly to the post in this thread using the 'manage attachments' button. So no need to use either the org uploader or any external file hosting sites.
I can't believe I never noticed this before!
Poland's next.
Is ATPG still playing?
http://www.gamefront.com/files/20051034/DJ_Poland_T12.sav
Askthepizzaguy
03-01-2011, 08:09
Poland's next.
Is ATPG still playing?
http://www.gamefront.com/files/20051034/DJ_Poland_T12.sav
Yes I am.
I will get to this as soon as possible; if it isn't up by tomorrow/today, give me a nudge. I do tend to forget.
Askthepizzaguy
03-02-2011, 08:54
http://www.sendspace.com/file/z0hnfq
Venice!
Thanatos Eclipse
03-08-2011, 05:57
Triforce, your up!!!
http://www.mediafire.com/file/it6ip9h4cv0rlmb/DJ_England_T13.sav
TriforceV
03-09-2011, 00:32
France & Norway next.
France (http://www.mediafire.com/?8zha1dxxb4shxh8)
phonicsmonkey
03-09-2011, 00:34
Apparently some of the .netters are worried that they have a virus which has been transmitted by hotseat game files. Here is the thread at TWC. (http://www.twcenter.net/forums/showthread.php?t=431553&page=3)
I'm not sure how scientific this is as there seems to be a fair bit of confusion about what exactly is going on but it might be best to wait for a resolution to the problem before loading any save game files from a .net hotseat player who is also in one of the 'infected' hotseat games.
Nightbringer
03-09-2011, 01:06
okay, well when I was on the .net site a few days ago my anti virus was acting up and telling me not to go on the thread for this game there because files there contained malware. I alerted the mods but they didn't do anything about it, just said I should ask the game host (honestly, I did not find that very reassuring)
Given this, I highly encourage you to check your system phonics (it was right before you played your turn,) same goes for triforceV and thanatos.
If you guys all seem fine I'll give it a go.
I scanned the save and Norton didn't think anything was wrong with it, but better safe than sorry.
phonicsmonkey
03-09-2011, 01:07
Yes I'm going to check into that when I get home.
Which anti-virus are you using NB? There is a suspicion that the problem is with false positives due to a faulty update from AVG. This wouldn't explain some of the anecdotal evidence of performance issues from some of the players over there but that may all be hysterical mis-information.
Luckily (for me) I played that turn on my old machine and have just yesterday installed everything fresh and new on my new one!
Nightbringer
03-09-2011, 01:14
I've got Norton 360 which has done me well for a while now, so no AVG here. I think we are probably okay but I think the more checks we do the better before we potentially pass anything on to more people.
phonicsmonkey
03-09-2011, 01:31
I've got Norton 360 which has done me well for a while now, so no AVG here. I think we are probably okay but I think the more checks we do the better before we potentially pass anything on to more people.
totally. I'm using avast! on my old machine and Microsoft security something-or-other on my new one and I've had no alerts. avast scans all dl'd files so I'd be surprised if I got a virus in a save game without something coming up.
Thanatos Eclipse
03-09-2011, 01:48
I use Kaspersky, which is supposed to be one of the better ones and I've heard nothing. Their latest post over at the .net are leaning towards it being a problem with avg (some kind of free anti-virus by the sounds of it) and not an actual virus
phonicsmonkey
03-09-2011, 01:52
Yep. But I'm going to scan my old machine tonight anyway and post back here. You can treat all new saves from me as clean because they will come from my new machine which wasn't built when this problem happened.
phonicsmonkey
03-09-2011, 08:40
I scanned my machine and it's all clear.
Nightbringer
03-09-2011, 09:04
hungary up!
https://forums.totalwar.org/vb/local_links.php?catid=205#linkid8820
TriforceV
03-09-2011, 14:13
Grumpy was subbed..
Egypt is up! (http://www.mediafire.com/?t7sn321h5ja3x8n)
TriforceV
03-15-2011, 04:05
Egypt is up
Egypt (http://www.mediafire.com/?t7sn321h5ja3x8n)
Thanatos Eclipse
03-15-2011, 19:54
England
http://www.mediafire.com/file/8tianki7fs1atsc/DJ_England_T14.sav
TriforceV
03-17-2011, 16:56
France is up:
France (http://www.mediafire.com/?23ipwjzw3fcso9s)
Thanatos Eclipse
03-29-2011, 06:55
England
http://www.mediafire.com/file/u7osdd9q1qxq7v0/DJ_England_15.sav
TriforceV
03-29-2011, 15:40
France is Next>>
France (http://www.mediafire.com/?4q0cmn95cdxdqdn)
Nightbringer
03-30-2011, 08:13
hungary!
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=8900
phonicsmonkey
04-07-2011, 05:27
ERE (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=8919)
Thanatos Eclipse
04-08-2011, 02:53
England
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=8922
phonicsmonkey
04-14-2011, 22:43
it's actually my turn - I hope to get to it tonight but if not I'll arrange a sub
phonicsmonkey
04-15-2011, 23:57
ERE (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=8959) is up
The Caliphate declares war on the Turks (https://forums.totalwar.org/vb/showthread.php?131914-Dual-Alliances-DJ-Diplomatic-Thread.&p=2053296747&viewfull=1#post2053296747), betraying its ally in the name of allah and the one true faith.
Thanatos Eclipse
04-16-2011, 06:27
England
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=8961
You know Triforce, you really don't have to try so hard when your subbing for my enemies. I was kind of hoping the victories would just fall in my lap, but this is beginning to feel a bit more like work :P
phonicsmonkey
04-23-2011, 05:41
ERE is up (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=8980)
Caliphate armies took Jerusalem, Nicosia and Kermanshah from the Turks.
Something went wrong with my screenshots - for some reason my tga folder became read-only and it won't allow me to unset it. So I don't have shots. They were all one-sided battles and I'm happy for the admin to go in and check if necessary. Or if you really want to see them I can try to replay and use fraps or something instead (which I don't currently have)
Thanatos Eclipse
04-23-2011, 19:02
England
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=8982
I'm afraid the Empire cannot accept the Turks offer of alliance unless they find a way to make peace with their Islamic brothers.
Forgot about the screenshots, but the only battle I fought was against the Sicilians trapped in Palermo and there wasn't any contest there. That was also the end of the Holy Sicilian Kingdom.
Thanatos Eclipse
04-27-2011, 15:15
Anyone heard from Triforce? I did send him a pm that his turn was up and then sent him a pm over at the net yesterday in case he wasn't checking over here for some reason.
TriforceV
04-28-2011, 20:03
sorry about that. was on vacation, am back now and will play ASAP
TriforceV
04-29-2011, 15:09
Still going to be a bit before I play my turn :(
I joined some 6.4 campaigns, which means I need to reinstall 6.3 on another folder inorder to continue, so It shouldn't be too long I'm downloading it now, I should play turn sometime today after work.
Thanatos Eclipse
05-10-2011, 00:45
Subbed phonics
England
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9015
Egypt took Tortosa, but there wasn't any real contest so I didn't take a screenshot. Screenshots:
https://i224.photobucket.com/albums/dd173/artfreak8/Total%20War/Egypt181.jpghttps://i224.photobucket.com/albums/dd173/artfreak8/Total%20War/Egypt182.jpg
Greeks took Reval but again no contest. Also Nov won a naval battle against Lith, but forgot to grab screenshot
Edit: The Nov also took back the northern town that the Lith had taken from me. Can't remember the name, but again no contest so I didn't bother with ss
Thanatos Eclipse
05-20-2011, 04:39
England
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9038
Egypt takes Adana and Antioch; the Turkish Sultan lies died.
Khwarezm takes Ahvaz
https://i224.photobucket.com/albums/dd173/artfreak8/Total%20War/19Egypt1.jpg
https://i224.photobucket.com/albums/dd173/artfreak8/Total%20War/19Egypt2.jpg
https://i224.photobucket.com/albums/dd173/artfreak8/Total%20War/19Egypt3.jpg
https://i224.photobucket.com/albums/dd173/artfreak8/Total%20War/19Khwarezm1.jpg
ERE takes Inconium
https://i224.photobucket.com/albums/dd173/artfreak8/Total%20War/19ERE1.jpg
https://i224.photobucket.com/albums/dd173/artfreak8/Total%20War/19ERE2.jpg
https://i224.photobucket.com/albums/dd173/artfreak8/Total%20War/19Novgorod1.jpg
An all Thanatos game? :clown:
I pmed England's player. Do I understand correctly that they haven't been able to play their last few turns?
Thanatos Eclipse
05-26-2011, 09:31
this is a cross org/twc game. most of the people just post over at the twc thread. Guess I just feel there needs to be some posts over here ;)
England is Triforce, he's been able to play his turns, he was just slow a few times :clown: The only team that hasn't been able to play their last couple of turns is Phonic's Egypt/Khwarezm, but that's just because he's been on vacation. Poland and Lithuania/Cuman don't have players, but they're also both in wars that they'll probably lose.
Ah, one of those games. Not waiting on anyone at the moment then?
phonicsmonkey
05-30-2011, 14:03
ERE (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9062) is up
Thanks again Thanatos for subbing!
Thanatos Eclipse
06-01-2011, 03:59
No Problem
England up
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9066
Ankara, Tribizond, and Riga captured, nothing worth a screenshot
phonicsmonkey
06-08-2011, 11:52
ERE (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9082)
A couple of massively one-sided battles against the Turks. No screenshots.
Thanatos Eclipse
06-10-2011, 05:59
England
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9088
Thanatos Eclipse
06-17-2011, 23:55
Lithuania defeated!!!
England up, posted turn at TWC since everyone else is.
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