View Full Version : Dynamic Hoplites
Hello!
I recently tried Europa Barbarorum and was amazed by two things - the map and the incredible running hoplites! The first time I faced them in EB, it shocked me to the core when they suddenly charged - I literally jumped in horror!
I now wish to move back to standard Rome: Total War but can't let go of the Hoplites - it makes playing the Greek nations quite literally amazing! So, is there a way to keep / add change to Rome, without impacting the rest of the game?
Thanks in advance!
Now I don't know how to do that and it probably would involve quite some modding since EB had to make an over-hand spear-fighting animation, but there are other mods that have this too.
You could try to find one that keeps a more "vanilla" feel to the game, yet adds the spear-armed Hoplites.
Just find the unit and mod in into the vanilla game. I think there will be a bit of work involved but ask around on the modding subforum and someone will hopefully be able to help you.
If he only wants the running, and not the overhand spear, I think it can be done relatively easily by editing the export_descr_unit.txt (EDU). Simply find all hoplite entries (including the mercenary hoplites) and change the following:
1) Remove the phalanx_formation attribute to allow your hoplites to run.
2) Get rid of the secondary weapon. This is actually optional: non-phalanx units with both sword and spear are possible, but don't work very well.
3) You probably need to change the primary weapon to a shorter spear. I am not sure how to do this, but I guess you could simply copy the trairii primary weapon (IIRC the triarii don't have a secondary weapon either, so you can use the triarii entry as an example of how to change the hoplite entries).
Don't forget to make a back-up of the EDU, and check out Aradan's EDU modding guide (https://forums.totalwar.org/vb/showthread.php?88859-Guide-The-Complete-EDU-Guide-%28WIP%29).
Moving to R:TW modding questions.
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