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View Full Version : Hai Sound Mod for EB-1.2



divinelight
12-26-2010, 13:34
Hello guys, finally I bought a new computer I run EB well on it :beam:, I started to play as my fatherland hayasdan but there is a problem a big problem for me, everything is great in the game history names regions theme soundtracks are wonderful,BUT :embarassed:,ah yeah there is a problem, The only thing I can't stand of it is the speech of the troops, its killing me i just cant play on the battle-map i get SICK :sick2: its not armenian at all its not old armenian nor sounds like armenian :bigcry:

Is there any way that i could change them? for sound mod could someone help me with files sound formats etc... ?:rolleyes:

I can speak armenian im looking forward for this project maybe its time to make a historical sound mod for Hayasdan and imrpove the EB! come on guys :thrasher:

and sorry for my bad english :)

Foot
12-28-2010, 21:16
voice mods are one of the most difficult parts to mod in an RTW game. Not because there is any difficult coding (though its certainly tedious) but because the creation, translation and quality of recording takes so long to do. I had always planned for a Armenian voicemod in EBI, but it just was not possible. I hope to achieve something similar in EBII, and perhaps even make it backwards compatible, but that is a long time off in the future.

Foot

divinelight
12-28-2010, 21:53
Is that means its impossible to mod a soundmode? :cry:

Ibrahim
12-28-2010, 22:30
Is that means its impossible to mod a soundmode? :cry:

no, it just means it's not atm happening.

I take it you're Armenian? if so, it is possible you and a gang of your friends might take the time to do it :shrug:

of course, you'd have to make sure it's 2,300 year old armenian.

vartan
01-03-2011, 23:44
voice mods are one of the most difficult parts to mod in an RTW game. Not because there is any difficult coding (though its certainly tedious) but because the creation, translation and quality of recording takes so long to do. I had always planned for a Armenian voicemod in EBI, but it just was not possible. I hope to achieve something similar in EBII, and perhaps even make it backwards compatible, but that is a long time off in the future.

Foot
Foot,

I was told by someone, who wasn't sure of this, that voicemods are culture-specific, not faction-specific. I wanted to ask you: is this true? or are voicemods faction-specific? If they are faction-specific, that would be uplifting since it would mean a possibility instead of an impossibility of a voicemod. What is the function of the scripting that you mention? Is it the text that points certain commands or actions in the game to certain voice filenames? or are those files referenced not by filename but rather by an alias?

Well, that's too many questions for now.

Olaf The Great
01-04-2011, 00:26
Battle commands by the general(AFAIK) are culture specific, individual unit grunts are unit specific.

vartan
01-04-2011, 07:06
Battle commands by the general(AFAIK) are culture specific, individual unit grunts are unit specific.
If that's the case, one could theoretically produce a Hai Voicemod that would provide unit sounds for all Hayasdan-specific units!

Ludens
01-04-2011, 12:42
I was told by someone, who wasn't sure of this, that voicemods are culture-specific, not faction-specific. I wanted to ask you: is this true? or are voicemods faction-specific? If they are faction-specific, that would be uplifting since it would mean a possibility instead of an impossibility of a voicemod. What is the function of the scripting that you mention? Is it the text that points certain commands or actions in the game to certain voice filenames? or are those files referenced not by filename but rather by an alias?

Olaf is right: campaign-map voices, pre-battle speeches and battlefield commands are indeed culture specific, but you can set individual soundfiles for every unit. I am not sure where the scripting was mentioned, but maybe it refers to the transliteration that allows non-native speakers to do the voices?

MDPR
01-06-2011, 23:18
The more faction-sound-mods, the better. I really dislike to listen to English in a game that is about historical accuracy. Its so cool the units speak their own languages on the battlefield. Just awesome.

vollorix
01-07-2011, 08:31
Agreed, but listening to the response of some carthaginian units makes me feel as if i´d whitnes a tourture:inquisitive:

artavazd
01-11-2011, 18:10
no, it just means it's not atm happening.

I take it you're Armenian? if so, it is possible you and a gang of your friends might take the time to do it :shrug:

of course, you'd have to make sure it's 2,300 year old armenian.

Armenian alphabet was invented in the early 5th century AD. The earliest Armenian that is written down dates from this time, and this classical Armenian is preserved in the Armenian Church.

Just curiouse the Gaelic and Germanic that is spoken in the game is that 2,300 year old Germanic and Gaelic? if so how was that figured out since both those cultures didnt have a writing system.

Ludens
01-11-2011, 19:46
For the record: Gaelic refers to the Celtic languages spoken in Britain, not Gaul. The term you are looking for is Gallic.

The team has created Celtic and Germanic voicemods based on reconstructions of the languages. Especially the Germanic one is highly speculative. It is assumed there were several "branches" of the Celtic language in EB's time already: the three Celtic factions of EB1 use Gallic (P-Celtic), but a few Briton units were supposed to get a Q-Celtic voicemod. I am not sure if they ever got round to doing that. Incidentally, the Celts of southern Gaul did have writing systems: they used Greek signs and IIRC an alphabet of their own as well.

As a note of caution: the Armenian alphabet may date back to 5th century AD, but you cannot assume that pronunciation hasn't in changed since then. Unless it has been completely cut off from the outside world, a language will always be changing. And, obviously, before a language is "centralized" (by having an alphabet and uniform spelling) it will vary a lot over time and space.

artavazd
01-11-2011, 20:49
For the record: Gaelic refers to the Celtic languages spoken in Britain, not Gaul. The term you are looking for is Gallic.

The team has created Celtic and Germanic voicemods based on reconstructions of the languages. Especially the Germanic one is highly speculative. It is assumed there were several "branches" of the Celtic language in EB's time already: the three Celtic factions of EB1 use Gallic (P-Celtic), but a few Briton units were supposed to get a Q-Celtic voicemod. I am not sure if they ever got round to doing that. Incidentally, the Celts of southern Gaul did have writing systems: they used Greek signs and IIRC an alphabet of their own as well.

As a note of caution: the Armenian alphabet may date back to 5th century AD, but you cannot assume that pronunciation hasn't in changed since then. Unless it has been completely cut off from the outside world, a language will always be changing. And, obviously, before a language is "centralized" (by having an alphabet and uniform spelling) it will vary a lot over time and space.

Ofcourse the pronunciations have changed. The Armenian Church conducts services in Classical Armenian which is the Armenian language of atleast the 4th century AD. There need be no speculations or reconstructions of how the language must have sounded back then. The Armenian spoken of atleast the 4th century AD exists today through its preservation by the church. Interesting note untill the 19th century AD Armenian books were being written in Classical Armenian even though the people were speaking modern Armenian.

gamegeek2
01-12-2011, 01:18
If we have the manpower, we may try this for EB:NOM - but that's far down the list of priorities right now.

vartan
01-12-2011, 02:25
As a note of caution: the Armenian alphabet may date back to 5th century AD, but you cannot assume that pronunciation hasn't in changed since then. Unless it has been completely cut off from the outside world, a language will always be changing. And, obviously, before a language is "centralized" (by having an alphabet and uniform spelling) it will vary a lot over time and space.
Armenian of today has all but one sound from EB's time (we're talking "official", not vernacular dialects), and that would be the first consonant sound in how most people would pronounce the English word 'water'. The letter that corresponded to the 'w' sound now corresponds to the 'v' sound, as in the first sound in 'villain'.

EDIT: In summary, you're looking at morphological differences between then and now, not a problem with pronunciation. And those morphological differences are known, thankfully (before the Armenian alphabet the Armenians used the Greek alphabet, among others, and haven't lost the consonant sounds that have become lost or archaic in languages like Greek; e.g., the voiceless velar fricative, Greek X).

Ludens
01-12-2011, 12:02
Interesting. I know that Church Latin has diverged considerably from the original despite it being used solely as religious and scholarly language. For example: when Catharine of Aragon arrived in England to marry the crown prince they could not understand one another's Latin. Of course the situation is not equivalent since Latin was used only by non-native speakers that came from many different backgrounds. On the other hand the fact that Latin was a purely non-native language meant there could be no "contamination" by changes in the original language.

vartan
01-12-2011, 17:49
Haha, you'd be surprised is all I could say. I usually find the hypotheses that under certain conditions, languages certainly change or certainly don't change to be false. There are so many factors, that I think the changes or lack of changes becomes unpredictable. As for other peoples using another people's tongue and holding onto it eventually as a scholarly language, I don't see how changes could not occur. After all, the Latin we know isn't what one would hear on the streets of Rome, is what I've heard.