View Full Version : Askthepizzaguy Mafia II: The Revengening [Sign-ups]
Askthepizzaguy
01-24-2011, 17:01
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Big%20New%20Yorker/Pizzalogo.png
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Big%20New%20Yorker/ATPGII.png
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SIGN-UP SHEET: (50/50)
I think the people in bold will have no trouble playing. I'll double check with the un-bolded people to see if they're still interested and able to play.
A completely inoffensive name
ArpeggiateTHIS
Autolycus
Backwards Logic
Beefy187
Believer
Beskar
Bow-wow-wow
ByzantineKnight
B_Ray
Captain Blackadder
Chaotix
choxorn
civplayah
Classical_hero
Crazed Rabbit
Csargo
dcmort93
Death is Yonder
Diamondeye
Diana Abnoba
Double A
Earthling
Fluffyone
GamezRule
God Emperor
Greyblades
Ironside
Jolt
Kagemusha
landlubber
Link
Major Robert Dump
Methos
Mythmonster2
Psychonaut
Red_Spy
Renata
Robbiecon
Romanic
Seon
shlin28
Skooma Addict
Subotan
Takhisis
TheFlax
Visorslash
Warman
YLC
Zack
RESERVES- (9/10)
Winston Hughes
Yaseikhaan
Cecil XIX
Ironhead- No response so far
Slashandburn- No response so far
Splitpersonality- No response so far
Tiberius of the Drake- No response so far
Sasaki Kojiro- No response so far
Sprig- No response
Mafiosi from every game I have ever hosted have all gathered together in the fiery pits of hell, with only one thing on their minds: Final, everlasting vengeance against the town.
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Big%20New%20Yorker/DarthKojiro.png
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Big%20New%20Yorker/demon-1.jpg https://i205.photobucket.com/albums/bb225/askthepizzaguy/Big%20New%20Yorker/Evileye.png
https://i205.photobucket.com/albums/bb225/askthepizzaguy/Big%20New%20Yorker/Andross-2.png
Suddenly, a brilliant light appears before them, and a familiar voice booms toward them, telling them that they will be released from the underworld, to prove their worth. The greatest villains of all time will have a chance to show it, and they will finally get the reward they richly deserve.
Upon being released from the underworld, they find several of their fellow mafiosi have already been slain by an unknown hostile force. Suspecting that the townies who killed them in the first place might have had something to do with this, they begin accusing one another of being guilty of these traitorous and murderous acts. A few even suspected that the game host Askthepizzaguy might have had something to do with this, but he just laughed off such a silly suggestion and told them to try again.
Starring antagonists from the following games:
Mini Simpsons Mafia
Futurama Drama Mafiama
The Full Monty
The Golden Rule
Murder Manor I
Murder Manor II
Psycho Mafia
Treehouse of Horror
Mini Mafia IV
Mini Mafia V
Resident Evil Omega
Speed Mafia
The Snatcher
Mini Mafia VII
Speed Mafia II
Psycho Mafia II
The Night Santa Went Crazy
Murder Manor III
Resident Evil: Dark Falls
Star Fox: Lylat Wars
Askthepizzaguy Mafia I
Star Wars: Fall of the Order
South Park Mafia: Imaginationland
South Park Mafia [@TWC]
Vexing Mafia [@TWC]
Silent Hill Mafia [@TWC]
MarioKart Madness [@TWC]
The Chainsaw Gang [@CFC]
Monty Python and the Holy Grail [@CFC]
Victory Conditions:
Team Victory- example: "Mafia" versus "Anti-Mafia"
Faction Victory- Be the last faction left standing. Every mafioso will be part of some faction with common goals.
Personal Victory- Complete your personal goals and objectives, and/or survive the game.
Game Features:
45+ players, hopefully
Tied votes for the lynch will result in a duel to the death
A return of the "Askthepizzaguy Mafia I" betting/voting system, slightly modified
Images and music in the writeups, as usual
Alignment revealed upon death
Game is still in the design phase, so more might be added or modified.
Inspirations:
Council of Villains game (basic concepts)
Askthepizzaguy Mafia (the basis for the wagering system)
The Snatcher (duels break ties for the lynch)
Lord of the Rings Mafia at CFC (faction victories)
Night of the Werewolf (personal goals and victories; items)
Hitman's Gambit (spending money to learn abilities)
I am going to post my thoughts on some design ideas shortly.
Under consideration:
Income- gain more voting "credits" every round.
Abilities- more credits means being able to "purchase" one-time abilities.
Experience- more experience using abilities might lead to permanently gaining such abilities.
Items- allows for some minor additional bonuses or completion of goals
Trading- allows for trading items or credits, or selling items for credits NO LONGER BEING CONSIDERED.
Not sure I want to take it that far, but if I can make it balanced, then I will.
Post here if you'd be interested in joining, or wish to take part in the pre-game discussion. Feel free to offer suggestions.
Tiberius of the Drake
01-24-2011, 17:26
:bow:
ineptitude my be the end of me, but I will enjoy it none the less
ArpeggiateTHIS
01-24-2011, 19:42
Y.E.S
(It stands for something, I just haven't figured out what)
Double A
01-24-2011, 19:46
How could I pass up a game with such a title?
Y.E.S
(It stands for something, I just haven't figured out what)
Yetis Eat Snow.
God Emperor
01-24-2011, 20:16
yeah why not :)
Oh my GOD.
This is so META!
IN
robbiecon
01-24-2011, 23:15
When it begins, so shall I.
Beefy187
01-25-2011, 00:08
Count me in :bow:
Diamondeye
01-25-2011, 01:15
Of all my heart, YES
a completely inoffensive name
01-25-2011, 06:43
This is perfect for me.
Captain Blackadder
01-25-2011, 07:16
The Black Hand is reporting for Duty.
Oswald Hamilton is also looking in.
johnhughthom
01-25-2011, 08:30
When would this be likely to take place, Pizza-san?
Askthepizzaguy
01-25-2011, 09:21
When would this be likely to take place, Pizza-san?
Well, seeing as the design for this game will be completed before the design of the next Star Wars sequel (due to me being presently burned out on Star Wars) it is possible I switch slots and this game takes the slot I had intended for Star Wars: Rise of the Empire, and put off that game until summer/fall.
It could happen in May, according to the gameroom host queue calendar thingy (https://forums.totalwar.org/vb/showthread.php?126837-Mafia-Hosting-Queue-4.0).
If both games have completed the design phase and I feel bullish to host either one, I'll do a poll and see which one is more popular.
Death is yonder
01-25-2011, 14:23
May... mid term exams :thinking:
ATPG mafia that sounds way too cool to pass up :thinking:
Do I even need to think?
I can't remember what role I was in Monty Python mafia. :( Darth Khaan is reporting for duty, though.
/in
Askthepizzaguy
01-25-2011, 22:10
You were one of the Knights who said Ni, posing as Patsy.
No, I did not need to look that up. Frightening.
Askthepizzaguy
01-26-2011, 13:58
Progress:
All roles created, game mostly balanced, check.
All items created and named, check.
Images for all of the various characters in the game, check.
Need to work on personal goals and faction goals, and then there are the role PMs, but it's months away. Still, major progress on this game, while still waiting for inspiration for Rise of the Empire.
Skooma Addict
01-27-2011, 07:18
In.
Sasaki Kojiro
01-27-2011, 07:20
In.
Askthepizzaguy
01-27-2011, 08:50
I think there is a flaw with the ATPG-I wagering system.
I'm going to have to propose a change in the wagering system, for the sake of game balance. I'd have to make the anti-mafia ridiculous in size and power to overturn the tactic of ordering (townies/mafia) to "suicide wager" a suspect by placing their entire stack of "credits" as their bet, possibly forcing themselves to die or otherwise be nerfed.
Mafia games from a long time ago banned "suicide pacts" because those disrupted normal game play and broke the game for the mafia, unless they were ridiculously lucky. The ATPG-I wagering system had that same flaw but it wasn't exploited much because the game was so small. If the townies have more bodies to lose, they will be more aggressive with suicide betting, and I can't allow that as it will ruin what still resembles a mafia game and just turn it into a race to see who can die fastest. It's not what I am going for, I want the game to be played as normal, just with the betting system in place so people can add weight to their cases, and be penalized for bad cases by losing their wagers and being less... err, credible.
So the rule will be, there will be betting limits for every round of play.
How much you can wager per round will increase as the game moves along. So, on the first round, there will be a maximum of 5 credits that you can wager on any given candidate. The next round will be 10, and then 15, then 20, then 25, then 30, and so on. The longer the game goes on, the bigger the gamble that can be taken with one's own credits. However, you will be able to purchase abilities right away.
I will also make it such that if the anti-mafia ever has more total voting strength (credits) than the opposing factions combined, the anti-mafia wins outright, regardless of special abilities remaining in the other factions.
This will make it far less palatable for the town to simply drain everyone of credits, for a number of foreseeable reasons.
I will also make it such that in this game, if you reduce your voting credits to zero, you will not die, as there will be an income system which allows you to recover voting credits.
I think these rule changes are fair; however, I want the game to be fun and still maintain the gambling spirit of the previous ATPG mafia. Would you guys and gals have any alternative suggestions or improvements?
Sasaki Kojiro
01-27-2011, 09:04
Yes, although the suicide bets were fun in that game, eventually it does lead to lame strategies and the town demanding their random bandwagon victim suicide NOW etc.
Askthepizzaguy
01-27-2011, 09:14
Yes, although the suicide bets were fun in that game, eventually it does lead to lame strategies and the town demanding their random bandwagon victim suicide NOW etc.
Precisely. I like the unique wagering system, but early suicide pacts are not fun for the victim, be it town or mafia. While it might be fun to one-shot the main villain of the game with a bizarre, random, 100-credit vote right at the end of the first round, it's not really what I designed it for. When you play poker, do you sit down for your first hand and bet everything you have? Unless you're talking about real money, there is no joy in such a victory. You just ruined the game for yourself and everyone else.
Likewise, I want to make early round betting reasonable, and that means enforced lower wagers. Just wondering if that's an overreach, and if I'd be harming the game more than helping at that point. That, I feel, is discussion-worthy. I'd love to get feedback before the design is finished, so I can deliver the best game possible.
Diamondeye
01-27-2011, 12:14
It just struck me that out of all the characters in this game, there's only one "scum" I've ever played. Knowing my record that's pretty odd.
So, I wanna be the Omega Transformation I played in Dark Falls, pretty please :beam:
Askthepizzaguy
01-27-2011, 12:36
I actually randomize your role instead of making you mafia every game, like all the other hosts. :snobby:
Diamondeye
01-27-2011, 12:48
I actually randomize your role instead of making you mafia every game, like all the other hosts. :snobby:
Just put that role in the game, and Random.org will handle the rest.
See these? Those are percents. Forty-four of them. It's insane.
Askthepizzaguy
01-27-2011, 12:53
Just put that role in the game, and Random.org will handle the rest.
See these? Those are percents. Forty-four of them. It's insane.
All right, who hacked into random.org? Was it you, Diamondeye?
I don't get how you're mafia in every game and you STILL WIN. I haet you!
Frozen In Ice
01-28-2011, 04:04
Count me as interested. Depending on when it is run I might be in.
Diamondeye
01-28-2011, 09:09
All right, who hacked into random.org? Was it you, Diamondeye?
I don't get how you're mafia in every game and you STILL WIN. I haet you!
:laugh4: I rarely ever win any games as mafia. I think it amounts to 2-3 out of 11-12 games as mafia, not very impressive.
And yeah I dunno about Random.org, that page has its own life... Its own designs... Its own PLANS! DUN DUN DUN
Askthepizzaguy
01-28-2011, 14:03
I am interested in discussing the game setup with someone who will abstain from play altogether, because I want to bounce ideas off of someone.
However, if I discuss the game setup, that person cannot play, unfortunately. If someone is planning on taking a break from mafia games, and they're sure they cannot play, and wants to discuss the game with me, let me know.
Diamondeye
01-28-2011, 15:10
Hmmm. I am going to be away for a week in the beginning of February anyway - when do you plan on running this?
johnhughthom
01-28-2011, 15:18
I won't be playing any more games after Capo IV so I'd be happy to be your wall.
Askthepizzaguy
01-28-2011, 15:48
Hmmm. I am going to be away for a week in the beginning of February anyway - when do you plan on running this?
May, according to the current hosting queue. I am favoring this game over a sequel to the Star Wars game just for a change of pace.
Oh my GOD, why was I not notified.
I am in. You shall not stop me.
May, according to the current hosting queue. I am favoring this game over a sequel to the Star Wars game just for a change of pace.
A large game then?
BTW... your small game is soon due.
Askthepizzaguy
01-28-2011, 16:27
A large game then?
BTW... your small game is soon due.
How soon>?
slashandburn
01-29-2011, 07:27
Burn of the Slash is Interested
johnhughthom
01-29-2011, 12:07
Hmmm. I am going to be away for a week in the beginning of February anyway - when do you plan on running this?
You had a lucky escape Diamondeye, you get to play the game. I've seen most of the setup and this game is going to be awesome.
Anyone who hasn't expressed their interest, do so now.
Now.
Askthepizzaguy
01-29-2011, 13:46
I believe I have managed to incorporate items, abilities, trading, purchases, and experience into the game without breaking the balance of it.
I have also figured out what I'm doing with personal goals and faction goals.
I have a "cherry on top" idea which will be harder to implement, but really cool if it works. After speaking with John, I am more confident this setup is a winrar, and you should join it.
A few more days of tinkering, and I'll be all set; all information will be locked in and I'll be able to assemble it all into role PMs at that point. The only thing that will get me through until May are the awesome games that are to be hosted in the meantime.
Go-go-pizza basic townie role repellent spray and Day One/Night One anti-death field.
How soon>?
Like right after Beefy's launch of his game (about a week after)..
Diamondeye
01-30-2011, 01:23
winrar
Isn't this some type of file?
Sasaki Kojiro
01-30-2011, 01:28
Isn't this some type of file?
What? Are you ***** kidding me DE? Winrar is not a type of file, it's a file archiver and data compression utility developed by THE Eugene Roshal, and first released in the fall of 1993. It is one of the VERY few applications that is able to create RAR archives natively, because the encoding method is held to be proprietary. It features:
* Multithreaded compression
* The ability to create self-extracting and multi-volume (split) archives.
* Data redundancy is provided via recovery records and recovery volumes, allowing reconstruction of damaged archives.
* Support for advanced NTFS file system options and Unicode in file names.
* Optional archive encryption using AES (Advanced Encryption Standard) with a 128-bit key.
It won the Epsilon Award in 2008 at the eighth annual European Software Conference, for christ's sake.
Diamondeye
01-30-2011, 02:55
Hey wow I can't even tell if you're being serious or if you're copypasting wiki.
I had no idea - sue me :shrug:
Sasaki Kojiro
01-30-2011, 03:01
That's fine, just don't sully the name of Eugene Roshal again.
:mellow:
Listed as inspiration?
*Faints*
I would love to either play or being a game-setup-helper-type, whichever you deem more useful.
Also, I better see Bane Anded up in here!
(Ever since that game, I have had this raging obsession with all things involving purple lightsaber. No joking there. I actually bought KOTOR 1 just so I could call myself Bane Anded and run around hitting things with a purple lightsaber and shocking people to death.)
Double A
01-30-2011, 07:00
... my god, Chaotix, you just gave me a wonderful idea.
Askthepizzaguy
01-30-2011, 09:36
Johnhughthom is my helper buddy. Although I designed a good 95% of the game already, his distinctiveness has been added to our own, and some of his ideas have already been added to the game.
Chaotix, go ahead and be a player. I want to see if I can even dig some people out of retirement for this one.
Kagemusha
01-31-2011, 14:51
Im definetely In! Death to the town like always!
I'll be in.
And active, too!
I won't be playing any more games after Capo IV so I'd be happy to be your wall.
Ever?
Askthepizzaguy
02-13-2011, 23:58
Further information which will be publicly known right from the start of the game:
About Credits:
Everyone begins with 100 credits.
Everyone gains 10 credits at the end of each night phase, to become available starting the next day phase.
Credits are required when voting: you must wager credits in order to vote.
The candidate with the most credits wagered against them will be lynched.
Credits are not transferable except through stealing.
Credits can be used to purchase abilities:
Purchase abilities
Steal credits: (50% chance) 1 credits for every 4 attempted to steal.*
Faction scan: 25 credits
Self-defense: (50% chance) 50 credits
Defend other: (50% chance) 50 credits
Block an action: 60 credits (randomly blocks one of the performed actions from a target; item action, purchased action, or special ability.)
Vigilante attempt: (50% chance) 70 credits
Steal item: (50% chance) 70 credits
Block all actions: 80 credits
Detective scan: (Activity, cover role, faction) 80 credits
Self-defense: (100% chance) 100 credits
Defend other: (100% chance) 120 credits
Vigilante attempt: (80% chance) 150 credits
Revive: (80% chance) 180 credits
Scan all items: (80% chance) 180 credits
*Attempting to steal 40 credits will cost you 10 credits for the attempt, even if it succeeds. Therefore transferring credits this way is both risky and quite costly.
Learned abilities
1 successful self-defense when attacked allows you to perform a self-defense action every night, with 25% effectiveness.
2 successful self-defense actions allows you to perform a self-defense action every night, at 50% effectiveness.
3 successful self-defense actions allows you to perform a self-defense action every night, at 75% effectiveness.
2 successful defend other actions allows you to perform a defend other action every night at 60% effectiveness.
3 successful faction scans allows you to perform a faction scan every night if you wish.
2 successful roleblocks allows you to perform that action every night at 75% effectiveness.
2 successful vigilante attempts allows you to perform that action every night at 50% effectiveness.
3 successful vigilante attempts allows you to perform that action every night at 80% effectiveness.
2 successful detective scans allows you to perform that action every night at 75% effectiveness.
1 successful revive allows you to perform that action every night at 40% effectiveness.
3 successful steal credits actions allows you to perform that action every night at 80% effectiveness.
2 successful steal item actions allows you to perform that action every night at 75% effectiveness.
The anti-mafia can perform all of these actions as well and may be able to provide alibis for themselves, as such it will be difficult to catch the anti-mafia through purchase-action process of elimination. The anti-mafia can also purchase an action and perform a special action, provided they did not perform an item action as well, adding even more ambiguity to the process.
ITEMS:
10% bulletproof chance. (Stacks, not an action)
10% roleblock chance. (Stacks, ACTION)
10% defender chance. (Stacks, ACTION)
10% retaliatory kill chance. (Stacks, not an action)
10% bus driver chance. (Stacks, ACTION)
10% investigatory chance. (Stacks, ACTION)
10% vigilante kill chance. (Stacks, ACTION)
(There are other, special items not mentioned here.)
If you have 2 or more of the same-type items, they can be combined for greater chance of success for a single action. They cannot be used in separate actions, unless never combined, and then given away to different people to use separately.
You cannot use two different-type items in a single night.
-Your non-action items are always switched on and require no effort on your part. (Think "passive abilities" in Fall of the Order.)
-You can choose which action item or group of items (stack) to use.
-You may only perform one action through items. However, this is not the only action you can perform.
-You can also perform an ability that you know without using items.
Thus, the anti-mafia cannot be caught through item-use process of elimination, as their murders will be a special ability that they do not need items for, and do not need to purchase.
Combined Items:
Items once used together are automatically combined. Once combined, they cannot be broken back up into their separate parts. Therefore, using them together forces the items to be permanently joined, and thus, are at greater risk of theft than separate items would be, as theft can only steal one item at a time.
That is the risk to balance the reward of item combination.
Item action stacking with other action:
Passive combination:
Suppose you pay to defend yourself, and you have a bulletproof item. The chosen action will automatically combine with the correct item to stack the percentages. 10% bulletproof plus 50% defend self equals 60% survivability, unless affected by an outside force.
Active combination:
Suppose you want to vig kill with an item, and purchase the ability as well. The actions will stack into one action. However, this is not automatic. If you use a different item to do something else, your vig-capable item will NOT be factored into your purchased kill, and therefore, your action is less effective than it could have been. It is only automatic if you do nothing with your other items that night.
Ambiguity and Balance
Not all actions in this game will have 100% effectiveness, even if they are item abilities, purchase abilities, or learned abilities. In fact, most of them will be less than 100% effective, to provide ambiguity and balance. Powerful actions will be expensive, or require hunting down many items in order to perform. Learning powerful actions may be difficult. Because even powerful actions can be blocked, or credits can be stolen, or those saving up items or credits can be murdered, and the target could be incorrect, the game should still be balanced even though everyone can technically have almost any ability, at some point.
There is a hard limit on two actions per night, whatever the source, even for the anti-mafia. No one can use an item action, purchased action, and special ability (3 actions) all in the same night. However, passive abilities or passive item abilities are not counted as actions (such as bulletproof).
Failed item actions, and failed purchased actions, and failed special actions, will not be shown in the writeup, because:
1. There will be far too many failed actions to document them all, and the write-ups will be beastly enough as it is.
2. Ambiguity is needed for balance and to prevent easy spreadsheet-style victories.
However, successful "self-defenses" and successful "defend other" actions will be shown in the writeup, provided that the attack would have otherwise succeeded if not for the defense used.
You will be informed if your action failed outright, but never told why. (failure due to percentage chance of failure, failure due to roleblock, or failure due to innate ability of target, will not be detailed to you)
You will be told if your action was successful, but not if it was effective. (roleblocking someone who did nothing is technically successful, but had no effect, protecting someone who was not attacked is also a successful action, but has no effect)
There may be a way to perform a true scan. (The standard guilty/innocence scan, modified to mean mafia, anti-mafia, or other) However, this will not be a purchasable ability or a learned ability.
Yes, even the true scan may not be 100% effective, though still useful enough to make a difference.
Scoring:
Team Victory/Main objective: 5 points
Faction Victory: 3 points
Personal Goal: 1 points
Survival: 1 point
(In general, this will be how I score the game. However, I may have to make some exceptions for special conditions which I can't discuss here)
Feedback:
If you have comments about this post you wish to make publicly, please do so here. If you'd like to object to something privately, please PM me. If you have suggestions you'd like to make privately, please PM me. I welcome feedback (https://forums.totalwar.org/vb/private.php?do=newpm&u=23872). In fact, if you spot something that you think will break the game, by all means contact me immediately and I'll see if you're right about it. An extra set of brrrraaaaiiinnsssss doesn't hurt this zombie guy.
Any experienced game hosts, your comments are especially welcome. This is obviously a complicated set-up.
Askthepizzaguy
02-14-2011, 01:56
Deeper thinking leads me to conclude the following:
It's possible to Min/Max this game and break it that way. Say, if everyone, and I mean literally everyone, goes the reviver route for example, and effectively no one tries to do any of the other actions.
As such, if I see a certain number of people doing that, and I'll use my best judgment as to how many that is, I will do something nasty like remove revives from the game entirely, to re-balance the game, or I just might make things evil and remove alignment reveals on death, or I might give extra murders to the anti-mafia as compensation for the number of revives.
The bottom line is, there's room for this game to be broken by a cheap tactic. I promise I will be as fair as possible when determining what constitutes "cheap", but in this example, I believe we can all agree that everyone being a reviver undermines the spirit of the game, and removing revives if I see that, is a fair penalty for unsporting play.
I will publicly announce any such game adjustments, and hopefully, NONE will be necessary. As the host, I am effectively "God" of this game, and pretty much my only "Commandment" so far is to follow the game rules, but I'll add "Don't try to break the game by having everyone do the same thing" as my second commandment. I think you guys are also fair enough to agree by simple majority what constitutes a fair ruling. If you think I'm breaking the game by re-balancing it, tell me. Otherwise I have to do mah job as game host and make sure it's a fair game.
If you really want to play what might be (in my opinion) a broken game, that's your business I suppose, but don't be surprised if the anti-mafia walk out. As long as the game is fair by my ruling, the game will be counted statistically. If I determine that the game is broken (and therefore, a total failure) then I will ask Romanic not to count it in his statistics thread.
Basically, the game should not be winnable by a single move. Anything that wins the game via single-move spam gets you the cheap tactic penalty and the game will have to be rebalanced. That doesn't require any thinking and also spoils the mystery and fun of the game.
I think that should cover any loopholes. I've been combing through the rules looking for game-breaking tactics and other than that one, I can't find any.
Edit: Nevermind. Min/maxing has its own pitfalls which are quite fitting.
robbiecon
02-14-2011, 12:27
Resistance is futile: In.
I don't think it would be fair for the host to intrude with a cheap tactic ruling if a lot of players are picking the reviver route, without consulting each other, because they think it's the best ability around. They wouldn't be unsporting by trying to break the game.
If you are going to offer a reviver option, you should consider the implications of having many players picking this ability, because it does look like one of the most powerful option. In fact I think it might be too powerful, let's say only 5 players become revivers, with 40% to revive someone every night, this will cancel 2 kills per night (in average, but it could be more if the Town gets lucky). It's pretty much game over at this point if the mafia can't kill 3. Even if they can, they'll be royally screwed.
I'm not sure how realistic it is to see 5 revivers, but I guess it's possible given a pool of 40 players.
I think you might want to reconsider the reviver option. A game could be hard to balance once the Town starts to revive confirmed townies every turn.
slashandburn
02-14-2011, 21:06
How about this, after a revive the person has an automatic 25% chance to be converted to current antagonists(townies).
ELITEofWARMANGINGERYBREADMEN88
02-14-2011, 23:14
I be up for this.
thefluffyone93
02-14-2011, 23:24
Definitely up for this.
Askthepizzaguy
02-15-2011, 09:23
I don't think it would be fair for the host to intrude with a cheap tactic ruling if a lot of players are picking the reviver route, without consulting each other, because they think it's the best ability around. They wouldn't be unsporting by trying to break the game.
If you are going to offer a reviver option, you should consider the implications of having many players picking this ability, because it does look like one of the most powerful option. In fact I think it might be too powerful, let's say only 5 players become revivers, with 40% to revive someone every night, this will cancel 2 kills per night (in average, but it could be more if the Town gets lucky). It's pretty much game over at this point if the mafia can't kill 3. Even if they can, they'll be royally screwed.
I'm not sure how realistic it is to see 5 revivers, but I guess it's possible given a pool of 40 players.
I think you might want to reconsider the reviver option. A game could be hard to balance once the Town starts to revive confirmed townies every turn.
Hmmm....
As it stands, without stealing credits, it will take 10 nights of the game to pass before a revive is even possible.
100 credits minus a minimum bet of 1 credit = 99 credits by the end of day one.
108 credits Day two
117 credits Day three
126 credits Day four
135 credits Day five
144 credits Day six
153 credits Day seven
162 credits Day eight
171 credits Day nine
180 credits Day ten
It actually works out that the evil peoples will have murdered most of the players before revives are able to be performed naturally through purchase. In the meantime, the mafia can steal your credits and/or kill you.... roleblock you on the night you'd be able to use your revive, etc. Then it has a chance of failure to begin with. Then you have to figure, the reviver and the revived have fewer credits to work with, and the anti-mafia can win through simply having more total voting credits than the rest of the living.
On further inspection, everyone going the revive route is probably death on the mafia team. Then you also have to figure that once the anti-mafia are destroyed, the mafia factions want to duke it out.
Even here, I'd say the game ends up being naturally balanced, come to think of it. Going all-revive probably fails as a strategy for several reasons.
It's possible to steal your way to having enough credits to start sooner, but then a lot of people will want to try stealing as an option, and that will fail often enough, and drain the mafia teams of their credits due to the cost of the action. Then you end up getting stolen from as well, leading to a giant cluster of fun. Meanwhile, you end up getting a ton of credits, then you get picked off by murder before you can spend them.
I think that with the current costs of doing business, and the risks involved, spamming any one kind of action will be counterproductive on the mafia team. Perhaps I was worried over nothing?
And still, I am staring at the setup wondering if I am overlooking the fatal flaw. If so, where is it? Must... destroy.... flaw.....
Cecil XIX
02-15-2011, 22:45
In.
Hmmm....
As it stands, without stealing credits, it will take 10 nights of the game to pass before a revive is even possible.
100 credits minus a minimum bet of 1 credit = 99 credits by the end of day one.
108 credits Day two
117 credits Day three
126 credits Day four
135 credits Day five
144 credits Day six
153 credits Day seven
162 credits Day eight
171 credits Day nine
180 credits Day ten
It actually works out that the evil peoples will have murdered most of the players before revives are able to be performed naturally through purchase. In the meantime, the mafia can steal your credits and/or kill you.... roleblock you on the night you'd be able to use your revive, etc. Then it has a chance of failure to begin with. Then you have to figure, the reviver and the revived have fewer credits to work with, and the anti-mafia can win through simply having more total voting credits than the rest of the living.
<SNIP>
I was thinking about players who would boost their "income" by stealing at night. This:
*Attempting to steal 40 credits will cost you 10 credits for the attempt, even if it succeeds. Therefore transferring credits this way is both risky and quite costly.
....supposes that it's possible to steal 30 credits at night (40 - the cost 10), so reaching 180 early is not so hard, for someone who's not being stolen from.
100 Start
99 D1 (-1 lynch vote)
139 N1 (+30 from stealing, +10 from income)
138 D2 (-1 lynch vote)
178 N2 (+30 from stealing, +10 from income)
177 D3 (-1 lynch vote)
217 N3 (+30 from stealing, +10 from income)
And I am giving +30 credits from stealing, but can we steal more? I'm not seeing any limit (might have missed it). I'm thinking if I can steal 90 credits on N1 from Sasaki, WHY NOT? :laugh4:
Of course stealing may not always work, this is a perfect case, but after 3 successful steal, someone can steal at 80% chances (instead of 50&) and he might be able to steal twice per night if I read the rules correctly (cap of 2 actions per night):
1 Purchase steal credit (50%)
1 Learned steal credit (80%)
Would that work? Better hide your credits with this guy around :grin:
slashandburn
02-16-2011, 03:53
Anti town forces defeated by lack of credits...
johnhughthom
02-16-2011, 17:41
Maybe if I gave you those 16 credits I owe you Roman...
Maybe if I gave you those 16 credits I owe you Roman...
:laugh4: YES! I am still waiting for those!
Askthepizzaguy
02-16-2011, 22:27
And I am giving +30 credits from stealing, but can we steal more? I'm not seeing any limit (might have missed it). I'm thinking if I can steal 90 credits on N1 from Sasaki, WHY NOT? :laugh4:
It would have to be multiples of 4, and the reason would be the cost of doing so plus the 50% chance of failure.
Suppose you wanted to steal 80 credits. Okay, that will be 20 credits regardless if you fail or succeed. Flip a coin to see if you succeed.
Now, imagine you're not the only one stealing credits. Suppose 30 other players do the same thing. Imagine they attempted on average 40 credits stolen. That means 30 people are guaranteed to lose at least 10 credits, reducing the overall credit pool for the protagonists by 300. And all they've managed to accomplish is either nothing, or moving credits around.
That's not to say there is no possibility it's a good move. It just means it's a double-edged sword. And imagine stealing 40 credits while having 80 credits stolen from you by a bunch of people. You lose 90 credits, get back 40, a net loss of 50 credits.
Credit stealing, like purchasing vigilantism or defenses, is only a good move if it ends up leading somewhere. Like how people may wager more credits when they are more certain someone is guilty, perhaps people might invest more credits in an action if they are sure it's a good idea, or get in a lucky shot.
This game will be a perfect test of risk versus reward, I think. Even the awesome moves have a big price tag. Guessing wrong is costly.
Of course stealing may not always work, this is a perfect case, but after 3 successful steal, someone can steal at 80% chances (instead of 50&) and he might be able to steal twice per night if I read the rules correctly (cap of 2 actions per night):
I should add to the rules that once an ability has been permanently learned, it's no longer available for purchase, as was my original intent.
This is why I have these discussions. An extra set of eyes is useful.
That brings more questions:
1) Have you thought about how you will handle competing stealing attempts?
such as:
Player 1 tries to steal 40 credits from Player 3.
Player 2 tries to steal 40 credits from Player 3.
Who gets first dibs?
If Player 3 has less than 80 credits, it's possible that the 2nd player won't be able to steal 40 so...
2) What happens if you try to steal more than someone has?
a) Is a stealing attempt made?
b) If yes, for how many credits?
c) How much will the attempt cost me? Should be 10 since I tried to steal 40, but hmm...
3) Can we try to steal without the min fee in our pockets?
e.g. Can I try to steal 100 if I don't have 25 credits?
Meaning, if I have 5 credits left, trying to steal 100 would be brilliant since I can't pay if I fail :smug2:
4) What happens if I tries to steal 100 credits, fail, so I must pay 25, but someone stole from me on that same night and I don't have those 25 credits anymore?
I guess there's some thinking to be done about competing attempts.
Maybe if I gave you those 16 credits I owe you Roman...
:laugh4:
Askthepizzaguy
02-17-2011, 06:37
That brings more questions:
1) Have you thought about how you will handle competing stealing attempts?
such as:
Player 1 tries to steal 40 credits from Player 3.
Player 2 tries to steal 40 credits from Player 3.
Who gets first dibs?
Only rarely do certain actions take precedence over other actions in my games. Otherwise, they are effectively simultaneous.
A roleblocker acts first, and a roleblocker cannot block the person who is murdering the roleblocker, in my games. That's how I resolve the tricky mechanics involved with roleblocking. I leave it that way for all my games so there's no confusion.
Stealing, if both are unblocked and successful, would lead to both players getting an equal share of the other player's credits, up to the point where the other player has no credits anymore.
So, if the other player had 50 credits, and 80 were stolen, it would end up only being 25 credits per thief. Neither would get preferential treatment.
If Player 3 has less than 80 credits, it's possible that the 2nd player won't be able to steal 40 so...
2) What happens if you try to steal more than someone has?
a) Is a stealing attempt made?
b) If yes, for how many credits?
c) How much will the attempt cost me? Should be 10 since I tried to steal 40, but hmm...
A) Yes
B) for how many they have, split between all thieves.
C) 1/4 of how many credits you got in return. So if you stole 25 credits, I'd charge you 6 for the attempt.
3) Can we try to steal without the min fee in our pockets?
No, you'd have to have the credits to make the action go through. Otherwise I ignore your requested action.
e.g. Can I try to steal 100 if I don't have 25 credits?
Meaning, if I have 5 credits left, trying to steal 100 would be brilliant since I can't pay if I fail :smug2:
If you have 5 credits left, the maximum you can attempt to steal is 20 credits.
4) What happens if I tries to steal 100 credits, fail, so I must pay 25, but someone stole from me on that same night and I don't have those 25 credits anymore?
Are you saying you have zero credits after the 25 are used up? In that case, the poor schmuck who tried to steal from you gets nothing.
Ah, stealing attempts happen at the same time, good good, I didn't think of that.
One question left then:
Are you saying you have zero credits after the 25 are used up? In that case, the poor schmuck who tried to steal from you gets nothing.
Since you are saying that stealing attempt happen at the same time, this question becomes slightly different:
Sasaki has 25 credits and tries to steal 100 credits from ATPG.
Romanic has 220 credits and tries to steal 40 from Sasaki.
1) What happens if Sasaki fails and Romanic succeeds?
If they both happen at the same time, Romanic should be able to steal 25, yet since it happens at the same time, Sasaki should pay the 25 credits fee for his attempt. Both conditions cannot be fulfilled.
2) What happens if both stealing attempt succeeds?
I guess the fee for the stealing attempt happens before the stealing attempts are made. That would solve it.
Askthepizzaguy
02-17-2011, 06:59
Ah, stealing attempts happen at the same time, good good, I didn't think of that.
One question left then:
Since you are saying that stealing attempt happen at the same time, this question becomes slightly different:
Sasaki has 25 credits and tries to steal 100 credits from ATPG.
Romanic has 220 credits and tries to steal 40 from Sasaki.
1) What happens if Sasaki fails and Romanic succeeds?
If they both happen at the same time, Romanic should be able to steal 25, yet since it happens at the same time, Sasaki should pay the 25 credits fee for his attempt. Both conditions cannot be fulfilled.
2) What happens if both stealing attempt succeeds?
1) I consider paying for the attempt to happen before the attempt, so those credits will be gone before you get there. If Sasaki spends his 25 credits, no one can steal them under any circumstances. They're gone.
Edit: You're a fast thinker.
2) If both attempts succeed, and ATPG had 100 credits to steal, then Sasaki went from 25 credits to zero credits (paying for the action) to 100 credits (action succeeded) to 60 credits (Sasaki was stolen from). A net gain of 35 credits for Sasaki. Romanic goes from 220 credits to 210 credits (paying for the action) to 250 credits (action succeeds). A net gain of 30 credits for Romanic. And ATPG suffers a loss of 100 credits.
Askthepizzaguy
03-09-2011, 14:46
BOOOYAH!!!!
All personal goals, secret abilities, items, and balancing of the game are complete!
The last thing I need to do is put background information for each character, including links to the games they were a part of, and links to wiki entries, where applicable, which is the final bit for each role PM.
I would like to set a hard limit of 50 for the number of players, and I'd like to settle for no less than that number as well. I want reserves just in case I have drop outs or inactivity, but this game works best with EXACTLY 50 players, no more, no less. The balancing is very delicate, and I also don't have a bunch more characters I can add to the game. That's why reserving early could be important. Be sure you're free for May, reserve a spot here now.
Ironhead
03-09-2011, 15:53
I would like to be in when this game starts :)
Askthepizzaguy
03-09-2011, 16:12
Here's a sample Role PM for the game. The examples given will not be featured in this game, meaning none of the information here other than the structure of the PM is that useful.
https://i205.photobucket.com/albums/bb225/askthepizzaguy/ATPG%20II/iron-man-movie-trailer-coming-soon.jpg
Iron Man
Team: Mafia [evil]
Team Victory: Eliminate the Anti-Mafia [chaotic] faction. (Incomplete)
Faction: Marvel Mafia faction
Faction Goal: Eliminate the D.C. Mafia and the Disney Mafia (Incomplete)
Name: Iron Man
Personal Goal: Obtain 3 bulletproof items and combine them. (Incomplete)
Secret Ability: (Unknown to you at the start)
Additional Abilities: None
Learned Abilities: None
**************************
Credits: 100
Items:
Iron Helm Grants 10% chance of surviving night attacks. (bulletproof item)
https://i205.photobucket.com/albums/bb225/askthepizzaguy/ATPG%20II/iron_man_mask_var01.jpg
**************************
Background Information:
Iron Man was featured in the Marvel Comics Universe, and in the Marvel Studio's movie Iron Man and Iron Man 2. A billionaire playboy, industrialist and ingenious engineer, Stark suffers a severe heart injury during a kidnapping in which his captors attempt to force him to build a weapon of mass destruction. He instead creates a powered suit of armor to save his life and escape captivity. He later uses the suit to protect the world as Iron Man. Through his multinational corporation ― Stark Industries ― Tony has created many military weapons, some of which, along with other technological devices of his making, have been integrated into his suit, helping him fight crime. Initially, Iron Man was a vehicle for Stan Lee to explore Cold War themes, particularly the role of American technology and business in the fight against communism. Subsequent re-imaginings of Iron Man have gradually removed the Cold War themes, replacing them with more contemporary concerns such as corporate crime and terrorism.
Featured Games: (None- This character is not part of the ATPG series of mafia games)
Theme Music: Click Here. (https://www.youtube.com/watch?v=9LjbMVXj0F8)
To get this straight...
"Mafia" is town and "anti-mafia" is mafia?
Askthepizzaguy
03-09-2011, 16:17
To get this straight...
"Mafia" is town and "anti-mafia" is mafia?
Indeed.
To make it less confusing, just refer to "evil" and "chaotic".
The town is evil, the mafia are chaotic.
johnhughthom
03-09-2011, 17:41
Finished without me then... :no:
Seriously though, sorry I didn't get to finish balancing the goals with you, a few issues cropped up in work on Monday.
Askthepizzaguy
03-09-2011, 17:54
Finished without me then... :no:
Seriously though, sorry I didn't get to finish balancing the goals with you, a few issues cropped up in work on Monday.
I'd be glad to show you what I did, and thanks again for the inspiration and help.
Indeed.
To make it less confusing, just refer to "evil" and "chaotic".
The town is evil, the mafia are chaotic.
Vote: Chaotix
Vote: Chaotix
Not already! I haven't even killed anyone yet!
But I do always live up to my name.
Askthepizzaguy
03-14-2011, 08:20
Secret abilities:
Everyone in this game is special in some way. Not only does everyone start with at least one item, which assists them in performing certain actions or feats, and not only can people spend credits to perform and hopefully learn to perform certain actions, but everyone begins the game with a hidden talent.
This secret talent is hidden from everyone, including your talented self.
However, it is possible to discover this talent by accident, or on purpose.
If you were especially talented in the art of watching your back, or dodging bullets, you would find out the moment someone started shooting at you... if you happened to survive, that is. When your secret ability is activated, you become aware of it, and your role PM changes to inform you of your trait.
You can even try discovering what your talent is through random attempts.
You can attempt to perform an action without the required item or learned ability, without expending any credits. It will probably fail; however, if you happen to be talented at that particular action, your secret ability will be uncovered and you'll become aware of what it is. The small bonus that your hidden talent grants you will always be added to the percentage change of success for item-based abilities and credit-based or learned abilities. If you're a talented roleblocker, you can always perform a roleblock; it just so happens without learning how to do it properly or using the proper items, it will make most of your roleblocks fail. Natural talent only gets you so far; it takes tools and practice to get better at it.
Think of it this way; some people might make great NFL players. They have natural talent. But without a football and many years of practice, they're still very unlikely to make it in the NFL.
Process of elimination: If you perform an action and your secret ability is not uncovered, that's not where your natural talent lies.
Not all secret abilities will be related to performing actions.
Not all hidden abilities are weak. Some people will have powerful hidden abilities. :eyebrows:
Believer
03-15-2011, 00:25
Believer believs in this. :bow:
Party is interested now that I'm moved :bow:
ELITEofWARMANGINGERYBREADMEN88
03-17-2011, 19:19
Reserve a place for me :clown:!
Askthepizzaguy
04-10-2011, 13:57
BUMP. It's been moved to the gameroom now. The game is officially in sign-ups, and I will send out invites shortly, and reminders when the game is set to begin.
I need exactly 50 players, and, I need reserves because I anticipate at least 2-3 people who indicated interest will not be around for the game to begin. So, if you have time, please go ahead and reserve at least.
Fascinating. Would a fairly noobish person like myself be suited for this game? Specifically, does one need a working knowledge of your past games in order to participate in this one properly? Or will it be sufficient to simply read and understand the rules? If there isn't a clear cut answer to that, you can just put me on the reserve list, but I would like to play.
~:thumb:
ELITEofWARMANGINGERYBREADMEN88
04-10-2011, 15:27
IN!!!!!!!!!!!!!!!!! :balloon2::balloon2:
Askthepizzaguy
04-10-2011, 15:27
Fascinating. Would a fairly noobish person like myself be suited for this game? Specifically, does one need a working knowledge of your past games in order to participate in this one properly? Or will it be sufficient to simply read and understand the rules? If there isn't a clear cut answer to that, you can just put me on the reserve list, but I would like to play.
~:thumb:
This game could be a little confusing (at first), but I can easily explain anything in the game besides stuff that's supposed to be hidden.
This game does not require any knowledge of my previous games; the fact that there are returning characters is just there for flavor, just like if I were hosting a game based on the Batman universe (which I am), you don't need to know anything about Batman to play.
And, if you have any questions I'm here. Feel free to sign up.
Alrighty then. I'll join up.
classical_hero
04-10-2011, 17:13
I am guaranteed to be a mafia in this one.
seireikhaan
04-10-2011, 19:53
Put me in as a reserve, please. Not sure how much time I'd have for this game right away.
I think the people in bold will have no trouble playing.
...
Zack
Amen, brother!
robbiecon
04-10-2011, 20:27
I see you have me as one of the one's who shouldn't have any problem being involved. I'm just confirming that I will still be here. So no problems with that!
https://www.youtube.com/watch?v=MmSh518_KeM
Let's go.
Askthepizzaguy
04-10-2011, 23:26
Put me in as a reserve, please. Not sure how much time I'd have for this game right away.
Okay; your services will likely become necessary, but I'll try to bump a different reserve into the game should it be necessary to replace right away. Let me know if your schedule frees up.
Just reannouncing I am in.
Askthepizzaguy
04-11-2011, 01:21
Just reannouncing I am in.
Welcome, welcome, thank you for registering.
I am not sure if the default settings on this forum are for you to get an email when I send you your role PM, but it's a good idea to check. That way you'll get a reminder that the game is about to begin, and also receive any other host communication from me right in your inbox.
GamezRule
04-11-2011, 01:35
Just here to confirm that I am in.
Greyblades
04-11-2011, 01:57
In.
Askthepizzaguy
04-11-2011, 02:08
The sign-up sheet says there are only 4 slots remaining, but I'm pretty sure we will still be missing some folks. Please continue to sign up, as more than 50 sign-ups will probably be necessary and I will need reserves as I mentioned.
I bet 60 people could sign up for this game and only 50 would attend. That's usually the case, so don't fret if the 50 limit has been reached.
IN IN IN IN IN IN IN IN IN IN IN IN IN IN IN IN IN IN IN IN IN IN IN IN IN
Did I mention I'm in?
Askthepizzaguy
04-11-2011, 02:35
"To the host of the second Askthepizzaguy Mafia.
Your game has too many players that begin with the letter "c". Please eliminate four.
P.S.- I am NOT a crackpot!
Sincerely, Abraham Simpson."
Don't single us C's out, Abraham- there's only 6 of us but there are 7 S's.
Askthepizzaguy
04-11-2011, 02:46
Don't single us C's out, Abraham- there's only 6 of us but there are 7 S's.
Awesome. I've been waiting far too long for this.
Why would six be afraid of seven? :bounce:
johnhughthom
04-11-2011, 02:52
Because 7, 8, 9!!!!!!!!!
Askthepizzaguy
04-11-2011, 02:55
Because 7, 8, 9!!!!!!!!!
High-fives Hughthom.
Oh yes, we did.
I'm going to have to withdrawal from this game because of what just transpired itt.
dcmort93
04-11-2011, 02:59
IN if there's space
Askthepizzaguy
04-11-2011, 03:05
I'm going to have to withdrawal from this game because of what just transpired itt.
Indeed. If you leave this game, you could suffer from withdrawals. Excellent observation, my love.
Indeed. If you leave this game, you could suffer from withdrawals. Excellent observation, my love.
Yes, I know the consequences of my actions. :D
The 6, 7, 8, 9 thing was awesome, BTW. I mean... wow. What a perfect set-up. Never heard that one before. I can't imagine many situations where one would get the opportunity to use that.
mythmonster2
04-11-2011, 04:12
I have created an account on a forum concerning a game that I have never played nor owned solely so I can play a Mafia game composed of 50 people, most of whom I do not know. I am in. Also, can someone fill me in on this betting thing mentioned in the OP?
autolycus
04-11-2011, 04:26
Incredible. Looks absolutely epic.
I have created an account on a forum concerning a game that I have never played nor owned solely so I can play a Mafia game composed of 50 people, most of whom I do not know. I am in. Also, can someone fill me in on this betting thing mentioned in the OP?
Awesome myth. :) I created my first account on this forum so I could play mafia, too. I was a Total War fan already, though; just hadn't had any reason for an account up until I discovered Mafia.
As for the betting system, I think he will explain it in detail once the game officially begins in the main Gameroom subforum.
Bow-wow-wow
04-11-2011, 05:12
I hope I'm not too late but I really want in.
I also PMed you ATPG.
Askthepizzaguy
04-11-2011, 06:11
I have created an account on a forum concerning a game that I have never played nor owned solely so I can play a Mafia game composed of 50 people, most of whom I do not know. I am in. Also, can someone fill me in on this betting thing mentioned in the OP?
I certainly will. In fact, I've been toying with the idea of a (brief) instruction "manual" for this game, to explain the differences between it and regular mafia games, and generally the basics of what you need to know to play.
I'll separate that from the rules, because often times I find I put instructions on how to play the game in the rules, and they should be separate.
Awesome myth. :) I created my first account on this forum so I could play mafia, too. I was a Total War fan already, though; just hadn't had any reason for an account up until I discovered Mafia.
As for the betting system, I think he will explain it in detail once the game officially begins in the main Gameroom subforum.
Myth, I am sure you'll find yourself most welcome here. A lot of folks in this very game are people I invited from other forums to come play, when they started, they didn't know very many people. Now, they're part of the family.
So long as you show up and vote, and don't just abandon the game (it happens sometimes!), I know everyone will make you feel welcome.
I hope I'm not too late but I really want in.
I also PMed you ATPG.
Thanks friend!
I should "officially" have enough people, but now begins the process of purging inactive folks from the sign-up sheet and signing on serious reserve players.
Now all that remains is I have roughly 30% of the Role PMs to finish writing, and then I will randomize the roles, and then I will post the rules, the instructions, and the opening story.
This process will still take several days. Please keep your eyes peeled. When you get your role PM, that means the game is about to begin or has begun.
Winston Hughes
04-11-2011, 10:50
I'll sign up as a reserve.
johnhughthom
04-11-2011, 11:24
I'll sign up as a reserve.
What? How can a game this awesome not have the awesomeness that is Winston Hughes? Too slow man, too slow.
Arrgh I never got round to bugging arpTHIS to play.
I'll go bother him now
Askthepizzaguy
04-11-2011, 13:24
Arp is already on zee list, but I wasn't sure if he's still in or not.
Ironside
04-11-2011, 13:47
I'll sign up as reserve in case I'll be needed.
Edit: That of course means that I'll take a normal slot if available.
landlubber
04-11-2011, 22:14
Confirming my sign-up.
thefluffyone93
04-11-2011, 22:52
Hoo boy, I thought you left me out on the list!
I was about to barrage you with large obnoxious multi-colored expletives until I double-checked and
realized you listed me as "Fluffyone".
Frozen In Ice
04-12-2011, 00:46
Unfortunately, I will not be able to play in this ATPG.:embarassed: RL is just going to be too hectic for the next month for me to have the time.
Earthling
04-12-2011, 01:59
With all the folks who've over timed joined CFC just to play mafia figured to return the favor. Looks to be a great game and confirming I'm in.
Askthepizzaguy
04-12-2011, 05:32
Unfortunately, I will not be able to play in this ATPG.:embarassed: RL is just going to be too hectic for the next month for me to have the time.
That's okay, and well anticipated. I will have someone to replace you, don't worry.
Welcome, Earthling, and everyone else who joined just for this game.
I anticipate I will have at least 5 more slots. I haven't gotten much response from the un-bolded names on my list, which means they aren't active on the .org or aren't interested in play.
So, consider it at 45/50 presently.
I shall go bother ACIN and arpTHIS now and furiously
Askthepizzaguy
04-12-2011, 11:33
I shall go bother ACIN and arpTHIS now and furiously
Indeed. If ACIN's ban is lifted, I want him back in.
I also miss Arpeggiate, he's my sweet and lovely.... something.
(THIS, perhaps.)
You know I'm in, I suppose, just confiming.
Hopefully I don't get a role like the one JHT gave me.... :P
johnhughthom
04-12-2011, 15:56
You know I'm in, I suppose, just confiming.
Hopefully I don't get a role like the one JHT gave me.... :P
Man, kids these days. You give them a challenge...
That's okay, and well anticipated. I will have someone to replace you, don't worry.
Welcome, Earthling, and everyone else who joined just for this game.
I anticipate I will have at least 5 more slots. I haven't gotten much response from the un-bolded names on my list, which means they aren't active on the .org or aren't interested in play.
So, consider it at 45/50 presently.
If you have any trouble filling up to the magic fifty I am available to be used like a square peg in a round hole. :bow:
Askthepizzaguy
04-12-2011, 19:08
If you have any trouble filling up to the magic fifty I am available to be used like a square peg in a round hole. :bow:
I will, my friend. It does appear as though I'll still be like 4-5 players short at this point, given the lack of response from the unbolded names on my list.
But at least my Arpeg is in! :bounce:
a completely inoffensive name
04-13-2011, 00:50
Back from my 4 day ban, I'm definitely in. Will try to stay out of trouble during this duration.
Askthepizzaguy
04-13-2011, 22:27
*groan* People are reading and not responding to my invites. I can't host this game with less than 50 starting players. Every role is important to someone's team.
I would really hate to scrap this game, does anyone know anyone who can play?
Askthepizzaguy
04-13-2011, 22:33
How many are needed?
I need about tree fiddy.
According to my sign up sheet, I need five players, because I am assuming everyone who has been inactive for a week is not going to suddenly and miraculously become active in time for this game.
I'll send out another wave of invites. I'm kinda sad that many of the usual mafia players on this forum seem to be avoiding my game.
:( <----sad face
I'll see if I can draft invite some players from another forum where I've just started playing mafia.
Askthepizzaguy
04-13-2011, 22:40
I'll see if I can draft invite some players from another forum where I've just started playing mafia.
Oh, high risk for never showing up players. Yikes.... I mean if they would take the game seriously, sure.
I do have a solution. The same solution I had when I had so much inactivity and dropouts in my StarFox game.
Those who die early on, and are not mafia, will replace the inactive people in my game. And the reserves can be reserves until later on.
And so it is written in the book of Pizza that the solution to a lack of players has been found: I simply clone the players I do have and cross my fingers that folks like Sasaki and Split will wake up from their dream state so I don't have to replace them.
ELITEofWARMANGINGERYBREADMEN88
04-14-2011, 00:49
*groan* People are reading and not responding to my invites. I can't host this game with less than 50 starting players. Every role is important to someone's team.
I would really hate to scrap this game, does anyone know anyone who can play?
I see if my brother and some of my clannies can play :yes:.
GamezRule
04-14-2011, 01:36
You drafted recruited me from another forum. ;)
Askthepizzaguy
04-14-2011, 03:38
I see if my brother and some of my clannies can play :yes:.
I certainly don't mind if he does. I do recall, in the last game of mine he was in, he dropped out. Do you think he will be free enough to play, and if he forgets, can you (gently) remind him?
If so, welcome him aboard. I gots to have my players.
You drafted recruited me from another forum. ;)
Yes, but you impressed me with your activity and interest in the other game. I feel confident you won't ditch me. :bow:
New players have like a 50% dropout rate, so I'm always worried about that. Still, at this point, if I could get half of the people I need, that's still better than no one at all.
thefluffyone93
04-14-2011, 04:12
I simply clone the players I do have and cross my fingers that folks like Sasaki and Split will wake up from their dream state so I don't have to replace them.
I'm trying to get Split to ignore real life and get back to mafia.
That durned college can be distracting......
And he apparently has taken a liking to climbing trees......
Askthepizzaguy
04-14-2011, 04:14
I'm trying to get Split to ignore real life and get back to mafia.
That durned college can be distracting......
And he apparently has taken a liking to climbing trees......
Tell Split that his soul mate needs him badly.
Diamondeye
04-14-2011, 07:02
I'm trying to get Split to ignore real life and get back to mafia.
That durned college can be distracting......
And he apparently has taken a liking to climbing trees......
Why does this sound so messed up in my ears? It's perfectly natural.
Askthepizzaguy
04-14-2011, 07:05
Why does this sound so messed up in my ears? It's perfectly natural.
The young man wants to spend his time studying for college and getting sunshine, exercise, and fresh air, while we stay indoors with the curtains closed and the lights off, basking in the dull glow of the .org gameroom on our laptops. Clearly there's something wrong with the lad.
Diamondeye
04-14-2011, 18:26
The young man wants to spend his time studying for college and getting sunshine, exercise, and fresh air, while we stay indoors with the curtains closed and the lights off, basking in the dull glow of the .org gameroom on our laptops. Clearly there's something wrong with the lad.
I once knew someone who was struck by sunlight. May he rest in peace.
:tongue:
I KNEW IT! *grabs the pointy stick and the holy water*
Diamondeye
04-14-2011, 20:57
I KNEW IT! *grabs the pointy stick and the holy water*
[CLICHÉ]I'M NOT A VAMPIRE![/CLICHÉ]
Askthepizzaguy
04-14-2011, 21:59
Just making note, we got shlin28 making a rare appearance in this game. I convinced him to go all in, not just reserve. :bounce:
*grumble grumble*
Time to once again brush up on my appalling Mafia skills! :embarassed:
civplayah
04-14-2011, 22:40
If this isn't full, sign me up.
Askthepizzaguy
04-14-2011, 22:46
It's not full and you're in!
I'm in. This better be good since it pulled me out of complete inactivity.
Askthepizzaguy
04-15-2011, 00:14
Thanks so much for joining, Link!
I hope it meets your expectations... :sweatdrop:
I have a pretty n00bish question: what exactly are the differences between Team goals, Faction goals, and Personal goals? More specifically, how does the fulfillment of one type affect the game? Let's say my character were to achieve his Personal goal long before either Team is close to winning. What happens at this point? Is the game over, and I'm the sole winner?
Askthepizzaguy
04-15-2011, 00:25
I have a pretty n00bish question: what exactly are the differences between Team goals, Faction goals, and Personal goals? More specifically, how does the fulfillment of one type affect the game? Let's say my character were to achieve his Personal goal long before either Team is close to winning. What happens at this point? Is the game over, and I'm the sole winner?
There's a scoring system for this game.
Team victory: Either Evil or Chaotic team wins (possibly a third option) or your Faction is the last one standing.
Faction goal completion: Your faction outlasts your rival faction(s).
Personal goal completion: You accomplished your personal goal.
Survival: You survive the game somehow.
Team victory: 5 points
Faction goal completed: 3 points
Personal goal completed: 1 point
Survival: 1 point
If you score 4 or more points, you will be counted as a winner.
If you score the most points, you will be considered the grand champion. It's like winning, but with more win.
Edit: And the game continues until there is a Team Victory.
Ah, I see. :bulb2: Thank you! That was a comprehensive answer.
I'm in. This better be good since it pulled me out of complete inactivity.
We'll need at least one reserve.
Askthepizzaguy
04-15-2011, 00:59
We'll need at least one reserve.
I still have three. Technically enough to start this game, but I'm begging and pleading with people to join up so I don't have to use up my reserves yet.
God Emperor
04-15-2011, 01:05
I once knew someone who was struck by sunlight. May he rest in peace.
:tongue:
haha:laugh4:
Also Host game now ! (with a commanding austrian accent)
Wahaha shlin is back!
Hope you decide to stick around...
Backwards Logic
04-15-2011, 06:26
Due to ATPG's proding, I'll sign up as, what did you call it, an 'active reserve.' No time to actually play it from the beginning sadly, but I hope for the game's sake I won't be needed.
Crazed Rabbit
04-15-2011, 06:35
*puts on trenchcoat*
Alright, let's do this.
CR
Askthepizzaguy
04-15-2011, 06:37
Oh freaking yes.
That makes 50. Time to get this party started.
Askthepizzaguy
04-15-2011, 08:04
Roles have been randomized. Non-mafia role PMs are at 100% completion.
Still left to do:
-Mafia role PMs (shouldn't take long) COMPLETE!
-Send out Role PMs COMPLETE!
-New Thread
Rules Post COMPLETE!
How to Play COMPLETE!
Prologue COMPLETE!
Game Opening Post COMPLETE!
Estimate 1-2 days until launch.
Diamondeye
04-15-2011, 09:19
((I've said this to ATPG in private: I am leaving on a trip to New York City tomorrow EARLY in the morning, so I'll not be active the first few phases of the game. Just a heads-up))
ELITEofWARMANGINGERYBREADMEN88
04-15-2011, 17:34
I may have off tomorrow (Saturday) so I might not be back until Sunday ATPG if that is ok?
Askthepizzaguy
04-15-2011, 20:10
I may have off tomorrow (Saturday) so I might not be back until Sunday ATPG if that is ok?
I may not even have the game open by then. Don't worry about it.
johnhughthom
04-15-2011, 21:49
I'm available if you need any assistance pizza, though Cops & Robbers means I don't have as much time as I thought I would when you started.
Askthepizzaguy
04-15-2011, 22:06
I'm available if you need any assistance pizza, though Cops & Robbers means I don't have as much time as I thought I would when you started.
All I need right now are sanity pills.
I will send you a copy of the game setup, (filling in the missing pieces you don't have) so you can follow along. You'll also know who everyone is, if you'd like to.
I do believe the rules and how-to-play sections are just about complete. That means I can do the fun stuff from here on out, which is the prologue, opening story, and sending out your already-made role PMs and starting the game.
I have to go to work now. Expect to see this process finished within a day.
johnhughthom
04-15-2011, 22:39
I will send you a copy of the game setup, (filling in the missing pieces you don't have) so you can follow along. You'll also know who everyone is, if you'd like to.
Yes please. :yes:
ELITEofWARMANGINGERYBREADMEN88
04-15-2011, 23:09
I may not even have the game open by then. Don't worry about it.
OK thank you!
Thanks so much for joining, Link!
I hope it meets your expectations... :sweatdrop:
It'll be brilliant as always, I'm sure.
We'll need at least one reserve.
Oh noes, I stopped playing your game. You'll get over it.
Just a heads up.
I will be gone for a week and a bit, maybe a little less, but around a week, from tomorrow. You can either replace me or have a temporary sub, I hope it's the latter. :P
Askthepizzaguy
04-16-2011, 10:35
EDIT: All role PMs have been sent out.
The Game Thread is now ready for play (https://forums.totalwar.org/vb/showthread.php?134731-Askthepizzaguy-Mafia-II-The-Revengening-Game-Thread). :bounce:
El Barto
04-17-2011, 06:23
Right! I'm in at the last minute.
Askthepizzaguy
04-17-2011, 09:06
Right! I'm in at the last minute.
Okay, just for everyone's reference, "El Barto" is just the name one of the players gave themselves upon joining this forum. Will switch out the names now.
Who did you have him listed as before?
Askthepizzaguy
04-17-2011, 09:55
Who did you have him listed as before?
Takhisis
johnhughthom
04-17-2011, 10:10
Takhisis
Oh noes!
Beefy187
04-17-2011, 12:02
Takhisis
:hide:
Jks. Nice to have you here :bow:
It figures. Takh has to come up with a new name for every forum. What, one name isn't good enough for ya? In my day, we had one name, and WE LIKED IT!
GamezRule
04-17-2011, 22:19
Takhisis...
Eww!
El Barto
04-18-2011, 03:34
Oh noes!
I've already changed this to a BLUE colour scheme… will you ever explain to me why you always vote for Winston first in a game?
:hide:
Jks. Nice to have you here :bow:
same to you, Beefs.
It figures. Takh has to come up with a new name for every forum. What, one name isn't good enough for ya? In my day, we had one name, and WE LIKED IT!
What's wrong with doing something that seriously annoys people?
Takhisis...
Eww!
Oh, so this's how it's gonna be, eh?
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