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View Full Version : What faction should WE play as?



Molinaargh
01-28-2011, 02:27
I'm currently planning a "you are the senate" style AAR, where I play based on your decisions as a senate/council. The twist is that you guys will be divided in factions, and each faction will support a single general. You will give the orders for the general to fight wars where you want, recruit units for him and so on, trying to favor your general over the other generals by voting in the council.

I'm wondering which faction you think this would be more fun for this. I think I've included all possibilities in the poll (I excluded monarchies), but if you have any other suggestions, post them!

While I'm at it, is there a guide on creating a "shadow faction"?

Poll is up!

Karel de Stoute
01-28-2011, 02:51
For a game like this, i see only one option: Rome!

Brave Brave Sir Robin
01-28-2011, 03:12
I think KH would be perfect as each individual city could be represented and each would have their own motives.

Molinaargh
01-28-2011, 03:34
For a game like this, i see only one option: Rome!

I think KH would be perfect as each individual city could be represented and each would have their own motives.
Those are both excellent choices. I can see the game going very well with either.

For Rome, the generals would go conquering in different directions, go back to Rome for Triumphs, retrain their legions, get offices and so on, hoping their lineage becomes the greatest of Rome by declaring themselves Augustus.

For Koinon Hellenon, the three cities would each have their commander and they'd be fighting enemies and also between themselves over the leadership of the union. The character depth for hellenistic factions doesn't fall far behind the roman one, with the Spartan Agoge, the olympic games and so on.

Beckitz
01-28-2011, 04:11
I'm obviously going to be biased towards my favorite faction, but I think the Sweboz would be a fun choice.

vollorix
01-28-2011, 05:29
I´d say Sweboz are best for this. No civilized trash, not too much of politics, but strong warrior culture. Their bodyguards fight in old style, on foot, and have to prove their courage on the field. You got plenty enthnicities who would need apropriate army compositions, which you can only achieve when you take particular settlements. There is no immidiate threat, and they can terrorize the whole Europe in all directions.

antisocialmunky
01-28-2011, 05:30
Hayasdan.

Valion
01-28-2011, 06:39
I'd say the Romani, The KH do have some sort of Monarchy don't they? i mean you do start-off Playing with the 2 kings of Sparta and one of them being Hegemon.

Molinaargh
01-28-2011, 07:26
My initial idea would fit better for the Romani, but I thought of something that can work really well for KH: .org EB forums control one city and TWCenter EB forums control another (example: TWC as Sparta and .org as Athens). By "control" I mean vote for what should be done.

So there are yearly internal sessions held to decide what the city will do, and every 4 years the cities submit their candidates for the roles of Strategos (can control the main army) and Hegemon (can build and recruit more) of the Koinon Hellenon.

I think this could be really fun and unique, what do you guys think?

Ibn-Khaldun
01-28-2011, 07:33
This is quite interesting idea you have here! I'll keep my eye on this thread. ~;)

Looks like the faction is already chosen (KH?) but I would recommend Karthadastim as a faction.

Drag0nUL
01-28-2011, 08:28
I too think Karthadastim would be an interesting option given the way frictions between different factions in the Carthaginain senate affected the war against Rome. Would be interested to see if we can do better, and put quarrels aside for the greater good of the state....or not;)

Walle
01-28-2011, 11:27
Definitely Rome, since it would probably be more interesting than the other factions with the various reforms, reformators, political attributes, the fact that one FM might become emperor and stuff.

Titus Marcellus Scato
01-28-2011, 12:02
I voted for Koinon Hellenon.

I'd recommend that instead of generals, players should control one city each, and any family member who ethnically belongs to that city (i.e. the Spartan player controls all Spartan FMs). Plus any troops that start in that city, or are recruited in that city.

So there would be 3 players to start with, one each for Sparta, Athens, and Rhodes. As Krete, Corinth, and Chalkis are taken early on, more players can join in - to be followed later by Demetrias and Thermon. Players who want an very active role should take a large city (or Sparta, who has the largest starting army) - those who have less time available should take a small city.

Each player can only spend the income actually earned in his particular city (view this on the settlement detail screen.) So while Sparta has lots of initial troops and FM's, Sparta is only a small, poor city, so can't do much recruiting. While Athens and Rhodes starts with only 2 units and an FM, but are rich, so can recruit lots more and afford to hire mercenaries too. (Each city also controls one ship each at the start of the campaign, but if it is voted in council, the fleet can be left united to better defeat enemy fleets - if so, I'd recommend the Rhodian player acts as the admiral of the fleet.)

Each player can choose how to spend his income - on buildings or on troops. This will require someone (ideally Molinaargh, as the guy who's running the actual campaign on his PC) to keep detailed notes of how much income each city has received, how much they've spent, and how much they've got left in their treasury.

To make the start of the campaign easier, I strongly recommend that the Athenian player be given all the starting money (since to begin with the entire faction will go into debt anyway) and the Athenian player is best advised to use this money to hire a unit of Cretan Mercenary Archers - this addition will make the small Athenian army powerful enough to take Chalkis right at the start, while the Spartan player takes Krete.

What do you think?


P.S. I'm happy to play as Athens or Rhodes, but not Sparta, please.

Ca Putt
01-28-2011, 12:27
my vote goes to the KH aswell. tho I'd like to point out that a (some years into the game) sweboz would be a valid option aswell(as they begin "pre-unified". anyway if i remember correctly that had been done already some time ago, a nice aar that was!

Ludens
01-28-2011, 13:52
My initial idea would fit better for the Romani, but I thought of something that can work really well for KH: .org EB forums control one city and TWCenter EB forums control another (example: TWC as Sparta and .org as Athens). By "control" I mean vote for what should be done.

That sounds like a great idea, but if you've never organized one of these before I recommend against it. Team-based PBM campaigns take more time to organize than you think, so do a try-out game first to get the basic rights before you add more teams.

Also, there should be only one or two players that need to play the game per turn. If the save-game needs to go through four players to advance one turn (Spartan Hegemon, Athenian Hegemon, Spartan Strategos, Athenian Strategos) you will be lucky to do three turns per week.

Titus Marcellus Scato
01-28-2011, 14:05
Also, there should be only one or two players that need to play the game per turn. If the save-game needs to go through four players to advance one turn (Spartan Hegemon, Athenian Hegemon, Spartan Strategos, Athenian Strategos) you will be lucky to do three turns per week.

Agreed - although in this case, Molinaargh suggests that only he actually plays the campaign, and the rest of us simply tell him what we want him to do with our generals, troops and cities. Also, if we go for one player per city, instead of one player per family member, that will cut down the number of players needed.

Molinaargh
01-28-2011, 14:44
That sounds like a great idea, but if you've never organized one of these before I recommend against it. Team-based PBM campaigns take more time to organize than you think, so do a try-out game first to get the basic rights before you add more teams.

Also, there should be only one or two players that need to play the game per turn. If the save-game needs to go through four players to advance one turn (Spartan Hegemon, Athenian Hegemon, Spartan Strategos, Athenian Strategos) you will be lucky to do three turns per week.
I wouldn't try a PBM, but thanks for the warning. My idea is that forum members will only act as advisors (a council), I will be the only one playing the game, as Titus Marcellus Scato cleared up.

I appreciate all of your input, guys. I'm pretty much set on the Koinon Hellenon idea where the .org advises Athens and TWC advises Sparta, but only one controls the main army.

Cool comeback by Karthadastim, but I think it's been decided!

Titus Marcellus Scato
01-28-2011, 15:34
Can I be a Rhodian advisor?

Molinaargh
01-28-2011, 16:15
Can I be a Rhodian advisor?
I'm currently inclined to exclude Rhodes, as it doesn't share the same rivalry as Athens/Sparta and the idea is that 2 cities will be controlled (1 for the .org and 1 for TWC). Rhodes also starts will a very old character and a single very young son, making it hard for them to submit FMs for the Strategos and Hegemon elections.

Ludens
01-28-2011, 16:17
I wouldn't try a PBM, but thanks for the warning. My idea is that forum members will only act as advisors (a council), I will be the only one playing the game, as Titus Marcellus Scato cleared up.

Ah, I see.

As for the shadow faction: check out this thread (https://forums.totalwar.org/vb/showthread.php?64915-Quick-guide-to-Adding-Loyalty-in-RTW-v1.5). Setting one faction to shadow another is easy, but to avoid bugs you need to make sure they have the same units (and culture, if I am not mistaken). Also: there is still a maximum of 20 factions (+ the independents), so must use an existing faction. Setting the eleutheroi as independents is possible but buggy.

Molinaargh
01-28-2011, 16:36
Ah, I see.

As for the shadow faction: check out this thread (https://forums.totalwar.org/vb/showthread.php?64915-Quick-guide-to-Adding-Loyalty-in-RTW-v1.5). Setting one faction to shadow another is easy, but to avoid bugs you need to make sure they have the same units (and culture, if I am not mistaken). Also: there is still a maximum of 20 factions (+ the independents), so must use an existing faction. Setting the eleutheroi as independents is possible but buggy.
Thanks Ludens. That sounds hard to do and CTD-inducing, so I think I'll stick to force-gifting cities to an AI faction if I ever need to simulate a civil war.

Titus Marcellus Scato
01-28-2011, 19:14
Shouldn't be too hard to do a civil war after Epirus is down to one city. We must use Epirus as only Epirus shares barrack buildings with Koinon Hellenon. The conversion modding process must take place BEFORE Epirus loses its last city - not afterwards, as it can't be done once Epirus is completely killed.

Here's a Guide on how to do civil wars (https://forums.totalwar.org/vb/showthread.php?127712-Hax-s-Great-Guide-to-Civil-War):

Molinaargh
01-29-2011, 04:26
It's up in the EB AAR sub-forum! (https://forums.totalwar.org/vb/showthread.php?132898-Koinon-Hellenon-Athens-X-Sparta-(.org-X-TWCenter)-a-participative-AAR-Athenai)