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The Scourge
11-12-2000, 22:29
I thought the river provance of Awa ,was gonna be nice easy pickings ,as it was defended by just one lonely ronin monk.
Anyway i sent in a 700 hundred strong army ,and pressed auto calc.
I lost ,with somewhere around 500 hundred casualty's.
I coundn't believe.It was then that I noticed ,that this little monk has 15 honour.
Still this coundn't be right ,so next time ill fight the battle myself .
Well i won,but just about.I lost my general ,had about 2 units routed as well.
This little bastard must have been on steriods ,and next time ill bring kryptonite.
I suppose it does give a good example ,of what houner can bring to a battle.

The Black Ship
11-12-2000, 22:48
How the hell did that little bugger get to H15 in the first place? http://www.totalwar.org/ubb/confused.gif I thought that was mathematically impossible due to programming. I want one!!!

Next time bring smiley http://cgi.tripod.com/smilecwm/cgi-bin/s/net5/uzi.gif

[This message has been edited by The Black Ship (edited 11-13-2000).]

jas142
11-12-2000, 22:55
How did you do that smiley?!?!

The Scourge
11-13-2000, 01:01
No idea how he got to honour 15.
Its got to be a bug.
But it seems that high honour also makes your men arrow proof ,because i had 3 Archer units ,rainning arrows on him for a while ,before i set my hand to hand units on him.

Rob
11-13-2000, 03:43
Honour 15 monks!?!? I want an army of those guys! Then we will see who wins the next tourney http://www.totalwar.org/ubb/smile.gif

FearedSangsara
11-13-2000, 06:53
honor 15 monks, huh?


*whispers to self* Oh no, my secret is out. Now they're all gonna realize how I won the tourney. note to self; next tourney use musket troops with automatic assualt rifles. Oh the carnage! It will be marvelous! http://members.tripod.com/smilecwm/cgi-bin/s/blackeye2/evil_laughter.gif

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.....F..E..A..R..F..U..L.........FearedSangsara..........W..A..Y..S.....
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solypsist
11-13-2000, 07:14
any chance you still have that part of the game saved and can FTP it or make it available for download? I'm sure many of us would like to try out various methods of taking down "The Terminator"

theforce
11-13-2000, 17:21
Hi all here. Now that you have talked about muskets l must say.... when playing online high honour muskets are very good. My honour 6 muskets that were far form my melee units were attacked by H.C but with 2 fires they had 30 kmen dead and they were running.

The Black Ship
11-13-2000, 18:19
I've often wondered about upping the H of my guns, but have been told that it doesn't improve accuracy only melee. I'll have to test it on custom battle sometime for myself I guess.


Thanx for the insight http://www.totalwar.org/ubb/biggrin.gif

The Scourge
11-13-2000, 19:53
Sorry Solypisit,that didn't even occur to me.
Black ship ,does it actually say ,somewhere where that this is impossible?
Because ive been thinking it through(And im no numbers man)and it seems to me ,that unless there is an honour cap in the programming.Then it could happen.
Now as i wrote.I didn't look at the Monks honour before pressing the auto calc,but it must have been pretty high.
So what happenes when you do hit auto calc.
The comp makes a throw of a dice,based on all the factors right.Number of men,quality ,etc.
So the odds against this monk must have been huge.But if its based on a kinda of cyber dice throw ,then there is a chance ,how ever slim.Bit like winning the lottery.
So against all odds,i suspect it just got lucky ,and this would explain the 15 honour,when next i looked.
The only thing that bothers me is that having been so close to that kind of luck ,i can probably forget about ever winning the lottery.

Anssi Hakkinen
11-14-2000, 05:10
Nope, this same thing happened before to "someone else" (my name memory equals that of a glowworm). He used auto calc on a lonely monk, but won, losing "only" 200-300 men. I think this is pretty certainly a calculation bug in the autoresolve algorithm, rather than a stroke of luck. (And now someone comes up with the idea that using a single monk is a viable strategy against AI hordes... LOL)

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"Carai an Mierendaira!" -- "Glory to the Blue Cross!"

The Black Ship
11-14-2000, 05:37
I've never seen a hard cap figure posted on honor, but was told that rank was not based on a simple arthimetric/multiplicative sequence rather on some programming parameter. E.g. a rank 8 gen needs greater then 64 wins, while to get to rank 9 it is 255+ (at least that's what I was told http://www.totalwar.org/ubb/wink.gif)

Jaxem
11-14-2000, 05:42
BlackShip,
I thought that honor did affect how
accurate your troops were when firing.
High honor archers get more kills than
low honor ones. I assume the same thing
applies to muskets.

-J

leoknite
11-14-2000, 09:56
honour 15 dang i only bin away for a few weeks, how the hell is thaty possible, o wait I know I know I know how I really do they all took viagra and pictured yur whole army as sexy geisha hahahahahah.

solypsist
11-14-2000, 10:17
Well I set up several custom games with high honor arquebusiers and muskets, starting with H5 and then going as high as H9, and had then sit and duckshoot some slow marching YS (H2 and 3).
The first volley fired by each caused decent casualties of about 5 to 8 men, but following firing caused only 3 or 4. There was no difference in quality between arq's and muskets. The men were set up in 2 rank formations, formations of 3 or 4 ranks caused appropriately less enemy deaths.
So then I marched my gunners into HtH, and the results seem to be they don't fare much better than ordinary low-honor gunners do. They were consistently beaten time and again.
Any questions?

The Black Ship
11-14-2000, 11:04
So honor does squat for gunners eh? Now I know where to spend the koku http://www.totalwar.org/ubb/wink.gif

The Daimyo
11-14-2000, 20:45
I do believe that is correct - in many cases. However - I did note that Muskets are excellent in most situations that call for continuous suppressive firepower. They last forever, and they double as fist fighting peons when you need to distract an attacking unit long enough to set them up for a another unit to backdoor or flank. (ie -rainy day =use as a monk rush counter unit - just run the muskets into the monks and then flank them with your stronger units while they are stuck killing your cheapos to get through to the intended target)

In cases like Totomi (in MP) they are almost as valuable as a posse of YC with Monks in tow. I've routed 8 attacking YS and Monk units within 3 mintues with 4 Muskets on a fine day. It's all in how you place them there.
As far as Honor making a diff on their effective kill ratio - it's a shame it doesn't do them much justice - but it does affect their staying power and rally return rate. That in and of itself can be more of a battle winner than just kill-per-shot ratios.

The Daimyo

Tenchimuyo
11-16-2000, 23:12
Is it possibale to have a honor 15? sent me one of them monks if you got more. Sure it'll make my game much easier!

[This message has been edited by Tenchimuyo (edited 11-16-2000).]

FeartheolD
11-20-2000, 23:47
I does do something according to the book it improves accuracy the higher the honour the more accurate apparently because they are not shaking in fear at the monks rushin them

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