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View Full Version : Carna not arid



Tollheit
03-24-2011, 16:10
Just wanted to report that Carna (Ma'in) is not implemented as a settlement for the "AridRegion" trait in edct, which leads to some inconsistencies (FM/generals in/hailing from Carna are movement restricted in winter instead of in summer, can't get "DesertWarrior" trait).

XSamatan
03-24-2011, 16:33
Thanks for reporting!

Jackaloboulos
04-13-2011, 23:34
Just wanted to report that Carna (Ma'in) is not implemented as a settlement for the "AridRegion" trait in edct, which leads to some inconsistencies (FM/generals in/hailing from Carna are movement restricted in winter instead of in summer, can't get "DesertWarrior" trait).

What might one plug into into the export_descr_character_traits to fix this?

Tollheit
07-24-2011, 10:46
To fix this, add

;------------------------------------------
Trigger Main_is_Arid_Region
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and SettlementName Carna
and Trait AridRegion < 1

Affects AridRegion 1 Chance 100

;------------------------------------------
to edct.

Sorry, I know I am somewhat late with that reply.