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TinCow
03-26-2011, 15:11
I stopped buying TW games after ETW due to too many disappointments with the AI. I've read several of the threads here where people are saying the AI is improved over previous versions, but I remember similar comments about M2TW shortly after it came out. With M2TW, there was a veneer of competent AI that people saw for the first few days of playing, but after a while major AI problems became apparent.

So, now that this game has been out for 10+ days, what are your impressions of the AI, both Campaign and Battle? Do they work well in coordination (i.e. does the CAI build good armies and attack with them sensibly, and does the BAI then use them properly on the field)? Is there any purely stupid AI behavior going on (i.e. AI leaving cities on a hostile border undefended, or Suicidal Generals)? Above all, is this game challenging? If you crank the difficulty up to the highest level, will you lose?

Kagemusha
03-26-2011, 16:18
I think that both the Campaign and battle AI is best so far in the series and yes i have lost both battles and campaigns. I dont think i have lost an battle after MTW and a campaign since STW before this game.

Monk
03-26-2011, 16:32
Campaign Ai is a son of a :daisy: . It builds good armies based on the infastructure it has atr the ready. At around turn 25 don't be surprised if you see stacks with 6-7 samurai units each.

Battle AI is hit or miss but still vastly improved over ETW/NTW. Easily the best battle AI of the 3D total war era. It makes dumb decisions from time to time and is open to exploits but, as i've said in another thread, it's passable and provides a good challenge.


If you crank the difficulty up to the highest level, will you lose?

Play on Hard your first game without any practice or strategy and you'll lose. I promise you.

therother
03-26-2011, 17:11
Yeah, both AIs are much better, especially CAI which doesn't appear to have any major holes and handles itself well. It's a real test for the player on the harder levels.

BAI I have less experience with, but I noticed last night it's very passive when you are fighting with an AI ally against an AI enemy: I had two such battles, one a siege, the other an open battle. The siege was a disaster, with the allied AI just sitting in range of the towers for the most part, only making one paltry assault, which was easily repulsed. The open battle was more ridiculous: combined we had 30 good units versus one unit of peasant archers. In this case, the two AIs literally danced around each other, without firing or attacking each other. They are almost touching by the point I decided to intervene, but the enemy archers routed and only then did the ally AI attack. :dizzy2:

I realise that these are specific occasions, where the AI has probably been told to let the human do the heavy lifting, but on both occasions I was assisting the attacker: I wanted my vassals to win, but didn't want to risk my troops unnecessarily without any gain.

Otherwise, the other battles I've played, the BAI seems competent enough to give you a decent fight, if a little heavy on the archers for my tastes.

Rothe
03-28-2011, 09:58
My complaint vs. the CAI is that it tends to assault fortifications (towns) with equal numbers compared to me, which means the AI will certainly lose.
And usually it does not have a back-up army to re-assault me in the near future. That usually means I get an easy win and then I march on his castle and take it easily.

On open field battles it seems to work fine, and I have lost a few battles although none with equal stacks of equal quality troops. (I am a TW veteran though)

Reinforcements are seriously bugged, but I think it will be fixed pretty soon.

Overall, the AI seems to do pretty well with matching its units vs. yours (e.g. RPS effect works) and using its archers to hit your most expensive and vulnerable troops if it can. It perhaps lacks some tricks like proper flanking moves, and I am not sure if it uses its general's inspire properly, which makes for quite a difference - I use mine often and it really helps.

Daevyll
03-28-2011, 12:49
In all, much impoved AI both campaign and battle.

My main thing with the AI at the moment is that it is not careful enough with its general. It isnt nearly as bad as it used to be, with lone generals doing a suicidal charge into your spears, but still the AI would fight more effectively if it kep the general out of combat and behind the main force to use his inspirational abilities. Now I often kill the opposing general and start a chain rout, in what would otherwise have been a close fight.

Another thing is sieges; I can accept assaulting the walls with a major superiority in force (like 3-1 or so), but otherwise it should just keep my army under siege forcing me to attack/relieve. I've not seen it do so even once so far. With the result that sieges become a 'cheap' way to kill of opposing stacks.

Lord Benihana
03-29-2011, 21:52
Agreed - best AI since MTW 1. Only issue is the CAI sending stacks against forts

I took out 3 full stacks (one at a time) in a single turn because the computer kept marching one stack at a time up to my walls and attacking. But that was a rare occurance. I also prefer an AI that constructs armies prior to assaulting - where in previous games I would always have the superior force, I find myself outgunned and I need to actually think

and I'm only playing on normal!

al Roumi
03-30-2011, 16:31
I think, after a couple of weeks, that the AI is much better at the "basics" both on the campaign map (i.e. army composition, stacking) and battle map (keeping its forces together, not *usually* zerging with cavalry, broadly using units in a way that befits their attributes) but that it does have flaws. Siege behaviour is a big one, also that it only ever sends one stack in a given direction.

The best I've seen the AI play on the battle map is when it doesn't attack me, but sits back and puts me at a disadvantage -i.e. by having a large archer contingent and camping in woods (my usual cheap cynical tactic). It unfortunately doesn't do more elaborate things like splitting its forces, laying small ambushes or any real flanking movements -bar the odd cavalry escapade.

I think the AI offers much more of a challenge than it did in Empire and it is certainly a lot more coherent on diplomacy, campaign and battle map strategies. If I've got at all complacent its because I've figured out some of the tricks that work against it and how to deal with its main threats. For example, after being nobbled on the flanks by Yari cavalry units a few times, I now always have a unit of yari samurai on the flanks of my main Ashigaru line. The AI knows better than to get cavalry too close to yari samurai so it doesnt even try to flank. That is always going to happen in a game and frankly, without it no-one would play it.

The Blind King of Bohemia
03-30-2011, 17:22
The AI has, for the best part, kicked my arse all over the map and I'm loving it. Great challenge, had one good campaign going with the Oda but my Uesugi campaigns have just been burnt out by a coalition of factions that hate my guts. Wasn't expected much from the game but I have to say I have not enjoyed a total war game like this since Viking Invasion.

Monk
03-30-2011, 22:37
The AI has, for the best part, kicked my arse all over the map and I'm loving it. Great challenge, had one good campaign going with the Oda but my Uesugi campaigns have just been burnt out by a coalition of factions that hate my guts. Wasn't expected much from the game but I have to say I have not enjoyed a total war game like this since Viking Invasion.

I hear that, Eastern Honshu has proven to be particularly viscous. I don't think i've seen a single game that didn't see one clan (usually the Takeda) rising to be the head of a multi-clan coalition that unites eastern Japan into a scary power bloc. In my current game the Hojo hold 15 provinces not even counting their vassals and allies. :sweatdrop:

The Blind King of Bohemia
03-31-2011, 12:53
I more than hear that mate! When I'm the Uesugi I normally have a small coalition of Ashina, Mogami, Yamanouchi and I try to give money to that clan the Takeda usually crush to hopefully stave them off for a bit but I find the Takeda, Hojo, Imagawa and sometimes the Ikko Ikki with a few other smaller clans such as the Kiso just unite and overwhelm me.

edyzmedieval
03-31-2011, 13:30
The more you crank up the difficulty, the more interesting and not really at the same time it gets. My gripe with the AI is that it cheats blatantly on VH and unless you sit down and think the battles and then have a superior numerical advantage/superior experience, you have very little chance to defeat them.

Lord Benihana
03-31-2011, 20:05
The AI actually carriers out effective naval invasions!

Just had Tokugawa move a full stack to Shikoku and took 2 provinces before I could slow them down... AI is keeping it interesting even after realm divide - cheers CA!!

quadalpha
03-31-2011, 20:23
The AI actually carriers out effective naval invasions!

The way they can project blue water air superiority is really quite unbalanced.

phonicsmonkey
04-01-2011, 01:14
Play on Hard your first game without any practice or strategy and you'll lose. I promise you.

Darn. I played on VH and lost and was thinking of dialling it down to H. Now I might need to go to n00b N.... :laugh:

Centurion1
04-01-2011, 01:27
The more you crank up the difficulty, the more interesting and not really at the same time it gets. My gripe with the AI is that it cheats blatantly on VH and unless you sit down and think the battles and then have a superior numerical advantage/superior experience, you have very little chance to defeat them.

its just the ridiculous vetreancy. whenever i see it i automatically quit in rage it just ruins it for me. the ai is more than competent enough to be honest