Ishmael
04-01-2011, 06:15
Hi folks, I've only had Shogun 2 for less than a day and already I'm full of questions :laugh4:. Some probably have fairly definitive answers and others are subjective, but I figured I'd lump them in one post to save space.
1. Has anybody figured the break-even point for trade ships on a single node? As in, at what point does the upkeep of the new ships outweigh the diminishing returns?
2. What's the deal with routing units? Normally if an enemy unit routs I can chase it down with relative impunity, but in one battle my general was mauled by an entire unit of routing yari ashigaru that decided to stand and fight. In the end I had to sandwich it with 3 of my units, and they fought to the last man. Was this just a one-off? (Note: It was after the battle had finished and I clicked 'continue,' and they had been routing for a good 20 seconds by then - they weren't surrounded and 'fighting to the death,' at least not initially)
3. Can monks incite revolts in Buddhist provinces, or only Christian?
4. Is the +% to bushido research from the general's trait and castle upgrades absolute, or does it just increase a 'base' level set by something else?
5. Do you think the battlefield ninja (kisho ninja?) are any good? How do you use them? (singleplayer or multiplayer, doesn't matter).
6. Is the multiplayer bug whereby a person can exceed their budget and still start fixed yet? So far in all 3 games I've played the other person appeared to be in the red and still started, though they might have changed some troops at the last second or something.
Whew, that was a lot. Thanks to anybody who can answer. Incidentally, I must congratulate CA on the new multiplayer stuff. Having never played multiplayer before, I decided to give it a go, and actually managed to win! I've managed to go 3-0 so far, though I expect that will change soon :laugh4:. I do like the fairly small number of units and low money to start with, it helps ease you in nicely. Customisation is nice too. It's a very polished effort for me so far.
1. Has anybody figured the break-even point for trade ships on a single node? As in, at what point does the upkeep of the new ships outweigh the diminishing returns?
2. What's the deal with routing units? Normally if an enemy unit routs I can chase it down with relative impunity, but in one battle my general was mauled by an entire unit of routing yari ashigaru that decided to stand and fight. In the end I had to sandwich it with 3 of my units, and they fought to the last man. Was this just a one-off? (Note: It was after the battle had finished and I clicked 'continue,' and they had been routing for a good 20 seconds by then - they weren't surrounded and 'fighting to the death,' at least not initially)
3. Can monks incite revolts in Buddhist provinces, or only Christian?
4. Is the +% to bushido research from the general's trait and castle upgrades absolute, or does it just increase a 'base' level set by something else?
5. Do you think the battlefield ninja (kisho ninja?) are any good? How do you use them? (singleplayer or multiplayer, doesn't matter).
6. Is the multiplayer bug whereby a person can exceed their budget and still start fixed yet? So far in all 3 games I've played the other person appeared to be in the red and still started, though they might have changed some troops at the last second or something.
Whew, that was a lot. Thanks to anybody who can answer. Incidentally, I must congratulate CA on the new multiplayer stuff. Having never played multiplayer before, I decided to give it a go, and actually managed to win! I've managed to go 3-0 so far, though I expect that will change soon :laugh4:. I do like the fairly small number of units and low money to start with, it helps ease you in nicely. Customisation is nice too. It's a very polished effort for me so far.