View Full Version : Rise to power: How I learned to stop worrying and love Realm Divide
We've all been there. Getting close to hitting full reputation, you may be ready for that day, or may not, but when it comes. Bam. The shogun has declared you an enemy of the state. Pow! Around 10 clans have stopped fighting and joined him in his war against you. Crash! You're living on borrowed time. Can you complete the game before your allies become more afraid of the shogun's alliance than of you?
I gotta say realm divide is without a doubt one of my favorite features of this game. I've mentioned it in other threads but i'll say it here: It's amazing. In old total war games (mtw) this was already a coded feature. AI factions would become increasingly worried by your power and size, and would eventually simply dog-pile the player in one final attempt to break you down. There however it was an unspoken rule, Diplomacy would simply "break" without any rhyme or reason, leaving you adrift amidst a sea of enemies.
Here though, Realm Divide is the reason behind that madness. It can come when you're not necessarily powerful enough to take on all of japan, sparking a desperate struggle that bogs down for decades if you're not careful.
What about you all? Have you found Realm Divide to be enjoyable? Not so? Share your experiences here! :grin2:
GeneralHankerchief
04-12-2011, 17:44
I've encountered Realm Divide once so far, on my inaugural Shimazu N/N campaign. I was completely unprepared for it, as I had taken most of my 16 provinces through guile and trickery as opposed to actual military strength. With all of Japan against me, I had roughly one and a half usable armies and suddenly no real way to pay for them, as all of my trade income had mysteriously evaporated. If I was anybody but the Shimazu I would have been ripped apart, but since I didn't have a back door to worry about I went back to an old favorite TW strategy of mine: grinding.
I parked those one and a half armies down in the nearest defendable castle and held on for dear life. I'd add regiments to them whenever time and money allowed and eventually weakened my nearest enemies enough to the point where I could move out and take another city. Lather, rinse, repeat.
It's a very slow process, but it suits my overall playstyle and is pretty satisfying in a grim way. :grin: I forget how much time has passed since Realm Divide started, and I am losing the occasional lightly-defended province thanks to a smart AI not impaling itself on my heavily-defended fortresses (usually), but the march to Kyoto is still making progress.
Dead Guy
04-12-2011, 17:55
Nice thread title Monk =)
I was frustrated by it at first, my first campaign was on VH/VH and the full sacks just came pouring out of the mountain passes east of Kyoto. I also knew that I had to reach a few select provinces where I could establish choke points, so I could turn some of my armies around to face the ever more disgruntled Shoni, my long time allies who had almost as many provinces as me. I barely made it, and when war broke out I defeated four of their stacks and quickly struck back hard against undfended castle towns to seize enough regions to make my claim to the Shogunate undisputable.
Now, I've stopped worrying. In part because I've learnt to master the economy, and also to love bombs. Bombs thrown a great distance by wooden contraptions.
At the end of my Shimazu campaign my food surplus was 50+ and my income was increasing by significant amounts every turn.
I think Realm Divide actually fixes the problem of previous TWs where you basically had the game firmly in the bag at 10 regions or so.
My first experienc with realm divide was touched on in the "How's your first campaign going" as the Chokosabe. The resulting clash between East and West was so intense i'm currently working on a story about it. It lasted over ten years (fourty+ turns) of deadlocked back and forth until Kyoto was finally taken. I made so many pushes where i'd get within spitting distance of the city only to be turned away. And that was just taking Kyoto - the campaign had to continue, i was still 10 provinces from victory!
Such a frustratingly fun experience.
I think Realm Divide actually fixes the problem of previous TWs where you basically had the game firmly in the bag at 10 regions or so.
Could not agree more. :grin2:
Marshall Louis-Nicolas Davout
04-12-2011, 20:21
lol,how do you master the encomy,its hard for me,the only I way I do it is by looting provinces.They gain a lot of money,and tis helpful for me
lol,how do you master the encomy,its hard for me,the only I way I do it is by looting provinces.They gain a lot of money,and tis helpful for me
Welcome to the org Takeda Shogunate. :bow:
I find lots of level 1 markets is the way to go for a basic economic foundation. When i can, I also make sure to upgrade my farms, since trade won't last forever. :no: I typically dont upgrade my castles until i'm really rolling in terms of conquest, since i find them a serious waste of money inside the first 20 turns or so.
Marshall Louis-Nicolas Davout
04-12-2011, 20:41
hmm..what you do is wise.
I bow to you aslo.
I'm teetering on the edge of my first realm divide at the moment and wondering when to take the plunge. What conditions do people wait for before provoking the confrontation?
I've pretty much developed my lands as I would like, but don't have much of an army or bank balance. I suspect the smart thing might be to enjoy the fat years, building up a large war chest (a few hundred thousand?) and at the end, have a modernised army ready to march on Kyoto with defensive forces elsewhere. Is that what others do?
But I am not sure I can be that patient. And I fear that waiting my allow rivals to consolidate and lead to the natural death of my first daimyo (with a fall in honour negatively impacting on the already dire post-RD diplomacy).
I'd definitely say two things are needed in regards to your economy
The first: I would secure a vassal/alliance by any means necessary (other than hostage). Once you hit realm divide, Japan will hear the call of the shogun. Any trade relations you have going will go right down the drain. If you have a vassal or an ally with some good standing, you can keep trading for a while.
Secondly: You need to be self-reliant. That means farm upgrades. lots of farm upgrades. When i neared RD, i started teching up. I had a level 3 farm in every province, two trade nodes and two vassals, and barely managed to break even (with a two full modernized stacks). As i secured more territory and expanded my trade dominance, this margin quickly increased. But those first years? Don't be surprised if you make -2k a turn. You might find yourself disbanding a lot just to keep yourself afloat.
Dead Guy
04-12-2011, 21:53
I think there's a lot going for taking a few years to tech up to land consolidation.
Right before Realm Divide, you'll have 20 or so regions in a long campaign? Build Land consolidation in all of them and that'll be another 20 food surplus, giving an additional +20 taxable income in every region per turn. Just waiting a while letting that town wealth grow might give you enough to pay for another army eventually.
Leptomeninges
04-12-2011, 22:00
Is land consolidation really worth it? I thought I read that you won't make back the return on investment -- not counting the opportunity cost of researching the tech. Haven't crunched the numbers myself.
I personally handle it differently than Monk. I turtle at the maximal number of provinces and then pick a few provinces to conquer simultaneously as I trigger realm divide. It's easy to find some that can be liberated and turned into vassals. The problem with having vassals before divide is that they count against your Clan Fame conquest cap that triggers realm divide. I'd rather develop the big infrastructure around the maximal number of provinces (all owned by me) and then create vassals afterwards. I agree on creating at least one strong ally.
I also spend a lot of time looking at my finance screen and deciding if I'm solvent at a given level of military maintenance if I remove trade from the picture.
Marshall Louis-Nicolas Davout
04-12-2011, 22:01
I say,just loot.
Its useful when you're bankrupt.
I say,just loot.
Its useful when you're bankrupt.
You know that's actually not bad advice. Once you'd hit RD it's probably the easiest, most secure way to get a lot of income. Especially if you're completely desperate and about to hit bankrupt. Just be careful: Looting will affect your daimyo's honor, if it gets too low, your generals' loyalty may suffer :yes:
I personally handle it differently than Monk. I turtle at the maximal number of provinces and then pick a few provinces to conquer simultaneously as I trigger realm divide. It's easy to find some that can be liberated and turned into vassals. The problem with having vassals before divide is that they count against your Clan Fame conquest cap that triggers realm divide. I'd rather develop the big infrastructure around the maximal number of provinces (all owned by me) and then create vassals afterwards. I agree on creating at least one strong ally.
Ah, very good point! I forgot vassals count toward your fame cap.
Seyavash
04-12-2011, 23:48
I have played several normal campaigns now. With first one Realm Divide caught me by surprise but I still managed to hold on. Afterward I tried the mod that reduces the effect but that actually made things too easy, now I am back to using the full RD. I find it makes for a much better game. The key is farms, food supply and roads. Low level markets are helpful as well and better than castles as you can always destroy them if your food supply gets too low. Trade is good to build up a war chest but be ready to go without it once RD hits.
The trick to surviving is to create vassals after RD, any from before will betray you eventually. those created after RD are not affected by and will trade with you allowing you to rebuild this aspect of your income. Plus vassals can be surprisingly effective in waging war on your enemies so it becomes a true civil war and not just you against the world. Even if your vassals are not aggressive they will usually provide distracting targets to their neighbors. this gives you all kinds of opportunities to exploit.
Definitely build up. Another thing that's very useful is to train up the maximum number of ninjas and monks and keep using them to destabilize neighbors, etc. You can afford lots of agent missions while trade is still good before RD.
Sabotaging enemy armies and assassinating their top ranked generals can give you breathers for the dog piles. It's also much harder for the AI to make war on you effectively when all their farms are in ruins and they're constantly wracked by rebellions.
Sabotaging enemy armies and assassinating their top ranked generals can give you breathers for the dog piles. It's also much harder for the AI to make war on you effectively when all their farms are in ruins and they're constantly wracked by rebellions.
Seconding this. I mentioned it in another thread, but I'll say it here: A well diciplined ninja group, sabotaging and assassinating can do incredible things for your campaign. Back in shogun 1, the intro movie used to say: "A man who is invulnerable in battle is as vulnerable as a child while asleep. No one is untouchable" when talking about ninja.
I take this to heart in my games. :yes:
I'm slowly closing on the Realm Divide point in my current Hojo game. Getting a bit worried. Right now I'm trading with almost everyone and building up my farms and economy. We'll see how it goes this weekend...
sassbarman
04-13-2011, 08:58
Agreed realm divide is a winning solution to the mid-game blue's. My experience with RD in my Mori campaign (legendary) was thankfully much less intense than most I've seen. I was riding on the fence of RD with about 13 or 14 provinces for quite a few turns teching up and trying to improving my economy when I got word from the shogun to aid him in his war against the Aisa(sp) clan, whom had grown quite strong and had made a bid for the shogunate.For this I would recieve a reward of being given the title of "deputy shogun" a unit of katana samurai and more importantly +50 relations with all clans. I readily agreed and promptly landed 2 full stacks in Kii and a neighboring province and easily took 4-5 territories withing a couple of turns. This brought me to the borders of kyoto where I witnessed the aftermath of what must have been a titanic struggle. No less than 5 Aisa tattered stacks stood around the burning capitol victorious over the ashikaga and with only a small garrison left to hold it. The next turn all but 2 of the asia armies moved off to presumably fight elsewhere which allowed me to easily take the city and claim the shogunate.
The major factor however for my easy time with RD was my steadfast alliance with the Hatano(sp) clan whom at the time of my capturing Kyoto probably had 30 provinces of there own. Imagine my heartache when I had to backstab them to capture my last province to win the game.
Regarding profit from land consolidation, I don't think the added "fixed wealth" is relevant. The relevant part is the added food, which gives you growth equal to number of provinces.
This might not be interesting at 5 provinces, but at 15+ it starts to make a lot of difference - especially since you have to grow your tax pool for the low to no trade period after the divide.
Daveybaby
04-13-2011, 09:41
My advice for surviving economically once the realm divide hits: capture a few provinces as quickly as possible and create vassals out of them. Vassals and alliances from before the divide cannot be relied upon, even if they dont defect immediately there is a good chance they will after a while, but vassals created after the realm divide event will stay loyal, giving you somebody to trade with.
Marshall Louis-Nicolas Davout
04-13-2011, 12:06
[QUOTE=Monk;2053294233]You know that's actually not bad advice. Once you'd hit RD it's probably the easiest, most secure way to get a lot of income. Especially if you're completely desperate and about to hit bankrupt. Just be careful: Looting will affect your daimyo's honor, if it gets too low, your generals' loyalty may suffer :yes:
HM,,Loot Kyoto and other big cites,I rebulid the looted provinces after that.
Dead Guy
04-13-2011, 13:12
An important detail about trade-vassals set up after realm divide: The penalty is applied to all factions again when you capture Kyoto. Not a huge problem, but be aware. It will start from 20 or however much it is for those that aren't already affected.
Leptomeninges
04-13-2011, 14:17
Regarding profit from land consolidation, I don't think the added "fixed wealth" is relevant. The relevant part is the added food, which gives you growth equal to number of provinces.
This might not be interesting at 5 provinces, but at 15+ it starts to make a lot of difference - especially since you have to grow your tax pool for the low to no trade period after the divide.
Hmm... Still not convinced. As I recall land consolidation upgrades farms by around 100/turn wealth to a barren province versus around 250/turn in a very fertile province. If you are talking about building 15+ I can only assume you're plunking down that 3744 gold price tag everywhere -- not just very fertile soils. Thats around 56,000 you're spending on this investment (assuming only 15 provinces) at a time that I'm trying to get my armies up as fast as possible to push past realm divide. Even assuming this will pay off within the life of your game (haven't done the math but there is obviously a break even point) you're minimally pushing off your future expansion by a ton in building these expensive and marginal yield farms instead of armies. And while you're building these farms, the AI is spending whatever this 56k investment would correspond to as a fraction of their economies on armies, multiplied by the number of opposing AI clans in the game.
Bottom Line: You're trading a ton of wealth now for possible wealth later which I think is probably better used in conquest now.
Dead Guy
04-13-2011, 14:35
All I know is I'm making 20k+ per turn with 4 full fleets and 6 full stacks (at least) of Samurai at ~1675 and it's increasing by ridiculous amounts every turn (More than 20 regions by then obviously). That's with all level 1 markets, and +4 food in every province, and as many provinces at fort level as possible.
The wealth produced by the farm itself is insignificant next to the power of the food surplus.
*psssch-kaah*
All I know is I'm making 20k+ per turn with 4 full fleets and 6 full stacks (at least) of Samurai at ~1675 and it's increasing by ridiculous amounts every turn (More than 20 regions by then obviously). That's with all level 1 markets, and +4 food in every province, and as many provinces at fort level as possible.
The wealth produced by the farm itself is insignificant next to the power of the food surplus.
*psssch-kaah*
Same... My Chosokabe campaign (H/H) ended with me having 27k+ tax income per turn. I had around 4 stacks with 80% samurai that could take any AI stack head on and my border provinces each had garrisons of samurai archers that could hold off any single stack thrown at them. I also had 4 proper navies (Full stacks). I was still getting profits.
No need to hurry for the divide if you plan well. Just get to the limit and build up. My profit was around 12k - 15k on the point before the divide, so in one year I could already build all my land consolidations without any problem. I also had 130k reserve funds before breaking the divide limit.
Defending in this game is so much easier than assault, so I don't mind if the AI makes some pre-divide armies and uses them to assault me. I will just take care I don't get assaulted by multiple stack armies (using ninja) and turtling for 5 years is trivial.
In the end, the 3.7k is a cheap price to pay for the land consolidation IMO.
A quick calc gives 10 years payback at 16 provinces (before divide) but when you also consider that after the divide your number of provinces will grow all the time the total time will drop.
I do admit that game length has an effect. A short campaign might be over before the breakpoint, or before the benefit is high enough (since it means investment early on).
Am I hearing that making a beeline for Land Consolidation early on is a smart move for ensuring a strong economy?
al Roumi
04-13-2011, 18:24
I agree that RD, while effectively in most previous TW games, is most elegantly featured in TWS2. To think that all it takes to avoid the accusations of "broken AI" is a bit of narrative and a short FMV... I think ETW really missed an opportunity to do the same with e.g. a council of nations forming against you (as happened with Napoleon and the 1st French Empire), as you claim the inheritance of classical enlightenment as the "new Rome" (which every western nation did pretty much). MTW2 could have given you the same sort of thing -Holy Roman Emperor (a la charlemagne), Kalif or Basileus.
I admit that my game strategy in TWS2 hangs very much on exploiting pre-RD maximum expansion, then turtling to an acceptable point before sparking RD and launching my final conquest of the rest of the country. Nonetheless, dressing up the REAL total war moment makes much more sense to me and is a much more satisfying game experience, than apparently opaque AI behaviour.
I also think the RD is calibrated pretty well in S2. It hits at a good moment, when you are not supreme, and really makes you work for that supremacy.
In my curernt H/H Mori campaign I started RD with a warchest of 800,000 Koku. As Oda I'd thought 200,000 was overkill (from 80,000 as Chosokabe) but playing as mr money bags is fun.
Being a Christian Daimyo does make RD easier, particulary if you make extensive use of monks to incite rebelions in enemy provinces. Turning Christian does make the earlier game harder though (perhaps sparking a mini you-against-everyone period).
I just hit my first realm divide.
Got a nice video and then went to look at my diplomacy screen. Everyone had a -20 for realm divide, but they all still liked me just as before. "This is not so bad", I thought.
Pressed end turn.
:jawdrop:
Azi Tohak
04-14-2011, 15:45
I just hit my first realm divide.
Got a nice video and then went to look at my diplomacy screen. Everyone had a -20 for realm divide, but they all still liked me just as before. "This is not so bad", I thought.
Pressed end turn.
No kidding. Fun isn't it?
Happily as Shimazu I had a very long term friendship with the Mori, so I was able to keep trading with them. I paid attention to the diplomacy screen and whenver my relationship with them became indifferent or worse, I always paid 1000 koku/turn in tribute to keep them happy. Eventually they attacked one of my vassals, but I have since been able to get my fleets, one field army, and one scrub army (fine for taking undefended cities!) around and I'm currently hammering them.
My key right now is that I am constantly making vassals to trade with. Sure, they might turn on me come Kyoto time, but I have Kyoto totally isolated and I will be fully prepared to be stabbed in the back at that point. Vassals are so much more valuable than owning the provices themselves (especially poor areas like where the Mori establish themselves!), I'm hardly bothing capture and hold. I also like them because I don't need to keep an army doing nothing pacifying, so I can move on and keep on kicking the Mori!
Monk I'd have to whole heartedly agree with you.
(I play N/N)
Originally I hit RD and my campaign went south quickly. I downloaded Yarkis' RD mod and have played several campaigns since, and it seems more like the classic TW....Easy peasy. Once you have a few rounds of the game under your belt and learn the various nuances - there are alot of them, not a ton, but a good deal - I decided to remove the RD limiting mod to bring the challenge back and have found it fits nicely.
Monk I'd have to whole heartedly agree with you.
(I play N/N)
Originally I hit RD and my campaign went south quickly. I downloaded Yarkis' RD mod and have played several campaigns since, and it seems more like the classic TW....Easy peasy. Once you have a few rounds of the game under your belt and learn the various nuances - there are alot of them, not a ton, but a good deal - I decided to remove the RD limiting mod to bring the challenge back and have found it fits nicely.
That's the spirit, take a deep breath and fall into the abyss! :grin2:
I have to admit my first realm divide was a.. harrowing experience. When it hit, my treasury went straight down the drain. I was scrambling, disbanding three entire stacks of units, focusing on a strong, but expensive, core of good quality units. My head was barely above water, two stacks against all of japan. Fought from around 1573 - 1588 against a very tough Oda Shogunate, who led all of Eastern Japan against me.
Even when I hit victory I was having so much fun I kept playing passed the victory screen. Which is something i've never done in TW before. I didnt stop until 1605 when the last enemy province fell and the map was a lovely Chokosabe black. I haven't played the main campaign since then. Partly due to lack of time, but largely due to how many incredible memories a single campaign has given me. It's been fun watching replays of the epic battles waged over that 30 year span. :yes:
Leptomeninges
04-18-2011, 04:59
So, for those of you who turtle a lot before RD, how long do you wait? My nature is to push so this business about waiting a lot runs against the grain for me. Playing a long game, so in theory I think I have until 1600 to get my 40 provinces.
In my first (only) game, I think I waited to about 1570. The game ended about 1575.
I didn't really turtle, as I think that will be very hard: you will be handicapping yourself a lot if you stay small. I expanded quite rapidly early on (H/N as Oda) to get about 12 provinces. But then as I approached RD, I applied the breaks - I wanted to fully secure the trade nodes and enjoy a little peace n quiet. When I finally pushed it, I had about 140k in the bank and had upgraded almost everything in my provinces. Even though my holdings were horribly dispersed and I only had three so-so armies, it was rather easy. There was one central faction that was "terrifying" but once I had defeated their three full stacks, there was no real threat. I didn't feel I was waiting a lot - I was largely at peace in the period just before RD, so the turns flew by.
I've been thinking about moving to VH campaigns[1], but trying that as Takeda, the first 5 years made the Oda realm divide look like a picnic. Trying to hold on to North Shinano reminded me so much of trying to hold onto to Shinano in the original STW. A veritable Verdun in the east.
[1]I could not abide going above normal difficulty for battles, as it seemed to unbalance the naval battles so much (you lose fair match up boarding actions; your ships rout first etc). It's a shame, as I've read the BAI is not fully switched on (does not flank) on normal, which would be disappointing if true.
Leptomeninges
04-18-2011, 14:18
Hmm.. One of my dirty little secrets is that I've actually never learned to fight naval battles well at my current or any other difficulty setting. While I fight out almost all my land battles on a skirmish map, for naval I just get numeric superiority and autoresolve them all. (For whatever reason, unlike land battles I usually find it to be pretty easy to get numeric superiority in naval battles.) I suppose I should invest a bit in learning about them. Need to find a thread where a naval expert shares their secrets...
edyzmedieval
04-18-2011, 14:21
I never got a fancy video for Realm Divide... :inquisitive:
I only got the minus in diplomatic relations and war declarations.
I just hit my second realm divide, this time as Hojo. They seem to have lengthened the time it takes to get to -200 relations greatly, so I've kept a couple allies. Everyone else declared war within a couple turns. I managed to get land consolidation before the RD, so I still have some income, and am trying to consolidate northern Japan while holding in the south.
antisocialmunky
04-24-2011, 15:03
Its alright...
I kinda wish there was an alternate victory condition to TW games like glassing Antares in MoO2. I wouldn't mind seeing the ability to invade Korea and conquer Beijing as the victory condition of an expansion.
The_Emperor
05-22-2011, 23:28
Well my campaign went south with realm divide I knew it was coming but did not quite expect it.
Still my armies were of such quality (shimazu) that i pushed RD with Kyoto as the final province at the SAME TIME in my short campaign. That was quite a gamble.
It all started off well with my blitzkrieg assault on kyoto when the Shogun was away and could not move back due to my Ninjas at work, but the second I declare war, BAM another stack appears from thin air in his province! (without pressing end turn strangely enough just on the declaration itself).
My allies stayed with me and even joined the war against everyone else when it really kicked in! (after my vassals had turned on me)
victory came close and I rushed to fill my 25 provinces for victory, upon reaching 23 a fleet of Takeda ships landed an invasion force on a lightly garrisoned Kyushu. Now I fear its all over for the Shogunate as most of my armies are stuck in the middle of the mainland scrapping with the Oda or my Ex-Vassals.
Someone said that vassals made after realm divide are ok, is the same true of vassals made after kyoto?
Dead Guy
05-23-2011, 10:07
The Realm Divide diplo-penalty is initiated both when you reach the clan fame threashold AND when you capture Kyoto, regardless of if one of those things has happened already. So do both before setting up 'safe' vassals for post-RD trade, or make sure you've got some allies with ~150 relations before you divide. To clarify, if you set up vasslas after realm divide and then capture Kyoto, they'll start getting the penalty at that point. I've never captured Kyoto before the clan fame has kicked in so I don't know if it works the other way around, but I have set up vassals before capturing Kyoto, and the realm divide diplomacy counter started for them on that turn.
The_Emperor
05-23-2011, 23:30
Well with testing I can honestly say that on my campaign I forced it early with Kyoto being the final province required to make the push and it seemed a good way to take the initial brunt of RD and having a fully working citadel with all of its troop recruitment slots was VERY helpful in pushing my fight to near total victory.
My biggest headaches were naval power and I really regret not landing a strike force on the Chosokabe's main island to "liberate" them to help me out, strategically I had no interest in their island when my biggest battles were happening on the mainland and I am sure their navy would have been useful.
Still my biggest surprise was that Takeda strike force landing in the home provinces that really caught me off guards and was very well played by the AI.
Zarobien
05-26-2011, 05:39
I kind of hate how the AI drops all sence and goes for backstab when it comes...
I made alliance with Date clan before the realm divider. I pretty much saved them from Uesugi and 3 other clans they where in war with. They where on huge defencive and had 2 provinces left. I married their daughter to my family. I gave them money... And then they declared war to me; they have one stack of units and two provinces. I have 20+ provinces and about 4 stacks fighting in each corner... This is anoying; why would a clan backstab its savior, allied, family and faction that will crush whole clan in few turns. It doesnt matter much in tactical sence; I'm holding half of the map and fighting the other half. But it does brake the illusion that theres I in AI.
Gregoshi
06-02-2011, 14:38
Hello Next and welcome to the Org. ~:wave:
Make yourself at home and don't be bashful about asking questions or sharing your thoughts on the game.
Toddyvegas
06-08-2011, 10:16
Hi chaps, couldn't help realising that most players have overlooked what has saved my economy on each RD occasion.
Naval power.
You should have a superior navy at the point of RD. By attacking enemy trade routes, (and seperating your fleets out into single vessals), but close enough to support each other if attacked, you can still keep in the black. I went from earning over 20k per turn, to around 3k per turn after RD. So you can still build armies and slowly build your economy even without a single trade partner.
Just find the most lucrative trade routes and steal their goods.. Makes a lot more money than people realise..
That's a good point about fleets and trade routes, Toddyvegas. :bow:
Come to think of it, it seems to be one area where the STW2 AI is strangely weak. As Oda, I was able to secure all trade routes without much effort. This was surprising, as Oda is probably the faction furthest from them at the start. And in ETW, the AI - after patches - made it pretty hard to monopolise trade routes (even when playing GB).
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