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Gilrandir
04-20-2011, 13:40
There are two ways to get recommunicated (at least I know two): the first is when the pope dies, the second is when your king dies. But whereas the first one is 100% sure, the second doesn't seem so. Sometimes the king carries the excom to the grave, other times the new king inherits the excommunicated kingdom. Why does it happen? How can you make sure that having got rid of the old king you will get rid of the excom as well?:help:

gollum
04-20-2011, 13:45
I'm not sure i observed this in v2.1, although i could be wrong. It might be that it was bugged and corrected in VI v2.1 that is the final version. In my experience the King's passing does guarantee the excom lifting, but as i said, it might be a version thing.

drone
04-20-2011, 15:11
Can't say I've ever seen it happen. What happens if you are at war with the Papacy and either your king or the pope dies?

cogre
04-20-2011, 15:25
i have noticed that a excommunicated faction does get communicated before the pope dies, always wondered why that happened. never put it together with the offending king's death. man is there no end to the nuances of this game

edyzmedieval
04-20-2011, 15:33
man is there no end to the nuances of this game

How very true :yes:

Here we are after nine years discussing whether you can get communicated back into the Catholic faction. :beam:

HopAlongBunny
04-21-2011, 07:42
I think it can happen like this: King dies; if at war with Pope you are re-communicated/excommunicated following the Pope invading your province; you end up in any conflict with a faction (offensive/defensive/at sea) with any faction you have been warned to not attack.

I have seen it, but I have always received notice.

gollum
04-21-2011, 20:42
Your new avatar seems like tailored made for you hopAlongBunny ;)

HopAlongBunny
04-22-2011, 04:08
Your new avatar seems like tailored made for you hopAlongBunny ;)

Certainly seems a good fit. Not quite "bespoke" but I like it :)

gollum
04-22-2011, 09:12
There is a legend in Japan that a rabbit makes mochi on the moon, from the moon (as both mochi a moon have the same whitish appearance iirc). Mochi is a glutinous, sticky and ductile rice cake - very popular with children. In particular nights of the lunar cycle, there is a tradition in eating mochi to honor that. I think your avatar depicts the rabbit making mochi :)

Gilrandir
05-01-2011, 09:35
There is one more thing about excom that baffles me. I am now playing the Danish early expert vanilla V 2.0. The pope kept in the shadow for quite a time. I conquered Saxony, Brandenburg, Pomerania, Frankonia, Lorraine, Friesland, Swabia and only when I tried Burgundia the pope did issue an excom warning. What took him so long? (it's question 1). Moreover, I had a warning, so I took a couple of years' pause (it is NOT 10 years as the warning demanded), but then my king, and in a year the pope died. So I invaded Switzerland, and I didn't get excommed (!!!), but instead one more warning. Does it mean that when your king/pope dies the warnings are made void (as well as the excom is lifted), so the (new) pope has to warn the (new) king again?

cogre
05-01-2011, 16:11
the faction you attacked was totally smaller than yours at that point. you then looked like a bully.

Ironside
05-02-2011, 08:09
The trigger warning is gotten when the faction you're attacking is less than 50% of your size, iirc.

It's also lasts 12 years after the warning. The 2 first years are the allowed to cease hostilities time, then the next 10 years gives the excom.

Don't remember about how the death of the pope or king affects the warning, but it's reasonable that it behaves the same way as the excommuication itself.

Bypassing the warnings are easily done by going full defense and then attacking another nation (they always seem to gang up on you) in the meantime.

Gilrandir
05-02-2011, 11:10
Now I see. Are these 50% counted judging from the number of provinces you have? And you can safely attack any larger or same-size faction?

drone
05-02-2011, 15:31
I believe it's provinces. You can only get 1 warning at a time, so one trick is to attack a third small faction, get warned, and withdraw, then just bulldoze the other small faction you really wanted out of the way! As long as you can finish them off before the first warning expires, the pope doesn't care.

cogre
05-02-2011, 20:17
I believe it's provinces. You can only get 1 warning at a time, so one trick is to attack a third small faction, get warned, and withdraw, then just bulldoze the other small faction you really wanted out of the way! As long as you can finish them off before the first warning expires, the pope doesn't care.

never thought of that. dang i am still learning this game.

Brandy Blue
05-03-2011, 02:13
And you can safely attack any larger or same-size faction?

Yes and no. You can attack a large enough faction without an excomm warning, but if you keep taking provinces, then eventually your target will be small enough for you to get an excomm warning.

BTW a trick you can use on small factions is to capture all provinces in one turn, and storm and capture all castles next turn. If you can pull that off then the Pope has to accept it as a fait accompli.

cogre
05-03-2011, 14:44
now that one i have done, and like to think, i have perfected it....*tongue stuck firmly in cheek*

gaijinalways
05-07-2011, 12:40
Yes, it is a useful tactic, to attack one faction in hopes of punishing another. Sometimes it's started by someone else. I have had games where I was attacked, and then warned not to attack the smaller nation after defending myself! Of course, if two factions attacked me, only one intializes the warning, so guess who gets to feel my wrath?

I of the Storm
05-09-2011, 14:27
On a sidenote, I just found out that the death of the pope not only lifts excomms but deletes given warnings as well. I've yet to repeat this, but I've recently received a warning for the same faction twice well within the 10 years, and there was a dead pope involved.

Gilrandir
05-10-2011, 13:35
On a sidenote, I just found out that the death of the pope not only lifts excomms but deletes given warnings as well. I've yet to repeat this, but I've recently received a warning for the same faction twice well within the 10 years, and there was a dead pope involved.
I had a warning, then the pope died, then I attacked again and got excommed without any warning. And receiving the double warning is quite usual. So, to sum it up, excom is sometimes arbitrary and wayward.

gollum
05-10-2011, 13:39
Gilrandir, you say you play now version 2.0. Try upgrading to v2.1 it solves quite a few issues more and its really worth it. Overall MTV/VI v2.1 is probably the most completed, left at best state TW game to date i think.

Gilrandir
05-10-2011, 14:23
Gilrandir, you say you play now version 2.0. Try upgrading to v2.1 it solves quite a few issues more and its really worth it. Overall MTV/VI v2.1 is probably the most completed, left at best state TW game to date i think.
As I have explained elsewhere, I don't have an access to any original versions of the game. I only bought a translated-into-Russian version, that is all I can get at my location. Trying to get it via Internet and installing it myself is out of question as well, because (as I have also explained) I'm "a technical imbecile", so I don't risk getting entangled with anything that can possibly spoil my computer or software. I have had my Windows crashed recently, so I was so appalled at having to reinstall everything that I'm now veeeery cautious.

caravel
05-10-2011, 15:21
v2.01 fixes only the bug where your king dies at around 56 if I recall correctly. v2.01 is simply a patched .exe file - you can install it. There is only one version of the .exe file for all regions - regional languages are determined by the info in the /loc/ sub-directories.

gollum
05-10-2011, 15:30
Right, i see thanks.

I thought it fixed something in the battlefield to, maybe the swipe bug (doubleclick behind enemy and in contact cavarly gets undiminished charge), but i could be wrong. In any case the swipe was fixed at some point.

caravel
05-10-2011, 15:50
The swipe bug is the other one, yes I'm sure, but very little is fixed compared to the massive amount of fixes in v2.00 compared to v1.1

//edit: here you go


Medieval: Total War - Viking Invasion by Creative Assembly - retail v2.01 patch

General Fixes
-------------
- Fixed a bug where cavalry would receive a charge bonus ad infinitum under
certain circumstances.
- Removed a command line cheat that would unlock the camera giving an unfair
advantage on the battlefield.

Singleplayer Fixes
------------------
- Reinforcements in campaign battles now appear in the order selected in the
pre-battle screen.
- Kings will no longer die of old age at exactly 56 years.

Multiplayer Fixes
-----------------
- All multiplayer players will now appear in the Medieval: Total War chat room
and can talk to one another. Please note that Medieval: Total War games will
not show up for Viking Invasion players and vice versa.
- The occasional crash/lockup bug when a player quits from a multiplayer game
has been eradicated.

Savegame formats are not affected.

The reinforcements order as well. Have never seen the camera unlock thing.

As I said I don't know much about this having never played v2.00 - were the v2.00 VI discs released in the UK?

gollum
05-10-2011, 15:59
The camera unlock was iirc for multiplayer. Not sure for the VI v2.0 in the uk. However for certain the "Gold" was released unpatched (still v2.0) hence why they did the exe v2.1 patch, as of course you know better than me :bow:

caravel
05-10-2011, 16:18
The gold patch was the v2.01 .exe in a .zip archive. Some people seem to be under the illusion that it was a new patch - it isn't... CA have built nothing new from source for this game since VI 2.01 was built.

gollum
05-10-2011, 16:42
Yes, that's how i know it too. Its not a new patch - more like fixing an omission in the release of Gold.

Gilrandir
05-10-2011, 18:53
v2.01 fixes only the bug where your king dies at around 56 if I recall correctly. v2.01 is simply a patched .exe file - you can install it. There is only one version of the .exe file for all regions - regional languages are determined by the info in the /loc/ sub-directories.
As a matter of fact, a local geek supplied me with MTW_Gold_v2.01_CTD_Fix (whatever it may mean, I copied the name from the zip file). I installed it (under his step-by-step directions), but it only fixed my game crashing while transition from the campign map to a battle (and vice versa). I don't know if you mean the same patch, but if you do, it didn't fix my kings dying at 56 and reinforcement order problems.
As for the languages, I'm not sure it is just that simple. Considering the traditions of Russians "acquiring games" I believe there was some piracy and cracking involved, so their might be some changes in the game's programming (or whatever you call it). As a proof I may say that cheatcodes (at least the unfreeze one) don't work (yes, I entered it with all dots and commas).

caravel
05-10-2011, 20:53
Avoid discussing cracking etc as we don't want to get the thread closed - you're essentially admitting that you didn't buy the game and traditionally the .org has never supported this.

drone
05-10-2011, 22:07
Indeed. Let's not go there.

gollum
05-10-2011, 22:54
In any case, the threat of excom. never scared me much unless i was too big, like the HRE at the beginning and any other faction that has become too large. However sometimes its just so much better to play the Orthodox/Muslims. True the catholics will probably all together turn against you when starting becoming big and send crusades to your lands, but you don't have to worry giving word to anyone and can beat all of them to a satisfying pulp :)

drone
05-10-2011, 23:01
Something I've always wondered about: apart from the big target that gets put on your back, what is the penalty for being excommed? I've always assumed you get the standard unhappiness in your provinces as if they were a different religion, and that was that.

gollum
05-10-2011, 23:21
Yes indeed, that's what it is. Basically the catholic flock becomes discontented and that can bring rebellions in provinces that are either recently conquered or underdeveloped hence containing fewer happiness buildings.

This means that you either need to reduce taxes or commit more garrisons or both for keeping the population happy that both reduce your income and also deprive you o being able to concentrate your forces for best effect to the theaters they are needed.

I am not sure if it has a loyalty hit on your generals and contributes in civil wars directly.