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View Full Version : Casse reforms - Repair MIC each round, becomes damaged again



Ksifos
04-24-2011, 04:39
Hello.
I am on 240BC and it seems I have those two reforms (Bondsmen and Soldiers) while it says in the description for example "Soldiers reforms" should happen at around 120BC.Anyway the problem is I have all my MICs in damaged status, still they can produce soldiers :-s

This is the second time I have this, the first I just repaired everything and it was ok (maybe it was the first reform).But now no matter what I repair (pay the money) next round I get a message repaired and the round after that it becomes damaged again.Is that normal or am I experiencing some kind of bug?

Thanks.

fomalhaut
04-24-2011, 07:06
you are meant to destroy your barracks post reform, that's why they 99% themselves. the script can't destroy buildings, but it can take them to 99%.

Ksifos
04-24-2011, 14:12
So do I have to destroy completely my level 3 MICs and rebuild them from scratch?
Dang this happened the worst moment :-)

fomalhaut
04-24-2011, 20:43
yes, the idea is that the reform necessitates new training grounds

vollorix
04-26-2011, 16:12
Strange, i´ve never experienced anything similar. In my Casse games i simply have to build the existing tier of the barracks once again ( at least for the first reform, i don´t think i´ve ever reached the second one ^^ )