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View Full Version : Short Reform Question...yeah I know



GJC
04-24-2011, 09:13
ok so I know that this is literally thread number 18 million on this topic but I still remain largely in the dark about the entire process of changing the Augustus reforms so that the are not such an unholy nightmare to obtain. I know it involves some apparently very simple changes to an afore mentioned file but the changes I have seen suggested have had literally no affect on the current campaign I am playing.

btw please don't tell me to just go find the answer in another thread 1. because that isn't helpful 2. because I have looked and 3. all the threads on this topic are like 15 pages long and no one actually reads down that far to answer questions :no:

It looks like this in the file with the changes in bold
declare_counter Romani
declare_counter AugustanReformatorCounter

monitor_event SettlementTurnStart BuildingExists = gov2
and FactionType seleucid
and I_CompareCounter Romanii_Reform = 2

inc_counter Romani 1

end_monitor

monitor_event FactionTurnEnd FactionType seleucid
and I_CompareCounter Romani > 54
and I_TurnNumber > 499
and I_NumberOfSettlements seleucid > 89
;and BattlesFought > 399
and I_CompareCounter Romanii_Reform = 2
and I_CompareCounter AugustanReformatorCounter = 1

set_counter Romanii_Reform 3
set_counter AugustanReformsAdvisor 1

end_monitor

;Unconditional Reforms
monitor_event FactionTurnEnd FactionType seleucid
and I_CompareCounter Romanii_Reform = 2
and I_NumberOfSettlements seleucid > 110

set_counter Romanii_Reform 3
terminate_monitor

end_monitor

monitor_event CharacterTurnStart Trait Augustus > 1

set_counter AugustanReformatorCounter 1

end_monitor

monitor_event FactionTurnEnd FactionType seleucid
set_counter Romani 0
end_monitor


now when i go back to my campaign I have 109 provinces and I then obtain 2 more and end the turn but....nothing. What am I doing wrong or not doing or missing entirely.

PS Yes I have the script running.

Ca Putt
04-24-2011, 16:58
save your game and let some turns go by often it takes some turn for the reform to kick in.

if that does not work I'm sure there are plenty of people with more and better solutions than me^^

GJC
04-24-2011, 19:37
I just wonder how others seem to get it to work

Darius
05-10-2011, 15:12
You need a general with the Highly Ambitious Trait to become Faction Leader after the required settlements are acquired. That's what the line "set_counter AugustanReformatorCounter 1" is referring to, as in you need 1 potential Augustus to take power over Rome to kick off the Imperial Reforms.