View Full Version : Bored to death with siege battles
This may be more of an issue because I am playing at legendary but while battle autoesolve seems to work a lot better than in most previous TW games, siege autoresolve gives ridiculous results.
I know that even with just a handful of ashigaru units my garrisons can do serious damage to much larger samurai-heavy attacking armies - but autoresolve will always let a more numerous attacker win with zero or just a handful of casualties.
Consequently I have to fight out every siege battle - even and especially the ones I know that I am going to lose.
And this is unbearably boring - in my current Chokosabe campaign I've had to defend Buzen from attacking Ito armies made up of very similar units every other turn year after year after bloody year - they make the same mistakes and get slaughtered every time - but still always do just enough damage to the defending army that its not strong enough to take their base in Bungo (and if it did I'd be defending that every other turn instead).
It really is sucking all the pleasure out of the game and I can't see any alternative other than start a new campaign at lower difficulty.
aimlesswanderer
07-25-2011, 13:50
The more generous siege autocalc: good when you attack, bad when you defend.
Thank goodness that I haven't had a situation that repetitive in STW2 - so far. In ETW that was the primary reason I stopped playing. The "intelligent" AI kept attacking the same place with the same 2 units every 2 turns, until, a decade or 2 later, I conquered their cruddy city.
In STW2, so far the AI has only repetitively attacked Echigo, but at least it was only every few years (took time to retrain the entire stack I guess). Sadly it never quite learned that it kept getting massacred with what it kept sending.
Also the battle autoresolve isn't good. One time it calculated that my army was over 5% stronger, but lost 90%, while the attacked army have lost only 60%. The ai are bad in every type of battles. In siege battles theyr ranged units often fire at anything, while they seperate the other troops, which never use the doors. When they defend, the ranged units often wait at the wrong side. Reinforcements will be wasted.
One time i had only 1 Unit inside, while a nearly full stack attacked, or not. They ran around, while my reinforcements came in...
Furunculus
07-26-2011, 15:50
This may be more of an issue because I am playing at legendary but while battle autoesolve seems to work a lot better than in most previous TW games, siege autoresolve gives ridiculous results.
I know that even with just a handful of ashigaru units my garrisons can do serious damage to much larger samurai-heavy attacking armies - but autoresolve will always let a more numerous attacker win with zero or just a handful of casualties.
Consequently I have to fight out every siege battle - even and especially the ones I know that I am going to lose.
And this is unbearably boring - in my current Chokosabe campaign I've had to defend Buzen from attacking Ito armies made up of very similar units every other turn year after year after bloody year - they make the same mistakes and get slaughtered every time - but still always do just enough damage to the defending army that its not strong enough to take their base in Bungo (and if it did I'd be defending that every other turn instead).
It really is sucking all the pleasure out of the game and I can't see any alternative other than start a new campaign at lower difficulty.
very much agreed with this.
in empire i auto-resolved everything because the AI appeared equally likely to win/lose as the attacker/besieged, but in S2 i am forced to fight every siege unless the odds are massively in my favour.
RedKnight
08-02-2011, 22:56
I totally agree that autoresolve favors attackers. Even in naval battles, for the love of Pete, a standard Wako pirate fleet (approx. 3 med. buren and 3 trade ships) will kill my European Trade Ship every time I autoresolve, but if I play it out manually, I have great fun blasting them to floating planks and usually don't lose a single sailor.
Related to this: If I autoresolve a seige I am holding, the game always causes a little devastation to the fort... something there is no reason for :(
I say, the developers can't get everything right, and seeing as how TW has no serious competition (RTS + FPS + Historical accuracy), I am not complaining - I'm playing more S2TW.
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