Snite
08-05-2011, 16:18
Okay, playing as Sweboz and I'm currently at war with the Adeui and the Romani. The Romani have way too established of an economy for me to try to grind through them since it takes so long to pacify a settlement sufficiently enough to move my army on to the next, and during that time they can easily replace fallen soldiers through new recruitment.
Solution: Move my faction leader and his army of expensive mercenaries to the under-defended southern cities, storm said cities, then destroy everything that is destroyable with the exception of the region's specific 'wonder', then move entire army to the next. Even if the city rebels and goes back to the Romani, they can't use it to recruit their excessivley armoured, oh-so-hard-to-kill units to carry on the war.
First to fall is Arpi which was defended only by their faction leader. Destroyed everything, then moved on to Tarentum. As I was besieging, Arpi fell to rebellion and turned Romani again. The next turn, an army of freed slaves(about 6 units), medium to pretty good mercenaries(majority), and triarii(2 units), and Pedites Extrordinarii(sp?)(3 units) all with 8 exp and improved armour and weapons, attack me from the rear. The casualty report after the slaughter shows that even my 7 exp Faction Leaders bodyguard had a casualy ration of 1 enemy kill to every 3 friendly casualties.
Before I try this strategy again, is this a game mechanic? Rebelling armies are made to be excessivley epic like this? Or was this a freak accident?
Solution: Move my faction leader and his army of expensive mercenaries to the under-defended southern cities, storm said cities, then destroy everything that is destroyable with the exception of the region's specific 'wonder', then move entire army to the next. Even if the city rebels and goes back to the Romani, they can't use it to recruit their excessivley armoured, oh-so-hard-to-kill units to carry on the war.
First to fall is Arpi which was defended only by their faction leader. Destroyed everything, then moved on to Tarentum. As I was besieging, Arpi fell to rebellion and turned Romani again. The next turn, an army of freed slaves(about 6 units), medium to pretty good mercenaries(majority), and triarii(2 units), and Pedites Extrordinarii(sp?)(3 units) all with 8 exp and improved armour and weapons, attack me from the rear. The casualty report after the slaughter shows that even my 7 exp Faction Leaders bodyguard had a casualy ration of 1 enemy kill to every 3 friendly casualties.
Before I try this strategy again, is this a game mechanic? Rebelling armies are made to be excessivley epic like this? Or was this a freak accident?