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Centurio Nixalsverdrus
08-09-2011, 00:35
I have a question regarding the new feature of M2TW, allowing different skins and polygon models within the same unit, for example Phrygian, Attic, etc. helmets in a unit of Hoplites.

Is it possible for the user, say per editing a .txt file, to alter the distribution of given models and skins within in a certain unit? E. g., I don't like Phrygian helmets in my elite guard unit, will I be able to mod them out, or change their distribution probability from, say 25% to 0%?

I ask because at some point in the campaign, where my empire gets so big that I feel the need for some changes, I tend to mod units and buildings.

Tellos Athenaios
08-09-2011, 03:23
No, short of editing the model you can't. Parts are marked using comments which the engine uses to do its part randomisation trick, thus the probability of the parts appearing is (AFAIK) inversely proportional to the number of available valid parts. IOW if the model has 4 helmets the probability of the Phrygian appearing on a soldier is 1/4.

bobbin
08-09-2011, 14:27
Yep, purely a model issuse, you would have to edit them to produce the effect you desire.

Centurio Nixalsverdrus
08-09-2011, 18:40
I see. Next question: Is it possible to alter these models with a free program like Gmax (yes I know it's old but at least I can more or less get along with it)? Like, copy models Atto-Thraikian and Boiotian and replace models Phrygian and xy?

bobbin
08-09-2011, 19:17
I'm not sure about GMax as I don't know if any of the mesh conversion scripts work for it but you could use milkshape, which you can download as a free trial.

Replacing helmets would require quite a bit of work as you would have to change the skin of the unit as well as other things. The simplest soltion would be to just delete the helmets you don't like from the model.

Centurio Nixalsverdrus
08-10-2011, 17:14
Thanks. :)