Log in

View Full Version : Capo di Tutti Capi IV [Sign up sheet]



Pages : [1] 2 3

Seamus Fermanagh
08-22-2011, 01:52
Capo di Tutti Capi returns with it's fourth iteration. Welcome back to Fatlington!

The tentative start date is 12 September 2011. First phase will be a day phase, featuring the election of a director.


A Special Note for Those New to the Gameroom:

Newcomers to the .org or orgahs who've never mafia'd before, the staff has prepared the following brief orientation (https://forums.totalwar.org/vb/showthread.php?137772-Welcome-and-orientation-for-Capo-IV) for you.


For all of you Gameroom recidivists and those who are now up to speed on things orgah:

Here are some of the particulars relevant for capo including the code of ethics and rules.

Code of Ethics
To begin with, all players are expected to adhere to the following code of ethics during play. The code has been annotated in a different color text to denote particulars relevant to CdTC-IV.

Gameroom Mafia Player’s Code of Ethics

I will endeavor to adhere to the basic rules for good posting/participation expected of all members of the .org community.

I will not use screenshots relating to a mafia game during that mafia game. This includes my posts within the thread, my private messages, my individual e-mails or any other means of communication.

This is hugely important for Capo games. Part of the charm of Capo is the degree of ambiguity and the lack, for the most part, of absolute results on investigations etc. You are free to fabricate, connive, or otherwise finesse your way to success. Screenshots destroy this and make the game pretty much moot.

I will not use an alternate .org identity for any aspect of a mafia game and will restrict myself to the identity used in signing up for the game for all communication relating to that game. Note: This does not include those game-specific alternates made available for mafia play. Otherwise, the use of multiple identities is against org policy and may draw unfavorable attention from moderators and administrators. Gameroom alternate accounts will not be used for Capo.

If I have additional abilities as a moderator or administrator on the forum, I will endeavor not to use those abilities as part of my participation in a mafia game, save where asked to do so by the game’s host in response to a valid moderator-related question or function.

As I have learned, it is impossible for moderators to "turn off" some features, such as their ability to see those who are "invisible." I am also well aware of the personal sense of honor moderators bring to the job -- players have nothing to fear regarding their mods in a game setting, as much history here in the Gameroom will confirm.

I will not quote from a private message or from a chat log in the main thread of a mafia game and will not do so in private messages, e-mails, or other communications with anyone who was not originally a party to that message or chat unless permitted to do so by the game host.

Such quotations ARE permitted in CdTC-IV, provided that no screenshots are used and that none of the restricted information (noted in red on your role PMs) from your role PMs is discussed. Please remember that our creative group might also be fabricating this sort of thing. :beam:

I will endeavor to abide by the rules and conditions laid out by a host for her or his own game at all times.

If I believe that I have accidentally contravened this code, broken one of the rules laid out by the host, or believe myself to be on the receiving end of another who has done so, I will report my behavior to the host, attaching any relevant support information, and await the decision of that game host before continuing play.
Rules of Play
Setting
Fatlington, New Jersey, October 29, 1951:

The temperatures are moderate, but it has been a surprisingly wet Fall. Fatlington has been isolated by federal authorities and the New Jersey guard and the locals are all but panicking at the isolation. To add to this pressure cooker, Commissioner Fermanagh has learned that the mafia -- thought to have been defeated -- is once again attempting to make a play for control of Fatlington. Former mayor, now Governor Tosa Inu, though now largely “distant” from the affairs of Fatlington, has left a varied cadre of successors to handle Fatlington’s affairs. With yet another crisis looming, this leadership group has decided to resort to the Committee of Vigilance used in the previous crises.

You are one of the city's "best and brightest" who will be part of the committee. As is usual with these sad affairs, some of those present are responsible for the town's troubles and it is your job to weed them out and save the town. Sadly, Fatlings (only snobbish New Yorkers say Fatlingtonians) are all too familiar with this process.

It is Monday, October 29th, 1951.
• The UN “police action” in Korea continues, with Chinese and North Korean forces pushing back the UN troops under MacArthur and Walker. UN forces would not stop this offensive until the end of the year. At the end of 3 years of conflict, the two opposing forces faced each other more or less exactly on the same line wherefrom things had begun in 1950 – but with 3.5 million dead among the participants.
• Winston Churchill has just been elected Prime Minister.
• The official conclusion of World War II is made with the treaty of San Francisco (Sept.) and Truman’s declaration of the cessation of hostilities with Germany (oct.).
• The Cold War and McCarthyism are in full swing.
• The USA has, only months ago, detonated the first ever Thermonuclear device (H bomb) on Eniwitok.
• I Love Lucy has just this month debuted on television. It’s debut is watched by an unsurpassed 10,6 million viewers.
• Telephones are now able to dial directly from coast to coast.
• Bobby Thompson, earlier this month performs the “Miracle of Coogan’s Bluff,” but the Dodgers go down to defeat at the hands of their cross-town rivals, the New York Yankees, who win the “subway” series in six games.

The question for you is, who will win things in Fatlington?
How to Win


The game ends when one of the following conditions obtain:

1. The Dons of all the mafia families (including replacement Dons and Dons of newborn families) are dead and the total of town-aligned players exceeds that of the mafia (unaligned wiseguys, and most “individualist” roles are counted as town-aligned for this purpose but third party “secret factions” and some “individualist” roles are not counted as being part of either faction. This is a townie win. Traditionally, the last Don is depicted as leaving town rather than dying, mostly for narrative purposes.
2. A single mafia family removes all other Dons aside from their own and also outnumbers the total remaining number of Mafiosi of the other families (or unaligned) , townspeople, and unaligned/neutrally aligned players. This is a mafia win for that family and the Don of that family becomes Capo di Tutti Capi.
3. If the specific victory conditions of a secret “third” party faction have been met. These conditions typically involve the domination/outnumbering of the remainder of Fatlington. This would count as a third party victory.
4. All mafia Dons are deceased, as in number one above, but the number of Mafiosi and Town-aligned players are equal. This constitutes a draw.
5. All Mafiosi, Town-aligned, and Third Party players are deceased, with the only survivors being “individualists” with special roles/victory conditions. In this instance, such individualists are NOT counted as Town-aligned and the game is judged a “no contest.” In practice, this would probably be a serial killer win.

In addition to these general victory conditions, most players also have individual objectives that will modify the magnitude of their own victorys/defeats. This should be noted on your role sheet. It is possible for your larger faction to “win” but you personally to suffer a defeat because of the modification of your results. Many of the “individualist” players are solely assessed on their individual victory conditions.

Remember, Capo being Capo, it is entirely possible for you to be unsure of your faction’s victory even as you remove the last known enemy from play. Many (most?...ALL?) players may have ulterior motives and all may not be quite as it seems. This is, of course, a way to make the final writeup more fun!
Game Phases and Basic Gameplay


At the outset of the game you will be randomly assigned a role, the role PM explaining the particulars will be sent to you, and shortly thereafter, play will commence.

This is the basic format that will be used:

PM #1


Role: Townie

Alignment: Town

Summary: You are the “salt of the earth” of Fatlington. You start with no particular abilities save for any individual secret traits you may have. In Fatlington, however, nobody has to be an inactive player and no townie is required to remain so for the entire game. How and for what cause you craft your future is up to you.

Victory Conditions: You achieve victory by voting to lynch suspicious individuals and/or participate personally in their removal until such time as: a) all of the Mafia Dons, original and created, have been killed and the remaining townies and unaligned Wiseguys outnumber the remaining Mafiosi OR until your character has died. Your personal survival, though it will add to the level of your victory, is secondary to the overall success of the town.

Town win with 41+% of original townie roles surviving = decisive victory.
Town win with 21-40% of original townie roles surviving = clear victory.
Town win with fewer than 20% of the original townie roles surviving = close victory.
Neither side wins = draw.
Town defeat with fewer than 10% of the orginal mafiosi or wiseguys surviving = close defeat.
Town defeat 11-25% of orginal mafiosi or wiseguys roles surviving = clear defeat.
Town defeat 26+% of orginal mafiosi or wiseguys roles surviving = decisive defeat.
-- Your personal survival moves you one category up on this scale.

Abilities:

Daytime:

1. You may vote to lynch or select as can any other player.

Nightime:

Active Actions

1. In combination with 2 other townies, you can form a protection group (3 required) and attempt to protect one other player. If no attack occurs, nothing happens. If the target is attacked your group will save her/him and receive credit for the save. More than 3 townies can work in the same group (limit 5), though this does not provide any other benefit aside from participation credit. If only 2 townies participate in a save effort and the target is attacked, that effort automatically fails. If only 1 townie attempts a save and the target is attacked, that effort fails and the townie has a 1 in 6 chance of dying (50%) or being revealed by name (50%) in that failed attempt.

2. In combination with 4 other townies, you can form a vigilante group (5 required) and attempt to kill one other player. More than 5 townies can work in the same group (limit 7), though this does not provide any other benefit aside from participation credit. If fewer than 5 townies participate in a kill effort, that effort automatically fails. If only 1 townie attempts a kill, that effort fails and the townie has a 1 in 6 chance of dying (50%) or being revealed by name (50%) in that failed attempt.
Passive Actions: Townies have no passive actions unless so specified in their secret abilities PM.

Secret Abilities/Traits:

These are listed in your second pre-game PM and are not to be revealed or discussed during play…only used.

Regarding Investigations

1. If you are investigated by a detective, it is likely that you will be evaluated as “innocent.” A minority of townies, however, will register as “unclear,” while an even smaller percentage will register as “criminal” because of a mis-spent youth or poor choice of associates.

2. You will register as “guilty” only if you participate in a successful killing, and will continue to register as “guilty for the remainder of the game or until you change roles.

3. If investigated by a made gangster, it is likely that you will be evaluated as “innocent,” though a minority will register as “unclear” and a very few as “criminal.” Made Gangsters cannot scan for guilt.

4. The result you display for a detective may differ from the result a Made would get on you, but will be consistent for all detectives and for all mades.

Role Changing

1. After two successful saves during protection efforts, one of your group will be offered the opportunity to become a Doctor. If you so choose, you cease being a standard townie and will be given the Doctor’s role sheet and objectives. Subsequent saves by the same group members will produce two doctors at random. Any player who participates in four successful saves will also be offered the Doctor role. You will be given this role-change opportunity only once.

2. After two successful kills, one of your group will be offered the opportunity to become a Wiseguy. If you so choose, you cease being a standard townie and take on the Wiseguy role and objectives. Any townie with three successful kills will be offered the Wiseguy role. You will be given this role-change opportunity only once.

3. If you earn and are offered both Doctor and Wiseguy roles but decline them both, you will be given the opportunity to become a Rogue Detective instead. Rogue detectives have both an investigative ability and a solo-kill capability.


Phase Rotation:

For the most part, the usual sequence of 24-hour days and 24-hour nights will be followed. A timer will be used to keep things on pace (and thanks to Tincow!).

The first day phase (opening phase of game) is usually shorter than 24 hours as it serves mostly as a time for player communication and the only “business” being conducted is the selection of the initial Director of the Committee of Vigilance.

The first two night phases are usually extended to allow players to coordinate effectively. Recidivists will recall the system pretty well, but newcomers are given a little extra time to get in the swing of things.

Phases falling on weekend days (East Coast USA) will probably be extended as well, in order for the host to discharge family duties properly.

Basic Phases of Play, Night Actions, Night PMs, Failed Action Results

Day Phase: Each day the town may vote to lynch one suspect from among the list of players. Each townsperson save for the director can cast one vote (see below for procedure). On odd-numbered day phases, the town also votes to select a Director (see below for procedure). The host will write up the results of these votes and post them for general consumption, along with any juicy particulars about any executions. The game then proceeds to the next night phase.

Certain traits or roles may allow for a specific daytime action, but these will be infrequent. Any such abilities will be explained in the individual role PM.

Night Phase: Every role has something to do at night – even if your choice is to do nothing. Since every role can be active, with investigations attempted, murders, etc., all players should PM the game-master during each night phase to indicate their actions. The game-master will respond as quickly as possible, and will write up results that take effect immediately prior to the next day phase and voting.

Night Actions:

Night Actions fall into two general categories: active and passive.

Active night actions include kill and protection attempts, as well as any other action that may directly exert influence on another player. Each player is limited to only ONE active night action per night unless specifically outlined in your role PM. Most players will have to coordinate night actions with other players in order to be effective.

Passive night actions include most investigations and can often be carried out in addition to the single active night action attempted by the player. However, each individual should be careful to note how the particulars of their role/traits influence passive actions. It is often the case that passive actions are restricted based on any Active actions undertaken. Passive actions are usually individual.

Your choice of Night Action(s) should be sent by PM to the host. Please note that failure to do so within the time limit or failure to properly coordinate messages among Active action teams will result in their failure….or worse. Attached is an example of a night action PM.

PM Example: (A team of two sanctioned Wiseguys and one Townie (gone bad) attempt to kill another player)


Night 4: Sanctioned by Don Pentangeli and working with Red Harvest and Divinus Arma, I will kill Strike for the South.

In addition, I will use my “sleuth” trait to investigate Sasaki Kojiro.

This is a good example in that it clearly spells out all of the team members and their action. However, if Don Pentangeli fails to send in a pm sanctioning the effort, then the team will fail as two Wiseguys and one townie cannot make a successful kill (Fun note, if all three are wiseguys, then the kill would work, but would not count towards any of those wiseguys becoming Mades as the kill was unsanctioned, Capo being Capo, a failure could reveal that someone had different abilities then they were letting you know about…). The same failure result would occur if either Red Harvest or Divinus Arma failed to send in orders or sent in orders that differ significantly from those in the example above. In any case, the individual passive action using the sleuth trait would function normally.

Failed Night Action Consequences

Any failed mafia-sanctioned hit is just listed as an attack. The write up will usually suggest the numbers involved, allowing players to determine – mostly – that this was a mafia attempt. The write up will also indicate the source of failure: protection, luck, or poor coordination.

Any failed townie vigilante hit or independent wiseguy hit is just listed as an attack. Again, the write up may reveal the number of attackers and allow players to estimate what was happening. The write up will also indicate the source of failure: protection, luck, or poor coordination.

Any townie who ends up, through poor orders coordination or betrayal, making a solo attack, will not only fail, but will have that solo attack narrated in a way that indicates others were expected to be present. In addition, that townie runs a 1-in-6 chance of being killed (50%) or revealed by name (50%).

Any wiseguy who ends up, through poor orders coordination or betrayal, making a solo attack, will not only fail but will have that solo attack narrated in a way that indicates others were expected to be present. The wiseguy will also run a 1-in-6 chance of being revealed by name.

Please note that these basic consequences for a failed night action may be modified by the abilities possessed by certain “individualist” roles or advanced role status (e.g. Surgeon-level doctor).

As with day actions, all night actions – successful and otherwise – will be written into a narrative write up covering the events of the preceding night. You should mine this information for clues, but be careful as some things are accidentally… or purposefully,,, misleading. Players engaged in mayhem of any form are STRONGLY encouraged to provide specifics as to method/style of action or even to write up their own efforts. While I reserve the right to edit or change as needed, I will make an effort to use any such material in writing up the results.

Investigation results will be communicated by private PM following the write up. Notifications of status change or role changes will also be made following the write up. Feel free to remind me if you think I missed something, but give me an hour or two after the write up first as I might have quite a few PMs to send out.

Everyone:
PLEASE get your PM to me by the deadlines posted in the thread. I will seldom be able to take a “late” PM and have it count as this is unlikely to be fair to the other players.

Concerning Investigations
Information may be the single most valuable commodity in Fatlington. Virtually every game has centered on the acquisition of information about other players’ roles and actions….by fair means and foul.

The basic model for investigations is as follows:

1. The targeted player’s name is submitted by night action PM to the host.
2. Following the writeup, a results PM will be sent to the investigator.
3. The results will indicate both basic status and any discovered information as to player role.

The following basic metric will be used:

1st investigation = reveals current status with a one in two hundred sixteen chance of learning role.
2nd investigation of same target = starting status; one in thirtysix of learning role
3rd investigation of same = current and starting status; one in six of learning role
4th and subsequent investigations = current and starting status; one in three of learning role.

Certain investigators may get better results in one category or another, and/or receive their results in a delayed fashion.

Clarity to Balance the Ambiguity
Upon death, the local gendarmerie will launch a full investigation of that individual to try to determine the reason they were killed. Though slow (results reported on the 3rd morning after death), their then-current role will be revealed. Unfortunately, the specific actions of that individual -- what they did with their role -- will remain a mystery (until the post-game!).

Since investigations are imperfect in this game and since roles can be taken a number of different directions (or even changed), this provision gives the town some hope of a successful conclusion. Please note however, that this revelation will occur a significant period of time after the death of that player.
Day Actions: Lynch Voting and Director Selection
There are two types, lynch voting and Director selection. Each living townie except the director may vote to lynch one townsperson per day. On odd-numbered days, each living townie may also vote for the next director (who gets a two-day term).

To lynch a suspect:

You may vote or not vote at your choice. Please be aware however, that persistently avoiding the voting process will result in your removal from play. While the game-master reserves the right to remove someone from play when/if needed at the host's discretion, as a “rule-of-thumb” missing 3 votes in a row or 5 overall is likely to result in your removal.

Legal vote choices include:
1. voting by name for a living fellow townie to express your preference for their lynching
2. voting “abstain” indicating you have no preference as to who is lynched
3. voting “no lynch” indicating that you want no one lynched that day
4. voting “present” to indicate your continued participation

To be counted, a vote MUST be posted in bold typeface using the following format:

e.g. Vote: Seamus Fermanagh

To change a vote, please post the following:

e.g. Unvote: Ser Clegane; Vote: Seamus Fermanagh

If you abbreviate the name of the person for whom you are voting, please do so in a clear and consistent fashion. If I can’t figure it out, I will not count it.

These votes are, of course, part of the public discussion in the thread and available for all to evaluate.

To select a Director:

You may:

1. “Select: Name” to select a given player as director
2. “Select: Abstain” indicating you have no preference
3. “Select: Vacant” to have the post vacant (filled by Commish' Seamus)
4. “Select: Present” to indicate your continued participation

To be counted, a selection MUST be posted in bold typeface using the following format:

e.g. Select: Seamus Fermanagh

To change a selection, please post the following:

e.g. Sack: Ser Clegane; Select: Seamus Fermanagh

As before, this IS part of your public posting in the thread and any abbreviations must be clear. It may be posted in the same post with your lynch vote or not at your choice.

You may vote to lynch, select a director, do neither, or do both at your choice.

IMPORTANT RULE NOTIFICATION BY HOST:
You may NOT edit a post containing a vote or selection. If you do this, you will receive a warning. Repeat it, and you will be removed from the game. It is important for players (and the host) to be able to track such changes properly. Remember, you are free to change your vote and/or re-post any other information in a new post, but do NOT edit the vote/selection post itself. Make a new post and add to your post count. Thanks.
Playing While Dead
While there are no "hero closets" in CdTC, you ARE encouraged to continue play once your character has died so as to contribute to your family/faction's victory if possible.

There ARE important restrictions than must be observed:
1. The dead may post, but not vote, select, or carry out any night actions (active or passive).
2. Dead players may not reveal their roles publicly or privately until that role has been revealed as per section V and may not reveal their “familiy” or role particulars even after that time.
3. Dead players may not quote from a PM unless that PM has been posted in the public thread by a living player.
4.Dead players may not reveal, recount or allude to their previous night actions (or results thereof in the case of investigations) publicly or privately – even to confirm a previously made public or private reveal.
5. Unsure? Ask the host!

PLEASE BE CAREFUL WITH THIS!

Most of the arguments/problems with CdTC in earlier games resulted from dead players venting their frustration by revealing information or some such. As this can spoil the play/chances of others, it is very important that you abide by the rules above. Frustration at your being betrayed is understandable, but remember that it is just a game and that others, including your team-mates and associates, are still at play. Moreover, moderators take a dim view of such antics and could suspend your Gameroom privileges -- please make this rendition of CdTC fun for all even if you are annoyed in the short run.[/COLOR]
Screenshots and Miscellaneous Points
No screenshots may be used, from or to anyone, for ANY purpose – this includes during PMs. Feel free to quote from the public portion of my Role PM’s to you or to fabricate as you see fit.

My Traits and other particulars PM to you, usually the second PM your receive prior to play, cannot be revealed in whole or in part to any other player except as noted in that additional material itself.

Chatlog conversations may be referenced/quoted, but may not be copied via screenshot. Note: it can be difficult to maintain role secrecy during chat conversations. Be warned.

"Suicide" will not be allowed in this game (it is possible to create an unplayable game with nothing but suicide pact challenges going on. This is not the intended mode of play for this game). Players who must remove themselves from play for schedule reasons should send me a PM. I will then write them out of play. I try to avoid this, as most players like to have lots of targets.

It is STRONGLY suggested that all players enable “invisible” mode so that technology is not used to trap you. If you remain visible while on the .org boards, your activity can be logged and compared against a "normal" profile providing clues as to your role, working partners, etc.
Game Roles
Usually referred to in the male singular, no disrespect intended.

Townie Roles:

Detective:

May investigate two persons per night phase. The investigation will list the individual as innocent (Townie, Don), criminal (Luca, Made not killing, Wise Guy not having killed at all, and some townies), or guilty (Luca or Made on the night of kill, Wise Guy or Townie who has killed – you either get the current kill or their whole track record as well). Acts as a Townie in other respects. Reads as “innocent” if investigated.

Doctor:

May protect one person from murder each night phase (this protection extends to multiple attempts). Acts as a Townie in other respects. After 2 successful protections (attacked, did not die), the Doctor becomes a Surgeon. Doctors display investigation results as for a standard townie.

FBI Detective:

May investigate two persons per night phase. Results, which parallel those of the regular detective but tend to be more accurate given the FBI’s greater resources, are delayed in comparison to a normal detective because of the need to interact with FBI bureaucracy. May not participate in any murders and always reads as “innocent” if investigated.

Surgeon:

Functions in all respects as a Doctor, but anyone attacking the Surgeon’s protectee not only fails to kill the target, but has a 1 in 6 chance of dying in the attempt. Unlike Doctors, surgeons always register “innocent” if investigated.

Townie:

A townie has no special abilities – at least at the start. Most Townies will appear as “innocent” if investigated by a detective, though a minority will appear as “unclear” and a very small minority as “criominal.” If investigated by a made, the most will be “innocent,” some “unclear,” and a minority “criminal.”
Townies may band together to kill one target per night phase, but must do so in groups of 5. If this strategy is chosen, you will appear “guilty/criminal” in subsequent investigations. Townies who have successfully accomplished 2 murders will all change roles to Wise Guy(Gal).
Townies may also band together in groups of 3 to provide protection to one Townie (not in their group), functioning as a Doctor. 2 successful protections (attacked, did not die) allow them to select one of their group as a full Doctor. Each subsequent successful protection will result in another member being promoted.

Neutral Roles:

Director of the Committee of Vigilance:

On the first day phase, and then on each odd numbered day phase thereafter, the town elects the person who will direct the lynching effort. That person shall be director for the next two lynchings following their selection. [e.g. Elected Day 1, Director Day 2, Director Day 3, Elected Day 3, Director Day 4 & 5, etc.] That person will choose the lynching mode, carry out the lynching, and, in the event of a tie vote, the director will decide who among those tied for the most votes will be executed. The director can execute none, one, more, or all of those tied votees at the Director’s discretion. The Director is provided with a special goon squad to aid in the executions, and this squad also makes it impossible to kill the Director while they are in office. This squad also prevents active night actions of any kind, which may be limiting or fatal to some players. While directing the lynchings, the individual in question may not vote for anyone to be lynched, though they may help select the next director.

Wise Guy/Gal:

A wise guy/gal belongs to no criminal family…yet. They may be recruited by a family and start doing “wetwork” for that family; they may “go straight” functioning as a regular townie and not getting involved in crime, or they may attempt to operate in conjunction with a group of individuals sharing the same wise guy/gal role, creating their own “family.”

If investigated by a detective, the Wiseguy will appear “criminal” if they have not been involved in a killing and “guilty” if they have…even if that killing was a while back. If investigated by a made, they will appear either as “criminal” or “unclear.”

A Wiseguy becomes a “Made gangster” after having participating in 3 killings for a family and having received consent from the family Don. They may or may not be made aware of the Don’s identity, at that family’s discretion. They do assume the investigative powers of a Made gangster as well as their investigation status.

Wiseguys operating as an independent “family” have no Dons, Mades, or Lucas, and can perform only 1 killing for each 3 Wiseguys. Following their 3rd successful murder, these 3 wiseguys may choose one of their group to become a Made. Each subsequent killing will result in a further promotion.

Mafiosi Roles:

Don(na):

A Don is the leader of her/his crime “family.” Their objective is to eliminate all of the other dons in the game, and to have more members in their crime “family” than the total of innocent townies and opposing criminals, thus gaining control and becoming the “Capo de tutti Capi.” There are 5 families at the start of play: Barzini, Corleone, Cunnio, Stracchi, & Tataglia.

A Don normally cannot kill opponents during a “night” phase, and must work through others. Normally, however, they appear as “innocent” if investigated by a detective or made, so they can camouflage themselves well. Even the FBI detective is unlikely to spot them. If the Don has lost all the other members of her/his family, they may perform 1 kill per “night” phase. However, subsequent to any such killing they will be identified as “guilty” if investigated by a detective, and “criminal” if investigated by a made.

In addition, a Don is normally protected by their Luca, making them effectively unkillable. Should her/his Luca not be functioning in “protection” mode, the Don may be killed as would any other Townie.

Luca:

A Luca is one of the two initial “Made” gangsters in a crime family. The Luca’s objective is to protect their “Don.” This protection function is always “on” unless the Luca is undertaking other active night actions. The Luca is automatically aware of the identity of the family don.

A Luca does not normally kill opponents during a “night” phase, but may function as a Made gangster in this regard (no recruiting investigation), participating in a killing each night. If participating in a killing that “night,” the Luca cannot provide protection for the don. A Luca appears “criminal” if investigated by a Detective or Made, but “guilty” only on the night of a killing even if they have participated in killings before.

Made Gangster:

A Made is one of the two initial “Made” gangsters in a crime family. Their objective is to lead up the “wet-work” efforts on behalf of their crime family, eventually controlling the town. If investigated by a Detective or another Made, a Made gangster appears “criminal.” If investigated by a Detective during a “night” phase in which the made gangster is actively involved in a killing, they appear “guilty.” In addition, a Made gangster can conduct one “recruiting” investigation per “night” phase. This investigation will determine if the individual is “criminal,” “innocent,” or “unclear.” The initial made gangster of a family is automatically aware of the identity of the family Don. In addition, a group of mades may provide protection for another Mafioso.

If a family Don has been killed (or never existed), the Made may become a Don provided that:

There is at least one other Made in the family.
All the other Made Gangsters in your family agree to your becoming the Don.
You did not participate directly in the killing of the previous Don.

*General notes for the mafia:

A mafia family may, during each “night” phase, make one killing for every two made gangsters or sanctioned wise guys. It need not kill its entire quota each night. This does mean that, without recruiting, no kills can be made on the first “night” except by using the Luca as a Made and teaming up with the existing Made.

Made gangster investigations – given their lack of official resources – are a little chancy. “Innocents” may be regular Townies, Detectives, or a Don. “Criminals,” will include your potential recruits, the Wise guys/gals, but will also include the Mades or Lucas of another family. “Unclear” will usually indicate a Wise guy/gal, but a few of the regular Townies with a shadier past will be included in this label as well.

Secret Roles:

At least one, and potentially more, will be included. The particulars are…well…secret. :beam:

The first iteration of Capo featured: A Serial Killer who took violent objection to anyone voting for them to be lynched; A Rogue Detective who could investigate and then act as a vigilante; and The Wolf, who was a special “investigation spoofer” for the mafia. These roles may, or may not, repeat.

The second iteration featured: a Rogue Detective, Two serial killers with different motivations, a mafia counter-infiltration agent, and a team of "crusaders" who would hunt mafia and/or one another.

The third iteration featured: A Rogue Detective, Two serial killers, two additional FBI and one CIA agents opposed by a trio of communist infiltrators…one of whom was a detective as well.


This will serve as the master set of rules for Capo IV. If you have any questions or comments please post them here in the sign up thread. Once this thread is closed, further queries should be made to the host by PM.

For your information, reading pleasure, and to help generate strategems...

Link (https://forums.totalwar.org/vb/showthread.php?t=77078)for Capo di Tutti Capi and the Capo I information summary (https://forums.totalwar.org/vb/showthread.php?t=77665) thread.

Link (https://forums.totalwar.org/vb/showthread.php?t=98839) for Capo di Tutti Capi II and the Capo II information summary (https://forums.totalwar.org/vb/showthread.php?t=98632) and story (https://forums.totalwar.org/vb/showthread.php?t=89205) threads.

Link (https://forums.totalwar.org/vb/showthread.php?119802-Capo-di-Tutti-Capi-III-Concluded&highlight=capo+di+tutti+capi+III) for Capo di Tutti Capi III and the Capo III information summary (https://forums.totalwar.org/vb/showthread.php?120384-Capo-di-Tutti-Capi-III-(Summaries-and-Notices)&highlight=capo+di+tutti+capi+III) thread.


Signed up to play 117; 1 Alternate.

a completely inoffensive name
AggonyKing
Ameranth
Andres
Arjos
Askthepizzaguy
B Ray
Backwards Logic
Beefy187
Believer
Beskar
Bestrfcplayer
BillMc
Bow-wow-wow
BSmith
ByzantineKnight
Cahoma
Camikaze
Captain Blackadder
Cecil XIX
Chaotix
Choxorn
Clitsome
cpdwane
Craterus
Crazed Rabbit
DaveShack
dcmort93
Death is yonder
Diamondeye
Diana Abnoba
Double A
Drunk Clown
Earthling
edse
El Barto
ELITEWARMAN8GINGYBREADMENMILK
Erebus
Frozen In Ice
fubbleskag
fyremarble
GamezRule
GeneralHankerchief
gibsonsg91921
gnarley charlie
God Emperor
Guiri
hero di classico
Ibn-Khaldun
Ironside
Issaikhaan
Ishmael
Jarema
J.D.
Johhog
johnhughthom
Jolt
Kagemusha
kennigit
Khazaar
Krill
landlubber
LazyMcCrow
Lewwyn
Lord Brennus
Lord Winter
Major Robert Dump
Master Necromanver
Memnon
Monk
Montmorency
Moros
Neri
Nictel
Nightbringer
Niklas
O!TheLastDays!
Peasant Phil
Pharoah
Populous Romanus
Psychonaut
qlphz
Raskolnikov
Renata
Riedquat
Robbiecon
Romanic
Sasaki Kojiro
Scienter
scottishranger
Secura
Seon
shlin28
Sigurd
Silver Jan
SisterCoyote
Skotsko
slash and earn
slysnake
Sprig
sturmhauke
Subotan
Suburban Plankton
taillesskangaru
Thefluffyone93
The Stranger
Tincow
Tratorix
ULC
Visorslash
White_eyes:D
Winston Hughes
woad&fangs
Xehh II
Xenoneb
Yaropolk
Zack

*reserve players (if needed; not included at start at player's request.

Zim (Remember, sarge, if I need you you had better be on the bounce).


Thank you and please check back here (post #1) for any announcements or changes from your host.

Crazed Rabbit
08-22-2011, 01:54
In like Flynn.

CR

johnhughthom
08-22-2011, 02:00
In like Niall Quinn.

slashandburn
08-22-2011, 02:14
* music begins playing*
Speak softly love and hold me warm against your heart, I hear your words the tender trembling moments start
We're in a world, our very own. Sharing a love that only few have ever known.
Wine colored days, warmed by the sun, you are my love, the only one.
Speak softly love so no one hears us but the sky. The vows of love we make will live until we die.
My heart is your's and all because, you came into my world with love so softly love.

GeneralHankerchief
08-22-2011, 02:33
Naturally.

Chaotix
08-22-2011, 02:37
Innage.

Askthepizzaguy
08-22-2011, 02:37
If I don't personally bring you 40 players, I will be ashamed of myself.

In since the last Capo ended.

Tratorix
08-22-2011, 02:47
In. I'd advise anyone reading this to sign up as well, if only to avoid Pizza's ruthless recruitment drive.

White_eyes:D
08-22-2011, 02:50
IN:bow:

Askthepizzaguy
08-22-2011, 02:51
In. I'd advise anyone reading this to sign up as well, if only to avoid Pizza's ruthless recruitment drive.


Policy:

1) I will spare every orgah the customary recruitment PM while this sign-up thread is open, for at least a week.
2) I will ignore everyone on the DO NOT INVITE list, as they've requested.
3) If anyone is contacted by Seamus, Andres, or myself, that will be the last time they are contacted by the official organizers to the game because I will keep track.
4) I request that everyone who is not org Staff please not spam invites, or if they cannot help themselves and must invite a specific person, to please make a note that they have invited that person in this thread so they do not receive multiple invites.


I intend an aggressive campaign, but one which spares the sanity of those who don't want to be disturbed multiple times. Was my biggest complaint with the Capo II recruitment drive. I stayed away from mafia because people wouldn't leave me alone about it. I could have been in Capo II but I found the invites annoying.

Zack
08-22-2011, 03:04
Let's all just pretend like I said in in some clever manner.

slashandburn
08-22-2011, 03:13
In. I'd advise anyone reading this to sign up as well, if only to avoid Pizza's ruthless recruitment drive.
spare the invite, spoil the victim, i mean townie


Edit 400, that means pizza is only almost 50x ahead of me! :2thumbsup:

B-Wing
08-22-2011, 03:44
I'm bringing my A* game!


*"A" stands for "awful"

Choxorn
08-22-2011, 04:59
In this I shall be, because apparently these games are awesome.

Memnon
08-22-2011, 06:07
I'll play for my first game in years, hopefully won't get killed first (crosses fingers)

Visor
08-22-2011, 06:48
That's my job. :laugh4:

Alright then, in.

classical_hero
08-22-2011, 06:55
I have heard only good things about this series of games, so I believe in the hype.

Ishmael
08-22-2011, 07:33
I hear these games were kind of popular or something. Suppose I may as well join in then.

Populus Romanus
08-22-2011, 07:40
I will be IN!

TheLastDays
08-22-2011, 07:59
In!

Ironside
08-22-2011, 08:05
I'll keep it simple, In.

Believer
08-22-2011, 08:37
Innage. :)

robbiecon
08-22-2011, 11:31
I'm IN as well.

shlin28
08-22-2011, 11:54
Definitely IN :)

Andres
08-22-2011, 12:25
Policy:

1) I will spare every orgah the customary recruitment PM while this sign-up thread is open, for at least a week.
2) I will ignore everyone on the DO NOT INVITE list, as they've requested.
3) If anyone is contacted by Seamus, Andres, or myself, that will be the last time they are contacted by the official organizers to the game because I will keep track.
4) I request that everyone who is not org Staff please not spam invites, or if they cannot help themselves and must invite a specific person, to please make a note that they have invited that person in this thread so they do not receive multiple invites.


I intend an aggressive campaign, but one which spares the sanity of those who don't want to be disturbed multiple times. Was my biggest complaint with the Capo II recruitment drive. I stayed away from mafia because people wouldn't leave me alone about it. I could have been in Capo II but I found the invites annoying.

Andres Policy:

I will spam you into oblivion until you sign up. If spam doesn't help, I'll spam more. And if that doesn't help, I'll spam.

Seamus said he needs at least 99,78 participants. Apparently, Pizza counts for 0,78. I don't know why either :shrug:

ELITEofWARMANGINGERYBREADMEN88
08-22-2011, 13:22
I'll be in!

Death is yonder
08-22-2011, 14:33
Intrigued :bow:

Arjos
08-22-2011, 16:25
Since we gotta hit 100, I'm in :D

Askthepizzaguy
08-22-2011, 16:55
Seamus said he needs at least 99,78 participants. Apparently, Pizza counts for 0,78. I don't know why either :shrug:

Pretty sure I count for at least 30 participants, just in sheer post volume alone.

Double A
08-22-2011, 16:59
Definitely IN :)

In like an avatar stealer.

Seon
08-22-2011, 18:24
Sure, I've got some free time now...

TheLastDays
08-22-2011, 18:29
Pretty sure I count for at least 30 participants, just in sheer post volume alone.

Hey I'm not bad in that aspect either :tongue:

I was wondering why my game got so few posts and then I remember that neither you nor me were actually playing :laugh4:

Populus Romanus
08-22-2011, 19:52
Is there a rough estimate for when this will be? Cause' I wouldn't be able to do this if it is in the middle of the school year.

TheLastDays
08-22-2011, 20:10
Tentative start date is 12 September 2011. First phase will be a day phase, featuring the election of a director.


There ya go, Pop :yes:

Peasant Phill
08-22-2011, 22:36
Been a while since I've played. I'll be the quiet one in the corner playing with something sharp.

johnhughthom
08-22-2011, 22:42
Been a while since I've played. I'll be the quiet one in the corner playing with something sharp.

Put Sasaki down, and step away from the corner, sir.

woad&fangs
08-22-2011, 23:15
This is the worst kept secret in Gameroom history ~:flirt:

Winston Hughes
08-23-2011, 00:16
In.

TinCow
08-23-2011, 00:29
:bow:

Beefy187
08-23-2011, 01:21
:curtain:

landlubber
08-23-2011, 02:07
I'll play.

glyphz
08-23-2011, 02:23
:7gangster:

Yaropolk
08-23-2011, 03:35
In like Flynn.

CR


Yarr, I'll gut your INnards!

Kennigit
08-23-2011, 04:15
In please

Askthepizzaguy
08-23-2011, 06:32
In please

Kennigit from CFC, I take it?

Man, I haven't even started inviting you people yet. :laugh4:

Captain Blackadder
08-23-2011, 07:27
sign me up

Choxorn
08-23-2011, 07:53
Kennigit from CFC, I take it?

Man, I haven't even started inviting you people yet. :laugh4:

Zack posted a link here and told us all how awesome this game was.

Double A
08-23-2011, 12:09
:curtain:

Hi Beefy!

naut
08-23-2011, 12:40
In.

classical_hero
08-23-2011, 13:12
Can someone link to the previous games? I need some reading up t do.

johnhughthom
08-23-2011, 13:16
Capo de Tutti Capi (https://forums.totalwar.org/vb/showthread.php?77078-Capo-de-Tutti-Capi-Concluded), Capo II (https://forums.totalwar.org/vb/showthread.php?98839-Capo-de-Tutti-Capi-II-Concluded), Capo III (https://forums.totalwar.org/vb/showthread.php?119802-Capo-di-Tutti-Capi-III-Concluded).

Renata
08-23-2011, 13:23
Gotta do it.

B-Wing
08-23-2011, 18:50
Thanks for the links, JHT! Will be reading up on those.

Earthling
08-23-2011, 19:13
Also in

bestrfcplayer
08-23-2011, 19:29
I'm in. It sounds really fun.

Kennigit
08-23-2011, 20:12
Kennigit from CFC, I take it?

Man, I haven't even started inviting you people yet. :laugh4:

yeah. I've had this account here (join date 2010!) but never bother to expand past cfc.

Romanic
08-23-2011, 22:17
In for sure.

scotchedpommes
08-23-2011, 23:33
Would like to join.

thefluffyone93
08-23-2011, 23:37
In please.
After hearing so many references to it,
I must see it for myself.

Askthepizzaguy
08-23-2011, 23:38
SSNeoperestroika!!! I haven't seen you since your awesome surgeon performance in Capo III!!!

Welcome back man. Your new name is shorter. That's.... that's..... good.

Askthepizzaguy
08-23-2011, 23:38
In please.
After hearing so many references to it,
I must see it for myself.

Only if you change your name back to TheFluffyOne and put the cat back in the sig. I must haz 100% Fluffygasm.

scotchedpommes
08-23-2011, 23:56
SSNeoperestroika!!! I haven't seen you since your awesome surgeon performance in Capo III!!!

Welcome back man. Your new name is shorter. That's.... that's..... good.Yes, thanks. Had thought to revert back to rdeče.jabolko for any future huge game, in part to... distance myself from that win.

[Škotsko will do.]

The Stranger
08-24-2011, 00:15
in before the lock! (i play)

Monk
08-24-2011, 02:37
I'm in.

Askthepizzaguy
08-24-2011, 03:00
Advertisements have been placed by others on TotalWarCenter's mafia section, and CFC's mafia/NOTW section,

I have placed advertisements on the Straight Dope mafia board and the Giraffe board.

I would like to maintain a list of folks who have already been invited to the game via private message. Can anyone who has sent an invite to a player please leave a message here and tell me their names.


I will begin personal invitations ASAP.

El Barto
08-24-2011, 04:31
El Barto is back.
Now, someone said this forum actually does have avatars? I'll start to fiddle around with the Control Panel. If the Forum doesn't self-destruct then this place might be all right.

P.S. I need one more signup for the Make it look like an Accident (http://www.twcenter.net/forums/showthread.php?t=473799) game at TWC. Anyone interested?

Askthepizzaguy
08-24-2011, 04:45
Sent you a PM regarding avatar changes.

PM me back if you need further assistance.

El Barto
08-24-2011, 04:56
Interesting advice.

Askthepizzaguy
08-24-2011, 05:33
Also, any new folks who are joining the .org for the first time; please contact me, GeneralHankerchief, or issaikhaan if you need answers to questions related to mafia, this forum, the forum rules, changing your avatar, and so forth.

Jarema
08-24-2011, 08:41
I want to be IN

ELITEofWARMANGINGERYBREADMEN88
08-24-2011, 13:24
My brother King Jan III Sobieski may be playing in this game. I'll have him post later to confirm though.

Moros
08-24-2011, 13:34
Aye!

Double A
08-24-2011, 15:02
Holy crap! SSNeo!

Kagemusha
08-24-2011, 15:07
IN.:bow:

Major Robert Dump
08-24-2011, 15:32
I PLAY

Beskar
08-24-2011, 18:28
In after the Dump.

Scienter
08-24-2011, 19:49
I'm in!

Askthepizzaguy
08-24-2011, 21:38
Trying to get Diana Abnoba to join, but she's having computer issues. I'm going to resolve them, though.

a completely inoffensive name
08-24-2011, 21:57
I'm in. You guys better hope I am not godfather again...

Johhog
08-24-2011, 22:07
/in because I can.

gibsonsg91921
08-24-2011, 22:18
I'll be there like shareware!

IN

GeneralHankerchief
08-24-2011, 22:28
I'll be there like shareware!

IN

Sweet, I've got my one referral. :tongue:

Drunk Clown
08-25-2011, 00:38
Guess I'm in.

seireikhaan
08-25-2011, 06:02
:charge:

Arjos
08-25-2011, 09:29
Fatlington?
Bwahahahahahah XD

TheLastDays
08-25-2011, 12:20
You call it CdtC III in the Code of Ethics, Seamus :wink:

Seamus Fermanagh
08-25-2011, 17:27
You call it CdtC III in the Code of Ethics, Seamus :wink:

Ooops. Thought I had caught them all. Hope the flow of play etc. are clearer now.

Arjos
08-25-2011, 18:25
One question Seamus, you advised to make our accounts "invisible", how can we do that?

johnhughthom
08-25-2011, 18:52
One question Seamus, you advised to make our accounts "invisible", how can we do that?

Click "Settings" in the top right of the forum, "General Settings" under "My Account" down the left hand side and "Invisible Mode" is the first option.

Arjos
08-25-2011, 18:54
Cheers ^^

El Barto
08-25-2011, 19:49
Invisible mode is for wimps. Just don't log on, and/or use a separate browser.

Montmorency
08-25-2011, 19:50
Invisible mode is for winners. :shame:

Lord Winter
08-25-2011, 19:55
In Wouldn't miss Capo

Khazaar
08-25-2011, 20:12
In Korea nobody can hear you scream...

El Barto
08-25-2011, 20:15
Invisible mode is for winners. :shame:
No it's not. Have the guts to show your dirty face, or sleep with the fishes. And take the cannoli.

Montmorency
08-25-2011, 20:17
Notice I don't use Invisible mode. Notice that I'm not a winner.

:shrug:

Choxorn
08-25-2011, 22:52
I don't use it either. For information on whether or not I'm a winner, go check the all-time winning percentage list in Romanic's statistics thread. :D

Ameranth
08-26-2011, 00:29
IN.

El Barto
08-26-2011, 00:36
I don't use it either. For information on whether or not I'm a winner, go check the all-time winning percentage list in Romanic's statistics thread. :DWell I've just won the latest game I've played in (as a replacement!) and also won the Highway to Hell as a complete scummioso poster, only outposted by my fellow scummioso askthepizzaguy in highly visible poster mode, so, yeah, it's for wimps. Take out the Kennigit-made graph, will you?

Believer
08-26-2011, 00:36
Ameranth is my RL friend.

Although this would be his first game I can vouch for him, he's a dedicated person.

B-Wing
08-26-2011, 00:45
For those of us who aren't very smart, what is "invisible mode"?

Double A
08-26-2011, 00:51
You always appear to be offline to others.

Zack
08-26-2011, 00:51
For those of us who aren't very smart, what is "invisible mode"?
A user using invisible mode always appears offline. For example, I use invisible mode.

Choxorn
08-26-2011, 00:54
It makes it so that people can't see that green dot next to your name indicating you're online, and can't see when your last activity was.

Personally, I've never checked someone's activity unless I just wanted to see if they were being completely inactive (not logging on) or just lurking (logging on, not doing anything in-thread), and I can usually figure that out even if you have it on by searching for your posts and seeing whether or not you've posted recently. Even then, I don't do that much. I'm not even completely certain how it could be used for other purposes.

El Barto
08-26-2011, 00:59
It's just so you don't get metagamed. But, then, you can simply bypass that by not logging in. people can search for your latest posts anyway.

Montmorency
08-26-2011, 01:13
Of course, you could just not post. And maybe you don't like the default forum skin.

El Barto
08-26-2011, 01:39
There's people who do like the default orum skin?

johnhughthom
08-26-2011, 01:42
IN.

Welcome to the org Ameranth. ~:wave:

We won't hold being Believer's friend against you. :wink:

Believer
08-26-2011, 01:54
Welcome to the org Ameranth. ~:wave:

We won't hold being Believer's friend against you. :wink:

You just won't stop, will you? :(

Double A
08-26-2011, 03:02
I believe he won't. Don't worry, he does it to me all the time. Since my ego's powered by Duracells, he never actually gets to me. It's cute when he thinks he does.

Zack
08-26-2011, 03:05
You just won't stop, will you? :(
For john, mockery and insults are the highest form of flattery.

johnhughthom
08-26-2011, 03:07
You try to be nice, welcome the newcomer and make sure he feels at home... :no:

thefluffyone93
08-26-2011, 03:08
You try to be nice, welcome the newcomer and make sure he feels at home... :no:

PFFFFFFT........

El Barto
08-26-2011, 03:19
For john, mockery and insults are the highest form of flattery.
So he supports Sellik in order to flatter us. Good!

Sasaki Kojiro
08-26-2011, 03:26
In.

johnhughthom
08-26-2011, 03:27
And 62 players collectively thought "Oh :daisy:!"

Welcome back Sasaki.

B-Wing
08-26-2011, 03:55
Just finished reading the Game Phases and Basic Gameplay section of the OP, and I have a couple questions. Firstly, regarding this paragraph:


In combination with 4 other townies, you can form a vigilante group (5 required) and attempt to kill one other player. More than 5 townies can work in the same group, though this does not provide any other benefit aside from participation credit. If only 2 or 3 townies participate in a kill effort, that effort automatically fails. If only 1 townie attempts a kill, that effort fails and the townie has a 1 in 6 chance of dying themselves or being revealed in making the failed attempt.

So what does this imply about a group of 4 townies coordinating a vigilante kill?

Secondly, what happens if a player who is part of a vigilante group effort is targeted by another player (or group of players) in the same night?

So say that players A, B, C, & D are attempting to kill player Z tonight. But serial killer X is targeting player B tonight. Will player B die prior to his group attempting their kill? Will the group kill take place first? Or will the fact that he is part of a group that night prevent him from being attacked at all?

GeneralHankerchief
08-26-2011, 04:05
And 62 players collectively thought "Oh :daisy:!"

61, I'm pretty much ready to rumble. :tongue:

Also yeah, glad to have you back. :bow:

Hamata
08-26-2011, 04:16
what does "Capo di Tutti Capi" mean?:dizzy2:

Zack
08-26-2011, 04:19
what does "Capo di Tutti Capi" mean?:dizzy2:
It's Italian for "boss of all bosses".

El Barto
08-26-2011, 04:33
Clearly Pharoah is an Irish policeman infiltrator. If he's so evil as to join the mafia, he should shoot this kitten.

GeneralHankerchief
08-26-2011, 07:12
It's Italian for "boss of all bosses".

Also, in a bit of history, it was a legitimate mafia title signifying the significant power a Don held over the rest of the American mafia back in the 1920s, before the establishment of the Commission. Here's a bit of reading:

http://en.wikipedia.org/wiki/Capo_di_tutti_capi

TheLastDays
08-26-2011, 08:59
Welcome to the org Ameranth. ~:wave:

We won't hold being Believer's friend against you. :wink:

I will :clown:

Just, if the clown smiley didn't make it clear. This was a joke.

Renata
08-26-2011, 13:51
In.

!!!

Seamus Fermanagh
08-26-2011, 16:11
Just finished reading the Game Phases and Basic Gameplay section of the OP, and I have a couple questions. Firstly, regarding this paragraph:



So what does this imply about a group of 4 townies coordinating a vigilante kill?

Secondly, what happens if a player who is part of a vigilante group effort is targeted by another player (or group of players) in the same night?
So say that players A, B, C, & D are attempting to kill player Z tonight. But serial killer X is targeting player B tonight. Will player B die prior to his group attempting their kill? Will the group kill take place first? Or will the fact that he is part of a group that night prevent him from being attacked at all?

1) 4 townies would fail as well.

2) I spend time arranging the narrative so that all night actions are completed. Sometimes takes a bit of juggling, but it works out. In your example, the first hitter would be part of a team that whacked somebody early in the narrative, but then is beset herself on the way home. Aside from narrative fidelity, in game terms, all active night actions are simultaneous. The only protection from X, for B, would occur if Doctor Y had submitted orders protecting B.

EDIT: oh, and nice to see you again Wolf.

AggonyKing
08-26-2011, 16:56
well this surely is an in depth forum game, gonna take a while to learn @_@ but I'm in :)

Seamus Fermanagh
08-26-2011, 18:13
well this surely is an in depth forum game, gonna take a while to learn @_@ but I'm in :)

Drag Ducky in with you please!

Hamata
08-26-2011, 19:49
It's Italian for "boss of all bosses". Oh ok

TheLastDays
08-26-2011, 20:00
64! Halfway done? ^^

ELITEofWARMANGINGERYBREADMEN88
08-27-2011, 00:48
well this surely is an in depth forum game, gonna take a while to learn @_@ but I'm in :)

YES! MP'ers unite! :pimp:


Drag Ducky in with you please!


I second this! :yes:

B-Wing
08-27-2011, 01:05
In the event that 100 willing participants cannot be found, can the set-up be modified to accommodate a smaller number?

Zack
08-27-2011, 01:06
In the event that 100 willing participants cannot be found, can the set-up be modified to accommodate a smaller number?
Correct me if I'm mistaken, but I believe that the set-up can be modified to accommodate really any number of players.

Hamata
08-27-2011, 01:24
After reading teh rules I tink i'm a wee bit intrested but not intrested enough to join although reserve a spot for me later just in case :7gangster:

Edit how is my mafia speak?

johnhughthom
08-27-2011, 01:26
After reading teh rules I tink i'm a wee bit intrested but not intrested enough to join although reserve a spot for me later just in case :7gangster:

Edit how is my mafia speak?

Come on, sign up. A spammer like you will do just fine. :wink:

Hamata
08-27-2011, 01:30
Since when was I spamming? boss

Peasant Phill
08-27-2011, 01:43
Join, this will be truly epic. And then I'll probably die on the first night

Zack
08-27-2011, 01:56
After reading teh rules I tink i'm a wee bit intrested but not intrested enough to join although reserve a spot for me later just in case :7gangster:

Edit how is my mafia speak?
This is proper "mafia speak":

<iframe width="420" height="345" src="https://www.youtube.com/embed/9JhuOicPFZY" frameborder="0" allowfullscreen></iframe>

El Barto
08-27-2011, 02:48
There's 64… 65? signuppers, so we're at 64% progress!

B-Wing
08-27-2011, 02:50
Peasant Phill! I've remembered your name ever since Mafia III (after which I went on a 5 year hiatus) and I'm glad you're still around.

Hamata
08-27-2011, 03:25
I think I will sign up :d

El Barto
08-27-2011, 03:29
Do it, this is an offer you cannot refuse.

thefluffyone93
08-27-2011, 04:53
Come on, sign up. A spammer like you will do just fine. :wink:

:inquisitive:

..............

:stare:

Askthepizzaguy
08-27-2011, 07:39
:inquisitive:

..............

:stare:

He meant to say, there may be some players who attempt to silence the spam through lynches or other means.

Peasant Phill
08-27-2011, 09:51
Peasant Phill! I've remembered your name ever since Mafia III (after which I went on a 5 year hiatus) and I'm glad you're still around.

This will be my first mafia game in a few years. Do you remember me from that game I got lynched because I didn't post that much, that game I got assassinated because I didn't post that much or the time I was the doctor and got assassinated because I didn't post that much?

Hmm, I really should think about changing my tactics.

Kagemusha
08-27-2011, 09:57
This will be my first mafia game in a few years. Do you remember me from that game I got lynched because I didn't post that much, that game I got assassinated because I didn't post that much or the time I was the doctor and got assassinated because I didn't post that much?

Hmm, I really should think about changing my tactics.

Maybe you oughta start posting bit more?

Askthepizzaguy
08-27-2011, 13:55
Post less, and try to convince people you never actually signed up for the game.

You don't need posts, Peasant Phill. In time you will learn to rely on your khaan-like stealth. Then you will be invincible.

AggonyKing
08-27-2011, 15:57
Drag Ducky in with you please!will try ^_^

Hamata
08-27-2011, 18:13
I 'll join

B-Wing
08-27-2011, 18:20
Welcome Pharoah!

Hamata
08-27-2011, 19:46
Thank you

El Barto
08-27-2011, 21:23
He meant to say, there may be some players who attempt to silence the spam through lynches or other means.
Spam cannot be silenced. It cannot be defeated. It can neither be destroyed, nor eternally banished. It can only be tamed and its strength harnessed for a purpose, and for a given value of 'tamed'.

-Extract from the Journals of SPAM researcher Tak H. Isis.

Double A
08-27-2011, 21:28
Spam cannot be silenced. It cannot be defeated. It can neither be destroyed, nor eternally banished. It can only be tamed and its strength harnessed for a purpose, and for a given value of 'tamed'.

-Extract from the Journals of SPAM researcher Tak H. Isis.

Gah! Where did you find that? I thought we locked it up in a cardboard box under my bed!

Now the Anti-Spamrals will never relent in their annoying genocidal crusade!

Hamata
08-28-2011, 05:15
Comon we need more players guys so we can get this started


This is an offer that you can not refuse:pimp2:

Secura
08-28-2011, 18:35
In; but if I don't enjoy it, I'm instagibbing JHT and Beskar. ¬_¬

:clown:

Moros
08-28-2011, 23:17
I'm quite excited about this!

TheLastDays
08-28-2011, 23:24
In; but if I don't enjoy it, I'm instagibbing JHT and Beskar. ¬_¬

:clown:

A high five to JHT and Beskar :yes:

LazyMcCrow
08-28-2011, 23:47
In? :hanged:

johnhughthom
08-28-2011, 23:53
A high five to JHT and Beskar :yes:

Yeah, she's getting on like we bullied her into it, she pmed me about why she wasn't going to sign up. Typical woman wanting to be talked into it...

B-Wing
08-28-2011, 23:55
I'm quite excited about this!

I'm quite excited about playing Mafia with an EB2 team member!

TheLastDays
08-28-2011, 23:59
I'm quite excited about playing Mafia with an EB2 team member!

Me too! Night Kill #1 down, 99 to go ^^

Montmorency
08-29-2011, 00:48
I'm quite excited about playing Mafia with an EB2 team member!

If Moros grants the Mafia access to the EB dev-forum, he will be spared until the endgame.

El Barto
08-29-2011, 01:06
Yeah, she's getting on like we bullied her into it, she pmed me about why she wasn't going to sign up. Typical woman wanting to be talked into it...I got a lot of people to talk me into it, they talked about abilities, and kittens, and backstabbing, and awesome team maneouvres, and awesome players (of which I see a few), and kittens…

slashandburn
08-29-2011, 01:29
I got a lot of people to talk me into it, they talked about abilities, and kittens, and backstabbing, and awesome team maneouvres, and awesome players (of which I see a few), and kittens…

unfortunately they have all grown into cats trained to rip off people's faces, including, unfortunately, you.

El Barto
08-29-2011, 02:30
Not 'they'. 'We'.

Secura
08-29-2011, 02:39
Yeah, she's getting on like we bullied her into it, she pmed me about why she wasn't going to sign up.

I did that because it didn't seem appropriate to discuss my reasons in a public thread designed to attract people to the game. :P

Montmorency
08-29-2011, 05:41
This [goon] squad also prevents active night actions of any kind, which may be limiting or fatal to some players.

So as long the position of director is filled, no night actions can be performed?

What if multiple (distinct) groups or individuals attempt to kill a player in the same night phase? Does a single instance of protection negate all of them?

Three independent wiseguys and a townie can do a kill, but three townies and an independent wiseguy cannot perform a nightkill together, right? And in the first case: do three or more wiseguys have to declare themselves a new family in a PM?


In addition, a group of mades may provide protection for another Mafioso.

So three mades? Does this need to be sanctioned? Must all the mades be from the same family?

If a trio of mafiosi attempt to kill their don while a Luca is free, will the don find out? Will any of the attackers have a chance of dying? How will this be depicted in the writeup?

Seamus Fermanagh
08-29-2011, 14:14
So as long the position of director is filled, no night actions can be performed?

What if multiple (distinct) groups or individuals attempt to kill a player in the same night phase? Does a single instance of protection negate all of them?

Three independent wiseguys and a townie can do a kill, but three townies and an independent wiseguy cannot perform a nightkill together, right? And in the first case: do three or more wiseguys have to declare themselves a new family in a PM?



So three mades? Does this need to be sanctioned? Must all the mades be from the same family?

If a trio of mafiosi attempt to kill their don while a Luca is free, will the don find out? Will any of the attackers have a chance of dying? How will this be depicted in the writeup?

The Director herself may not perform any active night actions while director. Some passive actions are also impossible.

Protection works by protectee, not by attack, SO, successful protection will defend a target against any and all attacks (unless specified otherwise by role).

The minimums required for a successful kill attempt must be met. Up to 2 to additional participants can also be brought along. Mafia families and other groups have, in the past, done just that in order to train up townies and wiseguys.

Three mades can make kills together, or defend another mafioso together. They need not be of the same family to coordinate efforts, though cross family coordination has been infrequent in the past. Mades can kill without the kills being sanctioned, but the sanction credit is required for promotion to consigliari or to get wiseguys on the fast track, since their promotion using unsanctioned kills is slower.

Three mafiosi could certainly attempt to kill a don, even their own. If the Don's Luca is available, those attacks will almost certainly fail. If the Luca is not available, then the chances of all of them being identified are small. Remember, though, that a Made who participates in the killing of her don cannot succeed to the position of don herself.

Montmorency
08-29-2011, 15:41
Thanks for that, but there's a couple points I'm still not clear on.

It say's in there that the Director's goon squad prevents all active night actions from being carried out. So, as long as that position is filled, no active night actions are possible?

How do wiseguys form a new family? Is it automatic once a kill threshold has been reached, or must they announce it in PM?

TinCow
08-29-2011, 15:59
It say's in there that the Director's goon squad prevents all active night actions from being carried out. So, as long as that position is filled, no active night actions are possible?

The good squad prevents the Director from making any night actions, not the rest of the players. Essentially, the Director is unkillable, but also cannot use any abilities he or she may have as part of their normal role. That makes the role a double-edged sword for both pro-town roles and mafia roles.

Montmorency
08-29-2011, 16:28
Now that makes sense. Thank goodness.

Askthepizzaguy
08-29-2011, 19:42
In the previous game for example, I had a night action to investigate or kill, but I was briefly (and gloriously) the Director.

I had to abstain from my commie-hunting while I had that position.

slashandburn
08-30-2011, 01:36
In previous iterations you could investigate while director which allowed me to throughout capo 3's mid and endgame orchestrate and use my fbi investigator skills

Moros
08-30-2011, 01:42
I'm quite excited about playing Mafia with an EB2 team member!
I'd never miss a capo di tutti capi!

Though I hope I'll be able to follow the game decently as my good old computer died on me. I now have to rely on my parent's laptop as I will only be able to buy a new one in a month or so :(

Backwards Logic
08-30-2011, 02:55
I've heard good things about the Capo series. I'll play this.

B-Wing
08-30-2011, 03:33
I've read a little over half the summary thread for Capo 1 now, and I have a question. What were all the suicides about? I was assuming these descriptions were just WoGs, but I just noticed there's a separate category for WoGs in the "butcher's bill" section at the end of each write-up. Were these players who voluntarily dropped out of the game, or was there some other element behind their deaths?

Double A
08-30-2011, 03:42
I hope someone will get my TBlade jokes this game.


snip

This isn't actually important, but what's with the female pronouns?

robbiecon
08-30-2011, 14:01
I've been reading over some of the last game, and I'm looking forward to this one. I expect great things, after all Capo III did great things, terrible, yes, but great.

El Barto
08-30-2011, 19:53
Ah, Robbieus. How nice to see you again… Oak, sixteen inches, rather bendy, wasn't it?

thefluffyone93
08-30-2011, 21:03
https://i1110.photobucket.com/albums/h454/thefluffyone93/tumblr_loy0emJT1K1qbofb0o1_400.gif

Wait....

Hamata
08-30-2011, 21:12
lol

Double A
08-31-2011, 01:57
Ah, Robbieus. How nice to see you again… Oak, sixteen inches, rather bendy, wasn't it?

Taka, how the heck do you know Robbie?

Zack
08-31-2011, 02:06
Umm, robbie played at CFC long before he joined the org.

Double A
08-31-2011, 02:23
Yeah, well, uh... Zack is the poop devil.

Xehh II
08-31-2011, 08:07
Oh my god! Am I in time still to be in? Please tell me I am

TheLastDays
08-31-2011, 09:32
Oh my god! Am I in time still to be in? Please tell me I am

No, sorry, you're late.

:clown:

Major Robert Dump
08-31-2011, 10:09
Do you guys recommend thoroughly reading the rules and role PMs????

johnhughthom
08-31-2011, 15:04
Do you guys recommend thoroughly reading the rules and role PMs????

Can't do any harm.

classical_hero
08-31-2011, 15:26
Well it will take a long time though.

robbiecon
08-31-2011, 15:34
Yep, I know Takhisis well, from CFC and TWC. And yes, that's my *ahem* wand.

thefluffyone93
08-31-2011, 17:24
I'M BAAAAAAACK!!

slashandburn
08-31-2011, 19:51
https://www.youtube.com/watch?v=5dI6mPDCqEo&feature=grec_index
Oh, dear god!

El Barto
08-31-2011, 19:59
Taka, how the heck do you know Robbie?
I believe his first mafia game was opne my evil twin Takhisis hosted at CFC…?

Yep, I know Takhisis well, from CFC and TWC. And yes, that's my *ahem* wand.
Bawww. I thought you were happy to see me.

Seamus Fermanagh
08-31-2011, 20:04
I'M BAAAAAAACK!!

I will construe this as a request to play and accomodate said request.

Arjos
08-31-2011, 20:14
I will construe this as a request to play and accomodate said request.

Don't get fooled, fluffy is slender man :)

thefluffyone93
08-31-2011, 20:22
https://www.youtube.com/watch?v=5dI6mPDCqEo&feature=grec_index
Oh, dear god!

https://i1110.photobucket.com/albums/h454/thefluffyone93/tumblr_lozkm1MQ2B1qia93w.gif

Seamus Fermanagh
08-31-2011, 20:25
Don't get fooled, fluffy is slender man :)

Oh rats, now I shall have to deduct one from the list.

Andres
08-31-2011, 21:18
69 people already joined :2thumbsup:

I'm starting to get excited :jumping:

Zack
08-31-2011, 22:01
I believe his first mafia game was opne my evil twin Takhisis hosted at CFC…?
No, it was one I hosted.

Choxorn
08-31-2011, 22:47
Yeah, the Beatles Mafia one.

Seamus Fermanagh
08-31-2011, 23:03
Yeah, the Beatles Mafia one.

Who was the walrus?

bestrfcplayer
08-31-2011, 23:13
So, when is this thing going to start? I may not be as active, because I'm hosting my own mafia game over at CFC plus, I have school.

Choxorn
08-31-2011, 23:27
Who was the walrus?

I think that was this dude named Bobbtjoe who played at CFC for a while and spammed and trolled the heck out of everything before finally being permabanned about a year ago.

Askthepizzaguy
08-31-2011, 23:52
Seamus I have been super busy; I'm glad the deadline for signups isn't for another couple weeks. I still have LOTS of invites to send.

Expect that number to go up sharply soon.

Seamus Fermanagh
09-01-2011, 02:01
Seamus I have been super busy; I'm glad the deadline for signups isn't for another couple weeks. I still have LOTS of invites to send.

Expect that number to go up sharply soon.

Please. If we can get half again what we have, then the lodge will be tiled and anyone else a bonus!

thefluffyone93
09-01-2011, 02:26
https://www.youtube.com/watch?v=XqdHyinGj4U

Askthepizzaguy
09-01-2011, 02:32
That's better.

Double A
09-01-2011, 02:40
Oh, so that's what Fluffy looks like. I was always wondering if he was tabby or bicolor.

ByzantineKnight
09-01-2011, 05:24
At the request of Pizza​... In? :)

Askthepizzaguy
09-01-2011, 05:48
At the request of Pizza​... In? :)

The first of many, Seamus. First of many.

Jolt
09-01-2011, 06:04
In for the win. :D

Wasn't it in Capo 3 that there was someone who had to attack anyone who said God didn't exist or that himself was innocent?

And I manipulated Reenk into saying that he was innocent and he was attacked by that person?

Or am I mixing games? @_@

classical_hero
09-01-2011, 07:04
https://www.youtube.com/watch?v=XqdHyinGj4UWe had a cat very similar to that and we called him Bobby, since he was mostly black with his paws white, so the looked liked bobby socks, to my mother.

a completely inoffensive name
09-01-2011, 10:49
I only have one request. That we kill Earthling first. I got no time to read long posts.

TheLastDays
09-01-2011, 11:46
I only have one request. That we kill Earthling first. I got no time to read long posts.

But being dead never keeps him from posting.

Seamus Fermanagh
09-01-2011, 12:46
In for the win. :D

Wasn't it in Capo 3 that there was someone who had to attack anyone who said God didn't exist or that himself was innocent?

And I manipulated Reenk into saying that he was innocent and he was attacked by that person?

Or am I mixing games? @_@

I think so. I do love my "compelled" serial killers....nice and twisty.

Seamus Fermanagh
09-01-2011, 12:46
At the request of Pizza​... In? :)

Long time no see; welcome.

classical_hero
09-01-2011, 13:44
But being dead never keeps him from posting.Yeah that's a shame.

Jolt
09-01-2011, 16:40
Yeah that's a shame.


https://www.youtube.com/watch?v=5DAPXMZk2iw

Check the comentaries on that video for their opinions on Earthling being able to post while dead.

classical_hero
09-01-2011, 17:49
Very good.

https://www.youtube.com/watch?v=zUFVLJ6ASmU

ByzantineKnight
09-01-2011, 21:38
Long time no see; welcome.

Thank you!

El Barto
09-01-2011, 22:55
Wheeee, a fellow cat-spammer!

thefluffyone93
09-01-2011, 23:30
Wheeee, a fellow cat-spammer!
https://i1110.photobucket.com/albums/h454/thefluffyone93/happycat.png

Double A
09-02-2011, 00:50
Ruh-roh.

El Barto
09-02-2011, 01:21
http://apublicdefender.com/wp-content/uploads/2010/04/caturday.jpg

Jolt
09-02-2011, 03:19
Very good.

https://www.youtube.com/watch?v=zUFVLJ6ASmU

What a rotten way to die.

thefluffyone93
09-02-2011, 03:29
http://apublicdefender.com/wp-content/uploads/2010/04/caturday.jpg

https://i1110.photobucket.com/albums/h454/thefluffyone93/nyan.png

God Emperor
09-02-2011, 08:24
I will sign up :)

Nightbringer
09-02-2011, 08:47
ahem,
IN!!!

weeeeeee!

Askthepizzaguy
09-02-2011, 08:48
Those of you I invited, please credit me with the referral. :bow:

:bounce:

classical_hero
09-02-2011, 08:52
You should have checked the list before sending out invites to everyone on the list, especially those who have already signed up.

Visor
09-02-2011, 08:55
You should have checked the list before sending out invites to everyone on the list, especially those who have already signed up.

I'm sure its a major problem and those people are terribly inconvenienced. :tongue:

Askthepizzaguy
09-02-2011, 08:55
You should have checked the list before sending out invites to everyone on the list, especially those who have already signed up.

I have some duplicates for people in other forums.

Kindly disregard, sorry I didn't have time to weed out the repeat names. It's easy enough to just delete the message; it's much harder for me to go through each list over and over and remove the repeats.

DELETE_THIS
09-02-2011, 08:58
According to Askthepizzaguy I don't have to do a darn thing!

slysnake
09-02-2011, 09:45
According to Askthepizzaguy I don't have to do a darn thing!

I second that Nictel! Just dropping by a quick message here to say I'm signing up :)

Krill
09-02-2011, 10:13
Long time no see guys.

IN

Choxorn
09-02-2011, 10:20
Krill! I haven't seen you, either here or on CFC in like a year, dude!

fyremarble
09-02-2011, 10:42
i'll play

Askthepizzaguy
09-02-2011, 10:46
I just came up with a very hastily assembled orientation page for all the new folks.

Click here (https://forums.totalwar.org/vb/showthread.php?137772-Welcome-and-orientation-for-Capo-IV) if you're brand new!


If you think of things to add to this orientation page, PM me or post there!

Raskolnikov
09-02-2011, 11:49
In for a good time (tx for the invit ATPG). :bow:

Clitsome
09-02-2011, 12:32
I'll join

Askthepizzaguy
09-02-2011, 12:41
I'll join

Hello! Which board do you hail from?

taillesskangaru
09-02-2011, 13:47
In. Not that I actually want to join; I'm only doing this as a favour for Askvaard von Pizzaguy.

Askthepizzaguy
09-02-2011, 13:50
In. Not that I actually want to join; I'm only doing this as a favour for Askvaard von Pizzaguy.

:tongue2: Well, if you put it that way, we can always have you as a reserve player instead?

BillMc
09-02-2011, 14:16
:tongue2: Well, if you put it that way, we can always have you as a reserve player instead?

Well since you asked.

IN.

Yaropolk
09-02-2011, 14:26
Seamus - how many players are you looking for in total?

Subotan
09-02-2011, 14:31
COMMANDER SUBOTAN STANDING BY (https://www.youtube.com/watch?v=w0McQvKVrzk)

Askthepizzaguy
09-02-2011, 15:13
Policy:

1) I will spare every orgah the customary recruitment PM while this sign-up thread is open, for at least a week.
2) I will ignore everyone on the DO NOT INVITE list, as they've requested.
3) If anyone is contacted by Seamus, Andres, or myself, that will be the last time they are contacted by the official organizers to the game because I will keep track.
4) I request that everyone who is not org Staff please not spam invites, or if they cannot help themselves and must invite a specific person, to please make a note that they have invited that person in this thread so they do not receive multiple invites.


I intend an aggressive campaign, but one which spares the sanity of those who don't want to be disturbed multiple times. Was my biggest complaint with the Capo II recruitment drive. I stayed away from mafia because people wouldn't leave me alone about it. I could have been in Capo II but I found the invites annoying.

NOTE TO ALL:

PLEASE CHECK THE MASTER INVITE LIST (https://forums.totalwar.org/vb/showthread.php?137631-Invite-list-for-Capo-IV-notes&p=2053368526&viewfull=1#post2053368526) AND THE CURRENT PLAYER LIST BEFORE INVITING ANYONE ELSE TO THE GAME.

We want to be good ambassadors for the .org; don't double-invite people.

I'm afraid I already sent out a couple duplicates to the same names on different fora. Let's not compound my mistake.

TheLastDays
09-02-2011, 15:27
Seamus - how many players are you looking for in total?

100-120 iirc

Askthepizzaguy
09-02-2011, 15:46
thread title updated, Seamus.

Seamus Fermanagh
09-02-2011, 15:47
Correct. I am looking for 100-125. Might be able to handle more if I demand requires.

SisterCoyote
09-02-2011, 16:29
Since Askthepizzaguy asked so nicely, I'll be /in as well.

/waves I'm a n00b invited from the Giraffe boards/Idle Mafia