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View Full Version : What's evreyones modding speciality



Hamata
09-16-2011, 03:12
mines faction symbols i'm not a coder though :( i'm asking this because i want to know so in the future i know who to turn to

sry for any spelling mistakes

stratigos vasilios
09-16-2011, 04:08
I request another heading, 'fan - support and encouragement'. I have no modding skills but I offer support and compliments to the developers :thumbsup:

Kekvit Irae
09-16-2011, 16:02
Where's the Reverse Engineering option? :(

Beskar
09-16-2011, 16:45
or the "Comes up with Brilliant Ideas"

Cute Wolf
09-16-2011, 16:59
everything that involve 3DS Max and Photoshop

Husar
09-16-2011, 17:47
I mod the Arena... :creep:

Not that I do modifications for games(except simple and minor stuff for personal enjoyment), but since this is the Arena, I wonder what game(s) you would be talking about? I also wouldn't call making faction symbols an area to specialize in, it seems more like a small part of a graphics designer's work.

I'd also like to know what Kekvit has reverse engineered so far. :balloon2:

Hamata
09-16-2011, 22:14
By the wich game i was talking about i was talking about TW

Kekvit Irae
09-17-2011, 12:05
I'd also like to know what Kekvit has reverse engineered so far. :balloon2:

I used reverse engineering to make Scotland, French Feudal Knights, and French Chivalric Knights in MTW. Heck, the entirety of KekvitMod was built simply because I looked at what was available to me (Gnome editor) and looking at other peoples' mods, and then seeing what fixes I could make. Because of my reverse engineering, I was one of the first people to create an entirely new unit in MTW from scratch that worked. After that, I just let other, more talented, modders take up the mantle. And that was my little contribution to Total War history. :book:

Currently, I reverse engineer Fallout: New Vegas mods to learn scripting and the finer details of the GECK. It's easier for me to learn via reverse engineering than having to read through a convoluted tutorial. It's how I was able to make A Better Trap Awareness (http://www.newvegasnexus.com/downloads/file.php?id=43229) and other mods.

drone
09-19-2011, 00:00
I used reverse engineering to make Scotland, French Feudal Knights, and French Chivalric Knights in MTW. Heck, the entirety of KekvitMod was built simply because I looked at what was available to me (Gnome editor) and looking at other peoples' mods, and then seeing what fixes I could make. Because of my reverse engineering, I was one of the first people to create an entirely new unit in MTW from scratch that worked. After that, I just let other, more talented, modders take up the mantle. And that was my little contribution to Total War history. :book:
I was wondering what those files were in the Mizus archives. Thanks for the history lesson. :bow: