CaPeFeAr
07-07-2001, 04:39
do you guys remember how long it took before you got good at this game....
i simply dont trust any rewiew to tell me what the best new units will be or how they match up vs. the old ones. the game testers dont spend enough time playing to really know the units....and im sure the ones they call worthless are the one they cant figure out how to use properly. i imagine that they considered ca worthless when the game first came out..or other mistakes...( i wasnt around so some1 who was could possibly give examples) in the right hands any unit can be deadly..
as far as the current disscusion on the disapline thing....some units work best when not in close well disaplened ranks..ie.. hc, wm, nd however yari need disaplne and so do missle units. since most players keep the heavy hitters on the flanks anyways im not sure their game style will need to change much due to disaplne... however it does sound like magy wont be able to in-circle us using the whole map in 1v1 anymore...(thank goodness) http://www.totalwar.org/ubb/smile.gif (never really did find a good counter for this but mags 100 tips for victory includes something like " if your oppenent attacks on many fronts meet him in battle on many fronts ")
one concern i have is that in 1v1 with the larger maps....camping will become an even bigger problem...with so much distance to cover yuor troops will be tired when they get to the fight... http://www.totalwar.org/ubb/frown.gif not to mention that you must then climb a hill or whatever.. so i propose a new system of honor...this is not a new idea but one that i think needs rekindled.."why have attacker and defender" why not both sides attack one another...it is silly for one person to just sit there...i think the games are much more enjoyable if both players attack.....in the upcoming days i will try and host attacker only battles...hopefuly with honorable players this new game style will be very fun..
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i simply dont trust any rewiew to tell me what the best new units will be or how they match up vs. the old ones. the game testers dont spend enough time playing to really know the units....and im sure the ones they call worthless are the one they cant figure out how to use properly. i imagine that they considered ca worthless when the game first came out..or other mistakes...( i wasnt around so some1 who was could possibly give examples) in the right hands any unit can be deadly..
as far as the current disscusion on the disapline thing....some units work best when not in close well disaplened ranks..ie.. hc, wm, nd however yari need disaplne and so do missle units. since most players keep the heavy hitters on the flanks anyways im not sure their game style will need to change much due to disaplne... however it does sound like magy wont be able to in-circle us using the whole map in 1v1 anymore...(thank goodness) http://www.totalwar.org/ubb/smile.gif (never really did find a good counter for this but mags 100 tips for victory includes something like " if your oppenent attacks on many fronts meet him in battle on many fronts ")
one concern i have is that in 1v1 with the larger maps....camping will become an even bigger problem...with so much distance to cover yuor troops will be tired when they get to the fight... http://www.totalwar.org/ubb/frown.gif not to mention that you must then climb a hill or whatever.. so i propose a new system of honor...this is not a new idea but one that i think needs rekindled.."why have attacker and defender" why not both sides attack one another...it is silly for one person to just sit there...i think the games are much more enjoyable if both players attack.....in the upcoming days i will try and host attacker only battles...hopefuly with honorable players this new game style will be very fun..
------------------
do you have a comment to make, a question to ask, or a concern about a current fearful ways member? plz feel free to stop by Fearful Ways - The Mori Family (http://www.geocities.com/fearful_ways/)