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OctoJob
01-06-2012, 09:43
Hi forum,

I'm new both to the game and to the Org so bear with me.

I have a question regarding the best course of action to be taken regarding a newly conquered province's government. Let me explain through an example. I'm playing Baktria at the moment and, inevitably, I have had to make some early Seleukid town conquests in order to bring in some gold to my treasury. Most, if not all, of these conquests have type II governments (Seleukid satrapies). Do I benefit in any way by keeping those governments or am I expected to tear them down, have a provisional military government for a season and then build my own government? Note that Baktrian and Seleukid cultures are very close, which is primarily why I'm poised to ask this question.

Regards,

Octo

Titus Marcellus Scato
01-06-2012, 11:41
You must always, always destroy the enemy government in any town you conquer - and build your own in its place if you plan on keeping the town. Sometimes you can use enemy-built barracks of the same culture as you to recruit units, but you can never use their governments. The EB script won't work right if you keep the enemy government.

If you're in a hurry or short of cash, military occupation is only 200 credits, and Type IV government is only 300 - and both of these only take 1 turn to build. You can always destroy the Type IV at a later time and replace it with a more advanced Type III, II or I.

panten
01-06-2012, 11:48
What I have found extremely useful when conquering a town where the population is extremely hostile is to to pull out completely after conquering it, while building military occupation and then move in again the next turn. You'll avoid rioting that reduces your fighting power and discontent usually diminishes automatically after one turn. Let them kill each other, not your troops.

Titus Marcellus Scato
01-06-2012, 12:15
What I have found extremely useful when conquering a town where the population is extremely hostile is to to pull out completely after conquering it, while building military occupation and then move in again the next turn. You'll avoid rioting that reduces your fighting power and discontent usually diminishes automatically after one turn. Let them kill each other, not your troops.

Nice tip, although I won't use it myself - too much of an exploit for my liking.

panten
01-06-2012, 12:27
Maybe it is an exploit - but If a village of 500 wants to riot against my occupational force of 2400 my suspension of disbelief is not big enough to let that happen.

Titus Marcellus Scato
01-06-2012, 12:44
Maybe it is an exploit - but If a village of 500 wants to riot against my occupational force of 2400 my suspension of disbelief is not big enough to let that happen.

Well, the 500 is only the men of military age, the recruitable part of the population. The total actual population including the women and children would be at least 4 times that, maybe even 10 times in civilised areas. Don't forget that the greatest general of 272 BCE, Pyrrhus of Epirus, was killed by an old woman throwing a roofing tile on his head! Even a whore can treacherously slit a randy soldier's throat with a dagger hidden under her pillow... ;)

panten
01-06-2012, 14:14
Well, the 500 is only the men of military age, the recruitable part of the population. The total actual population including the women and children would be at least 4 times that, maybe even 10 times in civilised areas. Don't forget that the greatest general of 272 BCE, Pyrrhus of Epirus, was killed by an old woman throwing a roofing tile on his head! Even a whore can treacherously slit a randy soldier's throat with a dagger hidden under her pillow... ;)

Fair enough, but even with ten or five time the population there would still be a slight advantage in men for me or one soldier for two citizens. It is not occupation British Empire style where a few hundred men would control a vast area, it is a giant occupational force occupying one little town that has - depending on the intensity of the campaign - either been "exterminated" or largely depopulated. The odd casualty by tile-throwing old women should still remain largely neglectable too. ;)
I am just having a hard time believing an uprising of women and children against a battle hardened army. Sure, it is the limitation of the engine but I'd much rather see an increase of rebel activity in the province itself than riots in the town since it would be much more realistic for an uprising to spark in a less controlled/controllable (such as a large city)environment.

Titus Marcellus Scato
01-06-2012, 15:59
Fair enough, but even with ten or five time the population there would still be a slight advantage in men for me or one soldier for two citizens. It is not occupation British Empire style where a few hundred men would control a vast area, it is a giant occupational force occupying one little town that has - depending on the intensity of the campaign - either been "exterminated" or largely depopulated. The odd casualty by tile-throwing old women should still remain largely neglectable too. ;)
I am just having a hard time believing an uprising of women and children against a battle hardened army. Sure, it is the limitation of the engine but I'd much rather see an increase of rebel activity in the province itself than riots in the town since it would be much more realistic for an uprising to spark in a less controlled/controllable (such as a large city)environment.

Good point. However, since there's only one city per province in EB, you could intepret it to mean that the city represents all the other towns and villages in the province that aren't on the map as well as the provincial capital itself. That could add up to quite a few people all told. Enough to give an occupying army a problem if there's a province-wide uprising.

I agree with you though, it would be hypothetically better to have spawning rebel stacks in the province rather than depletion of town population and garrison - although ideally the rebels should always attack and seige the town. I don't think this can be modded in, unfortunately.

Ca Putt
01-06-2012, 23:14
As mentioned before: just sell the old governors stuff they did not manage to take with them on their flight, prosecute the families of those that remained in town and reward yourself with what your soldiers actually give to you by destroying all enemy governments. That's atleast what I "imagine" would happen if you destroy a government marker of the enemy.

On a related note: is it advisable to keep governments built by the Eleutheroi that match my own?(a common "problem" for the KH) Or do I have to dismantle the "democracy" and reestablish it a few years later?