C.LVCIANVS
01-27-2012, 21:28
Ave Gentes, back to this forum after years... But still modding & playing EB. :grin:
I'm using EB with the BI exe. Many good mods boosted, some from the community and by myself. I think it's almost perfect now, in its limits...:rolleyes:
The last thing is the very aggressive stance of the Eleutheroi. The trait "Immobilerebel1" given to city rulers to make immobile garrisons in cities works... Only for the FM itself. The AI usually remove almost all units except the general from the city and brings the army for a walk... along province's borders, often to protect a strategical access to the territory (a mountain pass, a river crossing, a strait) as it best, or move to an adjacent province if considers the latter more exposed from another's faction attack. That's the case of Massalia, where the garrison is moved first to the river crossing at north, then to Volcallra after few turns, simply to protect Batromorgan or southwestern Gaul from Arverni & Aedui attacks, I think. Or Sucum in Turdulia, left unguarded to protect the river crossing along lusitanian border. Or Magna Graecia, where Rhegio, Messana and Syracuse don't last long to the karties; the garrisons are always defeated on open ground around the Etna slopes. The same for African & Libyan cities. Garama, Augila, Tuat, Kirene, Kirtan... The Numidae try to defend the border close to Ippone; Muttines invades Mashiliem often sitting on the river crossing, isolating the city from the rest of punic territories, but never takes the city. The same things for many other areas of the map; Arabia, Iberia, India, Gaul and Britain. It's quite annoying; many factions expand too easily, bringing the game to a non historical path.
I'm trying to find a way to calm down the slave faction to a more defensive behavior (maybe freezing them in their cities if necessary:wry:)... Not wasting lives in useless battles outside their borders. A slave army disappears from the map when defeated, there's no retreat.
Next I'll post map screens to show. Many thanks in advance for any suggestion...
I'm using EB with the BI exe. Many good mods boosted, some from the community and by myself. I think it's almost perfect now, in its limits...:rolleyes:
The last thing is the very aggressive stance of the Eleutheroi. The trait "Immobilerebel1" given to city rulers to make immobile garrisons in cities works... Only for the FM itself. The AI usually remove almost all units except the general from the city and brings the army for a walk... along province's borders, often to protect a strategical access to the territory (a mountain pass, a river crossing, a strait) as it best, or move to an adjacent province if considers the latter more exposed from another's faction attack. That's the case of Massalia, where the garrison is moved first to the river crossing at north, then to Volcallra after few turns, simply to protect Batromorgan or southwestern Gaul from Arverni & Aedui attacks, I think. Or Sucum in Turdulia, left unguarded to protect the river crossing along lusitanian border. Or Magna Graecia, where Rhegio, Messana and Syracuse don't last long to the karties; the garrisons are always defeated on open ground around the Etna slopes. The same for African & Libyan cities. Garama, Augila, Tuat, Kirene, Kirtan... The Numidae try to defend the border close to Ippone; Muttines invades Mashiliem often sitting on the river crossing, isolating the city from the rest of punic territories, but never takes the city. The same things for many other areas of the map; Arabia, Iberia, India, Gaul and Britain. It's quite annoying; many factions expand too easily, bringing the game to a non historical path.
I'm trying to find a way to calm down the slave faction to a more defensive behavior (maybe freezing them in their cities if necessary:wry:)... Not wasting lives in useless battles outside their borders. A slave army disappears from the map when defeated, there's no retreat.
Next I'll post map screens to show. Many thanks in advance for any suggestion...