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Myth
02-09-2012, 09:47
http://oi39.tinypic.com/2ivbnma.jpg

Greetings friends, fellow RTW and EB enthusiasts, lovers of all things classical, patricians, senators, legates, consuls and would-be emperors. I welcome you to Resurgere Romanii Reipublicae (Rise of the Roman Republic, or RRR for short) an Europa Barbarorum 1.2 (https://forums.totalwar.org/vb/forumdisplay.php?70-Europa-Barbarorum) succession game using the Romanii faction starting at turn 1.

A succession game is an ancient and revered way of playing with others, that originally sparked the life in the Throne Room. Where Hotseats are the competitive Total War style game where armies tear at each other for the duration of the whole game, and RPGs are the immersive roleplaying experience where each character is fleshed out and controlled by a player (check our current RPG, Lords of the Danube (https://forums.totalwar.org/vb/forumdisplay.php?378-Lords-of-the-Danube), ran by Nightbringer), a succession game is a collaboration effort meant to make the SP campaign much more fun, especially for veterans who have already beaten it time and again.

In essence, a succession game is where each player controls the faction for a limited time - he makes all the decisions and fights all the battles. Once his term is up, he saves the game and passes on the save to the next player. Originally this was done with the lifetime of each faction leader, but EB is 4 turns per year, meaning that a 16 year old boy can live approximately 184 turns.

Naturally no one wants to wait that long to get a shot at playing the game. As such this game will follow the election of two pairs of consuls per player. During the times of the Republic a Consul was the highest office that could be held by a Roman. It was elective and there were two at a time, each serving a mandate of one year. Two consecutive pairs of consuls means two years or a total of 8 turns per player. So player 1 plays turns 1 to 8 then saves and passes on to the next player who takes over at turn 9 and so on.

The way we play the game is determined by the player. One may want to hold back, build and defend, while another may want to start conquering and enslaving the enemies of Rome (which is pretty much everyone, really). Roleplaying your FL and FH (the two consuls) according to their traits is encouraged and it could make the game much more fun for the rest of us. We all know that with enough patience we can conquer the whole map, this experience is meant to make that journey much more interesting.

As such, roleplaying a Caligula or Nero if your consul happens to be a bit off his rocker is perfectly fine (plunging the faction into chaos, letting provinces succumb to revolts etc.) It will make the next player try that much harder to restore the glory of the Republic and undo the mishaps of corrupt or decadent men of power. In the second post in this thread I will keep track of each pair of Consuls (FL and FH in-game) and what they did during each mandate. Since multiple players will probably have to contend with the same characters in-game, if you want them to have different names and traits just let me know upon you taking the saves. We will witness the rise of Rome first-hand, and have a nice family tree and history recorded right here!

Some rules are in order however, to make this game more fun. I trust we can establish a gentleman's agreement to follow them:

- Do not use the console in any way. We all know we can beat the SP campaign (even I, a relative newcomer to EB but a RTW veteran). This is not a competition nor is it a race. This is a SP experience shared with your fellow Romans and cannot be "won" in any way really.

- Do not surround enemy armies or agents with units to destroy them.

- Do not sell map information/trade/alliance for over 500 Mnai to the AI.

The game will be played on Europa Barbarorum 1.2 using the Alex.exe on Hard/Medium.



List of players and the turn order:


1. Myself
2. The Celtic Viking
3. The King
4. Cecil XIX
5. slysnake
6. Nightbringer
7. Ignoramus


I also encourage everyone to keep a log of what they did while their term was up, so that we can accurately chronicle it for posterity. Have fun and Roma Victor!

Myth
02-09-2012, 09:49
Map of the world circa 266 BC

https://img404.imageshack.us/img404/8800/ebmap266bc.jpg


Term of: Consul Manius Curius Dentaus and Consul Cnaeus Cornelius Blasio
Player: Myth
Year 272 BC - 270 BC

Detailed strategical map of the world circa 270 BC
[http://oi40.tinypic.com/214uzau.jpg

Details on the term:


Year 272 BC - Spring
Disbanded fleet in the port of Roma
Retrained both consular armies apart form their units of Triarii, recruited two units of Principes.
Set all taxes to Very High apart from our recent conquest we start with.

Year 272 BC - Summer
Started a Type 1 government in the recently conquered province we get at the start.
Manius moved his consular army into a fort at the border with the Epireios town.
Cnaeus laid siege to Segesta.
We signed for peace and trade with the gaul tribe that holds Mediolanum.

Year 272 BC - Autumn
Segesta's garrison sallies and Epireios attacks with a scouting party. Cnaeus Cornelius Blasio won the battle for Segesta with a Heroic Victory.
Manius Curius Dentaus continues his siege on Taras.
The construction of paved roads has started in Roma

Year 272 BC - Winter
The siege of Taras continues. Manius knows that the enemy will return the mercenary hoplites to hope to lift the siege with all his forces in Italia.
A mercantile port has been started in Capua by the able governor Scipio.

Year 271 BC - Spring
With the start of the campaign season Epireios tried to relieve Taras but failed miserably. We have returned the rebellious province to our lands! Various sanitation and goverment improvements throughout the Republic. Manius now remains as temporary governor of Taras until order has been restored.
Immediately after removing the Epirote presence from Italia, King Phyrros agrees to trade and a ceasefire.

Year 271 BC - Summer
Construction continues throughout the Republic, while peace is being maintained in all major settlements.
Sold trade and map information to Makedonia for 500 mnai.

Year 271 BC - Autumn
Consul Cnaeus and his army return to Roma with the help of a newly aquired drillmaster. There they are refitted, refreshed and joined by a unit of newly formed Equites Romanii. Construction continues throughout the Republic.
Sold trade and map information to Konion Helion for 500 mnai.

Year 271 BC - Winter
Cnaeus moves out of Roma and makes good progress north despite the harsh weather. Manius arrives in Capua as Taras is now under young Cota's control and risk of revolt has been avoided. The second consular army now spends winter in Rome's sister city and is refitted, while a new unit of Principes is gathered.


Term of: Consul Manius Curius Dentaus and Consul Lucivs Cornelius Scipio
Player: The Celtic Viking
Year 270 BC - 268 BC

Detailed strategical map of the world circa 268 BC
[http://oi44.tinypic.com/2lsjepg.jpg

Details on the term:


270 BCE – Spring
The armies were changed and expanded upon with more recruitment from the Socii.

270 BCE – Autumn
Тaras has grown enough to meet the milestone of 6000 able-bodied men.
Cnaevs Cornelivs Blasio’s wife has given birth to a new boy and he has been named Lvcivs.

270 BCE – Winter
An Italian Regional Government has been successfully installed in Ariminum.

269 BCE – Spring
The campaign to reclaim Rhegion and punish the rebels has begun. The legion led by Lvcivs Cornelivs Scipio will reach and besiege the city in the summer.
A cease fire has been signed with the Arverni.

269 BCE – Summer
An Italian Regional Government has been successfully installed in Segesta.

269 BCE – Autumn
Rhegion has been assaulted and captured. Unfortunately, the treacherous captain Avlvs Decivs Ivbellivs was killed in action, and so escaped just punishment. At least he no longer plagues the air with his foul breath.

269 BCE – Winter
Rhegion has been made into an allied state.


Term of: Consul Cnaeus Cornelius Blasio and Consul Lucius Cornelius Scipio
Player: The King
Year 268 BC - 266 BC

Detailed strategical map of the world circa 266 BC
[http://oi44.tinypic.com/2lsjepg.jpg

Details on the term:



268 BC – Spring
Lucius Cornelius Scipio heading north towards the capital. The plan is to retrain and reinforce the Consular Legion. Spies sent to Lilibeo and Massalia.

268 BC – Summer
All across the Republic engineers started constructing many new buildings. Finances are stable and people happy.

268 BC – Autumn
The Senate decides that Massalia should be conquered to give a foothold in Gallia. From there it would be easy to plan the conquest of Gallic lands. Lucius Cornelius Scipio starts moving towards Massalia.

268 BC – Winter
No records remain of this season.

267 BC – Spring
Lucius Cornelius Scipio decides to reinforce his army with a local mercenary unit from Liguria.

267 BC – Summer
Former Consul Manius Curius Dentatus dies. Lucius Cornelius Scipio finally reach Massalia and besiege the city. Cnaeus Cornelius Blasio, being envious of other peoples' success on the battlefield, decides to meet with his co-Consul near Massalia.

267 BC – Autumn
Massalia is besieged and all preparations have been made. Lucius Cornelius Scipio is ready to attack the city but then receives the message from Cnaeus Cornelius Blasio and halts the assault. Decision is made to wait few more moths and attack the city together.

http://desmond.imageshack.us/Himg819/scaled.php?server=819&filename=romanlegion1.jpg&res=medium

Nightbringer
02-09-2012, 09:52
I would love to join!
As long as we play on M/M that is. I have played this mod a lot and wouldn't find the other settings too difficult, but the bonuses they give to the stats of ai units just ruins any immersion in the game for me in battles, and I hope we will be able to try at least a little diplomacy with other factions, whereas VH is just war war war we all kill the player.

Myth
02-09-2012, 10:08
I left the settings out on purpose since other players requested M/M or H/M and did not like VH/M at all. I absolutely agree that VH battles are absurd, some dirty rebel farmers tearing trough units of Principes is just not fun or historical IMO.

VH on the strategy map is nice to give the AI a boost but I've been told that towards the mid-late game the stacks just never stop coming and it makes the game tedious.

Tell you what, we can make it a M/M game and I'll just use the console to give money to every faction we border so that we can't overrun them easily but the guys in the East don't massacre each other or have 25 stacks waiting when we debark in Africa or Asia Minor.

Regarding the two ruling consuls - every player can have a pair made via console. A consul cannot be younger than 35. Choose the pyhsical and mental traits and two positive traits at level 1, I'll add the necessary influence traits to make a character eligible to become a consul. once your term is up you can retire your characters as proconsul (governing a province) and hopefully if they're still around the next time your term comes up, you can have them reinstated as consuls once more.

Nightbringer
02-09-2012, 10:14
I left the settings out on purpose since other players requested M/M or H/M and did not like VH/M at all. I absolutely agree that VH battles are absurd, some dirty rebel farmers tearing trough units of Principes is just not fun or historical IMO.

VH on the strategy map is nice to give the AI a boost but I've been told that towards the mid-late game the stacks just never stop coming and it makes the game tedious.

Tell you what, we can make it a M/M game and I'll just use the console to give money to every faction we border so that we can't overrun them easily but the guys in the East don't massacre each other or have 25 stacks waiting when we debark in Africa or Asia Minor.

Regarding the two ruling consuls - every player can have a pair made via console. A consul cannot be younger than 35. Choose the pyhsical and mental traits and two positive traits at level 1, I'll add the necessary influence traits to make a character eligible to become a consul. once your term is up you can retire your characters as proconsul (governing a province) and hopefully if they're still around the next time your term comes up, you can have them reinstated as consuls once more.

In my experience the ai does pretty well at having enough armies on M in EB, but if it becomes an issue you can do money injections. Also, I like the idea of keeping consuls around, but I want random traits myself. I will pick a couple existing characters to use.

phonicsmonkey
02-09-2012, 10:29
I would play H/M if I were you, based on my EB experiences. I would also recommend using the Alex exe file as it seems to make the AI more competent.

Myth
02-09-2012, 11:02
NB: Well yeah, though this is not an RPG and a player can still use all the resources available to a faction. The serving Consuls are mainly to have a coherent line of sucession between players and to see who did what and when.

We also have to decide who goes first, who second etc. That can be done via RNG.

Monkey: How do I make it use alex.exe? Thanks!

phonicsmonkey
02-09-2012, 11:08
Monkey: How do I make it use alex.exe? Thanks!

check this (https://forums.totalwar.org/vb/showthread.php?94861-ALEXANDER-EB) out

I played several campaigns with standard EB then tried using BI.exe but found it naval-invasion crazy to ridiculous degrees. Finally settled on Alex.exe and found it to be good. It's not miraculous but it is definitely better than vanilla.

Nightbringer
02-09-2012, 11:14
check this (https://forums.totalwar.org/vb/showthread.php?94861-ALEXANDER-EB) out

I played several campaigns with standard EB then tried using BI.exe but found it naval-invasion crazy to ridiculous degrees. Finally settled on Alex.exe and found it to be good. It's not miraculous but it is definitely better than vanilla.

Well, i will have to find myself a copy of Alexander somewhere, but I'm fine with that. and would H/M be hard campaign, medium battles, because I would be okay with that. I just can't stand unit stat changes for the ai.

phonicsmonkey
02-09-2012, 12:04
Well, i will have to find myself a copy of Alexander somewhere, but I'm fine with that. and would H/M be hard campaign, medium battles, because I would be okay with that. I just can't stand unit stat changes for the ai.

I think you can get it for a few bucks these days. But don't do it on my account, I'm probably not going to join this game. Don't have EB installed and don't really have time for SP anymore...

yeah, I meant H campaign M battles. I can't stand the crazy stat bonuses either.

By the way you might consider using the whole minimod pack (https://forums.totalwar.org/vb/showthread.php?105242-EB-1-2-MINI-MOD-PACK!). I ended up using most of it. Sinuhet's formations are good and make battles against the AI more challenging and the win conditions mod makes the AI factions expand more historically.

oh, and the naval stratmap mod makes the water real perty like

Myth
02-09-2012, 13:19
Thanks guys. I added a title image, a map of the world which will be updated with Roman flags denoting conquests as well as indicators of notable battles. It will be updated very 2 in-game years.

Below each map we will see the term served by the player and his consuls and what transpired. I also added a Roman standard I made in a jiffy which can be used in your IC posts etc. if you want. Signatures are also available upon request.

Ignoramus
02-09-2012, 13:27
I'd love to join! But may I have a suggestion? Why don't we make it that Player 1 does turn 1, Player 2 turn 2, Player 1 turn 3 etc. It would reflect the somewhat competitive and sometimes conflicting nature of the dual executive. It could also lead to fun situations - one player being more cautious, but then having his patience wrecked by his more aggressive co-consul - a la Lake Trasimene.

Edit: Also pardon my ignorance, but why are you using an infinitive instead of a noun for rise?

Myth
02-09-2012, 13:34
Welcome Igno! The ignorance is all mine since I'm using google translate :laugh4: How is the proper way to say it? BTW how is it that you know Latin? Let me know so I can fix the image too while I'm still at work. (Romanii I suppose? I'll change it to Romanii, let me know if there are more mistakes)

I'd rather have each player get 8 turns simply to differentiate this from a hotseat where your turn comes up very frequently. Also, in 1 turn you can plan on doing something but your plans might be ruined or just not picked up by your successor. I want that history tab to show what each player accomplished - and each one will leave his mark when his term is up. It's hard to do something of note (good or bad) in just one turn really, at least it won't be completely your own effort but rather inherited by the guy before you.

The world map will be updated every 2 years (8 turns) and with the IC description I or the player gives we will get an idea of how his "rule" went. It is a succession game after all.

BTW Monkey can you change the thread name to "[EB 1.2][Succession Game] Resurgere Romanii Reipublicae (Rise of the Roman Republic)" please? I change the title but the name in the forum stays as it was.

That submod pack looks superb and I suggest we all use it for this game.

Stark
02-09-2012, 15:00
I could play one session if you need players.

If I get lousy consuls, can I :daisy: everything up to roleplay them? Like letting AI fight and lose horribly.

Myth
02-09-2012, 15:06
Hi Stark, we have plenty of players from the thread in the RTW section. You are not encouraged to play badly on purpose unless you want to roleplay that extensively. Not simply taking the save, ruining it for the others and abandoning the game. Anyway getting consuls with bad character traits will take a good while since the starting characters are superb.

Also profanity is not allowed on the .org

slysnake
02-09-2012, 17:26
Sign me up :)

Nightbringer
02-09-2012, 19:30
Myth, you have a lot of courage using that image for a EB game. I don't want a flame war starting about "you know what" here.

Myth
02-09-2012, 20:42
Welcome Slysnake!

NB, well I don't care really. They did not earn my respect when not one of them stepped up for a RTW hotseat :clown: No but seriously, I gave them a disclaimer about the red colour and the lorica segmentata etc. The images are made on the fly while I was at work and they promote the SPQR "feel". I know we have an erroneous feel from popular media but it's still popular aye? Plus it's really hard to come across reallistic images of Roman legionaries using hamata and plainly coloured grabs, and downright impossible to find one worthy of a title image. I could yet again make it with a screenshot but the RTW engine is nowhere near as pretty as the M2TW one so they won't look as good as the image for WiC for example.

Overall though, not one of them responded to the two posts I made about this game, so I don't really count on them coming here. The EB section seems pretty closed off to me.

Nightbringer
02-09-2012, 21:23
I don't really mind the image myself, I just find it amusing how big a deal gets made of that particular issue.

As to the people over at the EB forum, its too bad none of them showed interest, but from reading through your thread the offers you made were kind of lost amid the other discussion.

Myth
02-09-2012, 21:31
I posted in the "Post your EB empire" thread that gets a ton of views. There is another thread in the regular RTW forum as well. OK now we're waiting for the guys from the RTW section to come and give us their thoughts and we can start. Is everyone OK with using the submod compilation?

Nightbringer
02-09-2012, 21:47
I guess i would be okay with that. which exe are we using?

The Celtic Viking
02-09-2012, 22:11
Yeah, I'm still up for this. As for the submod, sure. The city mod seemed to disable the Celtic reforms for me when I tried it, but since we're playing the SPQR that might not matter much anyway. Re: exe, I agree with Phonic's that in terms of gameplay quality, the alex exe is easily the best one. It has retraining for the AI and at times quite an aggressive eleutheroi (rebels) even at lower campaign difficulties.

Ibn-Khaldun
02-09-2012, 23:35
Sign me up.

Edit: Myth, may I suggest the map I'm using in my game? It's much easier to edit that map than some other ones. Also, that antiquity styled map have couple of provinces missing.

Myth
02-10-2012, 09:34
The King: this is the EB map made by the team and It's main advantage (apart from being adequate to the historical time frame and using historical names) is that it's large enough to be viewed nicely in full size. I won't add flags to each and every province we conquer, this is rather to notice the spreading of Roman influence as the game progresses. Larger flags for important cities - Rome, Carthage, Alexandria, Sparta, Seleucia, and smaller ones to encompass less important regions.

Which is the map you mentioned?

I propose we give H/M a try with Alex.exe what do you all think?

Oh, and apparently the morale bonus is bugged for temples, meaning the Temple to Ceres is by far the best choice available to the faction. Read here (https://forums.totalwar.org/vb/showthread.php?96629-Guide-to-Temples-in-Europa-Barbarorum).

The Celtic Viking
02-10-2012, 16:46
That's not necessarily true. FMs get different traits depending on what temples you have and I'd bet Mars is still the best choice for raising military leaders. As for the bonuses given by Ceres I think they're rather "meh", actually, since as Rome there'll never be any want for money anyway. As such getting the bonuses to law that Minerva or even better Jupiter offer is more useful IMO.

Myth
02-10-2012, 22:04
Check the link, numerically Ceres is superior. Well in vanilla I used to pool all my slaves into the two Italian cities I had to get to the reforms at turn 20 or so. Not sure if there's a point to do this now Rome and the other type 1 cities. Might get to a point where we get negative growth for squalor if too many slaves are pumped into Rome without the corresponding +health/happiness/-squalor buildings.

Nightbringer
02-11-2012, 06:05
Check the link, numerically Ceres is superior. Well in vanilla I used to pool all my slaves into the two Italian cities I had to get to the reforms at turn 20 or so. Not sure if there's a point to do this now Rome and the other type 1 cities. Might get to a point where we get negative growth for squalor if too many slaves are pumped into Rome without the corresponding +health/happiness/-squalor buildings.

Due to the scripting of EB that would actually jsut give many other factions reforms, but not rome itself. So I definitely don't think we should pump rome's pop.

phonicsmonkey
02-11-2012, 06:58
You might want to consider whether or not to use the city mod (included by default in the mini mod pack) - it restricts huge cities to just one or two that were historically big

The Celtic Viking
02-11-2012, 23:28
Check the link, numerically Ceres is superior. Well in vanilla I used to pool all my slaves into the two Italian cities I had to get to the reforms at turn 20 or so. Not sure if there's a point to do this now Rome and the other type 1 cities. Might get to a point where we get negative growth for squalor if too many slaves are pumped into Rome without the corresponding +health/happiness/-squalor buildings.

I did check the link before I posted that, and I still say Ceres is inferior (though by no means useless). When I have more money than I can make use of anyway I'd take high happiness and high law over high happiness, + trade and + pop growth any day.


You might want to consider whether or not to use the city mod (included by default in the mini mod pack) - it restricts huge cities to just one or two that were historically big

Yeah, that reminds me though, that when I used the mod pack with the city mod, the Celtic reforms never happened. That's something to take into that consideration.

Cecil XIX
02-12-2012, 02:49
I'm in! Not picky on the rules either, I'll go with whatever's decided.

Ibn-Khaldun
02-12-2012, 23:08
So, have we decided what settings we use?

Hard Campaign/Medium Battles
Alex.exe
Submod for EB1.2

I actually would prefer just EB 1.2 and alex.exe. I personally have never played EB with alex.exe so it would be something new and interesting for me.

Also, I suggest Myth to play the first term(8 turns).

We also have to decide what to do with adoption candidates that might pop up when one term ends and another one starts. If they are not accepted immediately then they can not be accepted after the game is saved and reloaded by the next player.

Myth
02-13-2012, 11:04
OK I was waiting for the others to come and post but we have plenty of players ATM and one can always join a succession game later on.

Here is a list of confirmed players as per the thread posting order:

Myself
Nightbringer
Ignoramus
slysnake
The Celtic Viking
The King
Cecil XIX

List of potenital players:
Stark
GenosseGeneral

The rules are Hard campaign / Medium battles, Alex.exe with no additional mods, is this the final consensus?

I am in favour of rolling for the turn order, just because I started this doesn't mean I get any precedence over other players. I must ask that when a player is done with their turn to do the following:

1. Post it here.
2. PM me (not the next player in line)
3. Give me the details of what happened. Any or all of these will suffice:
3.1 In-character write ups
3.2. Screenshots
3.3. Detailed accounts
4. I will update the second post in this thread with the year, the current map and a brief overview of what happened so that we have at-a-glance reference for the next player. The names of the Consuls will be recorded here as well as the players.
5. I will update the in character thread (https://forums.totalwar.org/vb/showthread.php?140143-Historicum-bibliotheca-et-fabulas-de-magnificentum-Romanii-Republica&p=2053422618#post2053422618) from an IC point of view as if written by a historical accountant such as Tactius, or the POV of a subordinate of either Consul. If the players has presented an In-character write-up, they may post it here.
6. Once step 4 has been done I would have already sent the save to the next player in the turn order. Finnacial injections to the AI will be discussed here in public and will not be done without a majority in favour. Only I will use the console to aid the AI or create characters however.

Questions? I think we should start tonight, I will post the first save.

I did a roll to see who goes when. It was a 1d100, highest goes first. Here are the results. (http://invisiblecastle.com/roller/view/3373407/) List of players as per the turn order:


1d100 → [74] = (74) 1. Nightbringer
1d100 → [46] = (46) 2. The Celtic Viking
1d100 → [45] = (45) 3. The King
1d100 → [44] = (44) 4. Cecil XIX
1d100 → [35] = (35 5. slysnake
1d100 → [30] = (30) 6. Myself
1d100 → [21] = (21) 7. Ignoramus

Nightbringer
02-13-2012, 11:14
The rules sound good to me, but I should be towards the end of the que because I need to go find alexander.

Myth
02-13-2012, 11:28
Who do you wan to switch with?

Ignoramus
02-13-2012, 11:56
I also don't have Alexander yet.

Myth
02-14-2012, 09:09
I worked late last night, I'll start this today. Nightbringer wished to switch with me, so I'll have the first term.

Myth
02-15-2012, 08:42
Sorry guys, I trust I will be able to start this tonight. Rome wasn't built in a day after all :laugh4:

Ibn-Khaldun
02-15-2012, 23:36
I meant a map from here: https://forums.totalwar.org/vb/showthread.php?136358-Paintable-World-Map-of-EB-1-2&highlight=eb+1.2+paintable+map

Myth
02-16-2012, 00:05
OK guys I started today but it's already 1 AM here and I got a crash between turn 2 and 3. Anyone know how to enable borderless windowed mode (a-la SS) for EB?

BTW to play with alex.exe you have to do two things.

1. - Download this (http://ifile.it/o5wupd1)and put it in your EB folder. Overrite/replace when asked.
2. Addd the path to the shortuct to the EB exe. <drive letter>:\<directory path you've installed RTW into>\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander

I'll finish my term tomorrow. BTW King that map looks really useful, I think I'll make use of it. The other one will remain for the IC thread.

Myth
02-16-2012, 22:11
Spring of the year 270 BC. The Cetic Viking is up (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9959). Just a reminder, your term ends at winter of the year 268 BC. End your turn and save at the start of spring 267 BC.

You can read what happened in the first thread. A brief recap - captured Segesta with a Heroic Victory, captured Taras with a Clear victory (only a few losses). Developed our core cities with trade buildings and made some decent administrators and generals. We have a hefty profit per turn now, as of this turn are the most advanced faction in the world and we have two retrained and chevroned Consular armies. ROMA VICTOR!

I'll post screens and an IC story in the archives thread. They are here (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9960) if anyone is curious to see some pictures.

Ibn-Khaldun
02-18-2012, 16:31
I have the save and will play it either today or tomorrow.

Myth
02-18-2012, 17:53
Good man. I've updated the first thread, the Roman republic is doing well indeed!

BTW doesn't Rhegion allow for a type 1 government?

The Celtic Viking
02-18-2012, 23:47
It does. I chose type 4 out of RP reasons.

Ibn-Khaldun
02-19-2012, 21:17
My term is up. Sent the save to Cecil. Nothing really happened but Massalia is besieged.

Myth
02-21-2012, 10:21
Can I please have a summary of your turn King?

Ibn-Khaldun
02-21-2012, 10:50
Weird, I thought I had already sent it. Anyway, check your Inbox now.

Cecil XIX
02-23-2012, 00:53
Here's the save. (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9980)

Unfortunately, I realized afterward that I completely forgot that you have to activate the EB script ingame. :sweatdrop: Will that mess up the game?

Ibn-Khaldun
02-23-2012, 09:05
Yes, it does, unfortunately.

Myth
02-23-2012, 09:05
Really It's quite hard to miss it, I mean - you click on your settlements at some point during 8 turns.. BTW can I get a turn summary like the ones we've posted in the second reply to this thread?

BTW can I ask each player to definitely let me know if they conquered a new region and double check the map I update? Here (http://oi44.tinypic.com/2lsjepg.jpg) is the latest version of our empire!

Also, check out the in-character account (https://forums.totalwar.org/vb/showthread.php?140143-Historicum-bibliotheca-et-fabulas-de-magnificentum-Romanii-Republica&p=2053423751&viewfull=1#post2053423751) of the battle for Segesta.

Cecil XIX
02-23-2012, 20:31
Oh, I certainly noticed the adviser. But he wasn't saying anything, so I just assumed it was the adviser being needlessly intrusive, which is something I'm used to. Since it looks like the turns will have to be redone, I don't see the point in giving a turn summary.

I honestly don't have the time to replay my turns though, and I was planning on dropping this game anyway as a result. Perhaps the turns should be replayed by slysnake, who's next in line after me? Sorry for wasting everyone's time. :shame:

Myth
02-23-2012, 22:15
We can move you down to being last in the turn order if you wish to remain in the game but need more time right now?

Cecil XIX
02-24-2012, 01:04
I thank you for your offer, but I really need less on my plate right now.

Myth
02-24-2012, 09:30
I understand. Can you send the save over to slysnake then? The one you cannot play? Thanks!

Oh wow, facepalm, I had mixed up my Consuls in the battle report... Fixed them now. Anyone else feel like writing some IC account of their turn?

Mithridate
02-24-2012, 12:20
Should you desire another player

PM me, and thy will be done :)

Myth
02-24-2012, 15:38
Should you desire another player

PM me, and thy will be done :)

This is a succession, game, there is always room for one more! Welcome :yes:

slysnake
02-24-2012, 19:19
If people are eager to play they could have their turn before me, otherwise I will be playing my turn sometime on saturday :)

Myth
02-24-2012, 21:21
No, let's not make it more complicated than it already is. You're up Sly.

slysnake
02-25-2012, 14:53
Guys, where can I download alex.exe from? Myth, when I go to your link on this page, it says the servers are too buys (has been saying that for the past 2 hours now >.>..) and when I went to the main thread for alex.exe, the file-hosting site hosting the file for download has removed it for some reason. Maybe someone could email it to me if it isn't too big?

Also, does it matter that I am playing RTW patched to 1.6?

Myth
02-25-2012, 15:23
Alexander mod files (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9986) for anyone who hasn't done it yet. This does not include the actual alex exe.

slysnake
02-25-2012, 20:21
EDIT: When I load the save, it takes me straight back to the home screen of the game. Is this because I am running the 1.6 patch with Alexander Addon and not the 1.5 patch?

Cecil XIX
02-25-2012, 20:35
I understand. Can you send the save over to slysnake then? The one you cannot play? Thanks!

I sent slysnake the save for the end of my term once I finished. But since The King said not activating the script during my turn will harm the rest of the game, should slysnake used the save from the start of my term instead? (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9971)

The Celtic Viking
02-25-2012, 21:18
Yes, he should.

@Sly: do you have RTW Alexander (i.e. the second expansion to RTW) installed? It seems you don't (since you were asking for the exe), which would mean you can't play this until/unless you get it.

slysnake
02-27-2012, 20:27
Yes, he should.

@Sly: do you have RTW Alexander (i.e. the second expansion to RTW) installed? It seems you don't (since you were asking for the exe), which would mean you can't play this until/unless you get it.

I have Alexander, which means my game is patched to 1.6 by default. I was only asking about the alex.exe thingy because it was the first time I'd heard of it and I wasn't sure if I would need it or not ^^.

Myth
02-27-2012, 21:14
No, install RTW, patch it, install BI, patch it, install Alexander, install EB, patch it, then add the two fixes for EB 1.2

Alexander itself does not patch your game, it's not like Kingdoms.

The Celtic Viking
02-27-2012, 21:59
I have Alexander, which means my game is patched to 1.6 by default. I was only asking about the alex.exe thingy because it was the first time I'd heard of it and I wasn't sure if I would need it or not ^^.

I see. In that case you should make sure that you're actually starting EB up through the RomeTW-ALX.exe file, and not the RomeTW.exe one, or what you described will happen. (Please note that if you have the alex mod files installed the start-up screen will say Alexander regardless of which exe you're using.) If not, make an own short-cut to RomeTW-ALX.exe and in the target field, add the following:


-mod:eb -show_err -noalexander

(And -nm for no movies and -ne for windowed mode if you want. :p)

If this isn't it, then I'm afraid I don't know what your problem is. Perhaps it's the 1.6 thing. :p

slysnake
02-28-2012, 19:49
I see. In that case you should make sure that you're actually starting EB up through the RomeTW-ALX.exe file, and not the RomeTW.exe one, or what you described will happen. (Please note that if you have the alex mod files installed the start-up screen will say Alexander regardless of which exe you're using.) If not, make an own short-cut to RomeTW-ALX.exe and in the target field, add the following:


-mod:eb -show_err -noalexander

(And -nm for no movies and -ne for windowed mode if you want. :p)

If this isn't it, then I'm afraid I don't know what your problem is. Perhaps it's the 1.6 thing. :p

How exactly do you add that code? Do you paste it at the end of the target field? By default, my target field looks like this:


"C:\Games\Activision\Rome - Total War\RomeTW-ALX.exe"

Myth
02-28-2012, 20:06
You change the path of your Europa Barbarorum SP shortcut.

<drive letter>:\<directory path you've installed RTW into>\RomeTW-ALX.exe -mod:eb -show_err -nm -noalexander

so

"C:\Games\Activision\Rome - Total War\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander

slysnake
02-29-2012, 17:54
You change the path of your Europa Barbarorum SP shortcut.

<drive letter>:\<directory path you've installed RTW into>\RomeTW-ALX.exe -mod:eb -show_err -nm -noalexander

so

"C:\Games\Activision\Rome - Total War\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander

At the moment, mine looks like this:


"C:\Program Files (x86)\EBTrivialScript\EBTrivialScript.exe" -s ebconfig.xml -runeb -type "Single Player"

I recall installing some extra things that came with EB during the installation, something to do with scripts - wasn't sure if I needed it or not so I ticked everything to get the 'full' installation - were these extras not meant to be installed?

Myth
02-29-2012, 20:46
EB Single Player is the shortcut you need. It's located in your main RTW folder if you didn't allow EB to plop one down on your desktop. Mine looks like this:

"D:\Games\Rome Total War and BI\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander

slysnake
03-01-2012, 21:09
EB Single Player is the shortcut you need. It's located in your main RTW folder if you didn't allow EB to plop one down on your desktop. Mine looks like this:

"D:\Games\Rome Total War and BI\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander

I feel like I'm really holding the game up now >.<

The code which I posted before was what was found in the target field of 'EB Single Player'. I figure I should not have installed Trivial Script...

https://i.imgur.com/P8O4f.png

It might also be worth noting that I am running with Rome: Total War - Gold, if that has anything to do with it?

Myth
03-01-2012, 22:42
I'd recommend screenshotting the error and asking a question over at our own EB forum here on the .org. Don't worry about the game, it's essentially a SP experience.

phonicsmonkey
03-01-2012, 23:29
slysnake, what happens when you replace the target of the short cut with the one that Myth is suggesting? My understanding is by doing that you'll just bypass the trivial script altogether and everything should work fine but it's been a long time since I did this myself..

slysnake
03-02-2012, 16:11
slysnake, what happens when you replace the target of the short cut with the one that Myth is suggesting? My understanding is by doing that you'll just bypass the trivial script altogether and everything should work fine but it's been a long time since I did this myself..

Sounds like a great idea phonicsmonkey I will try it when I log in on my desktop! :)

slysnake
03-02-2012, 17:46
Ok, I thought that had worked at first, but then I got an error saying 'Failed to read Censored word dictionary file'. I decided to reinstall EB - when I had reinstalled it, there was no 'Europa Barbarorum SP' shortcut, but only a 'EB Play' shortcut, which seemed to take me to the normal Rome: Total War game. When installing EB, do I not have to install any of the extras such as 'Trivial Script', 'Document Viewer' and 'Recruitment Viewer'?

phonicsmonkey
03-02-2012, 22:54
Ok, I thought that had worked at first, but then I got an error saying 'Failed to read Censored word dictionary file'. I decided to reinstall EB - when I had reinstalled it, there was no 'Europa Barbarorum SP' shortcut, but only a 'EB Play' shortcut, which seemed to take me to the normal Rome: Total War game. When installing EB, do I not have to install any of the extras such as 'Trivial Script', 'Document Viewer' and 'Recruitment Viewer'?

No you don't and you should be able to make your own EB SP shortcut just by right clicking on the EB.exe file in the EB folder somewhere. Then you can amend the target line and you should be all set.

The Celtic Viking
03-03-2012, 14:31
There is no "eb.exe" file, phonics. ~;)

slysnake, you're supposed to do it with the RomeTW-ALX.exe file, not the trivial script starter. Check the picture below for clarification.

4343

Make a shortcut to that file and then add -mod:eb -show_err -noalexander in the target field. Those are the necessary (well, -show_err isn't technically necessary, but you should have it nonetheless). See this picture:

4345

The extra -nm and -ne I have simply turns off movies and enables windowed mode respectively.

slysnake
03-03-2012, 15:17
There is no "eb.exe" file, phonics. ~;)

slysnake, you're supposed to do it with the RomeTW-ALX.exe file, not the trivial script starter. Check the picture below for clarification.

4343

Make a shortcut to that file and then add -mod:eb -show_err -noalexander in the target field. Those are the necessary (well, -show_err isn't technically necessary, but you should have it nonetheless). See this picture:

4345

The extra -nm and -ne I have simply turns off movies and enables windowed mode respectively.

Thanks The Celtic Viking and Myth it's now up and running with the save loaded on my screen . I'm going to grab some much-needed food from the kitchen then I will play my turns and be done within the hour hopefully :)

slysnake
03-03-2012, 16:21
My turn is done, Nightbringer is up now? Myth I sent you the PM as requested.

http://www.sendspace.com/file/tzvq86

Myth
03-07-2012, 00:01
Bump for Nightbringer

Ibn-Khaldun
03-07-2012, 00:04
Btw, I would like to know what happened during slysnake's term.

slysnake
03-07-2012, 08:09
Btw, I would like to know what happened during slysnake's term.

I told Myth in a PM, he probably has to write it up and add to the map. Don't get your hopes up, nothing amazing happened :P

Nightbringer
03-07-2012, 08:11
Hey guys.

The way things are for me right now, I am too busy to be doing the amount of writing etc... required for this game. so I am going to have to bow out for the time being. Maybe I can come in on the second rotation or something.

i'm sorry...

Myth
03-07-2012, 09:02
I understand. Ignoramus has been away for a while now, so we're back to myself then.

Nightbringer
03-07-2012, 09:41
Iggy is back from crazy school work now, so you should contact him before skipping over him. I think he will be around.

Myth
03-07-2012, 10:03
Well then I've mentioned him just now, so he is free to download the save and play it :2thumbsup:

Myth
03-13-2012, 13:25
I think we've given Ignoramus enough time to post. I'll play the next turn tonight because I do not want to lose the others who were and still are interested in this game. I'll also post slysnake's summary along with my own today.

Ibn-Khaldun
03-13-2012, 22:33
Just in case people have forgot the player order..

1. Myth
2. The Celtic Viking
3. The King
4. Cecil XIX
5. slysnake
6. Nightbringer
7. Ignoramus

Hope to see some progress..

Myth
03-21-2012, 15:43
I'm sorry guys, I could not complete my turn in time and I will be missing until Sunday. Can The Celtic Viking please take over and play this turn? I'll join in when I get back. Sorry for lagging this game so much.

The Celtic Viking
03-21-2012, 16:36
Myth, sure, but I'll need the save. Is it the one slysnake posted here?

slysnake
03-23-2012, 17:34
Myth, sure, but I'll need the save. Is it the one slysnake posted here?

I'v lost track of this a bit, but I think you are correct :)

The Celtic Viking
03-24-2012, 00:03
Well, in the interest of keeping this going, I'm going to assume that it is and go for there. Thanks.

The Celtic Viking
03-24-2012, 01:47
It's done and the save for The King is below, however there was a problem in that from slysnake's save the traits are one season behind the game (i.e., when the game is at spring 263, the traits say winter 264).

https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=10058

Ibn-Khaldun
03-24-2012, 03:33
I will play my turn as soon as possible(~24hours or so).

I may be wrong but didn't we had the same problem in WotB?

Ibn-Khaldun
03-26-2012, 16:24
It seems I don't have enough time to play my turn before Wednesday. So, if anyone wants to take it before that then go ahead. Also, could The Celtic Viking give a small summary of what happened during his turn. When exactly were we at war with the Karthadastim?

The Celtic Viking
03-26-2012, 17:04
I can't remember having this problem in WotB, no. Are you sure you're not thinking of something else?

In any case, here's what happened during my turn. As it started out Messana was under siege and I got that message warning about provocation of war against Carthage. I did not want that and in the spring of 263 BCE I ended the siege and walked the men back to the peninsula. In the summer of 263 BCE they followed suit and I tried to solve it diplomatically. It failed and that autumn the war broke out. I had previously sent our fleet west to pick up Cnaevs Cornelivs Blasio in case this war would break out, and in the winter I had them land on Corsica and besiege Alalia. It was lightly garrisoned and in the following spring 262 BCE I assaulted and took it. I defeated the Carthaginian invaders in Italy, allied with the Lusotannan and got a cease fire with the Karthadastim.

I think if you can't do it it should just move down to the next in line, which would mean that Cecil XIX is up.

Myth
04-17-2012, 11:10
Cecil XIX bump mate.

Cecil XIX
04-18-2012, 02:05
Ah... I believe I said that I resigned from this game in posts 50 and 52. :sweatdrop: I'm not in this game anymore, so it should be @slynake's turn. Sorry for not being clear everyone, and for not realizing that nobody noticed.

Myth
04-18-2012, 10:58
Oh wow, I apologize for that :laugh4: I guess I'll play the turn myself, and update the game.

Myth
07-21-2012, 13:09
The Celtic Viking I turn the Empire (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=279&id=10232) over to you, and also congratulations on your trophy! Are there any videos of your battles?

BTW for the sake of moving faster I would suggest we don't do the detailed turn reports unless one wants to. Just mention the major things that happened. For my rule, which was rather uneventful as I don't know the EB units and the campaign map is sluggish for me, I just beseiged Bonona with two 3/4 stacks (the two Consular armies) and in 7 turns the Gauls inside simply chose surrender. They were promptly enslaved.

Things are interesting in eastern Gaul, apparently the previous Consuls managed to conquers several provindces and entrusted our army there to an allied general. I suggest we use them for as long as they are loyal, but also send reinforcements from Roma with loyal troops and a true Roman Legatus.

In Rome, we've had a surge of population and can now expand our ports and barracks, which I recommend. The hiring of mercenary units and allied auxilia has drained our treausury. Either a path of vigorous conquest or the retiring of some of our men is needed, because gold has to flow back into the cities for their development. Ave.

The Celtic Viking
07-21-2012, 17:50
Ah, this game has returned from the grave. I'll start playing my turn now - hopefully the rest are still willing to continue as well.


... and also congratulations on your trophy! Are there any videos of your battles?

Thank you!

No, none of my Tournament games have been uploaded to Youtube, but if you want to see them you can download and watch the replays - they're all uploaded here (https://forums.totalwar.org/vb/showthread.php?141448-EBO-June-Team-Tournament-8-9). You will need to go to this site (http://ebportal.tk/wp/getting-started/) first and download the MP EDU and MP Replay viewer to do so though (these have no impact on single player games).

If you're only looking for EB MP battles there are quite a few of them uploaded on Youtube, though. Many (though not all) can be found in this thread (https://forums.totalwar.org/vb/showthread.php?137981-Any-videos-10). If you're not against watching replays there's even one there of our little Raphia "re-enactment" game... "little" meaning a 4v4 with multiple elephants and 74 phalanxes. ~;)

The Celtic Viking
07-21-2012, 20:12
I quite agree with the recommendation and so I decided to trim down on the armies besieging Patavium - indeed, I cut it down to only one. I did so by combining units from both armies to form up a proper consular army, or as close as I could, and the rest I sent back under Caivs Avrelivs Cotta for complete disbanding. The tired old veterans were finally to go back to their families, and in their stead a smaller, cheaper and fresher army would be recruited in its stead. This was done in Arretium. This way a lot of mnai were freed from what would otherwise have gone to paying soldiers' wages to infrastructural improvements in our cities.

Otherwise this term wasn't overtly dramatical either. While the siege of Patavium went over well, the defenders capitulating without a fight, all action happened on the western front. The siege of Tolosa had to be aborted when a Carthaginian army laid siege to Emporion, which is why the former city is still independent. In the fighting that took place outside of the latter one some Iberian rebels took their opportunity to try and take over Emporion, but our Iberian allies managed to thwart that attempt as well, together with some Roman help of course. The new barracks will be finished in Roma in 1 year from now.

The most urgent task for The King in his coming term will be to kick out the Carthaginian army under the 19 year old general Hamalcar who has invaded Italy through Sicily and now stand poised to strike at Rhegion. Caivs Avrelivs Cotta and his legion has been sent to deal with them, but it will take them about 2 turns to get there. The garrison of Rhegion should be able to stand for that long.

The new save can be downloaded here (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=10233).

Myth
07-21-2012, 21:29
So Carthago finally bares her teeth. This will be a hard fight if we don't convince the Greeks there is more benefit in placing their trust on Roma than on our enemies.

Myth
07-27-2012, 23:17
I urge the rest of you to pen up some stories depicting the glorious moments of your reign here (https://forums.totalwar.org/vb/showthread.php?140143-Historicum-bibliotheca-et-fabulas-de-magnificentum-Romanii-Republica).

Myth
08-10-2012, 15:24
The King bump

Hope you got better!

Myth
09-04-2012, 08:38
The King

https://i372.photobucket.com/albums/oo169/GreyStarr/fc81174_bump_of_the_gods.jpg