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Hamata
02-14-2012, 04:42
Ave people of the throne room i'd like to present a concept that i have had in my head for awhile. so here it goes


In this game you will represent one of the three great roman patrician familyes these famileys are as follows


gens Julius{represented by the julii faction}
gens Scipio{represented by the scippii faction}
gens brutus{represented by the brutii faction}

as you can tell this is a game that requires the game rome total war v.15 vanila no mods!
near the end of the game you may wish to attack the senate faction and become imperitor this is the ultimate goal of the game

Rules! no bad mouthing the other players it is a game you know and we play it for fun not a compitition.no cheating it will be unfair to the other players
and finaly have fun!


the reason why this seems like a duplicate thread because it is i couldent get a responce from the mods to move my other thread so i started a new one

Myth
02-14-2012, 09:13
Hey there Pharaoh, I welcome any and all RTW games here. So the three Roman factions are Human controlled and we all play vs the AI until the "A Chance for Power" event? This will be a hotseat I reckon, do you know how to set up a RTW hotseat? I hear it's a bit wonky. Naturally this won't work for EB since it's scripting doesn't activate in HS mode.

If you figure out the RTW hotseat then I'd probably join, though you should allow other factions to be picked as well. I could always stomp face with the Brutii but if someone else wants them I could go for the Seleucids, Parthia, Armenia or Scythia.

Also, I suggest you fix the capitalization and spelling in your OP.

Nightbringer
02-14-2012, 09:27
I too would be interested if you work out the RTW hotseat thing

Hamata
02-14-2012, 15:18
I'ts not so much as a hot seat more of a rpg or something

Myth
02-14-2012, 15:54
You can't play an RPG with three factions at once without a hotseat mechanic enabled. Anyway define what kind of game you want to start and how victory is achieved, what the rules are etc., otherwise I can't help you.

Hamata
02-14-2012, 23:31
OR! it could be pbm campaign?

phonicsmonkey
02-15-2012, 03:31
OR! it could be pbm campaign?

same deal buddy

In order to get three factions under human control in the same campaign you need to enable hotseat mode. You can do this in RTW by using this mod (https://forums.totalwar.org/vb/showthread.php?64876-Play-By-Email-Multiplayer-Hot-Seat-Campaign-Release&highlight) developed by Myrddraal

As Myth said, it might be good for you to flesh the game out a bit in terms of how it will work: what rules you want players to follow and what the conditions for victory will be.

Have a look at some of our hotseats and RPGs here for ideas. I also notice a similar concept over at TWC started by our friend Visorslash which can be found here (http://www.twcenter.net/forums/showthread.php?t=455887) if you want to model your game on one that has already worked.

Also, I fixed the spelling and grammar of the thread title for you - D-, please try harder next time :clown:

EDIT: it looks like they couldn't get that game working after all even with Myrddraal's script, so it may be harder than it appears

I know that it has worked before for someone, somewhere so you should be able to get it up and running with some persistence.

Myth
02-15-2012, 08:44
Oh how I dream of stomping some human players with the might of RTW's imbalanced armies :laugh4:

Hamata
02-17-2012, 01:04
i've havent gotten a chance to download myrddals script yet been to busy

@ myth. lol

Mithridate
02-19-2012, 08:06
I would love to participate, even moreso if i can play the Julii. If not ill grab the Scipii, and if i cant do that... ill curse you and play the Brutii

RTW is my favorite TW of all time :)
Pm me if theres a spot

Vasilefs
02-22-2012, 16:40
I have to disappoint you guys,for some reason when only Roman factions are set "human" in RTW hotseat script there will be CTD at the end of first turn.

Myth
02-22-2012, 16:50
What about setting several more factions? I hear it's still largely bugged and there's no way to PW protect the save.

Vasilefs
02-22-2012, 17:26
In that case game will works fine.
Since there is no passwords fair play is very important,players need to trust and respect each others.
In case this start Ill take part in it,in fact I can set this campaign if there is enough interested players(at least 4 players)

Mithridate
02-22-2012, 17:43
Count me in, as i said. I have not been that long on the forum but i like to think people perceive me as trustworthy, and besides:
risking to be thrown out of a RTW rpg hotseat would be too much for me to bear!

I could play Egypt/Selcluids and be the main villain^^ But i really want the Julii. Sticking with very few devoted people would also be desirable, no more than 6 imho.

Vasilefs
02-22-2012, 18:13
I can make small mod to create single Roman faction instead of (Vanilla)4 different,because otherwise player who control Roman faction will have advantage because he will have 3 permanently allied factions.
Mithridate you can take Rome in that case ;)

Mithridate
02-22-2012, 19:22
Sweet! But i would still prefer the original version of using all 3 roman factions with the intent of Civil war.
Adding exterior threat in form of more players will merely spice things up!

Mostly in for the RP, Rome without internal factions would take away most of the fun for me.

Myth
02-22-2012, 20:13
Sweet! But i would still prefer the original version of using all 3 roman factions with the intent of Civil war.
Adding exterior threat in form of more players will merely spice things up!

Mostly in for the RP, Rome without internal factions would take away most of the fun for me.

Civil war yes, provided there are any Romans when we get to 30+ provinces per faction. Count me in as well! If it's AR only I would probably want to be a Roman faction or at least one with decently statted infantry. If it's lead battle I'll spice it up and get Pontos, Armenia or Scythia.

Mithridate
02-22-2012, 20:17
Allow fighting battles!

AR only would almost be broken imho...
Looking forward to testing my mettle with you myth :)

Myth
02-22-2012, 20:29
AR in vanilla RTW is not more broken than any other TW AR but the Romans have absurdly high defense stats for their infantry and they have high smithy upgrades AND temples for extra upgrades or chevrons. Which means they will splatter most any other faction on the map. Vanilla RTW is very Roman-centric.

However fought battles brings you to the different hell of Egyptian chariot spam, seleucid/armenia/pontos cataphract spam, pontos/scythia HA spam, elephants, britton chariots... Yeah :yes:

One thing that bothers me is I can't remember if all the factions are capable of building siege weapons that can open wooden wallls/fots. If not, we should probably ban siege weapons as door openers and just allow spies to do it so it's equal. Because otherwise the usual fort-wars will severely disfavor the "barbarian" factions.

Ibn-Khaldun
02-22-2012, 23:21
All factions can build rams, ladders and siege towers. However, other siege equipment(onagers etc) can not be built by the barbarian factions.

Hamata
02-22-2012, 23:31
i like all these ideas guys thanks oh sorry i have not been paying attention to this i've been busy modding :)

Myth
02-22-2012, 23:47
All factions can build rams, ladders and siege towers. However, other siege equipment(onagers etc) can not be built by the barbarian factions.

The problem is that building rams requires you to siege which means the enemy will get to sally and trample you with his cataphracts or chariots or urbans...

Ibn-Khaldun
02-23-2012, 00:01
We could make a rule that all battles against another player must be auto-resolved but you can fight battles against other factions yourself.

Myth
02-23-2012, 09:08
We could make a rule that all battles against another player must be auto-resolved but you can fight battles against other factions yourself.

Yes but:


AR in vanilla RTW is not more broken than any other TW AR but the Romans have absurdly high defense stats for their infantry and they have high smithy upgrades AND temples for extra upgrades or chevrons. Which means they will splatter most any other faction on the map. Vanilla RTW is very Roman-centric.

Mithridate
02-23-2012, 11:53
Quote Originally Posted by Myth View Post
AR in vanilla RTW is not more broken than any other TW AR but the Romans have absurdly high defense stats for their infantry and they have high smithy upgrades AND temples for extra upgrades or chevrons. Which means they will splatter most any other faction on the map. Vanilla RTW is very Roman-centric.
I dont see this as a big problem, its supposed to revolve around the roman factions anyway^^


However fought battles brings you to the different hell of Egyptian chariot spam, seleucid/armenia/pontos cataphract spam, pontos/scythia HA spam, elephants, britton chariots... Yeah
never saw chariots as a big problem, HA armies are ofc a pain but how those factions are meant to be. Elephants take very long to mass, time Carthage will not have :)

But, i never did play a hotseat with RTW

All i want is three roman factions with the goal of taking rome, anything besides that is merely cream on the cake for me even if i dont get to be roman.

phonicsmonkey
02-23-2012, 13:19
I dont see this as a big problem, its supposed to revolve around the roman factions anyway^^


never saw chariots as a big problem, HA armies are ofc a pain but how those factions are meant to be. Elephants take very long to mass, time Carthage will not have :)

But, i never did play a hotseat with RTW

All i want is three roman factions with the goal of taking rome, anything besides that is merely cream on the cake for me even if i dont get to be roman.

If you wanted to stay true to the original concept and have just three players you could get around the bug by making one other faction human controlled and just skipping it.

Mithridate
02-23-2012, 13:30
If you wanted to stay true to the original concept and have just three players you could get around the bug by making one other faction human controlled and just skipping it.
This is what i want, but having an exterior player or two around the core Romans would not be a problem.

Ah... reinstalling Rome and having a blast again :)

Vasilefs
02-23-2012, 16:56
If you wanted to stay true to the original concept and have just three players you could get around the bug by making one other faction human controlled and just skipping it.

In that case one faction will be completely passive.
What about Greek factions vs Roman factions game,3 vs 3 ?

Myth
02-23-2012, 19:33
Sure, though RTW is not very historically accurate. For Greek or Greek-influenced factions we have:

Greek Cities (doh)
Macedon
Thrace
Seleucid Empire
Pontos
Egypt (it should be Ptoelmic Egypt and not 3200 BC Egypt but no matter)

The GC player will have to be a sacrificial lamb to stall the Scipii and Brutii in order to let the others gather up their stuff and come. If you want a team battle, Carthage/Macedon/Germania sounds like fun too, though the German player will have a hard time versus the Julii.

Mithirdate: Chariots are not a problem? Egyptian chariots? The only thing Rome can do vs/ them is Samnite Gladiators + mass Archer Auxilia and they still sort of lose vs. mass archer chariots. And that is hardly a standard issue Roman stack.

Mithridate
02-23-2012, 20:49
Mithirdate: Chariots are not a problem? Egyptian chariots? The only thing Rome can do vs/ them is Samnite Gladiators + mass Archer Auxilia and they still sort of lose vs. mass archer chariots. And that is hardly a standard issue Roman stack.
Never played a hotseat in R:TW nor much MP battles

javelins and arrows works wonders against them i find, especially if you give them a disposable target (preferably mobile). They would greatly hamper the user when it comes to expanding but then again, you have several armies.

More than once i would butcher chariot armies, ofc as when facing HA losses where inevitable and they never had more than half the stack of chariots. The problem for me was always having archers of my own, theyre in short stock especially early game.

I would use the britons or spaniards for a counter vs Julii (unless you use Gaul). The Germanii simply have a too low population imho (can be countered by using small units, i like large units). Possible to mod so population is not spent when making units?

Id set it up with Spanish/britons, Pontus/macedon and Egypt/selcluids/chartage (selcluid/egypt would become terribly rich).

Vasilefs
02-24-2012, 18:49
What's going on,are we going to start RTW hotseat or not?

Mithridate
02-24-2012, 20:34
We are, Ramses said he would get things moving tonight

he will have to conclude things ofc but it looks like:
6 players, 3 romans and 3 surrounding factions.

We will have to decide on rules, other factions etc but i claim the Julii :D

Nightbringer
02-24-2012, 20:54
Alright, I claim the Scipii!

Myth
02-24-2012, 21:20
Eh, I really wanted Armenia, Pontos or Scythia... Does it have to be surrounding factions?

Anyway, I can go for the Brutii but if we have another Roman lover I can switch to Macedon, Egypt or Carthage.

Mithridate
02-24-2012, 21:28
Pontus/armenia would work as enemy of the Brutii :) And Pontus are awesome... Easily my favorite non-roman faction

And i would prefer if theres some land between humans, but its naturally not a must^^
Probably all up to preferances, but im fairly certain Ramses will want a roman faction.

Myth
02-24-2012, 22:00
I've played the Brutii so many times that I've perfected their starting strategy. It would be more fair for me to play a faction that is slightly less known to me I think. Nevertheless here are my thoughts on my faction choice:

1. Brutii if no one else insists on being Roman.
2. Carthage if no one else picks it up (can't have Nightbringer eating up AI Carthage now can we)
3. If we have a Carthage player, Either Egypt, Macedon, The Greek Cities or something more... fun.

Things to be resolved:

1. Do the factions that get siege weapons get to use them to open forts/settlements?
2. Do we allow elephants to open forts/settlements?

I vote NO on both. The first one will unbalance the midgame. The second one will mean pretty much a dead Scipii faction since they will be kicked out of Sicilly on turn 2. This will be lead battles, so I propose we allow spies to open gates/forts but on the SECOND turn of being inside. This is to avoid players loading on the same turn until the spy opens the gate and they go in and massacre the enemy army in the fort.

Thoughts?

Mithridate
02-24-2012, 22:21
1, No, at least unless all chosen factions have them.
2. No, at least not the smallest one. (Larger ones, only pallisade)

If we dont use sieges i want spies able to open gates, if we do then i want the second turn rule.

phonicsmonkey
02-25-2012, 01:34
If we dont use sieges i want spies able to open gates, if we do then i want the second turn rule.

I don't think that rule will work, it's easy to avoid by just moving your army from fort to fort each turn.

Mithridate
02-25-2012, 01:51
I don't think that rule will work, it's easy to avoid by just moving your army from fort to fort each turn.
True, could be countered by only allowing two forts per region to some extent. Not good enough imo though.
Probably best to just stick with regular spies, perhaps adding some rules like "two spies required, minimum of x% chance to open gates" or such ( i like the latter ).

Care to join in?

phonicsmonkey
02-25-2012, 04:37
Care to join in?

No thanks mate, I'm going to save myself for when EB2 comes out.

Vasilefs
02-25-2012, 10:31
I'll take Macedon.
With 3 Roman factions under human control other factions stand little chance,but this could be interesting campaign anyway.

Mithridate
02-25-2012, 14:59
How it looks thus far (not final)

NH-Schipii
Me-Julii
Vasilefs-Macedon
Myth-Egypt
Ramses-Chartage

We need one more, unless we decide on more or less players^^
Where is ramses i wonder?

Hamata
02-26-2012, 21:37
Carthage for me!

Mithridate
02-28-2012, 15:37
We need the last player, Brutii unless you guys want a non-roman player

Myth
02-28-2012, 20:18
I could go Brutii or i could take the Greeks or Egypt. I love RTW too much :laugh4: I'll see If I can find a sixth player on the RTW forums. Vasilefs can you get some eager RTW enthusiast from the TWC?

Reluctant Samurai or GuyusGermanicus are the two guys I think I'd want to play. RS is a master Armenian player actually and my inspiration to want to play the faction, but he's been away for a while.

Mithridate
02-29-2012, 10:05
I could go Brutii or i could take the Greeks or Egypt. I love RTW too much :laugh4:
I feel ya, will be my first R:TW hotseat though. I hope there wont be any massed Chariot armies^^ Massed HA i can live with but only just :S

Myth
02-29-2012, 10:20
Both can be AR-ed pretty handily. Your main problem will be not letting the enemy hit you first as then he'd win a Heroic for sure. But that's like in any other fought battles hotseat anyway.

Mithridate
02-29-2012, 12:03
Does Lead vs AI and AR only vs humans sound good then?
Or do you guys want AR only or allow lead?

Myth
02-29-2012, 14:38
Forced AR sucks. Lead battles for RTW is a must.

Mithridate
02-29-2012, 17:51
Forced AR sucks. Lead battles for RTW is a must.
Amen! But will it still be AR only vs humans?

Or was your point that AR work well vs those kinds of armies?

Myth
02-29-2012, 20:49
1. AR works well for some games, but RTW is not one of them.
2. Fighting humans is the most important thing anyway.
3. Forcing AR totally or vs. humans still favors the Romans so much I'm confident that I can get the Brutii and we can 3v4 or even 3v5 the enemy depending on faction choice.

Myth
03-08-2012, 20:26
I hope Reluctant Samurai will join as Armenia. He is a RTW scholar if I ever saw one! If he does we can start.

ReluctantSamurai
03-09-2012, 01:40
Gentlemen...I really do wish I could join in. But I am very busy with work atm, and I'm afraid that I would fail in my commitment. My RTW play these days consists of a spare hour or so, once a week...maybe.

If this game is successful, and you wish to have a second, I promise to make time. I realize there is the risk that there won't be another game, but I cannot make a commitment when there's the chance I could fail to deliver.

Trust me....I would loooove to test out my skills with cataphract armies against another player.

A bit off-topic:


I dont see this as a big problem, its supposed to revolve around the roman factions anyway

Very true, but....

In thinking back to the early STW days I remember facing every single faction sooner or later to vie for the Shogunate. Yes, certain factions were there at the end more than others, but every faction in the game had a chance. That speaks to better game balance, IMHO. That, and the fact that the RTW AI is soooooo passive when it comes to AI-led factions taking the offensive into Roman territories, even when they have a decided local superiority. I've had numerous games where the Gauls could've made life for the Julii exceedingly difficult, or the Greek Cities for the Brutii, but the AI, in virtually every case, refused to press its advantage.

For all the games I've played, I've only seen the AI siege a Roman-held city twice.