View Full Version : Crusader Kings II
rickinator9
04-26-2012, 12:01
Guess I had a rough start then. I started as the byzantine duchy of Anatolia. After a while the civil strife began, and I was wondering: How come they get so many units? I wanted to be a loyalist, but the emperor didn't seem to care about me and the usurpers started to occupy my land. I was forced to declare war on the emperor. I really hated the game after that, but my next game was as the Komnenoi of Paphlagonia. I'm happy I didn't quit the game.
I think it is possible, but I think you will still get the penalty. and it wont net you more cash. the -30 wrong type bonus is negligble for the money you get anyway.
I was under the impression that you can only change capital across counties (say, from Reggio to Palermo as I have done), rather than between the county's holdings (castles, cities and churches)?
Besides, castles are supposed to be the main holding in any feudal lord's territory; the only occasions where this is not the case is for bishoprics such as Mainz and grand cities like Venezia.
The Stranger
04-26-2012, 14:37
yes but if you change it to a county where your primary (only) holding is a city, you can thus make your capital a city. it requires some work tho... and its not worth it
Alexander the Pretty Good
04-27-2012, 02:43
Holy cow this is fun. I'm playing Ulster as my first campaign, I'm on my second Count, a 19 diplomacy ~15 steward just/gregarious/kind total coward (craven). His wife is 15 diplo 10 steward and the heir to a near by (but not neighboring) county (her dad had a rebellion and is now a Cathar heretic). Not sure what happens when he kicks the bucket - I assume I end up having control over it, right?
Anyway, I forged a claim on Tyrone and I'm building up my levy buildings to get a healthy lead over them, but it's slow going. I'm also worried about giving my marshal troops - he's level 12 mil but he's my brother and a pretender to the throne. With my diplomatic super powers he's only ~-30 relations. Can he steal my troops to seize the throne?
Also I have two daughters, the first (my heir) is a bona fide genius.
SO GOOD
Holy cow this is fun. I'm playing Ulster as my first campaign, I'm on my second Count, a 19 diplomacy ~15 steward just/gregarious/kind total coward (craven). His wife is 15 diplo 10 steward and the heir to a near by (but not neighboring) county (her dad had a rebellion and is now a Cathar heretic). Not sure what happens when he kicks the bucket - I assume I end up having control over it, right?
If your wife inherits then she will become a landed character, as in she'll rule from that county and have her own court, ect. You won't get the county but if you've been popping out children there's a good bet your number one heir will get her county along with inheriting everything you have. Unless you're running gravelkind succession in which case it's a bit more complicated.
Anyway, I forged a claim on Tyrone and I'm building up my levy buildings to get a healthy lead over them, but it's slow going. I'm also worried about giving my marshal troops - he's level 12 mil but he's my brother and a pretender to the throne. With my diplomatic super powers he's only ~-30 relations. Can he steal my troops to seize the throne?
No nothing like that. He cannot steal your troops while in command of them. But there's nothing stoping him from using his own personal levies when/if he rebels. In fact, putting guys who hate you at the head of weak armies is a good way of getting them killed and removing them as a threat. Provided you can spare the loss of the men who die with them, of course.
Glad to hear you're enjoying yourself ~D
Alexander the Pretty Good
04-27-2012, 03:30
I started with agnatic-whatever gravelkind and I think my first dude died too soon for me to change it. That's the one where the other potential heirs get parts right? Screw that lol.
I still only have one county so my brother doesn't have any land (and so I assume he has no personal levies). I really need him to die in a glorious victory. :P
I started with agnatic-whatever gravelkind and I think my first dude died too soon for me to change it. That's the one where the other potential heirs get parts right? Screw that lol.
I still only have one county so my brother doesn't have any land (and so I assume he has no personal levies). I really need him to die in a glorious victory. :P
Yeah exactly. It has its uses at the Kingdom/Empire level, but in my opinion you want to change that to primogeniture ASAP. Especially at the count/duke level, otherwise it causes way more trouble than it's worth :yes:
Good luck in managing the dynasty!
The Crusader kings II official forums are also a good place to look for stuff. for starting tips as well as stories from other players. Very good resource to be had.http://forum.paradoxplaza.com/forum/forumdisplay.php?551-Crusader-Kings-II
As well as this post here at the org.https://forums.totalwar.org/vb/showthread.php?140188-Crusader-Kings-II&p=2053427135&viewfull=1#post2053427135
I wrote it to give new players some starter tips, things that aren't blindingly obvious but also things that are incredibly useful.
The Stranger
04-27-2012, 10:28
nah man primogeniture all the way, otherwise agnatic open (turkish succession) and in some cases, such as being in jimena spain or rurokovich russia, go for seniority. gavelkind kinda sux but its the default option :P worst of all is ofcourse elective -_- which i recommend never to use unless you really want to do some serious roleplaying :P well.. it can come in handy if your son is like a total retard but killing him would be easier
The Stranger
04-27-2012, 15:06
is the GoT video game already out? not the rts but the skyrim/AC type game
In my limited experience gavelkind is good to keep on your Duchies/Counties once you're a King - it keeps your Dukes from acquiring too much territory and becoming usurper-capable. Only a real problem if you have Min Crown Authority though.
But I've run into problems with both in my England campaign.
rickinator9
04-27-2012, 18:38
New patch 1.05d is online.
Change log for 1.05d:
- Fixed an MP issue where clients would go OOS if the host had clicked around on the bookmarks or time widget at all
- De jure kingdoms can now assimilate into empires
- Fixed a bug with the Crusade CB where the kingdom title was usurped even if the holder was not involved
- Fixed a bug with the 'other_claim' CB where, on success, a title could be broken out of the top realm of the attacker
- Fixed a bug with the 'other_claim' CB where it would make the claimants your vassals when it should not
- Fixed some bugs in the new regency events
- The hostility of attached armies is now determined by the army they are attached to
- A very high opinion of the liege now has a greater effect on reducing the revolt risk
- Can't pick intrigue plots against people with no possible backers (lacking courtiers)
- No longer possible to revoke religious head titles, or plot to do so
- Halved the Varangian Guard in strength
- Removed some more initial Byzantine holdings
- Reduced the initial Crown Authority of the Byzantine Empire a bit
- Increased the initial Crown Authority of the Seljuk Turks and Mauretania
- Fixed a bug with dynasty 715 having a historical CoA when it should not
- Fixed another issue with de jure assimilation
- Vassals in revolt who _attack_ an outside state will no longer make their pre-war liege hostile to the target
- Fixed an issue with too many plots being evaluated for the quick plot button in the Character View
- Fixed another issue with huge plot power values due to the wrong cached military power
- Should no longer be possible to attach armies to navies in port
- AI: Should never try to revoke titles off landless vassals (Varangian Guard, etc)
- AI: Even more likely join a plot with the same goal a character is already plotting for, if the plot power of the asker is higher
- Added trigger 'yearly_income'
- Asking the Pope for an Indulgence now costs a minimum of 25 gold
- Fixed a rare crash when a plot target died while you were inviting a backer in the Diplo View
Why all the hate on the byzantines? At least give them a culture specific building. And if you halve the Varangians, do the same to the 8400 strong rumite Ghilman. I have to see what holdings they removed, but I guess they don't care about history.
At least I actually got a funny screenshot from 1.05c:
https://i1155.photobucket.com/albums/p543/rickinator9/CK2%20random/ck2_24.jpg
At least I can revoke your name
The Stranger
04-27-2012, 19:25
lame.. i think ill remod the varangians.
Afaik the largest recorded figure for the Varangoi was 5.000...
And actually in most battle reports they are given at about 2.000ish, after all they were "volunteers", already trained professionals...
The Turks usually demanded children in tribute from the steppe's communities or purchased them, going over 12.000 sometimes...
New patch 1.05d is online.
Why all the hate on the byzantines? At least give them a culture specific building. And if you halve the Varangians, do the same to the 8400 strong rumite Ghilman. I have to see what holdings they removed, but I guess they don't care about history.
At least I actually got a funny screenshot from 1.05c:
https://i1155.photobucket.com/albums/p543/rickinator9/CK2%20random/ck2_24.jpg
At least I can revoke your name
I believe it's due to wanting to replicate history that they are nerfing the byzantines and buffing the Seljuk's. As it stands while the Byz empire is more unstable than the unbreakable powerhouse it was in 1.04, they can keep it together pretty easily. There's almost no chance of the empire imploding unless a huge series of events takes place that makes it so.
Nerfing the varangians is perfectly fine imo, reducing the CA is a bit much though. But CA doesn't even make sense for the Byzantines in the first place anyway... so :shrug:
The Stranger
04-27-2012, 20:09
ur right so i modded the great companies and the catalan company :P
rickinator9
04-27-2012, 23:16
I'm dissapointed with this patch. This day, my plots percentages were going sky high(260000.0% for example) and my basileus was on first and second place in his own grand tournaments.
The Stranger
04-27-2012, 23:22
i had none of those problems, i think it is happening because you are playing with an old save and not a new game. that can cause problems
i had none of those problems, i think it is happening because you are playing with an old save and not a new game. that can cause problems
NO NO NO *flips a table over*
Aaaagh... man. I really need to remember to set this game to not update. My Rus game has been ruined due to this.
rickinator9
04-27-2012, 23:49
i had none of those problems, i think it is happening because you are playing with an old save and not a new game. that can cause problems
I actually started it post-patch. I guess you are one of the lucky ones
The Stranger
04-28-2012, 11:00
hmm thats weird. perhaps it did not install correctly? or are more people having problems?
I have a question tangentially related to the game for you guys - when I try to register the game of the Paradox forums (so that I can view the relevant sub-forums) the CD key provided by Steam isn't accepted. I don't get a message saying it's invalid, like I do if I type in random numbers, but entering it just refreshes the screen without doing anything. Does anybody know what I'm doing wrong?
xploring
04-29-2012, 15:18
I have a question tangentially related to the game for you guys - when I try to register the game of the Paradox forums (so that I can view the relevant sub-forums) the CD key provided by Steam isn't accepted. I don't get a message saying it's invalid, like I do if I type in random numbers, but entering it just refreshes the screen without doing anything. Does anybody know what I'm doing wrong?
Don't know, but there was a problem redeeming steam code for eu3, maybe it's related?
http://forum.paradoxplaza.com/forum/showthread.php?540858-Can-t-register-your-EU3-Chronicles-code-from-Steam
And try copy and pasting the code? The last code I had, the characters were not what they appear to be.
Don't know, but there was a problem redeeming steam code for eu3, maybe it's related?
http://forum.paradoxplaza.com/forum/showthread.php?540858-Can-t-register-your-EU3-Chronicles-code-from-Steam
And try copy and pasting the code? The last code I had, the characters were not what they appear to be.
I've tried typing it, copy-and-pasting it, removing the 'CKNG' at the start, removing the 'CKNG' and changing the hyphens to make groups of 5 instead of 4 characters...(seriously, I saw that last one suggested).
Just to confirm, is the key I want the one that starts with 'CKNG' that I get by right-clicking on the game in steam and selecting 'view game CD key?'
The Stranger
04-30-2012, 10:57
i had a boxed game so i cant help you :S i can post this question on the board for u if u like
1.05e is released. Rejoice in the coming of a vassal claim fix and AI rulers properly calling in their allies to fight!
- When you press the claim of a vassal ruler, he should now remain your vassal
- Kingdoms that are not previously de jure part of an empire can now also be assimilated
- AI: Fixed an issue with calling allies into single wars
- Fixed an issue with the regency events
- Fixed numerous typos in the database and event files
- AI: Fixed a bug with rulers being able to nominate dead children to titles, if not of their own dynasty
rickinator9
04-30-2012, 16:16
Good, now I can keep going with the challenge
The Stranger
04-30-2012, 16:22
bring it on ricki :P
The continuing adventures of the Alexandrov dynasty
https://i.imgur.com/3xmC3.jpg
https://i.imgur.com/Suw7l.jpg
1175 - third generation and looking like the Rus are on top of the world, but the succession was a difficult one. My number one heir who had been groomed for greatness since day one died abruptly before he could take the throne. His brother, the zealous, decietful and demonically possessed was declared the heir. Before I could do anything about it my 10k prestige king who was quickly passing into legend died... and the fun began.
Early threats of a civil war were put to rest when the Cumans invaded attempting to win back the Crimea, the Second Crimean War turned into a Rus rallying cry, and gave my vassals an outlet for their aggression and displeasement. My people rallied around the central government's banner and we fought tooth and nail against the invaders. By the war's end, many of my monarch's most powerful enemies were either dead or now content to let him rule. The civil instability that eventually broke out was easily handled due to the disgruntled vassal alliance only being able to muster a fraction of my war hardened army. The Cumans are done. After their failed war against me I took another big bite out of them, the resulting loss has sent them spiraling down the civil war slope. They keep winning the wars that crop up, but every 5 years or so they find themselves in another. I could finish them off, but I'm using them as a buffer for the eventual horde strike.
The levant is a mess but that's a recent scar. The Third Crusade was a horrid disaster. Although it won initial success in capturing a number of cities, both the Emperor of the HRE and the English King were killed on campaign, of course the Shia didn't come out of it any better. They have completely fractured as a result of multi-vassal independence wars springing up. A fourth crusade might actually succeed.. we'll have to see.
I'm up to 65,000 men in leies after pouring thousands into the steppes. I've built new holdings, unit buildings and boosted my tax income to insane degrees. I'm now making about +26 per turn, and that's with a crazy, lying, possessed ruler! I can't wait until my Kind, Charitable, Gregarious Midas Touched heir takes over.
Bring it on Batu, I am ready for you.
Noticed oddities in the crusade system still. If you declare a crusade against an Islamic country which is currently fighting for its independence, while the war is correctly transfered to the mother country if she wins the independence war, if the crusade wins no kingdoms will be awarded to the catholic nations. You'll get a pop-up that says "Crusade Successful!" but no one will get the crown. Though I think they still get all the other bonuses that come with that. It's odd.
rickinator9
05-01-2012, 12:21
Crusades are nothing but annoying for me. I only play as Byzantium and those crusaders are bound to come on my land. My armies will then suffer attrition because the foreigners need to choose this route instead of the sea.
frogbeastegg
05-02-2012, 12:12
I've tried typing it, copy-and-pasting it, removing the 'CKNG' at the start, removing the 'CKNG' and changing the hyphens to make groups of 5 instead of 4 characters...(seriously, I saw that last one suggested).
Just to confirm, is the key I want the one that starts with 'CKNG' that I get by right-clicking on the game in steam and selecting 'view game CD key?'
My steam CD key registered without problems, and yes it's the one starting CKNG. That was at release. Perhaps there's a newer batch of CD keys which have not been added to the forum database? Try contacting Paradox on the forum, they seem pretty good about sorting out problems with forum registration.
making sure you are not confusing B and 8's and stuff like that?
Did some digging and found this thread at the Paradox forums: http://forum.paradoxplaza.com/forum/showthread.php?605066-Issue-registering-a-Steam-copy
It's a known issue and they've been working on it. If you have problems file a support ticket and paradox will set your game up manually. :yes:
Did some digging and found this thread at the Paradox forums: http://forum.paradoxplaza.com/forum/showthread.php?605066-Issue-registering-a-Steam-copy
It's a known issue and they've been working on it. If you have problems file a support ticket and paradox will set your game up manually. :yes:
Yes, that was me that posted :yes: (I made an account way back to register HOI3, and figured I may as well use it). I'm currently in conversation with one of their support staff, having filed a ticket.
Just wanted to share this silly pic:
https://img694.imageshack.us/img694/4711/2012050300001.jpg
Pope Hilari(o)us cracking jokes and calling for crusades :P
rickinator9
05-03-2012, 19:46
Just wanted to share this silly pic:
https://img694.imageshack.us/img694/4711/2012050300001.jpg
Pope Hilari(o)us cracking jokes and calling for crusades :P
What will his next prank be? Converting to Islam?
The Stranger
05-04-2012, 12:29
http://forum.paradoxplaza.com/forum/showthread.php?585791-The-Obligatory-CK2-Strange-Screenshot-Thread&highlight=funny
Alexander the Pretty Good
05-05-2012, 00:04
SO I mucked around with Ulster, even managed to make myself duke, when some snotty Scottish duke fakes a claim on the province of ulster and provides to whip my meager army and its good-for-nothing mercenary supplements in a few days of fighting. I ragequit and tried Galicia. I just about immediately joined one of the wars and rage quit when some Moorish stack rolled over my army. :D
Now I'm in a game as the Duke of Cyprus. It's actually going really well. My Duke is 60 years old, his son is ~40 and is my vassal and stands to inherit Cyprus and Krete. (That was a weird one. With the first duke, I made his son - the current duke - a count so he would inherit everything because I'm stuck with gavelkind. He manages to marry the Duchess of Krete and not matrilinially. notbad.jpg) I forged a claim on Beirut and took it since it was an independent county, and I'm waging a war on Wallachia for Tripoli, which they somehow have (and have no way of defending). Unfortunately the game keeps crashing for me about a month or two after my last save point. Pretty disappointed in that, I guess I'm going to have to troubleshoot it. I'm doing too well to just stop.
One thing that bothers me is it's hard to follow your ruler when he's called up by his liege. The Byz emperors have been in just about constant fighting with the Turks and Caliphate. Once there's a peace, there's a civil war since they usually lose the war with the Muslims. I've remained loyal because the emperor would still kick my butt so that means me and my levies are usually far from home (though this didn't stop me from siring a half dozen children). I wish there was some sort of display, as well as a way to substitute a different commander to head my levies that I have no control over. My Duke was wounded twice (though he recovered both times). He's still marching around defending the Doukas folks from their enemies internal and external though.
rickinator9
05-05-2012, 02:59
Hmm, interesting. So you are doing the inheriting thing? I have done that too with paphlagonia(screens somewhere in this thread). I ended up with most of asia minor. It's a lot more difficult now.
Alexander the Pretty Good
05-05-2012, 03:37
I didn't particularly intend to. I'd like to try to gain land along the coast at the expense of the Muslims, but with the Empire utterly incompetent I'm not that hopeful I'll be able to do much.
The Stranger
05-05-2012, 11:39
get rich hire mercs beat muslims or die trying
the latest album of 50 coin
Alexandrov Adventures Mk III -
It began in 1183 with the death of King Andrei I of the Rus...
Newly crowned only two years prior he was a strong, charismatic and economy minded individual who had plans to further centralize the Rus kingdom even further than it already had been under his father. Unbeknownst to him, the increasing taxes levied upon the fuedal lords as well as the expenential growth of the army had built a powerful tension between the throne and it's vassals. The three greatest dukes of the Rus hatched a devious plot to remove the state's strongest figurehead and tear down the oppresive shackles the kingdom had erected. In 1183 their assassin slipped into the palace and ended the life of the king. No proof could ever be placed linking the death to anything other than natural causes...
The King's heir was the newborn Julia II, named after the founder of the dynasty, she was too young to rule so the state passed to a regent. Weak and hardly cut out for true rule, the regent was ill-equiped to meet the requirements of ruling such a vast kingdom. Reports slipped through the cracks, spies were able to be planted close to the royal family. And that's when the plot struck. With little in the way stopping them and power unable to be wielded effectively by the central government due to the regency, the dukes of Yaroslavl, Chernigov and Vladimir launched an attempted coup to severely weaken the crown authority of the realm.
https://i.imgur.com/8x07K.jpg
Their plot was a failure, but when intrigue fails most men turn to the sword. The three men may not have held much land in comparison to the combined vassals of the rest of the kingdom, but they were wealthy. Each duke could levy several thousand troops on his own, their rebellion split the realm's forces almost in two.. taking a third of the standing army with them in their coup attempt. Initial fighting around Moscow, the newly decreed capitol county of the kingdom some ten years prior, went in favor of loyalist forces. However fighting in the east in the duchy of Bulgar went handily to the rebels who crushed an army of some 3,000 men under Prince Konstantin.
https://i.imgur.com/AjcXL.jpg
Both sides were dead even when it came down to numbers and tactical ability. Old warhorses, the dukes of Vladimir and Chernigov were both veterans of the Hungarian and Byzantine campaigns that took place only a decade before, wherein the Kingdom of Rus exerted its immense military power to ensure the continued stability of the Byzantine Empire. Loyalist and Rebel forces campaigned and attempted to out maneuver one another for another eight months when the news spread. Norway and Sweden had entered a military pact and declared war against the Rus. Their goal was to install a pretender to the Russian throne, a forgotten son of the Alexandrov dynasty had married into the Norwegian royal family, and produced a son who had a "legitimate" claim to the Rus Kingdom. A combined army of 30,000 Scandinavian troops crossed the borders and laid seige to Novgorod.
The Kingddom of Rus was in the state of a civil war, and now foreign troops had landed on Russian soil. It was the best time an adversary could have picked to invade, and that's just what the King of Poland did. Fifty years ago the Rus had seized many counties that were considered de jure polish and had granted them to Russian counts to rule, no doubt in an attempt to spread Orthodoxy further into Europe, or so the king thought. Barely two months after the Scandinavian alliance laid seige to Novgorod, the Polish king crossed the southern border with 15,000 men. The Rus were now in dire straights...
After three months of continued fighting in the heart of the motherland, both sides of the civil war met near the capitol and agreed to a white peace. While they both fought here in the heart of their territory, everyone could agree on one thing. Russians were being slaughtered uncerenomiously by foreign invaders led by not one, not even two, but three kings. Until the Rus were free of foreign aggression it was decided: they would stand together. A bear is most dangerous when cornered in it's den.. but the great bear of the Rus was already gravely wounded. The fighting of the civil war had been fierce, and many counties were pillaged and burned as both sides fought for dominance. Many thousands of troops had given their lives, both in defense of the state, and in the ideal of a new image of said state... Still. They pulled together beneath the banner of Prince Konstantin, commander of the loyalist forces and made their march.
https://i.imgur.com/0Bw6b.jpg
Although initial victories swelled the newly reunited Russian force's morale, the northern campaigns were smashed as they tried to press into Norwegian controlled Finland. The southern campaigns met with little success as well. Although no defeat suffered in the south was as great as the ones in the north, fighting bogged down into a bloody stalemate with each side picking and prodding at one another. Neither the Polish or the Russians were willing to commit, instead skirmishing for months on end. When the two sides finally clashed it was again, the Russians who found themselves on the losing side. Now faced with fighting two separate wars on two fronts, the administration knew it was doomed unless it allowed something to give. That something was the war in the south...
https://i.imgur.com/DJVVJ.jpg
The Regent who resided over the Russian Kingdom's first major military defeat signed the treaty in 1186 that returned de jure territories to the Kingdom of Poland. Military morale was at an all time low as Russian forces regrouped in Moscow during that winter. They now had to prepare for a march north and to face the Scandinavian forces dug in near Novgorod, which had fallen the previous spring. However.. a light at the end of the tunnel shone through the darkness. The Sweedish queen died..
The Kingdom of Sweden fell into a succession crisis as two brothers fought for control of the crown. Now under the thread of complete collapse Swedish forces pulled out of Russian territory to fight their own war in their homeland. With the garrisons around Novgorod weakened the Rus launched a vicious counter attack and managed to throw back the Norwegien invaders in a great battle on the outskirts of city. Even though the defender's force was weakened after the withdrawal of the Swedes, it's estimated a total of 30,000 men from the two sides combined took part in the melee. The Russian attack was so vicious the old King of Norway was killed, his body found amidst that of his troops, and a number of his vassals were captured. The Battle of Novgorod turned the tide in the favor of the Russian forces. It was the first great victory the state had won in many years, and it sent morale soaring. Norway's resistance collapsed when in the summer of 1187 the Russians crossed the border into Norwegian territory for only the second time since hostilities broke out.
With the Norwegien king dead his successor, the excomunicated Oystein the Fat, came to power in Norway and immediately found himself beset on all sides by enemies. As the Russians campaigned in Finland from 1187-1190, the Kingdom of England, allied with the Holy Roman Empire attacked the Kingdom of Norway in the Anglo-Norse Excommunication war. Fighting outside his very own palace, the Norwegien king's grip on his territories began to slip, duchies that had long been loyal to him began to rebel realizing as the central state was collapsing they had to fend for themselves. By 1190 the war on the northern front had come to an end.. Oystein renounced all claims his dynasty had to the throne of the Rus and the weary Russian troops returned home.
The death of one man had sparked a civil war, which three kings used as their chance to attack the mighty Kingdom of Rus. One war had ended with a white peace. The one was a defeat, and one was a victory, but there was still one final war to be had before the time of troubles could be considered at an end. The Duke of Vladimir along with his brother, the Duke of Yaroslalv were the only two men of the original conspiracy to survive the two great wars. Once more they have rebelled against their leige, the child-queen Julia II and her regent. They now find themselves locked in a bitter struggle with their old enemy, the Alexandrov dynasty, but this time there will be no peaceful settlement in the face of outside aggression.
The Kingdom of Rus struggles to maintain its power.
https://i.imgur.com/3FZwc.jpg
But a storm is coming...
Sometimes in your campaigns the Golden Horde and the Ilkhanate won't show up. That's just the nature of the randomness. I was almost afraid I'd gotten one of those games but suddenly...
https://i.imgur.com/pDpOK.jpg
The Khan of Khans, the Ilkhanate is on the move. The Golden horde won't be far behind them - now's the time to prepare. I'm going to bank up 2000 gold and turtle until they get here. The civil war was put down effectively about ten years ago, i threw both dukes in jail for it as well as dividing up the realm even further. I\ must have imprisoned at least 6 troublesome and rebellious vassals as I ruthlessly consolidated.
https://i.imgur.com/rxWHH.jpg
The fruits of those efforts are shown here in the top five independent armies in game map. 100,000 men are loyal to the Rus state and stand ready to defend her from all outside threats.
https://i.imgur.com/bWbpo.jpg
My kingdom which will be waiting for the mongols to arrive. I've grown quite a bit after seizing two huge duchies from the cumans. It wasn't intended though.
You see the Duke of Bulgar is my vassal but his lands fall outside of my lawful territory. Therefore, any laws I pass don't necessarily apply to him. While he still holds his alliegence to me I cannot keep him from waging wars as he sees fit, its an interesting legal loophole and one he used to declare war against the Cumans while they were bogged down in a civil war. Rather than try to stop him (i couldn't anyway) I joined in, and declared a seperate war for a different duchy. Together our armies delt a devastating one-two combo that has essentially knocked the Cumans out of serious play. The downside is now instead of having a buffer against the Mongols, i'll be facing down their initial charge. I don't care though. I'll show them who the real horde is.
https://i.imgur.com/MNddX.jpg
Lastly we have my character and her husband. Julia II may be called "The Unready" but she's organized the realm in a way it hasn't been for over two generations. Everyone supports the throne. The realm of Hungary has been a long time ally ever since i managed to get my dynasty ruling there around 80 years ago. That branch of the Alexandrov dynasty is distinctly Hungarian now, but.. can you notice something about this screenshot? Yes. That's my son about to inherit the Hungarian kingdom. When Julia dies two of the largest armies in the world will merge into one entity. Provided I can deal with the unrest that follows.
Next post will detail the mongol war. I wish i had more free time over the weekend or I would have gotten to it then, but soon I'll be clashing with the dreaded enemy of the mid-game. I'm quite looking forward to this. Two hundred years of prep-work - if I survive this war no one will stop me. :book2:
rickinator9
05-07-2012, 13:28
What happened to the byzantines? They usually have around 50000 men at the least.
The Stranger
05-07-2012, 15:08
prolly just had a civil war or sumthing
What happened to the byzantines? They usually have around 50000 men at the least.
prolly just had a civil war or sumthing
Very close! Actually the Byzantines have been locked in an eternal struggle with the Seljuk Turks since the start of the game. Each side as been beating the crap out of one another but neither could take advantage even when they won. A combination of internal pressures and constant civil wars kept those two adversaries perfectly balanced.. until the Ilkhanate showed up and trashed the Seljuks in six months. Byzantium is now experiencing a restoration of power and for once since the start of the game is looking like a force to be reckoned with. I feel safe in the knowledge my daughter is married to the Emperor :grin2:
There are many upsides to spreading your dynasty through seperate kingdoms. The first is the obvious - its the first step toward centralizing all those titles beneath one character. If you don't wish to do that, then the other benefit should be equally as clear: same dynasty means a very close ally and almost a guaranteed assistance in your wars. The downside of course is if you want to keep that ally you're going to need to fight in their civil wars. And that's exactly the position I found myself in 1229 -
My character's husband had died a bit earlier than I expected so my sons went to Hungary to claim the titles he had left them under the succession laws. One newly crowned king, one duke and three counts (yeah Julia pumped out a LOT of kids) began their rule in the name of the Rus. The Alexandrov dynasty was now firmly entrenched in Hungary - but the local Hungarian lords weren't about to just sit back and accept that. They launched a bloody insurrection that tore the realm of Hungary apart. Naturally my son called me into the fight and I accepted.. and that's when they came.
https://i.imgur.com/gEXsM.jpg
https://i.imgur.com/luZHa.jpg
120,000 mongol warriors came surging over the horizon. Thankfully I was smart enough to only send a relatively small detachment south into Hungary. 10,000 Russians were assisting the heir to the throne fight the civil war to keep the Hungarian crown within the Alexandrov family. Still. I was outnumbered, i knew if I wanted to win this I'd need to be smart. And i'd need an ally.. wait a second. I can call in allies?
https://i.imgur.com/obarX.jpg
A dart thrown into the darkness at the start of the game has remarkably hit its target. Over one hundred and ten years ago I fought a war for control of Denmark and claimed the throne. Although I passed the throne off to another character I had laid deep family roots within the nation before i did that. I forced many of the ruling dukes to adpot Orthodoxy and the Alexandrov family had many powerful connections there, marrying into a lot of the ruling dynasties. A stroke of fate had placed this man, Yevstafiy II on the throne a year before I would need him most. The Russo-Danish Alliance was formed and the battle was joined..
https://i.imgur.com/9PwLa.jpg
The outlying territories were abandoned in favor of consolidating a front line in the Duchy of Bulgar. The plan was to draw the Mongol advanced guard in with a deceptively weak center guard, and sweep in from the north and south after they'd engaged Russian forces. The plan hinged on the ability to withstand the initial onslaught long enough for reinforcements to arrive.
https://i.imgur.com/wiTQv.jpg
Despite numerical superiority, the ferocity of the Horde's attack took my commanders off guard. The Battle of Chishmy saw the utter destruction of twenty thousand men, causing the Rus lines to fold inward on themselves. If not for the quick and decisive actions of Count Mitrofan, who rallied a successful counter attack and defeated the Mongols at the Second Battle of Chishmy, the casualties would have been doubled as stranded armies would have been picked apart by advancing forces.
https://i.imgur.com/CU7ex.jpg
Despite the heroic stand at the Second of Chishmy, Horde forces managed to slip behind the Russian lines and laid seige to the heart of the Russian territories.
https://i.imgur.com/oU9G8.jpg
Commanding a huge army and being too unwieldy to move back, Mitrofan pressed forward into Chelyabi, hoping to cut off the Horde's reserve forces that were still wreaking havoc on the Rus' outlying territories.
https://i.imgur.com/8vXJC.jpg
The following battle, Satka, was a costly victory for Russian forces. Once more the numerical supperiority of the Rus meant almost nothing and the Mongols made them pay for every man they killed with three of theirs. The advanced Rusian army suffered 66% casualties and was forced to retreat soon after the battle.
https://i.imgur.com/wsnUC.jpg
Russian forces retreated on all fronts hoping to regroup near the central territories around the duchy of Moskva, all the while the vanguard of the horde continued to siege and pick off as many stragglers as they could. However, hope remained...
https://i.imgur.com/gMHTE.jpg
The ten thousand Russian troops loaned to the Hungarian branch of the Alexandrov branch were recalled and near Byransk linked up with surviving elements of other Russian forces in the area. Combined they numbered at some 17,000. Alone they would have hardly been a match for the Horde forces sieging Kolomna, but at long last the Danish arrived at the front led by their king.
https://i.imgur.com/nvgma.jpg
The combined Russo-Danish army smashed the Horde at the Battle of Grodets. The skirmishes that surrounded it and the battle itself would completely break the lasting power of the Golden Horde. But the price was high, six thousand Danish and at least eight thousand Russians died at the battle, among them the King of Denmark.
https://i.imgur.com/HiYK0.jpg
Having lost their entire expeditionary force. Four months after the battle the final occupied territory was freed from Horde control, forcing the great Khagan of the Golden Horde to sue for peace.
At the end of the war some fifty thousand Rus had lost their lives, nearly half the standing armed forces of the Kingdom. Many dukes and counts alike had perished fending of the Mongol threat, but through it all the state endured.
Whew. Now that was fun.
Now that you've beaten them, how do the armies for the Mongols work?
They should have close to no territory, so it should be impossible for them to replenish an army of that size, no?
Now that you've beaten them, how do the armies for the Mongols work?
They should have close to no territory, so it should be impossible for them to replenish an army of that size, no?
Their armies are attrition proof, only the levies they raise in conquered territories suffer attrition. Provided they win their initial war they get free events to call in reinforcements from the east that can only happen once per character. Every new Khan as the ability to spawn 4-6 doom stacks of 20k each, each of which are free of attrition as I said. This is why the Khaganates are so powerful despite having very low levy scores on the independant army screen, as their free troops are not counted among that. This is also why you should NEVER EVER assassinate the Khan. If you do, the new khan will be able to call in more reinforcements. 6 doomstacks you might be able to handle, but how about 12?
If the horde converts to another religion, or the year is after 1300, the events are no longer obtainable for the mongols.
I was very lucky the old khan who invaded at the head of the GH didn't die before i beat them. Despite my powerful counter attack and victory at Grodets, a replenished mongol force would have beaten me if the war had carried on for two more years.
The Stranger
05-07-2012, 19:46
also the mongols invade a country but do not replace the ruler so they dont have rebellions often since the defeated will sign a truce and cant rebel for 10 years. and they convert ppl very fast.
also the mongols invade a country but do not replace the ruler so they dont have rebellions often since the defeated will sign a truce and cant rebel for 10 years. and they convert ppl very fast.
Actually the Ilkhanate suffered massive rebellions from the former vassals of the Seljuks after they completely obliterated their entire empire. The problem for me and everyone else is that after 15 years, they'd ruthlessly purged almost every traitor and reconquered every county who had dared to rise up in rebellion. Even as I defeated the GH the Ilkhanate was growing stronger by the day. The Khagans do not mess around...
I wouldn't be surprised if my forces end up fighting another war against the Mongols. I'm closely allied with the Byzantines, and as the Ilkhanate continues to consolidate its power and the Byzantines expand, one has to wonder how long those two will live next to one another in harmony.
Oh dear. I've discovered a huge downside to being on the east end of the map. Even if you happen to beat the Mongols in their initial invasion.. it seems the Khans of the east are quite vengeful.
https://i.imgur.com/FEwyV.jpg
It looks like I can expect a new batch of doomstacks every ten years or every time a new khan comes to power, at least until 1300. This invasion was much smaller than the last with only 40,000 men. I easily destroyed their push at the battles of Sherkala and Iber-Bolgar.. but that doesn't mean the next will be as easy.This effectively grinds my dynasty power plays and foreign war fighting to a hault. There's no way I can wrestle with the HRE/ERE while dealing with a resurgent mongol threat every 10 years.
For those wondering the Khan character is essentially off the map. You can see him in a certain province but he has no court, and assassinating your way through the line is typically a very bad idea thanks to how the spawning events work. Maybe I can convert him with my court chaplain, i wonder if that still works if the targeted character has no court, we'll have to see. If i can I've heard that stops the free reinforcement events from firing.
Until then it appears that I've had the quite unofficial title of "Guardian of Europe" thrust upon me. So be it. I'll stop each and every invasion dead in it's tracks. Not one step backward!
rickinator9
05-08-2012, 20:43
Interesting interview: http://www.rockpapershotgun.com/2012/05/08/regal-counsel-crusader-kings-ii-interview/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+rockpapershotgun%2Fsteam+%28Rock%2C+Paper%2C+Shotgun%3A+Steam+RSS%29
Apparently, they might release DLC to make all of the eastern factions more detailed.
Interesting interview: http://www.rockpapershotgun.com/2012/05/08/regal-counsel-crusader-kings-ii-interview/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+rockpapershotgun%2Fsteam+%28Rock%2C+Paper%2C+Shotgun%3A+Steam+RSS%29
Apparently, they might release DLC to make all of the eastern factions more detailed.
Paradox needs to hurry up so they can take more of my money. Also i hope they beta test the patches a bit more this time around, i'd rather not have a repeat of 1.05 where no less than five game breakers were introduced. I'm quite glad they fixed them all within a week or so but come on!
rickinator9
05-09-2012, 01:42
Believe me, beta-testing is more difficult than you think. I have beta-tested a hl2 mod.
1. Different computers get different bugs. I can understand that the PCs on the office are all the same model.
2. You don't really know if something is intentional or not.
3. You gotta be lucky to notice it when it happens.
Anyway, I have had a disaster happen to me. I married off an uncle to a duchess as duke of connacht(1081 start). The uncle went to a scottish duchy. The scottish king thought:"Hey, I can finally send my kilted crazies against some poor guy again!". And this way, I was left with one little county I just conquered the year before :sad3:
ARGH *flips the table* Ahhh well it happened, my poor Russian dynasty is no more. Well I take that back the Alexandrovs are fine, with many branches still living out happy lives throughout Europe. The Rus Kingdom is what is dead. When my heir, Andrei II came to power it kickstarted a massive civil war for control of Hungary. This in turn spiraled into half a dozen independence attempts by vassals all along the western border. One by one my large armies were whittled down, little by little the state was weakened. And then the dreaded enemy returned. The Third Mongol Invasion snapped the power of the centralized Rus state and obliterated all opposition in the east to their rule.
Alexandrov cadet branches are still ruling in Hungary, Sicily, Croatia and Denmark. I've checked most of their successions and they are pretty secure! I wouldn't be surprised if my custom dynasty ends up ruling in half of those kingdoms until game end, however, the main line has lost pretty much everything.
Andrei's daughter, Catherine, still rules in Moskva as a duchess but she is now a Mongol vassal. Andrei himself was killed in the early moments of the third invasion, a plot by the Swedish Queen over god knows what, I'm not sure. Most of the former Rus vassals tried to rebel after the war's end but they were all put down. Funnily enough the only Russian culture characters who are now still ruling independent states free of the Golden Horde are of the Rurikovich dynasty. Talk about salt in the wound!
Oh well. I could keep playing but I think this is a good spot to stop. The rise and fall of the Kingdom of Rus - it was a fun ride :yes:
rickinator9
05-11-2012, 14:54
I have united ireland. When I became king all of those dukes and counts quickly flocked to my cause. Now to get some overseas ambitions...
I have united ireland. When I became king all of those dukes and counts quickly flocked to my cause. Now to get some overseas ambitions...
Hint: Don't get overconfident and think you can take on England and/or Scotland single-handedly. It won't end well, as I've (repeatedly) learnt from personal experience.
The Stranger
05-13-2012, 12:27
nah :P i went from king of ireland to king of france to emperor of germany. all using military force!! you have to take m on when they are weak!
rickinator9
05-13-2012, 13:11
Hint: Don't get overconfident and think you can take on England and/or Scotland single-handedly. It won't end well, as I've (repeatedly) learnt from personal experience.
I noticed England is very unstable when the old king dies and the new king is crowned. They have a civil war every 25 years. As for Scotland, same story but less frequent.
Yes, in my new game as Ulster calling England a unified nation is a bit misleading - various parts of it belong to various independent duchies, Norway, Scotland, and Castille (!). I might actually have a chance this time around. In my previous two attempts, England was incredibly powerful and controlled much of Scotland and all of Wales, whilst in the other England and Scotland unified - made it a bit tricky to take them on.
A question for you guys - what do you think is the most cost-effective troop building (out of light infantry/archers, heavy infantry and cavalry)? I tried an experimental all-cavalry approach earlier, and a smaller Welsh army mopped the floor with me before I could hire mercenaries :no:.
A question for you guys - what do you think is the most cost-effective troop building (out of light infantry/archers, heavy infantry and cavalry)? I tried an experimental all-cavalry approach earlier, and a smaller Welsh army mopped the floor with me before I could hire mercenaries :no:.
In provinces that I am devoting to military building I will usually focus on two areas: Light Cav -> heavy infantry. They are the two heaviest hitters in the dice rolls, barring heavy cav and Horse Archers. The latter you can never get in high numbers unless you hold a Holy Order title, or are the Mongols. Only once I have both of those building lines up to 2 will I focus on my culture specific buildings or my light infantry/archers, depending on where I started.
One of the first things I always do, however, is establish castle towns to level 1 or 2 in each of my personal castles. The way I see it, the higher my income, the more mercs I can hire, and for longer. Only once I get a good economy do I build up my military. Unless I am in Iberia, in which case all bets are off and it's military from day one!
rickinator9
05-14-2012, 10:43
In provinces that I am devoting to military building I will usually focus on two areas: Light Cav -> heavy infantry. They are the two heaviest hitters in the dice rolls, barring heavy cav and Horse Archers. The latter you can never get in high numbers unless you hold a Holy Order title, or are the Mongols. Only once I have both of those building lines up to 2 will I focus on my culture specific buildings or my light infantry/archers, depending on where I started.
One of the first things I always do, however, is establish castle towns to level 1 or 2 in each of my personal castles. The way I see it, the higher my income, the more mercs I can hire, and for longer. Only once I get a good economy do I build up my military. Unless I am in Iberia, in which case all bets are off and it's military from day one!
Pretty unrealistic though. France alone had thousands of mounted knights(Heavy Cav). I would really like it if they buffed the numbers of the HC.
The Stranger
05-14-2012, 11:37
meh kinda depends really, many of those poorer knights would probably be classified light cav. the true shockers would be the retinue's. but ye the number is still quite low. but I found that if you mod the castle to give 25 heavy cav on each upgrade (the numbers stack, so a lvl 4 castle will provide 100 cav multiplied by the levy size modifiers) which gives a fairly accurate number of heavy cav. and give a similar number to the square lists, effectively meaning that france and i think germany can get about 2x as much heavy cav as any other nation. and would not be very unreal to throw an attack bonus in there to resemble their skill.
rickinator9
05-14-2012, 21:29
Hmm, this game might be very good for a ancient time mod like roman times. This game would represent the Seleucid satrapies very well one might think.
Hmm, this game might be very good for a ancient time mod like roman times. This game would represent the Seleucid satrapies very well one might think.
But unfortunately, the Romans would be unplayable! Unless it was modded, of course.
Incidentally, is there an easy-fix to make Republics playable in vanilla like there is for non-Christian dynasties?
Ignoramus
05-15-2012, 07:35
Is it actually possible to turn your state into a republic? And if you do, what happens? (says he who still only has the demo)
rickinator9
05-15-2012, 10:00
You might be able to do it if you make a city-county your capital, although I'm not sure why you would want to do it. I don't think republics can be made playable, but that might be a feature for future DLC. You can always simulate playable republics with the elective succession.
Is it actually possible to turn your state into a republic? And if you do, what happens? (says he who still only has the demo)
Circumstances beyond your control can combine to throw you into "Open Elective" succession laws. Under this succession law EVERY character in your realm, right down to the good for nothing courtiers, get a single vote to cast for the next ruler. This is essentially republic rule in CKII and happens if a Doge comes to power in another realm. For instance if the Doge of Venice were to be voted the next Emperor, you might see the HRE turn into an open republic. It's also possible if a bishop becomes a King or Emperor, as bishoprics usually run under open elective successions as well.
Open Elective differs from the normal Feudal Elective options quite a bit. Under Feudal Electives, all vassals who occupy one social rung beneath the ruler of the realm get a single vote. So if you are a King, all you dukes will get one vote each. If you are a duke, all your counts. Empires work differently in that it's two rungs below, not one. So if you are Emperor, kings and dukes each get one vote. You cannot choose to become Open Elective, however, you can choose to become a Feudal Elective.
Open Elective is not an option for the player beyond some extraordinary circumstances that i mentioned. The game engine right now recognizes your dynasty losing power as a Game Over, as such Open Elective would be a nightmare and republic play would probably be pretty stressful. I wouldn't mind seeing them properly introduce this succession type for players who want to rule republics but it would require a bit of an overhaul to how the game recognizes a failure state. At least for non-feudal powers.
The Stranger
05-15-2012, 11:28
But unfortunately, the Romans would be unplayable! Unless it was modded, of course.
Incidentally, is there an easy-fix to make Republics playable in vanilla like there is for non-Christian dynasties?
nope because its a dynasty game and its quite hard to keep your dynasty in power in a republic.
The Stranger
05-15-2012, 11:32
Circumstances beyond your control can combine to throw you into "Open Elective" succession laws. Under this succession law EVERY character in your realm, right down to the good for nothing courtiers, get a single vote to cast for the next ruler. This is essentially republic rule in CKII and happens if a Doge comes to power in another realm. For instance if the Doge of Venice were to be voted the next Emperor, you might see the HRE turn into an open republic. It's also possible if a bishop becomes a King or Emperor, as bishoprics usually run under open elective successions as well.
Open Elective differs from the normal Feudal Elective options quite a bit. Under Feudal Electives, all vassals who occupy one social rung beneath the ruler of the realm get a single vote. So if you are a King, all you dukes will get one vote each. If you are a duke, all your counts. Empires work differently in that it's two rungs below, not one. So if you are Emperor, kings and dukes each get one vote. You cannot choose to become Open Elective, however, you can choose to become a Feudal Elective.
Open Elective is not an option for the player beyond some extraordinary circumstances that i mentioned. The game engine right now recognizes your dynasty losing power as a Game Over, as such Open Elective would be a nightmare and republic play would probably be pretty stressful. I wouldn't mind seeing them properly introduce this succession type for players who want to rule republics but it would require a bit of an overhaul to how the game recognizes a failure state. At least for non-feudal powers.
it would pretty much require you to be able to play as a baron. in that way, if you lose power, you would always be able to fall back to the barony.
rickinator9
05-15-2012, 11:43
Just something as feudal elective. If someone else gets chosen, does your dynasty retain control over all other titles other than the title with the elective succesion?
The Stranger
05-15-2012, 21:22
i think it does.
Just something as feudal elective. If someone else gets chosen, does your dynasty retain control over all other titles other than the title with the elective succesion?
The game will warn you which titles you are about to lose upon succession with one of the pop-up buttons. :yes: Might be worth a look next time you're running an elective monarchy or want to experiment.
Would anybody here know if one can run multiple mods at once? Some of the smaller mods look quite nifty, and I figured I may as well try them out together if possible.
rickinator9
05-16-2012, 11:17
Would anybody here know if one can run multiple mods at once? Some of the smaller mods look quite nifty, and I figured I may as well try them out together if possible.
I don't know. I haven't touched modding that much. I can only barely run the game without them.
Would anybody here know if one can run multiple mods at once? Some of the smaller mods look quite nifty, and I figured I may as well try them out together if possible.
Not totally sure since I don't have any myself, but my best guess is that yes, it's possible to run multiple mods at once, since you turn them on using checkboxes just like DLC.
The problem is, you do have to make sure that specific mods are compatible with each other, because it's entirely possible that two different mods can modify the same files, in which case you'll either get a crash, or one mod will just overwrite the other and you'll miss out on the effects of one of them.
I might just download them and see if they work together - there shouldn't be any problem with conflicting changes, as it's all small stuff like more form-able empires and new nicknames (Duke Ishmael the Impaler :evil:). And they shouldn't have too large a download size, which is good.
rickinator9
05-17-2012, 12:56
I might just download them and see if they work together - there shouldn't be any problem with conflicting changes, as it's all small stuff like more form-able empires and new nicknames (Duke Ishmael the Impaler :evil:). And they shouldn't have too large a download size, which is good.
Good luck getting that Nick, I never even got the impaler trait. I guess it has to do with killing/executing a lot of people.
Word from the official forums is that 1.05f is currently going through QA, so we should expect it in a week or so. If you guys want to preserve the integrity and/or balance of your current campaign, you may want to switch steam over to tell it to ignore updates until you are finished. Just a heads up.
I never even got the impaler trait
Have you ever gotten the event where a neighboring baron complains about your demense size so you can either: send him roses (piety) or nail his emissaries' hats to their heads (prestige)? Choose the prestige option, this will start you down the Impaler path. Then when the follow up event happens, choose "I wonder what will happen if I do this..." You will get numerous chances to atone for your behavior, but each time one comes up just choose the one that sounds more cruel/has you continuing your new gruesome hobby. Eventually you will be rewarded with the Impaler trait. Alternatively, if you turn away from your "evil" path, you can get the gardener trait as you character has found other ways to work out their problems.
The event id for this path is 5020, if you want to trigger it in campaign for a certain character, open the console and type in "event 5020" and it will start you down the gardener/impaler path. Have fun! ~D
The Stranger
05-18-2012, 00:00
i got impaler and the epiteth "The Dragon" :P
i got impaler and the epiteth "The Dragon" :P
I am jealous. I'll have to see if I can get my son Demandred that title, for some lovely irony (yes, I name my children after the Forsaken. I nearly got a full set in my most recent game :beam:).
rickinator9
05-18-2012, 01:20
Word from the official forums is that 1.05f is currently going through QA, so we should expect it in a week or so. If you guys want to preserve the integrity and/or balance of your current campaign, you may want to switch steam over to tell it to ignore updates until you are finished. Just a heads up.
Have you ever gotten the event where a neighboring baron complains about your demense size so you can either: send him roses (piety) or nail his emissaries' hats to their heads (prestige)? Choose the prestige option, this will start you down the Impaler path. Then when the follow up event happens, choose "I wonder what will happen if I do this..." You will get numerous chances to atone for your behavior, but each time one comes up just choose the one that sounds more cruel/has you continuing your new gruesome hobby. Eventually you will be rewarded with the Impaler trait. Alternatively, if you turn away from your "evil" path, you can get the gardener trait as you character has found other ways to work out their problems.
The event id for this path is 5020, if you want to trigger it in campaign for a certain character, open the console and type in "event 5020" and it will start you down the gardener/impaler path. Have fun! ~D
Ah so that's why. I always choose the gardener path because I value piety higher than prestige. 1.05f better fix most of the bugs. They have (relatively) taken long on this one. I still get the champion at own tournament glitch.
Also, I have started that mod about the roman times, around the time of the Pyrrhic wars. I am currently working on the map(most provinces need to be newly made).
Word from the official forums is that 1.05f is currently going through QA, so we should expect it in a week or so.
Nevermind that :daisy: here comes 1.05f! New checksum: XIDX
Here's the patch notes reposted from http://forum.paradoxplaza.com/forum/showthread.php?608739-Crusader-Kings-II-PATCH-RELEASED-(v1.05f)-Checksum-XIDX
- The invasion cb can now be granted correctly again
- The Pope now gets a significantly lower contribution score in Crusades
- AI: The Pope/Caliph will now be more reluctant to accept a White Peace when Crusading/Jihading
- The Metaserver should now work again
- Fixed a rare crash with sieges
- Changed the speed settings so they are all faster, except for max speed (level 2 is now level 1, etc)
- Added missing message text for calls of allies
- Added missing message text for offers to join wars
- No longer possible to usurp religious head titles, even if they have de jure vassals
- Tied together a few more cultural names
- Fixed more typos and database errors
- Fixed a bug where you could have duplicate laws due to the history scripts
- Fixed a bug with the event effects 'prestige' and 'health'
- Fixed a rare crash bug with very long war names (could also cause corrupt saves)
- Fixed a rare de jure assimilation issue when one character holds multiple kingdoms/empires
- Fixed an issue with de jure assimilation status not always being saved
- When events in multiplayer time out, the first VALID event option is now automatically chosen (rather than just the first option)
- Added some missing characters in Novgorod
- Fixed numerous relatively rare bugs causing unintentional independences at the end of wars
- No longer possible to declare wars while in revolt against your liege
- No longer possible to revoke titles off or imprison lower vassals in revolt against their liege
- No longer possible to ask for invasion against a liege or above
- Fixed some bugs with Crusade outcomes
- No longer possible to attach units to those owned by someone of a lower rank
- Fixed an asymmetrical hostility issue between revolting vassals of revolting vassals and the top liege
- No longer allowed to ask to join wars while in revolt
- Can no longer ask to join a war against a liege above your liege
- Fixed a bunch of event bugs
- Broken savegames no longer crash the game when you open the savegame browser, they are now marked as broken and cannot be loaded by clicking on them.
Interesting to note this is also the mac compatability patch so... awesome? Good news for mac users. ~D
rickinator9
05-18-2012, 23:19
The meta-server is fixed? We might even retry the CKII multiplayer thingy in the throne room!
rickinator9
05-19-2012, 12:26
I have been playing with a interesting little mod. I present to you:
Dawn of Kingdoms (http://forum.paradoxplaza.com/forum/showthread.php?608696-MOD-Dawn-of-Kingdoms)
https://i1155.photobucket.com/albums/p543/rickinator9/CK2%20random/ck2_8.jpg
Dawn of Kingdoms is a mod where everyone starts off as a lowly count and the best of those counts will conquer and form kingdoms.
Here's a list of features:
Current Features
-Every county is occupied by one Count and three holdings: Castle (Capital), Temple, and City.
-All de jure Kingdoms and Empires removed. A Titular Kingdom is available for every Duchy. After a few centuries de jure Kingdoms will start forming.
-Invasion CB is granted to everyone for the first few centuries to encourage tribal expansion.
-All tech levels start at 0.
Planned Features
-A culture for every duchy to simulate cultural migration, as well as faster culture conversion at the beginning. Titular kingdoms can only be created by the specific culture it belongs to. An extra Roman culture will be made for Rome for all of you Rome lovers.
-Everyone starts as Pagans, more "organized" religions will sprout and spread eventually. This should also eliminate the invasion CB.
-All counties start with only one holding.
I have been playing with a interesting little mod. I present to you:
Dawn of Kingdoms
https://i1155.photobucket.com/albums/p543/rickinator9/CK2%20random/ck2_8.jpg
Dawn of Kingdoms is a mod where everyone starts off as a lowly count and the best of those counts will conquer and form kingdoms.
Here's a list of features:
Oh wow that's amazing. Creating a completely new history: here i come.
Alexander the Pretty Good
05-19-2012, 16:50
Are there any good ways to forms plots to weaken crown authorities? I started a game as the Duke of Lannister Lancaster and as a loyal vassal my levies and a well-time merc unit beat the snot out of the invading Norwegians and kept Harold Godwinson in the game long enough for the French to attack Normandy (felt like Christmas that did). Harold goes on to be known as the Great. He institutes high crown authority (I go along with it so I can enact primogeniture, suck it gavelkind!) but now I can't enforce my claims within England by force. Then he institutes Absolute crown authority (I vote "ignore" but apparently he has more suck-ups in the realm). Then the greedy bastard declares war on one of the Welsh dukes I was fighting and steals the dukedom away from me! I didn't have the troops to win fast enough. :(
He's also made one of my angrier vassals a duke which stole away their county from me. What should I do?
And what happens if the king dies with no un-assasinated heirs? :creep:
rickinator9
05-19-2012, 17:07
When the kings dies with no heirs, the closest family member will succeed( i.e brother).
rickinator9
05-19-2012, 17:16
I added a link to the mod
Edit: I'm extending the map a bit to the east for my mod and I don't really know if I got the coast right
https://i1155.photobucket.com/albums/p543/rickinator9/CKII/CK2Mod/feedback.jpg
I did some observe runs on that mod rick, i gotta say while it's clearly new and in need of tweaking it's got incredible potential. There's a possible oversight in that Venice is still a serene republic and has quite a powerful starting postion. They have the ability to gather up a good blob quickly before anyone can really say anything about it. There's also a large area of the map that has characters flagged as "noreligion" for some reason. :confused:
The AI also seems to focus on forming titles before it goes conquering. This means that with all those counts, you'll go 20 years with hardly any wars. On the other hand.. you start in year one. So twenty years is literally nothing. Wars will eventually start to kick off and when they do it's pretty cool. By the 40th year mark some really interesting power blocs were forming, and thats when i pulled the plug.
I am definitely gonna give this mod a shot when I get some free time. :yes:
rickinator9
05-19-2012, 18:42
I did some observe runs on that mod rick, i gotta say while it's clearly new and in need of tweaking it's got incredible potential. There's a possible oversight in that Venice is still a serene republic and has quite a powerful starting postion. They have the ability to gather up a good blob quickly before anyone can really say anything about it. There's also a large area of the map that has characters flagged as "noreligion" for some reason. :confused:
The AI also seems to focus on forming titles before it goes conquering. This means that with all those counts, you'll go 20 years with hardly any wars. On the other hand.. you start in year one. So twenty years is literally nothing. Wars will eventually start to kick off and when they do it's pretty cool. By the 40th year mark some really interesting power blocs were forming, and thats when i pulled the plug.
I am definitely gonna give this mod a shot when I get some free time. :yes:
The religious leaders also seem to expand first, probably because they already got their titles. I also notice the guys on the russian steppes seem to get big first( not counting in venice). In my game, any power blocks beside myself don't really get off the ground. The newly found lord of Smolensk found himself being ganged up by several dukes invading him.
The modding forum is interesting enough to look at. People are discussing an Elder scrolls mod, which should be interesting.
My biggest concern with the mod is the fact that the Sunni religion doesn't have any characters tied to it for some reason. If i knew how, i'd fix that myself. Anyone happen to know the location of characters and religions in the files?
Other than that? This is a really cool mod.
The religious leaders also seem to expand first, probably because they already got their titles. I also notice the guys on the russian steppes seem to get big first( not counting in venice). In my game, any power blocks beside myself don't really get off the ground. The newly found lord of Smolensk found himself being ganged up by several dukes invading him.
The AI takes a lot longer than usual to gather it's power. The first kingdoms usually start forming around year 20 on the steppes and year 40 everywhere else. But yeah its a very slow game. I'm watching stuff unfold in a long term observer mode currently, i'll post the results tomorrow. Right now a number of Khans have risen on the steppes while the first kingdom, Carinthia, has formed in the west. Here's hoping many more powers rise. :yes:
Update:
I ran a 100 year observer game using the mod me and Rick have been talking about. At year 60 some real power blocs started to form, primarily in Germany and Spain. Others formed up as well but none as successful as those. Here's a screenshot:
https://i.imgur.com/MU7sk.jpg
I've been tweaking this mod to be more to my liking. I managed to fix the lack of a Sunni religion (not sure what was up there, but its all good now) and have nerfed Venice to the ground. I removed Venezia's starting 7 holdings and gave them three instead, about to run a 100 year observer game to see if that balances them out. If it does I'll do the same to the religious leaders and provide a truly even playing field.
Venezia holdings nerfed:
https://i.imgur.com/rQAeq.jpg
Sunni religion back in action:
https://i.imgur.com/TpYTK.jpg
I still haven't found the right setting to remove the republic title from the starting doge but if I can that would be even better.
EDIT: found it! Removed Venice from starting as a kingdom level entity but kept them as a republic on the county level. This game is actually pretty easy to mod once you figure out the basics and orient yourself.
rickinator9
05-20-2012, 13:30
You seem to be doing good for yourself with the modding. Maybe you could contact the mods author with the enhancements?
You seem to be doing good for yourself with the modding. Maybe you could contact the mods author with the enhancements?
I've never been good at waiting and this concept is so cool I couldn't help myself, really. I've never modded before but once I got into it, it was surprisingly easy and now I just can't stop. Still a lot of things I don't quite grasp and I'm learning as I go, but it's getting easier and easier. I've decided to mess around with this concept and teach myself how to mod in the process. For example:
https://i.imgur.com/9NAnV.jpg
Wanted to see if I could get the patriarchy off the main map and back onto a single barony like he is in vanilla. And there you go! I created a new dynasty and character and linked the two entities together, then assigned the county of Byzantion to that new character. After that, it was a simple matter of creating a a history file for whatever barony I wanted the Patriarchy to occupy and assign it to him. I cross checked from the province file to make sure I had the temple name right and assigned it to the patriarch. :yes:
Alexander the Pretty Good
05-20-2012, 22:05
Well, 110 years after the Dukes of Lancaster bled and died for house Godwinson against the Norman invader, we are now...
The Saxon Kingdom of Portugal.
Starting maybe 40 years back the Godwinson King of England croaked and all the other vassal Dukes rebelled to gain independence. I also revolted, and along with two Counties and a one-county Duchy we won our freedom. The big names, York, Kent, Cornwall were all flattened, despite my assistance.
I end up fighting and winning three more wars against Godwinsons, mostly with a liberal use of mercenaries to supplement my levies. The best thing about mercs is they pay for themselves through ransomed counts. :D Anyway, one war was to help lower crown authority (I was married into one of the rebels at the time), the next to end the English claims to my duchies (Oxford, Hereford, Gloucester, and of course Lancaster), and the last was to pick up the lower half of Gloucester to complete the set.
After whipping them, the Pope calls a crusade for Portugal. Thinking I've got time with the truce, I join in. I do the only real work with a few sieges, then my levies get whipped by a much larger army. I burn some piety and drop the Templars (or Hospitallers? I don't remember) on them. The Pope negotiates a win, and I get the two-county Duchy of Algrave and a shiny new crown. So far I've only seen rebels there and the Muslims haven't threatened. I'm concerned that the Godwinsons or the Muslims will attack me while I'm busy with the other. But that's what mercs are for, right?
State of play and some commentary in the spoilers.
https://imgur.com/a/2cs5j#0
England. The Dukes of Gwynned (sp?) and Kent are revolting for crown authority but they're doomed. I have claims on Northhampton to my East, Shrewsbury (a real prize) to my West, and Westmoreland up north. I've married into (I think) Cornwall so something may come of that. I think I'm also married to Leiceister but not that I could inherit, at least not yet. I'm happy to keep them independent though.
https://imgur.com/a/2cs5j#1
Spain. That's my in the Southwest corner. Barcelona became an HRE vassal early on and the Emperor has been pushing westward. Hopefully the Muslims focus on them and I can pick up the de jure bits of Portugal. I'm hoping to ignore them, at least for now.
https://imgur.com/a/2cs5j#2
The Mediterranean. Sicily is big, but that's about it. I wonder how long before the HRE makes a play for it.
https://imgur.com/a/2cs5j#3
Scotland won the second crusade for Jerusalem but has since splintered there. I think they fended off a Jihad though.
https://imgur.com/a/2cs5j#4
The east. Russia and Poland look like they should slow the Horde down so I don't have to worry about them, right? :D
https://imgur.com/a/2cs5j#5
Norway. I think both they and Denmark are sometimes allied with England, which is frustrating. Hopefully Sweden and Seisvig keep at least one of them busy.
https://imgur.com/a/2cs5j#6
Eadwin, King of Portugal and Duke of Lancaster, first of his name (but third Eadwin to warm the Lancaster seat). His grandson is the heir and is currently Duke of Hereford and Gloucester. For whatever reason the Hwice family is pretty fecund and prone to longevity. I'm not complaining.
https://imgur.com/a/2cs5j#7
The grandson and heir. Hoping he'll start pumping out sons soon.
https://imgur.com/a/2cs5j#8
My levies and my insurance against Muslim aggression.
https://imgur.com/a/2cs5j#9
Map of the world.
The east. Russia and Poland look like they should slow the Horde down so I don't have to worry about them, right? :D
:laugh4: if only that were the case... Russia looks like a paper tiger. She looks scary but i doubt there's much bite in those fangs. Usually if Byzantium is alive they stop the horde in their tracks because they can match their numbers. The Rus normally don't have those numbers unless they pour hundreds of thousands into the steppes like I did. And I still lost!
If i had to lay odds I'd say the HRE would stop the horde - but even then it's gonna be rough. :no:
Alexander the Pretty Good
05-25-2012, 23:45
Wow, you weren't kidding.
I wasn't really paying attention in the East, apparently Hungary got huge, but they've been pushed back by the Golden Horde. The Ilkhanate hasn't really done much, they've been contained by the Turks (and maybe the GH).
I've carved out a two more chunks of territory in Spain, and I now hold both de jure duchies of Portugal proper. All 4 counties are Catholic, and two are Saxon. Since I personally hold Lisboa and one of the other ones, I can muster a huge amount of troops - ~8k total (also thanks to retaking Shrewsbury).
The English king was deposed in a war I assisted with, and now the Kingdom is officially ruled by a Prince-Bishop. The former king is still around as a prince with substantial holdings - he's actually consolidating some de jure duchies right now, I believe. He may be more dangerous as a Duke then a King.
My near term goals are to take the rest of the Portuguese claims (ideally in a holy war, though Mauretania makes me nervous) and to survive my grandson's reign. Eadwin the Unready (a bit unfair of a name, we didn't lose a war under him, though we had some close calls) didn't have any sons, and his daughter was actually great stat-wise, but she died soon after giving birth to Wulfnoth, the current heir. Wulfnoth is... slow. I'm raising him and he'll have decent diplomacy skills, but that's about it. I'm worried about going over the demense limits. He's betrothed to a countess in Wales so his son can inherit and we can start securing our western flank.
5617
Map of England. I need to reclaim Westmoreland up top, and I'd like to add Northhampton so I don't have to keep usurping the Duchy of Oxford. I'd like to vassalize Kent but they are "too far away" - hopefully fixed by taking Northampton. Not sure what's got the Welsh duke to revolt, probably something silly. Since the King-Bishop of England only has one barony he can't really do anything about it.
5621
Eadwin the Unready, second greatest Hwice (so far). No sons though. >:|
5622
My heir. :X
5618
Portugal. I need the HRE to attack Mauretania so I can holy war what's left of Beja uninterrupted.
5616
The Golden Horde. Currently at peace with the civil-war-wracked Hungary. I guess they inherited Poland and didn't stop expanding, but they're paying the price for that now.
5619
Scotland has been kicked out of the Holy Lands, but the Scottish kingdom of Jerusalem clings to life.
5620
The Ilkhanate has sputtered out. The Byz are still in business though.
5623
Map.
I just saw that the first version of the Game of Thrones mod has now been released (note: you need to be a registered member on the Paradox forums to access it). Has anybody tried it yet? I'll certainly be checking it out over the weekend.
http://forum.paradoxplaza.com/forum/showthread.php?610007-Mod-A-Game-of-Thrones
I just saw that the first version of the Game of Thrones mod has now been released (note: you need to be a registered member on the Paradox forums to access it). Has anybody tried it yet? I'll certainly be checking it out over the weekend.
http://forum.paradoxplaza.com/forum/showthread.php?610007-Mod-A-Game-of-Thrones
It's pretty good, but still clearly a beta. Some missing coats of arms and stuff like that. The map looks amazing, though, and they clearly put a lot of effort into it. I had no ships when I tried to play the Starks, though. Makes me wonder if they're in it at all in this version; it would certainly make the Greyjoys rather boring.
rickinator9
05-27-2012, 15:49
Anyway, if there are guys who want to do an AAR, they are holding a contest. How does the map run in comparison to the vanilla one?
I had no ships when I tried to play the Starks, though.
That's correct for the story: Brandon the Burner, burnt the whole fleet after his father never came back, when he set sail into the Sunset Sea :)
Anyway, if there are guys who want to do an AAR, they are holding a contest. How does the map run in comparison to the vanilla one?
I didn't notice any difference. If anything the map is smaller, so it would be a little faster. Come to think of it I don't remember the yearly autosaves taking nearly as long.
That's correct for the story: Brandon the Burner, burnt the whole fleet after his father never came back, when he set sail into the Sunset Sea :)
I suppose you're right. I'll have to check out the other houses soon to see if they have ships, then.
I started a campaign as the Ironborn and they have ships...
BTW educating children is just crippling my economy! XD
johnhughthom
05-28-2012, 20:22
The Ironborn educate their children? I thought they just gave them an axe, pointed them at the nearest orphanage and said "go solve our overpopulation problem, son (or daughter)."
10 years later...
"So, did you pay the Iron price for your University education?"
"Damn it."
Heads off to murder tutors family...
rickinator9
05-29-2012, 19:05
News:yes:
The 1.06 update is now nearing completion, and it is now in QA. We aim to release it in mid to late june, with an exact date to be confirmed soon, and at the same time release our first expansion, the Sword of Islam, with a suggested price of 9.99€.
The patch will include lots of new features for free, including expansion of the map into Mali-Songhay, differentiation on strong and weak claims, new plot, expanded combat, and other features to be announced later.
Sword of Islam will enable playable Muslims, with lots of specific new mechanics for the muslims, creating a whole new experience for the player, where laws, marriage, holdings, traits, titles and more work entirely different.
Every Friday until release, we’ll have a detailed development diary, where Doomdark will be talking both about what will be in the patch and what will be in the expansion.
Here's a quick screenshot...
http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=54972&d=1338299960
Swords of Islam is going to be the next expansion. I don't really know yet if I'm interested in it, but my interests may increase when they show some more of it.
This to see here are:
- Ruler has a fewer than 4 wives penalty, which suggests polygamy is in the game!
- New UI for muslims
- Grapes near the dynasty symbol with percentage(don't know what this means yet).
News:yes:
Swords of Islam is going to be the next expansion. I don't really know yet if I'm interested in it, but my interests may increase when they show some more of it.
This to see here are:
- Ruler has a fewer than 4 wives penalty, which suggests polygamy is in the game!
- New UI for muslims
- Grapes near the dynasty symbol with percentage(don't know what this means yet).
https://www.youtube.com/watch?v=JQCP85FngzE
The grapes may be legitimacy or a similiar mechanic. If they are introducing strong/weak levels of claims, it may be how strong or legitimate your claim to that title is. Pure speculation on my part though, could be radically different. (why grapes, for intance?)
Kekvit Irae
05-30-2012, 22:55
After watching quill18's playthrough of CK2 using Castille 1066, I finally decided to buy it. The ruler designer is one of the most worthless things I've seen, next to Oblivion's horse armor. Made a female? Everyone hates you. No children to start out with? Good luck getting children in the game (even on Very Easy, Lustful, Hedonist). Female heir? Everyone hates you. Want to play a young character? You need to take gimpy traits. Want to be powerful? You are going to be old enough to not enjoy the designed ruler. High intrigue? Good luck trying to get money needed to utilize said intrigue.
I spent 5 bucks to play how I wanted to play, and now the game is telling me that I cant play how I wanted to play. Paradox games in a nutshell, I tell ya.
Now retrying the game using a historical figure. Hopefully that will be more fun.
the easy way is simply to modify the ruler designer dlc so it doesn't increase the age, etc. Or simply load up on the gimpy traits, then once the game begins, save it, open the save file, go to "player=yes" to get your character, then under traits you see a bunch of numbers. You will notice they increase till a point they seem to "semi-rest", delete these numbers, save changes, reload game. Now you got no gimpy traits.
I think I'm a rarity in that I actually quite like the ruler designer as is. Having a lunatic, possessed, drunken hedonist found my dynasty (and then educate my heirs :laugh4:) is very amusing to my mind. Plus, you're highly likely to get the nickname 'The Accursed,' which is rather cool.
That said, the ruler designer did lead to my only outright loss so far. I spent half an hour designing my first character with it, making sure everything was just right, and then he died at age 16 before a year had passed (and before I had saved the game).
Kekvit Irae
05-31-2012, 01:18
Started a new game as a male designed ruler of Castille 1066. Let's see...
Got married to a Princess of Navarra. She popped out babies the way Bioware pops out excuses.
One of my vassals revolted and I had to put him down. Imprisoned him, revoked his title, and now my insurrection and money problems are cured. Added quite a lot to my personal levy too.
Pressed my wife's claim on Navarra and won the war easily.
Plotted to murder my wife since she was now Queen of an independent nation with my son as heir. With a bit of luck, the wife had a bad fall down the stairs and broke her neck, leaving my (not yet of-age) son in command of the independent nation. He's not my heir, and the kingdom will go to me if he dies, so I'll need to arrange another "accident" soon.
The Kingdom of Leon eliminated Galacia and is now in a war with the Moors. Seeing a good distraction, I pressed all claims, and won the war. The majority of northern Iberia is now mine.
Definitely more fun now that I'm not playing as a female ruler of Ireland. :2thumbsup:
The female penalties are indeed far too over the top. -20 overall for having a female ruler AND a female heir? Come on. I think, now that I am thinking about it, i'll make a simple mod and change that later for my own preference.
I think I'm a rarity in that I actually quite like the ruler designer as is. Having a lunatic, possessed, drunken hedonist found my dynasty (and then educate my heirs ) is very amusing to my mind. Plus, you're highly likely to get the nickname 'The Accursed,' which is rather cool.
I quite enjoy it myself but it's clear it had multiplayer in mind when it was designed. Most of the traits have a sense of "balance" to them, so making a ruler you want can be pretty difficult.
After watching quill18's playthrough of CK2 using Castille 1066, I finally decided to buy it. The ruler designer is one of the most worthless things I've seen, next to Oblivion's horse armor. Made a female? Everyone hates you. No children to start out with? Good luck getting children in the game (even on Very Easy, Lustful, Hedonist). Female heir? Everyone hates you. Want to play a young character? You need to take gimpy traits. Want to be powerful? You are going to be old enough to not enjoy the designed ruler. High intrigue? Good luck trying to get money needed to utilize said intrigue.
I spent 5 bucks to play how I wanted to play, and now the game is telling me that I cant play how I wanted to play. Paradox games in a nutshell, I tell ya.
As far as I know difficulty does not at all affect fertility, but female rulers are by their nature a lot harder to get children than if you were playing a male. Once a female character hits 45 her fertility drops like a ROCK. It's still possible to get pregnant after that but your odds are so small its negligible. Not only that but if your personal court has over 30 characters in it already, base fertility rates also suffer a penalty. If you are a female ruler and are suffering a number of bad luck rolls most of your reign, you can easily hit age 45 with very few or no children. It can cause some really troublesome succession situations.
Still, if you were a young character you should have been getting pregnant like crazy. +40% to fertility from lustful/hedonist is insane. Maybe your husband was shooting blanks, or you were just having some terrible luck in the probability. :no:
That reminds me, has anybody seen a mod that gets rid of the fertility penalty with a large court? If not, would there be any way to mod it myself?
Kekvit Irae
05-31-2012, 05:01
As far as I know difficulty does not at all affect fertility
Go to options, choose Very Easy, then mouse over the option. You'll get a bonus to fertility. Only happens on VE, not Easy. It's why I decided to try out my first playthrough in Ireland with a female ruler on VE.
Go to options, choose Very Easy, then mouse over the option. You'll get a bonus to fertility. Only happens on VE, not Easy. It's why I decided to try out my first playthrough in Ireland with a female ruler on VE.
Ah this explains why i missed it. Thanks for the clarification :thumbsup:
Kekvit Irae
05-31-2012, 08:09
Aaaaaaand... it all went to hell now.
Son of my ruler inherited the kingdom, and it all went fine until he died suddenly in battle, leaving behind no male heirs. Biggest problem? The closest heir he had was a daughter who I was training up to be a spymaster. She came to power with not a single point of Stewardship to her name. And then came the kingdom-wide revolts. These were easy enough to put down... until the Moors came knocking with 12k troops.
http://i46.tinypic.com/2modtnq.jpg
rickinator9
05-31-2012, 14:59
Aaaaaaand... it all went to hell now.
Son of my ruler inherited the kingdom, and it all went fine until he died suddenly in battle, leaving behind no male heirs. Biggest problem? The closest heir he had was a daughter who I was training up to be a spymaster. She came to power with not a single point of Stewardship to her name. And then came the kingdom-wide revolts. These were easy enough to put down... until the Moors came knocking with 12k troops.
http://i46.tinypic.com/2modtnq.jpg
Yeah, a rule in CKII is that when you have women on the throne, the throne gets destroyed. Although I do seem some 'Catherine the Great' types once in a while, it doesn't happen that much.
I checked out game of thrones mod and I'm impressed. I took the Lannisters and Tywin died within a year or two. The imp became king... with Cersei as his regent. Of course, that naturally meant trouble.
Be nice, eh Cersei?
https://i1155.photobucket.com/albums/p543/rickinator9/CK2%20random/ck2_3.jpg
https://i1155.photobucket.com/albums/p543/rickinator9/CK2%20random/ck2_1.jpg
And then Tyrion went to war against the Targaryens and was imprisoned.
There is however something I don't like about this mod. The members of your dynasty will often ask for titles, which you often can't give. If you don't give them, you'll get a tyranny effect. This pretty much makes playing Freys impossible
Anyone interested in possibly doing an Org compilation of user tweaks and what not? It seems many of us has ideas and tweaks we would like to do, so perhaps throwing some of these together might produce something nice.
Anyone interested in possibly doing an Org compilation of user tweaks and what not? It seems many of us has ideas and tweaks we would like to do, so perhaps throwing some of these together might produce something nice.
Yeah that sounds like fun. So far the things i have changed are relatively minor but imo go a long way to helping the feel of the game. Those include the change to the female dynastic penalty, making all religions playable, and the ability to have absolute-cognatic no matter your culture.
I've also been experimenting with time locking crown authority. It was an idea I got from the Dawn of Kingdoms mod and really seemed to stop the AI spamming its authority in its tracks, simply add a year requirement - sounds simple enough right? I haven't had the chance to do extensive observer games to see how this affects overall balance but in the mod in question it slows down the military build up quite effectively.
Bump for content.
As i compiled most of the tweaks i've made to my CKII experience i realized most are in line of allowing female characters to simply do more. I understand that medieval life wasn't exactly about equality, but i've goten sick of all my genius daughters and sisters sitting around court rolling their eyes at me. So here's a mod archive of my gameplay tweaks. See if they strike your fancy:
1. Expanded Council -
Women are now able to serve as Steward, Chancellor and Spymaster regardless of their relation to the player character. Original idea from the minimod CK1 Council (http://forum.paradoxplaza.com/forum/showthread.php?585718-Minimod-for-the-lazy-CK1-council-%28women-as-chancellor-steward-spymaster%29) by the Chancellor, all I've done is maintain it through the various patches.
Under these changes not only can female characters be those three jobs but all events seem to fire normally, and they can have ambitions to get those jobs.
https://i.imgur.com/CVG9y.jpg
- Modded files include :
Events/job_steward.txt
events/job_chancellor.txt
common/job_titles
common/objectives.txt
2. Nerfed penalties for female rulers -
It's something i've been meaning to do for weeks now and hearing Kekvit's story inspired me to finally make the change. I haven't removed the penalty completely due to all of the entries in opinion_modifiers being hard coded. I did however nerf them down to inconsequential values. You now suffer a -2 penalty with all your male vassals (down from -10) for being a female ruler. Another -2 for having a female heir, which gives a total of a -4 penalty (down from -20), which relates to minor grumbles from your vassals instead of full on angsty rage.
https://i.imgur.com/sv1hE.jpg
I didn't touch the short reign penalty so watch out for that if you use the Ruler designer!
Modified files:
common/opinion_modifiers.txt
3. All religions playable -
The most common and widespread change of them all. The muslim DLC will likely make this change a lot harder to do but from now until patch 1.06 this one works grand. A simple 'playable = yes' to all religions has been added, letting you play Tengri, Pagan, Zoroastrian and Muslim factions.
modified files:
common/religion.txt
4. Absolute-cognatic for everybody!
The first change I ever made, a simple edit to the succession_laws file to ensure that anyone who follows the western faiths can use absolute-cognatic, letting women inherit on the same grounds as men do. The -10 to male dynasty members penalty was left intact because i felt it made sense to have at least a small negative, seeing as the other gender extreme carries with it one as well (-10 female dynasty opinion).
modified files:
decisions/succession_laws.txt
https://i.imgur.com/Mxyji.jpg
Full list of changed files:
Events/job_steward.txt
events/job_chancellor.txt
common/job_titles
common/objectives.txt
common/religion.txt
common/opinion_modifiers.txt
decisions/succession_laws.txt
Left out the changes to crown laws due to me not liking the results of attempting to time lock CA - it doesn't work the way you'd expect it to. While new kings who have no CA established must abide by the year rules - those who already have CA above low can ignore it. IT gives a HUGE headstart to the Byz/Seljuks/Shia and I think those three powers have a big enough lead at the start of 1066
Installation is unzipping the archive and dropping it in your /mod directory, then just check it in the launcher.
EDIT: left out the .mod file. Added it in.
rickinator9
05-31-2012, 21:14
Left out the changes to crown laws due to me not liking the results of attempting to time lock CA - it doesn't work the way you'd expect it to. While new kings who have no CA established must abide by the year rules - those who already have CA above low can ignore it. IT gives a HUGE headstart to the Byz/Seljuks/Shia and I think those three powers have a big enough lead at the start of 1066
You could always try to make it a little bit different. Scale up the time requirement for each level of CA. Like 10 years to institute minimal, 20 year to institute medium, 35 to institute high and 50 to institute absolute.
As for messing with files, I am making a mod set in the time of Rome. I am also helping a Tamriel mod.
You could always try to make it a little bit different. Scale up the time requirement for each level of CA. Like 10 years to institute minimal, 20 year to institute medium, 35 to institute high and 50 to institute absolute.
As for messing with files, I am making a mod set in the time of Rome. I am also helping a Tamriel mod.
Sort of like a "crown law has not changed in x years"? Hm, didnt think of that, I wonder if I can.
What i was attempting to do was lock the levels based on what year it currently is, but other modifiers will overrule that if you already have a crown law above low. I haven't quite figured out how to make that work in the way that I'd like. Maybe you can't, or maybe someone who is better at modding than I could figure it out. :yes:
I like! I will add those to my current mod file, because I like them.
Here are the tweaks I am working on.
Jewish religion (Judaism, Minim, Epicursim) and cultures ( Ashkenazim, Sephardim, Mizrahim), titular Kingdom of Israel.
titular empires (Latin, Shiite, Sunni) New:(Albion, Iberia, Nordland, Russia)
"Smoother Borders", a few of the duchies will be edited so they have clean borders, such as Savoie, which sort of spreads ugly across west-italy and eastern france.
The ones I already got (such as religion) you already put in yours. There is one difference I got in which you haven't got, Consanguinity (The successors are chosen based on their strength). The text needs to be added to the .csv file, but I included it into your tweak file.
Kekvit Irae
05-31-2012, 22:41
Just a suggestion... How about updating the first page with the tweaks and mods? This way one can easily find them without having to go through several mouse clicks to search the thread.
I like! I will add those to my current mod file, because I like them.
:bow:
Here are the tweaks I am working on.
Jewish religion (Judaism, Minim, Epicursim) and cultures ( Ashkenazim, Sephardim, Mizrahim), titular Kingdom of Israel.
titular empires (Latin, Shiite, Sunni) New:(Albion, Iberia, Nordland, Russia)
This might (http://forum.paradoxplaza.com/forum/showthread.php?602571-Creating-a-Kingdom-Title) be relevant to your efforts: it's a step by step on adding new kingdoms to your game. For titular kingdoms it's just a matter of ignoring the part where you assign duchies as apart of its de jure, and putting the title in the appropriate category in the landed_titles.txt file.
Just a suggestion... How about updating the first page with the tweaks and mods? This way one can easily find them without having to go through several mouse clicks to search the thread.
Done. OP is updated with an edited section that reflects the change in the thread and will be updated as people share their work. :bow:
Kekvit Irae
06-01-2012, 06:21
Playing my own mod which eliminates female penalties altogether (will post once I refine it to my liking). Started in Leinster, Ireland, 1066 as a female Countess. Married a Prince of Denmark and then had a son. My father-in-law died and made my new husband King, and named my son as his heir. An ornery Spymaster with a 61% plot power insured that he tripped on some stairs. My son is now King of Denmark.
Oh lawdy, this game is hilarious if played right.
That reminds me, has anybody seen a mod that gets rid of the fertility penalty with a large court? If not, would there be any way to mod it myself?
Yup, its in defines.txt in your common folder. (remember, .txt not .lua! Thats a different defines file altogether!) I got curious so i started looking around and found it. The base is 30 characters per court and at that size the file explains every couple will on average have one less child. Experiment to your hearts desire!
Playing my own mod which eliminates female penalties altogether (will post once I refine it to my liking). Started in Leinster, Ireland, 1066 as a female Countess. Married a Prince of Denmark and then had a son. My father-in-law died and made my new husband King, and named my son as his heir. An ornery Spymaster with a 61% plot power insured that he tripped on some stairs. My son is now King of Denmark.
Oh lawdy, this game is hilarious if played right.
:laugh4: Now that's how you play CK2! :yes:
Greyblades
06-01-2012, 11:57
Not bad, but I've assassinated an entire family tree in one day to inherit scotland.[/smug]
:P
Thanks Monk! I've added a '0' to the end of that 30 and increased the base number of children to 3; lets see how this plays.
rickinator9
06-01-2012, 13:30
Dev diary!
http://forum.paradoxplaza.com/forum/content.php?986-The-Sword-of-Islam-Dev-Diary-1
johnhughthom
06-01-2012, 17:13
Not bad, but I've assassinated an entire family tree in one day to inherit scotland.[/smug]
:P
Gamey lameness is a reason to be smug?
:clown:
Greyblades
06-01-2012, 17:42
It wasnt gamey, I spent years getting enough gold for multiple assassins! It's a valid tactic.
Dev diary!
http://forum.paradoxplaza.com/forum/content.php?986-The-Sword-of-Islam-Dev-Diary-1
For flavour, we have also made it so that duchy tier and above titles held by rulers of Iranian, Arabic and Turkish cultures are named after the ruling dynasty. For example, the Kingdom of Egypt automatically becomes the Fatimid Sultanate while the Fatimids are in power (though the original name is also used where appropriate.) In case the same dynasty holds several high rank titles, only the highest is named after the dynasty. Thus, we can have both a Seljuk Sultanate and a Sultanate of Rum, both ruled by the Seljuk dynasty. Randomly generated characters of these cultures automatically get a dynasty name suitable to name states after (ending with -id or -n, etc).
Lastly (for this dev diary), there are seven new creatable empires (the Arabian Empire, the Empire of Persia, Britannia, Scandinavia, Francia, Spain and Russia) and a whole slew of new de jure kingdoms, mostly to break up the old kingdom of Khazaria. Now, I know the addition of the new empires is controversial, but the creation conditions are designed to be fairly difficult to achieve, so the AI will very rarely do it. We want players to have the imperial option to strive for if they so desire - the Unions turned out to be a popular feature in Europa Universalis III.
Oh my god this is amazing.
Apologies once again for double post but here's another mod for you guys: A quick tweak to the defines.lua file to ensure that everything in the ruler designer is free. Want to create a super king who is equal parts dashing, daring, strong and intelligent? Want to make him a 16 year old prodigy without a single flaw? Well now you can! Here is an edited defines.lua which will allow every trait to be free in the designer.
https://i.imgur.com/zYhXD.jpg
https://i.imgur.com/jYlTK.jpg
https://i.imgur.com/YXRSF.jpg
Files modified:
common/defines.lua - http://www.mediafire.com/?0cl7ya2kr3rpkpy
Be warned that making incredibly overpowered rulers and breaking your regional balance may result from this. Use it wisely: or don't! Either way. :laugh4: This mod is also compatible with my other tweaks, just drop it into your mod's (or the base game's if you dont have a mod) common folder and you're good to go.
edit: had a scare and thought the defines I edited affected more than just the ruler designer. Turns out they do not and all is well. :bow: Link re-added.
rickinator9
06-01-2012, 19:46
Oh my god this is amazing.
Certainly. My only concern is that Persia is a kingdom and an empire.
The Stranger
06-01-2012, 23:34
we need a new contest/challenge! i want to win this dlc
Greyblades
06-01-2012, 23:43
First person to turn HRE and byzantium into one empire wins!
Oh my god this is amazing.
I think I will stop doing my edits then, it seems the DLC will make what I wanted (Britannia, Scandinavia, Spain and Russia empires) a reality and it comes out during the month.
rickinator9
06-02-2012, 00:53
I think I will stop doing my edits then, it seems the DLC will make what I wanted (Britannia, Scandinavia, Spain and Russia empires) a reality and it comes out during the month.
I hope they will fix byzantine de jure. It's very inaccurate.
The grapes percentage has been confirmed to be a new stat directly tied into your dynasty, decadence, and will reflect how characters of other dynasties view your dynasty.
No word yet on exactly what decadence is other than the fact that well.. it's there, and it's a dynasty-wide stat.
Kekvit Irae
06-02-2012, 09:17
Civil war after civil war, I finally stabilized to the point where I realized where I went wrong: DON'T MAKE DUCHIES. Seriously. Those things are great when you want to take a break from micromanaging, but the moment someone gets ambitious, you have a full scale war on your hands.
The King of Denmark unified Ireland and, through some crafty political maneuvering, claimed Scotland. He passed away with over 6000 prestige and 2000 piety. Then came the civil wars once his son came to power. After spending most of his life putting them down, the new King decided "well, sod this" and gave his own heir the Kingdom of Scotland for HIM to micromanage.
http://cloud.steampowered.com/ugc/576706062992362584/73111171FFF16F78C590BAE38583EC9FE6E9BED5/
Thanks to some pretty hefty wartime incursions in the original King's lifetime (who lived to 80 and was titled "The Apostle"), Ireland made significant gains in Sicily and Estonia. There's still one last Muslim holdout in Sicily, but I'm under a truce with them at the moment. I'll be back for them, eventually.
The Stranger
06-02-2012, 14:40
do make duchies just give them to doges (aka make the main leader a republic) this way you can a) have a huge income b) plot kill a rebellious doge after you just gifted his successor 20 money for like 50+ relations and c) have no worry about megadukes because of dynasty expansion (assuming you are playing with Medium CA and thus internal expension by military conflict is pretty much impossible)
Kekvit Irae
06-02-2012, 14:55
do make duchies just give them to doges (aka make the main leader a republic)
And how, exactly, do I go about this?
Alexander the Pretty Good
06-02-2012, 15:00
When you have a ducal title, give it (using the checkbox that says "also all the titles below this one") to a mayor within the je dure duchy.
frogbeastegg
06-02-2012, 16:25
Speaking of modding, does anyone know how to reverse, remove, or otherwise get rid of the change they made to claim inheritance in 1.5? I'm referring to the part listed in the changelog as "Women and illegitimate bastards no longer get pressed (inheritable) claims on their parents' titles" I hate it - it encourages cheesy gameplay, and is a historical stupidity. It's completely put me off playing the game. I know 1.6 is supposed to bring in a whole new system and that this is intended as a temporary placeholder, but I don't fancy waiting another month for them to fix a broken 'solution' for something I didn't want altering.
Greyblades
06-02-2012, 17:37
Maybe it should be modded that bastards and women do have a claim but in the average "first born male" preffered succession laws they should be automatically set to be behind all other male immediate family members. Or am I remembering it wrong and that's what they had before?
Speaking of modding, does anyone know how to reverse, remove, or otherwise get rid of the change they made to claim inheritance in 1.5? I'm referring to the part listed in the changelog as "Women and illegitimate bastards no longer get pressed (inheritable) claims on their parents' titles" I hate it - it encourages cheesy gameplay, and is a historical stupidity. It's completely put me off playing the game. I know 1.6 is supposed to bring in a whole new system and that this is intended as a temporary placeholder, but I don't fancy waiting another month for them to fix a broken 'solution' for something I didn't want altering.
Absolutely, it's a simple switch in defines.lua. I found it while i as looking for someone else, but haven't changed it for my current games. I want to experiment with other changes before then. Navigate to your CK2 main folder(or your mod folder if applicable) and open up "common", then open defines.lua with notepad and just look for the two lines:
WOMEN_INHERIT_PRESSED_CLAIMS = 0,
and
BASTARDS_INHERIT_PRESSED_CLAIMS = 0
Change both values to 1 and now both your daughters and your bastards will inherit pressed claims.
Kekvit Irae
06-02-2012, 22:39
it encourages cheesy gameplay
Oh, you mean like having your ruler marry a Princess, pressing the claim, killing her off, gaining a new kingdom, and repeating 100x to rule the world in a single lifetime? :P
I definitely prefer the 1.05 way, from a gameplay standpoint. It means the Chancellor is actually not useless. But it's good that you can mod that out if you want to play a game like that.
Britain has formed a very interesting situation, it started with William the conqueror dying then his heir pressing the claim on England and winning. This led to no Norman holding upon the mainland. After a few decades a child ruler came about and all the duchies of England broke free and "Kingdom of England" remained sololy in Normandy. Around this time, Ireland was united and began their push for England, followed behind them was Scotland who lost Northumberland and came back with a vengeance.
Around 1130~
https://i.imgur.com/e9WPV.jpg
At 1171, it looks like this:
https://i.imgur.com/9iTqc.jpg
Looks like there is a real powerstruggle on the isles.
The Stranger
06-02-2012, 23:01
Maybe it should be modded that bastards and women do have a claim but in the average "first born male" preffered succession laws they should be automatically set to be behind all other male immediate family members. Or am I remembering it wrong and that's what they had before?
women do have a claim but you can only press it if the laws allow it (eg you can press it when they have cognatic laws and not if its pure agnatic)
dont know about bastards but i think if they are male you can still press them.
women however do not pass on their claims i think. unless it has been pressed in war (which has to end in white peace)
frogbeastegg
06-02-2012, 23:42
Absolutely, it's a simple switch in defines.lua. I found it while i as looking for someone else, but haven't changed it for my current games. I want to experiment with other changes before then. Navigate to your CK2 main folder(or your mod folder if applicable) and open up "common", then open defines.lua with notepad and just look for the two lines:
WOMEN_INHERIT_PRESSED_CLAIMS = 0,
and
BASTARDS_INHERIT_PRESSED_CLAIMS = 0
Change both values to 1 and now both your daughters and your bastards will inherit pressed claims.
Thank you! Nice, easy fix too. :bow:
Oh, you mean like having your ruler marry a Princess, pressing the claim, killing her off, gaining a new kingdom, and repeating 100x to rule the world in a single lifetime? :P
Similar, but on a much smaller scale since I don't go for the whole MURDERISATION!!1! route to expansion. My preferred style of play is to remain quite small-scale and get most of my claims via historically plausible means like inheritance, marriage, and good old fashioned war. I like to have my heir press his mother's claims when he comes to power - if he's strong enough. Shades of Henry II of England, the 100 Years War, etc.
CK2 is pretty good about keeping cheese optional. The 'war->white peace->inheritable claim' cheese cycle is the only one I'm not quite able to avoid.
women however do not pass on their claims i think. unless it has been pressed in war (which has to end in white peace)
Yes, that's the change I don't like. Prior to 1.5 women passed the claim on in the same way as male characters. Where inheritance laws allowed it, of course. If women could not legally inherit they did not receive a claim and nor did their children.
Britain has formed a very interesting situation, it started with William the conqueror dying then his heir pressing the claim on England and winning. This led to no Norman holding upon the mainland. After a few decades a child ruler came about and all the duchies of England broke free and "Kingdom of England" remained sololy in Normandy. Around this time, Ireland was united and began their push for England, followed behind them was Scotland who lost Northumberland and came back with a vengeance.
Around 1130~
https://i.imgur.com/e9WPV.jpg
At 1171, it looks like this:
https://i.imgur.com/9iTqc.jpg
Looks like there is a real powerstruggle on the isles.
The British isles are probably one of my favorite sandboxes due to their isolated status from the rest of the map. While France and the HRE can (and will) attack you should you ruffle their feathers, they will by and large leave the islands be. After all they have much more pressing concerns. Iberia had a similiar status, but ever since the balance shifted in favor of early muslim factions the poor Jimena brothers don't stand a chance without player intervention. :no: Which leads to crusades being called and tons of outside interference from the HRE in particular.
I always try to keep an eye on the isles in my games because some hilarious stuff is almost sure to happen. My favorite came from my Rus game where Harold the Saxon became Harold the Great when he killed both William and Harald in their attempted invasions. His heirs would wax and wane in their power over three centuries before finally reasserting their total dominance of both England and Ireland - however Scotland always remained out of their reach. When i stopped playing in the Rus after total defeat in 1280, I think they were fighting their fifth war against the Scots and were doing terribly as well. I do love the stories this game can inspire :yes:
Thank you! Nice, easy fix too.
You're welcome. Aside from a number of hard-coded things like the number of succession laws and opinion modifiers, CK2 is surprisingly modable and is easy to do once you figure it out. It's still a pain to assign localization to new entries, and breaking your game is always hilarious, but it's really fun to mess around with. It also helps that Paradox has included a number of notes within their game files that says "DO NOT CHANGE THIS OR IT WILL BREAK." That's always a plus :laugh4:
Oh, you mean like having your ruler marry a Princess, pressing the claim, killing her off, gaining a new kingdom, and repeating 100x to rule the world in a single lifetime? :P
I definitely prefer the 1.05 way, from a gameplay standpoint. It means the Chancellor is actually not useless. But it's good that you can mod that out if you want to play a game like that.
Indeed. Personally I don't care much for either way the game implements the claim system currently and am waiting with baited breath for 1.06. While I do feel that the 1.05 system is the best solution available to us now, it's great that if I wanted to switch back to <1.05 all I have to do is flip two values and i'm done.
Kekvit Irae
06-03-2012, 02:38
Britain has formed a very interesting situation, it started with William the conqueror dying then his heir pressing the claim on England and winning. This led to no Norman holding upon the mainland. After a few decades a child ruler came about and all the duchies of England broke free and "Kingdom of England" remained sololy in Normandy. Around this time, Ireland was united and began their push for England, followed behind them was Scotland who lost Northumberland and came back with a vengeance.
Around 1130~
https://i.imgur.com/e9WPV.jpg
At 1171, it looks like this:
https://i.imgur.com/9iTqc.jpg
Looks like there is a real powerstruggle on the isles.
Jeez. I don't DARE go to war with England in my game. The fact that I own Ireland, Denmark, and Estonia (with a bit of Sicily) means that I cant muster and transport the troops quick enough to deal with their 15k army before they start rampaging all over the place. At least the Muslims keep to themselves most of the time and are pretty fractured. England is a unified nation with fully upgraded castles. I think it's time to marry and/or murder some English kids.
Kekvit Irae
06-03-2012, 04:42
Well, I tried the duchy strategy of turning everyone into Doge's, and now they all hate me because I'm of the wrong government type. Joy.
EDIT: AWW SNAP, SON!
http://cloud.steampowered.com/ugc/576706063014067822/1B0724D3777025E736CA3D6A2E1569924585F7EC/
The Stranger
06-03-2012, 09:30
yes but thats the price for riches and more easily controlled vassals.
Kekvit Irae
06-03-2012, 10:28
yes but thats the price for riches and more easily controlled vassals.
Define "more easily controlled," because I'm seeing more ambitious gits who love to revolt than when I made Dukes, especially with the -30 opinion.
The Stranger
06-03-2012, 11:24
no more superdukes and you can plot kill them to get a successor which likes you more :) because they dont marry really you also dont have to worry about their allies. and because you are so rich due to their taxes you can easily afford to gift them money to get + relations
and if they do happen to revolt they have slightly less army because they are more eco orientated. and cities are supposed to be easier to take (allthough i dont find this to be always true sadly :S)
Catalyst
06-03-2012, 19:37
Hello guys,
I have created one kingdom and an empire. Their colors at map are a default color. How can I change it? Do we have that information? For example Britain is Red, French light Blue, Golden Horde Gold, Byzantium morello... etc etc etc
Regards, George
Double A
06-03-2012, 20:24
It's my first game. I started as Ulster. My guy reined for 10 years, nothing really happened. Then my second guy formed the Kingdom of Ireland after quite a bit of struggle. His firstborn kind of died, but fortunately, he had a bastard. That was when he was around 55-65. I got him married just to see if I could get one more kid, just to be on the safe side. I thought he would die soon, as his father and son both died from being incapable and in comas.
It turns out that he would live to be 81, and had several more children. Now I'm his bastard, who went on to fight a duke who conquered two other freakin vassals and then to form the Kingdom of Jerusalem in the Third Crusade, which I finished about 10 minutes ago. I love this game.
Also, in my 2 days of straight gaming, I've noticed that smart people tend to die around 35 and if you form a matrilineal between a courtier and one of your relatives, there are never any freakin kids.
Hello guys,
I have created one kingdom and an empire. Their colors at map are a shitty default color. How can I change it? Do we have that information? For example Britain is Red, French light Blue, Golden Horde Gold, Byzantium morello... etc etc etc
Regards, George
There is no way to do it in-game, you'll have to mod it. For that... I don't really have a lot of experience. With any luck, Monk will drop by soon to the rescue.
There is one thing you can do if you have more than one kingdom - you can change your primary title by clicking on the kingdom title you want to change it to. This will change both the color and the name of your country to the selected kingdom. You can't customize the color in-game, though.
It's my first game. I started as Ulster. My guy reined for 10 years, nothing really happened. Then my second guy formed the Kingdom of Ireland after quite a bit of struggle. His firstborn kind of died, but fortunately, he had a bastard. That was when he was around 55-65. I got him married just to see if I could get one more kid, just to be on the safe side. I thought he would die soon, as his father and son both died from being incapable and in comas.
It turns out that he would live to be 81, and had several more children. Now I'm his bastard, who went on to fight a duke who conquered two other freakin vassals and then to form the Kingdom of Jerusalem in the Third Crusade, which I finished about 10 minutes ago. I love this game.
Also, in my 2 days of straight gaming, I've noticed that smart people tend to die around 35 and if you form a matrilineal between a courtier and one of your relatives, there are never any freakin kids.
I haven't experienced the whole "smart people dying young" thing.
But there is a reason for your princesses and courtiers dying without kids. Members of your court who do not own land have a two-children limit (this includes unlanded children) and reduced fertility. Additionally, if your court has more than 30 members, nobody can have children. Best strategy for this is to marry off all your unwanted courtiers to foreign courts, and release/ransom any prisoners you don't need to hold on to.
I find it's trickier for your heir. If you give him a piece of land, you lose all control over what he does with his kids, so you better hope your king dies soon. If you keep him in the court, you can control him but he only has two kids max, and if your king lives a long time than chances are that's all he'll ever get. But killing off your king usually just gets you rebellious vassals. So it's a tricky situation that I haven't really found a good solution for yet.
You can edit the colours underneath the Folder: /history/titles then open up the title you want to edit the colour of then change the hex value. Though personally I do like how England is red, France is blue, Netherlands is orange, etc.
Hello guys,
I have created one kingdom and an empire. Their colors at map are a default color. How can I change it? Do we have that information? For example Britain is Red, French light Blue, Golden Horde Gold, Byzantium morello... etc etc etc
Regards, George
Sure. Go to your common/landed_titles.txt and search out the title's color you want to change. You'll see two entries labeled 'color' for each title, color1 and color2. You'll want to change color1 as it is the main factor in determining what color represents your faction on the map. It goes on a RGB scale of 0-255 for each of the three value. If you want, you can copy colors from other factions or just experiment to find the mix you desire.
color2 is almost useless, so much so that some factions do not have an entry and those that do are all 255 255 255. I'm not entirely sure what it does to be honest with you.
edit: Here's an example -
I changed the color entry for the Kingdom of England to this:
k_england = {
color={ 0 26 26 }
color2={ 255 255 255 }
Which on a RGB scale would be near black, and sure enough:
https://i.imgur.com/geQXY.jpg
Happy modding!
The Stranger
06-03-2012, 23:12
It's my first game. I started as Ulster. My guy reined for 10 years, nothing really happened. Then my second guy formed the Kingdom of Ireland after quite a bit of struggle. His firstborn kind of died, but fortunately, he had a bastard. That was when he was around 55-65. I got him married just to see if I could get one more kid, just to be on the safe side. I thought he would die soon, as his father and son both died from being incapable and in comas.
It turns out that he would live to be 81, and had several more children. Now I'm his bastard, who went on to fight a duke who conquered two other freakin vassals and then to form the Kingdom of Jerusalem in the Third Crusade, which I finished about 10 minutes ago. I love this game.
Also, in my 2 days of straight gaming, I've noticed that smart people tend to die around 35 and if you form a matrilineal between a courtier and one of your relatives, there are never any freakin kids.
there is an average for how many kids there can be in your court. its like 2 per couple or something like that. so basically make sure there are not too many ppl in your court (like 20/25 max) and if you want those ppl to get children send them away to somewhere else. like give them a barony or something
ah Chaotix explained it better :P read his post
Double A
06-03-2012, 23:18
There is no way to do it in-game, you'll have to mod it. For that... I don't really have a lot of experience. With any luck, Monk will drop by soon to the rescue.
There is one thing you can do if you have more than one kingdom - you can change your primary title by clicking on the kingdom title you want to change it to. This will change both the color and the name of your country to the selected kingdom. You can't customize the color in-game, though.
I haven't experienced the whole "smart people dying young" thing.
But there is a reason for your princesses and courtiers dying without kids. Members of your court who do not own land have a two-children limit (this includes unlanded children) and reduced fertility. Additionally, if your court has more than 30 members, nobody can have children. Best strategy for this is to marry off all your unwanted courtiers to foreign courts, and release/ransom any prisoners you don't need to hold on to.
I find it's trickier for your heir. If you give him a piece of land, you lose all control over what he does with his kids, so you better hope your king dies soon. If you keep him in the court, you can control him but he only has two kids max, and if your king lives a long time than chances are that's all he'll ever get. But killing off your king usually just gets you rebellious vassals. So it's a tricky situation that I haven't really found a good solution for yet.
Oh, I was over 30 for awhile. That should have been something in the tutorial.
Oh, and the Knights Hospitaller just had their chancellor forge a claim on the county I gave them a barony in. Really, Paradox?
Kekvit Irae
06-04-2012, 00:41
Hello guys,
I have created one kingdom and an empire. Their colors at map are a PONY default color. How can I change it? Do we have that information? For example Britain is Red, French light Blue, Golden Horde Gold, Byzantium morello... etc etc etc
Regards, George
Welcome to the forums. Profanity is not allowed. Please edit this, or die a horrible death in your sleep.
Greyblades
06-04-2012, 01:24
She's not kidding, make sure you never ask her about a member that used to be called WARMAN.
We still haven't cleaned up the watchtower.
Oh, I was over 30 for awhile. That should have been something in the tutorial.
Oh, and the Knights Hospitaller just had their chancellor forge a claim on the county I gave them a barony in. Really, Paradox?
It's not a hard lockout to fertility, just a nerf to overall child births. On average every couple gets one less child when you're over 30 characters in a court, and if for whatever reason you're having bad luck rolls that can end up meaning only one or two kids for your Queen/King. Which can be very dangerous!
And as for the Knights.. :laugh4: At least they will never actually press the claim. Holy Orders will not fight brothers/sisters of the faith.
rickinator9
06-04-2012, 02:00
I am learning how to make new traits and make new events. I have made four for the elder scrolls mod and, wait for it... they are about werewolves!
Kekvit Irae
06-04-2012, 02:40
Introducing the Equality Mod, for players who just want women to do anything.
Download (http://dl.dropbox.com/u/52845763/equality.zip)
Changes
1.0 - Release
common/job_titles.txt
# Women can now have any councilor title that were previously men-only, even Court Bishop.
common/minor_titles.txt
# Women can now have any Awarded Title that were previously men-only.
common/objectives.txt
# Women can now have councilor-related ambitions.
common/opinion_modifier.txt
# Vassal opinion for female rulers removed.
# Vassal opinion for female heirs removed.
# Vassal opinion for granting fiefs to females removed.
decisions/employment_decisions.txt
# Priests and Stewards you hire can now be female.
decisions/succession_laws.txt
# Removed Basque from the Absolute Cognatic requirements.
# Removed male vassal opinion for Absolute Cognatic.
events/dynasty_events.txt
# Women can now claim a title via event.
events/family_events.txt
# Ambitious daughters can now claim inheritance
events/job_chancellor.txt
events/job_lord_spiritual.txt
events/job_marshal.txt
events/job_steward.txt
# Women can now do the same jobs as male councilors.
I didn't change the 1.05 succession laws, as there are people (like myself) who don't want to play a cheesy game, but tweaking it to pre-1.05 is easily doable (https://forums.totalwar.org/vb/showthread.php?140188-Crusader-Kings-II&p=2053454672&viewfull=1#post2053454672).
Big thanks to Monk for his tweak mod, which was the inspiration for this.
Introducing the Equality Mod, for players who just want women to do anything.
Download (http://dl.dropbox.com/u/52845763/equality.zip)
Changes
1.0 - Release
common/job_titles.txt
# Women can now have any councilor title that were previously men-only, even Court Bishop.
common/minor_titles.txt
# Women can now have any Awarded Title that were previously men-only.
common/objectives.txt
# Women can now have councilor-related ambitions.
common/opinion_modifier.txt
# Vassal opinion for female rulers removed.
# Vassal opinion for female heirs removed.
# Vassal opinion for granting fiefs to females removed.
decisions/employment_decisions.txt
# Priests and Stewards you hire can now be female.
decisions/succession_laws.txt
# Removed Basque from the Absolute Cognatic requirements.
# Removed male vassal opinion for Absolute Cognatic.
events/dynasty_events.txt
# Women can now claim a title via event.
events/family_events.txt
# Ambitious daughters can now claim inheritance
events/job_chancellor.txt
events/job_lord_spiritual.txt
events/job_marshal.txt
events/job_steward.txt
# Women can now do the same jobs as male councilors.
I didn't change the 1.05 succession laws, as there are people (like myself) who don't want to play a cheesy game, but tweaking it to pre-1.05 is easily doable (https://forums.totalwar.org/vb/showthread.php?140188-Crusader-Kings-II&p=2053454672&viewfull=1#post2053454672).
Big thanks to Monk for his tweak mod, which was the inspiration for this.
Very nice work Kekvit. :bow: I'll update the OP with a link to both your download and your post here, as is the typical format.
events/dynasty_events.txt
# Women can now claim a title via event.
events/family_events.txt
# Ambitious daughters can now claim inheritance
Sounds especially appealing to me. I may incorporate that into my own personal tweaks. Be very careful however, now that you've been bitten by the mod bug it might not let go. I've found myself tinkering more with files and experimenting than actually playing the game lately. :grin2:
I am learning how to make new traits and make new events. I have made four for the elder scrolls mod and, wait for it... they are about werewolves!
Sounds like a lot of fun rick! Care to share a little of what goes into making new traits? Never done it myself.
Edit:
Took the opportunity to clean up some of the OP formatting and even added in a link to the last contest, in case anyone wanted to read some of the exploits of our past players.
Kekvit Irae
06-04-2012, 04:31
Is it possible to create brand new events, or is it hardcoded? I cant seem to find the file containing the event descriptions.
rickinator9
06-04-2012, 10:15
Care to share a little of what goes into making new traits?
I haven't really done any advanced stuff, but here's something:
male_redguard = {
congenital = yes
birth = yes
martial = 3
stewardship = 1
intrigue = 1
diplomacy = -1
learning = -2
opposites = {
male_altmer
female_altmer
male_dunmer
female_dunmer
male_orsimer
female_orsimer
}
opposite_opinion = -5
same_opinion = 5
}
Opposites can be used to change relations with a particular trait. There's some stuff you can put in it, you can get far by just looking at paradox's traits. Every trait has an event attached to it, otherwise you just couldn't be able to get it.
Is it possible to create brand new events, or is it hardcoded? I cant seem to find the file containing the event descriptions.
It's very possible. The descriptions are in localisation/textX files. This is also a helpful resource (http://forum.paradoxplaza.com/forum/showthread.php?604588-Events)
It was pretty odd to see there's a robin hood themed event line. I never had that.
Kekvit Irae
06-04-2012, 10:44
I haven't really done any advanced stuff, but here's something:
male_redguard = {
congenital = yes
birth = yes
martial = 3
stewardship = 1
intrigue = 1
diplomacy = -1
learning = -2
opposites = {
male_altmer
female_altmer
male_dunmer
female_dunmer
male_orsimer
female_orsimer
}
opposite_opinion = -5
same_opinion = 5
}
The more I think about it, the more I simply ADORE the idea of a Daggerfall mod for CK2.
It's very possible. The descriptions are in localisation/textX files. This is also a helpful resource (http://forum.paradoxplaza.com/forum/showthread.php?604588-Events)
It was pretty odd to see there's a robin hood themed event line. I never had that.
Thanks. Now to tackle the hardships of brainstorming new event ideas.
--------
And in other news, my new King has become a legend in his own time. 11818 prestige, 3078 piety, TWO successful Crusades (this time against Castille which was sadly overrun by the Muslims), Realm Size of 299, 79 years old and still ticking, and is a great-grandfather. I'm preparing for the eventual succession wars by murdering the crap out of my children and grandchildren. Anyone who has a claim that isn't my heir or a child of my heir will fall down the stairs.
Taking a break from studying for my last final before graduation. Will be very happy to be done with these terrible quarter schedules. Ugh. Two years of technical courses on 10-week crash courses. My mind is like sillyputty... and yet this is how I unwind a bit in between study sessions:
https://i.imgur.com/VTTlh.jpg
Dear god. What have I become. Oh well. I didn't need that hour of free time anyway. This is more of a flavor mod than anything else, but one that might help the Turks a bit in their wars. I've changed the Seljuks from a tier 4 title (kingdom) to a tier 5 (empire) as they should have been from the start, imho. They are a titular empire just like they were a titular sultanate and given them a bit of a name change to coincide. This was my first forray into adding a completely new title entry, and it was much easier than I thought. After i figured out what I was doing wrong of course.
No idea if this will help them in their wars against the Roman Empire. Heh.. Yeah. Roman Empire. Loving the look of that one too.. :thumbsup:
rickinator9 thanks, favorited the link and will look at it when i have had much more sleep than I have had now..
Catalyst
06-04-2012, 13:13
Sure. Go to your common/landed_titles.txt and search out the title's color you want to change. You'll see two entries labeled 'color' for each title, color1 and color2. You'll want to change color1 as it is the main factor in determining what color represents your faction on the map. It goes on a RGB scale of 0-255 for each of the three value. If you want, you can copy colors from other factions or just experiment to find the mix you desire.
color2 is almost useless, so much so that some factions do not have an entry and those that do are all 255 255 255. I'm not entirely sure what it does to be honest with you.
edit: Here's an example -
I changed the color entry for the Kingdom of England to this:
k_england = {
color={ 0 26 26 }
color2={ 255 255 255 }
Which on a RGB scale would be near black, and sure enough:
https://i.imgur.com/geQXY.jpg
Happy modding!
Right, thank you. I've created the Kingdom of Greece and a new empire called Hellenic Empire. I used the colors of epirus for both k_greece and e_hellas (that's how i wrote em at landedtitles) cause their flag is blue but the color map is that color that's where I lost. I made em blue now. Thank you. I attach you the pictures. I'll gladly share with you anything you want about creating or modding kingdoms, empires counts even city names but I'm sure you know "how to do" already! :D
Kingdom of Greece
https://img220.imageshack.us/img220/3374/dejurekingdomsgreece.jpg
Hellenic Empire
https://img35.imageshack.us/img35/43/dejureempirehellenicemp.jpg
Very nicely done catalyst, oh and welcome to the forum! :bow:
Been wanting to do Kingdom of Greece myself, nice to you that you did it! You should post a link to your files and we could add it to the list of mods and tweaks.
Also, I highly recommend the Super-doge tactic that The Stranger suggested. I heard it said before, but I thought it was a waste of space, but seriously, far easier to manage as there is a lot less claims/internal strife and you make tons of income from it.
Double A
06-04-2012, 18:50
Last night I was-
DAGGERFALL MOD.
Hello, you said mods, I like mods:
Fake big brand watches. (https://forums.totalwar.org/vb/forumdisplay.php?398-Hypogeum) Fake adidas clothes. (https://forums.totalwar.org/vb/forumdisplay.php?398-Hypogeum) Fake ferrari cars. (https://forums.totalwar.org/vb/forumdisplay.php?398-Hypogeum) Fake women. (https://forums.totalwar.org/vb/forumdisplay.php?398-Hypogeum) Brand new modding discussion forum. (https://forums.totalwar.org/vb/forumdisplay.php?398-Hypogeum)
Greetings, Husar
Been wanting to do Kingdom of Greece myself, nice to you that you did it! You should post a link to your files and we could add it to the list of mods and tweaks.
Also, I highly recommend the Super-doge tactic that The Stranger suggested. I heard it said before, but I thought it was a waste of space, but seriously, far easier to manage as there is a lot less claims/internal strife and you make tons of income from it.
I had a look at some of the screenshots for the 1.06 patch, and it looks like they split up de Jure Byzantium into the kingdoms of Greece and Anatolia.
So you might not have to worry about modding that at all if this patch is out soon...
Hello, you said mods, I like mods:
Fake big brand watches. (https://forums.totalwar.org/vb/forumdisplay.php?398-Hypogeum) Fake adidas clothes. (https://forums.totalwar.org/vb/forumdisplay.php?398-Hypogeum) Fake ferrari cars. (https://forums.totalwar.org/vb/forumdisplay.php?398-Hypogeum) Fake women. (https://forums.totalwar.org/vb/forumdisplay.php?398-Hypogeum) Brand new modding discussion forum. (https://forums.totalwar.org/vb/forumdisplay.php?398-Hypogeum)
Greetings, Husar
I've created a new thread for my mod there.
I'll still post the results of various experiments here but that thread will serve me much better in announcing releases and general information in relation to further improvements. Thanks Husar :bow:
Kekvit Irae
06-05-2012, 11:16
I've created a new thread for my mod there.
Ditto, and added a new mod too.
My first successful event. I'm :daisy: proud of this one. Learned a lot trying to get this to work and it's going in my mod asap.
https://i.imgur.com/6xOpA.jpg
It's a modified mongol event except for the Turks, and not nearly as powerful. When the game starts at 1066 this event will fire within the first week every time. The two options are basically a yes or a no. "Call them to service!" will award you with a very good martial to lead your campaigns, as well as 8000 men to fight for you. "We do not need them." is exactly what it sounds like, where nothing negative happens and the Sultan is simply confident without the reinforcements. The event fires once, and after 1071 is unobtainable - effectively one time only. Here's the code for all interested.
# Seljuk Reinforcements
character_event = {
id = 1900000
desc = "EVTDESC1900000"
picture = "GFX_evt_large_army"
is_ruler = yes
trigger = {
has_landed_title = e_seljuk_turks
NOT = { year = 1071 }
primary_title = { title = e_seljuk_turks holder_scope = { religion = sunni } }
NOT = { has_character_flag = seljuk_turk_reinf }
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTTA1900000"
ai_chance = { factor = 100 }
set_character_flag = seljuk_turk_reinf
create_character = {
random_traits = yes
dynasty = random
religion = sunni
culture = turkish
female = no
age = 30
attributes = {
martial = 12
}
trait = brilliant_strategist
}
new_character = {
spawn_unit = {
province = 687 # Kirkuk
troops =
{
horse_archers = { 2000 2000 }
light_cavalry = { 3000 3000 }
light_infantry = { 2222 2222 }
heavy_infantry = { 1112 1112 }
knights = { 200 200 }
}
}
}
}
option = {
name = "EVTTB1900000"
}
}
}
The Stranger
06-05-2012, 13:20
looks nice :P what about how the ai deals with it?
looks nice :P what about how the ai deals with it?
The AI always chooses to raise the troops. You can edit the chance the Ai will take a specific option by messing with the "factor" modifier. I'm trying to make the Seljuks a bit more of a threat in the early years but so far I've not figured out the right combination, though the event certainly helps in their fight against the byz.
I got the Jewish religion added to the game, the biggest issue is, I need to now add Jews into the game. My gut instinct is to attempt a event which will pop for everyone which will randomly create a Jewish character in your court.
As for the tweak I posted earlier, remove it. I simply made it so turkish succession can be done by anyone and changed the limits on it, so it isn't too powerful for early Christians and renamed it via the .csv file.
Kekvit Irae
06-05-2012, 16:37
I got the Jewish religion added to the game, the biggest issue is, I need to now add Jews into the game. My gut instinct is to attempt a event which will pop for everyone which will randomly create a Jewish character in your court.
As for the tweak I posted earlier, remove it. I simply made it so turkish succession can be done by anyone and changed the limits on it, so it isn't too powerful for early Christians and renamed it via the .csv file.
decisions/employment_decisions.txt
employ_melbrooks = {
potential = {
}
allow = {
piety = 5
}
effect = {
piety = -5
create_random_priest = {
random_traits = yes
dynasty = random
female = no
religion = jewish
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 0
}
}
localization/melbrooks.csv
employ_melbrooks;Invite Jew to Court;Inviter un saint homme à la cour;Heiligen Mann an den Hof einladen;;Invitar a un santo a la corte;;;;;;;;;x
employ_melbrooks_desc;Scour the land for a Jew to join my court and advise me on religious matters.;Trouvez et demandez à un saint homme de rejoindre ma cour pour me conseiller sur des questions religieuses.;Durchsucht das Land nach einem heiligen Mann, der sich meinem Hofstaat anschließt und mich in religiösen Dingen berät.;;Recorre la tierra buscando un santo que se una a mi corte y me aconseje temas religiosos.;;;;;;;;;x
(ignore the non-English translations, ripped directly from the file)
Haven't tried it myself, but it should work.
Alternatively you could tie it into an on action event with a long meantime, say 3600 days, with a very low chance. So once every ten years on average a chracter will be asked if they'd like to have a jewish character in their court. The event thread rick linked earlier has a ton of information on how to get events to fire in the second or third post, and has a link to another thread that explains on actions.
Haha just be careful not to make it fire too often! I should show you some of the screenshots of me messing up the Turkish reinforcement event. At one point, every character in the game was getting turkish troops EVERY DAY. What a crazy game that was. It's fixed now, don't worry. :|
Haha, I love the name of it.
I added the empires into the game. I took some inspiration from your mod (the template format), Kekvit, but I made the Empires titular and not dejure. I also enabled the Latin Empire to be creatable and Ottoman kingdom (if Turkish)
Here are some pictures of the (new) Empires on the game map:
Britannia - https://i.imgur.com/TQJ0N.jpg
Iberia - https://i.imgur.com/l2UAc.jpg
Russia - https://i.imgur.com/kkTN6.jpg
Scandinavia - https://i.imgur.com/jBmAT.jpg
Map containing all - https://i.imgur.com/DdRDt.jpg
Double A
06-05-2012, 18:27
My first successful event. I'm :daisy: proud of this one. Learned a lot trying to get this to work and it's going in my mod asap.
https://i.imgur.com/6xOpA.jpg
It's a modified mongol event except for the Turks, and not nearly as powerful. When the game starts at 1066 this event will fire within the first week every time. The two options are basically a yes or a no. "Call them to service!" will award you with a very good martial to lead your campaigns, as well as 8000 men to fight for you. "We do not need them." is exactly what it sounds like, where nothing negative happens and the Sultan is simply confident without the reinforcements. The event fires once, and after 1071 is unobtainable - effectively one time only. Here's the code for all interested.
How do the 8k function? How bad is the upkeep, are they one army or several units, if they're disbanded can they be reraised, do they count as levies for purposes of declaring war, etc?
How do the 8k function? How bad is the upkeep, are they one army or several units, if they're disbanded can they be reraised, do they count as levies for purposes of declaring war, etc?
They work the very same way that the mongol reinforcements do in that they are upkeep and attrition free. They appear on the map as a single army and cannot be subdivided. Their composition is relatively even, with around 1-2k of each type of unit,(knights being the exception with only 200) making them a fairly balanced army. They can be disbanded but cannot be reraised - they do not count as levies, however their presence will stop you from declaring an offensive war.
This means that they can be used against the Byzantines, and only against the Byzantines as the 1066 start date begins with the Seljuk-Byz war. They can also be used in any defensive war. When you disband them, 0 of the extra men go to the levy pool. In roleplay terms that means they return to the east, in game mechanics they simply dissapear. However I do believe you keep the commander who comes with them regardless. :yes:
Their performace in battle viewed over multiple tests puts the Seljuks on even footing with the Byzantines, if not ahead of them. However due to how massively stubborn the Byzantine AI is, the Seljuks have only won the initial war once in the 6 30 year games i've run.
edit:
Interesting. The AI seems to be able to get around the "I cant declare war if i have levies raised," and are able to declare war with their free units alive. The player however cannot. I never realized that before. This demands some further balancing I think.
Catalyst
06-05-2012, 23:12
Been wanting to do Kingdom of Greece myself, nice to you that you did it! You should post a link to your files and we could add it to the list of mods and tweaks.
I'll do that but first I have to make some more changes. :-)
Kekvit Irae
06-05-2012, 23:19
We should really use the Hypogimdaubfuwkb (or whatever the hell its retarded name is) for modding discussion. Just make a CK2 general thread :P
Catalyst
06-05-2012, 23:36
Hello lads,
So for those who are interested, here is the Kingdom of Greece and optionally a Greek empire.
Installation:
Extract the .rar file into your ".../Crusader Kings II/" directory.
Overwrite when needed.
Enjoy
Rar password: catalyst
Regards,
Catalyst
Kingdom of Greece [Click here!] (http://www.mediafire.com/?cpye6749vw60gr7)
https://img220.imageshack.us/img220/3374/dejurekingdomsgreece.jpg
Imperial Greece [Optionally] (http://www.mediafire.com/?s5h300khb05d66z)
https://img85.imageshack.us/img85/1914/92234879.jpg
We should really use the Hypogimdaubfuwkb (or whatever the hell its retarded name is) for modding discussion. Just make a CK2 general thread :P
Hypogeum.
Feel free to make a different suggestion, I just named it Hypogeum because Modena didn't come to mind at the time. I don't think Hypogeum is that bad though, maybe for Americans it is. ~:)
Kekvit Irae
06-06-2012, 00:16
Hypogeum.
Feel free to make a different suggestion, I just named it Hypogeum because Modena didn't come to mind at the time.
Construction Yard
Scaffolding
Foreman's Shop
All of them have more of a construction/invention theme than an underground tunnel. Since the Arena encompasses all non-TW games, it doesn't really make much sense to use a Roman-only name, and the above names suit a Roman or non-Roman theme both.
http://www.roman-colosseum.info/colosseum/colosseum-glossary-of-terms.htm
Kekvit Irae
06-06-2012, 01:41
1. Not everything has to be in Latin. In fact, a quick glance at the front page shows only 4 forums/subforums (not including the Arena's subforum) have Latin or Roman-based names, all of which are in the Rome: Total War section. If we're going by section themes, then Hypogeum is out of place among Soft- and Hardware.
2. How many people post here who know what a Hypogeum is, versus how many people post here in total? Let's not forget that new forum members looking for gaming mods will be hampered by the fact that they wont know the first place to look. Hypogeum is not a good name for a modding subforum.
3. Hypogeum is an underground tunnel, which is misleading for a subforum dedicated to modding (construction, invention, etc).
Those are my reasons why I don't like the name.
I would tend to agree with Kekvit if it weren't for the fact that the section has a caption under it that says "Discussion of non-TW mods and modding" which explains its purpose immediately.
I wouldn't have known what a Hypogeum was if Tiaexz had not explained it.
So as it is, I think the name's about as adequate as anything else we could come up with. I do like clever names and this fits with a "Roman" theme, but "Arena" is no longer an exclusively Latin word, either.
Above all, I'm not sure it makes a difference what our subfora are called as long as we explain what they're for right underneath them. So Hypogeum's a cool name, but if we come up with something cooler I say go for it. I always get the feeling we worry about cosmetic things like this too much.
Greyblades
06-06-2012, 03:57
Meh, just call it "the workshop" or "the Laboratory" and be done.
Kekvit Irae
06-06-2012, 04:50
I would tend to agree with Kekvit if it weren't for the fact that the section has a caption under it that says "Discussion of non-TW mods and modding" which explains its purpose immediately.
I wouldn't have known what a Hypogeum was if Tiaexz had not explained it.
So as it is, I think the name's about as adequate as anything else we could come up with. I do like clever names and this fits with a "Roman" theme, but "Arena" is no longer an exclusively Latin word, either.
Above all, I'm not sure it makes a difference what our subfora are called as long as we explain what they're for right underneath them. So Hypogeum's a cool name, but if we come up with something cooler I say go for it. I always get the feeling we worry about cosmetic things like this too much.
Actually, the first place a new member is going to look is the front page, of which there is no description of the Hypogeum. A name needs to be descriptive without needing a description, thus solving the problem of looking confused at the front page without needing to enter the Arena first.
Double A
06-06-2012, 08:53
Go with Doomy Room of Modding.
Kekvit Irae
06-06-2012, 09:24
Just to keep the subject of this thread back where it belongs, my kingdom broke down. Hard. My old ruler was the paragon of virtue, until he went crusading in Iberia. Random event popped up that got him Infirm before I could even get onto the shores, removing any chance I had of giving him the Crusader trait. His heir was his grandson, and not old enough to go into battle, so he missed out on the trait too. While I did successfully claim the entirety of southern Iberia, my king died shortly afterward. And then it all went to hell. The new king, now an adult, had some REALLY bad traits, which resulted in a realm-wide revolt. The only provinces that I could keep were my demesne in Denmark (I gave away Scotland since it was the most rebellious). And so my dynasty came to an end when I decided "Nope, GG" and hit Retire. Over 60000 score, which isn't too bad considering I started as a lowly Countess in Leinster, Ireland.
Started a new game, again in Leinster (gotta love that flag). Converted to Lollard (more like LOLlard, amirite?) for fun. Found out that I count skip trying to fabricate claims and just go on a Holy War rampage, and almost got smacked down by every neighboring Catholic if it wasn't for those beautiful mercenaries and setting City Taxes to Harsh. Should be a Fun game, especially since now my enemies can use Holy Orders against me.
Started a new game, again in Leinster (gotta love that flag). Converted to Lollard (more like LOLlard, amirite?) for fun. Found out that I count skip trying to fabricate claims and just go on a Holy War rampage, and almost got smacked down by every neighboring Catholic if it wasn't for those beautiful mercenaries and setting City Taxes to Harsh. Should be a Fun game, especially since now my enemies can use Holy Orders against me.
Oh lord that's terrible. :laugh4:
Yeah Heresies are insanely fun and serve as a double edged sword. While everyone hates you and can throw some serious firepower down onto you (holy orders). If you're powerful enough you can ignite a world war with a single holy war, that's when the campaign just turns into lunacy, and a blast! :yes:
I think I will make a dedicated "CK2 mod general" in the modding forum so us modders can talk without further derailing the gameplay discussion.
Double A
06-06-2012, 21:39
Still Ulstering. I conquered Outerjordan for like no reason awhile ago. I have a duke and a prince-archbishop in the area now. The PA likes getting antsy so I only recruit his troops when I actually need them now. Same with the Duke of Tripoliantia. Outerjordan guy had two counties and was getting antsy, so I ended up just creating a title for him. :tongue: Right now, France and I are going all Reconquista on Iberia. They have pretty much the entire east coast, starting in Granada. I have Navarra and the Kingdom to the west of it from earlier, now I'm fighting 3 Muslims for Leon, Portucale, and Beja. I won the Beja war and the other two are up to 90% warscore. Then the Pope decided to call a crusade on Leon and the Shia decided to respond by Jihading Jerusalem. Fortunately everyone and their mom wanted to help me out in the Holy Lands, so now I have about 800 of my own troops backed up by 40000 crusaders. Having a bit of trouble in Iberia now, because I only have a few thousand troops out of the 12-18k I sent there, and since there are now 11k guys fighting my enemies but neutral to me, it's considerably harder to get the last 6% score I need. I've had the Teutonic Knights for like 20 years (at one point they only had a few thousand and they also lost their commander), and my genius Marty Stu of a marshal is maimed.
And for some reason, my uncle (who is 10 years younger than me :laugh4:), the Prince Consort of Lotharingia and Duke of Meath, inherited Galloway, Gowrie, and the monastery and city in Lothian, and later, Iceland, Finnmark, and Kola. I myself have a barony in Brabant, the entire duchy of which belongs to my only son. So now I have a bunch of random colonies in areas where the most common activity is freezing your butt off.
edit: Won my holy wars. The Pope was kind enough to send his deathstack to a province I was besieging so I just attacked. :tongue: Shortly before this, I noticed I had 1.2k, so hired some mercs and sent them to Portugal to help finish off the other country. A few days later, the crusade is won by the Duke of Provence, who promptly becomes the King of Leon and its one glorious province. Gonna try to usurp his title and then make him my vassal.
Been playing Ireland myself to see what all the hype is about; gave myself a somewhat easy start with the Duke of Munster (mostly because I wanted to play the O'Brian/Ua Briain's).
The second Duke made himself King Brian I of Ireland, and since then my demesne has been about half of the emerald isle. By 1160 I've made my way to holding all of de Jure Wales and Britanny, plus the Duchies of Galloway and the Isles. My fourth king's been on the throne for 50 years since he was a baby (and still has the epithet "the Young"), and my heir stands to inherit the Duchy of Orkney through his mother. Meanwhile the kingdom has become a military powerhouse for the moment, outmatched only by the HRE, ERE, and Caliphate, and sometimes England or France when they have a powerful king.
Picked up a couple of nuggets of wisdom from my England campaign - don't create extra kingdoms unless they're titular, or all your vassals will want them. That last game I had 12 kingdoms under one ruler. Sure, I was getting so much prestige the second half of the game that literally every ruler became "the Great", but every succession took half the king's lifetime to put everybody back in their place. I could create the Kingdoms of Wales and Britanny now if I want, but I'm going to wait until all the territory becomes de Jure Ireland first.
Picked up a couple of nuggets of wisdom from my England campaign - don't create extra kingdoms unless they're titular, or all your vassals will want them. That last game I had 12 kingdoms under one ruler. Sure, I was getting so much prestige the second half of the game that literally every ruler became "the Great", but every succession took half the king's lifetime to put everybody back in their place. I could create the Kingdoms of Wales and Britanny now if I want, but I'm going to wait until all the territory becomes de Jure Ireland first.
Another thing to keep in mind is creating extra de jure kingdoms causes law confusion. Say you are the King of Ireland and have Low Crown Authority and you create a second kingdom. If you want to move to medium authority, not only will you have to pass a vote in the de jure of Ireland, but you will also have to in the second kingdom. It makes it especially annoying when you're trying to keep vassals from fighting one another but end up with multiple de jure areas that essentially become the wild west of vassal relations.
I had that problem when i played as the Rus and created the Lithuanian kingdom. Not only did I have every character with the lithuanian culture plotting for it, but when i moved up to Medium in the Rus, Lithuania stayed at low.
In my opinion it's better to keep one de jure King title and let your de jure drift take care of the rest. :yes:
Another thing to keep in mind is creating extra de jure kingdoms causes law confusion. Say you are the King of Ireland and have Low Crown Authority and you create a second kingdom. If you want to move to medium authority, not only will you have to pass a vote in the de jure of Ireland, but you will also have to in the second kingdom. It makes it especially annoying when you're trying to keep vassals from fighting one another but end up with multiple de jure areas that essentially become the wild west of vassal relations.
I had that problem when i played as the Rus and created the Lithuanian kingdom. Not only did I have every character with the lithuanian culture plotting for it, but when i moved up to Medium in the Rus, Lithuania stayed at low.
In my opinion it's better to keep one de jure King title and let your de jure drift take care of the rest. :yes:
Yes, I had trouble with that, too.
The most came from a scramble when England had Agnatic succession but my four kingdoms in Spain all had Agnatic-Cognatic, and I had a king with daughters but no sons. Later the problem was solved by getting myself a new queen anyway, but I still appeased like crazy to get my vassals to accept Agnatic-Cognatic everywhere.
Another time there was a plot to lower CA in Lithuania (yep, I had that too) that went unnoticed by my spymaster until the guy brought it to me in a letter with like five of my most powerful vassals. There was no way I could fight it at the moment (was fighting a war with France) so I just decided to accept it because hey, it's only four provinces in Lithuania.
All of a sudden, game glitch. Instead of Lithuania, CA was lowered down to autonomous vassals in England. That one took a while to recover from.
Kekvit Irae
06-07-2012, 22:40
All of a sudden, game glitch. Instead of Lithuania, CA was lowered down to autonomous vassals in England. That one took a while to recover from.
May have been a successful plot by one of your vassals in England you didn't catch in time. They do that from time to time.
Alexander the Pretty Good
06-08-2012, 02:54
Quick question - as a sneaky Duke bent on eating the Kingdom of country from the inside through inheritance, does it make sense to implement elective secession? I'm currently the independent duke of Transylvania and Moldau, and I have two sons. I can give one dukedom to my heir so he inherits both, but that's risky (and I'll still lose a county to gavelkind). I guess my questions is how hard is it to get your son to be elected your successor? And are there separate elections for each duchy?
Kekvit Irae
06-08-2012, 05:23
Quick question - as a sneaky Duke bent on eating the Kingdom of country from the inside through inheritance, does it make sense to implement elective secession? I'm currently the independent duke of Transylvania and Moldau, and I have two sons. I can give one dukedom to my heir so he inherits both, but that's risky (and I'll still lose a county to gavelkind). I guess my questions is how hard is it to get your son to be elected your successor? And are there separate elections for each duchy?
Elective works if you are small and your vassals really like you and your chosen heir. The biggest advantage to Elective is that you can choose your own heir. Your son (or daughter) have crap for stats? Elect someone else who is better. The other advantage is that vassals really like this method of succession.
The problem comes with the fact that your heir will hate it, and also the fact that someone may sponsor someone else you don't want as an heir just days before you keel over.
As for your question, you can support anyone as your heir provided they are one step below you (Counts to Dukes, Dukes to Kings) or if they are legitimate children. They have to be direct vassals to vote, so other duchies wont screw things up for you.
http://crusaderkings-two.wikia.com/wiki/Succession_Laws
rickinator9
06-08-2012, 13:12
New dev diary: http://forum.paradoxplaza.com/forum/showthread.php?612494-The-Sword-of-Islam-Dev-Diary-2
Double A
06-08-2012, 14:28
I had to switch from Ireland to Portugal, create about 3 titles, and switch a few vassals around to prevent 21 rebellions. Only had 3. Yay?
Anyway, main problem is that culture is German. I got my son to be Irish, but on the other hand, once he becomes king, I've figured out that I'll lose all my wonderful (and expensive) jousting lists. If I add "culture = irish" to all the lists in the text file, will I be able to retain my fancypants German buildings instead of having them magically go poof, do I need to add more somewhere, or will my changes be savegame incompatible and I'm just wasting my time?
And regarding Germans... how do I convince everyone to vote for me as the Holy Roman Emperor? I have a duchy in it, and apparently have a vote. Everyone seems to like me.
Also, why do vassals rebelling for independence always demand that I lower crown authority to 0 every time they rebel? If they didn't, I might even let one slip through my fingers.
And regarding Germans... how do I convince everyone to vote for me as the Holy Roman Emperor? I have a duchy in it, and apparently have a vote. Everyone seems to like me.
Also, why do vassals rebelling for independence always demand that I lower crown authority to 0 every time they rebel? If they didn't, I might even let one slip through my fingers.
In my experience, to win an elective succession you either have to have the best traits period (i.e. be at the top of the nomination list), or you need to be the best in the royal family. And people have to like you.
As for rebelling vassals, it's more of a matter-of-fact thing than anything. If a vassal can successfully rebel against you, then you obviously don't have much authority over your vassals..
Double A
06-09-2012, 10:38
Eh, makes sense, but I think it would be nice if the ones who like you more would just ask for stuff once in awhile, like some vassals do when you have a county that is de jure in their duchy. It would also be nice if there was a way to exchange fiefs with a vassal, essentially shuffle them around. There would probably be bribery involved if the fief you wanted to give them was worse than the one they had.
frogbeastegg
06-09-2012, 11:09
Strong and Weak Claims
There is a problem with the old claim system, in that some very remote relative can just declare war to supplant not just a perfectly legitimate ruler, but also the next five people in line to the throne. Therefore, we've reworked the system to differentiate between strong and weak claims. Strong claims work like before, but are only given to the second and third person in line to the throne when a ruler dies. Weak claims are given to children who are further down the line of succession. When a strong claimant dies (and the claim is "pressed"), it is inherited as a weak claim. Weak claims can only be pressed against women (if the claimant is male), regencies, titles currently in a succession crisis and titles that the claimant is second or third in line to inherit.
Sounds good. Can't wait to see it in action.
I picked up the three music DLCs. The tracks are set to play under specific circumstances only, e.g. if you play as an English dynasty. I'd prefer them to play for everyone on a random selection, same as the original music. Does anyone know how to do that? Weeks ago I saw a simple .txt file edit to achieve this and now I can't find the post ...
Kekvit Irae
06-09-2012, 12:00
Sounds good. Can't wait to see it in action.
I picked up the three music DLCs. The tracks are set to play under specific circumstances only, e.g. if you play as an English dynasty. I'd prefer them to play for everyone on a random selection, same as the original music. Does anyone know how to do that? Weeks ago I saw a simple .txt file edit to achieve this and now I can't find the post ...
Try this: http://forum.paradoxplaza.com/forum/showthread.php?593803-Adding-Own-Music-Mini-Tutorial-%28Or-What-it-s-got-code-No-don-t-run-away
It doesn't help that the url truncates itself to "don't run away" :P
frogbeastegg
06-09-2012, 16:43
Try this: http://forum.paradoxplaza.com/forum/showthread.php?593803-Adding-Own-Music-Mini-Tutorial-%28Or-What-it-s-got-code-No-don-t-run-away
It doesn't help that the url truncates itself to "don't run away" :P
Thanks. It doesn't quite cover the DLC situation, but I think it's given me enough of an idea to botch together a plan. The DLC music ends up in dedicated folders with separate play instructions. If I change the code there to slightly altered versions of the basic triggers used in the link's example it may work. If not, I can try relocating the DLC tracks into the main music folder and editing the .txt there.
Kekvit Irae
06-09-2012, 18:15
Thanks. It doesn't quite cover the DLC situation, but I think it's given me enough of an idea to botch together a plan. The DLC music ends up in dedicated folders with separate play instructions. If I change the code there to slightly altered versions of the basic triggers used in the link's example it may work. If not, I can try relocating the DLC tracks into the main music folder and editing the .txt there.
Yeah, just unzip the music files from the DLC folder and work from there.
Ibn-Khaldun
06-09-2012, 20:52
Bought the game and played my first game as Abbesynia(?)... and I failed miserably. In two years I managed to loose two wars(one that I started and another one where I was attacked). So, I thought I will quit it.
How do you play the game? Constantly pausing the game and checking if something new has happened to your characters or some other characters abroad?
Also, the easiest way to learn how to play the game? I can see many of you playing some Irish count. Is this a good way to start the game(learn it)?
Kekvit Irae
06-09-2012, 22:00
Bought the game and played my first game as Abbesynia(?)... and I failed miserably. In two years I managed to loose two wars(one that I started and another one where I was attacked). So, I thought I will quit it.
How do you play the game? Constantly pausing the game and checking if something new has happened to your characters or some other characters abroad?
Also, the easiest way to learn how to play the game? I can see many of you playing some Irish count. Is this a good way to start the game(learn it)?
Ireland is NOT a good choice to start out as, since you cant expand very much (no Casus Belli against neighbors) and you're limited to only one county unless you play the leader that has two. I suggest a game where you have plenty of territory (meaning plenty of troops), and nowhere near Muslims (who love going to war with Catholics), like France. Scotland is also good as it's out of the way, a full kingdom, and has a solid position.
If you really want to learn how to play, I suggest looking through some Let's Play videos and picking up tips and tricks on the proper way to do things. Remember that the goal of the game is NOT to conquer the world, but rather to build up your dynasty.
Here's a good playlist for you to watch: https://www.youtube.com/playlist?list=PL00710A27BF49E193 He explains things clearly and allowed me to start my own first game with some knowledge. You don't need to watch the entire thing, just the first few videos if you want to jump in a game.
johnhughthom
06-09-2012, 22:22
Remember that the goal of the game is NOT to conquer the world, but rather to build up your dynasty.
Which is why Ireland is a good choice to start out, as you can concentrate on learning how the game works from a county level when you start without having to worry too much what your neighbours are up to, and pick up the rest as you expand.
rickinator9
06-10-2012, 00:34
I would say, start as a vassal of the byzantine empire. The emperor has you under his protection, other vassals can't attack you and you start in a rich area.
The Stranger
06-10-2012, 00:54
Ireland is NOT a good choice to start out as, since you cant expand very much (no Casus Belli against neighbors) and you're limited to only one county unless you play the leader that has two. I suggest a game where you have plenty of territory (meaning plenty of troops), and nowhere near Muslims (who love going to war with Catholics), like France. Scotland is also good as it's out of the way, a full kingdom, and has a solid position.
If you really want to learn how to play, I suggest looking through some Let's Play videos and picking up tips and tricks on the proper way to do things. Remember that the goal of the game is NOT to conquer the world, but rather to build up your dynasty.
Here's a good playlist for you to watch: https://www.youtube.com/playlist?list=PL00710A27BF49E193 He explains things clearly and allowed me to start my own first game with some knowledge. You don't need to watch the entire thing, just the first few videos if you want to jump in a game.
ck2 is actually quite simple and a very casual game. i enjoy that. start it up once in a while and play a few minutes. sometimes i really sit for it and play a few hours.
ireland was where i started out, and i do think its a good position because your potential enemies arent very strong, the chance that you will be wiped out due to mistakes is minimal and even though it might take a bit longer to get to every aspect of the game you will definitly have the chance to conquer if you want to. things just are slower paced in ireland which is why it is a good place to start your first game.
i became king of ireland within 3 generations, conquered france in the 4th and the HRE in the 5th. if you want action you can always find it ;)
Alexander the Pretty Good
06-10-2012, 03:05
Ireland isn't a great place to start, it's just very easy once you know the basics.
Side note: elective inheritance is awful. I didn't realize it would change who you play next in succession - I figured it would just decide who got the elective titles. I'd rather game over than play my skeevy brother-in-law the stupid electors choose over my son.
Personally, I started my first game with William the Conqueror with no prior experience, and by the end of it my family had the highest score out of anyone (over 100000).
So England may seem very "vanilla" and perhaps boring if you're looking for a more exotic country, but playing as a king of a sizable but not over-large country seemed to teach me the ropes just fine.
In particular Abyssinia is known for being the most difficult Christian Kingdom, since you start right below the Caliphate and they can jihad you to death as soon as they feel like it.
Double A
06-10-2012, 05:38
john told me to start in Ireland. Now I have everything in Spain except two counties, which belong to Brittany and Provence, and Andalusia and Aragon, which belong to France (incidentally, the children of the heir of France will be of my dynasty). I also have Jerusalem, Morocco, and various assorted duchies and counties.
Based on my experience, you should start as Ulster. Also, never colonize the Holy Lands if your capital is in Northwestern Europe.
Kekvit Irae
06-10-2012, 08:22
ck2 is actually quite simple and a very casual game.
In comparison to EU3, yes. In comparison to non-Paradox games (Civilization, Total War, etc), no.
Ibn-Khaldun
06-10-2012, 09:59
I actually think EU3 is much simpler than CK2.
The Stranger
06-10-2012, 12:42
In comparison to EU3, yes. In comparison to non-Paradox games (Civilization, Total War, etc), no.
well, those games i would also classify as easy, casual games. unless you perhaps go to play them in the multiplayer mode.
actually anything that is not multiplayer is usually easy or either casual games :P but i guess thats what singleplayer is for, casual gaming haha
Kekvit Irae
06-10-2012, 13:05
I actually think EU3 is much simpler than CK2.
EU3: Interest rates, adjustable maintenance, ship-to-ship battles, Terra Incognito, infamy, the entire world, colonization, upgradable units, Centres of Trade, expanded diplomacy options, merchants/colonists/missionaries/etc per year, quests... I could go on and on.
CK2: Playable characters rather than faceless rulers, traits/skills, dynasties, succession laws...
Yep, it sure looks like CK2 is the harder game to learn. :P
tibilicus
06-10-2012, 22:12
Got it on the Steam sale. Will post my thoughts tomorrow
easytarget
06-10-2012, 22:39
Greater complexity usually just results in a flawed game because the developer can't pull it off. More things they model, the less likely they either got them all to mesh together properly or balanced them correctly. I can't even begin to count the number of times I've seen one or the other and often both.
As to the underlying suggestion unspoken here that greater complexity somehow is superior and the players who prefer simplicity in design are somehow intellectually inferior along with the games they play.
To this last piece I would respectfully suggest you readjust your attitudes, the idea is fun, not necessarily complexity, further, chess is a very simple game to learn, yet no one in this thread, or in fact, anyone who has ever signed up as a member in the history of this forum, can beat even a mediocre chess software. So much for simplicity of game design having any remote correlation to complexity, and by extension, difficulty.
Crusader Kings 2, £9 on Steam, including all current DLC.. it is almost a robbery to get it at such a low price.
Hooahguy
06-11-2012, 05:22
Ok so Ive been eyeing this game for a bit now. Its at such a low price, should I get it? I wasnt a huge fan of EU3 or Vicky, but then again, I didnt play it much. Im only considering it because its at such a low price.
Double A
06-11-2012, 07:29
So... the Golden Horde has eaten Hungary and the southern half of Poland, with a contiguous empire from there, up the Ukraine, and into the big eastern wasteland, but left the 3 blobs of Kiev alone as is. They border the HRE. This could pose a problem, and I need some advice on dealing with the Mongols before they move on west. Also, the only thing standing between me and the Ilkhanate is the Sunni Caliph and his 4 counties. When you get right down to it, there is actually only one county between me and the Ilkhanate.
And all the while, two moderately powerful dukes are gearing up to rebel, so I can't really do anything about it on my lonesome, even though I have more troops than anyone else, although I recently did just worm my dynasty into the French throne. Hm, perhaps I could just DoW the Mongols and get France, my demesne, and my loyalest vassals to do all the fighting while telling everyone not dealing with a peasant rebellion to take it easy.
edit: Ok, I panicked too much about the rebellions. I bribed one duke off and finished a war where I was pressing a claim for another, so now all that's left is a few earls I don't really care about. Still, Mongols, big problem. I've never faced HAs in battle and can only assume they're better than anything I can field, and that the Mongols have a considerably large deathstack of free troops they get for being the Mongols.
And before I forget, I have 0 intrigue and am possessed. I may need help removing the latter (although I'm sure hilarious events will manifest and I can probably deal with it on my own), and definitely need help raising the former.
Kekvit Irae
06-11-2012, 08:05
And all the while, two moderately powerful dukes are gearing up to rebel, so I can't really do anything about it on my lonesome
You can preemptively prevent such things from happening by not assigning anyone with the Ambitious trait to the position, and regularly check to see if their heirs have Ambitious (in which case, it's a good time for an assassination). However, vassals rebelling is actually a very good thing. It means you can easily put them down (provided you have more troops than them), and they will be imprisoned if you enforce demands. A single title (best if it's the duchy) can then be revoked with no penalties from the other vassals, allowing you to give it to anyone who likes you. Keep the rebelling vassal locked up (and, if given the option, the oubliette), and they will eventually die. Vassals cant revolt again if they are in prison.
Try these strategies for more ways of preventing an all-out civil war:
http://crusaderkings-two.wikia.com/wiki/Keeping_Your_Vassals_Weak
http://crusaderkings-two.wikia.com/wiki/Preventing_Succession_Crisis
Double A
06-11-2012, 09:01
Oh, I have more than enough troops to put rebels down, it's just bothersome to have to transport, as I compulsively make fleets as small as possible. My main worry was that my duke of Tripoliantia was getting antsy, and I hate desert attrition rates. Fortunately, he's the guy I fought the claim war over, so now all I have to worry about is one guy in Spain and another in Iceland should their bribe fees become too high. Anyone else who rebels would take a month at the most to lock up. I was commenting on that I will be bogged down with the dukes for a year or so rather than fighting Mongols.
Also, like I said, 0 intrigue, which I predict will be the source of pretty much every problem my current character will face. I suppose it's preferable to the 5 diplomacy my last guy had when you consider I have more than enough gold to assassinate anyone, and that the main source of ire during vassal revolts, opportunistic holy wars, is now a thing of the past because Islam is on its last legs. Tengri, on the other hand...
The Stranger
06-11-2012, 11:39
Greater complexity usually just results in a flawed game because the developer can't pull it off. More things they model, the less likely they either got them all to mesh together properly or balanced them correctly. I can't even begin to count the number of times I've seen one or the other and often both.
As to the underlying suggestion unspoken here that greater complexity somehow is superior and the players who prefer simplicity in design are somehow intellectually inferior along with the games they play.
To this last piece I would respectfully suggest you readjust your attitudes, the idea is fun, not necessarily complexity, further, chess is a very simple game to learn, yet no one in this thread, or in fact, anyone who has ever signed up as a member in the history of this forum, can beat even a mediocre chess software. So much for simplicity of game design having any remote correlation to complexity, and by extension, difficulty.
I don't know who your post adresses, but for me I wasnt talking about complexity but about difficulty to master and the needed "skill" to play the game at a "high" level.
Hooahguy
06-11-2012, 12:23
So is this game closer to TW or EU3? I mean, in going to guess that the game mechanics are similar to EU, but in the trailer I saw troops moving like they do in TW, as in actually moving. Still not sure whether to get this game.
johnhughthom
06-11-2012, 13:22
Not like Total War at all. Not sure what video you saw, but battles are like EU.
Hooahguy
06-11-2012, 13:31
Well when I said like TW I meant more in simplicity.
Kekvit Irae
06-11-2012, 13:36
So is this game closer to TW or EU3? I mean, in going to guess that the game mechanics are similar to EU, but in the trailer I saw troops moving like they do in TW, as in actually moving. Still not sure whether to get this game.
The game is very much like EU3, though many of the game mechanics from EU3 were taken out.
Battles are still EU3-styled, though you can now instantly levy armies. How much of the army you can levy is based on factors like your vassals liking you, if you personally control a territory, etc.
Hooahguy
06-11-2012, 13:53
I'm just trying to figure out if I should get this. Is the learning curve as high as it is for most of these kinds of games?
EDIT: Went ahead and bought it. Carpe Diem, right? Also the sale is almost over and I have class in an hour or so.
Kekvit Irae
06-11-2012, 14:56
I'm just trying to figure out if I should get this. Is the learning curve as high as it is for most of these kinds of games?
EDIT: Went ahead and bought it. Carpe Diem, right? Also the sale is almost over and I have class in an hour or so.
The learning curve is actually pretty easy, especially in comparison to EU3. All you really need to do is focus on the people and not the country. Watch a few LPs (https://www.youtube.com/playlist?list=PL00710A27BF49E193) of the game to get yourself adjusted quickly, though.
tibilicus
06-11-2012, 16:04
I'd describe myself as in EU3 pro, in my last game alone I swallowed Europe with my greater Serbia. Regarding CK2 though, one question- What am I supposed to be doing? The problem so far after an hour or so of game time is because it lacks a real economic feature like EU3, I've just spent the best part of that time sat there doing nothing. I made a couple of diplomatic decisions and law changes but what's the purpose of this all if I don't want to purely war? Also currently playing Croatia so tips are welcome.
Kekvit Irae
06-11-2012, 16:30
Regarding CK2 though, one question- What am I supposed to be doing?
The question is something you should ask yourself. What should you be doing? There are no set goals. The only goal in the game is "get score" and "make sure your dynasty survives."
I really like marrying your daughter to a princess, and then murdering everyone in that family once she gives birth to an heir. The grandchild will now rule the kingdom.
Hooahguy
06-11-2012, 19:14
Alright, first campaign as Nassau. Savoy declared war on me. Vassals joined to help me, many got whipped when they pitted 40 men against 400, even though my personal army is strong, over 600+. Now my war status is something like -20%. This cant be good. 3 other countries (small ones) declared war against me, so Im in a bit of a pickle.
I'd describe myself as in EU3 pro, in my last game alone I swallowed Europe with my greater Serbia. Regarding CK2 though, one question- What am I supposed to be doing? The problem so far after an hour or so of game time is because it lacks a real economic feature like EU3, I've just spent the best part of that time sat there doing nothing. I made a couple of diplomatic decisions and law changes but what's the purpose of this all if I don't want to purely war? Also currently playing Croatia so tips are welcome.
For a start, don't play as a Kingdom, play as a count or something more minor. Makes the game far more fun, especially when you are not some where like Crotia who starts the game already in charge of their own territory.
Also, oddly enough, there are far more things to do outside of War than EU3. There are far more buildings, different types, managing vassals, culture and religion playing a bigger part.
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