I am trying to give the KH a cavalry bodyguard. I previoulsly attempted with Arche Seluikia's cataphracts and failed miserably. I was hoping to use the mercenary Hippeis Thessalikoi or AS cataphracts but get a fail when loading any battle. What is it that I'm missing. I don't have a copy of the edu I attempted to use available anymore. Thanks.
Titus Marcellus Scato
02-19-2012, 00:19
I think it's getting complicated because you tried to use a mercenary unit, then a unit belonging to another faction.
My advice is to try another unit. One that is available to the KH faction natively, and has a large recruitment area.
Try:
Hippeis Xystophoroi (Greek Noble Cavalry): http://europabarbarorum.heimstatt.net/index.php?mp=unit&unit=greek%20cavalry%20hippeis%20xystophoroi&text=&ownership=greek_cities&class=any&category=cavalry
Greek Noble Cavalry are almost as good as the Thessalian Heavy Cavalry, and have a much wider recruitment area.
P.S. Don't forget to add 'general_unit' onto the attributes line for the changed Greek General's Bodyguard, as Hippeis Xystophoroi won't have it by default.
If I use the Hippeis Xistophoria, will I still be able to recruit the hippeis xystophoria as normal units?
Titus Marcellus Scato
02-19-2012, 00:45
You will if you copy the entry for Hippeis Xistophoria (ONLY from the type line downward, don't include the number above that), then paste it over the default Greek General's Bodyguard (greek_infantry_greek_general)
and add in general_unit onto the attributes line. You might want to take out the slave ownership too.
Make sure you change '722' to '0' under stat_cost so you don't end up paying more upkeep on the unit than you should - family member bodyguards pay upkeep in a different way to normal units.
Working awesome so far only 2 issues I have, 1 is pretty cool, the 2nd I feel is cheating. My 3 starting Spartan Generals all kept their spartan bodygaurd. The athenian and Rhodes general both got cavalry. How did this happen, although I really like it. 2nd is that while my spartan generals have ~120 troops in their unit (which is proper), my cavalry has 120 as well which is quite a bit more compared to Mak's 80 for a faction leader.
The Stranger
02-19-2012, 22:09
if u want to change those 3 generals you have to go to the descr_strat in the campaign map. they are "special" generals and have a different bodyguard than regulars.
also they have 120 because thats the number in the descr_strat.
I think the situation is like this:
If you change the bodyguard of the KH fms, you do so without "notifying" the game(like with MoT BG reform). It's similar to changeing a texture without doing any fancy code magic, by just editing the texture file(and exporting it into the correct format), the texture ingame changes without any other changes.
The Spartan BGs come from a script that replaces the standard BG with these "Special" ones, you however changed the standard one so it overwrites them as if they were epilektoi(the standard KH BG).
For the increaced unit size I may have some theories but they neither help you solve the "problem" nor base on much RTW modding knowledge^^
Nachtmeister
02-20-2012, 07:50
I think he was referring to his non-spartan bodyguards and wants to reduce the number of riders with them to match the numbers with the other factions' cavalry bodyguards. I have no real idea how to do this, except maybe if there is something like a "base count" value in the EDU entry you created for the new bodyguard unit...? In that case, you could try lowering it, like, if it is 80, put it to 40.
BUT I must stress that I have never edited my EDU like this and don't really know what I am talking about.
Titus Marcellus Scato
02-20-2012, 10:37
Working awesome so far only 2 issues I have, 1 is pretty cool, the 2nd I feel is cheating. My 3 starting Spartan Generals all kept their spartan bodygaurd. The athenian and Rhodes general both got cavalry. How did this happen, although I really like it. 2nd is that while my spartan generals have ~120 troops in their unit (which is proper), my cavalry has 120 as well which is quite a bit more compared to Mak's 80 for a faction leader.
Change this:
soldier hellenistic_cavalry_xystophoroi_thessalian_kleruchoihippeis_extraordinarii, 25, 0, 1
to this:
soldier hellenistic_cavalry_xystophoroi_thessalian_kleruchoihippeis_extraordinarii, 10, 0, 1
Brave Brave Sir Robin
02-20-2012, 14:27
Of course when you recruit them now they will only have 20 men, unless you create a separate entry for them.
That looks like it will work. Thanks alot. I will try it as soon all my original spartan FM's have died.
This is working well, but the issue i have now is that the sons when they come of age have a libian mercenary bodygaurd unit?
fallen851
05-19-2012, 21:18
This is working well, but the issue i have now is that the sons when they come of age have a libian mercenary bodygaurd unit?
Sadly your faction ran out of money, thus you get what you get for bodyguards. My suggestion is raise taxes!
But seriously, you must have made a mistake. The correct way to make this change is to change this:
;435
type greek infantry greek general
dictionary greek_infantry_greek_general ; Greek General's Bodyguard
category infantry
class heavy
voice_type General_1
soldier hellenistic_infantry_epikletoi_hoplitai, 20, 0, 1.22
officer ebofficer_hellenic_standardbearer
mount_effect elephant -1
attributes sea_faring, hide_forest, general_unit, hardy
formation 0.7, 1, 1.6, 2.4, 4, square
stat_health 1, 1
stat_pri 17, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_pri_attr light_spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
stat_sec_attr no
stat_pri_armour 14, 11, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -3, -3
stat_mental 16, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2077, 0, 60, 504, 2077
ownership greek_cities
Into this:
;435
type greek infantry greek general
dictionary greek_cavalry_hippeis_xystophoroi ; Hippeis Xystophoroi
category cavalry
class heavy
voice_type General_1
soldier hellenistic_cavalry_xystophoroi_thessalian_kleruchoihippeis_extraordinarii, 10, 0, 1
mount saddle horse heavy
mount_effect elephant -1, chariot +2
attributes sea_faring, hide_forest, hardy, general_unit
formation 1.5, 4, 3, 6, 4, square
stat_health 1, 1
stat_pri 4, 34, no, 0, 0, melee, blade, piercing, spear, 180 ,0.38
stat_pri_attr ap
stat_sec 9, 15, no, 0, 0, melee, simple, slashing, sword, 0 ,0.11
stat_sec_attr ap
stat_pri_armour 13, 9, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -4, -2
stat_mental 14, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3088, 0, 80, 120, 3088
ownership greek_cities
If you copy and paste the above you should be good to go. I changed the unit size, added general_unit, changed ownership to only greek_cities and zeroed the upkeep.
Is it possible that it was because my faction was at - 2000 when he came of age? As for the above entry mine was exact. Thanks.
Shouldn't this be in the mod section?
Moros ?
~Jirisys ()
Titus Marcellus Scato
05-25-2012, 16:48
Note to self: Stop mentally confusing 'Hippeis' with 'Hippies' - whenever I see Greek cavalry in EB I instantly imagine hippies on horseback - I can't think of a less effective cavalry unit...
Note to self 2: Shut up.
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