View Full Version : Most kills per unit?
889 kills by a matchlock ashigaru unit is a record for me in SP at legendary:
4496
Sadly as there were four Takeda stacks of samurai attacking 1 Chokosable stack of ashigaru I still lost:
4497
Can anyone top that?
That's very impressive! And very heroic as well.
One quick question on castle defence: when does the AI decide to assault a castle? I get either:
(1) AI ignores my castle but only destroys my farms, etc.
(2) AI lays siege on my castle and wait for my sally.
Could it be that AI decides to assault the castle when they think their invasion is overwhelmingly more powerful. However, I have also seen an AI attacker gathering 4 full stacks but quietly lays siege on a castle with 0 defender.
889 kills is awesome Jacobin..I do not tend to use the guns..Might now though, lol
Best for me is just a little over 260 kills with one unit of Naginata monks..achieved by running through the flanks of ashigaru and bow samurai..and then some easy pickings on routing enemy but nothing near that number..Nice!
Maltz..yes the AI seems reluctant to assault, My first couple of campaigns were on normal difficulty and the AI did assault then but only when they had at least 3or 4 times the numbers I did. (of course you would still win as the silly buggers fall of the walls at an alarming rate..)
However I have not had many assaults against me at all in legendary campaigns. I am not sure if this is because I am now better prepared for province defence or if in legendary they would rather burn crops and just wait for you to come to them...
On the rare occasion I have had one of my castles assaulted it has always been when I have had the sense of being under equipped with bow...I am wondering if the unit type is maybe a trigger then?
First thing is that they were defending a level 2 fortress, second that my battle time limit was set at 60 minutes and third that the AI did leave a lot of units standing around aimlessly under the walls to be shot to pieces.
Had it been a level 4 or 5 castle I have no doubt I'd have won at least in the sense of still having some men still standing when the time limit ended as the AI really gets lost in multi-levelled castles.
Have also had the problem of the AI besieging with multiple stacks rather than assaulting - it does seem pretty random and I have seen 4 stacks besiege a level 1 fort with no garrison at all other than the samurai retainers until its starved out - while single stacks have attacked castles/citadels with a full stack garrison that they couldn't win even with autoresolve.
In fact the one major gripe I have left with the AI is its siege tactics or lack of them.
Im sure I got more kills per unit one or more times. Some months ago I was bored, so I tried to make a high-end stack with only cavalry. After some time and with some luck I could train a whole stack katana cavalry with nearly maxed stats. I had no use for them, so I sent them around in enemys territory to test them. They killed stack after stack and the fights lasted only seconds, because the charges breaked the morale. After some killed stacks I had stupid ideas like sending only 3 units against a whole stack. The 3 units won and btw, the exp the units can reach is capped.
I love the "Valiant defeat"-message, that's about as gross an understatement as it can get ^^
Highest killcount ever is on a squad of Katana Cavalry against 2 stacks of primarily archers and matchlocks - got around 650 kills, but this is including the post-win chasedowns of at least 200 dudes.
Just got my most kills this past weekend - 500+ for a Naginata Samurai unit!
Overall, defeated more than 4000 and lost 35. Blame the idiotic AI.
That's probably more impressive than my 889 kills as yours was a melee unit and not matchlocks with effectively unimited ammunition standing behind a wall and taking potshots at AI unit after AI unit that obligingly just stands there under the wall waiting to be annihilated.
Plus being slow they presumably can't have killed many routers.
Must recruit some naginata samurai....
Actually the naginata samurai got their head count by trapping Yari Ashgiaru reinforcement units one by one, so there is not much hard working for them. For 500+ kills they only went up by 2 levels. :sweatdrop:
Aha!
Don't think I've had that happen once yet in STW2 but achieved several spectacular unit kills in NTW by massacring reinforcements as they arrived.
And a unit of katana cavalry just notched up 778 kills mostly from chasing routers - which works out as 10 enemies killed per unit member (my champion matchlock ashigaru only killed 5.6 or so each).
Virtual repeat of the same situation - still at legendary with four stacks of Amako besieging one stack of Oda in a level 4 castle defended by my ashigaru
5297
5298
Here however I had a 20 minute timer set so the matchlock units could easily have carried on slaughtering into four figures as they had plenty of ammunition left and the Amako were still sending wave after wave over the walls when it finished.
Against this AI with a timer and 4 units of matchlock ashigaru defending I don't think its actually possible to lose a castle....
Legendary and you pull off something like that xD
Yes.. the AI in this game is simply brilliant =D Much better than in previous games /troll
In a legit battle, the highest kill count for any unit is around 700 for a unit of bow warrior monks aka machine gunners, snipers, flamethrowers or anything else that is ridiculously overpowered against a lot of infantry.
I find battle AI not so bad and I still lose a fair number of field battles (although come to think of it only when I am attacking - defensive battles are usually a walkover unless I am massively outnumbered or the enemy have hordes of bow samurai).
It is sieges where the pathfinding breaks down and units stand around waiting to be slaughtered.
But in an open field my matchlocks generally get massacred without doing anything as impressive as in legendary you can't micromanage them to stay out of melee - in my current campaign the Oda yari ashigaru that seem to notch up the most kills - although they suffer so many casualties that their experience doesn't match that.
I also found bow monks far too fragile to be worth fielding in legendary - although I may try them again when I play as Uesugi.
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