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Dragannia
03-20-2012, 01:42
I'm just wondering what's the mutiplayer exe, or script, that's needed to play EB with BI? Is it a separate .exe or just a script admendment?

XSamatan
03-20-2012, 11:16
Using this will give you access to factional troops in a custom battle IIRC. Due to engine limitations the edu used for campaigns displays many regional troops, not what a player would expect if he starts a custom battle.

XSamatan

Dragannia
03-20-2012, 11:48
Yeah I know, but since vanilla EB has a "EB Multiplayer" that makes custom battles work, I was wondering if anyone had done a similar one for EB BI.

XSamatan
03-20-2012, 16:44
You are able to access the multiplayer edu by copying it from \EB\mp game edu backup into \EB\data. Maksimus included an updated version for BI with his mod.

XSamatan

Dragannia
03-21-2012, 14:09
Huh, interesting. Works but it seems that units with shield wall don't have them. They must be using vanilla eb's stats. Any idea how to fix?

Brave Brave Sir Robin
03-21-2012, 19:13
Add it in manually:2thumbsup:
It's actually not that hard assuming you are minimally familiar with the edu.

Kival
03-22-2012, 00:41
Add it in manually:2thumbsup:
It's actually not that hard assuming you are minimally familiar with the edu.

Changing something for a lot of units actually is pretty annoying and frustrating because it costs so much time and is very boring all the time.

Brave Brave Sir Robin
03-22-2012, 04:23
Changing something for a lot of units actually is pretty annoying and frustrating because it costs so much time and is very boring all the time.

If you are familiar with the edu and have about 50-100 units to change, it shouldn't take much longer than half an hour. It only took me half an hour to do the Saka and that involved balancing costs and stats. This is only adding in one special ability which is a copy and paste job.

Dragannia
03-22-2012, 13:15
Well, I've done as you said and edited it (the mp export_descr_unit file). Here it is for anyone else who wants it.

I've done what Ferromancer did and edited the individual spacings of all the units that needed them. Let me know if anything is wrong.

On a random note, how come wedge formation isn't used in EB?

Kival
03-25-2012, 12:03
If you are familiar with the edu and have about 50-100 units to change, it shouldn't take much longer than half an hour. It only took me half an hour to do the Saka and that involved balancing costs and stats. This is only adding in one special ability which is a copy and paste job.

Hm, if you already know which units to change: Yeah, but for this job here, you have to check for every unit if it should get the special ability.

Dragannia
03-28-2012, 01:04
Hm, if you already know which units to change: Yeah, but for this job here, you have to check for every unit if it should get the special ability.

It wasn't too bad. I followed Ferromancer's guidelines and did it for all units with the Highly Trained or Disciplined qualifiers that had large shields (I checked his originals and those were deemed to be units with a shield value of 3 or higher). Basically just a ctrl+F job and ctrl+v for shield_wall. Then I went back and ctrl+f all units with shield_wall and edited their spacings, matching up against the values already set by the campaign units file from Ferromancer. The only reason I did that was for campagin/custom battle consistency.