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gamegeek2
05-15-2012, 02:08
I'm putting this on a timetable. I want to finish this EDU, to be the final EDU for June, by Thursday at Midnight Eastern Time US. As such I am now collecting all suggestions for what changes should be made to EDU 3.3 to make June's (and hopefully July's and August's) EDU.

Changes suggested thus far:
-Decreasing of steppe unit ammo except for basic HAs (ones with just a bow and short sword)
-Increasing of archer ammo for some non-steppe units (example: Persian Archers)
-Altering of Sarmatian infantry roster (shrinking the total number of units available, factionalizing units and limiting mercs to the standard number)
-Buff to steppe infantry units (Sauro/Saka spearmen) and some levy spear units.



Well besides what we just discussed two units that need recosting or restatting...

1. Indo-Iranian Light cavalry
2. Caturige Gaedann

Also I think Dumnamica should be disciplined as should Thorakitai. Perhaps higher accuracy ratings for Lusitanian skirmishers too? The Ambusher unit at least. A cost bump is alright but it would be nice for Luso's to actually be the best at light skirmishing.

capomafioso
05-15-2012, 02:12
disciplined thorakitai would be good seeing as they arent very useful compared to other units at the moment, you mentioned that the getic light phalanxes need a 4 shield, and id like to add that the african elite infantry could do with a sprite seeing as when zoomed out their only indication is a unit marker, and in a melee theres about 20 unit markers. i suggest maybe the ptoly thorakitai sprite as thats about the same shape and color.

Brave Brave Sir Robin
05-15-2012, 06:45
I'd like to see Indo-Iranians as a 60 man unit with lower morale and a similar price. They are far too light to be 50 men and don't hit hard enough to qualify their cost.

Caturige Gaedann need extra men too. Perhaps 100 or 90. They also cost substantially more than units like Galaiche while having fewer men and not doing much better except not routing.

Maybe a modest uptick to spear units lethality? We discussed this but either way its fine.

Libypho infantry should not be disciplined, in the same vein as regular Hoplitai.

Eastern Medium cav are worse than and cost more than Median Medium Cavalry.

Don't forget about Hippeis and Equites or have you already completed them? Bah you have. Stream of consciousness posts are the best.

Perhaps moderate/heavy cost decrease for elite phalangites and light cost decrease for pezhetairoi/hysteroi pez. Still keep regular pez over 1850.

Our pahlava friends have the issue of Dahae Noble Cav being not much better than Dehbeds anymore yet costing significantly more. They also have lesser charge which seems odd. Also parthian spears should be cheaper. My rear produces more interesting results than they do.

Oh and you wanted to redo Khusvanagangvarnagroamadcaleodlz (Kinsmen Heavy Cav) and also Cappadocian Medium Cav need a complete overhaul I think.

Ok, you asked for it so it is all on the forum now and everyone should be having a good laugh at my expense. So it goes when you type this up at 2 am after work.:end:

Lazy O
05-15-2012, 08:28
Confiscate long range Tau plasma guns from Rhodian "slingers" .

-Stormrage-
05-15-2012, 13:52
Confiscate long range Tau plasma guns from Rhodian "slingers" .

lol

The Celtic Viking
05-15-2012, 14:27
Confiscate long range Tau plasma guns from Rhodian "slingers" .

There's nothing wrong with Rhodian slinger range. You say in that other post that they have longer range than Scythian foot archers, but that's hardly surprising: all slingers have that, except for Balearics. This is all fine and proper, since slingers should have longer range than bows and Rhodians were well known for their skills with it.

Brave Brave Sir Robin
05-15-2012, 19:28
Also Triballi Infantry lost to Illergetans in a test battle me and LMT just fought. They need at least +1 defense skill to justify their price compared to other 80 man longsword units which have 13 vs 11.

Yavana
05-15-2012, 21:23
I suggest making Rome stronger. I mean like... much, much more stronger!

gamegeek2
05-16-2012, 03:49
I suggest making Rome stronger. I mean like... much, much more stronger!

How descriptive.

Brave Brave Sir Robin
05-16-2012, 04:44
Yikes Rome is already simple to play as. All 4 eras have amazing advantages over most other factions. I hope your comment was made in jest:clown:

Yavana
05-16-2012, 09:14
Of course;D Ok which EDU you suggest to practice and finally choose faction before the great tour begins? Current edu will do or shall i wait for the newest?

vartan
05-17-2012, 11:09
Of course;D Ok which EDU you suggest to practice and finally choose faction before the great tour begins? Current edu will do or shall i wait for the newest?

If you would like 'practice' (I would simply call it 'fun'), I suggest grabbing the latest (3.3) and just playing around. There's nothing that's really like throwing yourself into the heat of battle and seeing what works, and what doesn't. Don't wait!

capomafioso
05-18-2012, 03:21
please keep in mind the suggested changes for archer accuracy and thorakitai morale boosts

Brave Brave Sir Robin
05-18-2012, 03:31
Oh Capo, you got here before I could. Yeah, smaller difference between medium and high archer accuracies and maybe a slight cost decrease to medium accuracy archers. They are pretty costly currently.

Lazy O
05-18-2012, 06:48
Again Slinger range, if none of you is willing to discuss it in my thread I can assume that you have withdrawn your arguments and admitted defeat . Hurr Durr

antisocialmunky
05-18-2012, 15:05
Did you ever get around to making more peltastai like units? A lot of the hillmen should play like peltastai. Its so fun to play like that too.

Brave Brave Sir Robin
05-18-2012, 15:25
Cappadocian and Hyrkanian Hillmen are now skirmishers. Lucanian Light infantry and Bagaudas are as well. I think about 5-6 light infantry units have been converted into skirmishers which is nice.

Some more playtesting with LMT has yielded yet some more interesting results. We did legions vs. Loricati Scutari (sword ones) with the idea that scutari should handily beat them as heavy ap infantry that costs substantially more. Well, they did handily beat the post-Marian ones. They got their butts handed to them by the Imperials however. The Imperials also killed 10(!) with one pila volley. Basically, the Imperial ones are far too strong compared to post-Marian legions. The extra morale, attack, defense, and accuracy more than makes up for the 10 less men per unit. In fact the results weren't even close. Scutari beat the post-Marians with 38 men remaining while the Imperials had 34 men remaining after routing the Scutari. I think we need to reevaluate the difference in eras before Sunday rolls around.

Also, the difference in accuracy between pila and solifera. Is there a reason that pilum are that much more accurate?

More playtesting oddities. Loricati Caetrati destroy Loricati Scutari with 40 men remaining. This was an odd one. Might the formation for the Scutari be too loose? Or is their defense skill too low? Also they have lower morale than the Caetrati which is very strange considering they are the best infantry of the Iberians.

Overall I have found the Loricati Scutari to be underwhelming compared to other infantry in their tier which prompted the original test against legions and then led me to test this one.

Kival
05-18-2012, 17:37
Overall I have found the Loricati Scutari to be underwhelming compared to other infantry in their tier which prompted the original test against legions and then led me to test this one.

That's strange but it fits with my personal experience with them. They never did very well contrary to their description to be good file and line units.

Yavana
05-18-2012, 17:49
Cappadocian and Hyrkanian Hillmen are now skirmishers. Lucanian Light infantry and Bagaudas are as well. I think about 5-6 light infantry units have been converted into skirmishers which is nice.

Some more playtesting with LMT has yielded yet some more interesting results. We did legions vs. Loricati Scutari (sword ones) with the idea that scutari should handily beat them as heavy ap infantry that costs substantially more. Well, they did handily beat the post-Marian ones. They got their butts handed to them by the Imperials however. The Imperials also killed 10(!) with one pila volley. Basically, the Imperial ones are far too strong compared to post-Marian legions. The extra morale, attack, defense, and accuracy more than makes up for the 10 less men per unit. In fact the results weren't even close. Scutari beat the post-Marians with 38 men remaining while the Imperials had 34 men remaining after routing the Scutari. I think we need to reevaluate the difference in eras before Sunday rolls around.

Also, the difference in accuracy between pila and solifera. Is there a reason that pilum are that much more accurate?

More playtesting oddities. Loricati Caetrati destroy Loricati Scutari with 40 men remaining. This was an odd one. Might the formation for the Scutari be too loose? Or is their defense skill too low? Also they have lower morale than the Caetrati which is very strange considering they are the best infantry of the Iberians.

Overall I have found the Loricati Scutari to be underwhelming compared to other infantry in their tier which prompted the original test against legions and then led me to test this one.

Working on making Carthage stronger before the tournament?;D:clown: Damn, and my super duper suggestion about making Rome stronger was denied :( <sad> Maybe it really was too descriptive... hmmm:clown:

Kival
05-18-2012, 17:58
Actually you don't need them as Carthage as the iberian assault infantry is much better but in my experience it was always sad that using them never really was an viable option.

Brave Brave Sir Robin
05-18-2012, 18:07
Yes its much more important to Lusos in all honesty if anyone wishes to take the plunge with those guys.

gamegeek2
05-18-2012, 18:31
Don't Loricati Scutari have good stamina while the Iberian Assaults don't? I could also give them legionary spacing.

I can yank Imperial accuracy down to medium. That seems like a fine idea.

Arjos
05-18-2012, 19:10
I can confirm the Loricati Scutari sentiment, I always found them awful/underperforming in MP...

Lazy O
05-18-2012, 19:26
Again Slinger range, if none of you is willing to discuss it in my thread I can assume that you have withdrawn your arguments and admitted defeat . Hurr Durr

...

capomafioso
05-19-2012, 03:37
just realized that heavy persian archers are more expensive than cretan archers, and yet just looking at the stats nowhere near as effective (less arrows, morale, attack and defense) could i request a price drop for them?

Brave Brave Sir Robin
05-19-2012, 05:52
Yeah prices of all non-armored archers (I don't consider Heavy Persians to be armored since they lack shields) are a little whack right now since steppe FA absolutely massacre all the others at the moment usually at less or considerably less cost. I think GG2 is currently addressing this through accuracy, but pricing should be looked at too. Heavy Persians don't double as light infantry like Cretans, Agrianians or Syrians, nor as medium infantry like Bosporans. I'd like to see their price drop a bit too.

Oh and don't forget to change solifera so their accuracy ratings are the same as pila.

antisocialmunky
05-19-2012, 06:04
I can confirm the Loricati Scutari sentiment, I always found them awful/underperforming in MP...

They are too squishy which has always been weird.

Yavana
05-20-2012, 20:11
I can yank Imperial accuracy down to medium. That seems like a fine idea.
NO. JUST NO. I BEG YOU!
Is there a way to balance sweboz till the tournament so Featheared Serpent wont get beaten badly by all of us?(except storm:>):(

Brave Brave Sir Robin
05-20-2012, 20:26
Sweboz really isn't that bad. You can ask LazyO and I will gladly play you as Sweboz in fun matches. Who knows, maybe I'll take up that challenge for July depending on how I do in June. All you need to know is, cheap, cheap, cheap, swords, swords, swords, spears, fear, swords, and they DON'T EVER BREAK!!!!!!!!!

Yavana
05-20-2012, 22:26
Hmm... Interesting:yes:

NacroxNicke
05-21-2012, 01:16
Against sweboz if something of you routes, and another division sees that unit routing, then you are basically fucked because the fear effect is so enormous that it will make chain rout instantly if the player can manage to charge just when the other unit routed

Well, that's what barbarians are for :D

Brave Brave Sir Robin
05-21-2012, 02:38
I'd argue thats Casse instead of Sweboz. Sweboz grind you down and eventually eat you away in melee because they refuse to rout. Sorta like the same concept as Koinon Hellenon but without any armor which is strange but true.

vartan
05-21-2012, 06:44
Watch the language. This isn't a chat room.

-Stormrage-
05-21-2012, 13:50
Watch the language. This isn't a chat room.

agreed. and even if it were a chatroom... That word is related to a mental picture, and i dont like having that picture pop into my head. Its like an ambush, innocent piece of writing and then poof.

antisocialmunky
05-21-2012, 14:40
Don't make me throw a shoe at you.

The Celtic Viking
05-22-2012, 21:27
Having inferior stamina and a higher cost while otherwise being identical with Bataroas makes the Golberi Curoas a completely useless unit. IMO you should make them slightly superior to but also slightly more expensive than regular Bataroas.

Or at least make them identical to Bataroas to give a less clone-army option for the Gauls.

Lazy O
05-23-2012, 06:59
Do they not wear mail?

gamegeek2
05-23-2012, 09:21
Where did that idea originate, that they wear mail? Was it when unarmoured barbs received a +1 armor bonus and people didn't understand why Golberi Curoas had 6 armour?

Lazy O
05-23-2012, 12:10
Wierd; the black stuff looked like mail to me :D

The Celtic Viking
05-23-2012, 12:43
They do seem to have cheek guards though, which Bataroas seem not to have. Is that why they had +1 armour compared to them?

Brave Brave Sir Robin
05-23-2012, 15:54
Nah, they have nifty capes. Definitely +1 armor for those.:clown:

The Celtic Viking
05-23-2012, 16:14
Drat, I knew it was one or the other. That would explain why Dracula always wears one, too.

Kival
05-23-2012, 17:44
Give Kopis AP back! I was severely shocked when I heard they lost AP...

Arjos
05-23-2012, 19:40
Controversial suggestion: costing and statting equipment based instead of tiers...

Should give more accurate compositions: for example no iron clad gallic armies or overpriced light troops...

Kival
05-23-2012, 20:22
Controversial suggestion: costing and statting equipment based instead of tiers...

You mean stronger based on equipment instead of tiers. To stat and cost only based on equipment would be silly and it's also already based on equipment it's just that tier has a stronger influence. Anyway that cannot be a Suggestion for 3.4, that would be a 4.0 or something similar.

The Celtic Viking
05-23-2012, 20:23
Controversial suggestion: costing and statting equipment based instead of tiers...

Should give more accurate compositions: for example no iron clad gallic armies or overpriced light troops...

No iron-clad Gallic armies = two new Sweboz.

Arjos
05-23-2012, 20:26
For example: what makes Arjos cheaper than Solduros?
Or Gaisatoi so pricy? Same thing for unarmoured archers...

Right now it's partially based on equipment and a lot more on stats...


You mean stronger based on equipment instead of tiers.

Yes to statting, for example defense skills related to how heavy a unit is; plus the historical recorded fighting skills...
But for pricing imo, it should be about food, stipends, resources, materials and manufacturing...


No iron-clad Gallic armies = two new Sweboz.

Considering how Swebozez armies in MP atm are: BGs and merc BGs, plus Lugiones; no not really...


only based on equipment would be silly

Never meant that way and you know it! :P

The Celtic Viking
05-23-2012, 20:35
Okay, let me restate it then: no iron-clad Gallic armies = two new Saba lacking elephants. Better?

My point is if you take away their armour you take away their playability.

Arjos
05-23-2012, 20:40
My point is if you take away their armour you take away their playability.

Every faction would reflect the same policy and it would be accurate to have more unarmoured units in overall on the field...
All I'm saying is: those all heavy infantry armies are too gamey, this for any faction even Karthadast...
Exception would be late republican and imperial Roma, which imo shouldn't have 90-100 men or 60 cavalrymen in the first place...
These could be limited to 10 legionary units for example (keeping the current men per unit) or reducing the n° of soldiers...
For example steppe factions would end up with yes lots of unarmoured HAs (they can already), but at the same time less heavy infantry and cavalry...

Vlixes
05-24-2012, 00:34
Well, if there is a way to take away spear as secondary weapon for Xosenthosez Xazdadoi and Dreugulozez Brunjadoi I will be very happy. Spear in melee is not even close to the effect of the longsword. I mean, these (but also another heavy units like Briton late champions) tend to use the secondary weapon when you order to use the primary. You can click attack to get back the longswords, but that you can forget and makes your micro more problematic, and for no good reason.

Lazy O
05-24-2012, 06:47
If we go by armored suggestion like 5 units of every faction would have armor ( armor, not necessarily metal ) , and roman legionaries would cost upwards of 2500 if we take all that training and armor into account . Aside from that, it would completely *******k the game balance and everyone would spam gaesate . Essentially, Saba will be balanced once again, because everyone else will be just like them .

Arjos
05-24-2012, 10:39
it would completely *******k the game ... Saba will be balanced once again, because everyone else will be just like them .

Instead we go for the gamey hollywood style armies?


everyone would spam gaesate.

They have high quality helmets, longswords, gold torques, bracelets, thureos and are mercs, so they wouldn't be cheap...
I'd still restat them with higher defense and attack skills, little less armour maybe or cut the additional HP...

But frankly 2.7k for 60 men seems a lot... For example during the Telamon campaign there should have been 30.000 of them, some must have been mounted and other poorer or younger, but still atm in MP you can't get any way near a fraction of it...
One could see the "real" Gaisatoi in the Uirodusios and the Gaesatae being "champions", but still what's making them cost so much? All the Galatikoi hired by the Ptolemaioi asked as much money as all the rest... Chiefs would get a larger share, but that's like 40 individuals out of thousands... Iirc Polybios speaks of wages/hire instead of mercenaries, so it was more of a payment to the leaders (in order to make them join the war) and then they would deal with the distribution of the loot among their men...

Lazy O
05-24-2012, 12:53
The real word is boring , we do not like it .


/Discussion

capomafioso
05-24-2012, 14:01
Well, if there is a way to take away spear as secondary weapon for Xosenthosez Xazdadoi and Dreugulozez Brunjadoi I will be very happy. Spear in melee is not even close to the effect of the longsword. I mean, these (but also another heavy units like Briton late champions) tend to use the secondary weapon when you order to use the primary. You can click attack to get back the longswords, but that you can forget and makes your micro more problematic, and for no good reason.

agreed, can we also sort this out for galations aswell, i dont know why theyd want to use spears instead of their nice shiny longswords


also kival i was also quite shocked that kopis didnt have ap anymore, but after playing with the edu for a while now i agree with it quite happily, AP kopis was taken out for a reason, i dont know what it was....but it seems to be good so we should stick with it

Brave Brave Sir Robin
05-24-2012, 14:31
I disagree with removing the spear from some units. Galatian spears, Arjos and the Germanic Bg's plus nobles are all crazily effective for their price, spear or no spear. If any units needed the removal of the spear, it would be Solduros and Hypaspists. The reasons are these. Those two units are very expensive as 80 man elites and while they have immense staying power, they don't have the best killing power. Galatian Spears and Arjos are already the two finest infantry units one can use at around 2000 mnai. Just look at any Arvernian, AS or Pontic armies and you will usually find 4 of these. Units that are already used so heavily clearly need no editing.

Also, take a look at the formation of Galatians and Arjos. They should be using spears as they are packed so tightly together. I'd imagine the longsword would be for when the formation is cracked.

Also @ Arjos - Sweboz can bring a max of 6 armored infantry, 2 of those being undermanned bodyguards and their elites being 70 men. If they bring all that, its likely they can't afford their elite cavalry and need to go light or no cavalry instead. 2/3 of a Sweboz army (more like 3/4 in terms of numbers of men) will have an armor rating of 6 or lower no matter how many armored infantry you take. They don't play like Gauls at all as you have to be VERY careful around horse archers and most foot archers.

Arjos
05-24-2012, 14:41
Also @ Arjos - Sweboz can bring a max of 6 armored infantry, 2 of those being undermanned bodyguards and their elites being 70 men.

Make that 8, since the BGs cost less than 2.5k, plus 4 armoured cav: Marxolitho Wolxiskod and Xosenthōzez Marxoreidondijoi...
Again the tier system allows lots of weird things, it needs to be tweaked imo...

Re "losing spears": that's absurd as Rob pointed out the spear and the shield-wall were the main weapons, swords were most of all a status symbol and used in extremis for those elite units...

gamegeek2
05-24-2012, 15:14
How can the sweboz bring 4 armored cavalry? Tier system strictly limits them to two.

BTW I am raising some numbers for Germanic units in the next update, such as Zemjones and Chatti Clubmen; I'm also cutting javelin attacks to 9 (for those with 10) and raising the numbers of ammo for some units (sucj as Korodrougos)

Vlixes
05-24-2012, 15:26
Make that 8, since the BGs cost less than 2.5k, plus 4 armoured cav: Marxolitho Wolxiskod and Xosenthōzez Marxoreidondijoi...
Again the tier system allows lots of weird things, it needs to be tweaked imo...

Re "losing spears": that's absurd as Rob pointed out the spear and the shield-wall were the main weapons, swords were most of all a status symbol and used in extremis for those elite units...

If that's true, then is incoherent with so many units using longswords in the game. Just take a look at the Sweboz roster. Nonsense. IF that's true, again, then all those units must get rid of the longsword. If that's not true, which seems to be the case, then allow them to use their letal longswords as the more cheap and less trained inf. It's quite absurd that the best infantry of an army must battle with such a non-shock non-line-inf weapon. This units used to battle in the center, and they use spears for that? Frankly, nonsense. I've tesed their effect with the longsword (unsubstantial clicking everytime they got spears) and is absolutely different. They have much more killing power and can stand vs well armoured inf units with longswords (and not neccesarily with the same armo number as them, also lower than theirs). I don't see any reason for not taking out the handicaping spears. Finally, this will be not a problem if those units were not bugged. So, what was the initial intention with them? Clearly, to use their longswords as much as they like. The game is just bugged.

Vlixes
05-24-2012, 15:31
How can the sweboz bring 4 armored cavalry? Tier system strictly limits them to two.

BTW I am raising some numbers for Germanic units in the next update, such as Zemjones and Chatti Clubmen; I'm also cutting javelin attacks to 9 (for those with 10) and raising the numbers of ammo for some units (sucj as Korodrougos)

That's nice. But why are you cutting jav attack? That implies all units with an increase of armour? Or all units no matter if they have an increase of armour?

gamegeek2
05-24-2012, 15:38
I just looked at the Sweboz' javelin range and their javelin attack and thought they didn't line up well.

Vlixes
05-24-2012, 15:54
I just looked at the Sweboz' javelin range and their javelin attack and thought they didn't line up well.

Maybe at least Worgozez must keep it.

Arjos
05-24-2012, 15:58
If that's true, then is incoherent with so many units using longswords in the game. Just take a look at the Sweboz roster.

Swebozez aren't gallic...
And even then, swords among them should be extremely rare...


It's quite absurd that the best infantry of an army must battle with such a non-shock non-line-inf weapon.

Arjos, Solduros etc aren't supposed to be shock infantry, that you prefer the sword in close-quarters is one thing, how they fought in history is another...
The engine is indeed broken, but only swords is worse imo...


How can the sweboz bring 4 armored cavalry? Tier system strictly limits them to two.

Ok, now Celto-Germanic cav with chest-plates are naked...

Kival
05-24-2012, 17:34
also kival i was also quite shocked that kopis didnt have ap anymore, but after playing with the edu for a while now i agree with it quite happily, AP kopis was taken out for a reason, i dont know what it was....but it seems to be good so we should stick with it

And what gives you the idea it is good?

gamegeek2
05-24-2012, 18:49
And what gives you the idea it is good?

What historical precedent is there for a sword dealing large amounts of blunt damage through plate?

Come to think of it, maybe falcatas should lose AP as well...

Brave Brave Sir Robin
05-24-2012, 19:50
What historical precedent is there for a sword dealing large amounts of blunt damage through plate?

Come to think of it, maybe falcatas should lose AP as well...

Well because the center of gravity for the sword would be located nearer to the top because the blade broadens as it is expanding from the pommel. The forward curve of the sword magnifies this, though not as greatly as an axe.

Arjos, a Sweboz army with that much armor isn't viable based on the costs of the units in question. 2 Germanic Heavy cav, 2 Celto-Germanic Cavalry, 4 each of the bodyguards and the retainer infantry leaves you with 6276 mnai and 8 slots to fill. Unless you plan on using the remaining slots on slingers and archers/levy spears, there is no way this army works in MP where it would simply be overrun. A much more realistic Sweboz army which I prefer to use takes 2 each of the retainer infantry and bodyguards and then perhaps a unit or two of heavy cavalry to allow for the cost-effective Dugundiz and various sword units to be used. Yes the Sweboz have armor, but it is very expensive.

Kival
05-24-2012, 20:44
Also we don't have plate armour in the medievel sence here. Mostly chainmail and some cuirasses. Also kopis and falcata were made for the purpose of dealing damange against armoured enemies. Are we just going to ignore that fact now? It was also one of the interesting parts of EB that different swordwielding units had different purposes, now we just have longswords - which are the best swords - and other swords who are at best pseudo-longswords statwise or obviously inferior like shortswords.

NacroxNicke
05-24-2012, 20:44
Nevermind.

vartan
05-24-2012, 20:44
Must I really summon a physicist up in this to resolve the issue?

Vlixes
05-24-2012, 21:14
Swebozez aren't gallic...
And even then, swords among them should be extremely rare...


That's irrlevant for the point argued. Those units are bugged, and in a way they're handicaped and incoherent with the actual roster of Sweboz.



Arjos, Solduros etc aren't supposed to be shock infantry, that you prefer the sword in close-quarters is one thing, how they fought in history is another...
The engine is indeed broken, but only swords is worse imo...



It's not my opinion, it's a fact that longswords are much more effective in close quarters. In this composition of Sweboz is incoherent that such superior units must use such an inferior weapon.

Arjos
05-24-2012, 22:17
In this composition of Sweboz is incoherent that such superior units must use such an inferior weapon.

The point is that the spear was their main weapon...
Removing it is like saying: bugger the sarissa, just give xiphos to the phalangitai...

The engine is what it is, you just have to deal with it...

Vlixes
05-25-2012, 01:58
The point is that the spear was their main weapon...
Removing it is like saying: bugger the sarissa, just give xiphos to the phalangitai...


Evidence for that? Why is it then secondary an not primary weapon? I really doubt that a barbarian heavy inf will carry spears and not swords as primary weapon. The spear is a defensive weapon compared with the sword. And is not the same. Phalanxes have sarissa as primary and determinant weapon, it defines the functionality of the unit. Spear has not the same role for a germanic heavy inf. And, if you have evidence on the use of spears as primary weapon, then you must know what was the role of this handicaped heavy inf, do you?


The engine is what it is, you just have to deal with it...
Quite like saying: the error is there and I've not intention of fixing it.

NacroxNicke
05-25-2012, 02:59
Well, several sources from the Dark Ages show how Angle and Saxon royal units used spears as main weapons instead of seaxs, spathas or longswords.

Why? well, because the spear if properly used can have better flexibility on where to attack, since a fast thrust is far more difficult to block with a shield than a slashing attack

The problem is that we compare the level of skill of a levy using a spear with an experienced veteran using a spear. Also, the pike is far less agile than the spear, and so is the sarissa compared with a spear

We have to take in account that a spear from the Gallics tribes will be different of a spear crafted from the Germanic people, or one crafted by the greeks, as they change between lenghts and stuff.

Also, the use of longswords is very chaotic in a densed formation, as you need space to make slashing attack with enough power to cut efficiently, and they are slower too

vartan
05-25-2012, 03:08
I'm liking how you all are engaging in very good discussion, but there are a couple of things to mention.


Quite like saying: the error is there and I've not intention of fixing it.

If there are suspicions regarding what weapons the units in EB carry, take it up with the people who developed the game. As far as the engine goes, if you did not previously know that there are certain inherent limitations that result in problems that are not resolvable, do not worry. I guarantee that there will always be someone who will let you know: "such and such a problem is a result of the engine, and we can't do much about it." And this much is true.

But honestly, about the AP on the kopis and falcata: really guys? Are you really going to melt through ancient plate armor or helmets like you're cutting through butter? You'd basically be only counting half of the enemy's armor value. That's much more dangerous balancing-wise than simply adding a couple of attack points, say, for the blunt damage, or whatever you'd like to imagine. Just food for thought.

Vlixes
05-25-2012, 03:46
I'm liking how you all are engaging in very good discussion, but there are a couple of things to mention.



If there are suspicions regarding what weapons the units in EB carry, take it up with the people who developed the game. As far as the engine goes, if you did not previously know that there are certain inherent limitations that result in problems that are not resolvable, do not worry. I guarantee that there will always be someone who will let you know: "such and such a problem is a result of the engine, and we can't do much about it." And this much is true.


Hum, Arjos is stating that "spear is the main weapon", so he must have evidence of that. I don't see any problem in asking for a prove. The use of spear by a heavy unit such as those of Sweboz is, for me, counterintuitive.
And, since I dont see the reason, I take the conclusion of "get with it" as an evasion of the problem. At least you prove otherwise.

-Stormrage-
05-25-2012, 04:31
Man, good thing i got nothing to do with those barbarians.

Vlixes
05-25-2012, 05:06
Hum, Arjos is stating that "spear is the main weapon", so he must have evidence of that. I don't see any problem in asking for a prove. The use of spear by a heavy unit such as those of Sweboz is, for me, counterintuitive.
And, since I dont see the reason, I take the conclusion of "get with it" as an evasion of the problem. At least you prove otherwise.

Ok forget all that. Robin was the one who could explain it to me...

Lazy O
05-25-2012, 08:07
Our ancient Plate Armor is not Medieval Brigandines, Mail and Plates, Yushmans or Gothic Full plate, it is BRONZE , while it does offer good protection, an axe, falcata or mace will do alot of damage to the person underneath and probably make a decent dent in it if not break it .

Arjos
05-25-2012, 11:20
But honestly, about the AP on the kopis and falcata: really guys? Are you really going to melt through ancient plate armor or helmets like you're cutting through butter? You'd basically be only counting half of the enemy's armor value. That's much more dangerous balancing-wise than simply adding a couple of attack points, say, for the blunt damage, or whatever you'd like to imagine. Just food for thought.

Modern reproductions and analysis of the weight distribution in the blade, show that those weapons were capable of dealing a considerable g-force shock and that power is concentrated on a limited part of the blade: it works just like an axe...

gamegeek2
05-25-2012, 11:36
OK, this means we should horribly devalue the weapon versus less armored infantry why?

Lazy O
05-25-2012, 12:20
How would it be depowered vs less armoured infantry by giving it ap back?

Brave Brave Sir Robin
05-25-2012, 14:42
Because you would have to lower lethality back to something around 0.13. The sword can't be 0.24 lethality and be ap. Only Guild Warriors get that treatment. :p

There is no perfect solution to this problem. The units with kopides are still plenty effective against most units, the only problem is against cataphracts, were the high lethality but lack of ap really kills them.

Arjos
05-25-2012, 15:03
What about a slighty higher leathality than axes, AP, but less attack values since it has only one cutting edge and isn't particularly used to stab?

antisocialmunky
05-26-2012, 14:30
Well I would just stat them as a normal sword and give them AP and increase armor values all around to compensate for higher AP attack values across the board. This would of course make heavily armored units melt through levies like butter but you can give units with low armor a little extra defense to compensate for manuverability. That'd be more inline with reality too.

Kival
05-26-2012, 17:16
OK, this means we should horribly devalue the weapon versus less armored infantry why?

Why do you think kopis is (much) better against unarmoured opponents than an e.g. an axe? At the moment they just seem to be bad longswords, or did you increase attack to compensate the malus in lethality compared to longswords?


What about a slighty higher leathality than axes, AP, but less attack values since it has only one cutting edge and isn't particularly used to stab?

I'd actually prefer less lethality than axes, Ap but MORE attack since they are less head-heavy.

The Celtic Viking
05-26-2012, 17:27
At the moment they just seem to be bad longswords, or did you increase attack to compensate the malus in lethality compared to longswords?

The kopis is cheaper than the longsword, isn't it?

Arjos
05-26-2012, 17:32
Whichever combo is fine for me, as long as they gain AP as they should...

Kival
05-26-2012, 19:39
The kopis is cheaper than the longsword, isn't it?

That seems wrong to me too, though.

vartan
05-27-2012, 05:47
One does always wish the game came with more modifiers than an AP toggle, lethality, and attack value. I always thought weapons technology was more complicated than that, physically speaking.

Arjos
05-27-2012, 22:45
I would like to propose these Gallic rosters, because:

- Two copy factions are sily and two units aren't enough.
- They represent quite different groups and had contact with different ethnes.

Changes from the current roster are bolded.

Aedui:

Kluddacorii - Factional.
Bagaudas - Factional.
Teceitos - Factional.
Botroas - Factional.
Lugoae - Factional.
Gaisolitho Aljod - Mercenary: aeduian power never reached the Rhine, they were opposed by the Sequanoi.
Boii Cingetos - Factional: after the helvetian migration, Bouiroi settled in aeduian territory and joined the confederacy.
Gaeroas - Factional: they need to be restated as skirmishers.
Uirodusios - Factional.
Keltohellenikoi Hoplitai - Mercenary.
Gaelaiche - Factional.
Massaliotai Hoplitai - Mercenary.
Dugundiz - Mercenary.
Milnaht - Factional.
Mori Gaesum - Factional.
Pictone Neitos - Mercenary.
Dunaminaca - Mercenary.
Neitos - Factional.
Gaesatae - Factional.
Solduros - Factional.
Sphendonetai - Mercenary.
Iaosatae - Factional.
Toxotai - Mercenary.
Sotaroas - Factional.
Akontistai - Mercenary.
Clona Gosnasio - Mercenary.
Brihentin - Factional.
Cidainh - Factional: while yes we lack written sources for battles north of the Alps in the 3rd century BC, there still were chariots at Telamon (some could've even come from Transalpina) and in the late 2nd century BC we have Uerrix setting out on chariots to distribute wealth among their subjects; these, unlike the eastern counterparts, have always been moving platforms and status symbols.
Taramonnos - Factional.
Cantabrae Eponereidam - Mercenary.
Leuce Epos - Factional.
Noricene Gaecori - Mercenary: the Norikoi were highly independent.
Batacorii - Factional.
Enoci Curoas - Factional.
Golberi Curoas - Factional.
Appea Gaedotos - Mercenary.
Caturige Gaedann - Factional.
Gaemile Liguriae - Mercenary.
Tekastos - Mercenary.
Callaecae Roscaithrera - Mercenary.
Dreugulōzez Brunjādoi - Mercenary.
Carnute Cingetos - Factional.
Dreugulōzez Exworeidondijoi - Mercenary.
Marxolitho Wolxiskod - Mercenary.
Remi Marepos - Factional.
Curepos - Factional.
Liguriae Epos - Mercenary.

Arverni:

Kluddacorii - Factional.
Bagaudas - Factional.
Teceitos - Factional.
Botroas - Factional.
Lugoae - Factional.
Gaisolitho Aljod - Factional.
Boii Cingetos - Factional: following the invasion of the Balkans, Uolkai moved to Tolosa, where an earlier migration from the Danube already settled, these tribes were all part of the greater confederacy living in Bohemia.
Gaeroas - Factional: they need to be restated as skirmishers.
Uirodusios - Factional.
Keltohellenikoi Hoplitai - Factional: the land route to Hispania, was secured with a war in 123 BC; Narbonensis (formerly under the Aruernoi) became a roman province.
Gaelaiche - Factional.
Massaliotai Hoplitai - Mercenary.
Dugundiz - Mercenary.
Milnaht - Mercenary: Belgae never sided with the Aruernoi-Sequanoi alliance, they fought them.
Mori Gaesum - Factional.
Pictone Neitos - Mercenary.
Dunaminaca - Mercenary.
Neitos - Factional.
Gaesatae - Factional.
Solduros - Factional.
Sphendonetai - Mercenary.
Iaosatae - Factional.
Toxotai - Mercenary.
Sotaroas - Factional.
Akontistai - Mercenary.
Clona Gosnasio - Factional: under Luernios, the Aruernoi controlled most tribes from the Atlantic to the Rhine, I'd argue the Clona Gosnasio could represent some of the aquitanian population, under arvernian dominance.
Brihentin - Factional.
Cidainh - Factional: while yes we lack written sources for battles north of the Alps in the 3rd century BC, there still were chariots at Telamon (some could've even come from Transalpina) and in the late 2nd century BC we have Uerrix setting out on chariots to distribute wealth among their subjects; these, unlike the eastern counterparts, have always been moving platforms and status symbols.
Taramonnos - Mercenary: see Milnaht.
Cantabrae Eponereidam - Mercenary.
Leuce Epos - Factional.
Noricene Gaecori - Mercenary: the Norikoi were highly independent.
Batacorii - Mercenary: see Milnaht.
Enoci Curoas - Factional.
Golberi Curoas - Factional.
Appea Gaedotos - Factional: see Luernios, but consider alpine tribes like the Allobroges.
Caturige Gaedann - Factional.
Gaemile Liguriae - Mercenary.
Tekastos - Factional: similar to Appea Gaedotos.
Callaecae Roscaithrera - Mercenary.
Dreugulōzez Brunjādoi - Mercenary.
Arjos - Factional.
Dreugulōzez Exworeidondijoi - Mercenary.
Marxolitho Wolxiskod - Factional: see Luernios, they would be members of the tribes along the Rhine.
Remi Marepos - Mercenary: see Milnaht.
Curepos - Factional.
Liguriae Epos - Mercenary.

I posted all the units in order to spot possible issues with these modifications to the roster.
In a nutshell, with these rosters the Aedui will be more northern gallic and belgic oriented and the Arverni more southern gallic and alpine oriented.

Kival
05-28-2012, 01:50
I like it though it works mostly against Aedui :p.

Brave Brave Sir Robin
05-28-2012, 03:36
Well so many of their units could be designated mercenary. Caturiges, Bagaudas, Kludacorii, Noricenes, Mori Gaesum, and Solduros could all be said to be outside the tribal confederacies of either the Aedui or the Arverni at the time of our game. But the same could be done for the Sweboz and Chatti, Churusci, Gaut, and Chauci units could be made mercenary as well. So too for the Getai and some of the more purely Thracian units.

Arjos
05-28-2012, 12:24
Well so many of their units could be designated mercenary. Caturiges, Bagaudas, Kludacorii, Noricenes, Mori Gaesum, and Solduros could all be said to be outside the tribal confederacies of either the Aedui or the Arverni at the time of our game.

Yes and no: Caturiges, Kluddacorii and Solduros; while selected from specific tribes, they represent generic concepts, their equipment and fighting style was widespread (less developed alpine highlanders, well-off lower middle class flourishing through trade and noble retinue).
The Mori Gaesum, few who survived settled to live among the Aedui and previously had contacts with the Arverni.
Noricene Gaecori and Bagaudas have specific equipment typical of their own tribes and afaik never joined either confederacy, that's why I put them as mercenaries. We could still put them down as factional I guess, whichever is preferable for everyone :)

I simply tried to work out rosters at the largest political influence in their history...


So too for the Getai and some of the more purely Thracian units.

I'm not sure for the various germanic tribes and the Swebozez, but the Getai under Burebista had many tribes under his power; not to mention how the Thraikioi held much more land than Thrace alone since the Bronze Age, some of them were living in the Kimmerios Bosporos!


I like it though it works mostly against Aedui :p.

Well they get all the Belgae as factional, while the Arverni counter that with hellenic influenced and alpine units...

The Celtic Viking
05-28-2012, 12:29
Lets not forget, either, that Aedui > Arverni as it is, so a change that works more in Arverni's favour is positive for balance. I'm not so sure that this would do that anyway; as Arjos points out, while they would gain more, they would also lose more. Looking at cavalry, I would take Taromonnos and Remi Mairepos over Marxolitho Wolxiskod every day. Gaisolitho Aljod aren't a big loss, they're rarely if ever used anyway. On the other hand, you get the Boii Cingetos, which is very good.

The Arverni do get more units, it's true, but they also lose more. As I said they lose out in cavalry, and the clona gosnasio aren't a big gain (especially not if Gaeroas are made into skirmishers). The Tekastos, K-H Hoplitai and Appea Gaedotos are fine gains, but you lose Batacorii and Milnaht.

If we say that Gaisolitho Aljod cancel out Batacorii and K-H Hoplitai Milnaht, then it's basically Tekastos + Appea Gaedotos vs Milnaht Boii Cingetos + Remi Mairepos. Have I missed something, or does that actually seem to benefit Aedui more? Edit: I counted Milnaht twice. Such is the power of the Belgae! :laugh4:

(On a smaller note I would point out that Cidainh are not factional for either of the Gallic factions as is, so either make them mercenary or highlight them as a change. :p)

Arjos
05-28-2012, 13:21
(On a smaller note I would point out that Cidainh are not factional for either of the Gallic factions as is, so either make them mercenary or highlight them as a change. :p)

Thx for the heads up ^^
BTW last night gg2 said that the Cingetos are getting a leathality buff, so again I don't see any faction getting the short end of the stick, but rather balance and mutual distinction :)

Brave Brave Sir Robin
05-28-2012, 13:43
I'd argue that Bagaudas represent a common soldier-type in Gallic armies reaching towards the Roman conquest. Many of the soldiers who could afford longswords were killed off in small-scale and large-scale tribal warfare or against the Romans leaving some of the defense to younger men of lower class backgrounds who couldn't afford any armor or much more than a simple shortsword and a few javelins. I know their description and AOR points to them being solely from the Veneti, but its not a stretch to see similar soldiers in Gallic armies. Also, we just made shortswordsmen useful, to make them mercenaries again would somewhat defeat that.

Arjos
05-28-2012, 14:00
It is true that in the 3rd century AD there still were bands called Bagaudas and actually most tribes raised up against Caesar, alright changing that :)
But still think the Gaeroas should become skirmishers, that's what they really did...

vartan
05-28-2012, 18:28
gg2 is the one who works on the EDU file edits, I edit the factional lists. So he'll be the one fixing the actual rosters. Just a request, when y'all come to a consensus on what factional/merc removals/changes/additions you want to make, edit it in the OP or somewhere so I can quickly make those changes for everyone to see on the site. tyvm.