PDA

View Full Version : movement speeds



seleucid empire
07-19-2012, 10:55
Does EB give acurate movement speeds? e.g. A full stack could move from Antioch to Tarsus in one season and an ancient army would be able to do the same

If not then is it faster or slower in EB?

moonburn
07-19-2012, 13:02
it´s far slower in eb in real life it shouldn´t take more then 1 year to go from one end of the seulecid empire to the other unleass you where an enemy army in wich case hostile territory and all of that it should take you beteween 10 to 16 years assuming you survived the trip ofc i still believe that movements should be scripted to identify beteween tighly held territory where nobady would get in your way with stupid carts breaking in bridges or people harassing you forcing you to move slower as not to leave the suply wagons unprotected

also there should be someway of recognising if there was a fleet nearby if you where boing by the coast (altough in that case you should just board the freaking ships anyway )

fallen851
07-19-2012, 16:48
As moonburn noted, armies in EB move much slower than armies in real life. And because I am a stickler for realism, I modified the movement speed of armies, but the results were bad. Armies would swing in from far away and attack my cities without me having an indication they were coming on my turn. It was worse when I wasn't at war with the nation doing the attacking.

moonburn
07-20-2012, 03:30
well fallen if you place forts at all the narrow passages that won´t happen i always use forts in river passages or mountain passes

seleucid empire
07-20-2012, 05:06
yeh I was wondering why it took my general (just his bodyguard) 11 seasons to get from Armenia to Bactra

SoFarSoGood
07-20-2012, 11:34
Having the same problem moving a full stack from Getai capital to Ambrakia for invasion of Italy.

Blxz
07-21-2012, 01:07
I prefer about 150 movement (default is 80 I think). Surprise attacks from attacking nations are good and certainly reflect a lack of recon and communication that was around in the time. Also the AI doesn't invade in depth behind your lines, it will focus on the border cities. Only the human player is unrealistic enough to operate out of supply.

ayekides
07-21-2012, 07:03
Its def slower than RL but I think it is appropriate for the limitations of the AI. Like Blxz said above, the AI only goes after border towns, more or less negating the movement bonus. The player can attack well behind enemy lines. I find it unfair, not necessarily unrealistic. I mean Xenophon and Hannibal both operated behind enemy lines to a degree. Xenophon's experience was more of a retreat through enemy and neutral lines. Hannibal's was a definite push into enemy territory, but he had the luck/skill/wisdom to convince not so steadfast Roman allies to supply them. That and I guess they both had the forager attribute :laugh4: I really like the idea of movement changing based on the owner of the territory Moonburn, but sadly i bet engine limitations wouldn't allow it.

seleucid empire
07-21-2012, 10:02
i just realized that if AI had more movement speed it could besiege your cities constantly with its stacks giving you no time to retrain

moonburn
07-21-2012, 11:14
psf´s are free XD

w0lf
07-21-2012, 16:53
A better way to have armies move realistically would be to divide a year into a greater number of turns. Avoid all that surprise attack from your enemy's heartland cause you'll be able to spot them coming and move your army while they move theirs.

TvFootball
07-22-2012, 00:21
I have mine at 260. Its the same as Roma Surretum. I read on this forum that realistically armies would be able to march from Sardis to Baktra in 3 months.

moonburn
07-22-2012, 01:13
considering the road quality and the amount of miles to cross i doubt it can be done in 3 months except maybe for a royal courrier who can be suplyed with fresh horses but for an army beteween the infantry cavarly and pachidermias it would be mission impossible not to mention one needs to account the time season

also tired wired and on deathbed would be killers and also the time stations

huth
07-22-2012, 15:57
I have mine at 260. Its the same as Roma Surretum. I read on this forum that realistically armies would be able to march from Sardis to Baktra in 3 months.
even Alexander the Great couldn't do that, based on maps of his conquest :P
also remember the traits' bonuses(boni)...

seleucid empire
07-22-2012, 16:20
so is there a good mod which gives the maximum historical speed? I dled jirisys mega mod pack and i like the movement speed bonus as well as the free watch towers but i dont like some aspects of it. I really dont like how the pike phalanxes have been changed. Im now suffering tremendous casualties against stacks of ptolemaic skirmishers and peltasts.

Is there a mod with just the movement speed and the free watchtowers?

w0lf
07-22-2012, 18:44
Odd, i thought for sure i had already posted what i am posting now but it didn't appear.

Anywho, i think a better mod would be to increase the number of turns in a season from 1 to 3. Just increasing the movement speed would make things less realistic i think since armies had time to respond to another army's movement. Also increasing movement speed would allow factions that start first in the turns cycle to have a greater tactical advantage such as striking settlements in the middle of an enemy's territory without the enemy having time to get reinforcements there.

Blxz
07-27-2012, 07:44
Fix movement speed and ruin everything else. Too many turns per year doesn't work well with city growth and building times. On top of that the amount of work required to edit the script to account for everything wouldn't justify a relatively minor thing.

As I said, I like 150 since I can move a horse unit (like a lone general) from the toe of italy to the alps along paved roads or highways in a single season; important for roman roleplay. With other troops movement is slower but still usable; normally 2 seasons. Reinforcements can be shipped well and if I control myself and don't game the engine then I don't have to worry about being unrealistic and campaigning behind enemy lines. There is an added side effect in that AI nations will begin to attack their neighbours much more readily. The movement bonus will also help the Arche Seleukeia much more than any other nations so they WILL grow without additional negatives. I find something as simple as a -20% public order to their core buildings is enough to control them a bit. Also, their armies tend to be more varied since they can ship in units from both the east and west.

All in all I am happy with that amount.