View Full Version : HOTSEAT - [BC 2.3] Empires of the East
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EMPIRES OF THE EAST
This is a free for all hotseat using the Broken Crescent M2TW modification, version 2.3.2 (installation instructions below). This will be a lead battles game, meaning one may lead versus enemy (AI or human lead) armies if given the chance, or autoresolve at their own discretion. Sallies from the AI versus human besieging armies are automatically autoresolved.
For those unfamiliar with hotseats or who have not played lead battles, you should consult the comprehensive guide to hotseat play (https://forums.totalwar.org/vb/showthread.php?138876-The-comprehensive-guide-to-hotseat-play) and especially the lead battles section.
Victory conditions: Be the last human player in the game or force the submission of the remaining players. If campaign victory is achieved but a player remains adamant to continue fighting you must oblige and carry on with the war. An allied victory is possible only for two factions maximum, and only if they remain the last two factions on the map or all other factions concede defeat to that alliance.
Each player has 48 hours to complete his turn (not counting weekends). After that the Admin may skip his faction or he can be subbed.
Do not attack ships in ports.
Armies boarding ships in ports can't stay there for more than one turn.
Don't leave blockaded ports without beating the blockading ships first.
Don't stack merchants in armies or forts to get more than one to stand on the same resource (Merchant Fort)
No surrounding armies or agents to destroy them. (Surround&Destroy)
Don't attack units who were left next to a settlement in order to capture it on the same turn in order to cheat the garrison script. In fact don't cheat the garrison script period. (this only applies vs AI factions)
Don't use repeated offers for bribe to increase your faction leader's dread.
Enable "Unlimited men on battlefield" in order to not abuse when leading battles vs the AI (PM me for instructions, though SS has this on by default)
Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list, and thus lose all their movement points
Armies that are defeated in battle may not be attacked on the following turn, as they are banned from moving, either by the game mechanics or by the rule above. They must be allowed to move first, or must be reinforced. If the defeated army retreats to a settlement or fort, this rule does not apply.
Ballistas can't open anything, catapults can open wooden walls, trebuchets or better can open anything.
Spies cannot open anything..
Assassins are allowed to target anyone but the players are limited to one assassination attempt per turn. It must be the first action they do, before they spend money or do anything else. Upon a successful assassination the game admin will load that player's save and attempt the assassination. If the results are different there will be penalties for cheating.
Crusades and Jihads cannot be joined or called.
ONLY religious buildings can be destroyed upon the conquest of a settlement and ONLY if they are of a religion different than your own.
No trading of provinces to receive free troops. If you trade provinces, make sure they have no garrison prior to the exchange.
No deliberate deals that would put you in debt above -10,000 florins.
How to set up your game:
1. Install the mod. From this thread: (http://www.twcenter.net/forums/showthread.php?t=448564) Get file 1 (http://www.filehosting.org/file/details/325862/Broken_Crescent_2321-part1.exe) and then file 2 (http://www.filehosting.org/file/details/325848/Broken_Crescent_2321-part2.exe). Install.
2. Install the patch (http://www.twcenter.net/forums/attachment.php?attachmentid=202734&d=1328265632) and the quickfix (http://www.twcenter.net/forums/attachment.php?attachmentid=222412&d=1337353892) from this (http://www.twcenter.net/forums/showthread.php?t=520801) thread. Rund them as administartor (detailed instructions in the thread).
3. After you have done steps 1 and 2, download this (https://forums.totalwar.org/vb/attachment.php?attachmentid=7348&d=1349388408) archive and unpack it in your main folder for the mod. Overwrite when asked to do so. (If you want, back up your original mod files). This archive (provided by LooseCannon1) changes the game so forts can be constructed - a paramount feature for a successful lead battles game.
If you are new to the mod (like me) or version 2.3 it is advisable to read this (http://www.twcenter.net/forums/showthread.php?t=274906) and this (http://www.twcenter.net/forums/showthread.php?t=97742) thread.
Faction choices:
Nightbringer - Abbasid Caliphate
LooseCannon1 - Kingdom of Armenia
Visorslash - Imamate of Oman (currently witdhrawn)
rickinator9 - Kingdom of Georgia
Ignoramus - Eastern Roman Empire
SilverShield - Sultanate of Ghazni
Myth - The Ayyubid Sultanate
Having trouble choosing a faction? Check this (http://totalwar.honga.net/faction.php?v=bc2&f2=Ghazni) out.
I've decided to go for the The Ayyubid Sultanate though I might switch to the Kingdom of Jerusalem depending on the number of players involved and the AI/player lead faction distribution.
We have a small problem. I tested it - the forts we build with our current setup remain permanent on the map. Permanent forts might not be a problem but eventually in the later stages of the game the map might be littered with forts.
Hmm. Give me Oman. You guys will need another player. Though I'm likely to be thrashed, haven't played a proper game in ages.
EDIT: Choosing Oman because Armenia is my favourite faction (damn you Loose! :tongue:) and because I want to try something a little different.
Don't attack units who were left next to a settlement in order to capture it on the same turn in order to cheat the garrison script. In fact don't cheat the garrison script period. (this only applies vs AI factions)
What happens if we set the garrison script off, then attack an army outside the settlement?
That's OK. So long as you have to fight the garrison armies when you take the city. Does BC even have a garrison script though? Also, welcome back to the TR and hotseats Virsor!
Nightbringer
09-05-2012, 20:56
Sorry about the delay, I keep getting incomplete downloads.
Alright, even when it downloads complete, it just says it has invalid data when I run the file. Any suggestions?
SilverShield
09-05-2012, 23:51
alright i think that looks good. just whats it with that automatic stuff. u cant fight a battle then if u attack a city or something? that was bad then
i think its okay if forts are permanent
u know when i downloaded the bc 2.3 stuff last year it was 3 files and u have to install each separately
rickinator9
09-09-2012, 00:39
I would love to join in as the Kingdom of Georgia. This is going to be my first hotseat. Is there a tutorial of tactics that apply to hotseats?
Nightbringer
09-09-2012, 10:52
I would love to join in as the Kingdom of Georgia. This is going to be my first hotseat. Is there a tutorial of tactics that apply to hotseats?
Welcome to the throne room rickinator9!
I would recommend checking out this thread
https://forums.totalwar.org/vb/showthread.php?138876-The-comprehensive-guide-to-hotseat-play
OK so once NB gets this set up and picks a faction we can get started. It's nigh on time to get some wars going on in the TR!
Nightbringer
09-29-2012, 10:08
I'll take the Abbasids!
SilverShield
09-29-2012, 20:35
alright so we all got our faction now we ready for this game and im feeling good about it we can start this
i see the abassids as an interesting pick
in a positive way
rickinator9
09-29-2012, 22:15
Myth
Could you update the op with the faction choices?
Nightbringer
09-29-2012, 22:24
I thought they had plenty of stuff to grab, and would be an interesting central location to have. My second choice was Georgia, but they begin the game with negative income :/
Nightbringer - Abbasid Caliphate
LooseCannon1 - Kingdom of Armenia
Visorslash - Imamate of Oman (currently witdhrawn)
rickinator9 - Kingdom of Georgia
Ignoramus - Eastern Roman Empire
SilverShield - Sultanate of Ghazni
Myth - The Ayyubid Sultanate
Alright that's 6 players, a good and healthy number IMO. If Visor or Thanatos want to join up, please do! Any other potential players welcome!
Also welcome to rickinator9!
It has begun.
Eastern Roman Empire turn 1. (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=279&id=10281) Ignoramus
Good luck and have fun to all :2thumbsup:
SilverShield
10-01-2012, 23:31
alright cool get it shakin
SilverShield
10-02-2012, 12:09
wait a sec guys what about what LC said that we can have forts gone once they empy. do we have it like that?
thats what he said
Also, if I set forts to disappear if left empty in that file, all empty forts disappear including the starting preset ones. Which way does everybody want to play?
we have it like that ? i d prefer forts gone in this game once they left empty
SilverShield
10-02-2012, 12:21
Sallies from the AI versus human besieging armies are automatically autoresolved.
man what about this that aint good seriously i think it was bad if we did it like that. i think thats too much of an advantage for the defender then. u know the defender already has an advantage. we all remember what happened with those armies at the city of venice in cog. i already see this as an advantage for the defender so i think the sally thing just makes it even for the attacker. u know so he got a shot at dealing some real damage too. and honestly i do believe the game slows down a lot and is just static and boring if we didnt fight the sallies in the field. i rather have this game open and unpredictable with lots of fast action and back and forth and i think we can only assure this if we keep all battles on the field
also was good if we d include the rule about dead zones u know the thing from cog where u gotta respect a dead zone of an army or a city or fort even if u had not to through the game. tho fighting them sallies on the field is the most essential thing
The sallies rule is just a clarification, it doesn't change anything. It's only for humans vs Ai, so you don't expect to siege one town with two generals and when the dumb AI sallies you get to play the battle and kill 800 men with two units of horse.
So when the AI sallies vs your besieging force the game just autocalcs (so make sure your force is big enough to keep it inside). For player vs player whomever gets the jump gets to play the battle as per ususal.
@loosecannnon1 I think it's better to have all forts disappear. If you can provide the file I'd restart the game.
SilverShield
10-04-2012, 21:16
as i said man i think the game slows down thus is more static and hence boring if we dont make all battles being fought on the map. i see taking out big garrisions with small cav troops is what makes the game fast and unpredictable and hence keeps it open and interesting
LooseCannon1
10-04-2012, 23:07
Here's the new file forts set to disappear if empty. Just unzip it to your data file. Everybody.
Silver, that rule is usually never posted here anyway, the admins just never create games that allow a player to lead a battle vs the AI when it attacks. If you leave your troops open and the AI attacks you, it gets to AR versus your armies. Otherwise the game becomes MUCH slower, trust me on this one. The last player to end the turn will have to distribute the save for each battle between each player, it's a nightmare.
OK I suggest we all use the second file LooseCannon provided and we get this thing rolling. Ignoramus are you able to play your turn? I restarted after updating to Loose's most recent file just to be sure. Save is here (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=279&id=10281).
SilverShield
10-08-2012, 20:10
alright i had this wrong then
Silver, that rule is usually never posted here anyway, the admins just never create games that allow a player to lead a battle vs the AI when it attacks. If you leave your troops open and the AI attacks you, it gets to AR versus your armies. Otherwise the game becomes MUCH slower, trust me on this one. The last player to end the turn will have to distribute the save for each battle between each player, it's a nightmare.
SilverShield
10-08-2012, 20:18
alright i see forts disappearing with the new file. cool thing thx man
Ignoramus
10-09-2012, 13:06
Hey guys,
I'd really like to play this turn, but may I request someone to sub for me on the first turn? I'm really busy with an easy due in a few days time, and don't have the time to do my turn. I haven't had time yet to download the mod, and so consider it unfair on you guys to hold you up. I should be able to play at the start of next week, though. I've played my turn in the Crusades hotseat, as that didn't take much planning and I already had Kingdoms installed - I'll upload it tomorrow.
Thanks and apologies,
Ignoramus.
No problem Ignoramus, I subbed you to the best of my ability. The ERE cavalry looks formidable to say the least!
Georgia up. (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=279&id=10283) rickinator9 Please don't forget to add the most recent version of LooseCannon1's modified file so forts can disappear.
rickinator9
10-10-2012, 20:21
LooseCannon1 Armenia up (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=279&id=10284)
LooseCannon1
10-10-2012, 23:45
Captured a rebel fort. HooYah!!:applause:
Ayyubids up (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=279&id=10286)
Abbasids up. (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=279&id=10287) Nightbringer
Nightbringer
10-13-2012, 03:33
ghaznavids up!
SilverShield
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=279&id=10288
SilverShield
10-14-2012, 23:17
i just like that whole scene of broken crescent cool thing u got this up
rome next
http://depositfiles.com/files/fgdkyp1qq
Ignoramus can you take turn two now?
SilverShield
10-17-2012, 23:23
i sent him a pm i think tho he be okay if u did this one again to proceed the game
rickinator9
10-21-2012, 23:37
Ignoramus Turn 2?
I pm-ed him as well, It's safe to assume he's not able to post frequently. I'll turn the ERE AI for now.
SilverShield
10-24-2012, 20:51
armenia is on to something now. i can see that
I'm waiting to see if Vasilefs will take the ERE before I turn them to AI.
Vasilefs
10-27-2012, 12:31
Is ERE place still vacant,I would like to take them if they are available.
Yes it is. I will ask Nightbringer to reset the ere password for you. Glad you deciddd to join!
Vasilefs
10-27-2012, 16:41
OK,it will be pleasure to play with you guys.
Nightbringer
10-28-2012, 00:29
i just like that whole scene of broken crescent cool thing u got this up
rome next
http://depositfiles.com/files/fgdkyp1qq
SilverShield, that link appears to have died, can you re-post it so I can change the PW and hand it over to vasilefs. :)
Looking forward to playing with you as well vasilefs!
Silver is out of town, I've PMed him, I hope he can provide the save file tomorrow so we can get this thing rolling. Vasilefs do you have Broken Crescent installed?
SilverShield
10-30-2012, 02:12
alright heres the new one
http://depositfiles.com/files/pv52dixyp
Vasilefs
10-30-2012, 15:31
Vasilefs do you have Broken Crescent installed?
Yes I have installed it.
I dinged my car yesterday and I did not have time to log on. Password has been cleared and welcome to Vasilefs! I've subbed the first turn of the ERE so you should be fine as far as the faction goes. The save is here (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=279&id=10308).
Vasilefs
10-31-2012, 20:53
rickinator9 Georgia up!
I have compressed save file with 7zip.
rickinator9
11-01-2012, 22:41
LooseCannon1 Armenia up. (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=279&id=10310)
LooseCannon1
11-04-2012, 00:12
I'll have it up in the morning.
LooseCannon1
11-04-2012, 18:22
Ayyubids up (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=279&id=10316)
Abbasids up. (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=279&id=10317) @Nightbringer
Nightbringer
11-08-2012, 11:16
Ghaznavids up! SilverShield
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=279&id=10323
SilverShield
11-09-2012, 19:41
rome up
http://depositfiles.com/files/8embo29t4
Vasilefs
11-10-2012, 15:19
7729Georgia
rickinator9
11-10-2012, 22:02
I'm getting a random error:
Medieval 2 has encountered an unspecified error and will now exit
What does that mean?
Vasilefs
11-11-2012, 02:32
I'm getting a random error:
What does that mean?
Maybe something gone wrong during upload,try this file.
SilverShield
11-15-2012, 01:17
anything here
rickinator9
11-16-2012, 21:23
Sorry guys, busy week with the new term coming up and those errors I'm getting regardless of save are frustrating me.
LooseCannon1
11-17-2012, 14:50
Sorry guys, busy week with the new term coming up and those errors I'm getting regardless of save are frustrating me. rickinator9
Can you tell us what's happening? What kind of errors? Where are they occurring-on game start or when loading save? IF YOU DON'T TELL US, WE CAN'T HELP YOU!
rickinator9
11-17-2012, 16:03
rickinator9
Can you tell us what's happening? What kind of errors? Where are they occurring-on game start or when loading save? IF YOU DON'T TELL US, WE CAN'T HELP YOU!
Apparently, everyone has been ignoring my post #57 then.
Medieval 2 has encountered an unspecified error and will now exit
Appears randomly during the game. Didn't really do anything with my MIITW before getting that error.
Nightbringer
11-18-2012, 10:33
At what time exactly is the error occurring? When you load the save? When you start the game? Does it occur if you try to load the vanilla game?
rickinator9
11-18-2012, 12:00
It happens randomly. Like when I right click on a unit or when I select an army. I did turn on compatibility mode yesterday, so I'm going to check if that solved it.
Edit: Didn't work
LooseCannon1
11-18-2012, 15:16
rickinator9 Go to the file M2TW/logs/bc_log and post it here (you only need the last 12 lines of that file) or tell us what it says. Use notepad or something simillar. I may be able to help you with that. Or if you like send me your password and what you were trying to do by PM and I'll try it to see what happens.
rickinator9
11-18-2012, 20:09
Last 12 lines:
13:02:14.974 [game.script.trigger] [info] 002 triggers tested by event GeneralPrisonersRansomedCaptive
13:02:14.974 [game.script.trigger] [info] 000 triggers tested by event BattleWinningPlaza
13:02:14.974 [game.script.trigger] [info] 001 triggers tested by event PreBattleScrollAdviceRequested
13:02:14.974 [game.script.trigger] [info] 001 triggers tested by event MultiTurnMove
13:02:14.974 [game.script.trigger] [info] 000 triggers tested by event MessageClosed
13:02:14.974 [game.script.trigger] [info] 004 triggers tested by event BrotherAdopted
13:02:14.975 [game.script.trigger] [info] 001 triggers tested by event Demeanour
13:02:14.975 [game.script.trigger] [info] 003 triggers tested by event AcquisitionMission
13:02:14.975 [game.script.trigger] [info] 000 triggers tested by event ObjSeen
13:02:14.975 [game.script.trigger] [info] 011 triggers tested by event IncomingMessage
13:02:14.975 [game.script.trigger] [info] 000 triggers tested by event EventCounter
13:02:14.975 [system.io] [info] exists: missing mods/Broken_Crescent_kingdoms/preferences/player.txt
LooseCannon1
11-19-2012, 00:34
rickinator9 The BC team left too much stuff in their released version. Too many logs(great for modding,not for us). Try this to get a better error report. Edit the bc_kingdoms.cfg file. Check its "Properties" to make sure it's not read only. Change the line that reads "level = * trace" to "level = * error" . (It should be the 15th line in Notepad+). Then replay the turn, then copy that log after it crashes.
This would be good for all of us to do just in case someone else has problems.
SilverShield
11-21-2012, 03:44
had that kinda problem with broken crescent 2.02. as far as i understand its a problem of the windows 7 thing and broken crescent. no idea what the actual problem is but nothing of that ever when i still did broken crescent and the windows xp. those kinda problems just came up when i did it with the windows 7 then. was just the same for some others too at the other forum. none of that with 2.3 for me yet but yea somewhat possible theres the same kinda problem
I have turned the UAC security feature thing and my Win 7 is working just fine. How were you able to play your previous turn? Strange...
rickinator9
11-22-2012, 12:30
I do remember I installed EB between turns. Maybe I should just do reinstall in the weekend.
rickinator9 any luck with fixing the issue? Can you have someone sub you so we can move forward?
rickinator9
11-27-2012, 18:24
rickinator9 any luck with fixing the issue? Can you have someone sub you so we can move forward?
I guess I'm out. I reinstalled the game, the mod and installed the file from LooseCannon1, but I still get the error. So yes, someone would have to sub me.
SilverShield
11-29-2012, 22:38
so how we ll go on with this game we already have someone to take over?
SilverShield
11-30-2012, 02:42
guys im not really sure whether broken crescent is that good a choice really. the whole scene is pretty cool but if someone of us had the same issues rick had now just way later in that really was just x up then. and honestly i guess it is somewhat possible if it already happened. as i said i had the same problems with the 2.02 version but yea its pretty much possible theres the same kinds issues with the 2.3 version. whysoever actually. so yea was just x up if one of us had those kinda problems if we already way in the game here. im really starting to think a new stainless steel game was a better choice. how u guys think about that
Nightbringer
11-30-2012, 08:43
honestly, I would be fine with either. It would certainly frustrating if it fell apart later, but I also really want to try out the mod in hotseat. I also always enjoy ss 6.4 hotseats though, so I wouldn't be too upset. That said, we are currently having an issue with that mod as well in the EU game.
SilverShield
12-01-2012, 21:57
yea true the broken crescent scene is worth giving this game a try
I propose Rickinator asks how the isuse can be fixed in the BC forums on the TWC.
In the mean time, we can start a new game. How about SS 6.4 where everyone fights to control Jerusalem, Tyre, Acre, Antioch and a few other cities in the Holy Lands? Eastern factions will be a natural choice as such.
I want to continue Empires of the East but keeping Rickinator as a player is IMO more important than being so firm about BC as a mod.
LooseCannon1
12-03-2012, 01:11
Myth, have you had a chance to try rickinator9's save? I'd like to try and find out what the problem is and if there's a fix for it.
Not really, since my GF was at my place for the past few days. I'll try tonight.
It crashes for me as well. This is weird. I can move armies, but when I enter a city, it crashes. Vasilefs, did you intsall the mod, the patches and the extra file as per the first post?
rickinator9
12-14-2012, 23:01
It crashes for me as well. This is weird. I can move armies, but when I enter a city, it crashes. Vasilefs, did you intsall the mod, the patches and the extra file as per the first post?
It got that error randomly for me. It's good news I'm not the only one.
No, and you played several turns so I think it's something wrong on Vasilefs' end since he took over the ERE last turn.
SilverShield
12-15-2012, 05:13
its worth a shot to try and see whether the problem is with ere only. tho its still prossible that its a problem of borken crescent in general. but yea cool if u could check whether its just ere
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