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seleucid empire
11-03-2012, 10:18
Has anyone else ever seen casse make their way to mainland gaul without the players help?

In my Saba campaign I took off the FOW and I nearly choked when I saw this:

https://img109.imageshack.us/img109/9964/cassemainland.png

to be clear I am not playing BI and I have never seen casse do a naval invasion

kidpacific
11-03-2012, 12:26
There is a Casse landing script section in the EBBS.script, Although i haven't seen this scene. :sweatdrop:

seleucid empire
11-03-2012, 12:50
A landing script? Really? When does it trigger? What causes it? In all my campaigns I have never seen this

d'Arthez
11-03-2012, 13:33
Could be a case of the actual landing script in the opening post.

Check EBBS, section Section 8p: Casse Landing

The Casse landing occurs when the Casse AI holds all the British and Irish provinces and Bratosporios is held by a different faction, a small fleet and army get spawned to involve the Casse in the mainland.

Blxz
11-03-2012, 20:05
This happens occasionally. I've seen it, even got photo's somewhere from the first time I saw it.

I still reckon the price of ships deters the Ai from building them and using them for landings. I know they do them occasionally in vanilla (especially the romans) but almost never in EB.

Brave Brave Sir Robin
11-03-2012, 21:14
Check to see which faction "owns" Bagacos. Possibly the Romans took it and it rebelled to the Casse.

kidpacific
11-04-2012, 01:13
A landing script? Really? When does it trigger? What causes it? In all my campaigns I have never seen this

Section 8p in EBBS.script.
;--------------------------------------------------
;Section 8p: Casse Landing
;--------------------------------------------------
;The Casse landing occurs when the Casse AI holds all the British and Irish
;provinces and Bratosporios is held by a different faction, a small fleet
;and army get spawned to involve the Casse in the mainland.

declare_counter isCassePortBeingPlaced
set_counter isCassePortBeingPlaced 0
monitor_event FactionTurnStart FactionType britons
and not FactionIsLocal; the Casse AI
;the Casse AI holds all the British and Irish provinces
and I_SettlementOwner Camulosadae = britons
and I_SettlementOwner Ynis_Mon = britons
and I_SettlementOwner Ictis = britons
and I_SettlementOwner Caaern_Brigantae = britons
and I_SettlementOwner Ratae = britons
and I_SettlementOwner Attuaca = britons
and I_SettlementOwner Emain_Macha = britons
and I_SettlementOwner Ivernis = britons
and I_NumberOfSettlements britons < 9; no other province
and I_SettlementOwner Bratosporios != slave
; Bratosporios is held by a different faction
and Treasury > 150000; wealthy enough
and RandomPercent < 3; a small probability to trigger the event
and I_CompareCounter Celt_Reform > 0 ; Celt reform at least once

set_counter isCassePortBeingPlaced 1
;war declared on whoever is owning Bratosporios as the army lands close to it on the shore
if I_SettlementOwner Bratosporios = scythia
console_command diplomatic_stance britons scythia war
end_if

if I_SettlementOwner Bratosporios = gauls
console_command diplomatic_stance britons gauls war
end_if

if I_SettlementOwner Bratosporios = seleucid
console_command diplomatic_stance britons seleucid war
end_if

if I_SettlementOwner Bratosporios = germans
console_command diplomatic_stance britons germans war
end_if

if I_SettlementOwner Bratosporios = spain
console_command diplomatic_stance britons spain war
end_if

if I_SettlementOwner Bratosporios = thrace
console_command diplomatic_stance britons thrace war
end_if

if I_SettlementOwner Bratosporios = macedon
console_command diplomatic_stance britons macedon war
end_if

if I_SettlementOwner Bratosporios = greek_cities
console_command diplomatic_stance britons greek_cities war
end_if

if I_SettlementOwner Bratosporios = dacia
console_command diplomatic_stance britons dacia war
end_if

console_command add_money britons, -40000
console_command add_money britons, -10000

spawn_army
faction britons
character Mandubracos, admiral, command 5, influence 0, management 0, subterfuge 0, age 20, , x 58, y 179
unit generic ship pontomora exp 0 armour 0 weapon_lvl 0
unit generic ship pontomora exp 0 armour 0 weapon_lvl 0
unit generic ship ponto exp 0 armour 0 weapon_lvl 0
unit generic ship ponto exp 0 armour 0 weapon_lvl 0
unit generic ship ponto exp 0 armour 0 weapon_lvl 0
end

spawn_army
faction britons
character Cynfawr macManawyddan, named character, command 0, influence 0, management 0, subterfuge 0, age 30, , x 58, y 178
unit celtic infantry calawre exp 3 armour 0 weapon_lvl 0
unit celtic infantry calawre exp 2 armour 0 weapon_lvl 0
unit celtic infantry milnaht exp 2 armour 0 weapon_lvl 0
unit celtic infantry milnaht exp 2 armour 0 weapon_lvl 0
unit celtic infantry botroas exp 2 armour 0 weapon_lvl 0
unit celtic infantry botroas exp 2 armour 0 weapon_lvl 0
unit celtic infantry gaeroas exp 1 armour 0 weapon_lvl 0
unit celtic infantry gaeroas exp 1 armour 0 weapon_lvl 0
unit celtic infantry gaeroas exp 1 armour 0 weapon_lvl 0
unit celtic infantry batacorii exp 1 armour 0 weapon_lvl 0
unit celtic infantry batacorii exp 1 armour 0 weapon_lvl 0
unit celtic infantry batacorii exp 1 armour 0 weapon_lvl 0
unit belgae cavalry taramonnos exp 1 armour 0 weapon_lvl 0
unit celtic infantry drwdae exp 1 armour 0 weapon_lvl 0
end

console_command give_trait "Cynfawr macManawyddan" AIGeneral 3
console_command give_trait "Cynfawr macManawyddan" CasseBelgae 1

end_monitor

;port placement
;place naval_harbour on Ictis if it doesn't exsit
monitor_event SettlementTurnStart SettlementName Ictis
and I_SettlementOwner Ictis = britons
and I_CompareCounter isCassePortBeingPlaced = 1
and not SettlementBuildingExists = naval_harbour
console_command create_building Ictis "naval_harbour"
end_monitor
;--------------------------------------------------
event trigger requirements:
the Casse AI holds all the British and Irish provinces and no other province;
Bratosporios is held by a different faction;
the Casse AI is wealthy enough;
the celt reform accurs;
If all the requirements have been met, the event has a small probability to trigger at the start of each turn until it accurs.

event effect:
a small fleet and army get spawned to involve the Casse in the mainland;
50000 gold is removed from Casse AI treasury;
a naval_harbour is placed on Ictis if it doesn't exsit

Why i have never seen it:
There are several requirements for this event and even all the requirements have been met, the event only has a small probability to trigger at the start of each turn.

Basileus_ton_Basileon
11-04-2012, 02:31
Maybe I should post my screenies, then. In my current Romaioi Barbaroi Campaign, the Casse have effectively become the third faction in Gaul, shoving Aedui south and Averni east.

vollorix
11-04-2012, 06:23
Reminds me somehow on vanilla, when Britons where wiping the floor with Germans and Gauls. I used to hate to fight against their troops, especially their generals on those badass chariots, especially terrible in autocalc on "VH" ^^

Basileus_ton_Basileon
11-04-2012, 06:34
they're doing just that in my campaign. Granted, it's probably because of the realistic movement mod, along with the entire income from the whole of britain and ireland.

Frtigern
11-04-2012, 07:53
I once saw Eburonum (the city surrounded by rebel fullstacks) controlled by Casse. I swear upon this. I was exploring with my spy and lo and behold a blue banner in the middle of eastern Europe! It was the strangest thing I've ever seen. I came back a little later and the Casse city was once again rebel. Perhaps the neighboring Romans and battles with them had something to do with it. It will remain a mystery to me forever.

moriluk
11-05-2012, 00:23
I am not sure what mod is causing this or if it is the BI.exe but sometimes I see multiple casse FMs spawn in Eborunum with garrisons of slingers attached. Strange is that the casse FM bodyguards are also slingers. After about 80+plus years a large army of slingers finally merges as one and starts taking land.

Other than that, I have seen casse on rare occasions come to the mainland & endlessly declaring war and immediately ceasefire with Aedui.

edit:
Now that I have read other posts I think what Frtigern saw was resulted from what I am seeing. And per Basileus_ton_Basileon I have extended my movement points, but not all the way to 'realistic'. THough I do not know how movement points would spawn Casse FM's with slinger bodyguards.

2nd edit:
out of curiousity I turned on my current romani campaign and see no casse armies in Eborunum. This particular set up I have left of the extended offices mod which I usually use. But again, I do not see how that mod would spawn Casse armies with incorrect bodyguards outside of Briton.

Frtigern
11-08-2012, 04:16
I am using EB modded for ALX.exe with extended movement mod. I did not get to see what kind of Casse army was occupying Eborunum as my spy was not good enough. That would be even stranger to see if it was a slinger army and general!