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View Full Version : where can I download the patch 1.12 for shogun total war gold edtion?



issac920
11-09-2012, 06:20
where can I download the patch 1.12 for shogun total war gold edtion?

caravel
11-09-2012, 10:12
The v1.12 patch is only for STW original - do not install it.

For STW/MI / STW/WE one only needs the 1.02 patch - Gold Edition should be already at this version, but I believe it actually reports v1.00 instead of v1.02 for some reason.

To check, try starting a custom battle and at the map selection see if you have the Togakushi and Ironing Board maps. If you do, then I'm sure it's up to date.

issac920
11-09-2012, 10:27
The v1.12 patch is only for STW original - do not install it.

For STW/MI / STW/WE one only needs the 1.02 patch - Gold Edition should be already at this version, but I believe it actually reports v1.00 instead of v1.02 for some reason.

To check, try starting a custom battle and at the map selection see if you have the Togakushi and Ironing Board maps. If you do, then I'm sure it's up to date.
Sorry,I have not seen the Togakushi and Ironing Board maps.
and i see the vision of the game is 1.00.

caravel
11-09-2012, 10:57
Ok check the following files exist and are the correct file size and also check the executable version:

X:\<path to STW>\

26/11/2001 14:01 34,304 drvmgt.dll
26/11/2001 12:17 822 Projectiles.txt
23/11/2001 09:39 39,553 ReadMe(Patch v1-02).htm
23/11/2001 09:35 6,301 ReadMe(Patch v1-02).txt
09/11/2012 09:37 <DIR> SaveMaps
26/11/2001 14:01 27,440 secdrv.sys
26/11/2001 11:17 8,346,119 ShogunW.exe - Version: 1.0.0.1
23/11/2001 09:23 2,768 TroopStats.txt

(ShogunW.exe may be named something else - e.g. on mine it's ShogunM.exe but still the same file)

X:\<path to STW>\SaveMaps\

10/09/2001 16:32 27,469 The Ironing Board.jjm
14/11/2001 12:14 95,739 The Ironing Board.tga
09/11/2001 14:49 65,661 Togakushi.jjm
24/10/2001 19:10 213,752 Togakushi.jpg
14/11/2001 12:29 105,394 Togakushi.tga

1.02 TroopStats.txt

Projectile type: NONE = 0, LONG = 1, MTLG = 2, ARQB = 3, MSKT = 4, NINJ = 5
Unroutable: true = 1, false = 0
Marching speed: 1 - 24
Running speed: 1 - 24
Charging speed: 1 - 24
Minimum turning speed: 2 - 8
Maximum turning speed: 2 - 8
Max turning angle whilst in motion: 8 - 256
Speed at which soldier turns towards the direction of motion 8 - 8
Space between neighbours left and right: 30 - 125
Space between neighbours back and front: 30 - 125
Enemy engagement proximity threshold: 500 - 2000
Charge bonus: -6 - 12
Melee bonus: -6 - 12
Defence bonus: -6 - 12
Armour level: 1 - 12
Honour level: -4 - 8
Ammo ( arrows or bullets ): 0 - 255
Unit size (based on 60)


SamuraiArchers
{
1, 1, 5, 9.2, 11, 2, 8, 8, 256, 75, 75, 500, 2, 0, 0, 1, 0, 28, 60
}

YariSamurai
{
0, 1, 5, 8, 9.5, 2, 8, 8, 256, 75, 75, 1500, 0, 0, 2, 2, 2, 0, 60
}

Naginata
{
0, 1, 5, 8, 8, 2, 8, 8, 256, 75, 75, 1500, 2, -1, 8, 6, 4, 0, 60
}

Nodachi
{
0, 1, 5, 10, 12, 2, 8, 8, 192, 75, 75, 1500, 8, 5, -2, 1, 8, 0, 60
}

CavalryArchers
{
2, 1, 8, 23, 27.6, 2, 8, 8, 64, 115, 125, 2000, 10, 0, 1, 3, 2, 28, 60
}

HeavyCavalry
{
0, 1, 8, 20, 24, 2, 8, 8, 8, 115, 125, 2000, 9, 2, 7, 6, 6, 0, 60
}

YariCavalry
{
0, 1, 8, 24, 28.8, 2, 8, 8, 8, 115, 125, 2000, 15, 1, 2, 3, 4, 0, 60
}

YariAshigaru
{
0, 0, 5, 10, 12, 2, 8, 8, 96, 75, 75, 1500, 0, -1, -1, 0, -4, 0, 60
}

Phantoms
{
0, 0, 5, 10, 12, 2, 8, 8, 96, 75, 75, 1500, 0, -1, -1, 2, -4, 0, 1
}

Arquebusier
{
3, 0, 5, 7.5, 9, 2, 8, 8, 128, 75, 75, 500, 0, -6, -3, 1, -4, 15, 60
}

Musketeer
{
4, 0, 5, 8.4, 10, 2, 8, 8, 192, 75, 75, 500, 0, -6, -3, 1, -4, 20, 60
}

WarriorMonk
{
0, 1, 5, 10, 12, 2, 8, 8, 256, 75, 75, 1500, 4, 5, 2, 1, 8, 0, 60
}

A_Ninja
{
5, 1, 8, 10.9, 13, 2, 8, 8, 256, 75, 75, 300, 8, 8, 4, 2, 10, 10, 12
}

A_SwordsMan
{
0, 1, 5, 10.9, 13, 0, 8, 8, 256, 75, 75, 2000, 8, 18, 7, 3, 8, 0, 1
}

A_Mongol_Javelin_Thrower
{
6, 0, 5, 8, 10, 2, 8, 8, 192, 75, 75, 400, 0, -1, -1, 5, 0, 4, 60
}

A_Mongol_Spearman
{
0, 0, 5, 9.2, 11, 2, 8, 8, 256, 75, 75, 1500, 0, 0, 1, 2, 1, 0, 60
}

A_Mongol_Polearmsman
{
0, 0, 5, 7.5, 9, 2, 8, 8, 256, 75, 75, 1500, 4, 2, 4, 4, 4, 0, 60
}

A_Grenadier
{
7, 0, 5, 9.2, 11, 2, 8, 8, 256, 100, 100, 100, 0,-6, -3, 2, 4, 3, 30
}

An_Ashigaru_Xbowman
{
8, 0, 5, 9.2, 11, 2, 8, 8, 96, 75, 75, 500, 0, -6, -3, 1, -5, 16, 60
}

A_Nijinata_Cavaleryman
{
0, 1, 8, 22, 26.4, 2, 8, 8, 8, 115, 125, 2000, 11, 4, 1, 4, 8, 0, 60
}

A_Mongol_Light_Cavaleryman
{
2, 0, 8, 24, 28.8, 2, 8, 8, 128, 125, 140, 2000, 11, 2, 2, 4, 4, 28, 48
}

A_Mongol_Heavy_Cavaleryman
{
0, 0, 8, 22, 26.4, 2, 8, 8, 128, 125, 140, 2000, 10, 3, 3, 5, 8, 0, 48
}


1.02 Projectiles.txt


Projectile-type related stats:-

Length, Frequency, Range, Speed, Accuracy, Power, Reload, Is a gun?, Is Waterproof?

Longbow
{
25, 11, 5000, 150, 0.6, 0.5, 6, 0, 1
}

Mounted Longbow
{
25, 11, 5000, 150, 0.4, 0.5, 6, 0, 1
}

Arquebus
{
0, 15, 4000, 230, 0.12, 8.0, 33, 1, 0
}

Musket
{
0, 15, 5000, 230, 0.17, 4.0, 24, 1, 1
}

Ninja Star
{
0, 5, 1200, 100, 0.8, 1.0, 3, 0, 1
}

Javelin
{
0, 5, 2000, 90, 0.13, 1.0, 5, 0, 1
}

Grenade
{
0, 5, 1500, 90, 0.03, 6.0, 6, 0, 0
}

Crossbow
{
10, 5, 4000, 250, 0.15, 3.0, 15, 0, 1
}

issac920
11-09-2012, 12:03
Ok check the following files exist and are the correct file size and also check the executable version:

X:\<path to STW>\

26/11/2001 14:01 34,304 drvmgt.dll
26/11/2001 12:17 822 Projectiles.txt
23/11/2001 09:39 39,553 ReadMe(Patch v1-02).htm
23/11/2001 09:35 6,301 ReadMe(Patch v1-02).txt
09/11/2012 09:37 <DIR> SaveMaps
26/11/2001 14:01 27,440 secdrv.sys
26/11/2001 11:17 8,346,119 ShogunW.exe - Version: 1.0.0.1
23/11/2001 09:23 2,768 TroopStats.txt

(ShogunW.exe may be named something else - e.g. on mine it's ShogunM.exe but still the same file)

X:\<path to STW>\SaveMaps\

10/09/2001 16:32 27,469 The Ironing Board.jjm
14/11/2001 12:14 95,739 The Ironing Board.tga
09/11/2001 14:49 65,661 Togakushi.jjm
24/10/2001 19:10 213,752 Togakushi.jpg
14/11/2001 12:29 105,394 Togakushi.tga

1.02 TroopStats.txt

Projectile type: NONE = 0, LONG = 1, MTLG = 2, ARQB = 3, MSKT = 4, NINJ = 5
Unroutable: true = 1, false = 0
Marching speed: 1 - 24
Running speed: 1 - 24
Charging speed: 1 - 24
Minimum turning speed: 2 - 8
Maximum turning speed: 2 - 8
Max turning angle whilst in motion: 8 - 256
Speed at which soldier turns towards the direction of motion 8 - 8
Space between neighbours left and right: 30 - 125
Space between neighbours back and front: 30 - 125
Enemy engagement proximity threshold: 500 - 2000
Charge bonus: -6 - 12
Melee bonus: -6 - 12
Defence bonus: -6 - 12
Armour level: 1 - 12
Honour level: -4 - 8
Ammo ( arrows or bullets ): 0 - 255
Unit size (based on 60)


SamuraiArchers
{
1, 1, 5, 9.2, 11, 2, 8, 8, 256, 75, 75, 500, 2, 0, 0, 1, 0, 28, 60
}

YariSamurai
{
0, 1, 5, 8, 9.5, 2, 8, 8, 256, 75, 75, 1500, 0, 0, 2, 2, 2, 0, 60
}

Naginata
{
0, 1, 5, 8, 8, 2, 8, 8, 256, 75, 75, 1500, 2, -1, 8, 6, 4, 0, 60
}

Nodachi
{
0, 1, 5, 10, 12, 2, 8, 8, 192, 75, 75, 1500, 8, 5, -2, 1, 8, 0, 60
}

CavalryArchers
{
2, 1, 8, 23, 27.6, 2, 8, 8, 64, 115, 125, 2000, 10, 0, 1, 3, 2, 28, 60
}

HeavyCavalry
{
0, 1, 8, 20, 24, 2, 8, 8, 8, 115, 125, 2000, 9, 2, 7, 6, 6, 0, 60
}

YariCavalry
{
0, 1, 8, 24, 28.8, 2, 8, 8, 8, 115, 125, 2000, 15, 1, 2, 3, 4, 0, 60
}

YariAshigaru
{
0, 0, 5, 10, 12, 2, 8, 8, 96, 75, 75, 1500, 0, -1, -1, 0, -4, 0, 60
}

Phantoms
{
0, 0, 5, 10, 12, 2, 8, 8, 96, 75, 75, 1500, 0, -1, -1, 2, -4, 0, 1
}

Arquebusier
{
3, 0, 5, 7.5, 9, 2, 8, 8, 128, 75, 75, 500, 0, -6, -3, 1, -4, 15, 60
}

Musketeer
{
4, 0, 5, 8.4, 10, 2, 8, 8, 192, 75, 75, 500, 0, -6, -3, 1, -4, 20, 60
}

WarriorMonk
{
0, 1, 5, 10, 12, 2, 8, 8, 256, 75, 75, 1500, 4, 5, 2, 1, 8, 0, 60
}

A_Ninja
{
5, 1, 8, 10.9, 13, 2, 8, 8, 256, 75, 75, 300, 8, 8, 4, 2, 10, 10, 12
}

A_SwordsMan
{
0, 1, 5, 10.9, 13, 0, 8, 8, 256, 75, 75, 2000, 8, 18, 7, 3, 8, 0, 1
}

A_Mongol_Javelin_Thrower
{
6, 0, 5, 8, 10, 2, 8, 8, 192, 75, 75, 400, 0, -1, -1, 5, 0, 4, 60
}

A_Mongol_Spearman
{
0, 0, 5, 9.2, 11, 2, 8, 8, 256, 75, 75, 1500, 0, 0, 1, 2, 1, 0, 60
}

A_Mongol_Polearmsman
{
0, 0, 5, 7.5, 9, 2, 8, 8, 256, 75, 75, 1500, 4, 2, 4, 4, 4, 0, 60
}

A_Grenadier
{
7, 0, 5, 9.2, 11, 2, 8, 8, 256, 100, 100, 100, 0,-6, -3, 2, 4, 3, 30
}

An_Ashigaru_Xbowman
{
8, 0, 5, 9.2, 11, 2, 8, 8, 96, 75, 75, 500, 0, -6, -3, 1, -5, 16, 60
}

A_Nijinata_Cavaleryman
{
0, 1, 8, 22, 26.4, 2, 8, 8, 8, 115, 125, 2000, 11, 4, 1, 4, 8, 0, 60
}

A_Mongol_Light_Cavaleryman
{
2, 0, 8, 24, 28.8, 2, 8, 8, 128, 125, 140, 2000, 11, 2, 2, 4, 4, 28, 48
}

A_Mongol_Heavy_Cavaleryman
{
0, 0, 8, 22, 26.4, 2, 8, 8, 128, 125, 140, 2000, 10, 3, 3, 5, 8, 0, 48
}


1.02 Projectiles.txt


Projectile-type related stats:-

Length, Frequency, Range, Speed, Accuracy, Power, Reload, Is a gun?, Is Waterproof?

Longbow
{
25, 11, 5000, 150, 0.6, 0.5, 6, 0, 1
}

Mounted Longbow
{
25, 11, 5000, 150, 0.4, 0.5, 6, 0, 1
}

Arquebus
{
0, 15, 4000, 230, 0.12, 8.0, 33, 1, 0
}

Musket
{
0, 15, 5000, 230, 0.17, 4.0, 24, 1, 1
}

Ninja Star
{
0, 5, 1200, 100, 0.8, 1.0, 3, 0, 1
}

Javelin
{
0, 5, 2000, 90, 0.13, 1.0, 5, 0, 1
}

Grenade
{
0, 5, 1500, 90, 0.03, 6.0, 6, 0, 0
}

Crossbow
{
10, 5, 4000, 250, 0.15, 3.0, 15, 0, 1
}
all files under savemaps are exsited,but some files like ReadMe.txt,secdrv.sys are not exsited.

caravel
11-09-2012, 12:57
So you're confirming that the Togakushi and Ironing Board maps exist? If so then the game is up to date.

issac920
11-09-2012, 13:12
So you're confirming that the Togakushi and Ironing Board maps exist? If so then the game is up to date.
just i have jioned into the game,i am sure that the Togakushi and Ironing Board maps are not exsited.

caravel
11-09-2012, 14:33
Previously you said:

all files under savemaps are exsited
Never mind whether you can see them in game - if the files exist they are there...

Also check that your ShogunW.exe is the 1.0.0.1 version.