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View Full Version : Kill/Dying rate in EBII



Conan
01-29-2013, 19:56
Hey guys,

Just wondering will the kill/dying rate in EBII be similair to EBI?

Leon the Batavian
01-31-2013, 15:25
I don't know any numbers about people dying or being murdered behind their computer while playing EB I so I can't help you with EB II either........ :laugh4::clown:

Centurio Nixalsverdrus
01-31-2013, 15:57
IIRC the reduced killing rate is a feature of EB. :)

Blxz
01-31-2013, 19:04
I know the mechanic they used in EB1 to control the kill rate, lethality, is not in the Medieval 2 engine. So they will have to find some other way to enforce slow kill rates. My guess would be massively inflated defence values although they might have found a different way. They don't actually release much on the way of game mechanics so I don't know for sure.

Conan
02-01-2013, 00:01
I'd be interested to know which mechanic they have used in EBII as I found that in vanilla Med 2 and a number of its mods that soldiers just died to easily and quickly... even in elite units which made campaigning with a single army difficult as you always had to double back to retrain to keep your army numbers up!

seleucid empire
02-10-2013, 15:44
I know the mechanic they used in EB1 to control the kill rate, lethality, is not in the Medieval 2 engine. So they will have to find some other way to enforce slow kill rates.

Really? It's not there? That's strange how they would have it for rome but not in a later game.

Is it some thing to do with the fact that there are Thracian units in rome and not in m2tw?

Ca Putt
02-10-2013, 19:45
It's simply a concept they abandoned, maybe to make stats more accesible.

Ibrahim
02-11-2013, 03:10
Really? It's not there? That's strange how they would have it for rome but not in a later game.

Is it some thing to do with the fact that there are Thracian units in rome and not in m2tw?

there was IIRC some mention of a universal kill thingy, which in vanilla was over 1, but no lethality.

as to the solution? assuming that universal kill thingy isn't usable, I'd just reduce the attack, and keep defense the same. seen this approach in Chivalry total war II (for BI).