Log in

View Full Version : Non Mafia Game The Resistance! ...2! [Concluded]



LazyMcCrow
02-13-2013, 11:31
The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying.

We are the Resistance!

The Resistance is a party game of social deduction. It is designed for five to ten players, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.

Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.

The first game of Resistance (https://forums.totalwar.org/vb/showthread.php?143353-The-Resistance%21-Concluded) seemed to go down pretty well with you Orgahs, and I'm keen to run another; to see if it meets with the same sort of success.

While it's possible to play with just 5 people, I'm of the opinion that above 7 is preferable, so this game will have between 8 and 10 players.

There are a few variant options as discussed at the end of the first run through, but the general consensus was to keep the game vanilla for now, until folks are more familiar with the format.

Before signing up, please take a look at the rules (http://en.wikipedia.org/wiki/The_Resistance_(game)).

Resistance Vs Spies & Mission Data
Number of: PLAYERS / RESISTANCE / SPIES
5 / 3 / 2
6 / 4 / 2
7 / 4 / 3
8 / 5 / 3
9 / 6 / 3
10 / 6 / 4



No. of Players: 5 / 6 / 7 / 8 / 9 / 10

1st Mission Team: 2 / 2 / 2 / 3 / 3 / 3
2nd Mission Team: 3 / 3 / 3 / 4 / 4 / 4
3rd Mission Team: 2 / 4 / 3 / 4 / 4 / 4
4th Mission Team: 3 / 3 / 4 / 5 / 5 / 5 (Needs 2 Fail orders to fail)
5th Mission Team: 3 / 4 / 4 / 5 / 5 / 5


SIGN UPS:
1) BSmith
2) autolycus
3) Jarema
4) Darth Feather
5) Makrell
6) HopAlongBunny
7) B_Ray
8) Ishmael
9) Double A
10)

Reserves

BSmith
02-13-2013, 13:01
In!

autolycus
02-13-2013, 13:02
In!!

Jarema
02-13-2013, 14:01
you can bet that I am in!

Darth Feather
02-13-2013, 16:44
In of course :bounce:

B-Wing
02-13-2013, 17:37
First game was awesome, highly recommend trying this. I'd like to give other players a chance to try this one out, so please put me on the reserve list.

Makrell
02-13-2013, 20:42
in '''

Ishmael
02-13-2013, 21:30
I just read through the first game and it looked very interesting. In please!

HopAlongBunny
02-17-2013, 15:08
Would like to give it a try: warning! I am clueless about how these things work:p

LazyMcCrow
02-17-2013, 19:42
Would like to give it a try: warning! I am clueless about how these things work:p

Glad to meet you. If you're unsure about games of this type, please be sure to read through the rules and the first version of this game that I've just run on the .org. There are links to both in the top post of this thread. Do not be alarmed though - the way this game plays out is actually just a very simple game of bluffing and deduction. I shall be holding everyones hand each step of the way :bow:

LazyMcCrow
02-21-2013, 15:07
OK - sign-ups seem to have dried up. Assuming everyone is still up for it, we DO have eight player - the minimum required to play. I'll give it another 24 hours for up to two stragglers and then get this underway.

Ishmael
02-21-2013, 22:06
Apologies Lazy, I'll be moving over the next few days, so would you be able to move me to being a reserve? I'd still be happy to play if you don't get an even number of players, but I will probably miss the first phase or so.

LazyMcCrow
02-21-2013, 22:59
Ah = no problem. I'll move you to the reserves list. If we get more sign ups, I'll go ahead with the game - if not you should be sitting pretty with boxes unpacked by the time we get going :)

LazyMcCrow
02-25-2013, 10:22
Still need one or two more to get this started - any takers?

Ishmael
02-25-2013, 23:45
Just letting you know I'm all good to play again (sorry about the flip-flopping!)

LazyMcCrow
02-26-2013, 08:51
Just letting you know I'm all good to play again (sorry about the flip-flopping!)

No problem - thanks for letting me know. OK - Sign-Ups have dried up so assuming B_Ray is in, we can get started. As it has been a little while since initial sign ups I'll point you all, via PM, at the start up thread once it's posted.

B-Wing
02-27-2013, 03:46
Yep, I'm good to go.

LazyMcCrow
02-27-2013, 10:55
Cool. I'll get on with writing the first post then!

Double A
02-27-2013, 15:52
In, but only so I can ruin your current setup and make you redo work.

No need to thank me, everyone. Being a douche is its own reward.

LazyMcCrow
02-27-2013, 16:35
In, but only so I can ruin your current setup and make you redo work.

No need to thank me, everyone. Being a douche is its own reward.

Thats cool - thanks Double A - for waiving the need for thanks as well as being a douche. ;p

LazyMcCrow
02-28-2013, 11:47
Entering the atmosphere of the small ice planet, the shuttle flattened its steep trajectory until it was skimming low over the snowy wasteland.

A long rocky ridge broke the snow like the half-buried remains of some long-dead beast and as the shuttle approached it, Lazy nodded to to the Pilot to begin his descent.

An hour after disembarkation in a new, but oh so familiar looking hangar, Lazy found herself in a new, but oh so familiar looking Mission Supervisors office, awaiting the arrival of her latest bunch of operatives. As they always did, McCrow’s thoughts turned to her first experience of Resistance Inquisition, back on the Orgahh system.

At first, It had been hard to accept: Not only was Imperial infiltration into Resistance ranks virtually endemic, but the means by which the Resistance vetted its splintered cells, was consistently and systematically harsh - often resulting in the deaths of some genuine operatives who wished for nothing more than an opportunity to strike at the Empire and achieve some kind of freedom.

Yet the flavour fades from even the bitterest of pills and what had once shocked and disgusted Lazy, after five years as Inquisitor first level, now barely piqued her interest. She hoped, as she always did, that the Resistance members on this small insignificant ice planet called ...Lazy consulted the file, briefly amused that she had no idea of the name of the planet she was on ...ah yes ...’Gehrmrerm’, would actually make her care about her job again, would make her care in the same way she had cared five years before... back on Orgahh.

The first three operatives to arrive were Nawgehrmers: All native to the Northern hemisphere of the planet. Each of them stood three feet high and were uniformly covered in blue fur. Bright piggy eyes glimmered from the fur and as McCrow observed them speaking to one another in the elevator, their blue furry heads bobbled up and down to reveal wide green mouths filled with razor sharp teeth. There was very little means of telling them apart other than by their clothes and equipment.

The first, codenamed BSMITH, wore traditional Nawgehrmer hunting gear made of pale stitched hides and lined with yet more blue fur. He carried a seemingly unlimited series of blades and was partial - according to his file - of using the cloaking device, strapped to his back, in order to to get close to his targets before literally cutting strips off them.

The second, codenamed AUTOLYCUS was a Nawgehrmer Shaman - similarly dressed as BSMITH except for the multitude of bones and skulls attached to his garb - the diminutive blue witch doctor was armed with a comparatively long trident as well as a cloaking device of his own.

The third, codenamed JAREMA looked markedly different from his compatriots. Dressed in body armour and sporting a blaster on his hip, the furry blue Nawgehrmer looked as if he came from an entirely different era. Lazy scanned the file and saw that JAREMA was descended from the Nawgehrmer nobility - his gear certainly reflected his wealthy background.

The fourth operative to arrive was clearly not a native of Gehrmrerm. Standing at over 2 metres, the reptilian Kraaak was an ex-bounty hunter. DARTH FEATHER, as he was codenamed, wore a thermal control system built into his battle armour and carried a well-used blaster rifle with telescopic sights. The visible parts of his scaly hide sprouted patches of brightly coloured feathers and his cold yellow eyes gave away no emotion.

The fifth operative also had a chequered military past, having fought with several rebel factions. Lazy noted that MAKRELL was also an experienced mercenary and smuggler, human in appearance, the weathered veteran was said to possess advanced psionic abilities which he used to ‘enchant’ those he sought to capture, or those who sought to capture him. Lazy grimaced. She would have to keep a close eye on this one.

The next solitary arrival was an imposing sight. A biotic warrior, forged for the entertainment of the Crime Lords of Ukk: HOPALONGBUNNY had been purchased and re-purposed by a known rebel faction and had soon shown as much aptitude in the field as he had in the fighting pits of Ukk; for the dismemberment and general destruction of his foes.

The final three members of the tainted Resistance cadre were natives of the Southern hemisphere of Gehrmrerm. Known as ‘Sawgehrmers’ they were identical to their Nawgehrmer cousins with the exception of the long horn which sprouted straight upwards from the crown of each of their furry blue heads.

The Sawgehrmers were all warrior caste, armed with an array of vicious blades to compliment their sharpened horns, and clothed in carapaced body armour. Codenamed B_RAY, ISHMAEL and DOUBLE A, Lazy realised she would probably have to mark each of them with some kind of paint in order to tell them apart.

McCrow sighed. I was almost time to introduce herself.


**************************************************************************************************** ***************

I shall now send out the Role PMs. Please confirm your interest in playing by replying to the PM. If you no longer wish to play - please let me know asap.

Once I have a complete set of confirmation PMs I shall inform you all, and post the game start.

Please remind yourself of the rules (In the Original Post of this thread)

WHETHER YOU ARE RESISTANCE MEMBERS OR IMPERIAL SPIES: THERE SHOULD BE NO OUT OF THREAD COMMUNICATION BETWEEN ANY PLAYERS. I WILL END THE GAME IF ANY SUCH COMMUNICATION OCCURS

Makrell
02-28-2013, 12:23
PSIONIC MESSAGE FOR DARTH FEATHER. DONT LOOK IF THAT IS NOT YOU
lets do this, i booby trapped this contentbox to explode if opened by anyone but you. lets kill those dirty imperials

Ishmael
02-28-2013, 13:18
WHETHER YOU ARE RESISTANCE MEMBERS OR IMPERIAL SPIES: THERE SHOULD BE NO OUT OF THREAD COMMUNICATION BETWEEN ANY PLAYERS. I WILL END THE GAME IF ANY SUCH COMMUNICATION OCCURS

Interesting, I didn't notice when reading through the previous thread that the imperial spies can't communicate out of thread. That should prove helpful to know.

Darth Feather
02-28-2013, 13:51
PSIONIC MESSAGE FOR MAKRELL. DONT LOOK IF THAT IS NOT YOU

Nosy fellow, huh.

HopAlongBunny
02-28-2013, 20:26
Ok, having never used any of the mail features here I may have just borked the game :p

My reply to Lazy's email tells me the reply was sent to several users (that would be bad); hopefully my interpretation of that (system message) is flawed :)

LazyMcCrow
02-28-2013, 21:06
Ok, having never used any of the mail features here I may have just borked the game :p

My reply to Lazy's email tells me the reply was sent to several users (that would be bad); hopefully my interpretation of that (system message) is flawed :)

I don't think there was a problem. I received your empty PM (personal message) which I took to mean you were playing :2thumbsup:. If you sent an empty PM to anyone else, thats fine by me.
The thing is to remember not to discuss this game outside this thread. You may well be playing with some of them in other games, or arranging to meet for coffee and cake - that's all fine, JUST AS LONG AS YOU DON"T DISCUSS THIS GAME OUTSIDE THIS THREAD! - If you imagine that this game is usually played by people around a table, then the person who is peeking when they should have their eys shut is called a 'cheater'. That is what you are doing if you discuss this game outside the thread - the game just isn't balanced to handle that and you only bork it if you do so. I may well be labouring this point beyond politeness so I shall now shut up about it. Don't worry if you don't fully comprehend the rules, I shall explain things as we begin, if you DO have any questions feel free to post them in the thread, or PM me if you feel they might be a little too situation specific for public eyes. :bow:

Jarema
02-28-2013, 22:15
ready for an action!

EDIT:
I must admit that one of things I love in this setup is lack of out-of-thread communication for anyone, scum included

LazyMcCrow
03-01-2013, 08:32
OK thank you all for the quick response. I've had a full set of confirmations and will post the game start thread shortly. Again: Any questions please feel free to PM me, or simply post them in the thread.

LazyMcCrow
03-01-2013, 13:12
The nine members of the Resistance team were sitting around the table of the Operations bunker, ready for their briefing. The Nawghrmers and Sawgehrmers had placed themselves at opposing ends of the table, with the off-worlders forming a barrier between them: Apparently relations between natives of the two hemispheres were strained at best.

‘Right! - Here we go again’ Lazy thought as she hit the alarm button.

‘YOU ARE UNDER SECURITY LOCKDOWN’ blared repeatedly from the speakers, as blast doors fired into place, covering the door to the elevator and the only other visible exit from the room.

All members of the team leapt to their feet and scanned their surroundings, weapons at the ready.

Presently the alarms were silenced, although the various red flashing lights continued their visual assault.

‘Alpha Team - Welcome to the Resistance HQ!’ purred Lazy into the mic. ‘I am your Mission Supervisor, Inquisitor McCrow - tasked with - amongst other things - of organising you lot into a coherent fighting unit.

First of all - and by way of an explanation to the current security alert; I must share some rather shocking news with you.

It has come to the attention of High Command - rather catastrophically late in the day I’m afraid - that while six of you are exactly who you claim to be, it seems that three of you are not members of our Resistance at all.’

Lazy paused - as she always did - and monitored her charges closely as the implications sunk in.

‘No ladies and gentlemen - this is not an alarm test: I have it on the highest authority, that three of you are...ahem … Imperial spies’.

A little bit of uproar was usual at this point, and Lazy paused while the Sawgehrmers and Nawgehrmers jabbered angrily amongst themselves, and HOPALONGBUNNY positoned himself in combat mode.

‘However...’ McCrow continued ‘ What has not been established is which of you are loyal to our cause and which of you are the traitors, so I’d appreciate it if no-one started anything stupid. As soon a move is made by ANY of you, I state plainly that ALL of you will be immediately destroyed.’

‘It has been made clear to me by High Command that all of our necks are on the line if anything kicks off down here, and I know for a fact that they will not hesitate to nuke us at the drop of a hat.... so, It is in all of our best interests at this moment, that none of us kill anyone else...

AM I clear? ’

A few muttered agreements were heard, but the peace established felt by no means easy.

Satisfied that the two parties of Gehrmrermians weren’t about to leap at each others furry throats, McCrow continued with the charade:

‘The nine of you have been selected to complete these final Missions, which will allow us to eliminate the Imperial incursion here on Gehrmrerm. The Empire has nothing more than an outpost and two divisions of scouts here at present and if we can take them down, the Resistance can establish a system wide base of Operations here. I am informing you now that NOTHING HAS CHANGED!’ Our Missions MUST go ahead.’

‘So - a word from our rather demanding superiors, and myself must now follow: To the three of you Imperial scum who have been tasked with sabotaging our efforts - I can only say ‘May you burn in hell you ****-****ing *******s.

When we catch you - and we WILL catch you: I’ll make you pay in pain and blood for anything you EVEN THINK you can do to endanger the success of these Missions.

None of you is above suspicion, but it is going to be up to those of us with genuine loyalty to the cause; to get these Missions underway regardless of the three Empire scum amongst us.

For those of you around the table who are truly loyal - I am sorry that it has come to this. There is no time to tarry. We must begin immediately with the assassination of the Imperial Scout Commander. Take a break. Stow your kit - you will not be leaving this room except for when you are selected to undertake one of our vital strikes against the Empire, and for our freedom.

BSMITH - High command has selected you as the first ‘Leader’. It is your job to make a proposal for our first Mission Team. You will need to select three Agents to undertake the assassination attempt. Pick who you want, Pick who your buddy wants - however you do it, make sure you listen to the advice being given - maybe one of the scum will give themselves away in this very room. Pick yourself if you want, but whatever you do: Pick well - the future of everyone on this slushy little planet hangs in the balance.

*****************************

You may now begin open discussion in this thread, about who your feel should be included in the first mission. Role Play is encouraged but in no way compulsory.

ORDER OF PLAY - PLEASE READ THIS CAREFULLY!

The first ‘Leader’ will be BSmith. BSmith will propose three members (possibly including himself) to attempt the First Mission. Once the proposal is posted in the thread you are ALL required to send me a PM either APPROVING or OPPOSING the Mission Team proposal.

Once I have a complete set of votes, I shall post the results in the thread - including how each player voted. A clear majority of APPROVAL votes means the proposal succeeds. Ties are counted as OPPOSED.

If BSmith’s proposal succeeds, Mission 1 will begin.

If BSmith’s proposal is opposed then ‘Leadership’ passes to the next player in Turn Order:

1) BSmith
2) autolycus
3) Jarema
4) Darth Feather
5) Makrell
6) HopAlongBunny
7) B_Ray
8) Ishmael
9) Double A

If five Mission Team proposals in a row are OPPOSED the Imperial Spies win automatically!

Once The First Mission has begun, the selected Team Members must send me orders via PM. Loyal Resistance members MUST send ‘MISSION SUCCEEDS’ orders. Imperial Spies may send either ‘MISSION SUCCEEDS’ or ‘MISSION FAILS’ orders.

Once I have a complete set of orders I shall post a write-up of the outcome - checking to see if either of the win conditions have been met - and if not - we shall proceed to the next Mission with a new ‘Leader’

A reminder of the Mission List:

THE MISSIONS:
1st Mission Team: 3 Members
2nd Mission Team: 4 Members
3rd Mission Team: 4 Members
4th Mission Team: 5 Members*
5th Mission Team: 5 Members

*This Mission requires a minimum of 2 MISSION FAILS orders for it to fail.

Anything not clear? Post questions in thread or PM me. And REMEMBER - NO OUT-OF-THREAD COMMUNICATION about this game with any of the other players! :bow:

Jarema
03-01-2013, 13:16
the only advise I may have is to include Autolycus and me (and possibly Darth Feather instead of you, BSmith) in the mission, because then there would be some knowledge on us, and we are going to propose teams next

Darth Feather
03-01-2013, 14:20
You know that time when I pursued a great Larginitor with circular teeths. That time I had an imperial spy in my company. I killed him and disembowled his body. The criminal gave me a nice bounty of 12.5 kilo gold.

So I should go on the mission as Jarema suggested.

Oh Makrell, do you happen to have found a tikomena skin which fell of a truck? I am looking for something good for camouflage.

Makrell
03-01-2013, 14:30
Suddenly everyone heard a voice in their head


"Choose Jarema and Autolycus, and darth feather. Maybe also Makrell cause he is guaranteed clean"

also darht feather, i found it.
THEN I SOLD I. brought severl hundred space dollars, which i will of course give to the resistance

BSmith
03-01-2013, 15:28
I agree with Jarema’s position that we should test out the next in line for approving missions. Hopefully this goes better than the last time I did this at edse’s request. :pray:

Mission 1 Proposal:

autolycus
Jarema
Darth Feather

LazyMcCrow
03-01-2013, 15:47
Mission 1 proposal is made. Please send me your votes via PM. You will vote APPROVE if you want to see BSmiths proposal succeed or OPPOSE if you do not agree with his choice of agents for the mission.

If the majority of agents APPROVE this proposal the mission will go ahead. If the majority OPPOSE, or if it is a tie, then leadership will pass to AUTOLYCUS and he will propose a Mission Team.

If you are one of the three agents that BSMITH has proposed; you may also wish to supply me with your orders for the Mission (SUCCEED / FAIL) should this proposal be approved.

Any questions, probably best to PM me.

Makrell
03-01-2013, 15:52
approve

good tactic is good

LazyMcCrow
03-01-2013, 15:55
RULE REMINDER: You may say whatever you wish to say in the thread, but you MUST PM me your vote and how you voted WILL be revealed in the thread once I have received a complete set. :bow:

HopAlongBunny
03-01-2013, 16:29
Imperials! Spies!! Imperial Spies!!!

Since each team is an information machine we must choose the right people! I approve of this message.

B-Wing
03-01-2013, 21:04
Disapprove! We went with this approach last game and ultimately lost.

I suggest team furry blue death blades: Double_A, Ishmael, & myself.

sorry for such brevity, running short on time today

Double A
03-01-2013, 23:21
furry

What.

Ishmael
03-01-2013, 23:38
Disapprove! We went with this approach last game and ultimately lost.

I suggest team furry blue death blades: Double_A, Ishmael, & myself.

sorry for such brevity, running short on time today

Sure it didn't work last game, but I don't see anything wrong with the principle. I'm going to approve it.

LazyMcCrow
03-02-2013, 11:16
Just waiting on one more vote. My online time will be sporadic at best this weekend, so I'll check in when I can. Thanks for your patience :bow:

Double A
03-02-2013, 19:57
Approve?

LazyMcCrow
03-02-2013, 20:05
Approve?

RE post: RULE REMINDER: You may say whatever you wish to say in the thread, but you MUST PM me your vote and how you voted WILL be revealed in the thread once I have received a complete set. :bow:

For those of you who are new to this. I will grant up to 24 hours per phase before chasing you up, but this game works best if people can respond as soon as possible to Mission proposals.

Unlike mafia: As soon as I have received a complete set of votes, or Mission orders, I go ahead and move the game forward.

LazyMcCrow
03-03-2013, 17:42
Mission 1 Proposal: BSMITH

autolycus
Jarema
Darth Feather

APPROVE
(BSmith)
Makrell
HopAlongBunny
autolycus
Darth Feather
Jarema
Ishmael

OPPOSE
B_Ray

CONFUSED
Double A

Lazy sighed and wondered if she should just take the Sawgehrmer known as DOUBLE A back up to the surface and put a blaster round through the back of his furry blue cranium, but she resisted the temptation. Quite enough time had been taken over the proposal as it was and though his vote hadn't been made correctly, any further opposition would be merely academic.


'Ok, saddle up Team - it's time to kill some Imperials'. McCrow flipped the mic back off and crossed her fingers.

***************

The team proposal has been approved. If you are a member have not already done so, please send me your SUCCESS/FAIL orders via PM. As always, I shall post an update as soon as I have received a complete set of orders.

:bow:

B-Wing
03-04-2013, 04:01
What.

Oh yes.


Each of them stood three feet high and were uniformly covered in blue fur.

LazyMcCrow
03-04-2013, 22:32
Orders in - write up to follow

LazyMcCrow
03-04-2013, 23:10
The Nawgehrmer Shaman stamped around his interrogation pen and gesticulated wildly as he ranted in his native dialect. Lazy impatiently waved at the protocol droid to continue with the translation, as AUTOLYCUS spat and cursed - the bones attached to his clothing adding a percussive quality to his angry tirade.

The protocol droid cocked its head to one side as it processed the wailing and growling and then shrugged apologetically toward camera:

‘He says he’s sure the bad magic comes from the Sawgehrmer’s on the Team. As far as he’s concerned there can be no other explanation’

Lazy rolled her eyes and switched her view to the cell in which the Kraaak, DARTH FEATHER was being held. His voice was a gutteral croak, but he spoke common terran well enough to be understood.

‘When my blaster failed to fire, I broke cover and moved closer to the target to attempt the assassination with a blade. At the same time both JAREMA and AUTOLYCUS uncloaked - also in reasonable proximity to the target.’

JAREMA sat calmly in his cell - also speaking in the common tongue.

‘There is no doubt that the Empire had been alerted to our attempt. There is no other way to explain the swift cover they were able to offer their Commander’

Back with AUTOLYCUS, the protocol droid continued its report ‘The Shaman says that without his prayers to Tahuni the hornless, there is no way that any of them would have escaped’

‘We were lucky to escape’ croaked the reptilian ex-bounty hunter. ‘But all their efforts were to protect and extract the target from our threat. Once the Nawgehrmer’s had both failed in their attempts to cut their way through to the Imperial Commander, I retreated back to the drop zone. From what I could tell, none of us were pursued’

JAREMA stood proudly - his well groomed blue fur bristling with anger
‘ I realise that this failure does not reflect well on our team, but we were incredibly close to a successful assassination. I only hope I get another opportunity to strike soon.’

McCrow flicked the comms and addressed the three team members, as well as the Operatives who had been following the interrogation of the unsuccessful Mission Team on the screens in the Operations Bunker.

‘As you have heard: The Imperial Scout Commander remains at large. Further attempts on his life will be expected, but High Command suggests our chances of success are still good.


We shall make another attempt once a Team proposal has been approved.

AUTOLYCUS! - When you return to the Operations Bunker, please discuss with your team mates all you want before posting your four selected operatives. An update of the relevant Mission data, should be hitting your screens now:

THE MISSIONS:
1st Mission Team: Autolycus, Jarema, Darth Feather FAILED(2 SUCCEED orders & 1 FAIL order supplied)
2nd Mission Team: 4 Members
3rd Mission Team: 4 Members
4th Mission Team: 5 Members*
5th Mission Team: 5 Members

*This Mission requires a minimum of 2 MISSION FAILS orders for it to fail.


‘Take heart loyal Resistance members! We’ve taken a knock, but you’re still all alive. If we nail this sucker properly this time, we’ll get the Empire on the back foot and no mistake.’

NOTE: Autolycus will now be informed by PM that he is now the 'leader' - please feel free to discuss the next Mission in or out of character, as you wish :bow:

Ishmael
03-05-2013, 00:01
(Note: I'm not all that great at math, so make sure to double check the following)

To the best of my reasoning, there's an equal chance of anybody being a spy at the moment (1/3 for the mission team, 2/6 for everybody else). Basically, the first mission was a write-off, as it gave us no new information to work with.

Whatever the team we send, there's only a 20% chance of them succeeding, assuming we pick randomly (I don't think behavioural clues are all that reliable at this stage). On the plus side, as the team for the next mission is not a multiple of 3, we will definitely get useful information next mission, and there's about a 40% chance that there will be two or more spies on the mission, which would give even more information. This is all assuming that every spy will send in a 'mission fail' order, which seems reasonable as they have no out of thread communication, and thus wouldn't want to risk squandering a mission.

Actually, I take back what I said earlier about the first mission giving us no new information: I can definitely say that of Autolycus, Jarema and Darth Feather at least one is a spy, whilst I can't say that for any other arbitrary group of three people. So we should probably run with a team from the other 6 people.


TL;DR: Pick a random team from the six people who didn't go on the first mission.

HopAlongBunny
03-05-2013, 00:58
Certainly 1 of the first team and possibly BSmith are spies. Possible: didn't choose himself because he could not risk a 1S/2F result in first mission.

Agree with Ismael.

autolycus
03-05-2013, 05:49
Propose:
1. Autolycus
2. Double A
3. HopalongBunny
4. Makrell

I know one of Jarema and Darth Feather is scum. The idea that Bsmith didn't vote himself so as to avoid a risk of double sabotage seems somewhat plausible. Beyond that, my choice was pretty much random.

However, I encourage people to vote no on this if they don't like it. One lesson I saw observing last game was that rejecting proposals may have been underused last time. We can have up to four rejection sessions each round before we are forced to approve, and longer voting records means more stuff to analyze.

Ishmael
03-05-2013, 06:59
Sorry autolycus, I'm going to be opposing this, based on my earlier reasoning. If this mission were to fail with one fail order it would be not all that useful to us, as the spy could be you (carried over from the earlier mission), or any of the others. If we run with a completely new group then at the very least it will help break people up into groups with a (mostly) known quantity of spies, and more information is always nice.

With that said, I won't actually send in the oppose order yet in case you talk me out of it.

LazyMcCrow
03-05-2013, 09:14
Propose:
1. Autolycus
2. Double A
3. HopalongBunny
4. Makrell

I know one of Jarema and Darth Feather is scum. The idea that Bsmith didn't vote himself so as to avoid a risk of double sabotage seems somewhat plausible. Beyond that, my choice was pretty much random.

However, I encourage people to vote no on this if they don't like it. One lesson I saw observing last game was that rejecting proposals may have been underused last time. We can have up to four rejection sessions each round before we are forced to approve, and longer voting records means more stuff to analyze.

Mission 2 Team proposed. Send your votes (APPROVE or OPPOSE) to me via PM

Darth Feather
03-05-2013, 09:59
(Note: I'm not all that great at math, so make sure to double check the following)

To the best of my reasoning, there's an equal chance of anybody being a spy at the moment (1/3 for the mission team, 2/6 for everybody else). Basically, the first mission was a write-off, as it gave us no new information to work with.

Whatever the team we send, there's only a 20% chance of them succeeding, assuming we pick randomly (I don't think behavioural clues are all that reliable at this stage). On the plus side, as the team for the next mission is not a multiple of 3, we will definitely get useful information next mission, and there's about a 40% chance that there will be two or more spies on the mission, which would give even more information. This is all assuming that every spy will send in a 'mission fail' order, which seems reasonable as they have no out of thread communication, and thus wouldn't want to risk squandering a mission.

Actually, I take back what I said earlier about the first mission giving us no new information: I can definitely say that of Autolycus, Jarema and Darth Feather at least one is a spy, whilst I can't say that for any other arbitrary group of three people. So we should probably run with a team from the other 6 people.


TL;DR: Pick a random team from the six people who didn't go on the first mission.

Not convinced. We know there must be two other spies among the other six. The chance of there being a spy if we pick four random out of those six is too risky.
I actually want to know wether BSmith is a spy. So I propose we pick BSmith together with two of the members of the other team. The fourth should be random. I know we did that in the last game, but it unmasked two out of the three spies. If we would have made some better choices in the end-game we would have won.


Propose:
1. Autolycus
2. Double A
3. HopalongBunny
4. Makrell

I know one of Jarema and Darth Feather is scum. The idea that Bsmith didn't vote himself so as to avoid a risk of double sabotage seems somewhat plausible. Beyond that, my choice was pretty much random.

However, I encourage people to vote no on this if they don't like it. One lesson I saw observing last game was that rejecting proposals may have been underused last time. We can have up to four rejection sessions each round before we are forced to approve, and longer voting records means more stuff to analyze.

For now I would oppose, based on my earlier reasoning and due to the fact that you have a 1/2 chance of being a spy.

Jarema
03-05-2013, 11:02
I think Ishmael is right.

If we pick one of first three, and this one would be spy, then other spies will know that they do not have to send 'mission: fail: order; it would be obvious that the one 'selected' should. Therefore, new group of people can possibly give us more info (possible two 'fails')

B-Wing
03-05-2013, 14:51
This is one reason I think choosing the first team based on the order of leadership isn't necessarily helpful. In both games, the first mission team has failed, and then one of them has to pick the next team, which puts them in a no-win situation. Regardless of whether autolycus is spy or resistance, he has every incentive to be on the team he proposes. And if that team fails, the assumption is automatically made that autolycus is a spy, even if he's not.


So I propose we pick BSmith together with two of the members of the other team. The fourth should be random.

By "the other team" do you mean the team that just failed? Or do you mean the last five players?


I know we did that in the last game, but it unmasked two out of the three spies.

:inquisitive: This is either the scummiest suggestion possible or borderline just-crazy-enough-to-work. Anyone who hasn't looked over the first Resistance game, I would advise you to do so now. I'll recap: Mission 1 failed with one sabotage order, then Mission 2 failed with two sabotage orders. The second team had two members from the first, and through deduction, we were actually able to determine four innocents (there were only 8 players that game, with 3 spies) which enabled us to get two successful missions off before eventually losing. However, Chaotix had unintentionally exposed himself as a spy, which made things significantly easier. But we don't have that luxury right now, so I think this approach would be too risky.

Anyway, back to the proposed Mission 2 team. All things considered, I'd prefer to have no members from the previous team on it. So I disapprove, auto.

BSmith
03-05-2013, 17:00
Certainly 1 of the first team and possibly BSmith are spies. Possible: didn't choose himself because he could not risk a 1S/2F result in first mission.

Agree with Ismael.

Two things on this:

1.) I did exactly the same thing I did last game (I was not a spy then either), which was to pick the next in line for the mission so that we could know if any of them were spies. I did this both times at the suggestion of others with the support of others.
2.) If I was a spy and put myself on the same mission as another spy, I would probably vote for the mission to succeed anyway. Worst case scenario is that the other spy does the same and there would be general consensus that no one on the team is a spy, increasing our chances of being put on a future team that we could then sabotage.

As for this mission, I agree with the others that we should have people that were not on the original mission go on this next mission.

Darth Feather
03-05-2013, 17:37
:inquisitive: This is either the scummiest suggestion possible or borderline just-crazy-enough-to-work.

Neither. I was not thinking while posting. I once got a tail of a Reliaarc on my head, and sometimes my brains leave me.

OOC: I was just wrong, you made me see it. :shame:

Makrell
03-05-2013, 22:21
im going to approve of this mission, having 4 new ones makes it failing.

also, i do believe the imperials might risk sending in a mission success if they are 2 people on this mission. Last game only my nooby insecurity prevented me from sending a success for mission 2, had i sent a success i wouldve been way more likely to be chosen for a later mission, these people have may more missions to go, many of whom can fail.
this mission proposal is the best bet imo

HopAlongBunny
03-05-2013, 23:44
I approve, although the information to be gained is less than perfect.

autolycus including himself confuses the issue; even if the mission fails and we pin it on him we really don't know; if he is a spy he is gaining a "free round" where he can vote any way he wants to.

Double A
03-06-2013, 04:33
Approve.

LazyMcCrow
03-06-2013, 11:50
Approve.

If this is how you wish to vote, please do so via PM. Unlike mafia - all voting and orders in The Resistance! are done via PM.

The game will continue when I have received a complete set of votes.

Makrell
03-06-2013, 15:33
wouldnt it be better for the game to continue once youve reached a plurailty for this thing, approve/oppose. this one seems quite tied, but maybe for the future rounds?

B-Wing
03-06-2013, 15:49
He kind of did that for Day 1. Not a plurality exactly, but once there were enough votes to lock the outcome, Lazy went ahead and ended the round. I would expect that would be the case for the future. Are we even allowed to change our votes?

LazyMcCrow
03-06-2013, 15:55
wouldnt it be better for the game to continue once youve reached a plurailty for this thing, approve/oppose. this one seems quite tied, but maybe for the future rounds?

No. The only clues you really have of establishing who is or isn't a spy are the number of Fail votes on a mission and the way people vote on a proposal. Whether or not they APPROVE or OPPOSE it is vital.
The fact that I require loyal resistance to send SUCCEED orders - even though they can't do anything else - is to eliminate tell tale clues like time zones etc from becoming a factor. I hope this is clear. I've sent two PMs to Double A regarding this. It's his first game - let's give the guy a chance :)

LazyMcCrow
03-06-2013, 15:56
Are we even allowed to change our votes? You can change your vote as many times as you wish, but once I have a complete set of votes I shall move the game forward.

LazyMcCrow
03-06-2013, 18:41
Orders in, but I am just leaving my desk. I shall post properly later. Many thanks for your patience

LazyMcCrow
03-07-2013, 00:32
Mission 2 Team proposed by AUTOLYCUS

1. Autolycus
2. Double A
3. HopalongBunny
4. Makrell


APPROVE
(autolycus)
HopalongBunny
Makrell
Jarema
Double A

OPPOSE
Ishmael
B_Ray
Darth Feather
BSmith

Mission 2 proposal is APPROVED

If you are one of the four operatives selected for the Mission and you have not already submitted your SUCCEED / FAIL order - please do so via PM asap :bow:

LazyMcCrow
03-07-2013, 09:41
Orders Received. write up to follow

LazyMcCrow
03-07-2013, 13:16
The Nawghermer Shaman, The Psyker Mercenary, The Biotic Pit Fighter swaggered back into the Operations Bunker to the sound of whoops and applause with the Unicorned Sawgehrmer warrior trailing behind them.

The hit on the Imperial Scout Commander was being shown on the big screen, slow motion captured the Empire scum as he was simultaneously shot in the chest, the back, stabbed in the leg and had his head inflated by some kind of mystical kinetic power until it exploded.

Lazy herself had made her way into the Bunker and brought the assembled to some kind of order.

‘It appears its game over on Gehrmrerm for the Empire my friends!’

More applause. Lazy waved her arms until the cheering subsided.

‘ Strike one to the Resistance - and what a strike!. Odds are we should be able to make two more missions a success without batting an eyelid. Our next Mission is to hit the Empire again while they’re still reeling. We’re going to blow their supply depot, and then we’re just one Mission from total success. Let’s get that done - then we can celebrate. JAREMA! - You’re up next!’

Lazy left the room as the Resistance ground staff swarmed about the returning heroes and the cheering began again.

It certainly looked good for the Resistance, but Lazy had learned from experience not to begin the celebrations before the job was done. A nagging doubt remained. If the Imperial spies had got tricksy - the whole Operation could still be blown apart.

THE MISSIONS:
1st Mission Team: Autolycus, Jarema, Darth Feather FAILED
2nd Mission Team: Autolycus, HopAlongBunny, Makrell, Double A SUCCEEDED
3rd Mission Team: 4 Members
4th Mission Team: 5 Members*
5th Mission Team: 5 Members

*This Mission requires a minimum of 2 MISSION FAILS orders for it to fail.

JAREMA is the new leader. Please post a Mission Team for Mission 3 when you are ready.

Jarema
03-07-2013, 18:20
I think that we should stay close to 2nd mission team
what about: Autolycus, Jarema, HopAlongBunny, Makrell?

or someone has another idea?

HopAlongBunny
03-07-2013, 18:58
Provided no one is "laying in the weeds" it should tell us something.

Double A
03-07-2013, 19:07
OPPOSE
Ishmael
B_Ray
Darth Feather
BSmith

None of these four were in the mission, and at least one of them is probably a spy. Darth Feather was the only person in this group in mission one, and bears further scrutiny (and probably a firing line). auto and Jarhead were also in M1. auto is either good or pretending to be good.

autolycus
03-07-2013, 19:09
Why change the line-up at all, Jarema?
As far as I'm concerned, there's a 50-50 chance you're scum, and no reason to believe any of the last team are.

Jarema
03-07-2013, 20:05
There is possibility that in the last team was a scum who did not sent fail order. Therefore, it is not 100% sure if there is no spy.

HopAlongBunny
03-07-2013, 20:36
autolycus makes an excellent point. A repeat would "force the hand" of any spy or be safe as we can get.

Jarema
03-07-2013, 20:51
ok

Mission proposal:
Autolycus
HopAlongBunny
Makrell
Double A

Ishmael
03-07-2013, 20:52
autolycus makes an excellent point. A repeat would "force the hand" of any spy or be safe as we can get.

I agree with this. If there are no spies, then hey, we've won the mission. If there's a single spy who sent in a 'succeed' order and changes it next time around, then at least we know that this group isn't safe (and can fiddle around a bit for the next one, seeing as it requires two 'fail' orders). And if there's two spies in this group who each thought the other was going to send in a fail order...well, all the more potential for gain.

Makrell
03-07-2013, 22:38
agreed

LazyMcCrow
03-09-2013, 12:53
Sorry to delay moving this forward - my online time will be very limited this weekend. Just popping on to let you know and to send apologies. :bow:

LazyMcCrow
03-10-2013, 09:48
The Mission Team has been approved unanimously!
If you are on the team and have not already done so, please send your Mission Orders (SUCCEED / FAIL) to me now :bow:

LazyMcCrow
03-11-2013, 08:10
Orders received - write up to follow

LazyMcCrow
03-11-2013, 11:19
THE MISSIONS:
1st Mission Team: Autolycus, Jarema, Darth Feather FAILED
2nd Mission Team: Autolycus, HopAlongBunny, Makrell, Double A SUCCEEDED
3rd Mission Team: 4 Members: Autolycus, HopAlongBunny, Makrell, Double A SUCCEEDED
4th Mission Team: 5 Members*
5th Mission Team: 5 Members

*This Mission requires a minimum of 2 MISSION FAILS orders for it to fail.

Once again, the sound of cheering rang around the Operations room.

'Can it really be this easy?' thought Lazy to herself as she watched the celebrations over the CCTV. The little Sawgehrmer 'DOUBLE A' was being bounced repeatedly up and down in the air by some office clerks as Lazy made her entrance into the Bunker.

Quickly she called the assembled to attention.

'We're one step away ladies and gentlemen. Unless the Empire can prevent us hitting their HQ and starport facilities, we will have completely eradicated their chances of establishing any type of control on this planet. We are one mission from a victory for our Resistance. I won't tell you how to proceed; the task of selecting the Team for this Mission falls to DARTH FEATHER, but I wish you good luck. With a good dose of it - this Mission will be our last!'

With that Lazy left the Operatives to prepare for the strike on the starport. Would it be a coup de grace? or did the Empire still have some trick up its sleeve?

Darth Feather
03-11-2013, 11:29
I say same team, but I will be on it.

Autolycus
Hopalongbunny
makrell
Double A
Darth Feather

We can't lose tis one. The empire is destroyed.

Jarema
03-11-2013, 18:11
agreed. even if you are the spy, we can win

Darth Feather
03-11-2013, 18:33
Ah but we both know you are a spy.

autolycus
03-11-2013, 18:36
Gentlemen, gentlemen. There's no need to squabble. You can both be spies :) But yes, this should spell the end of the empire. Once it's official, I will approve.

Double A
03-11-2013, 21:42
OPPOSE
Ishmael
B_Ray
Darth Feather
BSmith

None of these four were in the mission, and at least one of them is probably a spy. Darth Feather was the only person in this group in mission one, and bears further scrutiny (and probably a firing line). auto and Jarhead were also in M1. auto is either good or pretending to be good.

I'm almost absolutely sure that DF is a spy. It's less likely that Jarhead is one. I'd rather not take the chance.

HopAlongBunny
03-11-2013, 23:06
Safe as houses :on_onemoretime:

B-Wing
03-12-2013, 04:39
Oppose. I'm all but certain that Darth is a spy, yet he proposed a team that would appear to only have one mafia on it. Only reason I can figure he would do that is if he knew one of the others was also a spy. Laying low for two rounds is pretty risky for a spy when there's still two wins left to go, but it could be a ballsy play. Regardless, I'd rather hear someone else's proposal.

Double A
03-12-2013, 06:16
The same team, but with Jarema instead of DF.

Ishmael
03-12-2013, 07:42
The same team, but with Jarema instead of DF.

How about me? I haven't had a go yet :beam:.

Double A
03-12-2013, 07:56
That's true, but in all likelihood, there's a 50/50 chance that Jarema is a spy, while there's a 2/3 chance that any one of the three guys who haven't had a go yet is a spy (assuming none of the people who were on last turn's mission are scum). My gut is telling me to stay the crap away from DF, but even if he is scum, he'd still need one of his buddies on the team to help him out. If auto's scum, then we've found the guy from the first mission and we're still safe (unless they're both scum and one sent succeed orders), but I seriously doubt that any spy here would send in a succeed order 2-3 times in a row.

To cut my tired rambling short, I think DF is a spy, along with two in the group of Ishmael, B_Ray, and BSmith.

Makrell
03-12-2013, 08:56
sneaky tactc is most likely sneaky. i oppose for now

Double A
03-12-2013, 16:35
Do the spies know who each other are despite not being able to PM? That just occurred to me.

Makrell
03-12-2013, 17:49
yes they do. In your role pm the ids of the two other spies is made clear. :D

also, i know this from being a spy in the last game, not from this one :P

Double A
03-12-2013, 23:52
Well that tears a few bigass holes in my strategy. Anyone else got an idea?

LazyMcCrow
03-13-2013, 10:33
Sorry for delay - no comp access yesterday. Will be back on later today

HopAlongBunny
03-13-2013, 21:10
It seems unlikely that a spy sat in the weeds and handed us 2 successful missions. If Darth is a spy he would need backing to get this mission to fail; it would appear that the support does not exist in the proposed group.

LazyMcCrow
03-13-2013, 23:53
Once again - sorry for the delay. I'll be back into this at the earliest opportunity a few unforeseeable RL hurdles.

LazyMcCrow
03-14-2013, 09:42
I've sent a request for the four votes I'm waiting on - will update as soon as I've received a full set of votes. Thanks to those of you who have sent already and apologies once again for the delay. I should be back on track again now. :)

LazyMcCrow
03-14-2013, 13:45
Mission 4 is GO!

Autolycus
Hopalongbunny
makrell
Double A
Darth Feather


APPROVE
(Darth Feather)
Makrell
Jarema
HopAlongBunny
autolycus


OPPOSE
Double A
B_Ray
BSmith
Ishmael

If you have not supplied them to me already - please send your orders now.

LazyMcCrow
03-15-2013, 11:55
The Explosions continued their chain reactions throughout the starport. DARTH FEATHER looked down at his pack of undetonated explosives and shook his large reptilian head. They would be coming for him soon. The tiny Nawgehrmer Shaman, the Biotic Pit fighter, the Human Psionic and the unicorned Sawgehrmer would focus on his location. The Kraak had considered using his explosives - going turncoat and siding with the winning team, but turned out that was impossible. He had lived deep cover and now he would die - his true identity revealed at last to the Resistance scum. He was Empire - every last :daisy:ing scale and claw of him - and proud of it. As his ‘Team mates’ approached him - weapons ready. The Kraak placed the barrel of his rifle between his scaley jaws - offered a prayer to the everliving Mothercroc - and pulled the trigger.


THE MISSIONS:
1st Mission Team: Autolycus, Jarema, Darth Feather FAILED
2nd Mission Team: Autolycus, HopAlongBunny, Makrell, Double A SUCCEEDED
3rd Mission Team: HopAlongBunny, Makrell, Double A SUCCEEDED
4th Mission Team: HopAlongBunny, Makrell, Double A, Darth Feather SUCCEEDED*
5th Mission Team: 5 Members

*This Mission requires a minimum of 2 MISSION FAILS orders for it to fail.

RESISTANCE VICTORY!

1) BSmith
2) autolycus
3) Jarema
4) Darth Feather
5) Makrell
6) HopAlongBunny
7) B_Ray
8) Ishmael
9) Double A

(sigh)

Congratulations loyal Resistance members! Commiserations Imperial scum!

Well - that didn’t go too well did it.

The numbers (Which were official!) didn’t favour the Imperial spies, but that game played out in a manner that left the spies with very little that could be done as soon as the second mission succeeded.

All I can say is thanks for playing and particularly the Imperials for sticking with it and I hope this experience doesn’t put you off playing again. My previous attempt at hosting a game of Resistance was much more exciting and I shall certainly tailor the game to prevent such a foregone conclusion from occuring again - should I decide to Host another.
:bow:
Lazy

Double A
03-15-2013, 15:40
Holy crap I actually guessed that BS and B_Ray were the other spies.

This was pretty damn fun, Lazy. Good job. :2thumbsup:

LazyMcCrow
03-15-2013, 16:21
Holy crap I actually guessed that BS and B_Ray were the other spies.

This was pretty damn fun, Lazy. Good job. :2thumbsup:

Thanks Double A - I'm glad you enjoyed it. I'm afraid if you were a spy in this game you probably won't have enjoyed it so much. It was pretty clear to us (me and the spies) that the game was effectively over as soon as the Mission 2 proposal was approved :/

I DO like this game, but I'm not convinced about the balance yet. I'm sure B_Ray et al will agree :)

Here's a King Arthur variant (http://boardgamegeek.com/boardgame/128882/the-resistance-avalon) for those who are interested :)

BSmith
03-15-2013, 16:35
I say let it run for a couple more times then look at any balance issues. Mission 2 was a lucky pick that almost failed.

Even though there was not much we could do, it was still fun, and I’d play another one should it be hosted.

In this game I wish that Darth Feather had let Mission 1 succeed. It would have given both me and him some resistance credibility and at least confused the issue a little more. I doubt if that had happened that we would have had the slate we did for Mission 2. It’s hard to pass up a chance to make the mission fail, but with Mission 1 we still have quite a few other chances to cause havoc.

I was also tempted to put all 3 spies on Mission 1, just to see the chaos that would have caused to everyone, especially the other spies as they had to figure out what to do. It would have been awesome if all 3 sent in succeed orders. :yes:

Makrell
03-15-2013, 17:11
good good

edse
03-15-2013, 17:13
Autolycus was lucky when he picked the second team. If there are no spies on that team the resistance is very likely to win if they use the same strategy as in this game (same team-same team+1)

LazyMcCrow
03-15-2013, 17:16
I say let it run for a couple more times then look at any balance issues. Mission 2 was a lucky pick that almost failed.

Even though there was not much we could do, it was still fun, and I’d play another one should it be hosted.

In this game I wish that Darth Feather had let Mission 1 succeed. It would have given both me and him some resistance credibility and at least confused the issue a little more. I doubt if that had happened that we would have had the slate we did for Mission 2. It’s hard to pass up a chance to make the mission fail, but with Mission 1 we still have quite a few other chances to cause havoc.

I was also tempted to put all 3 spies on Mission 1, just to see the chaos that would have caused to everyone, especially the other spies as they had to figure out what to do. It would have been awesome if all 3 sent in succeed orders. :yes:

:D Yes to all of that - I agree about Mission 1 type shenanigans - its a real opportunity for the loyal Resistance members to get a handle on the game and if it succeeds unanimously, I think its actually a lot harder for Resistance to get the win.... but then - as you say its a chance for sabotage gone begging :)

Anyway - glad to hear that this rather unlucky chance hasn't put people off - i'd worried that it might

Darth Feather
03-15-2013, 17:42
I say let it run for a couple more times then look at any balance issues. Mission 2 was a lucky pick that almost failed.

Even though there was not much we could do, it was still fun, and I’d play another one should it be hosted.

In this game I wish that Darth Feather had let Mission 1 succeed. It would have given both me and him some resistance credibility and at least confused the issue a little more. I doubt if that had happened that we would have had the slate we did for Mission 2. It’s hard to pass up a chance to make the mission fail, but with Mission 1 we still have quite a few other chances to cause havoc.

I was also tempted to put all 3 spies on Mission 1, just to see the chaos that would have caused to everyone, especially the other spies as they had to figure out what to do. It would have been awesome if all 3 sent in succeed orders. :yes:

You were right I should have pulled a mission succes. I did not think about the consequences on beforehand.

HopAlongBunny
03-15-2013, 20:13
Thank you for the game :)

I was sure we were doomed from the outset; I had no real idea who the spies were right up to the end.

I can see that the spies have tough choices to make; the game is quick, so it is difficult to pass up a "sure thing"...but confusion is your ally.

Jarema
03-15-2013, 22:46
good game, thanks

swift and interesting

Ishmael
03-15-2013, 23:22
Thanks for hosting Lazy, it was very fun.

I'm sure that everybody must have though I was scum - pretty much all my mission approved/opposed orders were against what was best for the town. Still, I wouldn't say it was inherently unbalanced - as I pointed out at the time, the chance of the M2 proposal being all town was only one in five, so the spies just got really unlucky.

HopAlongBunny
03-16-2013, 00:46
Autolycus was lucky when he picked the second team. If there are no spies on that team the resistance is very likely to win if they use the same strategy as in this game (same team-same team+1)

Good point. It would make it a bit more tricky if each new team had to include at least one different member.

LazyMcCrow
03-16-2013, 01:15
Good point. It would make it a bit more tricky if each new team had to include at least one different member.

I'm not sure which side that sounds unfavourable to, but it seems a little forced. I think the first 'variant' I would try - if any - would be the one where the Mission 'Leader' gets to choose the team members AND which Mission they are going to attempt:

eg.

THE MISSIONS:
1st Mission Team: 3 Members
2nd Mission Team: 4 Members
3rd Mission Team: 4 Members
4th Mission Team: 5 Members*
5th Mission Team: 5 Members

*This Mission requires a minimum of 2 MISSION FAILS orders for it to fail.

Any Team Leader can propose the Team and the mission they are going on - Each Mission can only be picked once - and the 5th Mission can only be attempted after two Missions have been successful.

But maybe vanilla works best in this forum setting - I don't know yet :)

BSmith
03-16-2013, 01:55
Yeah. Keep it vanilla for a few more rounds. If there are indeed balance issues (and not just luck issues) then they should become apparent after a few more.

B-Wing
03-19-2013, 02:08
Well I'm definitely glad we gave the game a deserved second chance, and I think it's got promise. I apologize for not making more effort toward the end, but I think all us spies felt like it was too late by then.

I agree that if a spy should get the chance to sneak through Mission 1, it's best to take it. Darth Feather, I regret arguing against your earliest team suggestion, was actually trying to make it sound plausible while simultaneously establishing some distance between us, which I figured would be critical later on. The fact that the spy team cannot communicate privately is a uniquely challenging aspect of Resistance, and I think we should keep it that way. My suggestion would be to try a game in which Mission 5 requires two fail orders while Mission 4 only requires one. That might favor the spies too much, though.

LazyMcCrow
03-19-2013, 10:07
The fact that the spy team cannot communicate privately is a uniquely challenging aspect of Resistance, and I think we should keep it that way. My suggestion would be to try a game in which Mission 5 requires two fail orders while Mission 4 only requires one. That might favor the spies too much, though.

Interesting idea - noted. I'll host the next few vanilla I think, but given how much the game devs have house ruled and republished their own game, I think its safe to say that the rules are certainly open to interpretation.