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View Full Version : Please Help to control several Factions in a Campaign?



Alexandros Megas
03-13-2013, 17:20
Ave Quirites!!

I would like to start an Imperial Campaign with the Seleukids, but I would like to control at the same time the Romani and the Kart-Hadast in order to avoid that one of these factions destroys the another one and so in the future I could fight against them. Is this possible???

I have several more questions.

1) Is there a different manner than using the key PrtScr in order to obtain a Screenshot?
2) I am using the Jirisys Mode Pack with Alex engine, and the game performance is really improved. The AI is more challenging. The only observation is that I don't like very much the submod of eastern hellenic portraits (at least for the Seleucid Empire). Can I disable this submod without affect the Mode Pack?
3) Is there a link to download the RS textures for battle and campaign to import in EB?
4) I want to add more offices to the submod for roleplaying (in specific the ancillary Satrapy of Syria for the Seleucids). Could anyone help me?
5) Is there a limit in unit numbers in EB? Because I want to add several units to the roster (Mercenary Arab, Ethiopian and Indian General; Indian Chariots; Arab Camel Riders) and to add existing units to another (Hoplitai Haplois for the eastern hellenistic kingdoms, Hetairoi Kataphraktoi to the Seleukids). I want to do this in a historical way, without disbalance the factions.
6) Is there a guide (like the Guide of Quintus Sertorius) about the historical way to play as Arche Seleukeia? The guide of Hax is very useful, however I want something more close to the real history. In fact I like to roleplay my characters and expand as a turtle (My campaign as Romani I am in 259 BC and I have conquered at the moment only Taras, Rhegion, Bononia and Messana. However I have fought 45 battles at the date!!). What would be your historical houserules for the seleukids?

I will appreciate a lot your advices and comments about this topic.
I really feel inspired when I read your AARS and guides, in spetial the Guide of Quintus Sertorius and Hax, the AAR's of Moriluk (I like so much your style in the presentation of the pictures, do you use any spetial program?) and Seleucid Empire (I have read all your AARs!!).

Thanks a lot. I wait for your answers.

Ludens
03-15-2013, 15:16
Ave Alexandros Megas!

To answer your first question: yes, you can switch factions during a campaign by editing the script. See Hax Civil War guide (https://forums.totalwar.org/vb/showthread.php?127712-Hax-s-Great-Guide-to-Civil-War) for an explanation of how it works. Unfortunately, there are a couple of technical issues that may make it difficult to do what you have in mind. Firstly: you can only control a single faction at a time (i.e. you need to switch between factions rather than playing them both). When you press end turn, the other faction will be controlled by the A.I.

Secondly, the EB script (particularly the government system) hasn't been designed with faction-switching in mind. The script automatically places governments for A.I. factions, but the player is restricted by the "homeland" and "expansion" markers. These markers are placed at the start of the game. If you switch to a new faction, you'll still have the restrictions of your old faction.

So you can momentarily (for a turn or two) take control of another faction without much problems, but doing so frequently will take some effort. I am also not sure how effective it will be when A.I. Carthage and Rome decide to go to war. Chances are the A.I. will undo all your work the moment you resume control of the Seleucids.

On to your other questions:
1) Try the freeware version of FRAPS (http://www.fraps.com/).
2) Should be possible, but I don't know how. Try asking Jirisys, or check the modding forum (https://forums.totalwar.org/vb/forumdisplay.php?77-Scriptorium) for how to alter the portraits.
3) Not as far as I am aware.
5) Yes, unfortunately. Specifically, there is a limit to how many models the R:TW engine accommodates. EB is at or near the limit, as many models are shared between units. There is another strange limitation of two* units per faction per model, so reusing models only gets you that far.

(* actually one, but you can use it a second time when a unit has the mercenary attribute.)

Alexandros Megas
04-12-2013, 16:48
Thanks a lot Ludens! Sorry for to answer you too late (I have very little time)! In my modification (I am a terrible fan of the Seleukids) I begin to modify the files to recruit Hoplitai Haploi, Thessalikoi Hippeis, Kardaka Arteshtar and Qalaim Numidim. I begin to test a campaign and I did include them with cheats and I had no problems (just for test). The problems began when I add the Agrianikoi Pelekephoroi to the roster. In the beginning no problems with UI and campaign mode, but inthe battle they looked as the asturian axemen (Clona Tekonac). So, I tried to modify the unit in the same way as the Thraikioi Perltastai (give them the attribute of mercenary) in order to have the Agrianian Infantry. However, I had a lot of crashs because of the fails in find a tga file in textures, I had to return the changes... At the end, I have them in campaign map (although the UI and Info look as peasants) and I have CTD when the battle begins. I believe I corrupted the files completely. I will erase them and paste the backup files (I did create a copy before any change).

I download the FRAPS tool and is OK.

When I have an advance in my project I will tell you to all.

PS: Jisirys mod Pack is really awesome!! The playability in ALEX.exe is totally different to the RTW.exe. I enjoy it a lot!