View Full Version : Amazon: Total War 8.0 Release
Wheeliepaul
06-01-2013, 17:24
Amazons: Total War Ranked Among MOD-DB's Top 20 Titles
As of May 27th, 2013, Amazons:Total War 8.0A has been released
As of Feb 2nd, 2015, Amazons:Total War 8.0D has been released
As of Mar 15th, 2015, Amazons:Total War 8.0F has been released
As of Oct 31st, 2016, Amazons:Total War 8.1Z has been released
Amazons Total War 8.0 allows the player to explore many modern military concepts on the battlefields of antiquity, such as
Mobility and Stand-off Weapon capability using various women cavalry units.
Deploying Area Denial "minefield" on the battlefield using field engineers. A first on RTW mod.
Wagon fighting units with battle tactics not unlike German Panzer in WWII.
Guerrilla Warfare, allowing agent to infiltrate into enemy territory to raise army deep behind the enemy line.
Long Range Mobile Artillery, allowing artillery barrage, fire-support, and counter-battery.
Linked Armor-Clad Cavalry, a dominating cavalry formation for centuries in Eurasia, never before depicted by any video game.
Terrifying Super-heating Incendiary Weapons, in modern day military parlance known as the thermite munition.
Other Highlights of 8.0 Series
Player programmable mode switch
Newly extended campaign map, now from British Isle to Afganistan.
Far Eastern Celt faction:
based on latest archaeological finding and anthropological theories. first time in any video game.
New war machines based on historical and anthropological findings.
New weapons.
Lush scenery and breathtaking landscape using faster custom RS II battle environment.
Quest based game play
Balanced Unit Modeling (or. B.U.M.):
unit's recruitment location/cost, vs. unit's appearance/capability must have direct relationship.
Resource driven army building.
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WARNING : MATURE PLAYERS ONLY
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This mod contains some female nudity in the depiction of conflicts in antiquity, therefore if there is any reason the laws affecting your area prohibit you from viewing such content (for example, if you are under the age of 18 in most areas), please do not access the download.
By either downloading or installing this mod's compressed file, the user who performed the download/installation acknowledges that he (or she) is legal to view such content and he or she is solely responsible for the use as well as the consequences of the use of this mod.
Keeping the aforementioned prerequisites in mind, Please do not pass along or forward link to the download file without this warning be shown.
And while playing multi-player online, please be mindful of the opponent's age or sensitivity, as each player is solely responsible for the unit(s) he or she selected to play.
Amazons: Total War 8.0, aka Amazons: Total War, Amazons: Total War Refulgent
Mod Leader: [Parthian Shot (https://forums.totalwar.org/vb/member.php?94214-parthian-shot)] click the name within the bracket to send PM to Mod Leader.
You can download the latest 8.0F release [here (http://exilian.co.uk/forum/index.php?topic=2509.msg60143#msg60143)].
Please log in to moddb and rate this file, as we seem to be getting trolls giving the mod zero rating without any reason.
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COPYRIGHT : STATEMENT OF RESOLUTION
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In addition to great amount of work by the members of the mod team, this mod is an accumulation of work from many sources as mentioned in the credit section of the readme folder in the compressed mod file. The said credit and acknowledge statements are carefully compiled and extra efforts made so as to be as accurate as possible. If, for any reason, there is an unintentional omission of credit or accidental unpermitted inclusion of prior art, the mod team, as represented by its mod leader, would be more than happy and willing to make corrective actions in a timely fashion to address said grievance(s) of copyright issues. Therefore any complaints of this nature should be addressed first to the mod leader (link to private message as shown above) so as to allow the Amazons Total War mod team to make amend of such mistake prior to any means of escalation.
As an attached clause, any copyright claims or complaints to third parties, without substantiation, and without attempts to resolve the issues first with the said mod leader shall be deemed as frivolous harassment.
You need 7zip utility to uncompress the file. Due to increase in complexity, it is recommended the system has a minimum of 4GB RAM to have more trouble free gaming experience. You also need Rome Total War/Barbarian Invasion 1.6 (or Rome Total War Gold Edition) in its vanilla form.
The original Whitepaper is published [here]
For the weapon description, you can read them [here].
For the factional background of the game, you can read more detail [here].
For the Balanced Unit Modeling Concept, or B.U.M., you can read more [here].
18+ viewers only, Amazon Total War 8.0 series demo video by Naxzul666, please "like" the videos if you find it helpful.
https://www.youtube.com/watch?v=OjnUPbg7BHY
18+ viewers only, Amazon Total War 6.0 series and 7.0 series demo videos by Naxzul666, please "like" the videos if you find it helpful.
Amazon 7.0 Demo Video
https://www.youtube.com/watch?v=fWzs_sCKB-M
You can post comments about the video [here]
Amazon 6.0 Demo Video
66k-lpHr9lw
You can post comments about the video [here]
Sorry Wheelie, have to take this OP for announcement.
Thank You! WP
I am just trying to set up my new account.
Cel has logged in but nowhere in sight.
parthian shot
06-01-2013, 17:37
Where ever you go goes WheeliePo
Armenia has great power in this version they even challenge the romans. Horsebreeding and exp.bows seems to be no problem for the AI.
Thank You! WP
I am just trying to set up my new account.
Cel has logged in but nowhere in sight.
Welcome!
I see Wheelie is ahead of BB and Celeste
parthian shot
06-01-2013, 17:41
Where ever you go goes WheeliePo
Armenia has great power in this version they even challenge the romans. Horsebreeding and exp.bows seems to be no problem for the AI.
Great! Because of the move, I have not published the latest mod files and BB is also busy.
Everything will be slow until I catch up with the data migration from TWC.
How you change the background of this web page?
I love Japanese paintings, but the wallpaper is just so, depressing!
Find the last bar on the bottom of the webpage, on the left it should say "TWS2"?
Just click to select the one you like.
I picked "the guild"
parthian shot
06-01-2013, 18:23
Find the last bar on the bottom of the webpage, on the left it should say "TWS2"?
Just click to select the one you like.
I picked "the guild"
You did?
Just happened to mine too!
Wheeliepaul
06-02-2013, 00:01
the silver shield pikemen of the seleucids has three man carrying a flag this must be one.
Here is a link to my first WIP Unit Card, measurements are all correct according to Paint, 160 wide and 210 high.
http://s614.photobucket.com/user/Dark_Dragour/media/Test2.png.html?sort=3&o=0
First time making these unit cards so don't expect a miracle from me! All criticism and ideas welcome obviously.
Have the cavalry as loose because personally they seem to look better when you see their individual unit, but infantry look better close I think. If you want more in the picture then just say so =D
Also had them on a more grassy forest terrain as the unit is an Amazon horse archer, felt as if it suited.
Playing as the Libyan Amazons, it's 265 bc and when I end turn it constantly crashes once it reaches the Greeks. Their current enemies are me (by default, never seen each other yet) and the Thyssa Amazons.
I have played a Greek campaign for many years, almost got the eastern mediterranean. No idea what this problem could be but reporting it anyway.
Only crashed twice in a row on the Greeks it seems, maybe they did something different on the third try? Send an agent in another direction, not attack a certain enemy?
Here is a link to my first WIP Unit Card, measurements are all correct according to Paint, 160 wide and 210 high.
http://s614.photobucket.com/user/Dark_Dragour/media/Test2.png.html?sort=3&o=0
First time making these unit cards so don't expect a miracle from me! All criticism and ideas welcome obviously.
Have the cavalry as loose because personally they seem to look better when you see their individual unit, but infantry look better close I think. If you want more in the picture then just say so =D
Also had them on a more grassy forest terrain as the unit is an Amazon horse archer, felt as if it suited.
Did you keep the aspect ratio? or change the width and height independently?
The figure looks a bit thin.
the silver shield pikemen of the seleucids has three man carrying a flag this must be one.
Is this a bug sighting, WP?
Playing as the Libyan Amazons, it's 265 bc and when I end turn it constantly crashes once it reaches the Greeks. Their current enemies are me (by default, never seen each other yet) and the Thyssa Amazons.
I have played a Greek campaign for many years, almost got the eastern mediterranean. No idea what this problem could be but reporting it anyway.
Only crashed twice in a row on the Greeks it seems, maybe they did something different on the third try? Send an agent in another direction, not attack a certain enemy?
Do you have a prior saved game? if so it might be interesting to find out if the prior saved game can be played on without crashing.
When the system ran short on memory, it would cause auto-save game to become corrupt.
Sorry, I only had the auto save for the Libyan Amazon campaign. You suggest making a full save every 2-3 turns or so?
Here is the edited version of that Test2, I had the 160/210 as percentage sorry, changed it to pixels and removed the background (ask Parthian Shot asked)
http://s614.photobucket.com/user/Dark_Dragour/media/Test2Modified.png.html?sort=3&o=0
Sorry, I only had the auto save for the Libyan Amazon campaign. You suggest making a full save every 2-3 turns or so?
Here is the edited version of that Test2, I had the 160/210 as percentage sorry, changed it to pixels and removed the background (ask Parthian Shot asked)
http://s614.photobucket.com/user/Dark_Dragour/media/Test2Modified.png.html?sort=3&o=0
That looks nice! So is the dog!
I will ask Parthian Shot to take a look at it too.
Sorry, I only had the auto save for the Libyan Amazon campaign. You suggest making a full save every 2-3 turns or so?
Here is the edited version of that Test2, I had the 160/210 as percentage sorry, changed it to pixels and removed the background (ask Parthian Shot asked)
http://s614.photobucket.com/user/Dark_Dragour/media/Test2Modified.png.html?sort=3&o=0
That looks nice! So is the dog!
I will ask Parthian Shot to take a look at it too.
I think the unit info will do.
Just that we don't need the Auxilia units because there has not been any changes on the model.
But we can really use new unit recruit card and unit info picture for the following units, both 160x210 and 48x63, with background cleared
- Amazon Sword
- Amazon Billwomen
- Amazon Lighthorse Lancer
- Amazon bodyguard
- Amazon Roundshield cavalry
- Amazon Foot Companion
- Meroe Foot Companion
- Amazon Septum units
- Amazon Longbow horse archer
- Amazon light archers
- Amazon militia archers
This is just one column of a matrix, before every faction who has the similar units would need their own unit pictures.
Wheeliepaul
06-02-2013, 08:41
I'm not sure. Had twice a CTD when attacking the Seleucids for the same battle. Unfortunately I overwrite the save game of this battle. When I start a custom battle with the same factions (Far East Celts and Seleucids) this also starts a CTD but after this CTD I couldn't replicated it anymore. Looking in the units of the Seleucids I noticed the amount of pikemen is 123 instead of 121 when you playing with large army. The reason is they have three man carrying a flag.
parthian shot
06-02-2013, 17:17
I'm not sure. Had twice a CTD when attacking the Seleucids for the same battle. Unfortunately I overwrite the save game of this battle. When I start a custom battle with the same factions (Far East Celts and Seleucids) this also starts a CTD but after this CTD I couldn't replicated it anymore. Looking in the units of the Seleucids I noticed the amount of pikemen is 123 instead of 121 when you playing with large army. The reason is they have three man carrying a flag.
OK, now I understand why BB ask that questions in her post.
It is an ancient system, in preparation for the chaos of battle, the combat units often carry multiple banners to intimidate the enemy. And works to great effect. Napoleon, for example, used this ploy along with the trumpeters to victory at Marengo.
In the Amazons Total War, because we deliberately turned off the artificial banners to make the battle real, there are units with double flag plus an officer, or a color-guard. This is as intended.
Even BB got tricked into thinking there were two units instead of one unit.
Thanks
parthian shot
06-03-2013, 13:55
A new 8.0A release file is being uploaded.
Changes involve large number of animation upgrade
- Amazon Horse Archer units for Armenia, Suebii, Corinth (Greek_cities), Parthia, Thermodon Amazonia, Thyssa Amazons, Scythia, Seleucid, rebels, and Thrace,
- Amazon Foot Archer units for Western Celt, Suebii, Avernii, Far East Celt, Libya, Scythia, and rebels
- Scythian Maiden Headhunter
- Amazon Frontier Mano-Ballista Cavalry units, for Thrace and Seleucid
- Libyan Axe Cavalry
Will post when upload is complete.
Wheeliepaul
06-03-2013, 18:23
A new 8.0A release file is being uploaded.
Changes involve large number of animation upgrade
- Amazon Horse Archer units for Armenia, Suebii, Corinth (Greek_cities), Parthia, Thermodon Amazonia, Thyssa Amazons, Scythia, Seleucid, rebels, and Thrace,
- Amazon Foot Archer units for Western Celt, Suebii, Avernii, Far East Celt, Libya, Scythia, and rebels
- Scythian Maiden Headhunter
- Amazon Frontier Mano-Ballista Cavalry units, for Thrace and Seleucid
- Libyan Axe Cavalry
Will post when upload is complete.
Upload is available
Wheeliepaul
06-03-2013, 19:41
the amazon foot archers are available in the custom battle but not in the campaign. I only see them with amazonia but in their city Sinope they are available with archery range (level 2) and in Amasia with siege engineer (level 4). Maybe the reason is compositebow available or not?
Almost forgot the new units looks awesome. Great job done here.
Wheeliepaul
06-03-2013, 20:08
I believe Scythia still have the same foot archers as before or a minor change. Which Libyan cavalry unit should be the Libyan Axe Cavalry?
parthian shot
06-03-2013, 22:34
I believe Scythia still have the same foot archers as before or a minor change. Which Libyan cavalry unit should be the Libyan Axe Cavalry?
That should be the horde cavalry, but BB just found out after the mod file was loaded that the unit uses javelin instead of mono-ballista.
Scythian has new head hunting maiden. And Scythian used to have another foot archer unit, and was disabled, this will be enabled.
I have some questions about the unit list I was given;
- Amazon Sword
- Amazon Billwomen
- Amazon Lighthorse Lancer
- Amazon bodyguard
- Amazon Roundshield cavalry
- Amazon Foot Companion
- Meroe Foot Companion
- Amazon Septum units
- Amazon Longbow horse archer
- Amazon light archers
- Amazon militia archers
Would it be possible to give the exact names please? The only "Amazon Billwomen" I found was the Libyan "Amazon Armoured Billwomen", and the "Amazon Light Horse Lancer" is "Amazonian Militia Light Lancer"
I understand that they're probably the same to what you said (or these new names are from the new download?) but I just want to be 100% sure before I go fiddling with stuff =P
parthian shot
06-04-2013, 06:23
I have some questions about the unit list I was given;
- Amazon Sword
- Amazon Billwomen
- Amazon Lighthorse Lancer
- Amazon bodyguard
- Amazon Roundshield cavalry
- Amazon Foot Companion
- Meroe Foot Companion
- Amazon Septum units
- Amazon Longbow horse archer
- Amazon light archers
- Amazon militia archers
Would it be possible to give the exact names please? The only "Amazon Billwomen" I found was the Libyan "Amazon Armoured Billwomen", and the "Amazon Light Horse Lancer" is "Amazonian Militia Light Lancer"
I understand that they're probably the same to what you said (or these new names are from the new download?) but I just want to be 100% sure before I go fiddling with stuff =P
To be more concise, I have expanded BB's list, also
- the frontal nudity in the UI should be avoided if possible.
- In addition, WheeliePaul expressed an interest to work with you, so perhaps you two gents can divide the work.
- If two UI models looks the same, then it is perfectly OK to re-use you have done before.
- please don't feel like you have to do all of them
- some of the files might be obsolete, if you can not find a matching model, please make a note and skip to the next.
- please feel free to send BB PM if you have any questions or suggesitons
in the UI/unit_info folder
under Armenia folder
jyazii_gladiatus_cohort_info
armenian_guard_immortal_info
armenian_infantry_INFO
amazon_horse_archer_auxilia_info
julii_mounted_Finnic_Archer_info
caro_ballistae_info
jyazii_elite_archers_horse_info
jyazii_grenadier_cavalry_info
jyazii_elite_archers_horse_armenia_info
jyazii_elephants_info
Armenian_fast_armored_CAVALRY_INFO
Britons folder
Amazon_mounted_Finnic_Archer_info
Barb_archer_info
BARB_CAVALRY_INFO
BARB_INFANTRY_INFO
BARB_PELTAST_INFO
caro_ballistae_tocharian_info?
Carthage folder
caro_ballistae_info
carthage_maiden_militia_INFO
julii_mounted_Finnic_Archer_info
jyazii_elephants_cataphract_info
jyazii_elephants_info
jyazii_elite_archers_horse_info
jyazii_fast_Brigantine_archers_info
jyazii_gladiatus_cohort_info
jyazii_halberdier_cavalry_info
jyazii_serf_lanciarii_info
Dacia folder
amazon_general_bodyguard_early_dacia_info
amazon_guard_archer_info
amazon_heavy_peltast_info
amazon_longbow_archer_info
amazon_sword_info
caro_ballistae_info
jyazii_armoured_halberdieress_info
jyazii_dismounted_pathfinder_info
jyazii_elephants_cataphract_info
jyazii_elephants_info
jyazii_elite_archers_horse_info
jyazii_gladiatus_cohort_info
jyazii_pathfinder_info
jyazii_serf_lanciarii_info
jyazii_sword_company_info
Egypt
meroe_foot_companion_info
Gaul
Barb_archer_info
Germans
amazon_horse_archer_auxilia_info
Barb_archer_info
screeching_women_german_info
Greek_Cities folder
amazon_horse_archer_corinth_INFO
merc folder
amazon_horse_archer_info
amazon_peltast_merc_info
merc_amazon_archers_dacia_info
merc_amazon_archers_info
merc_amazon_elite_archers_horse_info
merc_virgin_archers_horse_info
numidia folder
Barb_archer_info
FECelt_female_peasant_info
FECelt_infantry_INFO
mounted_huntsman_FECelt_info
warband_huntsman_FECelt_info
amazon_guard_archer_info
amazon_heavy_cavalry_info
amazon_heavy_peltast_info
amazon_horse_archer_pontus_INFO?
amazon_light_horse_lancer_info
amazon_longbow_archer_info
amazon_militia_cavalry_info
amazon_militia_hoplite_info
amazon_naginata_info
amazon_noble_lancer_info
amazon_peltast_info
amazon_round_shield_cavalry_info
amazon_sword_info
romans_brutii folder
sarmatian_noble_woman_info
sarmatian_virgin_archers_horse_info
sarmatian_virgin_archers_info
sarmatian_virgin_cavalry_info
scythia folder
sarmatian_virgin_archers_horse_info?
scythian_virgin_archers_horse_info
seleucid folder
amazon_horse_archer_auxilia_info
amazon_seleucid_cavalry_info
For recruitment UI (48x63)
use the exact file name but replace the "_info" postfix with a "#" prefix
Thanks Guys!
parthian shot
06-05-2013, 01:43
A new 8.0A release is being sent to the download server right now.
Changes are
- adjusted Armen campaign start finance for the player, but not AI.
- Amazon Barbarian longbow Chariot units can now be recruited by Suebii, Far East Celt, Western Celt, and Armen.
- added capability for Armen to recruit wagon units at high smithing level.
- new splash screen logo
- new load screen logo
Bug discovered, the battle field banner hang at the Armenian city wall are stll the vanilla banner in green.
Currently with this new release the game runs so smoothly, no CTD and the units (campaign map) seem to respond much faster! But no CTD =O don't know what bugs or errors you fixed but now the game is just running perfectly!
Couple things in game though, fighting rebels around western Africa and Iberia all have the Carthage flag (banners) despite being spawned rebels and not Carthaginians turned rebels. And when fighting in central Iberia I couldn't help notice that the Stone Henge was there =P does Iberia and Britannia use the same maps or something?
And something unrelated to the mod, is there a safe way of switching from the game to the desktop/internet? I always use Alt-Tab but for Rome it can make it very hard to return to the game, like it refuses to load sometimes.
parthian shot
06-05-2013, 04:54
Currently with this new release the game runs so smoothly, no CTD and the units (campaign map) seem to respond much faster! But no CTD =O don't know what bugs or errors you fixed but now the game is just running perfectly!
Couple things in game though, fighting rebels around western Africa and Iberia all have the Carthage flag (banners) despite being spawned rebels and not Carthaginians turned rebels. And when fighting in central Iberia I couldn't help notice that the Stone Henge was there =P does Iberia and Britannia use the same maps or something?
And something unrelated to the mod, is there a safe way of switching from the game to the desktop/internet? I always use Alt-Tab but for Rome it can make it very hard to return to the game, like it refuses to load sometimes.
It is good to know the fatal errors are less of problems now.
I will send the finding on the Carthage flag sighting to the error queue and BB will assign a developer to look into it.
There is or was a problem with Radeon graphics card. If you use new Geforce instead, it always switches instantaneously. Not to mention it is quieter.
If you experience only the loading, not unloading of the Rome Total War,
- it could be a problem with the Directx driver, make sure your driver and the video card is Directx 11 compatible.
- You might also be low on CPU memory
parthian shot
06-06-2013, 17:48
New 8.0A update is in progress.
- Celeste has changed the UI for Faction Selection Menu for Campaign,
it now provides much better space utilization. As th result the faction description is much easier to read.
- fixed Scythian Campaign UI map misalignment bug
- change Rome's campaign description name from SENATVS POPVLVSQVE·ROMANVS to Res Publica Romana
- enable Armen to recruit fire jar carriage ballista per BB's recommendation.
- Celeste has also changed text for unit description to re-write Amazon light units, which were a great deal of typos and copy-paste errors.
- Libyan horde cavalry now uses mano-ballista instead of javelin.
Will post when upload is ready.
Wheeliepaul
06-06-2013, 21:28
like the new faction menu, great job done here
like the new faction menu, great job done here
Thank you, WP
parthian shot
06-07-2013, 00:48
New 8.0A update is in progress.
- Celeste has changed the UI for Faction Selection Menu for Campaign,
it now provides much better space utilization. As th result the faction description is much easier to read.
- fixed Scythian Campaign UI map misalignment bug
- change Rome's campaign description name from SENATVS POPVLVSQVE·ROMANVS to Res Publica Romana
- enable Armen to recruit fire jar carriage ballista per BB's recommendation.
- Celeste has also changed text for unit description to re-write Amazon light units, which were a great deal of typos and copy-paste errors.
- Libyan horde cavalry now uses mano-ballista instead of javelin.
Will post when upload is ready.
Like Wheelie mentioned earlier, this mod file is up on the ModDB and ready for download.
Please check the OP for the access.
Currently with this new release the game runs so smoothly, no CTD and the units (campaign map) seem to respond much faster! But no CTD =O don't know what bugs or errors you fixed but now the game is just running perfectly!
Couple things in game though, fighting rebels around western Africa and Iberia all have the Carthage flag (banners) despite being spawned rebels and not Carthaginians turned rebels. And when fighting in central Iberia I couldn't help notice that the Stone Henge was there =P does Iberia and Britannia use the same maps or something?
And something unrelated to the mod, is there a safe way of switching from the game to the desktop/internet? I always use Alt-Tab but for Rome it can make it very hard to return to the game, like it refuses to load sometimes.
We need to have the units which has the carthaginian standard to fix it.
The Stonehenge in Iberia is normal. Because that is not a landmark, rather, it is the Celt's gathering. The northern Spain has great Celtic heritage, so it has been in the mod since the beginning.
We need to have the units which has the carthaginian standard to fix it.
Sorry, it was the Peasants, almost all rebel armies were made up of Mercenary [forgot name, scutari?] and 1 Peasant Unit as it's general, was weird
parthian shot
06-07-2013, 07:24
Sorry, it was the Peasants, almost all rebel armies were made up of Mercenary [forgot name, scutari?] and 1 Peasant Unit as it's general, was weird
Great! I will pass the information onto Cel.
parthian shot
06-07-2013, 14:48
New Amazons Total War file with new interface is being uploaded right now.
The new UI completely discards the external utility in favor of internal campaign menu.
https://forums.totalwar.org/vb/attachment.php?attachmentid=9366&d=1370637840
https://forums.totalwar.org/vb/attachment.php?attachmentid=9367&d=1370637908
parthian shot
06-07-2013, 14:59
The upload has been completed.
The changes carries out my new User Interface concept, which is implemented by Celeste (Cel SB).
The ideas being to discard the external user interface entirely and use the internal campaign interface instead.
Now we have multiple choice of campaigns to choose from.
This is to implement Wheelie Paul's idea of allowing options for campaign.
Type 1 will destroy the Summoned Amazon faction, thus makes campaign easier.
Type 2 will leave the Summoned Amazon faction, and make the campaign more difficult.
At the same time, the completion of a Quest will still allow the player to recruit advanced tech units and collect prize as well.
This change will replace the auto-gen script for now.
Wheeliepaul
06-07-2013, 17:14
finally I understand how to create the unitcards. I told Dragour I start with the Scythia/Seleucids and Gaul factions. I believe the barb_charriots need a make over so I will create also a new one for them. Sometimes I can't choose which pic so I will create 2 of them. I will post them when ready.
Here's the first Scythian unit.93629363
WP
parthian shot
06-07-2013, 17:23
finally I understand how to create the unitcards. I told Dragour I start with the Scythia/Seleucids and Gaul factions. I believe the barb_charriots need a make over so I will create also a new one for them. Sometimes I can't choose which pic so I will create 2 of them. I will post them when ready.
Here's the first Scythian unit.93629363
WP
It is very detailed yet with so few pixels!
Looks very good.
Just a quick FYI, in the actual unit card for recruiting and battle, the whole of the smaller tile needs to move over to the right by a few pixels.
Because the top left, and top right are reserved for unit status.
Wheeliepaul
06-07-2013, 17:45
It is very detailed yet with so few pixels!
Looks very good.
Just a quick FYI, in the actual unit card for recruiting and battle, the whole of the smaller tile needs to move over to the right by a few pixels.
Because the top left, and top right are reserved for unit status.
Thank you.
I noticed when I test them in my game. Will correct this for this unit no problem at all.
WP
Thank you.
I noticed when I test them in my game. Will correct this for this unit no problem at all.
WP
Wheelie,
Just my personal opinion, I think the unit cards are the best I have seen contributed, and we must have seen a few hundrend contributions so far.
The picture is derived from the actual model, so there is spherical "distortion" when mapped from 3D to 2D. Meaning if you can rotate the tile to make it upright, I think it will look even better.
But as it is right now, it is already amazingly clear and easy to identify.
Wheeliepaul
06-07-2013, 23:45
Wheelie,
Just my personal opinion, I think the unit cards are the best I have seen contributed, and we must have seen a few hundrend contributions so far.
The picture is derived from the actual model, so there is spherical "distortion" when mapped from 3D to 2D. Meaning if you can rotate the tile to make it upright, I think it will look even better.
But as it is right now, it is already amazingly clear and easy to identify.
Here are the cards I made today. Sometimes it's difficult to find them like the new Scythian hunting-maidens. So some of these pictures haven't the proper name.
936993709371937293739373937493759376937693779378
I needed sometime to learn the trick but now i found out i can make them a lot faster. All tips are welcome and will try to improve them
Wheeliepaul
06-08-2013, 01:29
Dragour, next factions for me will be egypt/britons/germans
937993809381938293839384
parthian shot
06-08-2013, 09:02
Dragour, next factions for me will be egypt/britons/germans
937993809381938293839384
I see what BB is saying about the 3D to 2D projection, your latest unit tiles are right on!
Not sure if this is an error or not, but are Pantheons suppose to take 64 turns to build?
As Libyan Amazons in Carthage (and pretty much all Africa and Iberia) the pantheon to Camilla costs around 23,000 and takes 64 turns. I understand that it's a huge temple but seriously, every other massive structure (including epic walls!) probably doesn't add up to this =P
Just noticed that with the Libyan Amazon, their third tier barracks removes their Desert Infantry until you upgrade again
parthian shot
06-08-2013, 16:21
Just noticed that with the Libyan Amazon, their third tier barracks removes their Desert Infantry until you upgrade again
Great! I will look into it.
Wheeliepaul
06-08-2013, 19:23
Here are the first units cards for amazonia. Some of the swordswomen need to move to the right if you choose that pic.
9388
Wheeliepaul
06-08-2013, 19:28
Here are the first units cards for amazonia. Some of the swordswomen need to move to the right if you choose that pic.
9388
93899390939193929393939493959396939793989399940094019402940394049405
parthian shot
06-08-2013, 20:39
Oh, I think this looks marvelous!
The militia archer looks so real in so few pixels.
https://forums.totalwar.org/vb/attachment.php?attachmentid=9400&d=1370716010
It would look better if it is rotated more upright.
https://forums.totalwar.org/vb/attachment.php?attachmentid=9406&d=1370721319
Wheeliepaul
06-09-2013, 01:15
Oh, I think this looks marvelous!
The militia archer looks so real in so few pixels.
https://forums.totalwar.org/vb/attachment.php?attachmentid=9400&d=1370716010
It would look better if it is rotated more upright.
https://forums.totalwar.org/vb/attachment.php?attachmentid=9406&d=1370721319
Thank you PS, and yes looks much better this way
Here are some more Amazonian cards and I for egypt
9407940894099410941194129413941494159416941794189419942094219422
parthian shot
06-09-2013, 15:00
Not sure if this is an error or not, but are Pantheons suppose to take 64 turns to build?
As Libyan Amazons in Carthage (and pretty much all Africa and Iberia) the pantheon to Camilla costs around 23,000 and takes 64 turns. I understand that it's a huge temple but seriously, every other massive structure (including epic walls!) probably doesn't add up to this =P
It is not an error, the layout is as intended.
parthian shot
06-09-2013, 17:03
A new Amazons Total War mod file is been uploaded to the server sites.
Changes are
1. revised game options
2. corrected Carthage officer leading rebel troop in N. Africa bug as reported by Dragour
3. corrected Libyan Desert Infantry missing mid-tier recruitment building also as reported by Dragour.
4. change text for Quest Campaign to make clear that the Quest is an archaeological discovery.
5. change picture for Quest Campaign
6. removed obsolete load screens
Will post when upload is completed.
Wheeliepaul
06-10-2013, 00:43
The amazon grenadiers and plumbatarii cohorts don't have a visible first (darts) weapon. So it looks if they don't have a weapon until you got them into a close combat then they draw swords. So i haven't make unitcards for these units. Of course when their appearance should be without a vissible first weapon I will make their unitcards.
9427942894299430
parthian shot
06-10-2013, 00:52
WP,
Your planning is so detailed and thorough. No wonder your work really shined through.
parthian shot
06-10-2013, 04:38
Re-uploading a new mod-file because a campaign bug for second quest has been discovered and corrected.
parthian shot
06-10-2013, 05:39
The new upload is now available, URL is in the OP.
Wheeliepaul
06-10-2013, 18:10
Re-uploading a new mod-file because a campaign bug for second quest has been discovered and corrected.
Maybe you can consider horsebreeding and exp.bow in a campaignmode where you can explain these futures.
Wheeliepaul
06-10-2013, 19:18
9433943494359436943794389439944094419442944394449445944694479448944994509451945294539454945394549455 9456
wil post bigger pics later today
Wheeliepaul
06-10-2013, 21:34
94579458945994609461946294639464946494659466946794689469947094719472947394749475947694779478
parthian shot
06-10-2013, 22:02
94579458945994609461946294639464946494659466946794689469947094719472947394749475947694779478
Sorry WP,
I have been bogged down by TWC admins, really landed more punches for BB why she wants to move out of there.
These pictures looks very clear and discernible. I know this may not be easy, but do you have them in tga file format and in transparent mode?
Wheeliepaul
06-10-2013, 23:24
Sorry WP,
I have been bogged down by TWC admins, really landed more punches for BB why she wants to move out of there.
These pictures looks very clear and discernible. I know this may not be easy, but do you have them in tga file format and in transparent mode?
Do you mean they do this on purpose? I also have problems to reach TWC from time to time so it must be hard and frustrating for people like you and BB.
I have al the pics in tga.file and transparent mode. Tested them in game and were looking good. They only don't have the correct 9481names yet.
Can post them if you want but without the correct name.
parthian shot
06-11-2013, 00:22
Do you mean they do this on purpose? I also have problems to reach TWC from time to time so it must be hard and frustrating for people like you and BB.
I have al the pics in tga.file and transparent mode. Tested them in game and were looking good. They only don't have the correct 9481names yet.
Can post them if you want but without the correct name.
Absolutely! Really want to see what it looks like in the game!
If you can zip into a single file and upload the file to a known location, like FileSwap.com or other places and PM me the link, I will see what I can do to integrate your work.
94579458945994609461946294639464946494659466946794689469947094719472947394749475947694779478
These pictures are huge improvement over the hotchpotch collection that is in the mod right now! No offense Liz!
Really nice! WP
I do have an input on the direction of the model, Parthian Shot used to want to save time and she had the model facing away with the back towards the player, so
- the shield does not have to be re-done and therefore one model for a faction can then be used by all the factions deploying the same unit.
- the horse saddle can be minimized so one unit picture can be used by different factions to save time.
With the shield facing towards the player, now every faction would need different snapshot for the shield, or adding the shield from the model texture to the picture.
I am not sure if I describes this correctly.
parthian shot
06-11-2013, 01:19
These pictures are huge improvement over the hotchpotch collection that is in the mod right now! No offense Liz!
Really nice! WP
I do have an input on the direction of the model, Parthian Shot used to want to save time and she had the model facing away with the back towards the player, so
- the shield does not have to be re-done and therefore one model for a faction can then be used by all the factions deploying the same unit.
- the horse saddle can be minimized so one unit picture can be used by different factions to save time.
With the shield facing towards the player, now every faction would need different snapshot for the shield, or adding the shield from the model texture to the picture.
I am not sure if I describes this correctly.
No problem, Cel. I think you are right about the result. The context was different, however, I was trying to do something no one wants to do. And I need to do it in the most time efficient manner. So I chose the back facing method to save the time.
WP, on the other hand, clearly wants to unit cards to be identifiable, be it the battle/recruitment tile or the info tile. And this is better, but you are right about the shield, that would need to be re-imported from the screen snapshot because even though the units model are the same, the shields are different. And I don't know an easy way to port them from the texture file.
Wheeliepaul
06-11-2013, 02:05
No problem, Cel. I think you are right about the result. The context was different, however, I was trying to do something no one wants to do. And I need to do it in the most time efficient manner. So I chose the back facing method to save the time.
WP, on the other hand, clearly wants to unit cards to be identifiable, be it the battle/recruitment tile or the info tile. And this is better, but you are right about the shield, that would need to be re-imported from the screen snapshot because even though the units model are the same, the shields are different. And I don't know an easy way to port them from the texture file.
I can create for each faction another card with the correct shield it's more work but will do so. Will send the first zip.file and PM tomorrow.
parthian shot
06-11-2013, 02:31
I can create for each faction another card with the correct shield it's more work but will do so. Will send the first zip.file and PM tomorrow.
Take your time, Wheelie.
talk to you tomorrow.
Wheeliepaul
06-11-2013, 20:06
94899490949194929493949494949495949694979498949995009501950295039504950595069507
Wheeliepaul
06-12-2013, 00:42
These pictures are huge improvement over the hotchpotch collection that is in the mod right now! No offense Liz!
Really nice! WP
I do have an input on the direction of the model, Parthian Shot used to want to save time and she had the model facing away with the back towards the player, so
- the shield does not have to be re-done and therefore one model for a faction can then be used by all the factions deploying the same unit.
- the horse saddle can be minimized so one unit picture can be used by different factions to save time.
With the shield facing towards the player, now every faction would need different snapshot for the shield, or adding the shield from the model texture to the picture.
I am not sure if I describes this correctly.
Thank you Cel, as wel for the input as compliment
parthian shot
06-12-2013, 10:19
Wheelie,
I forgot to mention that if you have not thrown away your screen captures for the unit tiles, you might want to post them here
http://www.moddb.com/mods/amazons-total-war-refulgent/images/refulgent-menu-if1#imagebox
Because hopefully these are screens, or partial screens, with no frontal nudity, you might still add an 18+ warning just in case but they do show what the models look like.
parthian shot
06-12-2013, 20:11
Here is the work in progress list for unit tiles, because BB has no automated test against this. I have to do the preliminary comparison.
factionalization
Campanion Cavalry, for Thyssa, Amazonia, Libya
Heavy Peltast
Peltast
Arbalist Light Cavalry
Amazon Archers
amazon general bodyguard
amazon general bodyguard early
amazon sword
Only the amazon militia hoplite unit needs to have the new shield.
Unable to find the following, could be missing from my wishlist
Amazon Cavalry
Sarmatian Virgin Horse Archers, the non-longbow model
Sarmatian Virgin Cavalry
Also need
caro ballistae for all the factions that can recruit such units
Wheeliepaul
06-12-2013, 21:21
here are the latest cards, will start tomorrow with sarmatian and caro baliistae.
951895199520952195229523952495259526952795289529953095319532953395349535953695379538953995409541
Wheeliepaul
06-12-2013, 21:22
95429543
Wheeliepaul
06-12-2013, 22:11
new unit cards 18+ warning
956995709571957295739574957595769577957895799580958195829583958495859586958795889589959095919592
parthian shot
06-13-2013, 07:30
The new update incorporating the newest unit tiles are now available for download at ModDB.
All hail Wheelie Paul! our newest modding member.
Nice Work, WP!
Congrats! Always knew you have what it takes!
Superb! Wheelie
I was pulled away by Lizzie to work on other things, and when I came back I can hardly believe my eyes.
And knowing that you just started to learn the graphic software makes the feat even more impressive!
Wheeliepaul
06-13-2013, 22:59
Thank you girls
Finished the sarmatian virgin horse archers and virgin cavalry. Next will be the caro ballistae, thyssa footcomp. amanzon and thyssa plubatarii cohort and the thyssa round shield plumbatarii cavalry.
I just checked some INFO cards in the game and some have a black background (amazon peltast and militia hoplite). I put the same cards in my game and they
were transparant
Here are the latest not finished yet with the caro ballistae but post the first 3 of them
new unit cards 18+ warning
96009601960296039604960596069606960796089609961096119612961396149615961696179618
parthian shot
06-14-2013, 04:34
Thank you girls
Finished the sarmatian virgin horse archers and virgin cavalry. Next will be the caro ballistae, thyssa footcomp. amanzon and thyssa plubatarii cohort and the thyssa round shield plumbatarii cavalry.
I just checked some INFO cards in the game and some have a black background (amazon peltast and militia hoplite). I put the same cards in my game and they
were transparant
Here are the latest not finished yet with the caro ballistae but post the first 3 of them
new unit cards 18+ warning
96009601960296039604960596069606960796089609961096119612961396149615961696179618
Thanks Wheelie,
Found the black screen errors, and fixed as much as I can. The new mod file is on ModDB
BB,
Please hold off on file transfer to file server until Wheelie is done. Thanks.
Liz,
Can I transfer the fixes for the regional heritage bugs to the test server?
parthian shot
06-14-2013, 22:31
Liz,
Can I transfer the fixes for the regional heritage bugs to the test server?
Let us wait until the unit tiles addition because it is not auto-testable. Thanks
Wheeliepaul
06-14-2013, 22:57
new unit cards 18+ warning
96249625962796289629963096319632963396349635963696479637963896399640964196429643964496459646
Wheeliepaul
06-14-2013, 23:06
new unit cards 18+ warning
9648964996509651965296539654965596569657965896599660966196629663966496659666
Wheeliepaul
06-14-2013, 23:19
new unit cards 18+ warning
9667966896699670967196729673967496759676967796789679968096819682968396849685
Drakarys1402
06-15-2013, 00:18
Hi, just moved to the new site. Used to be called totalwar1402 on Total war center forums.
Anyway, Parthian mentioned that you were thinking of moving to another system, either med 2 or Rome 2. Has there been any info about the modibility of Rome 2? Shogun took forever from what I remember. Plus, has there been any hint that female units will be in the vanilla game? This, basically made modding Amazons into the game a lot easier. On the one hand they did this on a pretty thin pretext in Shogun 2 with the Onna Bushi but I don't know if we'll see Screeching Women and pseudo Amazons like the Head Hunting Maidens for any Scythian dlc factions. The Themiskyra easter egg would be cool if they did that again.
parthian shot
06-15-2013, 07:26
We actually already finished porting models for M2TW, still need to work on the rest like map and script re-write. The current script is written to circumvent the RTW's script interpreter bugs.
I made some Rome II comments in answering your other post.
Wheeliepaul
06-16-2013, 21:31
new unit cards 18+ warning969196929693969496959696969796989699970097019702970397049705970697079708970997109711971297139 714
Wheeliepaul
06-16-2013, 21:42
new unit cards 18+ warning
9732973397349735973697379738
97159716971797189719972097219722972397249725972697279728972997309731
Wheeliepaul
06-16-2013, 21:49
new unit cards 18+ warning
9739974097419742974397449745974697479748974997509751975297539754
parthian shot
06-17-2013, 19:50
This is to second WheeliePaul's motion to add a female entry level infantry unit for the Sarmatian faction.
All test and development members please vote, none team members are welcome to comment.
I vote yes, but I think would be better off if a new model is used, instead another militia warband or militia hoplite, there are just too many of these for Suebii and the Far East Celt.
I saw the message on the test server, how do you reset it?
I don't think new model is a good idea, we are out of room for model table.
If your R&D is working, we need to clean up even more, do you agree?
Not to mention Er is working on the naval battle, and if that works too, we need 8 more entries to accommodate the warships.
What is the reasoning behind the Sarmatian with a female infantry unit?
Vote is a tentative yes, assuming there is a good logic behind it.
As impressive as Er has been doing, I don't think she is anywhere close to get the naval battle to work.
The custom battle works, but not on campaign.
To answer your question, if I may, I stated a new model for the entry level infantry, I did not mean a brand new model created just for Sarmatian, it could be an existing model but just not another Militia Hoplite or Warband.
Er voted NO
and have not heard back from Jenn.
parthian shot
06-17-2013, 20:54
Pea voted no, saying Sarmatian is not supposed to be strong on infantry.
N abstains
Z voted no, no reason given one way or another.
Wheeliepaul
06-17-2013, 22:00
The only reason is to trigger more people who like to play with the amazon units with these "quest" faction. Now it's a "quest" faction which people ignore.
If possible you could erase some horde units which are almost a copy of the original unit. I have no idea if this create a problem when a faction goes hording. But when not these are some horde units: libyan horde spearwomen/barber archers, sarmatian horde virgin horse archers/horde virgin archers, scythian horde virgin archers, eastern celts horde spearman, arvernii horde spearmen.
Wheeliepaul
06-17-2013, 23:26
new unit cards 18+ warning
975997609761976297639764976597669767
The only reason is to trigger more people who like to play with the amazon units with these "quest" faction. Now it's a "quest" faction which people ignore.
If possible you could erase some horde units which are almost a copy of the original unit. I have no idea if this create a problem when a faction goes hording. But when not these are some horde units: libyan horde spearwomen/barber archers, sarmatian horde virgin horse archers/horde virgin archers, scythian horde virgin archers, eastern celts horde spearman, arvernii horde spearmen.
So WP, how would the addition of another female infantry unit help to get people to play as the Sarmatian?
We never collected any statistics, so I am not sure how often people play the Sarmatian vs other factions.
As impressive as Er has been doing, I don't think she is anywhere close to get the naval battle to work.
The custom battle works, but not on campaign.
To answer your question, if I may, I stated a new model for the entry level infantry, I did not mean a brand new model created just for Sarmatian, it could be an existing model but just not another Militia Hoplite or Warband.
Er voted NO
and have not heard back from Jenn.
Jenn voted yes, with the condition - no new model is created.
parthian shot
06-18-2013, 06:47
This is just to relay message from Dragour
"...In the mean time let people know not to buy Rome Gold on Steam for the time being as Steam doesn't have any CD Keys to give out...."
If you just purchased or are thinking of purchaing RTW Gold Edition, please be advised of the above.
parthian shot
06-18-2013, 06:51
Jenn voted yes, with the condition - no new model is created.
So we have
Yay,
Bibi
Cel
Jenn
Paul
Nay,
Er
Z
So the vote is 4 to 2, Yay has the majority.
Now we just need to determine an infantry model for the Sarmatian faction.
Actually, my Yes vote carries the condition that we need to hear the argument for the change.
After I heard the explanation, I would like to change my vote to no, because the reason is just not adequate.
I am sorry WP.
parthian shot
06-18-2013, 07:03
Thank you for speaking your mind my dear.
But since I am the member who seconded Paul, and we have a tie, so I am going to use the tie breaker vote.
And my vote is yes, so we still would add the new unit, provided that it is not a new model. And provided that the new unit is not a militia hoplite or warband type as a condition set by BB.
My recommendations are
1. Amazons Heavy Peltast, reason for equalize the force with Thyssa
2. Dismounted version of Sarmatian Virgin Cavalry.
3. Amazon Halberdier, renamed Sarmatian Widows, that was actually suggested from a long time back.
If Paul has the chance, please suggest your recommendation or pick one of the above.
Wheeliepaul
06-18-2013, 18:02
Thank you for speaking your mind my dear.
But since I am the member who seconded Paul, and we have a tie, so I am going to use the tie breaker vote.
And my vote is yes, so we still would add the new unit, provided that it is not a new model. And provided that the new unit is not a militia hoplite or warband type as a condition set by BB.
My recommendations are
1. Amazons Heavy Peltast, reason for equalize the force with Thyssa
2. Dismounted version of Sarmatian Virgin Cavalry.
3. Amazon Halberdier, renamed Sarmatian Widows, that was actually suggested from a long time back.
If Paul has the chance, please suggest your recommendation or pick one of the above.
Well keeping in mind they don't have a strong infantry I would say the dismounted version of the Sarmatian Virgin Cavalry. The other 2 options also are fine with me but would increase there infantry strenght more.
Cel, I have no problem with changing your mind in fact I appriciate your choice. So please don't feel sorry.
Wheeliepaul
06-18-2013, 22:48
978197829776976997709771977297739774977597769777977897799780
parthian shot
06-18-2013, 23:33
Nice work!
I also created the Sarmatian Maiden Infantry called Sarmatian Dismounted Caballarii. The changes along with Cel's change has already run through BB's automated testing gauntlet and should be downloadable tonight. To simplify testing, no additional unit tile work are in the latest release candidate.
parthian shot
06-19-2013, 09:46
New Amazons Total War release is now linked from OP.
Changes Log:
1. added WheeliePaul's unit info and unit tiles, plus minor ones by me.
2. Cel's changes on cultural heritage correction
3. new Amazon Horse Archer shield texture
4. new Sarmatian Dismounted Caballarii unit
5. renamed Sarmatian Virgin Cavalry to Sarmatian Virgin Caballarii
6. corrected hidden resources bugs based on campaign test PM's (thanks guys)
parthian shot
06-19-2013, 19:28
I also need to post the following animation anomalies.
If Pea has a chance perhaps it is a good idea to take a look:
1. When round shield unit is horse-borne, the model's right elbow is disconnected from the upper arm.
2. ankle and wrist skins need to be checked to be covered completely on the new units.
parthian shot
06-20-2013, 17:01
I also need to post the following animation anomalies.
If Pea has a chance perhaps it is a good idea to take a look:
1. When round shield unit is horse-borne, the model's right elbow is disconnected from the upper arm.
2. ankle and wrist skins need to be checked to be covered completely on the new units.
Thank You Pea!
That was a quick turn-around, I understand the hand issue is not currently resolvable because of the UVW mapping, but the other changes are great!
1. fixed the upper torso flaring edge problem.
2. new bone location for right arm
3. adjusted shield angle so the shield no longer runs into the arm.
4. new map for reverse edge and facing.
If BB checks out all the improvement, please stand by to apply these fixes to all similar parts.
Thanks
parthian shot
06-20-2013, 17:40
This is just to relay message from Dragour
"...In the mean time let people know not to buy Rome Gold on Steam for the time being as Steam doesn't have any CD Keys to give out...."
If you just purchased or are thinking of purchaing RTW Gold Edition, please be advised of the above.
It has been confirmed that Steam finally got more CD keys to allow player to purchase RTW Gold online from Steam and being able to play.
Many players who downloaded the Amazons Total War were having difficulty playing the game because the software is downloaded but they have no licensed key to play, now looks like the problem has been resolved.
Please keep us posted if you have any other issues.
TemplarKnight
06-21-2013, 16:25
Can someone help me out with this. So i was able to download and play amazon total war. However when i try to play the newer version of Amazon total war like 8.0 i am able to start and get to the menu and select a faction. but when i try to play it will start to load and it crashes and sends me to my desk top and says something of missing or trouble reading scripts or something. I am not sure exactly what it says since i am not infront of my computer but i am pretty close to what i think it says since i have to close about 17 small windows telling me about terrain and some units that it couldnt read or find. Am i missing something in the installation part or do i have to download all versions to just play the newest one? please help, i am semi good with a computer but not great so if someone can direct me to inform me step but step i would be forever greatful.
Thanks
parthian shot
06-21-2013, 20:29
Can you post when did you downloaded your mod file?
From your description, the RTW/BI game engine is not able to locate the path of files it needs for the mod.
And also if you downloaded previous release 6.0 series, as well as early 7.0, the packing scheme is different in the 8.0.
You must make sure you have deleted the previous Amazons Total War folder to copy the new AmazonsTW-Refulgent folder into a clean vanilla RTW/BI folder, no previous Amazon Total War folder should be in there.
Wheeliepaul
06-21-2013, 20:49
new unit cards 18+ warning
979297939794979597969797979897999800980198029803980498059806980698079808980998109811981298139807
Wheeliepaul
06-21-2013, 20:56
new unit cards 18+ warning
981498159816981798189819982098219822982398249825982698279828982998309831983298339834983598369837
Wheeliepaul
06-21-2013, 20:59
new unit cards 18+ warning
98389839
Wheeliepaul
06-21-2013, 21:09
98409841
parthian shot
06-21-2013, 22:22
Just for all the teammates to know...
BB is on vacation and won't back until July 16th. If you have sent her message, she probably won't be able to process it right away or not able to process it at all until she returns.
Wheeliepaul
06-22-2013, 13:48
984498459846984798489849985098519852985398549855985698569857
Liz,
the flooding area you emailed me east of Avaricum on the map is a swamp, further due east of Biracte is another one, the texture for it is rather fuzzy, but I am not sure if it is intended that way.
parthian shot
06-23-2013, 02:22
Thank You! Hon
I will check with Granto to find out.
Balgeron
06-24-2013, 08:07
Hello, i being playing some more and i am pretty sure that Far East Celts are totally broken.
The faction two units are ridicules, i think i being writing about this before - but here goes.
You fixed the War Wagons (the house-chariot, which is now weaker and can be beaten by spearmen, but it still has too low upkeep, it should be at least 100 or more. That its someone house doesn't change the expenses needed for it), but the other one - i think its called Battle Wagon, or Battle Chariot, i am not sure - this unit is completely retarded. Some of the new units has too high armor/defense compare to already existing ones, but this is something - it got like 50+ armor, while being an open chariot with lightly armed girls. Why is that please?
When similar units got it very low, even of Amazon factions - i think chariots got defense 1 or something low, meaning that they can be beaten with archers, and are more hit and run unit. But this thing is totally retarded.
The other unit i think you know - the Linked Armor-Clad Cavalery - this unit needs some serious nerfing. Now you gave it a great looking new model, with iron spears up front, but it doesn't change fact that its invulnerable to everything bar the Longbow Horse Archers. The unit cannot be killed on battlefield, even with the strongest spearmen (those super expensive girls with scythes, that cost 1500,takes 2 turn to build and got 430 upkeep! - compare to the LACC that cost i think around 700 and got upkeep 120, while also being much lower tier).
Everything just gets slaughtered - so i would propose to make this unit vulnerable to the thing it was vulnerable in reality - i don't know HOW, but Huns owned Far East Celts, and Huns got only 1 thing going - Horse Archers. So the normal arrows (from basic archers, not the heavy attach of Longbow Horse Archers) should be enough to put this thing down and would make most sense, as the LACC destroys everything in melee - so you should remove their invulnerability to arrows.
This also breaks the campaign mode, as no other faction can face Far East Celts - for instance, most factions are quite even - though Armens(Love the battle towers!) and Iberia (wow!) now have some upper hand.
The campaign with them can go either way - Geothe, Suebi, Western Celts, SPQR, Th..something Amazons, Saramites, Thyssa Amazons, Dacia, Selecusya, Egypt, Macedonians, Lybian Amazons - this factions are the best and most balanced.
Factions that still need help are definitely Parthia (who always gets owned) and Carthage (that get hit by Lybian Amazons straight off the start). Scythians and Averni too - they are too weak, and could use some special units. Doesn't have to be amazons. Also Greeks are somewhat meh.
And other factions needs also some more naval power as well. Incidentary Catapult Trimes destroys everything.
Besides this, you are making a great improvements and this is definitely best mod for any Total War game that has being made so far, and definitely one of the best i ever played.
parthian shot
06-24-2013, 13:44
Thank You, Balgeron,
For your lively and forthright comments as well as your words of encouragement.
On the Household Wagons,
A great deal of study actually have been given to come up with the current upkeep of the unit.
The premise is that a group of pasture following people are being given a Lord's decree to own pastoral lands in a region. They would move from pasture to pasture on the wagons. In exchange for the land, their military service is mandatory but of the upkeep of the vehicle is their own responsibility, the weapons and munitions, are also their own obligation.
On the Battle Wagon,
The horse team and the wagons are armored and the chassis is made of stout frame and protected "parasol" cover. The crew is not lightly armored, at the least on the upper torso.
On the Linked Armor Clad Cavalry,
The effect is to simulate wide charging formation. And it is not invincible at all.
In the Amazons Total War, there are multiple layers of unit hierarchy
Level 1: Entry level infantry and cavalry
Level 2: Armored infantry and cavalry
Level 3: Super heavy cavalry (elephant)
Level 4: Household wagons, light tank
Level 5: Battle Wagon, heavy tank
Level 6: Linked Armor Clad Cavalry, simulating panzer divisions
Level 7: anti tank incendiary units and area denial weapons
Level 8: anti-tank incendiary artillery.
Each higher level in hierarchy represents a higher dimension of warfare. What you have experienced are battles fought with out-matched level of hierarchy. In other words, when the units are outclassed, the battle can be fairly one sided.
There is no plan to make the Linked Armor Clad Cavalry any weaker, because the player needs to fight such force with higher level units in the unit hierarchy.
You might also have noticed when the AI plays the Far East Celt, there are special balance monitor in place, so Far East Celt never should venture out of its home base to gain too many regions. This also makes the game of world domination very interesting, because the last region can also be the most difficult region.
On Parthia,
Not sure how to make it more playable. But it has been noted before. If you have any ideas, please feel free to share.
On Carthage,
If the AI plays Carthage, it is just another plain faction. However, if the human plays Carthage, the faction can seek out and fulfill the quest. Celeste and I are working on a new script that will allow a reminder to the player that the Player's faction (vs. AI faction) have not achieved the Quest yet. Once Human played Carthage achieved the Quest, the situation will be reversed in North Africa.
On Scythia and Avernii,
They are not really playable factions.
On Incendiary Trireme,
There should not be a match to the Incendiary Trireme. It is basically a navy with long range howitzer artillery on medium built warships.
Balgeron
06-24-2013, 14:15
The Far East Celts definitely don't stay at home. In game i playing, they overrun Selecusia(wiped them out completely), made protectorate from Thyssa and now we are fighting for Egypt(wiped by me by part and them by part) and western Selecusia (i play Lybian Amazons).
And even if the unit is so powerful, the thing is that its so easy to make. I don't know now the exact tech tree for Far East Celts, but Linked Armor Clad Cavalery and Battle Wagons should definitely require more then just blacksmith (last time i think they needed just that) - i would think something like the Library/scriptorium equivalent, i don't know now if the barbarians factions have that even though.
I really don't know much about Parthia, sorry - shouldn't they be the one of have Hassassins? (the assassin warriors that were in Medieval total war or Assassin Creed, they were like Fremen from Dune there - with stealth and such).
Wheeliepaul
06-24-2013, 17:55
The Far East Celts definitely don't stay at home. In game i playing, they overrun Selecusia(wiped them out completely), made protectorate from Thyssa and now we are fighting for Egypt(wiped by me by part and them by part) and western Selecusia (i play Lybian Amazons).
And even if the unit is so powerful, the thing is that its so easy to make. I don't know now the exact tech tree for Far East Celts, but Linked Armor Clad Cavalery and Battle Wagons should definitely require more then just blacksmith (last time i think they needed just that) - i would think something like the Library/scriptorium equivalent, i don't know now if the barbarians factions have that even though.
I really don't know much about Parthia, sorry - shouldn't they be the one of have Hassassins? (the assassin warriors that were in Medieval total war or Assassin Creed, they were like Fremen from Dune there - with stealth and such).
Which version of the game do you play? Normally the far east celts don't spread that much. Did you play the anti-imperial campaign or a quest campaign?
Do you always start the game in the questmode when you start playing?
How to beat the Linked Armor Clad Cavalry: shooting fire arrows on them makes them running amok so they kill their own units
parthian shot
06-24-2013, 18:09
The Far East Celts definitely don't stay at home. In game i playing, they overrun Selecusia(wiped them out completely), made protectorate from Thyssa and now we are fighting for Egypt(wiped by me by part and them by part) and western Selecusia (i play Lybian Amazons).
And even if the unit is so powerful, the thing is that its so easy to make. I don't know now the exact tech tree for Far East Celts, but Linked Armor Clad Cavalery and Battle Wagons should definitely require more then just blacksmith (last time i think they needed just that) - i would think something like the Library/scriptorium equivalent, i don't know now if the barbarians factions have that even though.
I really don't know much about Parthia, sorry - shouldn't they be the one of have Hassassins? (the assassin warriors that were in Medieval total war or Assassin Creed, they were like Fremen from Dune there - with stealth and such).
The assassin is a great idea! Even though t the Man of the Mountain is about 1,000 years later, it might be interesting to see if there is a historical precedence.
The stealthiness on the battlefield has already been used a great deal by the Amazons so would be redundant.
Wheeliepaul
06-24-2013, 20:39
new unit cards
98649865986698679868986998709871987298739874987598769877987898799880988198829883
parthian shot
06-24-2013, 22:46
Beautiful Work! Paul
Is there any more battle/recruitment tiles at 48x63?
Thanks
Wheeliepaul
06-24-2013, 23:27
haven't made the 48x63 tiles yet but don't worry I will deliver them this week.
parthian shot
06-24-2013, 23:47
haven't made the 48x63 tiles yet but don't worry I will deliver them this week.
NP, just wondering, that is all.
Balgeron
06-25-2013, 09:07
I played Anti-Imperial campaign, and activate the script always when starting game.
EDIT: Just tried now Tyssa Amazons, the game is impossible to win as the two above mention unit can't be killed at all (The Far East Celts are going straight for you). The battle wagons can't be damaged with neither spearmen, nor any archers. You can fire at them for hour and not one lose will be done. The same on Linked Armor Clad Cavalery. Even if you try to reslove the battle automatically, you get results like 10 deaths on enemy side, with yours getting utterly beaten and losses up to 500+ (playing with normal unit sizes).
Please don't tell me this is fine.
TemplarKnight
06-25-2013, 16:28
I downloaded the file about a month ago and where i gave up trying to download 8.0 and stayed with 6 i believe. However i am willing to try it again with a little help. If anyone can offer it. I really like the game. From what i have been able to play except that in the version i have been able to play some of the amazon units over powering. but over its a great mod thanks for it.
Balgeron has recently made comments about several units being over powered, like the Horde Wagons used by the Far East Celts. In my games any faction that has several (sometimes even one) Horde Wagon will win an Auto Resolve but an insane amount (like Balgeron said, 10 kills to the enemy while current army is wiped)
Charging the Horde Wagons into high tier spearmen/phalanx does manage to kill atleast half the unit, but almost every unit is easily destroyed by the wagon (EVERY unit) so I was wondering is it possible that while they are 'Horde' form, they should cost nothing (but give each faction much less to start with!) and when recruited they should cost a fair bit to buy and maintain. Either that or change their stats to be defeatable by top tier units which are supposed to be able to defeat them =P
Just saying the wagon currently is a problem in my personal opinion.
Also the population for barbarian lands, they can barely muster an army without degrading all city population to 400 while the neighbors, Rome, Carthage etc all have high populated cities with fairly advanced unit rosters from the start (Rome is acceptable) so by the time Gaul have an army and fought off the rebels in their land (who have horde wagons..) here comes Rome with around 5 legions =P
Maybe if the horde wagon's were fixed then the barbarians wouldn't have to waste thousands of troops trying to kill rebel armies that have them aswell, giving them a chance to fight the 'empires' when they arrive.
All just personal opinion!
parthian shot
06-25-2013, 23:19
I downloaded the file about a month ago and where i gave up trying to download 8.0 and stayed with 6 i believe. However i am willing to try it again with a little help. If anyone can offer it. I really like the game. From what i have been able to play except that in the version i have been able to play some of the amazon units over powering. but over its a great mod thanks for it.
If you still have problem, please answer the following questions:
1. did you download the mod file, and extract the content of the mod file to a temp folder?
2. If extract the content of the mod file to a temp folder, did you copy the AmazonsTW-Refulgent folder in the temp folder to the Rome Total War directory?
3. if you copy the AmazonsTW-Refulgent folder to the Rome Total War directory, did you rename your previous AmazonsTW-Refulgent folder to something else before copy the AmazonsTW-Refulgent folder in the temp folder over to the Rome Total War folder?
Wheeliepaul
06-26-2013, 16:46
I downloaded the file about a month ago and where i gave up trying to download 8.0 and stayed with 6 i believe. However i am willing to try it again with a little help. If anyone can offer it. I really like the game. From what i have been able to play except that in the version i have been able to play some of the amazon units over powering. but over its a great mod thanks for it.
maybe you didn't change the name in the shortcut of the game. Should be something like this: C:\Program Files\The Creative Assembly\Rome - Total War\RomeTW-BI.exe" -mod:AmazonsTW-Refulgent
TemplarKnight
06-26-2013, 17:48
I have the shortcut saying something like that i am not sure i will have to check when i get home but when i read your first reply do i need to have a copy of one of the previous version of amazon total war in the files and then add the new file Amazon refulgent so like that it i have both?
parthian shot
06-26-2013, 18:09
I have the shortcut saying something like that i am not sure i will have to check when i get home but when i read your first reply do i need to have a copy of one of the previous version of amazon total war in the files and then add the new file Amazon refulgent so like that it i have both?
You don't need to have a previous installed Amazons Total War to install the new one.
If you do have a previously installed Amazons Total War mod, and if you want to, you can delete the entire Amazons Total War folder from the Rome Total War directory and then copy the AmazonsTW-Refulgent folder from under the extracted file folder to the Rome Total War directory.
Wheeliepaul
06-26-2013, 21:25
I have the shortcut saying something like that i am not sure i will have to check when i get home but when i read your first reply do i need to have a copy of one of the previous version of amazon total war in the files and then add the new file Amazon refulgent so like that it i have both?
If you don't want to delete 6 you just unzip the 8 version in this place and you should see a new map named AmazonsTW-Refulgent. make a copy of your shortcut and change the name to AmazonsTW-Refulgent. If you open the picture you see how it looks
9889
Wheeliepaul
06-26-2013, 21:27
If you don't want to delete 6 you just unzip the 8 version in this place and you should see a new map named AmazonsTW-Refulgent. make a copy of your shortcut and change the name to AmazonsTW-Refulgent. If you open the picture you see how it looks
9889
now with the correct picture
9890
Wheeliepaul
06-26-2013, 21:31
new unit cards
98919892989398949895989698979898
parthian shot
06-26-2013, 22:11
Great Cards! Paul
And thank you for helping out with explaining the installation.
krisslanza
06-27-2013, 01:31
I want to echo the problem with the Linked Cavalry. If the intention was the Far East Celts only attack if they are attacked, I can say it's false - they will declare war on all their neighbors, and this single unit will pretty much win them the game.
Not only is it a beast in melee, it's 25 armour means it's essentially immune to everything unless you are Goethe with fire bombs and the like, perhaps. Thyssa doesn't even have fire arrows, so you can't panic the things either. I was attacked by the Far East Celts pretty much within the first 20 or so turns of the game, and barely had any 2nd tier towns at all. My first engagement with one I had an army of around 1200, and the Celts brought about 120. The odds were 1:1 in autoresolve. I ended up losing about 600 units, and the Linkeds even killed 100 units while it was ROUTING.
In the second engagement, I had 900 troops and they had only about 40, 38 of those were Linkeds. They killed the entire army, and lost 1 horse. I will admit in this case, I just charged 900 troops into them, but I had tried using arrows first but they were utterly immune.
Not only do these units have an insanely high armour, their 6HP means even if you can hurt them, it'll take a significant amount of abuse to even start killing them. These things are like M2TW Generals, but you can make them. They need either to be completely re-done, or the scripting for Far East Celts is utterly broken.
TemplarKnight
06-27-2013, 01:55
thank you thank you thank you..... I extracted it to a temp folder and then copied it to the rome folder and then made the shortcut and ran changed the target and it ran. Thanks for the help, the way i was doing it before i would just extracted it straight to the rome folder and i guess some files where left out when i would but now i am running and gaming and best game ever!!!! thanks again.... :bow:
parthian shot
06-27-2013, 04:32
I want to echo the problem with the Linked Cavalry. If the intention was the Far East Celts only attack if they are attacked, I can say it's false - they will declare war on all their neighbors, and this single unit will pretty much win them the game.
Not only is it a beast in melee, it's 25 armour means it's essentially immune to everything unless you are Goethe with fire bombs and the like, perhaps. Thyssa doesn't even have fire arrows, so you can't panic the things either. I was attacked by the Far East Celts pretty much within the first 20 or so turns of the game, and barely had any 2nd tier towns at all. My first engagement with one I had an army of around 1200, and the Celts brought about 120. The odds were 1:1 in autoresolve. I ended up losing about 600 units, and the Linkeds even killed 100 units while it was ROUTING.
In the second engagement, I had 900 troops and they had only about 40, 38 of those were Linkeds. They killed the entire army, and lost 1 horse. I will admit in this case, I just charged 900 troops into them, but I had tried using arrows first but they were utterly immune.
Not only do these units have an insanely high armour, their 6HP means even if you can hurt them, it'll take a significant amount of abuse to even start killing them. These things are like M2TW Generals, but you can make them. They need either to be completely re-done, or the scripting for Far East Celts is utterly broken.
An excerpt from the old Kung Fu episodic....
Awhh! Grasshopper! There is a little secret called the Quest which will defeat many Linked Armor Clad Cavalry.
Master Parthian Shot
parthian shot
06-27-2013, 05:00
thank you thank you thank you..... I extracted it to a temp folder and then copied it to the rome folder and then made the shortcut and ran changed the target and it ran. Thanks for the help, the way i was doing it before i would just extracted it straight to the rome folder and i guess some files where left out when i would but now i am running and gaming and best game ever!!!! thanks again.... :bow:
Glad to hear you have worked out the problem, please feel free to log onto ModDB and provide us ratings.
krisslanza
06-27-2013, 06:15
An excerpt from the old Kung Fu episodic....
Awhh! Grasshopper! There is a little secret called the Quest which will defeat many Linked Armor Clad Cavalry.
Master Parthian Shot
While this might be true in the Quest Campaign, it probably won't help in an Anti-Imperial Campaign, unless you're Goethe I suppose, who can probably use their fire-jars to deal with it...
parthian shot
06-27-2013, 06:24
While this might be true in the Quest Campaign, it probably won't help in an Anti-Imperial Campaign, unless you're Goethe I suppose, who can probably use their fire-jars to deal with it...
Great Question! The Anti-Imperial Campaign also has Quests, the Quest Campaigns only have different AI behaviors when the Quest is completed.
krisslanza
06-27-2013, 07:30
Great Question! The Anti-Imperial Campaign also has Quests, the Quest Campaigns only have different AI behaviors when the Quest is completed.
Oh? Interesting. I haven't found any Quests still... I still think the aggressiveness of the Far East Celts makes Thyssa at a severe disadvantage though.
parthian shot
06-27-2013, 07:43
Oh? Interesting. I haven't found any Quests still... I still think the aggressiveness of the Far East Celts makes Thyssa at a severe disadvantage though.
Let have a quick overview of the mod:
-. there are different behaviors and configurations when the AI plays a faction, say Far East Celt, compared to a human player.
-. When a human player is playing Far East Celt, all the options are enabled
-. When AI plays the Far East Celt, Celeste has built a monitor which makes sure the Far Celt will remain un-aggressive, this logic may need improvement, but it works 100% of the time during matrix tests. The reason is precisely so the AI will not "abuse" the linked armor cavalry.
-. if any player found the Far East Celt to be dominating the world while it is not played by the human, this is a bug.
So when we heard player posting the comments about Far East Celt, it would be helpful if that comment can state if it is addressing Human Player or AI.
As for human player playing Far East Celt, the linked armor clad cavalry's functionality is as intended, the tactical formation is not cure-all medicine, and it has plenty of foes which can easily destroy such units.
krisslanza
06-27-2013, 08:01
Let have a quick overview of the mod:
-. there are different behaviors and configurations when the AI plays a faction, say Far East Celt, compared to a human player.
-. When a human player is playing Far East Celt, all the options are enabled
-. When AI plays the Far East Celt, Celeste has built a monitor which makes sure the Far Celt will remain un-aggressive, this logic may need improvement, but it works 100% of the time during matrix tests. The reason is precisely so the AI will not "abuse" the linked armor cavalry.
-. if any player found the Far East Celt to be dominating the world while it is not played by the human, this is a bug.
So when we heard player posting the comments about Far East Celt, it would be helpful if that comment can state if it is addressing Human Player or AI.
As for human player playing Far East Celt, the linked armor clad cavalry's functionality is as intended, the tactical formation is not cure-all medicine, and it has plenty of foes which can easily destroy such units.
I can say that while playing as Thyssa, the FEC declared war on me without my provoking them at all. In my other games I see them engaging in wars, and I think they're the aggressor but I'm not sure.
EDIT:
Hmmm, I think Libyans had a quest for conquering Carthage? I did so but nothing really happened... to be certain, to make the script work you just click on the ? in the ESC menu, then the "Show me How" button and done right? I'm wondering if I've ever got the script to work...
Wheeliepaul
06-27-2013, 11:18
The Far East Celts definitely don't stay at home. In game i playing, they overrun Selecusia(wiped them out completely), made protectorate from Thyssa and now we are fighting for Egypt(wiped by me by part and them by part) and western Selecusia (i play Lybian Amazons).
And even if the unit is so powerful, the thing is that its so easy to make. I don't know now the exact tech tree for Far East Celts, but Linked Armor Clad Cavalery and Battle Wagons should definitely require more then just blacksmith (last time i think they needed just that) - i would think something like the Library/scriptorium equivalent, i don't know now if the barbarians factions have that even though.
I really don't know much about Parthia, sorry - shouldn't they be the one of have Hassassins? (the assassin warriors that were in Medieval total war or Assassin Creed, they were like Fremen from Dune there - with stealth and such).
I did a quick 110 turn (playing Geothe) test with the latest version of the game trying to replicate this. The far east celt did attack the thyssa amazons right away and managed to conquer 6 regions in the beginning but after a while the Thyssa amazones strike back and became the upperhand. After 110 turns the far east celts just have a minor army and 3 regions left. This kind of behaviour is normall for the far east celt in my games.
I don't say the problem doesn't exist just couldn't replicate it.
Balgeron
06-27-2013, 15:50
One thing is, that Linked Clad Cavalry should still not be so easily attainable (same for Battle Wagon (not the Horde one!)) and Far East Celts shouldn't start with it maybe? They still have a lot of good units, even in the beginning of the game.
And other thing - what is Quest Campaign? I never seen anything like that anywhere in game, nor in readme - i just start the Anti Imperial Campaign, and start the script as you suggested (with adviser X, after show me).
parthian shot
06-27-2013, 18:57
One thing is, that Linked Clad Cavalry should still not be so easily attainable (same for Battle Wagon (not the Horde one!)) and Far East Celts shouldn't start with it maybe? They still have a lot of good units, even in the beginning of the game.
And other thing - what is Quest Campaign? I never seen anything like that anywhere in game, nor in readme - i just start the Anti Imperial Campaign, and start the script as you suggested (with adviser X, after show me).
Perhaps we can allow only one Linked Armor Clad Cavalry units instead of more. Like Paul mentioned, in AI, the FE Celt behavior can still be aggressive but usually retain no more than three regions after the initial flair of aggression.
For 8.0A release, the Quest Campaign is the third selection of the game menu.
Below the Anti-Imperial Campaign, you would see custom battle button, below the custom battle, you would see Quest Campaign.
Wheeliepaul
06-27-2013, 19:37
New unit cards
990399049905990699079908990999109911991299139914991599169917991899199920992199229923992499259926
Wheeliepaul
06-27-2013, 19:41
992799289929993099319932993399349935993699359937
parthian shot
06-28-2013, 07:50
An emergency fix is being uploaded, this is to resolve the problem with the missing Amazon character gallery entry #217.
The missing character can cause undefined pointer and system crash.
In addition, some place names have been changed to prepare for the 450BC quest campaign.
So are we allowed to check in new fixes now?
parthian shot
06-28-2013, 08:01
Not yet, first of all BB is not back, so if we go ahead with the changes, the test result will not be logged.
Second, we are still waiting for the completion of the 43x63 unit tiles.
Balgeron
06-28-2013, 09:01
Perhaps we can allow only one Linked Armor Clad Cavalry units instead of more. Like Paul mentioned, in AI, the FE Celt behavior can still be aggressive but usually retain no more than three regions after the initial flair of aggression.
For 8.0A release, the Quest Campaign is the third selection of the game menu.
Below the Anti-Imperial Campaign, you would see custom battle button, below the custom battle, you would see Quest Campaign.
Thank you, i still had 8.0, but now downloaded a new one.
And what i meant, is that to just add some tech tree requirement to the Linked Armor Clad Cavalry and Battle Wagon (besides the Blackmisth upgrades or stables upgrades). Or even better increase their build times to 2-3 turns instead of one.
parthian shot
06-28-2013, 10:22
Thank you, i still had 8.0, but now downloaded a new one.
And what i meant, is that to just add some tech tree requirement to the Linked Armor Clad Cavalry and Battle Wagon (besides the Blackmisth upgrades or stables upgrades). Or even better increase their build times to 2-3 turns instead of one.
If you had a chance to review how Linked Armor Clad Cavalry is first created, from the anthropology perspective, it is a tactical formation out of desperation of a defeated army.
It does not require long period to train. And its combat stat is what our best calibration allowed.
Despite that understanding, for the mod, it requires a city (level 4) infrastructure to recruit, so I am not sure I quite understand what are all the complaints about?
Like I mentioned before, there are plenty of units on the high end of the unit tree which can reduce the Linked Armor Clad Cavalry to dust.
If the game play failed to obtain such units before the player encounters the LACC, it is a strategical failing, not a tactical imbalance.
I am willing to put this to a vote by the team, all campaign testers and development team members are welcome to vote on this, if any team mate want to second the motion of Dragour (who advocates Balgeron's recommendation).
parthian shot
06-28-2013, 10:23
An emergency fix is being uploaded, this is to resolve the problem with the missing Amazon character gallery entry #217.
The missing character can cause undefined pointer and system crash.
In addition, some place names have been changed to prepare for the 450BC quest campaign.
The upload is now complete.
Wheeliepaul
06-28-2013, 13:29
New unit cards and the small tiles
993999409941994299439944994599469947994899499950995199529953995499559956995799589959996099619962
Wheeliepaul
06-28-2013, 14:03
9963996499659966996799689969997099719972997399749975997699689969997099719972997399749975997799789979 9980998199829983998499859986
Wheeliepaul
06-28-2013, 14:10
998799889989999099919992999399949995999599969997
parthian shot
06-28-2013, 15:53
Thank you! Paul, I will add these in with the latest non-testable changes.
Let me know if you are done with the last of the small tiles.
Wheeliepaul
06-28-2013, 16:10
will post them today or at last tomorrow
9998999910000100011000210003100041000510006100071000810009100101001110012100081001310014100151001610 01710018100191002010021
Wheeliepaul
06-28-2013, 16:14
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Wheeliepaul
06-29-2013, 00:02
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Wheeliepaul
06-29-2013, 00:10
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parthian shot
06-30-2013, 15:06
A new release is published on ModDB
1. with some new unit cards added by WheeliePaul
2. Pea's new Amazonia Hoplite models, and Amazon Spearwoman models, with textures for the mercenary and slave variants.
3. new armor textures for Elite Scouts with more metalic body armors.
4. adjusted spear placement so some spear units have the butt-spike on the ground when standing still.
5. spear units' shield angles have been changed so as not to run into the upper arm in some animation.
parthian shot
06-30-2013, 21:24
A new release is published on ModDB
1. with some new unit cards added by WheeliePaul
2. Pea's new Amazonia Hoplite models, and Amazon Spearwoman models, with textures for the mercenary and slave variants.
3. new armor textures for Elite Scouts with more metalic body armors.
4. adjusted spear placement so some spear units have the butt-spike on the ground when standing still.
5. spear units' shield angles have been changed so as not to run into the upper arm in some animation.
Pea has sent in a second path fix to change the texture for the amazon spear units. The upload is now at ModDB.
Balgeron
07-01-2013, 08:31
Hi again, (forgive me the wrong spelling of names)
Some units still needs upkeep adjustments. I tried Geothe now, and really the elephants cost way too much upkeep. They might have being cheap before, but now the catapharact of armored elephants has upkeep around 900. Geothe ballista elephants got around 800. That's what a one city makes in a turn. And elephants have only 1 hit point, and can be scared quite easily with flaming arrows.
True is that the unit has devastating firepower with unmatch range, but if you can please cut it down at least by 100-200.
The final spearman unit for each amazon faction has also this problem - the one with the long scythes or halberd like weapons - they have around 400 upkeep, which is definitely too much as they are very slow, and already expensive (1500 one)
The pathfinders on the other hand still has low upkeep, around 120. Which doesn't make much sense when Companion Horse Archers has 263, and are weaker with pretty much the same abilities. Besides that pathfinders has ridicules defense and attack range (shouldn't they be limited to Thermodan Amaznons?).
Another thing, i don't understand what is Catapharact (the heavy horse riders) for. They cost a lot, you need Royal Stables (final upgrade), and they don't have 2 hit points of Noble Maidens, nor their termite weapons, and neither the range advantage of Pathfinders. I don't think they have better armor either. And although they have lower upkeep then Noble Maidens, they still cost more and takes 2 turns to build. Shouldn't they be a melee unit?
Geothe ships also needs some changes. I see you nerfed them by replacing Trime/Brime with barbarian boats, but the flaming ships still has too low upkeep(and maybe they could be slower then boats, or something to make boats a better transport)
Geothe peasants also takes only 50 upkeep - is this intended? Every other peasant takes 100 and are weaker (the Geothe ones has bombs!)
Also too many amazon units have 'good morale'(or better) ability, it shouldn't be that common. Archers and milita units or other basic units shouldn't have this and be more prone to running away.
Temples needs some adjustments as well. That Camilla temple is just straight up superior to everything else (how is it that all the amazons venerate her? - especially Thyssa and Gorgons, i thought they had their own pantheons). I think Danu temple is the weakest, as even at the final upgrade it gives everything that the Angoborda (what is her name?), but doesn't upgrade ranged weapons and doesn't provide upkeep-free units.
Some errors -
The mace wielding infantry of Armens has 0 upkeep. I can't remember the name.(writing from the work sorry, ill check if you need exact name)
Temple of Horse from Carthage is still missing description text
krisslanza
07-01-2013, 14:43
If I remember right, Geothe as a faction was left in as a "demo faction" to showcase the powers of advanced technology. So they're kind of OP on purpose if the player uses them (if it's the AI, they seem to just sit in Tanais and never expand until someone kills them off though).
parthian shot
07-01-2013, 17:46
Ladies and Gentlemen,
Thank you for your comments so we can have a free and productive discussion about this.
The mod always tried to outline the difference of a Goddess Theocracy and a feudal state, i.e. the "barbarians".
Most apologists of the "barbarian" are quick to point out that Celts and Gauls are better at metal smith and a great deal of many other things. But what the same apologists failed to point out is the lack of organization. Greeks have oligarchy and democracy, Romans have the republic system. Both cultures use their political system to not just vote, but to mobilize their citizenry militarily, such as levying troops and sustaining their navy.
So let us evaluate the Camilla Sect of Artemis Cult. This has been mentioned quite a few times either in the white paper, or in the mod's text sections somewhere. But it could appear to be "buried" because so many other things are described.
The Camilla Sect is a militant priestess order, equivalent in some ways to the later day Templar Knights and Knights Hospitaller. If you browse through the description on Goethe Faction, you will find that they emphasize education of the common people, communication network, and library systems. And they are a Goddess Theocracy.
Such governing entity has several unique characteristics:
1. They instill faith based fervor (but not necessary fanaticism) in their subjects. Call it brainwashing if you will.
2. There are both grass root infrastructure and central government sponsored social and faith based programs.
3. In a given location, they can be a shadow or parallel government of the whoever is in charge in the men-world.
4. Priestess Order runs the faction but also organize the military.
5. Because of the library system, it has the knowledge of how to concoct and the use of religious pyrotechnic material for the application of war and assassination.
The analysis a Pathfinder unit is a very vivid illustration to show why their upkeep cost is different from other untis. The Pathfinder are the top of the communication network hierarchy.
Background
Level 1 Dispatchers:
Since there are message dispatchers running between the Camilla temples, the dispatchers are trained novitiates who are expert at horseback archery and close-quarter combat on horseback. In time of war, they form into light cavalry unit.
Level 2 Scouts:
On the higher level, there are the Scouts, the Scouts are either undercover Judges who protects their communities from crimes or marauders, or missionaries who live in "other faith" communities to spread the faith of the Sect. The Scouts are usually recruited from experienced dispatchers or weapon experts from the temple.
Level 3 Pathfinder:
On the highest level of the communication network, the Pathfinder is like a Field Marshal, an engineer, and explorer all rolled into one person. She is tasked to survey terrain and come up with a quickest secret communication route between one temple to another. She is responsible for organizing resources on each communication route, to ensure the proper delivery of the messages and to plan against perceived threat of her assigned route.
The Pathfinders are expert martial artists on horseback or on foot, unlike other standing missile cavalry that uses a bow, she uses a mano-ballista. The difference is, a steppe composite bow takes five years for the glue to cure, and long bow takes two years just to cut the wood, whereas mano-ballsta can be mass-produced in a matter of days. She is a Senior Priestess in the Order, so there is no salary, all her supply is drawn from the nearest temple. Her mount is a race horse, allowing her to carry more projectiles or supplies, while still catch up with most light cavalry's ponies. The keeping of her warhorse actually takes most of the cost. The practice of shooting the fire jar is made possible by shooting the bean bag like sand-pockets made to the same density and weight of the actual fire jar.
The Pathfinder unit is a grass root unit. They are not sponsored or paid by the central governing body. But they have to serve faithfully to the Priestess-Marshal, simply because the commanding general is the higher ranking prioress.
I hope this description helps to outline the differences between a goddess theocracy and the rest of the social structures depicted in the game.
The new rebel sm_faction and mercenary re-configuration files are on the test server.
parthian shot
07-01-2013, 18:44
The new rebel sm_faction and mercenary re-configuration files are on the test server.
Yes, Hon,
It will be integrated and if everything is fine, put into the next release.
Thanks
Wheeliepaul
07-01-2013, 21:50
New unit cards
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Wheeliepaul
07-01-2013, 22:03
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In process: Geothe Early general, geothe heavy cavalry, Geothe mounted halbedier, Geothe Noble maidens
Libyan arbalast infantry, libyan camel archers, libyan camel lancers, libyan heavy cavalry. gorgon axe women, gorgon barb archers
Linked armored clad cavalry
When ready start with Pea's new shield and spear units which looks great
parthian shot
07-02-2013, 01:31
The new rebel sm_faction and mercenary re-configuration files are on the test server.
Cel,
There is an error on the brigand rebellion mode, the load menu complained there are too many units in the category, so I took the liberty to remove the new Amazon spear unit for test matrix, let me know if this is OK.
parthian shot
07-02-2013, 01:31
1013010131101321013310134101351013610137101381013910140101411014210143101441014410145101461014710148 101491015010151
In process: Geothe Early general, geothe heavy cavalry, Geothe mounted halbedier, Geothe Noble maidens
Libyan arbalast infantry, libyan camel archers, libyan camel lancers, libyan heavy cavalry. gorgon axe women, gorgon barb archers
Linked armored clad cavalry
When ready start with Pea's new shield and spear units which looks great
Thanks Paul!
krisslanza
07-02-2013, 14:28
As Geothe have the "Early" General, were they planned to have a kind of upgraded General, like the Romans get in RTW when they had the Marian Reforms, or is it just a way to suggest that later on they had better generals or something?
parthian shot
07-02-2013, 15:06
As Geothe have the "Early" General, were they planned to have a kind of upgraded General, like the Romans get in RTW when they had the Marian Reforms, or is it just a way to suggest that later on they had better generals or something?
The Early and Late are determined by the Marian Reform Event. The event is pretty much disabled for Geothe. So the answer is no new generals for Geothe.
krisslanza
07-03-2013, 05:18
The more I play around with this, I feel one kind of weakness it has is the Camilla sect actually.
The problem with it is Camilla is just too good to NOT build, especially as Geothe. I understand this is intentional, as Camilla is their main point of worship. But it has the problem that the 4 Amazon Factions don't actually feel that different, they all specialize in mounted archers and cavalry, and while their Temples differ, Camilla is a constant and is always good to build.
For example's sake, if you look at the original Rome Total War, while each of the three Families of Rome were the same faction, each of the three - Julli, Scipii, and Brutii - all had different Temples to build, which made each of them play differently as a result. Julii could grow the fastest due to Ceres allowing increased farm production, as well as a minor income boost. Scipii had access to an extra weapon/armor upgrade from Vulcan, and two unique ships from Neptune. Brutii had highly experienced troops and a morale boost with Mars, and could get a trade boost with Mercury.
Each of the Amazon have different Temples as well, but Camilla gives them unique units, and basically all the same perks as the others. And even if they don't, Camilla's unique units are probably the best units the Amazon faction can field. It has the problem I had with Julii in vanilla Rome really - every single city gets the same exact Temple, because there's just not a reason to build anything else. It might make sense from a setting point of view, but from a game balance POV, it makes all the factions actually feel largely the same - focus on Camilla and mass horses.
I understand this is intentional, but I feel it kind of detracts from the experience. I almost feel the factions should try to be a bit more different, even if it may not be completely accurate to the historical records, it might be refreshing if a faction played radically different from the rest (Geothe don't really count for the purposes of this argument, but even then they still focus on horses, but they just have fire-bombs).
parthian shot
07-03-2013, 08:08
The more I play around with this, I feel one kind of weakness it has is the Camilla sect actually.
The problem with it is Camilla is just too good to NOT build, especially as Geothe. I understand this is intentional, as Camilla is their main point of worship. But it has the problem that the 4 Amazon Factions don't actually feel that different, they all specialize in mounted archers and cavalry, and while their Temples differ, Camilla is a constant and is always good to build.
For example's sake, if you look at the original Rome Total War, while each of the three Families of Rome were the same faction, each of the three - Julli, Scipii, and Brutii - all had different Temples to build, which made each of them play differently as a result. Julii could grow the fastest due to Ceres allowing increased farm production, as well as a minor income boost. Scipii had access to an extra weapon/armor upgrade from Vulcan, and two unique ships from Neptune. Brutii had highly experienced troops and a morale boost with Mars, and could get a trade boost with Mercury.
Each of the Amazon have different Temples as well, but Camilla gives them unique units, and basically all the same perks as the others. And even if they don't, Camilla's unique units are probably the best units the Amazon faction can field. It has the problem I had with Julii in vanilla Rome really - every single city gets the same exact Temple, because there's just not a reason to build anything else. It might make sense from a setting point of view, but from a game balance POV, it makes all the factions actually feel largely the same - focus on Camilla and mass horses.
I understand this is intentional, but I feel it kind of detracts from the experience. I almost feel the factions should try to be a bit more different, even if it may not be completely accurate to the historical records, it might be refreshing if a faction played radically different from the rest (Geothe don't really count for the purposes of this argument, but even then they still focus on horses, but they just have fire-bombs).
Well, actually up to 7.0E release, you are quite right about the Camilla sect, because it is the only Militant Priestess sect. In spite of this, AI continues to pick a varieties of religions. Amazonia often pick Artemis. And the Thyssa can be something else, like the Freja Cult.
However, since 8.0A, we (actually Celeste) has added special bonus for other religion, such as horse worship, which allows bonus unit recruitment.
Not all religions are equal, some are just waste of money and time. But we are moving towards almost exactly what you are saying.
Still, the difference between what you stated and what is being added (gradually) to the mod is that, the change is actually a deception, a build trap if you will, because no other religion can offer level 4 units, except the Camilla sect.
At the end of the day, the focus of this mod is about equestrian matriarchal societies, and in particular the archaeological finding and anthropological extrapolation about Goddess Theocracy. We were discussing about recruitment for the Aphrodite cult, but there is no units we can think of for that cult. So perhaps this idea should be saved for Sim-City, not Total War.
parthian shot
07-03-2013, 10:59
New Amazons Total War changes are being uploaded right now.
Changes include
- Pea's animation correction on Boetian Helmet brim issue
- Pea's animation correction on Amazon border horse archer and frontier's cavalry hair texture changing to chain mail
- Pea's animation correction on the same units with new hair anim-element.
- Cel's re-balance rebel and mercenary adjustment.
- replacement of obsolete unit cards and unit tiles.
- corrected Amazon Virgin Cavalry not available for recruit at higher tier cavalry stable building problem.
- changing start up Far East Celt's cavalry configuration to be less powerful.
- infrastructure re-adjustment for 4th campaign on the campaign menu.
- replacement of unit tiles which are blocky looking.
- slightly changed Amazon character roster.
- new elephant tower units.
- adjusted sky dome color table.
- new model table layout to prep LOD.
- medium LOD test models for intermediate range using proprietary maximum->minimum component reduction method.
parthian shot
07-03-2013, 17:45
Upload has been unsuccessful today probably due to busy pre-July 4th traffic.
I apologize for the inconvenience.
parthian shot
07-04-2013, 07:56
New Amazons Total War changes are being uploaded right now.
Changes include
- Pea's animation correction on Boetian Helmet brim issue
- Pea's animation correction on Amazon border horse archer and frontier's cavalry hair texture changing to chain mail
- Pea's animation correction on the same units with new hair anim-element.
- Cel's re-balance rebel and mercenary adjustment.
- replacement of obsolete unit cards and unit tiles.
- corrected Amazon Virgin Cavalry not available for recruit at higher tier cavalry stable building problem.
- changing start up Far East Celt's cavalry configuration to be less powerful.
- infrastructure re-adjustment for 4th campaign on the campaign menu.
- replacement of unit tiles which are blocky looking.
- slightly changed Amazon character roster.
- new elephant tower units.
- adjusted sky dome color table.
- new model table layout to prep LOD.
- medium LOD test models for intermediate range using proprietary maximum->minimum component reduction method.
Since Pea seems to be one step ahead of me, and Bibi is on vacation, I will have to back step and release the above changes in micro steps.
For the immediate release, it has
- Cel's re-balance rebel and mercenary adjustment.
- Pea's new Boetian Helmet texture
- Pea's change on Thyssa Border horse archer's helmet texture alignment.
- Pea's new LOD files for large animation models.
- Pea's new Amazon lesser general animation.
Happy July 4th, everyone.
parthian shot
07-04-2013, 19:54
Since Pea seems to be one step ahead of me, and Bibi is on vacation, I will have to back step and release the above changes in micro steps.
For the immediate release, it has
- Cel's re-balance rebel and mercenary adjustment.
- Pea's new Boetian Helmet texture
- Pea's change on Thyssa Border horse archer's helmet texture alignment.
- Pea's new LOD files for large animation models.
- Pea's new Amazon lesser general animation.
Happy July 4th, everyone.
The micro-release above is ready, Pea found issues with elephant tower, that model is being reworked.
Wheeliepaul
07-04-2013, 20:27
new unit cards
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Wheeliepaul
07-04-2013, 20:32
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Wheeliepaul
07-04-2013, 20:36
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parthian shot
07-05-2013, 00:33
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Thanks Paul! Will try to integrate this. A few 48x63 tiles are grainy looking when it is incorporated with the background texture in the UI. I will publish a short list.
Wheeliepaul
07-05-2013, 13:33
if you send me the list I will make new ones or correct them. I almost finnish the unit tiles and will focus on these small ones In a couple of hours my holiday starts and next week I can spend some extra time on the unit tiles. After that I start my motorbike to drive 3000 miles and will be back on juli 23.
parthian shot
07-05-2013, 13:56
if you send me the list I will make new ones or correct them. I almost finnish the unit tiles and will focus on these small ones In a couple of hours my holiday starts and next week I can spend some extra time on the unit tiles. After that I start my motorbike to drive 3000 miles and will be back on juli 23.
You and BB must have a pact about your vacation schedule.
I think I have corrected most of them. If you want to, you can check if latest upload
- has better Mono-Ballista Light Cavalry
The militia hoplite is not grainy, but too dark.
I will try to post a more complete list.
parthian shot
07-05-2013, 13:56
New LOD based animation is now uploaded at ModDB, with high-end model polygon rendering cut down by 43%.
Models with LODs are
- Amazon Warband, Geothe Serf Lanciarii, Meroe Kentake Guard
- Amazon Peltasts, all factions
- Amazon Militia Cavalry, all factions
- Amazon Charioteers, all faction, including Armenia
- Amazon Septum units, Sarmatian Virgin Cavalry
- Amazon Xiphos Cohort, Geothe Grenadier Cohort
- Amazon Armored Standard Bearer
Wheeliepaul
07-05-2013, 22:15
New unit cards and some before and after samples
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Wheeliepaul
07-05-2013, 22:22
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Wheeliepaul
07-05-2013, 22:41
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Wheeliepaul
07-05-2013, 22:46
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Wheeliepaul
07-05-2013, 23:01
You and BB must have a pact about your vacation schedule.
I think I have corrected most of them. If you want to, you can check if latest upload
- has better Mono-Ballista Light Cavalry
The militia hoplite is not grainy, but too dark.
I will try to post a more complete list.
BB and I have a pact she's riding my bike now, haha
Well I did some very quick samples to lighten them up. is this what you meaning? Do you have an example of a grainy one so I can check what I did wrong.
parthian shot
07-06-2013, 01:59
BB and I have a pact she's riding my bike now, haha
Well I did some very quick samples to lighten them up. is this what you meaning? Do you have an example of a grainy one so I can check what I did wrong.
The old Mono-Ballista Light Cavalry was rather grainy, but I believe I have corrected the problem. You did not do anything wrong, but the back ground color in the game and the background color of the sample pictures you sent were different, so it generates a distortion. When picture with low pixel count suffers from distortion, it can pretty much ruin the visual effect.
Could you send me these new brighter ones?
Thanks
Wheeliepaul
07-06-2013, 18:07
I will send the brighter ones but first gonna do an ingame testing of the small tiles
Here are the latest unit cards
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Wheeliepaul
07-06-2013, 18:09
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parthian shot
07-07-2013, 04:42
After six week in preparation, we are finally uploading the Armageddon Quest Campaign. This mod puts the AI on a level playing field against the human by letting the AI to complete Quest. And therefore allowing the AI to recruit advanced units.
naftykid
07-09-2013, 17:23
https://forums.totalwar.org/vb/attachment.php?attachmentid=10274&d=1373059032
I don't know why CA make the lower body of all the skirt wearing models looks that ridiculous, may be to reduce the amount of poly.
Wheeliepaul
07-10-2013, 01:15
After six week in preparation, we are finally uploading the Armageddon Quest Campaign. This mod puts the AI on a level playing field against the human by letting the AI to complete Quest. And therefore allowing the AI to recruit advanced units.
After 255 turns Armageddon Quest playing with the Geothe and staying in Tanais I was surprised that Rome became the dominant faction. Looking in there armies I found the reason was a lot of Field trap belts. Dispite the fact the libyan amazones had all the advanced units they don't stand a chance against these roman armies.
Thyssa amazons still don't have a city after 255 turns!
Lybian amazons don't become enough resistance from neither egypt or carthage. They where the main faction till the romans started building the field trap belts.
For some reason the AI never attacks Meroe
In these settings the AI creates only 3-4 strong opponents: Libyan and thermodon amazons, rome and armens.
Thyssa lacks a city (I read somewhere they had a very large city with a huge wooden wall) and there population won't grow fast enough.
Maybe we can create a quest campaign where the Lybian starts hording in Iberia. They probably will meet the romans in an early stage and thiss will change the ballance in western europe. In these setting I am sure the Thermodon amazons will become the main faction so maybe there Quest city's should move further away.
For now I would say give Thyssa 1 big starting city and decrease the power of the libyan amazons by a smaller horde army or start with a large town in africa instead of hording.
Wheeliepaul
07-10-2013, 01:22
outcome after 250 turns Armagadon Quest campaign (doomsday)
10370
parthian shot
07-10-2013, 01:54
After 255 turns Armageddon Quest playing with the Geothe and staying in Tanais I was surprised that Rome became the dominant faction. Looking in there armies I found the reason was a lot of Field trap belts. Dispite the fact the libyan amazones had all the advanced units they don't stand a chance against these roman armies.
Thyssa amazons still don't have a city after 255 turns!
Lybian amazons don't become enough resistance from neither egypt or carthage. They where the main faction till the romans started building the field trap belts.
For some reason the AI never attacks Meroe
In these settings the AI creates only 3-4 strong opponents: Libyan and thermodon amazons, rome and armens.
Thyssa lacks a city (I read somewhere they had a very large city with a huge wooden wall) and there population won't grow fast enough.
Maybe we can create a quest campaign where the Lybian starts hording in Iberia. They probably will meet the romans in an early stage and thiss will change the ballance in western europe. In these setting I am sure the Thermodon amazons will become the main faction so maybe there Quest city's should move further away.
For now I would say give Thyssa 1 big starting city and decrease the power of the libyan amazons by a smaller horde army or start with a large town in africa instead of hording.
outcome after 250 turns Armagadon Quest campaign (doomsday)
10370
Does Thyssa or Libyan field any advanced technical units?
I am surprised and actually thrilled to see Roman still around and kicking after so many turns. Because even with field traps, it is not easy to go head to head with units like Geothe Noble Maiden.
Does Thyssa or Libyan field any advanced technical units?
I am surprised and actually thrilled to see Roman still around and kicking after so many turns. Because even with field traps, it is not easy to go head to head with units like Geothe Noble Maiden.
I think WP already mentioned that they all have advanced units.
And we already know that AI vs AI may not have the same results as Human vs AI on an actual battlefield.
parthian shot
07-10-2013, 02:11
Thanks Cel.
I misread Paul's post.
Because AI vs. AI only has artificial head to head attrition, so the advanced unit from the Amazons are not so advanced in such battle.
But once human player is playing, the outcome is completely different.
parthian shot
07-10-2013, 02:49
https://forums.totalwar.org/vb/attachment.php?attachmentid=10274&d=1373059032
I don't know why CA make the lower body of all the skirt wearing models looks that ridiculous, may be to reduce the amount of poly.
That is an animation bug, and you are right that we can only correct the problem to certain degree.
Wheeliepaul
07-10-2013, 17:36
The lybian had almost in every army 2-3 pathfinders and armoured elephants but when they encounter 1 field trap they loose. Rome had 1-5 field traps in there armies. The battle here as showed with the Geothe was against 1 catapult, 1 field trap unit and 1 legion. It seems the AI can't handle the field trap units.
Normally 1 pathfinder unit whipe out such an army with ease.
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parthian shot
07-10-2013, 23:37
The lybian had almost in every army 2-3 pathfinders and armoured elephants but when they encounter 1 field trap they loose. Rome had 1-5 field traps in there armies. The battle here as showed with the Geothe was against 1 catapult, 1 field trap unit and 1 legion. It seems the AI can't handle the field trap units.
Normally 1 pathfinder unit whipe out such an army with ease.
10372103731037410375
Paul,
We can not change AI's behavior as far as how AI battles against AI. That is why BB, Pea, and I advocate an open source game engine which can read all the Rome Total War mods to enhance the gaming experience.
The Open Source Engine would allow us to
- resolve this particular problem which has been documented since 2004.
- enable naval battles as part of the campaign
- enable de-coupling so Pea's pet project such as infantry supported chariot can materialize as part of the campaign.
- enable siege engine to have better movement.
When BB is back from vacation, I will see if we can have an update on the current progress of the Open Source efforts.
Wheeliepaul
07-11-2013, 20:07
thank you for the feedback Liz.
Here are some redone units
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parthian shot
07-11-2013, 20:17
Oh! My! They are beautiful.
I also want to redo the grainy ones for the 48x64 tiles. The mistake I made is that I should have recommended using the upper torso shots. The full body tiles looks great for info, but just too blocky for the user menu.
Wheeliepaul
07-11-2013, 23:50
Yes I agree, can you give me a list of the grainy ones? I can do some units tomorrow and then will I be gone till july 22th.
parthian shot
07-12-2013, 00:07
Yes I agree, can you give me a list of the grainy ones? I can do some units tomorrow and then will I be gone till july 22th.
Actually I can working on it, basically using your unit info picture and can upper torso shot and then convert them to 48x63.
There are only 3 or 4 models like that.
BTW, BB is on vacation, so I can not speak on her behalf, but everyone else on the team really like the new unit info and unit tiles.
Really nice work!
Wheeliepaul
07-12-2013, 00:28
Thank you and the team but I am not satisfied yet especially with most of the small ones.
parthian shot
07-12-2013, 03:12
Thank you and the team but I am not satisfied yet especially with most of the small ones.
Well, if that is the case, perhaps you might want to try to use the unit info tile 160x210 and change them to 48x64, or 43x63, whichever is better for the result.
- Amazon Spear woman for Thyssa, Mercenary, and Slave
- mano-ballista cavalry for Libya and Thyssa
- Amazon Hoplite for Mercenary, Slave, and Amazonia
- Amazon Sword for all factions
- Amazon Archers for all factions
These are the only ones I can find right now.
parthian shot
07-13-2013, 11:52
New update is being uploaded right now with WheeliePaul's latest unit card changes and some temporary place-holder. Will post when ready.
parthian shot
07-17-2013, 02:21
Welcome back, can you and all section leaders let me know what is the status on the your projects?
Balgeron
07-17-2013, 09:47
I don't know if you had this error before, but MOUNT_AFRICAN_ELEPHANT_PARTHIA.TGA is missing from textures and will crush the game if there are Parthian elephants in battle.
parthian shot
07-17-2013, 21:09
I don't know if you had this error before, but MOUNT_AFRICAN_ELEPHANT_PARTHIA.TGA is missing from textures and will crush the game if there are Parthian elephants in battle.
Thanks for the sighting! I will ask BB to log this and resolve it.
I don't know if you had this error before, but MOUNT_AFRICAN_ELEPHANT_PARTHIA.TGA is missing from textures and will crush the game if there are Parthian elephants in battle.
I got this request, and loading the current 8.0A release, the Parthian Elephant seems to be working. Not saying this is or is not a problem, just that the file seems to load fine.
https://forums.totalwar.org/vb/attachment.php?attachmentid=10423&d=1374092031
Balgeron
07-18-2013, 07:31
I downloaded it 4 days ago from MODDB. And Parthian Elephants textures were not there. I copied the Egyptian textures and rename it, then it works for now.
I downloaded it 4 days ago from MODDB. And Parthian Elephants textures were not there. I copied the Egyptian textures and rename it, then it works for now.
Looking at the log, if the download is from 4 days ago, it is the current release, and there is no Parthian changes.
BB and I look over the problems, the only model uses this file (MOUNT_AFRICAN_ELEPHANT_PARTHIA.TGA) is "elephant forest", the model is no longer used by the Parthian faction.
To help us narrow down the problem, we really need to know what change did you apply to the mod, or did you change the change to have any units using the "elephant forest" model?
Balgeron
07-19-2013, 08:46
Change? How?
I just copied the Egyptian Elephant .tga file and rename Egypt to Parthia in the name of .tga.
parthian shot
07-19-2013, 23:52
I think what Celeste is saying is that the current release does not have Parthian faction with Forest Elephant model, they only have the elephant with the parasole.
And the only problem she can find with the file name you provided is with the forest elephant which the Parthian can not recruit.
Wheeliepaul
07-22-2013, 19:11
unitcards
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Wheeliepaul
07-22-2013, 19:11
10461
parthian shot
07-23-2013, 12:12
Thanks Paul! Did you have a good trip?
Here is to relay Dragour's text changes
Sarmatia-
"was used for leather, its bones and even hooves used in armor and bows"
Simply skipped the ' in it's.
"Parthians have sent scouts in and ot of the Sarmatian land"
in and 'out'-right? =P
"But the worst threat to the Sarmatians is right under their nose. Most nomads, being superstitious lot. have for"
'being a superstitious lot' and that period shouldn't be there between 'superstitious lot' and 'have for'
Text changes from Dragour
Thyssa Amazon-
"Caucasus Albania is a term describes an ancient geographical domain around the Caucasus Gate by the Caspian Sea"
'is a term that describes'
"The Albani Amazons were the Amazons of Albania"
Yeah.. somehow this feels self explanatory
"The equestrian class were required to train and constantly evolving their tactics"
'and constantly evolve their tactics'
"Many of the units are copies of the Geothe warriors. But they have lost the secrets of the sacred fire and the horse breeding knowledge from their ancient days."
'Geothe warriors, but they have lost' (comma instead of period)
"But the worst fear of all, is the Geothe faction who possess knowledge that will end the world the rule of men."
'end the rule of men in the world'? Not entirely sure how to rewrite this one, but it does need revising at the end there.
More Dragour's text changes...
Libyan Amazon
"it become a secret federation of prosperity and enlightenment"
'became', not become.
"pillaging of the so-call the “Heroes” like Jason or Hercules"
so-called "Heroes"
"And soon Carthage become the most important relay-trade-station"
Again, 'became' instead of become
"All the priestesses except those who are away in the military are murdered"
except those who 'were' away
"The Oracle of Siwa, as in most oracles through out the Amazon land"
'as with most oracles' instead of 'as in most oracles'
"which would then allows the code to be completely deciphered"
Just 'allow' instead of 'allows'
More Dragour's text changes adding to the previous comment...
Two lines down from previous comment.
"before she may procreate, an Amazon must kill at least an enemy in battle", does it require the 'at least'? If it does then shouldn't it be 'at least one enemy'? Sorry if I am being too specific or something
From Dragour...
Hi there Bibi, not sure how to find the exact line within the text but for the very first faction, Thermodon Amazonia, around the 7th line this text just didn't.. feel right, like it needs to be said differently (personal opinion!)
"maneuvers at the time when most of combat are personal and are usually duels between the so-called heroes"
I understand what it means and what you were trying to say, but the way it is said doesn't feel right you know. Again this is just my personal opinion!
parthian shot
08-07-2013, 17:32
Thanks BB,
I know you have been very busy.
The change plus Celeste's review has been added to the latest change. And it is been uploaded to the server right now.
parthian shot
08-07-2013, 18:20
Here is to relay Dragour's text changes
Sarmatia-
"was used for leather, its bones and even hooves used in armor and bows"
Simply skipped the ' in it's.
"Parthians have sent scouts in and ot of the Sarmatian land"
in and 'out'-right? =P
"But the worst threat to the Sarmatians is right under their nose. Most nomads, being superstitious lot. have for"
'being a superstitious lot' and that period shouldn't be there between 'superstitious lot' and 'have for'
I think Celeste has identified a problem with this story, because the old map in 6.0 shows the Sarmatian is in controlled of the cities around Azov Sea shore, whereas in 8.0A, the Scythian has taken their place, so to say the Sarmatian is having a Camilla Sect rebellion is no longer accurate.
Wheeliepaul
08-12-2013, 17:19
We reach the 1.000.000 visits on MODDB tomorrow. At this moment Visits 997,224 (4,263 today)
So a little bit early but my congratulations to everybody who made this possible.
parthian shot
08-13-2013, 17:07
We reach the 1.000.000 visits on MODDB tomorrow. At this moment Visits 997,224 (4,263 today)
So a little bit early but my congratulations to everybody who made this possible.
Thank You Paul! All around a project well-done with everyone!
Thank You Paul! All around a project well-done with everyone!
I am so busy, I wasn't able to check until you texted me. 1,000,000 already? I know the 7.0 had quite a few too, but was not too sure the exact number.
Congrats!
Thank You Paul! All around a project well-done with everyone!
Thanks for the message. Good to know.
Thank you for posting this Paul.
Would be nice if you or Paul can post this on TWC as well.
I am not sure if that is going to make a big difference on popularity though, our Mod DB rating is in the tank right now, too many trolls, not enough real players rating the game.
parthian shot
08-18-2013, 18:32
The latest update is been uploaded, I will post when the load is done.
Changes are
- textures fixes for Libyan Amazon Horde Cavalry
- limbs fixes for heavy peltast units
- added more Wheelie Paul's unit icon for Meroe units.
- Celeste's latest adjustment for strategy balance.
parthian shot
08-19-2013, 08:21
The latest update is been uploaded, I will post when the load is done.
Changes are
- textures fixes for Libyan Amazon Horde Cavalry
- limbs fixes for heavy peltast units
- added more Wheelie Paul's unit icon for Meroe units.
- Celeste's latest adjustment for strategy balance.
The upload is finally completed.
parthian shot
09-28-2013, 02:17
Latest 8.0b is uploaded September 27th, 2013
minor changes are...
1. changed the Rebel General Bodyguard animation
2. changed default battle mode to FOW
3. changed time required to build infrastructure type of buildings, such as road, walls, or aqueduct.
4. changed time required to build carriage ballista.
5. new character roster for Amazons
7. changed the Geothe Amazon uniform textures.
8. corrected animation sprite issue with fast horse for the Armenian faction.
9. corrected Libyan faction general bodyguard animation model, was using the obsolete model instead of the latest.
10. corrected problem about militia warband available as Libyan rebels, but not on the Libyan recruitment list.
11. corrected Libyan chariot texture issue.
parthian shot
10-21-2013, 03:58
New 8.0B release has been checked in and uploaded to ModDB
Here are the changes
1. Greek and Macedonians are now able to recruit mobile artillery called Ebeatos Palintonon. Unlike the Romans or the Amazons, these new artillery units do not launch large bolt, but launches canister filled with stone or lead. So the range is not as great as the Roman's Caro Ballista, but the kill potential is much higher. Ebeatos Palintonon were used with Alexander The Great's expedition force into Asia against the Persians. The difference in deployment compared to the Romans is that they were part of the siege train used in field battle, whereas the Romans embedded these artillery units with their legions. So the Ebeatos Palintonon are more difficult to recruit and required higher cultural development.
2. A dramatic change in mercenary recruiting is making the mod very volatile. In weaker factions, such as the Arvenii or Suebii, they are now able to recruit mercenary war machines, such as wagons and other heavy units.
3. Another change made the rebel faction hordable, so the end of the world conquest is very interesting.
4. Since the rebel/renegades are also beefed up with heavy units, the mod now sees very ambitious and daring rebel attack and each rebellion can either be a few light units, or it can also become a large rebel army complete with artillery and elite horse archers. Many faction also are encourage to try amphibious assault. So the campaign can be very unpredictable.
-Nietzsche-
10-21-2013, 13:14
Nice Ideas :-)
I'll give it a try as soon as I've got some spare time left...
By the way... did anyone ever did some AI coding?
parthian shot
10-22-2013, 19:31
There is no AI coding in Rome Total War other than scripts and careful re-configuration to alter the AI behavior.
We do have open source game engine where we can create our own AI rules and logics, but that would deviate us from the Total War engines we are using.
The RTW AI behavior is actually pretty cool, for example, once we allowed amphibious landings for most factions, the Libyan actually send expeditionary forces to try to take settlement where advanced units can be recruited. And once the rebels are allowed to raise heavy war machine units, it starts to take bolder actions trying to besiege cities.
Nice Ideas :-)
I'll give it a try as soon as I've got some spare time left...
By the way... did anyone ever did some AI coding?
I am the section leader and QA person responsible for the open source version of the mod. Because the open source does not have any real AI to speak of, we basically have to create the AI from ground up. Since the team has decided to use Rome II as our next game engine, the AI implementation has been discontinued. Cel is the person responsible for the scripting now, taking over from Parthian Shot's earlier work in 7.0
If you need AI work done, it can be approached from many levels. The main thing is not to work on the levels you don't need to work on.
parthian shot
10-23-2013, 04:49
A new Amazons Total War is being uploaded right now.
The changes are
1. added Roman Fustibalus Plumbatarii Cohort unit
These are the legionnaires uses pole sling to launch leadened dart to such distance that they don't really need archer or slinger support.
Fustibalus = staff or pole sling
Plumbatarii = leadened dart throwing legionnaires
2. Make Bosporan Infantry the same as Fustibalus Plumbatarii except their range is not as far as the Romans.
3. Doubled the halberdier recruiting time for all factions, because as Celeste pointed out, it takes a lot longer to train halberdier than spear wielding soldiers
4. Celeste also corrected numerous text descriptions for the new units.
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