Hakurei Reimu
08-13-2013, 23:25
Real-life situation in Muslim Spain and North Africa around 1080:
https://img801.imageshack.us/img801/4428/mapof1080.jpg
As you can see, the Almoravids did not even conquer Al-Andalus (Muslim Spain) until 1086. The original Medieval Total War starts around 1087, so it's realistic to make Al-Andalus part of the Moorish starting provinces. But Medieval 2 Total War starts in 1080. Realistically, the Andalusian taifas should be either rebel provinces or a faction on their own.
The Almoravids never ruled over Tunisia or Libya. So Medieval Total War did it wrong.
Meanwhile, in Medieval Total War:
http://puu.sh/41hZj.jpg
(Almohad starting position, 1087 - btw, Almoravids would be most correct. Also, the Almoravid Caliphate never included Tunisia and Libya. As for Algeria, it was limited to only Western Algeria.)
Medieval Total War, XL Mod
https://img97.imageshack.us/img97/8742/earlyxl7oj.jpg
(Almoravid starting position, 1087 - in real life, Western Algeria was part of the Almoravid Caliphate)
Medieval 2 Total War:
http://totalwar.honga.net/images/medieval2/m2tw/faction_map/IMPERIAL_CAMPAIGN/map_moors.jpg
(Moorish starting position 1080 - in real life, Southern Iberia did not become part of the Almoravid Caliphate until 1086)
So what is the solution?
Those Southern Iberian cities are rich.
But let's think game-wise.
Rebels don't build or recruit. What could prevent Castile or Portugal from conquering them sooner than the Almoravids?
Nothing. There goes the Reconquista - already ready 300 years before in real life.
There goes also the balance - the Moors limited to Morocco and Algeria only, rather weak. But in real life, Moors were strong.
So.... any way to find the balance between realism and video game balance/playability?
Any way to make find a balanced way, without too much immersion breaking?
https://img801.imageshack.us/img801/4428/mapof1080.jpg
As you can see, the Almoravids did not even conquer Al-Andalus (Muslim Spain) until 1086. The original Medieval Total War starts around 1087, so it's realistic to make Al-Andalus part of the Moorish starting provinces. But Medieval 2 Total War starts in 1080. Realistically, the Andalusian taifas should be either rebel provinces or a faction on their own.
The Almoravids never ruled over Tunisia or Libya. So Medieval Total War did it wrong.
Meanwhile, in Medieval Total War:
http://puu.sh/41hZj.jpg
(Almohad starting position, 1087 - btw, Almoravids would be most correct. Also, the Almoravid Caliphate never included Tunisia and Libya. As for Algeria, it was limited to only Western Algeria.)
Medieval Total War, XL Mod
https://img97.imageshack.us/img97/8742/earlyxl7oj.jpg
(Almoravid starting position, 1087 - in real life, Western Algeria was part of the Almoravid Caliphate)
Medieval 2 Total War:
http://totalwar.honga.net/images/medieval2/m2tw/faction_map/IMPERIAL_CAMPAIGN/map_moors.jpg
(Moorish starting position 1080 - in real life, Southern Iberia did not become part of the Almoravid Caliphate until 1086)
So what is the solution?
Those Southern Iberian cities are rich.
But let's think game-wise.
Rebels don't build or recruit. What could prevent Castile or Portugal from conquering them sooner than the Almoravids?
Nothing. There goes the Reconquista - already ready 300 years before in real life.
There goes also the balance - the Moors limited to Morocco and Algeria only, rather weak. But in real life, Moors were strong.
So.... any way to find the balance between realism and video game balance/playability?
Any way to make find a balanced way, without too much immersion breaking?