View Full Version : Non Mafia Game Oct 2013- Resident Evil 2 Pregame discussion
GeneralHankerchief
10-31-2013, 19:28
Also, Budweiser's parent brewery is actually Belgian-owned.
Play mafia until you drop? You should also set some goals to host 100 games and play in 1000.
Hell, he's probably done that already.
johnhughthom
10-31-2013, 19:33
InBev bought AnheuserBusch. You Yanks are 100% responsible for that horror.
GeneralHankerchief
10-31-2013, 19:38
InBev bought AnheuserBusch. You Yanks are 100% responsible for that horror.
They've had over 5 years now to alter the formula. Seems like the Belgian-Brazilian overlords are happy enough with "that horror's" status quo.
Askthepizzaguy
10-31-2013, 19:41
I don't even drink beer, it all tastes exactly like the orange-tan unflavored Listerine mouthwash to me.
I don't understand how people drink it. I suppose if I drank it often my taste buds would eventually die off and I'd become chemically addicted, but it's like cigarettes. I just can't get past the gag reflex long enough to put it in my mouth.
Don't read too much into that last statement. :stare:
I love that our beer defense at this point is "We've got great beer, it just doesn't sell well enough for you elitist fools to ever get a taste of it! Trust us, it totally exists!"
The American Beer Defense.
Right up there with Chewbacca (http://en.wikipedia.org/wiki/Chewbacca_defense).
Well, that's true of food anywhere, really. Big chains are just not going to be as good.
CLockwork Jackal
10-31-2013, 19:45
Well, I for one would look forward to a violent disturbing death! With pics and/or a soundtrack too!
Am I the only one excited by this? Just me? Ok then. :)
Well, I for one would look forward to a violent disturbing death!
You should play Chivalry: Medieval Warfare.
im #1 hence i am in the lead, even before game start, and im not even an ORGE!
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSCeszLZ80okLuTkmkHBl0qwIM_ylpg9aIzW0itldx8wGiqCJ_t
Are you some kind of wizard? IIRC, ATPG did a word count and found that the updates as a whole are as lengthy as a relatively large novel. And that's just the updates.
I read The Hobbit in six hours.
Edit: that's past tense, I once did.
Double A
10-31-2013, 20:31
I keep thinking you're like 15 years old and I don't know why.
I think maybe you were when I first played in a game with you or something, a long time ago. Apparently my brain thinks you are like Maggie Simpson, you never age even as I do.
I have a beard, Pizzaman.
I have a beard, Pizzaman.
I'm a senior in college and still can't accomplish this... ~:mad
Double A
10-31-2013, 20:46
I'm a senior in college and still can't accomplish this... ~:mad
I can regrow my beard in like two months. I've had copious amounts of facial hair for the past 2-3 years.
Crap I turn 20 in January I don't wanna pretend to grow up.
I can regrow my beard in like two months. I've had copious amounts of facial hair for the past 2-3 years.
Crap I turn 20 in January I don't wanna pretend to grow up.
I once had so much beard, it was visible 5 meters away, and im not even 21 yet.
Askthepizzaguy
10-31-2013, 20:53
There once was a man who grew such a beard, that he ruled an entire pirate ship without a mutiny.
There were those who called him Zackbeard.
I am not sure which came first, the Zack, or the beard.
I am not sure which one got credit for destroying everything nasty on that ship, including a certain pizzafellow.
I am not sure where one begins and the other ends. My guess is somewhere around the chin region.
I am not sure which one is more legendary.
But there was a Zack, and there was a beard. And together, they were unstoppable.
Askthepizzaguy
10-31-2013, 20:54
Well, I for one would look forward to a violent disturbing death! With pics and/or a soundtrack too!
Am I the only one excited by this? Just me? Ok then. :)
You could just join the game outright.
johnhughthom
10-31-2013, 21:04
I can regrow my beard in like two months. I've had copious amounts of facial hair for the past 2-3 years.
Crap I turn 20 in January I don't wanna pretend to grow up.
Pffft. I took a week off work and came back with a full beard.
edit: Having been clean shaven beforehand, before anyone makes a smart remark.
Pffft. I took a week off work and came back with a full beard.
edit: Having been clean shaven beforehand, before anyone makes a smart remark.
Did your hair migrate from your scalp to your chin?
Askthepizzaguy
10-31-2013, 21:21
Did your hair migrate from your scalp to your chin?
It's far more gruesome than that.
I once had so much beard, it was visible 5 meters away, and im not even 21 yet.
You're a viking, so it doesn't count.
El Barto
10-31-2013, 22:48
I for one always enjoyed our sincere mutual hate.
*hatred
I don't have a chance. And I don't read rules. Perhaps the two are related. In any case, all you'll be getting from me are orders like "start an impromptu free jazz session" and "stare meaningfully into the middle-distance whilst smoking Gauloises".
That is so Problem Sleuth-like! I wanna be on your team!
Finds rocket launcher under rock, invisibility shield in jacket pocket, and Master Chief armor in a tree.
Good to go! :charge:
And you have to live long enough for the Zombies to starve to death. Where are your food supplies?
I don't understand how people drink it.
Try drinking it warm like in Lahndan.
im #1 hence i am in the lead, even before game start, and im not even an ORGE!
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSCeszLZ80okLuTkmkHBl0qwIM_ylpg9aIzW0itldx8wGiqCJ_t
That means you're closest to the Zombies, dude.
Montmorency
11-01-2013, 00:22
So let's say the survivors have slain 40 zombies with minimal losses, formed an El Gigante hunting party and somehow slain he who exists primarily to prevent you from doing such a thing in the first place, and have made excellent progress getting yourselves "saved" and finding a way out.
At that point, you can consider the game on Professional mode. I'm not going to let people just walk out the front door at that point. Might want to run in the opposite direction of the exit, in fact.
So, what happens if all zombies are killed, all players survive, and a Hero unites the various factions under his iron-fisted but benevolent rule to erect a new civilization upon the ruins of the city and everyone lives harmoniously-ever-after in a self-sufficient compound? Meteor strike?
El Barto
11-01-2013, 02:42
No, Pizza will declare us all the winners and reveal that the last couple months' worth of roleplaying have been a hallucination induced by a spore produced by the Zombies who've used the time to recover and have us pinned inside a room with no walls.
Askthepizzaguy
11-01-2013, 07:20
So, what happens if all zombies are killed
HAHAHAHAHAHAHAHA :evil:
There is no such thing, Monty.
CLockwork Jackal
11-01-2013, 07:47
Hey, I have survival skills! Just a couple days ago I foraged a pound of so of chanterelles. (True story. Not joking.)
Ironside
11-01-2013, 10:22
So, what happens if all zombies are killed, all players survive, and a Hero unites the various factions under his iron-fisted but benevolent rule to erect a new civilization upon the ruins of the city and everyone lives harmoniously-ever-after in a self-sufficient compound? Meteor strike?
The old game had that townies got converted by the omega virus. The zombie horde bringing down say the 10 best people, combat wise, in the late game, so they're geared up would be needed to be huge though. As in 100+ huge. A massive first strike+relativly low stats on the zombies makes large groups really loopsided. But betrayal from within and a few other mechanisms are in place to prevent that I suspect.
TheLastDays
11-01-2013, 16:52
*hatred
No, thanks.
Winston Hughes
11-01-2013, 19:29
Finds rocket launcher under rock, invisibility shield in jacket pocket, and Master Chief armor in a tree.
Good to go! :charge:
Finds first edition of 'À la recherche du temps perdu: À l'ombre des jeunes filles en fleurs' in independent bookshop, artisan-crafted tofu and fennel sandwich in manbag, and 1910 Absinthe Edouard Pernod on 'Rare and Vintage Spirits' website.
Good to go! :charge:
Edit: I review the game map with growing horror. Does Southgate not have any contemporary art galleries or adult-themed puppet theatres? This truly is hell on earth. *shudder*
Double A
11-01-2013, 21:00
Pffft. I took a week off work and came back with a full beard.
edit: Having been clean shaven beforehand, before anyone makes a smart remark.
My beard growth rate is still rising exponentially. I shaved off my sides after 3 months of progress several weeks ago, and they're already nearly back to what they were before.
That is so Problem Sleuth-like! I wanna be on your team!
hey you know what's fun
gigapauses
Askthepizzaguy
11-03-2013, 19:37
PLAYER LIST
Makrell (from TWC)- APPROVED
Zack (from CFC)- APPROVED
BSmith (from CFC)- APPROVED
Tiaexz (from the Org)- APPROVED
Ironside (from the Org)- APPROVED
Jarema (from CFC)- APPROVED
Darth Feather (from the Org)- APPROVED
Ferret (from the Org)- APPROVED
Ishmael (from the Org)- APPROVED
Choxorn (from CFC)- APPROVED
Autolycus (from CFC)- APPROVED
El Barto (Takhisis from CFC)- APPROVED
Gaius Scribonius Curio (from the Org)- APPROVED
issaikhaan (from the Org)- APPROVED
White_Eyes:D (from the Org) - APPROVED
TheLastDays (from the Org)- APPROVED
Double A (from TWC)- APPROVED
Montmorency (from the Org)- APPROVED
johnhughthom (from the Org)- APPROVED
Backwards Logic (from CFC)- APPROVED
Jolt (from the Org)- APPROVED
Seon (from CFC)- APPROVED
UncleDynamite (from 2+2)- APPROVED
Visorslash (from TWC)- APPROVED
Frozen in ice (from CFC)- APPROVED
Stuck in Pi (from CFC)- APPROVED
Stildawn (from TWC)- APPROVED
Andres (from the Org)- APPROVED
Naut (Psychonaut from the Org)- APPROVED
AntiDamascus (from the Org)- APPROVED
Ibn-Khaldun (from the Org)- APPROVED
gnarlycharlie (from Giraffe boards)- APPROVED
Zain (from the Org)- APPROVED
JRodd (Hustylez from 2+2)- APPROVED
Major Robert Dump (from the Org)- APPROVED
Beefy187 (from the Org)- APPROVED
TheFlax (from the Org)- APPPROVED
Gregoshi (from the Org)- APPROVED
ihcjay (from 2+2)- APPROVED
Nick Royale (from 2+2) APPROVED
Diana Abnoba (from the Org) APPROVED
Pokedel (from the Org) APPROVED
TMLeafs1967 (from 2+2)- APPROVED
The Moocher (from 2+2)- APPROVED
crys (from Giraffe)- APPROVED
CHarry (from 2+2)- APPROVED
metsandfinsfan (from 2+2)- APPROVED
Winston Hughes (from CFC)- APPROVED
edse (from TWC)- APPROVED
Sprig (from CFC)- RESERVE PLAYER
Rikand (Telcontar from 2+2)- RESERVE PLAYER
Clockwork Jackal (from Giraffe)- RESERVE PLAYER
Ekolite (from CFC)- RESERVE PLAYER
Lightfoot (From Giraffe)- Need a decision, my friend.
Askthepizzaguy
11-03-2013, 19:40
Just need one more full player, however if we don't get one, I can easily cut one town/survivor role.
El Barto
11-03-2013, 21:08
Why not cut one zombie role?
Montmorency
11-03-2013, 21:09
Why not open full sign-ups?
El Barto
11-03-2013, 21:31
Because it's not a normal mafia game, in fact, it's not a mafia game at all, and you have to have players in whom you can trust, becuase this requires a certain level of prolonged commitment that isn't for your average gamer who tends to prefer a quick in-and-out.
Montmorency
11-03-2013, 22:28
Well, for one player, ultimately...
Ironside
11-03-2013, 23:19
Why not cut one zombie role?
The only PC zombies are dead PC humans. The non-town factions are like the mafia, as in more united and few in numbers. Discounting the serial killers of course.
El Barto
11-04-2013, 00:25
tvtropes.org/pmwiki/pmwiki.php/Main/DoNotExplainTheJoke
tvtropes.org/pmwiki/pmwiki.php/Main/DoNotExplainTheJoke
Aren't jokes supposed to be funny?
El Barto
11-04-2013, 01:12
Dammit, you have to explain everything to these Americans!
Dammit, you have to explain everything to these Americans!
Easy..
Dammit, you have to explain everything to these Americans!
No, I get it. There's just no humor.
Askthepizzaguy
11-04-2013, 09:54
PLAYER LIST
Makrell (from TWC)- APPROVED
Zack (from CFC)- APPROVED
BSmith (from CFC)- APPROVED
Tiaexz (from the Org)- APPROVED
Ironside (from the Org)- APPROVED
Jarema (from CFC)- APPROVED
Darth Feather (from the Org)- APPROVED
Ferret (from the Org)- APPROVED
Ishmael (from the Org)- APPROVED
Choxorn (from CFC)- APPROVED
Autolycus (from CFC)- APPROVED
El Barto (Takhisis from CFC)- APPROVED
Gaius Scribonius Curio (from the Org)- APPROVED
issaikhaan (from the Org)- APPROVED
White_Eyes:D (from the Org) - APPROVED
TheLastDays (from the Org)- APPROVED
Double A (from TWC)- APPROVED
Montmorency (from the Org)- APPROVED
johnhughthom (from the Org)- APPROVED
Backwards Logic (from CFC)- APPROVED
Jolt (from the Org)- APPROVED
Seon (from CFC)- APPROVED
UncleDynamite (from 2+2)- APPROVED
Visorslash (from TWC)- APPROVED
Frozen in ice (from CFC)- APPROVED
Stuck in Pi (from CFC)- APPROVED
Stildawn (from TWC)- APPROVED
Andres (from the Org)- APPROVED
Naut (Psychonaut from the Org)- APPROVED
AntiDamascus (from the Org)- APPROVED
Ibn-Khaldun (from the Org)- APPROVED
gnarlycharlie (from Giraffe boards)- APPROVED
Zain (from the Org)- APPROVED
JRodd (Hustylez from 2+2)- APPROVED
Major Robert Dump (from the Org)- APPROVED
Beefy187 (from the Org)- APPROVED
TheFlax (from the Org)- APPPROVED
Gregoshi (from the Org)- APPROVED
ihcjay (from 2+2)- APPROVED
Nick Royale (from 2+2) APPROVED
Diana Abnoba (from the Org) APPROVED
Pokedel (from the Org) APPROVED
TMLeafs1967 (from 2+2)- APPROVED
The Moocher (from 2+2)- APPROVED
crys (from Giraffe)- APPROVED
CHarry (from 2+2)- APPROVED
metsandfinsfan (from 2+2)- APPROVED
Winston Hughes (from CFC)- APPROVED
edse (from TWC)- APPROVED
Amsel (Catharsis from CFC)- APPROVED
Sprig (from CFC)- RESERVE PLAYER
Rikand (Telcontar from 2+2)- RESERVE PLAYER
Clockwork Jackal (from Giraffe)- RESERVE PLAYER
Ekolite (from CFC)- RESERVE PLAYER
Lightfoot (From Giraffe)- Need a decision, my friend.
Askthepizzaguy
11-04-2013, 10:08
1) Sickness finally leaving my body after 35 days of being ill.
2) 5 days off out of the next 8 days
3) 50 VIP players in my game, and several reservists, guaranteeing what happened last time will only be even better this time
That Wednesday the 13th deadline is looking more and more rosy to me. We should definitely kick this off by then.
Now, I'm willing to squeeze in a couple additional players. 2 more people will add approximately 10 minutes to all of my hosting duty cycles, and since I'm already in way too deep to go back to sane world, another couple of players won't matter at all.
Giles Corey says: MORE WEIGHT.
Askthepizzaguy
11-04-2013, 10:10
Pizza 3:16 says, If you guys are ready to fight some zombies, give me a hell yeah. :skull:
Montmorency
11-04-2013, 10:16
https://www.youtube.com/watch?v=V79sZVV86Jk
Ibn-Khaldun
11-04-2013, 16:15
I have sharpened my axe so I guess I'm ready..
Even with unlimited ammunition in an unjammable, indestructible AR-15, lightsaber, and teleportation powers I still wouldn't feel ready...
Winston Hughes
11-04-2013, 18:13
I'm ready to stand idly by as other people get eaten by zombies, before getting eaten by zombies myself, returning as a zombie, and then standing idly by as other zombies go around eating people.
Askthepizzaguy
11-04-2013, 18:54
I'm ready to stand idly by as other people get eaten by zombies, before getting eaten by zombies myself, returning as a zombie, and then standing idly by as other zombies go around eating people.
I'm going to give you the serial killer role, that way, your idle-ness will be extremely damaging to your overall score.
Winston Hughes
11-04-2013, 19:10
I'm going to give you the serial killer role, that way, your idle-ness will be extremely damaging to your overall score.
How low is it possible to score?
Askthepizzaguy
11-04-2013, 19:17
Negative five million points (https://forums.totalwar.org/vb/showthread.php?123875-Resident-Evil-Dark-Falls-Game-thread&p=2493899&viewfull=1#post2493899), just like last time.
Winston Hughes
11-04-2013, 19:28
Negative five million points (https://forums.totalwar.org/vb/showthread.php?123875-Resident-Evil-Dark-Falls-Game-thread&p=2493899&viewfull=1#post2493899), just like last time.
Pfft. Double it and stick a couple of zeroes on the end. I'm bringing my Z game here.
Askthepizzaguy
11-04-2013, 20:04
Maybe I'll make you the queen's groom.... :evil:
Your death writeup will make Generalhanky's writeup look like a pillow fight.
Yes, I can see it now.
Winston Hughes
11-04-2013, 20:19
Maybe I'll make you the queen's groom.... :evil:
Your death writeup will make Generalhanky's writeup look like a pillow fight.
Yes, I can see it now.
I've had worse roles... *glares at El Barto*
GeneralHankerchief
11-04-2013, 21:14
Your death writeup will make Generalhanky's writeup look like a pillow fight.
Keep bringing that up and see if you still have a backup host. :snobby:
TheLastDays
11-04-2013, 21:34
Aye!
I've got my box of matches and fuses and my small bottle of motor oil. Bring on the hordes.
Flying Squid with Goggles
11-04-2013, 23:19
mmmmm... zombies.
Before the zombipocalpyse, could I ask if there's any way to change avatars on this forum, or are we stuck with these odd-looking people?
Who are you calling people.
But yes, there is a limited number of species and objects to choose from.
mmmmm... zombies.
Before the zombipocalpyse, could I ask if there's any way to change avatars on this forum, or are we stuck with these odd-looking people?
1. Click on SETTINGS at the top.
2. Click on Edit Profile Picture on the left, then upload a picture.
3. Look back on the left, and click on General Settings.
4. Scroll down until you see Display profile picture in forumposts and click the box next to "on".
You will now see ATPG as Palpatine, TheLastDays as some guy from South Park, Amsel as a bird, me as Darth Vader, etc.
Askthepizzaguy
11-05-2013, 00:37
Makrell, SalmonSoil, Flying Squid. When did the Org become a sushi restaurant?
Oh yeah, Shogun II. Right.
El Barto
11-05-2013, 00:51
I've had worse roles... *glares at El Barto*
I've only hosted once or twice before here and I don't think I've had the pleasure of having you play one of my games.
Makrell, SalmonSoil, Flying Squid. When did the Org become a sushi restaurant?
Oh yeah, Shogun II. Right.
Makrell sounds more Medieval Total-War-y.
Winston Hughes
11-05-2013, 08:41
I've only hosted once or twice before here and I don't think I've had the pleasure of having you play one of my games.
*Winston saunters over to El Barto and urinates on his shoes.*
Askthepizzaguy
11-05-2013, 18:31
*Winston saunters over to El Barto and urinates on his shoes.*
Can you do this to the zombie horde? I would be most appreciative.
Chief Pappy
11-05-2013, 21:17
Any room for an old chieftain on this vessel?
Winston Hughes
11-05-2013, 21:26
Can you do this to the zombie horde? I would be most appreciative.
*Winston saunters over to the zombie horde and urinates on their shoes/feet/stumps.*
tmleafs1967
11-06-2013, 03:04
1) Sickness finally leaving my body after 35 days of being ill.
2) 5 days off out of the next 8 days
3) 50 VIP players in my game, and several reservists, guaranteeing what happened last time will only be even better this time
That Wednesday the 13th deadline is looking more and more rosy to me. We should definitely kick this off by then.
Now, I'm willing to squeeze in a couple additional players. 2 more people will add approximately 10 minutes to all of my hosting duty cycles, and since I'm already in way too deep to go back to sane world, another couple of players won't matter at all.
Giles Corey says: MORE WEIGHT.
13th of novermber game starts?
Remember, remember
The thirteenth of November
johnhughthom
11-06-2013, 03:38
Movember.
El Barto
11-06-2013, 03:39
You're gonna stop shaving your head?
You're gonna stop shaving your head?
Not like it would make a difference.
El Barto
11-06-2013, 04:25
Who knows? jht can be decitful enough to be pretending do be bald while being as hairy as, say, The Beatles.
johnhughthom
11-06-2013, 04:44
I'm hairier than all the Beatles, and nearly as handsome as Ringo.
El Barto
11-06-2013, 05:01
I found this gem (http://forums.civfanatics.com/showpost.php?p=8818394&postcount=88) while rereading a signups thread:
Indeed, having 60 players in my resident evil game is a blessing. :goodjob:
(and a hosting nightmare, but I ASKED for it....)
You still ask for it, pizzaboy.
I found this gem (http://forums.civfanatics.com/showpost.php?p=8818394&postcount=88) while rereading a signups thread:
You spend your free time re-reading old signups threads? You might need to rethink your life.
Askthepizzaguy
11-06-2013, 05:15
13th of novermber game starts?
That's the goal to have the game and role PMs finished. At that point I rand it and inform everyone that the game is set to begin, it will then become illegal to talk about the game except within the rules I lay out, and I will PM everyone their role PMs and I will expect everyone to PM me back with confirmation they have received the role PM and are ready to begin.
As soon as all 50+ players PM me confirmation, the zombies will be unleashed and your starting coordinates will be given. You will then be given a longer than usual phase to get your first orders in.
If I am slightly behind I will give myself a slight extension to finish up, but without an announced deadline I'm liable to procrastinate.
Askthepizzaguy
11-06-2013, 05:17
Any room for an old chieftain on this vessel?
Oh my. Brand new person, eh?
Hmm. Hmm. Hmm.
Well, I got my 50 VIPs, therefore...... I could risk it.
I still need to give you the "Are you sure you know what you're getting into?" speech privately and have you answer the five questions (Three questions, sir!) three questions.
To cross the city of death you must answer me these questions three.
Askthepizzaguy
11-06-2013, 05:20
You spend your free time re-reading old signups threads? You might need to rethink your life.
You also don't want to sell me any deathsticks.
Askthepizzaguy
11-06-2013, 05:31
PLAYER LIST
Makrell (from TWC)- APPROVED
Zack (from CFC)- APPROVED
BSmith (from CFC)- APPROVED
Tiaexz (from the Org)- APPROVED
Ironside (from the Org)- APPROVED
Jarema (from CFC)- APPROVED
Darth Feather (from the Org)- APPROVED
Ferret (from the Org)- APPROVED
Ishmael (from the Org)- APPROVED
Choxorn (from CFC)- APPROVED
Autolycus (from CFC)- APPROVED
El Barto (Takhisis from CFC)- APPROVED
Gaius Scribonius Curio (from the Org)- APPROVED
issaikhaan (from the Org)- APPROVED
White_Eyes:D (from the Org) - APPROVED
TheLastDays (from the Org)- APPROVED
Double A (from TWC)- APPROVED
Montmorency (from the Org)- APPROVED
johnhughthom (from the Org)- APPROVED
Backwards Logic (from CFC)- APPROVED
Jolt (from the Org)- APPROVED
Seon (from CFC)- APPROVED
UncleDynamite (from 2+2)- APPROVED
Visorslash (from TWC)- APPROVED
Frozen in ice (from CFC)- APPROVED
Stuck in Pi (from CFC)- APPROVED
Stildawn (from TWC)- APPROVED
Andres (from the Org)- APPROVED
Naut (Psychonaut from the Org)- APPROVED
AntiDamascus (from the Org)- APPROVED
Ibn-Khaldun (from the Org)- APPROVED
gnarlycharlie (from Giraffe boards)- APPROVED
Zain (from the Org)- APPROVED
JRodd (Hustylez from 2+2)- APPROVED
Major Robert Dump (from the Org)- APPROVED
Beefy187 (from the Org)- APPROVED
TheFlax (from the Org)- APPPROVED
Gregoshi (from the Org)- APPROVED
ihcjay (from 2+2)- APPROVED
Nick Royale (from 2+2) APPROVED
Diana Abnoba (from the Org) APPROVED
Pokedel (from the Org) APPROVED
TMLeafs1967 (from 2+2)- APPROVED
The Moocher (from 2+2)- APPROVED
crys (from Giraffe)- APPROVED
CHarry (from 2+2)- APPROVED
metsandfinsfan (from 2+2)- APPROVED
Winston Hughes (from CFC)- APPROVED
edse (from TWC)- APPROVED
Amsel (Catharsis from CFC)- APPROVED
Flying Squid with Goggles (from Giraffe)- APPROVED
Chief Pappy (from the Org)- PENDING
Yo, Pizza... just speaking purely as a friend, don't you think you've had enough?
Hey hey hey hey hey. Hey! I'll tell YOU when I've had enough.
Sorry, I'm cutting you off. 55 is the limit.
HEY! YOU DON'T CUT ME OFF!!! I CUT YOU OFF!!!! COME HERE, I'LL CUT YOU!!!!
RESERVES
Sprig (from CFC)- RESERVE PLAYER
Rikand (Telcontar from 2+2)- RESERVE PLAYER
Clockwork Jackal (from Giraffe)- RESERVE PLAYER
Ekolite (from CFC)- RESERVE PLAYER
Lightfoot (From Giraffe)-Need a decision, my friend.
Flying Squid with Goggles
11-06-2013, 07:08
I'm hairier than all the Beatles
Individually or all together now?
johnhughthom
11-06-2013, 09:01
All Together Now was The Farm, not The Beatles.
Flying Squid with Goggles
11-06-2013, 15:10
Really? I could have sworn it was McCartney's... learn something new every day!
That's the goal to have the game and role PMs finished. At that point I rand it and inform everyone that the game is set to begin, it will then become illegal to talk about the game except within the rules I lay out,
The First Rule of Resident Evil is: You do not talk about Resident Evil.
The Second Rule of Resident Evil is: You do NOT talk about Resident Evil.
El Barto
11-06-2013, 16:49
Do not use the Z word!
OMG, i swear thats Beefy187 :kiss2:
tmleafs1967
11-08-2013, 23:02
More Blood Less Talk ;)
will be mostly gone till november 13.
Do not use the Z word!
I take offense to that.
Don't really want to do this, but I can't see myself having too much spare time in the near future. Going to have to out.
Askthepizzaguy
11-09-2013, 07:12
Don't really want to do this, but I can't see myself having too much spare time in the near future. Going to have to out.
This is most unfortunate and I'm sorry to lose a player with your level of dedication.
I hope you will change your mind and volunteer as a reserve if your schedule should free up.
Thank you for letting me know before the game began.
Askthepizzaguy
11-09-2013, 07:14
PLAYER LIST
Makrell (from TWC)- APPROVED
Zack (from CFC)- APPROVED
BSmith (from CFC)- APPROVED
Tiaexz (from the Org)- APPROVED
Ironside (from the Org)- APPROVED
Jarema (from CFC)- APPROVED
Darth Feather (from the Org)- APPROVED
Ferret (from the Org)- APPROVED
Ishmael (from the Org)- APPROVED
Choxorn (from CFC)- APPROVED
Autolycus (from CFC)- APPROVED
El Barto (Takhisis from CFC)- APPROVED
Gaius Scribonius Curio (from the Org)- APPROVED
White_Eyes:D (from the Org) - APPROVED
TheLastDays (from the Org)- APPROVED
Double A (from TWC)- APPROVED
Montmorency (from the Org)- APPROVED
johnhughthom (from the Org)- APPROVED
Backwards Logic (from CFC)- APPROVED
Jolt (from the Org)- APPROVED
Seon (from CFC)- APPROVED
UncleDynamite (from 2+2)- APPROVED
Frozen in ice (from CFC)- APPROVED
Stuck in Pi (from CFC)- APPROVED
Stildawn (from TWC)- APPROVED
Andres (from the Org)- APPROVED
Naut (Psychonaut from the Org)- APPROVED
AntiDamascus (from the Org)- APPROVED
Ibn-Khaldun (from the Org)- APPROVED
gnarlycharlie (from Giraffe boards)- APPROVED
Zain (from the Org)- APPROVED
JRodd (Hustylez from 2+2)- APPROVED
Major Robert Dump (from the Org)- APPROVED
Beefy187 (from the Org)- APPROVED
TheFlax (from the Org)- APPPROVED
Gregoshi (from the Org)- APPROVED
ihcjay (from 2+2)- APPROVED
Nick Royale (from 2+2) APPROVED
Diana Abnoba (from the Org) APPROVED
Pokedel (from the Org) APPROVED
TMLeafs1967 (from 2+2)- APPROVED
The Moocher (from 2+2)- APPROVED
crys (from Giraffe)- APPROVED
CHarry (from 2+2)- APPROVED
metsandfinsfan (from 2+2)- APPROVED
Winston Hughes (from CFC)- APPROVED
edse (from TWC)- APPROVED
Amsel (Catharsis from CFC)- APPROVED
Flying Squid with Goggles (from Giraffe)- APPROVED
Chief Pappy (from the Org)- APPROVED
RESERVES
Sprig (from CFC)- RESERVE PLAYER
Rikand (Telcontar from 2+2)- RESERVE PLAYER
Clockwork Jackal (from Giraffe)- RESERVE PLAYER
Ekolite (from CFC)- RESERVE PLAYER
seireikhaan
11-10-2013, 09:50
I'm sorry, Pizza, but as much as I looked forward to this, I'm going to have to cancel on you.
Askthepizzaguy
11-10-2013, 10:16
I'm sorry, Pizza, but as much as I looked forward to this, I'm going to have to cancel on you.
Mmm.... the loss of visorslash really stung, like a bullet hole in my chest.
This makes number two. I'm bleeding out, with the two of you gone.
Woe and despair.
Please consider rejoining as a reserve player, if your schedules free up.
Oh man this stings bad.
Luckyly you can just put some oil on it, then it will heal.
it is magic.
El Barto
11-11-2013, 20:26
I thought it'd be yeast that healed him.
I thought it'd be yeast that healed him.
Don't you know anything about zombies? Yeast makes the dead rise.
seireikhaan
11-12-2013, 08:33
If the game were not to start until saturday, I believe I could hop back in. Otherwise, I believe I'll simply miss much of the early action.
johnhughthom
11-12-2013, 08:58
I'd be happy send in your orders for the early rounds, until you're able to play khaan. Assuming it was possible with faction alignment etc.
So the start date is scheduled?
Askthepizzaguy
11-12-2013, 22:41
I'm still a little behind in the role PM generation, and there's no way to work on it today. Therefore it's quite likely I'll delay the opening just long enough for khaan to slip back in slash hurry the heck up with my missed deadline game creation scramble.
I'm still a little behind in the role PM generation, and there's no way to work on it today.
Sounds like a ploy to let khaan play. To which there is only one appropriate response (https://www.youtube.com/watch?v=ajsNJtnUb7c).
Stildawn
11-13-2013, 02:10
There was a release date announced? Sooooo looking forward to this game.
Askthepizzaguy
11-13-2013, 07:26
There was a release date announced? Sooooo looking forward to this game.
Yes well looks like I won't hit it, but making a big push in the next 24 hours to get the roles finished and randed.
Askthepizzaguy
11-13-2013, 07:29
PLAYER LIST
Makrell (from TWC)- APPROVED
Zack (from CFC)- APPROVED
BSmith (from CFC)- APPROVED
Tiaexz (from the Org)- APPROVED
Ironside (from the Org)- APPROVED
Jarema (from CFC)- APPROVED
Darth Feather (from the Org)- APPROVED
Ferret (from the Org)- APPROVED
Ishmael (from the Org)- APPROVED
Choxorn (from CFC)- APPROVED
Autolycus (from CFC)- APPROVED
El Barto (Takhisis from CFC)- APPROVED
Gaius Scribonius Curio (from the Org)- APPROVED
White_Eyes:D (from the Org) - APPROVED
TheLastDays (from the Org)- APPROVED
Double A (from TWC)- APPROVED
Montmorency (from the Org)- APPROVED
johnhughthom (from the Org)- APPROVED
Backwards Logic (from CFC)- APPROVED
Jolt (from the Org)- APPROVED
Seon (from CFC)- APPROVED
UncleDynamite (from 2+2)- APPROVED
Frozen in ice (from CFC)- APPROVED
Stuck in Pi (from CFC)- APPROVED
Stildawn (from TWC)- APPROVED
Andres (from the Org)- APPROVED
Naut (Psychonaut from the Org)- APPROVED
AntiDamascus (from the Org)- APPROVED
Ibn-Khaldun (from the Org)- APPROVED
gnarlycharlie (from Giraffe boards)- APPROVED
Zain (from the Org)- APPROVED
JRodd (Hustylez from 2+2)- APPROVED
Major Robert Dump (from the Org)- APPROVED
Beefy187 (from the Org)- APPROVED
TheFlax (from the Org)- APPPROVED
Gregoshi (from the Org)- APPROVED
ihcjay (from 2+2)- APPROVED
Nick Royale (from 2+2) APPROVED
Diana Abnoba (from the Org) APPROVED
Pokedel (from the Org) APPROVED
TMLeafs1967 (from 2+2)- APPROVED
The Moocher (from 2+2)- APPROVED
crys (from Giraffe)- APPROVED
CHarry (from 2+2)- APPROVED
metsandfinsfan (from 2+2)- APPROVED
Winston Hughes (from CFC)- APPROVED
edse (from TWC)- APPROVED
Amsel (Catharsis from CFC)- APPROVED
Flying Squid with Goggles (from Giraffe)- APPROVED
Chief Pappy (from the Org)- APPROVED
Sprig (from CFC)- APPROVED
issaikhaan (from the Org) because I won't start without him. :smug:
RESERVES
Rikand (Telcontar from 2+2)- RESERVE PLAYER
Clockwork Jackal (from Giraffe)- RESERVE PLAYER
Ekolite (from CFC)- RESERVE PLAYER
Visorslash (From TWC)- RESERVE PLAYER
Askthepizzaguy
11-13-2013, 10:25
ROLES THAT NEEDED TO BE RANDOMIZED HAVE BEEN
IT IS NOW INAPPROPRIATE TO DISCUSS STRATEGY IN THIS OR ANY OTHER THREAD UNLESS SPECIFIED BY ME PERSONALLY.
What happens next:
I am still writing role PMs, it is a time consuming process.
I will, however, begin contacting people privately to inform them if they have received a special role which is a different experience from an ordinary town survivor, such as being a member of a smaller team like the umbrella or syntech teams of the previous game, to confirm they are ok to play those roles.
Last minute switches may occur if people demonstrate no response to my inquiry or for other valid reasons. Smaller teams suffer from inactivity more, so they absolutely must be active.
I should be able to go as a reserve, if you need me Pizza.
Askthepizzaguy
11-13-2013, 12:21
Full game rules and game mechanics should be published within 24 hours in rough unedited Pizza style. Cracking that whip on myself.
Will edit it down and make it look nicer, hopefully with help from my lovely assistants.
El Barto
11-13-2013, 15:31
What the hell, those're zombies.
Askthepizzaguy
11-13-2013, 19:06
Don't worry, these rules will be reposted in a better location when the game begins.
OFFICIAL GAME RULES
1. Observe all the Gameroom rules as posted in the Gameroom subforum (https://forums.totalwar.org/vb/showthread.php?135992-Gameroom-Rules-and-Reference-READ-THIS-BEFORE-PLAYING&p=2053323525&viewfull=1#post2053323525). They are stickied for easy reference. The major thing that applies to this game is sportsmanship, because unlike most games, there are some aspects of the game I simply cannot police. I need you to be mature and not do things which break the game, as described here.
Please do not grumble about the outcome of the game, or any delays that may occur. Be a good sport!
2. PRIVATE COMMUNICATION outside the thread about the game, and PUBLIC discussion about the game is not allowed unless specified exactly by the game host.
No seriously, this is the biggest rule of them all. Most of you cannot communicate telepathically across a city, so unless you have an item which allows such communication, you cannot talk to your friends or enemies about the game in any way shape or form. You may mention the game in passing to a friend who is not playing if you wish, but do not divulge your current stats, weapons, location, or other sensitive personal information. You never know who your friend might tell that information to... and having your friend communicate this information to other players on purpose is an intentional rule break and it is not allowed, no exceptions.
If someone accidentally breaks this rule, please inform me immediately, and I'll send them a friendly warning. This is the best outcome for that situation. Otherwise, you're on the hook for this rule break as well.
ENFORCEMENT:
This particular rule is so important, that I need to be informed of any accidental rule breaks here immediately, to maintain the game balance. It is possible to keep playing, but there may be a penalty. Depending on the situation, I may have to release you from the game. However I value honesty and you may play other games of mine. Repeated or (In My Opinion) Intentional rule breaks will result in a ban from this and possibly future games.
3. Screenshots or quoting/full revealing your "Role PM" and any other message from the game host is banned.
However, you may tell people your name, your general objective, and what items or weapons you have, at your own peril. Just do not copy/paste my role PM, and do not ask anyone to reveal their role PM. Remember, the above rule (Number Two) still applies... you can't reveal anything to anyone you don't have contact with. (This means you need to have a method of communication, or you need to be in the same grid coordinate or you need to be in adjacent grid coordinates)
4. When you die
You can continue play as a zombie, provided you be a good sport. This is your best chance of scoring well if you die. The participation points and opportunities to score are quite real, and you can still have a wonderful time. If you don't want to be a zombie when you die let me know.
5. PUBLIC DISCUSSION:
I will allow for there being a public thread for commenting. However, the following is strictly enforced:
You are not to discuss any of the following-
1) Who you are in the game
2) Where you are in the game
3) What you plan on doing in the game
4) Reveal any game-related information that you have obtained during the game
What can you do?
A) Comment on how awesome the writeups are
B) Comment on how lousy the writeups are
C) Prod the game host to "GET ON WITH IT"
D) Ask a question to the game hosts which does not reveal private information.
E) Want to say something else? Get permission first, please.
6. Other rules
If I need to adjust the rules or aspects of the game, I as the host have the prerogative to do so. I will attempt to keep my hands off, but if I need to make a final balancing adjustment to the game or add or remove elements of the game, I reserve that right.
However, every change I make to the game (if any) will be logged and made public, with apologies that I did not do my job as a game designer and iron out any difficulties beforehand. If this change affects your character or your play in any way, you reserve the right to protest such an action, and you will get my sincere apologies. If I accidentally made your weapon too powerful, then I have learned my lesson for next time. However, if there is a major problem with the game (such as the LUCK stat being too powerful that it prevented normal combat) I may adjust its strength, globally, and announce that change. Other than that, I really have to leave the game as-is and hope for the best. Any change will be made in good faith and with the best interests of fairness and fun.
7. Phase length
The reality of this game is that my real life schedule will greatly impact when new rounds begin.
You will have a minimum of 3 days (72 hours) to send in Movement Phase orders.
You will have a minimum of 2 days (48 hours) to send in Interactive Phase orders.
You may attempt to send in missing orders after this deadline for an additional 24 hours, and I will attempt to carry out your wishes as best I can, however, if my hosting duties have already progressed too far to fully accept them, your orders will essentially be to either stand still and waste a turn, or arrive too late to your destination to do anything the following phase, depending on the severity of how your late orders would affect the outcome. That's why it behooves you to get your orders in on time.
Please note it may sometimes (or often) take longer than 24 hours to resolve your orders. Be patient, this game is more work than hosting 10 large complicated mafia games at once, or hosting 3 huge sized mish-mash games for you 2+2 types. I have a co-host and a backup co-host and this will still be more work than I can always handle within a 24 hour period.
I reserve the right to add a new rule here, if I need to do so I will announce it. Otherwise, just seven rules to worry about.
Askthepizzaguy
11-13-2013, 19:30
Frequently Asked Questions from the last game that still apply to this one: (ignore the numbers)
1. Am I allowed to talk to you outside the thread about the game? (referring to the game host)
A: Yes of course, and you may also talk to anyone in your square, in an adjacent square, or if you have a communications device and so does your friend. Think: Two-way radio. The instant you are out of contact, however.... you move too far away.... you can't talk to them anymore. Not without that radio device.
2. How do you find out if anyone is there?
A: You have a certain amount of line of sight which allows you to see people a few tiles away, and you can communicate with and know the name of the players in your "zone of control" which is the 8 tiles surrounding your tile.
By "see", I mean I'll tell you they are there.
NEW: You are also allowed to climb on top of a building or structure at your location during the "Interactive Phase" and listen and observe carefully. Using this course of action will allow you to determine which direction noises are coming from, which will give you a rough approximation of where everyone else in the game is. You just won't know if they are friendly, hostile, human, or zombie. You also won't know precisely their locations or exactly how far.Example: "There are at least a dozen people northwest of your location, fewer people to the south."
6. Can you attack some one without them attacking back?
A: Yes. A first strike will cause damage without retaliation on the first round of combat. Then if their orders are to escape from combat, they will flee immediately, if they're still alive.
8. Can different factions work together / not automatically attack each other?
A: Yes.
9. What about zombies, can I work with the zombies? Or other, non-zombie monsters?
A: Zombies are different, they cannot cooperate with you. They are part of the zombie horde and have limitations on what they can do.
Other monsters may be intelligent, but I won't reveal whether or not they're hostile.
10. Are we able to make noise? Our awarness is limited but sound travels a long way.
A: Well, that's good thinking, but it goes against the limitations of what I designed the game to do. Let's pretend if you were to do something like that, the entire zombie horde comes after you, and that's the reason why you can't. However, there is something in the game, the flare gun, which if you fire it into the air, everyone on the map can see it and know precisely where it was fired. You can use that to rally people to your location... or lure them into a trap.
11. Do we start with 0 points on everything? When choosing what to add points to, Is there a limit to the amount of points I can assign to any one attribute ?
A: Most of you start with all your points evenly distributed. You can choose to take away points from one category and add it to the other. So if you don't assign your points, all your skill sets will have an average number of points. And yes, your maximum points in a category at the start of the game is 10.
Other roles in the game have restrictions, minimums, maximums, or completely locked stats, for game balance purposes. Most ordinary townsfolk can customize their stats, however.
12. If I'm attacked does the attack take a fixed amount of my vitality or does it vary? Could I die in one strike (with no chance to fight back or run away), or would it take many?
A: Some weapons will cause more than one point of damage if you are hit successfully. Yes, you can die in one strike with certain weapons. For example: If you get blasted by the rocket-propelled grenade, you can possibly die instantly (especially if your luck fails). If you get hit repeatedly by an automatic weapon (several shots fired in one combat round) you can lose enough vitality to die that round. Also, some players will have the strength, speed, and skill to cause severe damage with melee weapons.
However, any attack which removes your final vitality point gets a special 50/50 "saving throw". If you win the "saving throw" you will survive the attack and keep your final vitality point.
13. Can this save throw be used multiple times? Seems like you could survive a long time if you get lucky.
Yes. Every time your final vitality point is taken away, you have a 50/50 chance at life or death.
This means someone can shoot at you with a machine pistol 4 times in a combat round, and have you miraculously survive each bullet. Or you could die on the first one.
16. Can you have more then two weapons? Eg, can you have a sniper rifle and a sub machine gun at the same time?
Yes. You can carry an unlimited number of weapons and items and gear.
17. Also, a related point: During any given combat round can you use more than one weapon, perhaps one in each hand fired simultaneously?
You can use a different weapon on a different combat round, but not two different ones in the same round. The one exception is if you're using two guns that come as a pair. For example there's a pair of machine pistols that come as a pair and effectively count as one weapon. In all other cases, there are no exceptions.
18. Can you combine two similar pistols and treat them as a pair?
No. Pistols will be relatively common and there will be little point in having automatic weapons in the game when you could effectively turn common pistols into an automatic weapon simply by holding one in each hand. I know this breaks the realism a bit, but it's for the purposes of simplicity (I have made only rare sacrifices in realism for the sake of simplicity) and game balance. If I allowed that, I'd have to make automatic weapons even more powerful than they already are, and then anyone with automatic weapons will destroy anyone with any other kind of weapon, and that's a game balance issue. They are already powerful enough and I do not believe two handguns are more powerful than a single sub-machine gun, and that's the only reason I won't allow combining two weapons.
19. Do I need to know anything about Resident Evil?
Nope, you don't need to know anything about Resident evil. For people who aren't fans of the series:
1. The dead people in this game turn into zombies and keep playing. They can be killed with weapons, or you can outrun them.
2. There are non-human creatures that are much bigger and stronger than you. Especially the crowd-busting creature that I will be sending after you. He's about 20 feet tall.
3. Herbs can be mixed together to make heath items or attribute-boosting items.
4. There will be almost no one from the Resident Evil games in this game. 98% of you are all new characters. Yes, you have images that look like RE characters, but that's because I'm not about to make 52 brand-new images. These are new characters, with the rare exception.
5. Some of your fellow townsfolk may simply wish to kill you and take your weapons and items, to increase their chance of survival. Others want you eliminated anyway because they aren't ordinary townsfolk.
20. Can I go into the river?
There may be zombie fish which will um.... eat you.
Like piranhas, except they are undead and super, super strong and extra bloodthirsty.
STAY OUT OF THE WATER!!!
21. Does the river have sharks?
I would have sharks, but this particular mountain river doesn't have any.
24. As a Botanist, does it mean that i have a 50% chance of finding herbs (during search mode) regardless of search value?
50% during search mode regardless. You find herbs 50% of the time on average regardless of how bad your search value is.
25. If i increase my search stat, would this chance increase with it?
Nope, just your chance of finding OTHER items and weapons.
26. the combined herbs that give +1 or +2 vitality; that essentially means getting more stats points right?
All of your stats can increase depending on which herbs you find. Some herbs heal you. The really good herbs are rare.
27. Is there a limit to the number of items we can carry?
Nope
28. combat is good for guns but not so for melee yes?
Combat is important in all forms of... combat. Strength just enhances the damage you do in melee. But think of combat as your TO-HIT-YOUR-OPPONENT percentage no matter what.
29. What's the difference between strength and combat?
Combat is your To-hit-your-opponent percentage. Strength, as it pertains to combat, relates only to melee, and it increases the damage of your physical attack weapon, not your guns, if any.
31. Can people inside a group have different commands? For example, one guy is in Search mode, while the other is guarding in Defense mode and the third is in Stealth mode?
People inside a group can have different commands, absolutely!
32. Can players give other players gifts or exchange equipment?
Yes, players can gift or exchange equipment. Both parties inform the host of their intent, and they must be in the same square or adjacent squares.
El Barto
11-13-2013, 20:05
You know, I have one simple request. And that is to have sharks with frickin' laser beams attached to their heads! Now evidently, my farinaceous host informs me that that can't be done. Can you remind me what I sign up for? Honestly, throw me a bone here. What do we have?
18. Can you combine two similar pistols and treat them as a pair?
No. Pistols will be relatively common and there will be little point in having automatic weapons in the game when you could effectively turn common pistols into an automatic weapon simply by holding one in each hand. I know this breaks the realism a bit, but it's for the purposes of simplicity (I have made only rare sacrifices in realism for the sake of simplicity) and game balance. If I allowed that, I'd have to make automatic weapons even more powerful than they already are, and then anyone with automatic weapons will destroy anyone with any other kind of weapon, and that's a game balance issue. They are already powerful enough and I do not believe two handguns are more powerful than a single sub-machine gun, and that's the only reason I won't allow combining two weapons.
(bold mine) Not really. Firing two pistols at once effectively only happens in video games. It's impossible to fire both accurately when you hold them like that, and the recoil would be much worse when you're holding each gun with one hand. It's difficult enough for the average person to be accurate and competent holding just one pistol.
El Barto
11-13-2013, 20:07
But we're supposed to be highly competent folks who suddenly take a level in badas..
But we're supposed to be highly competent folks who suddenly take a level in badas..
I assumed we were just random normal people, but I might be wrong.
Firing a gun is not as easy as it looks. Movies/TV/games also don't really portray the recoil that weapons have - for example, shooting a shotgun can be painful, especially if you're not properly instructed on how to hold it, or if you fire a lot of shots in a short amount of time.
Ironside
11-13-2013, 21:15
You know, I have one simple request. And that is to have sharks with frickin' laser beams attached to their heads! Now evidently, my farinaceous host informs me that that can't be done. Can you remind me what I sign up for? Honestly, throw me a bone here. What do we have?
What do you think those zombie piranhas uses to be extra deadly? ~;)
(bold mine) Not really. Firing two pistols at once effectively only happens in video games. It's impossible to fire both accurately when you hold them like that, and the recoil would be much worse when you're holding each gun with one hand. It's difficult enough for the average person to be accurate and competent holding just one pistol.
Technically, it would be simple enough by adding an aiming penalty. I can understand why ATPG avoids it though, too much potential damage and the strongest guns were pretty nasty already.
Technically, it would be simple enough by adding an aiming penalty. I can understand why ATPG avoids it though, too much potential damage and the strongest guns were pretty nasty already.
My point being that it would actually be less effective to dual-wield handguns, rather than just using one.
But we're supposed to be highly competent folks who suddenly take a level in badas..
I'm supposed to be the highly competent person who allows you to kill and be eaten by zombies while I making my escape.
Askthepizzaguy
11-13-2013, 23:01
My point being that it would actually be less effective to dual-wield handguns, rather than just using one.
Personally, I like to dual wield gatling guns, one in each hand. I mean, you could wimp out like Arnold Schwarzenegger and only gun people down with one.
Personally, I like to dual wield gatling guns, one in each hand. I mean, you could wimp out like Arnold Schwarzenegger and only gun people down with one.
I simply replaced my arms with bazookas. Although now previously perfunctory tasks (picking my nose, wiping, spanking, etc.) carry the risk of fiery explosion.
Flying Squid with Goggles
11-14-2013, 08:47
So - no room left for the gumball-machine arm? Bummer. I guess I'll find someone else who wants their arms replaced...
::kicks small rock on dejected way back down the street::
Ironside
11-14-2013, 09:17
My point being that it would actually be less effective to dual-wield handguns, rather than just using one.
Unless both hit and you got a massive spike damage instead. It's the good old 0,0, kaboom damage system, that are soo popular. Like when those 99% certainty shots/victories fails.
Askthepizzaguy
11-14-2013, 10:50
Don't worry, these mechanics will be reposted in a better location when the game begins.
Game Mechanics
Movement Round
Free actions:
1) Communicate with people in same or adjacent tiles
Elective options:
Player Movement Choice (https://forums.totalwar.org/vb/showthread.php?145175-Oct-2013-Resident-Evil-2-Pregame-discussion&p=2053544859&viewfull=1#post2053544859):
A) Walk (4) Max 2 diagonal, 1 straight ; Max 4 straight
B) Run (6) Max 4 diagonal ; Max 6 straight
C) Sprint (8) Max 5 diagonal, 1 straight ; Max 8 straight
D) Ambush (0) - Only applies to those who have already prepared an Ambush. Successful Ambush allows FIRST STRIKE
Walk = +1 combat due to extra caution
Diagonal = 1.4 movement points
Straight = 1 movement point
Player Action Choice: (https://forums.totalwar.org/vb/showthread.php?145175-Oct-2013-Resident-Evil-2-Pregame-discussion&p=2053544859&viewfull=1#post2053544859)
1) Defend (+1 combat)
2) Hide (Stealth mode) = Allows you to Ambush those who have failed to spot you in the next Interactive Phase.
3) Search
Player Combat Choice: (https://forums.totalwar.org/vb/showthread.php?145175-Oct-2013-Resident-Evil-2-Pregame-discussion&p=2053544859&viewfull=1#post2053544859)
X) Escape (Flee Combat Immediately)
Y) Non-Lethal (Fight until sustain X amount of damage, then Flee)
Z) Lethal
Player Target Choice: (https://forums.totalwar.org/vb/showthread.php?145175-Oct-2013-Resident-Evil-2-Pregame-discussion&p=2053544859&viewfull=1#post2053544859)
1) Attack All
2) Attack Strangers
3) Attack Non-Humans only
4) Attack Zombies only
5) Self-defense only
6) Attack X (specific known target)
Interactive Round
Free actions:
1) Communicate with people in same or adjacent tiles
2) Trade items with people in same or adjacent tiles
3) Interact with the game environment (see: interactions)
Break into building using Strength, then Search or Barricade (If you did not just Sprint)
Break into building using an Item (such as a key) then Search or Barricade (If you did not just Sprint)
Climb on top of the building using the Fire Escape, then Barricade
Barricade oneself (open buildings only)
Use the Subway
Use the Elevated Train
Obtain Gasoline
Attempt to commandeer vehicle
Attempt to use Ferry
Sabotage equipment
Other options, location specific
Barricade inside / Top of building = Negates the ability to escape during combat.
Rule/Mechanics addendum: Climbing on top of a building automatically gives you +1 sight range, +2 with a sniper weapon.
Elective options:
Ambush target (Only if you're already hiding) Successful Ambush allows FIRST STRIKE
Hide/Prepare an Ambush (Allows you to attack targets crossing your zone of control in the next Movement Phase instead of moving)
Search and Destroy (look for items and attack hidden targets)
Normal Search (look for items)
Pursue (follow a specific player in your zone of control = guarantees ending up in same tile, follow a specific player in visual range = no guarantee)
Attack Target (Choose which specific targets to attack before they move)
Do nothing (reduces risk of being attacked by hidden monsters)
Defend (Same as Do nothing, but with +1 combat)
Sprinting removes Ambush, Hide/Prepare, Search, Search and Destroy, and Defend as viable options.
Combat Mechanics:
Zone of Control: the 8 tiles surrounding your location, plus the tile you are standing on.
Ambush: Allows you to attack targets of your choosing (who pass into or through your Zone of Control) instead of moving.
Types of weapons:
Melee Weapons: No penalty to same-tile targets.
Adjacent-tile targets get First Strike when attacking or defending (with a ranged weapon only).
The Melee weapon holder must close the distance to attack, after all.
The Melee weapon holder has the advantage against a Sniper Weapon even in an adjacent tile, because Sniper weapons are difficult to use against close targets on the move.
Melee weapons are typically very dangerous, especially in the hands of someone with high Strength in addition to Combat.
Ranged Weapons: No penalty to adjacent-tile targets.
Same-tile targets get First Strike when attacking (with a melee weapon only).
The Melee weapon holder has already closed distance and has an advantage in close-quarters.
Ranged weapons are typically dangerous in the hands of someone with high Combat, especially when they have the First Strike.
Sniper Weapons: Same-tile targets get First Strike when attacking or defending.
Allows you to target anyone within 3 tiles with one shot, anyone outside your zone of control cannot return fire unless they have a Sniper weapon. Otherwise there is only one round of combat, as the target will take cover if they cannot return fire.
If the target can return fire, normal combat rules apply.
If the Sniper is attacked, the Sniper can only squeeze off one shot before being forced into melee or normal ranged combat.
If the Sniper hits the target, the target becomes aware of the Sniper's location.
Sniper weapons are treated as Ranged weapons in other situations, except against a Melee weapon, which gets first strike if the Melee weapon user is attacking the Sniper.
Sniper weapons are typically the least dangerous in prolonged combat, but useful to gain attacks on targets which cannot return fire.
Combat Rounds:
Order of operations:
First Strike Rounds
1) Ambush-related First Strikes (simultaneous with one another), then
2) Saving Throws (if necessary)
3) All other First Strikes (simultaneous with one another), then
4) Saving Throws (if necessary)
Normal First Combat Round
5) Attackers strike all their targets. (simultaneous) Then,
6) Targets now flee if they elected to Flee Combat Immediately. Then,
7) Whether the target(s) is(are) slain or not, the target(s) has(have) the opportunity to return fire. (simultaneous) Then,
8) All Targets and Attackers now flee if they elected to engage in Non-Lethal combat and have sustained the appropriate minimum level of damage. Then,
9) Saving Throws (if necessary)
10) Next Normal Combat Round begins. However, everyone is now considered an "Attacker".
Normal Second (etc) Combat Round
11) Attackers strike all their targets. (simultaneous) Then,
12) Targets now flee if they elected to engage in Non-Lethal combat and have sustained the appropriate minimum level of damage. Then,
13) Saving Throws (if necessary)
14) Next Normal Combat Round begins. Repeat this round until all attackers and targets have either fled the battle, or been slain, or are victorious.
Askthepizzaguy
11-14-2013, 11:13
UPDATE ON PROGRESS:
Waiting on responses to pre-game PMs I sent out.
Generating Role PMs in the meanwhile.
Final touches on the Map and distributing the locations of everything in the game.
There will also be a Prologue Phase, which will occur after everyone has obtained their Role PM and Confirmation PM.
During the Prologue phase I will answer all your questions until there are no more questions, and I await public or private confirmation that everyone has done the following:
1) Read the rules of the game (Will be linked to in the confirmation PM)
2) Read the Mechanics of the game (Will be linked to in the confirmation PM)
3) Understands where to find the Game Discussion Thread (Will be linked to in the confirmation PM)
4) Understands where to find the Story Thread (Will be linked to in the confirmation PM)
5) Has read their Role PM and understands their objectives.
Those who have a host-sanctioned quicktopic will be able to discuss game-related things during the Prologue Phase, and thereafter.
Ironside
11-14-2013, 13:27
So massive buff for zombies in particular I see?
I mean, how do you kill a 10+ zombie horde? Good position+ranged weapon?
"Las plagas" are getting the same buff, but that's less obscene for them.
Askthepizzaguy
11-14-2013, 13:30
So massive buff for zombies in particular I see?
I mean, how do you kill a 10+ zombie horde? Good position+ranged weapon?
"Las plagas" are getting the same buff, but that's less obscene for them.
Note that almost all zombies will effectively be melee-only, therefore they will typically have to close the distance to attack you unless you're right on top of them.
This is not a buff, but really, a weakness of the zombies against ranged weapons, which are standard, numerous, and fairly easy to find.
How to kill a horde that is too tough to kill?
Maybe do what the survivors of zombie apocalypse stories do, make like King Arthur and RUN AWAY!!!!
Just a thought...
Ironside
11-14-2013, 14:10
Note that almost all zombies will effectively be melee-only, therefore they will typically have to close the distance to attack you unless you're right on top of them.
This is not a buff, but really, a weakness of the zombies against ranged weapons, which are standard, numerous, and fairly easy to find.
How to kill a horde that is too tough to kill?
Maybe do what the survivors of zombie apocalypse stories do, make like King Arthur and RUN AWAY!!!!
Just a thought...
I take it you can still choose what weapon to use vs what enemy? Choosing melee means that "Leon and his boxers" dies by default if any large enough zombie horde enters the zone of control. Ranged (and melee) only has to worry if they hit the same square.
The problem with zombie hordes are that they can reach critical mass, which means that after certain size, they kill any group if they get first/equal opportunity strike, no matter weapons/skill. Last game was overly strong vs zombies, but had zombies+omegas as a more balanced danger.
I suppose I need to know how the zombie can move (can they only walk?) and awareness ranges to be better able to determine how it looks like.
Also wonders what those unusual ranged zombies are...
Askthepizzaguy
11-14-2013, 14:21
I take it you can still choose what weapon to use vs what enemy?
Yes.
I suppose I need to know how the zombie can move (can they only walk?) and awareness ranges to be better able to determine how it looks like.
NPC Zombies can walk or run, but cannot sprint.
Awareness radius will look like the standard / average bubble from the previous game. No one is blind or super far-sighted. However, I'm contemplating making it so that those on the rooftops of buildings gain an extra 2 tiles line of sight.
Also wonders what those unusual ranged zombies are...
Mwahaha.
You may not be seeing any right away, but evil is bottomless, endless, and eternal.
As for concerns about balance, horde versus players-
Trust in Pizza to provide for you a meaty mass of mindless moaning mooks that is much more than a nuisance but far from indestructible.
Note also that the game will begin on easy difficulty and progress to become more difficult as the story progresses and time elapses, and especially if the zombies take a punishing amount of damage or the players make significant unchallenged progress.
So, the zombies awareness radius is of the same size as typical human one?
I can assume, then, if I can see zombie (not from rooftop), it can see me?
If you look into the zombies, the zombies are looking into you :boxedin:
If you look into the zombies, the zombies are looking into you :boxedin:
You forgot to use this smiley with your stoner thought: ~:smoking:
El Barto
11-14-2013, 20:55
I think you'd better compile a small .pdf rulebook, pizzascum.
Askthepizzaguy
11-14-2013, 21:02
I think you'd better compile a small .pdf rulebook, pizzascum.
Aye aye Captain Spammypants!
or make youtube instruction in interpretive dance.
BTW i only read handcrafted calligrafi.
BTW i only read handcrafted calligrafi.
calligraffiti?
or make youtube instruction in interpretive dance.
Please do this ATPG, then no one would ever forget any rules. Or you could get TheFlax to do it if you don't have time, I heard he's pretty good at dancing.
El Barto
11-15-2013, 01:23
Aye aye Captain Spammypants!
Rear-Admiral Spammypants, if you please. I went past the stage of being Captain Spammypants a long time ago.
Askthepizzaguy
11-15-2013, 11:29
Rule/Mechanics addendum: Climbing on top of a building automatically gives you +1 sight range, +2 with a sniper weapon.
Just doesn't make sense not to add this rule, thought I already had done so.
Double A
11-15-2013, 16:42
Does it make you more visible? Because I kinda feel like it shouldn't, if you're laying down like anyone trying to not die would do. Maybe other people on buildings can spot you easier, but certainly not people on the ground.
Askthepizzaguy
11-15-2013, 17:18
Does it make you more visible? Because I kinda feel like it shouldn't, if you're laying down like anyone trying to not die would do. Maybe other people on buildings can spot you easier, but certainly not people on the ground.
It does not make you more visible than if you were on the ground.
Other people on rooftops get their sight range bonus and can spot into your tile regardless of where in the tile you are (ground floor / roof).
It doesn't affect your stealth rating either. So no obvious penalties other than you can't flee from battle if one takes place.
El Barto
11-15-2013, 23:21
This is so X-COM, baby.
This is so X-COM, baby.
:yes:
El Barto
11-17-2013, 04:06
And everyone should do Autoshots whenever something moves, and then remain with enough movement points to take a snap shot at anything that moves, such as Civilians and Cyberdisks within melee range.
And everyone should do Autoshots whenever something moves, and then remain with enough movement points to take a snap shot at anything that moves, such as Civilians and Cyberdisks within melee range.
Everyone should make sure to end their turn in full cover and overwatch.
Double A
11-17-2013, 08:40
Remember, guys: Noscopes give you x3 kill points.
Askthepizzaguy
11-17-2013, 11:21
To all-
I apologize for missing the original release date, month-long sickness will do that. I underestimated the amount of work remaining- 13 days wasn't going to be enough. I do, however, see the light at the end of the tunnel within the next 4 days. Hopefully sooner, but with 2 missed release dates I don't want to make further promises.
Hope this helps.
johnhughthom
11-17-2013, 15:41
I think we all realise you can't rush a dealie like this. We're ready when you're ready, Pizza dude.
Double A
11-17-2013, 17:19
I don't care precisely when you start it, as long as you're ready when you do.
Ibn-Khaldun
11-17-2013, 17:30
Well, I'm ready when the nearest zombie is on the other side of the town, I am near the exit ready to go and have the most powerful weapons in the game in my inventory... But for some reason I doubt this will ever happen.. So, I'm ready when you are ready, ATPG.
El Barto
11-17-2013, 18:37
Later is better than sooner for me, pizzaman, this is the end of term and I have a lot to do. Nothing stands in the way of forum games but having the full experience is better.
Thanks ATPG, can't rush perfection.
Askthepizzaguy
11-18-2013, 07:40
ATPG GOAT
Soon. Soon.
Right now I could be accused of being the delayingest of all time.
Double A
11-18-2013, 13:19
ATPG GOAT
Gah?
tmleafs1967
11-18-2013, 15:28
take yo time pizzaguy, want the perfect RE exp, if you smell what the rock is cookin!!!
if i miss start date please PM me on 2+2 been super busy not even playing WW so a heads up would ge goot :)
Askthepizzaguy
11-18-2013, 15:41
This is all I'm doing these next 3 days off.
As a matter of fact, I'm rested, I have zero to do right now. I'm home without any distractions.
This is the golden moment. I bet you dollars I could get all 52 role PMs done minus the background/objectives portion which I can then come back and fill in.
And I bet I can do it before noon today.
Don't believe me jus' watch.
tmleafs1967
11-18-2013, 15:52
DAY OFF WITH NOTHING TO DO FOR ME = VODKA AND PRON....priorities bro....priorities
tmleafs1967
11-18-2013, 16:16
off to play battlefield 4 for a some period of unspecified time, see ya laterz!
Askthepizzaguy
11-18-2013, 16:22
DAY OFF WITH NOTHING TO DO FOR ME = VODKA AND PRON....priorities bro....priorities
I don't drink, and I prefer the company of human beings. Nothing against prawns, but I find them to be terrible conversationalists.
Flying Squid with Goggles
11-18-2013, 16:37
It doesn't help that they slide down one's gullet so easily.
We need differing avatars.
But i wouldnt do prawns and alcohol, much better use of a day off to do even more work.
Askthepizzaguy
11-18-2013, 17:42
Mechanics Addendum:
Terms you should understand:
Normal items
Rare items
Ultra-rare items
Search Stat
Luck Stat
Botany Skill
Regular tile
Rare tile
Ultra-rare tile
Normally, your Search stat determines the rate at which you find items.
1 point in Search means you have a 40% chance of finding normal items on a regular playing tile. Each additional point improves your chances of finding normal items.
Search Stat mechanics:
1- 40%
2- 45%
3- 50%
4- 55%
5- 60%
6- 65%
7- 70%
8- 80%
9- 90%
10- 100%
Your Luck stat cannot be modified and is directly related to (specifically, the inverse of) your BASE vitality (the average vitality you begin the game with) or in some cases, it is simply determined by the game host because you have a special role which has all 7 in every stat. Adjusting your base vitality does not move your Luck stat. Note: this is a mechanics change from a previous announcement.
Luck determines the rate at which you find RARE items instead of normal items in a regular playing tile. You must first find an item, then your Luck modifier determines how rare it is.
1- 20%
2- 25%
3- 30%
4- 35%
5- 40%
6- 45%
7- 50%
8- 65%
9- 80%
10- 90%
Botany skill- regardless of your search stat, you have a 50% chance of finding healing or stat-boosting herbs as long as you are on a regular or rare playing tile. If you do not find an herb, you find an item as if you did not have the Botany skill, at a rate determined by your Search stat.
Rare tiles are tiles which yield a rare item regardless of your Luck stat, as long as you successfully Search that tile.
Ultra-rare playing tiles yield an item regardless of whether or not you have even performed a Search, as long as you land on that playing tile.
Some tiles in the game are the location of unique items you REQUIRE to win the game, therefore simply move to that location to obtain it.
Some items in the game are not just unique, there are only a certain maximum number of those items allowed to be collected from that location.
Some items are so rare that there is only one of them in the entire game, to be replaced only if the person who found it died and no one was there to pick it up. The replaced item can be found at the location it was originally found.
tmleafs1967
11-18-2013, 17:53
so u don't do anything with a %proof, but u didn't decline pron....ok I see how U roll pizza!!!!!!!!
hehehe
Askthepizzaguy
11-18-2013, 18:02
This (https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcS2Y-Xq8NCSbHa18AJQd-QG3ms8Sky0PIXjqHwQ6HxCP-zt9WBDqg) is how pizza rolls.
Askthepizzaguy
11-18-2013, 18:23
Sample role PM for you all to ooh and ahh at:
Player Name
Character Name
Town Combatant
https://i.imgur.com/VuLdyrU.png
Strength: 4
Combat: 7
Vitality: 4
Stealth: 4
Search: 4
----------
Luck: 6
Average 4 per stat, MINIMUM 7 for Combat.
You cannot modify your Luck Stat.
You can only add points to your Combat stat, you cannot take points from it.
Town/Survivor Team
Background information:
You are a Player in the Resident Evil game. Information about your character's personal history and background goes here.
Mission information:
Your mission is to get yourself and your fellow town survivors out of Southgate alive. The more of you are alive and successfully escape at end of game, the better you all score.
Mission Objectives:
Primary Objectives
You must "free" yourself.
Get yourself and as many other town survivors out of Southgate as possible.
Secondary Objectives
Unlock as many key buildings and landmarks as possible.
Find as many key items and rare items as possible.
Personally defeat as many zombies as possible.
Tertiary Objectives
Umbrella Agent destroyed
Umbrella Mercenaries destroyed
SynTech Agent destroyed
SynTech Mercenaries destroyed
El Gigante destroyed
Slay any other inhuman creatures
Some of these will be different for different players. For example, Botanists want to find as many Herbs as possible. Doctors want to heal as many different people as possible. Your goals are custom-suited to your specific character and team!
Special Abilities:
You have no special abilities, however, your high combat makes you a decent fighter, and an especially good melee fighter (if you have high Strength).
Known Allies:
You don't know anyone else in town personally.
Please remember not to contact anyone during the game unless they are standing next to you on the map, adjacent to you on the map, or you both have a two-way communications device. You're not telepathic, and this hindrance to your efforts is part of the balance and fairness of the game. Please keep it in mind. Technically, all the town survivors in the game are your allies, but some of them are hostile to other townsfolk.
Important Links:
Inventory:
Items
Weapons
Miscellaneous
I don't drink, and I prefer the company of human beings. Nothing against prawns, but I find them to be terrible conversationalists.
Damn you, I was going to make the prawn joke!
Winston Hughes
11-18-2013, 20:05
Your Luck stat cannot be modified
Well, that's my whole game plan ruined.
El Barto
11-18-2013, 20:41
Damn you, I was going to make the prawn joke!
Prawn stars!
Ironside
11-18-2013, 21:16
Your Luck stat cannot be modified[/U] and is directly related to (specifically, the inverse of) your BASE vitality (the average vitality you begin the game with) or in some cases, it is simply determined by the game host because you have a special role which has all 7 in every stat. Adjusting your base vitality does not move your Luck stat. Note: this is a mechanics change from a previous announcement.
Does that mean that if I'm aiming for a crazy team tag with a botanist and hope for vit boost herbs, I'll get 9 luck for my 1 vitality? Or can I only get 6 luck as a town regular?
What mechanics does helmets and armour use? Luck boost for combat only?
Botany skill- regardless of your search stat, you have a 50% chance of finding healing or stat-boosting herbs as long as you are on a regular or rare playing tile. If you do not find an herb, you find an item as if you did not have the Botany skill, at a rate determined by your Search stat.
Are there rare herbs, and how do they interact with the Botany skill?
Edit:
You can search both in the movement round and the interactive round. Does that give 2 search occurences during a single total round? One before you can see how it looks like at your ending place and one when you can see where you ended up?
Askthepizzaguy
11-18-2013, 21:24
:daisy: STATS, HOW DO THEY WORK?
More mechanics-related info.
Strength:
1-3 = no bonus for melee, no unarmed damage.
4-6 = +1 damage per combat round with melee weapon, 1 damage unarmed
7-9 = +2 damage per combat round with melee weapon, 2 damage unarmed
10-12 (yes its possible to boost your stats above 10) = +3 damage per combat round with melee weapon, 3 damage unarmed
13-15 = +4 damage per combat round with melee weapon, 4 damage unarmed
15-17 = +5 damage per combat round with melee weapon, 5 damage unarmed
In case you're wondering why anyone would bother with melee, this is the reason.
Would you like an axe to the head taking off like 5 damage per combat round? That's like half your maximum possible starting health per.... second.
It's also why El Gigante is such a freakishly powerful menace even though he's unarmed.
Vitality:
Each point is another point of damage you can sustain before you have to make a saving throw.
When you reach zero vitality you have to make a saving throw, 50/50 chance of death except for the first time it happens. No one dies on the first hit no matter how much damage they sustain. If you win the toss, you survive with 1 vitality remaining. If you lose, you're dead.
You can recover lost vitality by being healed by a doctor, finding a healing item, or using a powerful mixture of rare herbs to give yourself auto-regeneration power.
Search:
Normally, your Search stat determines the rate at which you find items.
1 point in Search means you have a 40% chance of finding normal items on a regular playing tile. Each additional point improves your chances of finding normal items.
Search Stat mechanics:
1- 40%
2- 45%
3- 50%
4- 55%
5- 60%
6- 65%
7- 70%
8- 80%
9- 90%
10- 100%
Your Luck stat cannot be modified and is directly related to (specifically, the inverse of) your BASE vitality (the average vitality you begin the game with) or in some cases, it is simply determined by the game host because you have a special role which has all 7 in every stat. Adjusting your base vitality does not move your Luck stat. Note: this is a mechanics change from a previous announcement.
Luck:
Luck determines the rate at which you find RARE items instead of normal items in a regular playing tile. You must first find an item, then your Luck modifier determines how rare it is.
1- 20%
2- 25%
3- 30%
4- 35%
5- 40%
6- 45%
7- 50%
8- 65%
9- 80%
10- 90%
Combat:
Improves your to-hit percentage or reduces your opponent's to-hit percentage, depending on who is attacking whom.
Combat V Combat
Your combat versus their combat
1 versus 10= 5% chance of hit, opponent has 95% chance of hitting you
2 versus 9= 15% chance of hit, opponent has 85% chance of hitting you
3 versus 8= 25% chance of hit, opponent has 75% chance of hitting you
4 versus 7= 35% chance of hit, opponent has 65% chance of hitting you
5 versus 6= 45% chance of hit, opponent has 55% chance of hitting you
5 versus 5= 50% chance of hit, opponent has 50% chance of hitting you
6 versus 5= 55% chance of hit, opponent has 45% chance of hitting you
7 versus 4= 65% chance of hit, opponent has 35% chance of hitting you
8 versus 3= 75% chance of hit, opponent has 25% chance of hitting you
9 versus 2= 85% chance of hit, opponent has 15% chance of hitting you
10 versus 1= 95% chance of hit, opponent has 5% chance of hitting you
In short:
Each point you have over your opponent reduces their odds of hitting you by 5% and improves your odds of hitting them by 5%
Stealth
Stealth allows you to hide or ambush. Hide is successful if you beat your opponent's search check.
Stealth versus Search
1 versus 10= 5% chance of remaining hidden, opponent has 95% chance of finding you
2 versus 9= 15% chance of remaining hidden, opponent has 85% chance of finding you
3 versus 8= 25% chance of remaining hidden, opponent has 75% chance of finding you
4 versus 7= 35% chance of remaining hidden, opponent has 65% chance of finding you
5 versus 6= 45% chance of remaining hidden, opponent has 55% chance of finding you
5 versus 5= 50% chance of remaining hidden, opponent has 50% chance of finding you
6 versus 5= 55% chance of remaining hidden, opponent has 45% chance of finding you
7 versus 4= 65% chance of remaining hidden, opponent has 35% chance of finding you
8 versus 3= 75% chance of remaining hidden, opponent has 25% chance of finding you
9 versus 2= 85% chance of remaining hidden, opponent has 15% chance of finding you
10 versus 1= 95% chance of remaining hidden, opponent has 5% chance of finding you
Stealth versus someone not even searching
1 versus 10= 25% chance of remaining hidden, opponent has 75% chance of finding you
2 versus 9= 30% chance of remaining hidden, opponent has 70% chance of finding you
3 versus 8= 40% chance of remaining hidden, opponent has 60% chance of finding you
4 versus 7= 50% chance of remaining hidden, opponent has 50% chance of finding you
5 versus 6= 60% chance of remaining hidden, opponent has 40% chance of finding you
5 versus 5= 75% chance of remaining hidden, opponent has 25% chance of finding you
6 versus 5= 80% chance of remaining hidden, opponent has 20% chance of finding you
7 versus 4= 90% chance of remaining hidden, opponent has 10% chance of finding you
8 versus 3= 100% chance of remaining hidden, opponent has 0% chance of finding you
9 versus 2= 100% chance of remaining hidden, opponent has 0% chance of finding you
10 versus 1= 100% chance of remaining hidden, opponent has 0% chance of finding you
Askthepizzaguy
11-18-2013, 21:44
Does that mean that if I'm aiming for a crazy team tag with a botanist and hope for vit boost herbs, I'll get 9 luck for my 1 vitality? Or can I only get 6 luck as a town regular?
That sort of gaming of the Luck stat is precisely why I made it so Luck is not modifiable at game start.
What mechanics does helmets and armour use? Luck boost for combat only?
Luck no longer affects combat at all. If anything they will decrease the amount of damage sustained per combat round or they will have a % chance of doing so built-in.
Are there rare herbs, and how do they interact with the Botany skill?
There are rare herbs. Once you get your 50/50 shot of landing an herb, if you did get an herb, high luck affects your chances of obtaining a rare herb.
You can search both in the movement round and the interactive round. Does that give 2 search occurences during a single total round? One before you can see how it looks like at your ending place and one when you can see where you ended up?
You can search while moving (if moving slowly) to cover the entire territory you are walking in. You can do a thorough search of the tile you're in plus the 8 tiles around you by searching during the Interactive round.
Walking:
If you choose Search Mode, you will search all tiles that you cross, as you move.
Running
You'll only be able to search the tile you arrive at, none of the in-between tiles
Sprinting
You may not use "Search" mode. You're running too fast to look for anything, and you'll be out of breath when you arrive at your location, you'll be forced to rest rather than search anything.
So if you Sprint, you cannot even Search at all.
If you Run or Walk, doing a search at your new location is clearly superior than not doing so, given you're searching the tile and the 8 tiles around it.
If you Walk, you're also thoroughly searching every tile you move across, which highly improves your odds of finding a rare item tile or an ultra rare item, since you aren't skipping any tiles whatsoever.
However, if you have already searched a tile, it becomes a tile that yields nothing when you search it.
Ironside
11-18-2013, 23:59
I take it that means 6 luck for normal townies.
Do we have any built-in damage reductions if we lose a combat round? I mean late game is 6-10 damage output/person, if the old values are left. A decent luck in the last game gave about 28-56% damage reduction.
Nice buff to stealth. Are zombies searching or not by default (I take it they do search if there's a reason for it)? And how does the horde work? Each zombie get a roll?
Apprciating the list. Always good to have good material for number crunching in a game like this.
what is (if any) difference between having, lets say, 1 or 3 strength?
Askthepizzaguy
11-19-2013, 18:16
what is (if any) difference between having, lets say, 1 or 3 strength?
There is, frankly, no difference.
4 strength is the first time you got a noticeable difference, which is a boost to melee combat. The next boost is at 7 strength, for melee combat.
5 strength will be the minimum needed to bust down any doors or into any windows in the city. This refers to ordinary unmarked buildings like offices and residences.
6 strength will be the minimum needed to bust down any important landmarks or whatever, however most key buildings require more strength than that.
I will have buildings that require 7, 8, 9, and 10 strength to open. (These will have keys to open, you have to have massive strength to ignore the key requirement)
So therefore, if you put any points into Strength, it should be a minimum of 4 or 5.
Otherwise it is a dump stat.
Askthepizzaguy
11-19-2013, 18:24
I take it that means 6 luck for normal townies.
Do we have any built-in damage reductions if we lose a combat round? I mean late game is 6-10 damage output/person, if the old values are left. A decent luck in the last game gave about 28-56% damage reduction.
You now need armor-type items to reduce damage. Luck no longer serves that purpose.
Last game, luck was simply the most important stat by far, much too powerful. Now, it cannot be modified and only affects rare item rolls.
This is a necessary change for game balance purposes.
Nice buff to stealth. Are zombies searching or not by default (I take it they do search if there's a reason for it)? And how does the horde work? Each zombie get a roll?
Non-player character zombies with the exception of El Gigante do not "search".
So, even if your Stealth rating is PATHETIC, you have a reason to hide. You can in fact escape zombies by hiding. However, you're correct, each zombie gets a roll, meaning having 1 stealth point versus the most basic NPC zombie which starts off with 3 in every stat, means you have a two point disadvantage.
Looking at the chart for a not-searching stealth roll at a 2 point disadvantage:
1 versus 10= 25% chance of remaining hidden, opponent has 75% chance of finding you
2 versus 9= 30% chance of remaining hidden, opponent has 70% chance of finding you
3 versus 8= 40% chance of remaining hidden, opponent has 60% chance of finding you
4 versus 7= 50% chance of remaining hidden, opponent has 50% chance of finding you
----------------------Right in here is the 2 point disadvantage---------------------------------
5 versus 6= 60% chance of remaining hidden, opponent has 40% chance of finding you
5 versus 5= 75% chance of remaining hidden, opponent has 25% chance of finding you
6 versus 5= 80% chance of remaining hidden, opponent has 20% chance of finding you
7 versus 4= 90% chance of remaining hidden, opponent has 10% chance of finding you
8 versus 3= 100% chance of remaining hidden, opponent has 0% chance of finding you
9 versus 2= 100% chance of remaining hidden, opponent has 0% chance of finding you
10 versus 1= 100% chance of remaining hidden, opponent has 0% chance of finding you
Means it's between 1 and 3 points disadvantage. While it's not specifically stated here, that amounts to a 45% chance of the zombie spotting you.
This means even the most PATHETIC stealth rating has a nearly 50/50 chance of avoiding being spotted by each zombie.
Obviously if any of them spot you, you're screwed. But that's an appreciable chance of avoiding combat altogether, especially in the early game when the horde is not concentrated, but scattered.
Dead players who are zombies do in fact have the ability to Search. And they will be more powerful than the starting zombies.
Therefore, if zombies begin exhibiting intelligent and more aggressive, ambush-y behavior, you know you're dealing with a fellow player.
Mwaahahahaha
Askthepizzaguy
11-19-2013, 18:27
El Gigante does not search unless 50% (or more) of the players in the group that he is chasing are hiding. Then he searches because he smells many more people than he can see.
Askthepizzaguy
11-19-2013, 21:27
Playing guide for new players:
1. Almost all of you will begin ill-equipped for the dangers ahead of you. If you do not find health items, armor, or information, at the very least, it may be difficult for you to survive, or know where you should go. If you do not find a weapon, odds are very good you won't win many battles, if any. Searching early is probably crucial, but...
2. You are vulnerable when you're searching, and especially if you are alone and unarmed. It is also a viable strategy to find yourself an ally, to watch over you while you search, in defensive mode, moving slowly, for the combat bonuses, etc., and vice-versa, once you have a weapon. However, like most strategies in a game like this, there are positives and negatives. The big negative is you do not know who you can trust... or who among you is still fully human.
3. Key buildings and landmarks are typically places which can bring you greater positives or negatives than the average location. These buildings will contain keys, weapons, special items, or information that is very useful in helping you escape, but there are downsides. For example, everyone knows where the key buildings and landmarks are, and that means heavy traffic. Heavy traffic means larger groups of people. More people means more chances someone in the group isn't human at all, or is hostile to your group. And of course....
4. Large groups of people attract zombies, and most especially and dangerously, El Gigante. A large group is the primary target of the zombie team. Their goal is to inflict damage, and they do not care if they die, because there are ALWAYS MORE OF THEM. You cannot wipe them all out. That is why they wish to attack the largest possible groups of people. You must be well-equipped because large numbers of heat-generating, alive-smelling bodies attract zombies, and El Gigante in particular, is an extremely dangerous and effective crowd-busting device. More than that, El Gigante is even harder to kill than the previous iteration.... and just as deadly.
5. Some buildings contain nothing but more zombies. You have been warned. Searching may result in being ambushed by zombies that were once trapped behind those walls. Being equipped and prepared before trying to break into buildings in this zombie-infested city is a grand idea.
6. There will be story-related and player-triggered events which will cause your entire situation to change. Specifically, the strength of the zombie horde may massively increase at any given moment. You will be warned when this happens. The behavior of the zombies will also change over time.
7. There are players whose only motive is to slay as many people as possible, and have the means of doing so right from the start of the game, and therefore you may be ambushed or shot at, at any given time, and die suddenly. This is not meant to be a cakewalk. Every second you are alive in this game could be your last. Understand this above all else.
8. The first time you lose all your vitality points, you automatically win the "luck" toss and survive with 1 vitality remaining. You cannot die the first time you are attacked, no matter how effective your attacker, as long as you choose the option to FLEE FROM COMBAT IMMEDIATELY. This guarantees your survival as long as you haven't reached zero vitality yet. From then onward, your luck is at the mercy of unforgiving fate. It's a 50/50 toss, and you die when you lose it.
9. Strength is a substitute for finding keys, in most cases. If you have massive strength, you can open almost any door. Otherwise you have to move on foot to several destinations, which increases the amount of time it takes for you to solve the game and find an escape route. That gives the zombies more opportunities to eat you, and for others to find you. It is not strictly necessary to have a strength higher than 1, but it helps.
10. Stealth is a substitute for vitality, if you have massive stealth, and elect to flee from battles, it is possible for you to avoid detection and sneak through much of the dangers before you, conserving your health and covering ground more safely, if not more swiftly. Stealth is still a viable method of escape from zombies even if it is at 1, so it is not necessary to have a stealth higher than one.
11. You can outrun the zombies if you sprint. Speed is a substitute for combat, against the zombies anyway. Therefore it's not necessary to have a combat rating higher than 1.
12. Having high combat, even if you are unarmed, allows you to dodge damaging attacks. It helps you not die. But as mentioned, you can win the game with a 1 for combat, assuming you avoid battle, escape from battle, heal yourself regularly, or have lots of hit points.
13. Having high search allows you to find items and armor and health, and shouldn't be neglected, but even a poor searcher has a 50/50 shot at finding something, and a 100 percent chance of finding any key items in tiles they have full access to (open buildings, or key items laying in plain sight). Therefore even someone with a search of 1 can win the game.
14. It's not recommended to have a vitality of 1. However, since you have a 50/50 shot of surviving all lethal blows, and some blows cause like 4-5 damage anyway, having high vitality is not miles and miles more safe than having only 1 vitality. You just have a chance to heal yourself and survive more non-lethal blows. Having a vitality of one means the zombies are a lot more dangerous to you than anyone else, since a horde is almost guaranteed to hit you at least once or more.
Playing the game on Nightmarish Difficulty:
15. If you do set your maximum vitality to 1, I will give your final score a bonus multiplier for every round you survive. That specific bonus is: your final score will be multiplied by 1.01, cumulatively, for every single round you are alive. So, for example, if your final score is 100 (to demonstrate percentages), and the bonus is 1.01, and you somehow died immediately, your score is now 101. You survive the first two rounds (1 cycle), it is now 102.
Vitality of 1 Non-survival Final Score bonus multiplier
Movement Phase 1- 101
Interactive Phase 1- 102
Movement Phase 2- 103
Interactive Phase 2- 104
(etc) see spoiler for full breakdown of your multiplier.
101%
102%
103%
104%
105%
106%
107%
108%
109%
110%
111%
112%
113%
114%
116%
117%
118%
119%
120%
122%
123%
124%
125%
126%
128%
129%
130%
132%
133%
134%
136%
137%
138%
140%
141%
143%
144%
145%
147%
148%
150%
151%
153%
154%
156%
158%
159%
161%
162%
164%
16. If you survive the game, free yourself, and escape, with an original maximum vitality of 1, that final total score (after multipliers) is then DOUBLED on top of everything else, given the extreme unlikelihood of you surviving.
And a hearty congratulations.
Still, I wouldn't try this unless you really like being dead.
17. Remember, you score well if your team does. Do things that help your team, not just yourself. Team scoring is very important. But, if you think you can score better on your own...
Playing for maximum evils:
18. If you are a Town Survivor, but think you will score better this way, you can elect to turn yourself evil and play as if you were a serial killer. Your objective is to kill the most people possible, and be the last Town Survivor standing at the end of the game, and if possible, the last Player remaining in Southgate. If you elect to play the game this way, your points scored on every round after your elected to turn evil is doubled. In order to do this, you cannot be Leon S. Kennedy or a Town Defender, and you must send me an order to turn evil. Once you go down the dark path, forever will it dominate your destiny. You must know that you can never be turned from the dark side. If you are the last town survivor standing, your score (after you turn evil, and then onward) will be tripled instead of doubled. If you are the last person standing in Dark Falls, your score (after you turn evil, and then onward) will be quadrupled instead of doubled or tripled. Note that if you turn Serial Killer, your points for escaping from Southgate are severely reduced, so your incentive is to remain in Southgate and be the last one standing from your team, and overall. Also, you can assist your Town Survivor teammates in escaping, to boost your Team Score. You can be an evil, ruthless bastard and still play for your team, it's just that most of the people you'll be able to kill are your own teammates, and some of them will be able to detect that you are a threat that must be eliminated, and then they will try to eliminate you.
Caveat 1: if you elect to turn evil and then never do anything evil, or attempt to kill anyone, I will unilaterally decide that you haven't actually turned evil and there will be no bonus. Convince me you're evil.
Caveat 2: If you betray your own teammates, the violence that transpires will be part of the public writeup. It may be difficult to convince people to trust you when there are tales of betrayals all over the public writeup. They won't know you did it unless they're a police detective, but violently betraying your fellow survivors should make everyone more wary.
Playing to win normally:
19. Achieve as many of your objectives as possible, get as many of your team out of Soutgate alive as possible, personally survive, never stop sending in orders even if you die, destroy as many hostiles as possible, open as many buildings as possible, find as many rare or unique items as possible, etc. Even if you fail, each round that you spend achieving something that could conceivably help you or your team win the game will earn you points. The specific point bonuses will be announced.
20. Every round you send in an order is a large amount of points. Missing orders is missing out on a great number of points. Participation points are usually much higher than any other point bonuses you can find, so continue participating even if you think you're not doing well. You can still score well if you keep playing and trying.
21. Your team's finish will give you a bonus multiplier to your final score. If your team achieves victory first, second, third, etc, you get different multipliers. If your team does not win, but outlasts other teams, it is ranked accordingly. The serial killers achieve a similar multiplier among themselves and are ranked accordingly, as they have no "team".
22. If El Gigante dies, moving in groups becomes a much stronger tactical decision than before. Slaying him early could be massively beneficial to your team, even if you die in the process.
23. Avoid battles you cannot win. Fighting a losing battle to the death means you're dead, so good job, hero.
24. Some members of your team are strategically more valuable than others. Keep them alive as best you can.
25. Never give up.
25. Never give up.
http://images1.wikia.nocookie.net/__cb20130318151723/epicrapbattlesofhistory/images/6/6d/Rick-astley.jpg
Askthepizzaguy
11-19-2013, 22:16
Pizza, what does El Gigante and the zombies consider a group? Is it only people in the same tile, the same zone of control, or just the same general area?
A "group" is defined as the largest concentration (within 1 tile of the center of mass) of a "chain" of people.
A "chain" of people is any group of people linked contiguously by others in adjacent tiles or the same tile.
So, if there are 3 people in one tile connected to one person in another tile connected to one person in yet another tile connected to two people in the final tile, the "center of mass" is the person connected to the three people, and the one person, and that's where El Gigante will strike. The two people are too far away from the center of mass to be impacted by the battle.
So 3 connected to 1 connected to 1 connected to 2, the largest concentration that El Gigante can hit is by landing on this guy highlighted in blue:
So 3 connected to This Guy Right Here connected to 1 connected to 2
Because then El Gigante can hit the following:
So These three connected to This Guy Right Here connected to This last guy connected to 2 who are too far away
Gets 5 out of 7. Assuming El Gigante can move that far.
Askthepizzaguy
11-19-2013, 22:19
A normal battle takes place within 1 tile (in all directions) of the aggressor's target. Anyone who is allied to or directly attacked by the aggressor will be involved. Anyone who is allied to the target(s) is involved as well, provided they are within the 1-tile radius. (9 tiles affected)
Sniper battles only involve the sniper and his target, who returns fire if that target also has a sniper weapon. No one else is involved with that unless they also have a sniper weapon and are within 1 tile of the aggressor's target.
Askthepizzaguy
11-19-2013, 22:43
But at what number is a group targetted?
Referring to El Gigante.
He targets whoever is the largest single chain of players. If that chain scatters, he targets the next largest. Just like the previous game.
Anytime El Gigante attacked it was always a large group. This is meant to make the players scatter and be vulnerable to the zombies.
If you flee from battle, there's a chance you will be forced to move in the opposite direction you were just moving in, forcing you to backtrack.
Askthepizzaguy
11-19-2013, 22:48
Thanks to everyone asking questions. It's helping me to spew out the data that you guys need, some of which might not occur to me to post, simply because I've got all the info in my head but it's not all on my mind at once, and sometimes I'll forget pieces that you need.
I will gather up and format neatly all the game-related stuff from this pregame discussion thread that I posted and put it in a single post in the game discussion and story threads. That way it will be easier to find.
Ironside
11-19-2013, 22:49
Only the awareness radius from the search stat is left for full stat crunching I think.
"Recieves a char with preset stats." Well... thank you. :bigcry:
:clown:
Edit: I hope that armour is more common this game than the last one though. One failed combat round=death is a bit scary.
(It also implies that the "las plagas" faction can also gain strength with time).
Askthepizzaguy
11-19-2013, 23:16
Only the awareness radius from the search stat is left for full stat crunching I think.
"Recieves a char with preset stats." Well... thank you. :bigcry:
:clown:
Oh yeah. The awareness radius is X,
X+1 for being on a building's roof
X+2 for being on a building's roof with a sniper weapon (or similar sight-extending device)
What is X? Uh.... hmmm
Ok.
Consider the tile you are in, and your zone of control, and extend those nine tiles outward by one additional tile in all directions except diagonally.
What you get then is the "Big Fat Cross" from Civilization IV, right? That's nine tiles plus 12 tiles, making 21 tiles within your line of sight. Basically, 2 tiles away from your location, minus the 4 far corner tiles, meaning 2 away diagonally.
On a building's roof means add 1 further tile around that. 37 tiles in total.
Sniper rifle means 1 more tile around that. 57 tiles in total.
I'll have graphics which depict these radii when I get the rest of my stuff done.
Ironside
11-19-2013, 23:45
So it's non stat dependent this time. Good to know, even if it means that the zombies will see as well as you, unless you scout on the roof.
A recheck and a question.
The recheck is that you search on the move, get a green herb, and finds the place good to make a search and get a rare golden gun. That's how it works correct? You described the more advanced mechanics above, but that's the basics, correct?
The question is about stealth and search. Does a normal search also search for stealthed person? If yes, how will it interact with the stealthed person?
Search and destroy will always attack the stealthed person, with a first strike I assume? Is there any differences in how many squares that are searched?
If I'm stealth moving, I should probably announce my presence if the townie squad looks friendly to avoid accidental conflict if I'm correct?
Askthepizzaguy
11-20-2013, 03:00
So it's non stat dependent this time. Good to know, even if it means that the zombies will see as well as you, unless you scout on the roof.
A recheck and a question.
The recheck is that you search on the move, get a green herb, and finds the place good to make a search and get a rare golden gun. That's how it works correct? You described the more advanced mechanics above, but that's the basics, correct?
Yeah, you'll be able to search twice if you do a thorough search at your location.
Think back to the previous game, and consider if everyone was forced to not move every other round, but otherwise interacted with the environment and each other.
It's like that, and you can't realistically interact with the environment if you doubled your movement by sprinting. You just spent all your time running.
There are bonuses, real ones, for taking your time to stop and smell the roses.
In this game, running as fast as you can to escape from danger or cross the map quickly should be seen as a massive compromise, which affects your ability to do well. A last resort, if you will. But a viable option to outpace all but the most determined dangers nonetheless.
The question is about stealth and search. Does a normal search also search for stealthed person? If yes, how will it interact with the stealthed person?
Searching will attempt to find hidden things. If those hidden things happen to be zombies trapped behind a wall or door they don't know how to open, or someone deliberately trying to hide from view, or ambush you, then yes, it's all the same as a hidden object.
How you interact with the stealthed person is directly related to your battle choices. Do you attack humans? Strangers? Non humans?
Remember your choices. Do you attack people first?
I use that choice here. You've got the first strike. Do you kill or not?
Search and destroy will always attack the stealthed person, with a first strike I assume? Is there any differences in how many squares that are searched?
Search and destroy will attack the people you told me to attack. :bounce:
If you say only kill non-humans, you can search and destroy and never hit a frightened unarmed woman.
I'm not completely heartless. Just braiiiiinnnnless. You have to tell me precisely what to do.
And no, Search and destroy is the same as a search. It just attacks anyone you didn't tell me not to attack.
If I'm stealth moving, I should probably announce my presence if the townie squad looks friendly to avoid accidental conflict if I'm correct?
You can choose to do so, but I cannot tell you what you *should* do, because that could be absolutely bad advice.
Or it could be good advice. And I don't want to give you or anyone else any advice beyond what I said in the playing guide I posted publicly. Everyone should get a square deal.
I could tell you from a host perspective what seems like a logical move, but I'm the host. I want you to be able to make mistakes.
Host perspective has insights that probably shouldn't be shared, for the game to be challenging.
johnhughthom
11-20-2013, 17:19
Sorry Pizza, I'm out.
Askthepizzaguy
11-20-2013, 17:22
Sorry Pizza, I'm out.
Sorry to see you go, john.
tmleafs1967
11-20-2013, 17:55
sup
get back here john, u can't cut out so early to game start.......oh the prawnory
Askthepizzaguy
11-20-2013, 18:08
And then there were 51.
Soon, I will convince Visorslash to re-join and there will be 52 again.
I just hope people don't randomly decide to drop out once the game actually begins...
Montmorency
11-20-2013, 18:32
You were in one of my dreams recently, Pizza (don't take that the wrong way).
I believe you had a classy waxed mustache (don't take that the wrong way) -
or maybe it was a pedo-stache... (don't take that the wrong way)
Askthepizzaguy
11-20-2013, 18:45
You were in one of my dreams recently, Pizza (don't take that the wrong way).
I believe you had a classy waxed mustache (don't take that the wrong way) -
or maybe it was a pedo-stache... (don't take that the wrong way)
It was a Trebek-stache, Celebrity Jeopardy style.
And after we slayed the Nazgul together, and pwned Clint Eastwood and Chuck Norris with both hands tied behind our backs, we collapsed on a tuft of long grass and commenced with the act that dare not speak its name:
Wearing white after labor day.
Askthepizzaguy
11-20-2013, 18:49
*raises fist, shakes it furiously*
GANDALF!!!!
Montmorency
11-20-2013, 18:52
Wearing white after labor day.
Is that a euphemism for that Japanese fetish?
Double A
11-20-2013, 22:24
Is that a euphemism for that Japanese fetish?
That's like saying "That one German principality."
Is that a euphemism for that Japanese fetish?
That would be wearing brown after Labor Day.
Askthepizzaguy
11-21-2013, 09:37
*girlish squeal*
Role PMs are 90% complete and after that all I gotta do is the map aesthetics! Woot the :daisy: Woot!
Just gotta dig deep and push through the Umbrella and SynTech PMs.
Askthepizzaguy
11-21-2013, 10:19
Boomshakalaka.
That's done except for about 5 minutes of description writing.
All that remains is one team's role PMs. Just one more team.
Then I can send those out to you, and you can drool, drool my little minions, drool... drool over your role PMs.
And then I can finish the map stuff while you're doing that, and also kick the game into "Prologue" round.
Yippie!
The Prologue round is where you can discuss stuff with your team (if you are sanctioned to do so) and plan your strategy, as well as familiarize yourself with the rules and mechanics and ask questions.
Mainly though, you will be told precisely where you begin on the map, and then you tell me where to allocate your stat points.
Once everyone gets back to me on that, it's Round One, and all bets are off.
Askthepizzaguy
11-21-2013, 13:02
https://www.youtube.com/watch?v=-YCN-a0NsNk
That's the last team. I have reached the peak of the mountain.
Now I'm taking a well-earned nap.
Montmorency
11-21-2013, 13:04
To clarify: there's nothing in this thread or elsewhere that isn't in the Story Thread, right? The Story Thread is just what we need to read through to understand what to do and how to do it, right?
Askthepizzaguy
11-21-2013, 13:13
To clarify: there's nothing in this thread or elsewhere that isn't in the Story Thread, right? The Story Thread is just what we need to read through to understand what to do and how to do it, right?
Yup. It's not even strictly necessary to comment anywhere in the discussion thread.
I also put everything I can think of in the opening posts of the story thread for your convenience, and linked to those posts in the opening posts of the discussion thread, and your role PMs as well.
The only thing you'll need after that I suppose is me on hand to answer your questions.
Will try very hard to spew out all the 51 (52?) role PMs today.
Please note if someone doesn't confirm their role, I may ask a random townie to be reassigned to their role, to keep my reserves in reserve. This will of course be voluntary.
Askthepizzaguy
11-21-2013, 13:15
You know what?
With the role PMs basically done, we're about to begin the Prologue.
The Pregame discussion is therefore finished. Let's lock this bad boy and put it in the archive, and open up the game for reals.
And, if I can muster the energy, why not begin sending out those role PMs.
I must really hate sleeping.
Askthepizzaguy
11-21-2013, 13:22
Resident Evil 2: Discussion Thread (https://forums.totalwar.org/vb/showthread.php?146151-Resident-Evil-2-DISCUSSION-THREAD) (post here!)
Resident Evil 2: Story Thread (https://forums.totalwar.org/vb/showthread.php?146150-Resident-Evil-2-STORY-THREAD) (get updates here!)
Visit these threads. This thread is now defunct.
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