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View Full Version : TATW - New Lord of the Rings hotseat - who wants in?



Myth
09-19-2013, 09:29
I think we haven't really explored the options that TATW provides. Sure it's slow to grow and slow on the MP of armies, and there are no forts allowed, but if we make some sort of rule about army engagement I think this can really turn out to be fun.

Like when you want to attack an enemy army you call it. We flip a 50/50 in invisiblecastle.com. So half the time you'd get the opportunity to lead vs. the enemy but the other half of the time you have to park your stack next to them and they get to lead vs. you on their turn. So it's risky to go all warlord on the enemy and move your armies without consideration.

Obviously if you park your stack you can then use another one to roll again and have the first one as reinforcements. We should have a rule that a player cannot attack with an army of less than 10 units to prevent a fullstack breaking up in small parts to give more chances to roll.

This will slow the game dramatically though as a player sees an enemy, calls the attack, then we roll the coin here, see the result and he proceeds to either lead the battle or leave the army there. It still has to be done only once per player (he can report how many armies he wishes to use and attack) though. But it will put no side at a disadvantage in terms of turn order and the option to lead battles.

Naturally siege asaults with siege weapons are excluded and if you have trebuchets to knock down Minas Tirith's walls you're welcome to go at it.

SilverShield
09-19-2013, 21:26
also never really understood what that golum thing was all about. what was it really some kinda zombie rat or dog or what.i think it kinda looked like those in Im Legend


guess i dont really have a clue of the whole lord of the ring thing. thought the whole thing was shot in Alaska

Darth Feather
09-22-2013, 20:07
I am definitly interested. The only problem I see is the Garisson script. Won't it delay expansion even further?

Still, it would definitly be cool. :yes:

Myth
09-23-2013, 09:24
There is no garrison script when a faction is human controlled.

Darth Feather
09-23-2013, 15:49
There is no garrison script when a faction is human controlled.

Oh, I didn't take that into account. That was quite stupid. :wall:

Myth
09-23-2013, 21:27
If there are no takers would you like a 1v1?

Darth Feather
09-23-2013, 21:49
If there are no takers would you like a 1v1?

That would be an option (mind I am nowhere near the skill level of Mithradate, so you might find that you outclass me by a fair margin :2thumbsup:)
Still, there is no way to learn exept by doing it

Myth
09-23-2013, 22:54
That would be an option (mind I am nowhere near the skill level of Mithradate, so you might find that you outclass me by a fair margin :2thumbsup:)
Still, there is no way to learn exept by doing it

That's the spirit!