View Full Version : Caesar in Gaul DLC
BroskiDerpman
12-02-2013, 00:08
Edit2:
It's now official, link below:
http://forums.totalwar.com/showthread.php/113376-Caesar-in-Gaul-Expansion-Campaign-Pack-for-Total-War-ROME-II?p=980217#post980217
https://www.youtube.com/watch?v=19WWiCkJjz8
11350
11351
Seems like some factions like Bactria will be patched in with the dlc.
This reminds me of the Penninsular Campaign for Napoleon.
Also supposedly there are also new general types for MP.
3 new factions+ Bactria (As said above) patched in.
~To be honest this is obviously leaked footage~ (From the same people in my previous thread I believe)
Source: http://www.twcenter.net/forums/showthread.php?632149-DLC-Rome-II-quot-Caesar-in-Gaul-quot-(-quot-Caesar-in-Gaul-quot-)
Posted by the Russian community for TW. (I know that stereotype some are thinking as they read.... :shame: )
Discuss.
Hooahguy
12-02-2013, 00:15
Very interesting. Im wondering if there will be added features that will be added into the main game. Like a family tree!
BroskiDerpman
12-02-2013, 00:17
Lol video got removed already.
Reminds me of how the leaked intro got removed too. :inquisitive:
Edit:
Not to sure about family tree, but with a more focused campaign like this one imo it needs something like that. Perhaps a political tree or something that shows the political members of Rome/ Gallic council with the ability to change roles for each person sort of like Shogun 2's family/general tree jobs. (Building, Tax, Soldiers, etc)
BroskiDerpman
12-02-2013, 02:28
I found another link, edited OP.
I don't understand a word of Russian but for some reason, I still turned up the volume to hear him better...
I'm Bulgarian so I understand about 60-70% of spoken Russian. I'll try to translate (take it with a grain of salt - very loose translation!):
Hello everyone. I am about to tell you more details about the first major expansion of Rome II called "Caesar in Gaul" which is expected to finish the closed beta test (using CA beta testers from all around the world) stage any moment now. Following this beta test some screenshots have made it into circulation and I have gotten some myself and I will now share them with you. As you can see the background (of the menu background) is green for this addon and the whole interface has been thematically changed as well. This update will be telling the story of Caesar's conquests in Gaul. Gaul if you don't know, is a kingdom which used to be situated on the territory of modern France. Anyway. This will be an interesting addon for those folk who enjoy single player campaigns. No major changes are expected for multiplayer.
Now on to the first screenshot. Four factions are available in this addon and they each have their own campaigns, as is customary for the total war titles. Now you can see the campaign for Rome, the Avernii, the Suebi and the new faction - Nervii (?). You can see their icon it is a horn on a beige background. Anyway.
The first faction is the Nervii. They hail from the Belgae tribal group (?) and are located in northern Gaul, where modern day Belgium is located. Now you can see the faction description, which is quite interesting.
Translation of faction details:
Citizen Valour - PO bonus for the presence of Gaelic culture (max +4)
Belgian Asceticism - Trade income from all buildings -50%
Brave Belgians - + 10% morale when fighting in your own territory or that of your allies.
Rome is the second faction you can see it's bonuses and also the starting position. You can see they start with 5 provinces (I think he means settlements).
Rome faction details:
Cultural Aversion - +25% unrest for the presence of foreign cultures.
Romanisation + 2 Roman culture spread
Exemplary Civilization - +10% morale when fighting in neutral or enemy territories.
The same with the Arvernii (Avernii), you can see their bonuses and starting provinces.
Translation of Avernii faction details:
Gaelic Warriors - +10% melee attack in own or allied territories.
Noble Rivalry - Reduced PO for the presence of Gaelic culture (max -4)
Gaelic Hegemony - diplomacy bonus with gaelic tribes (same culture)
The last is the Suebi, located in modern Germany, and you can see the details and description.
Translation of Suebi faction details:
Warrior Society - +1 PO for each war with a neighboring faction.
Limited Agriculture - -50% income from agricultural buildings.
Germanic Invaders - +10% melee damage when fighting in neutral or enemy territories.
Something interesting in this addon is the new type of general available in multiplayer battles. You will see that Caesar has appeared in the Roman screen. There used to be 3 types of generals, and now we have a fourth one. He has two unique skills:
Translation of skill names:
- Loyalty of the 10th Legion
- Personal (Commanding) Presence
I can't give you details on the abilities themselves as this is all the information i have been provided with.
You can see the new general for the Avernii too, named Vercingetorix (he has trouble reading it lol)
You can see his unique abilites (he goes on explaining that these abilities are unique to the new generals for this addon)
Translation of skill names:
- Unified tribe
- Merciless
The Nervii have their new general too, named Boduognat
Translation of Skills:
- Concentrated force
- Morale
The only faction which has not received a new general is the Suebi (something about not receiving one as of now but it might come in a later build of the addon)
Onward.
You can see the faction menu and how it is set up. You can notice three new factions - Boii, Galatia and the Nervii. You can also see Bactria but we covered it already and you more or less know all about it now. But this addon gives us three brand new factions, as you know the Suiebi, Rome and Avernii were already in the game.
Little more can be said of the new factions, you can see and you probably know that the barbarian factions are quite similar to one another (talking about the rosters). You can see that the Boii are almost identical to the Avernii. You can see the unit prices are the same, even the names are identical - Celtic Slingers, Noble Cav etc. You can see their stats on the right of the screen. Basically they are a copy of the Avernii units. Some names are different - Followers of the Sword instead of (the unit before Oathsworn).
He mentions that usually Avernii infantry lacks armour but this second tier swordsman has a respectable 65 in armour whcih makes it a satisfactory unit for a barb faction because of price and quality. The spear units are identical etc.
The next faction is Galatia, their general unit is a spear band, not a sword band. You can see they lack top tier sword units. Something like Egypt, they are more spear focused than shock infantry focused. They also have Galatian Legionnaires. Their other units are more or less carbon copies of the Avernii units. (goes on showing spears/skirmishers/cav)
Now we see the Galatian Brigands which are a horse archer unit, which is the first time those are added for a Barbarian faction (ie. not a steppe faction).
On to the Nervii you can see they have 4 types of swordsmen but they have some lackluster spears. They are coloured in yellow instead of the Avernii green but everything else is more or less the same. They have some Viscious Sworsmen, you can see their stats (similar to Naked Warriors) and the Guerrilla Swords who have the ability to be deployed almost anywhere on the tactical map (he explains the deployment method).
Onward. You can see the spearmen are very weak, based on stats and price. Now ranged units, you can see celtic archers in addition to the slinger and javelin units. You can pause the video and compare unit stats if you are interested. This was a brief overview of the leaked information on patch 1.8and the new addon (DLC). This should be released soon, before new years. It will probably be a paid DLC.
Hooahguy
12-02-2013, 15:16
Well, they just formally announced it: http://forums.totalwar.com/showthread.php/113376-Caesar-in-Gaul-Expansion-Campaign-Pack-for-Total-War-ROME-II?p=980217#post980217
Ahem, sorry to be negative, but this is probably something I definitely won't be buying unless they fix the glaring bugs with the grand campaign... AND put some challenge in mid-to-late game for SP campaigns (on legendary difficulty at least).
Barkhorn1x
12-02-2013, 18:27
I do like the tight focus and 24 turns per year.
I for one am confident that CA will get stuff fixed (perhaps later rather than sooner) so I will be gifting myself this one for Xmas.
Kamakazi
12-02-2013, 19:32
Well idk about gifting it for myself for Christmas..... I just bought a razer gaming keyboard for that...... but I will definitely keep an eye on it... I just like when they add new factions to play.
oh btw myth ty for the translation
I waited a month to buy Rome II, and find it a great game, really have no problems with it and don't understand other's problems. I guess it is perspective difference. My brother and uncle have since purchased the game and love it too. We trade off coop campaigns.
I am quite excited for this!
It has seasons and Caesar. I'm definitely getting it on day 1 minute 1.
It has seasons and Caesar. I'm definitely getting it on day 1 minute 1.
BOOM
It has seasons and Caesar. I'm definitely getting it on day 1 minute 1.
They're gonna make a family tree and campaign depth DLC soon and within a couple of months, you will have paid 100 whatever currency you like on top of the original price of the game so you can have what you wanted in the main game :D
Barkhorn1x
12-02-2013, 23:41
They're gonna make a family tree and campaign depth DLC soon and within a couple of months, you will have paid 100 whatever currency you like on top of the original price of the game so you can have what you wanted in the main game :D
Yea. :shrug:
easytarget
12-03-2013, 03:49
I waited a month to buy Rome II, and find it a great game, really have no problems with it and don't understand other's problems. I guess it is perspective difference. My brother and uncle have since purchased the game and love it too.
You say perspective, I say perception, let's call the whole thing off. :dizzy2:
I waited a month to buy Rome II, and find it a great game, really have no problems with it and don't understand other's problems. I guess it is perspective difference. My brother and uncle have since purchased the game and love it too. We trade off coop campaigns.
I am quite excited for this!
You didn't see the launch of this game. Your first impression and a lot of other people's are very different. If the game was released in its current state, I think I'd be happier about it too.
They're gonna make a family tree and campaign depth DLC soon and within a couple of months, you will have paid 100 whatever currency you like on top of the original price of the game so you can have what you wanted in the main game :D
Really? Haven't heard about that yet. Can you give me a link? Or it's just a rumor? Mind you I'd love a family tree. I think it should be a free DLC however. Caesar should be paid as it's an optional new campaign like RotS.
Sure, i paid full price but I got to play the game from pretty early on. Plus I'm a mod here so I kind of have to have it :laugh4:
Really? Haven't heard about that yet. Can you give me a link? Or it's just a rumor? Mind you I'd love a family tree. I think it should be a free DLC however. Caesar should be paid as it's an optional new campaign like RotS.
Sure, i paid full price but I got to play the game from pretty early on. Plus I'm a mod here so I kind of have to have it :laugh4:
It's not a rumour or a story, it's kind of what has been happening with most games the last couple of years.
BroskiDerpman
12-03-2013, 12:49
It's just a joke. :clown:
Also Caesar in Gaul resembles something more like the Penninsular Dlc for Napoleon. It's a small map covering one area (Spain in that case, France in this one) has added some new stuff and that's about it.
So far there are three more dlc planned. Free or not I have no clue.
Source: http://steamdb.info/app/214950/#section_dlc
Edit: Ninja'd
Yes but are you just taking a jab at CA based on assumptions or do you have info on a family tree DLC? Cause I'd love some info...
Honestly, I feel sorry for some of you. So miserable :*(
Hooahguy
12-03-2013, 16:42
To be fair, its very calm here compared to other forums.
Yes but are you just taking a jab at CA based on assumptions or do you have info on a family tree DLC? Cause I'd love some info...
I already said there is no info because I made it up. I am not even assuming anything but I wouldn't be surprised if they pull off something like that. I don't care if you buy the DLC or not, why would I?
To be fair, its very calm here compared to other forums.
This is true, and why I came here. But honestly, I meant it. I get such enjoyment out of the game that I am bummed others are not getting that same experience.
I already said there is no info because I made it up. I am not even assuming anything but I wouldn't be surprised if they pull off something like that. I don't care if you buy the DLC or not, why would I?
Didn't try to make you buy anything. I wanted clarification on whether you had info or not, that's all. You can be like BroskiDerpman and wait for 99% off from GoG. :clown:
But TBH if they charge for the family tree they'd be shooting themselves in the foot, because that was the #1 most requested feature to make it back into Rome 2. With the amount of hate they've received from the botched up launch (thanks SEGA) I really doubt they'd charge us for something like this. Also, since they said it has no place in Rome 2 I really doubt we'd be seeing it, although one can hope.
BroskiDerpman
12-03-2013, 20:38
You can be like BroskiDerpman and wait for 99% off from GoG. :clown:
:2thumbsup:
I can be like Sp4 and not bother. Developers/publishers/salespeople have shot themselves in the foot before and it worked.
BroskiDerpman
12-04-2013, 05:16
Though it also hurts to shoot yourself.
I think.
I myself am still awaiting CA to patch ETW some more. Sigh...
Though with mods like APE:TI ETW is ok, certainly most innovating mechanics for TW; the scripts is like a ghetto ui but it works. :clown:
Hooahguy
12-04-2013, 05:52
I myself am still awaiting CA to patch ETW some more. Sigh...
Wait, seriously? Its not going to happen, We are four games past ETW, patching time for the game is long gone.
BroskiDerpman
12-04-2013, 12:48
Once upon a time there was this thing called dry humor. (I attempted :2thumbsup: )
Even then CA essentially ditched ETW. CA could have patched before Napoleon but they of course didn't. Hence why you're taking it too literally but think of it; Empire was released several years ago yet there's still numerous major bugs and glitches that need to be resolved. It's a joke and statement poking fun at CA never wrapping up ETW.
Most Americans aren't good with dry humor lol.
Watch them watch some of the English comedies sometime. Blank faces...lol
Hooahguy
12-04-2013, 14:47
Dont get me wrong, I love dry humor, much prefer it over other types, but that form isnt very well communicated over the internet.
Well I suppose there is the matter of what price it is. I don't think they can realistically charge more than 5 euro for this.
Hooahguy
12-04-2013, 15:24
You might be disappointed then, its just a bit over $13, or around 9-10 euros.
Once upon a time there was this thing called dry humor. (I attempted :2thumbsup: )
Even then CA essentially ditched ETW. CA could have patched before Napoleon but they of course didn't. Hence why you're taking it too literally but think of it; Empire was released several years ago yet there's still numerous major bugs and glitches that need to be resolved. It's a joke and statement poking fun at CA never wrapping up ETW.
Correct me if I'm wrong, but wasn't the last ETW patch AFTER the release of Napoleon. If I remember correctly, the best campaign AI came out with that very last patch. Too bad it came just about when everybody was already utterly bored with the game.
Wait, seriously? Its not going to happen, We are four games past ETW, patching time for the game is long gone.
I think it's safe to assume he was kidding.
Although I still get real enjoyment out of ETW now and then. Something about the time period and the stupidly large ambition of the game really gets me in the groats.
So, to get back on track. I have been checking out the factions and started thinking about the starting locations of the Galacians. Ouch! The cultural differences in the area are going to be a killer. Is there any other Celtic faction in the area without passing across the straights into Thracia? I mean, moving south or east is going to take forever to stabilize with the complete lack of Celtic culture.
Is it possible to make good with the Hellenic factions (they get a bonus), including Selucids and Pontus, to cover your east/south side, the Greek states on your west, then cross into Thracia/Dacia, then blow across that strip of Celtic factions in a lateral strip across the north of Italia. It would be easier to remain stable and move your armies forward, but man, your nothern border across that strip would be a huge front to protect.
Just be nice to everyone and the AI will ignore you.
Just be nice to everyone and the AI will ignore you.
That is not in my nature. If I want the land, I take it. I will let them know, too, declaring war on anyone I consider enemy.
Makes for fun games.
And man, I have gotten some stiff retribution from the AI playing this way.
Not having people coming down on your fronts seems like a good way to keep them secure. You can almost safely conquer stuff you want without starting wars with everyone in the area. Then the AI will ignore you.
So, to get back on track. I have been checking out the factions and started thinking about the starting locations of the Galacians. Ouch! The cultural differences in the area are going to be a killer. Is there any other Celtic faction in the area without passing across the straights into Thracia? I mean, moving south or east is going to take forever to stabilize with the complete lack of Celtic culture.
Is it possible to make good with the Hellenic factions (they get a bonus), including Selucids and Pontus, to cover your east/south side, the Greek states on your west, then cross into Thracia/Dacia, then blow across that strip of Celtic factions in a lateral strip across the north of Italia. It would be easier to remain stable and move your armies forward, but man, your nothern border across that strip would be a huge front to protect.
I suppose, rushing Bithynia (and Pontus) makes sense for Galatia. Pontus is at war with Cappadocia from the game start and does not field much more than slingers and eastern spearmen. Bithynia won't have much in the city at the start either: so, rush it with mercenaries and such and go from there. In a sense, Galatia is in a better position than Pontus at the game start. Pontus has to deal with the alliance they have with Bithinya before they can unite the province. Galatia, however, does not have to concern itself with such nuisances.
Probably, CA will slap Galatia with some pre-existing truce to limit this rush.
By the way, those pre-existing truces are broken at the moment. Seleucids have a truce with Cyprus, but declaring a war on Cyprus on the first turn does not incur any diplomatic penalties. There is also a pre-existing truce in place for Carthage (with Syracuse). However, declaring a war on Syracuse on turn one does not incur any diplomatic reputation penalties either.
This is out already, so is anyone playing? While I do quite fancy it, I'll wait a few months as I've still got plenty of campaigning to do! It's worth noting that I'm really pleased CA have gone this new route with the DLC, as it's so much more interesting than the existing 'new clans' DLC.
The game really is solid for me now - though it does need a few enhancements, it's nothing like the game that the magazine's reviewed.
This is out already, so is anyone playing? While I do quite fancy it, I'll wait a few months as I've still got plenty of campaigning to do! It's worth noting that I'm really pleased CA have gone this new route with the DLC, as it's so much more interesting than the existing 'new clans' DLC.
The game really is solid for me now - though it does need a few enhancements, it's nothing like the game that the magazine's reviewed.
Um, what is the biggest AI opponent you have had to contend with in mid-game? :)
easytarget
12-05-2013, 03:16
At 180 hours and about 3 or 4 campaigns so far I doubt I've ever encountered any other faction larger than maybe about 10 settlements tops. Not that it matters, the AI has no clue how manage development or defense in this province system. And with no time limit, I can leisurely go about developing for as long as I want should the need arise.
Net result: there are fewer consequences (read none) to my decisions in an entire campaign of Rome 2 than there are in 5 minutes of any xcom mission on classic/ironman.
Hooahguy
12-05-2013, 03:39
Might I suggest a CAI mod? The Radious AI mod for the campaign has enhanced it quite a lot.
http://www.twcenter.net/forums/showthread.php?619396-Radious-AI-Mod&p=13221084#post13221084
Although I still get real enjoyment out of ETW now and then. Something about the time period and the stupidly large ambition of the game really gets me in the groats.
Dammit, now Im reinstalling ETW/Darthmod again...
The DLC costs 15 euro. Not that I don't have them but I could have gotten (and did) complete full games from the Autumn Sale for that kind of money! Since my GF is coming over for a few days I won't be able to play anyway, so I'll wait until the christmas sale which should be starting around mid December.
Edit: everyone is saying it's already available but it isn't. It's out there for pre-purchasing. It will be out on Dec 12, ie. 2-3 days before the Christmas sale.
BroskiDerpman
12-05-2013, 12:52
Might I suggest a CAI mod? The Radious AI mod for the campaign has enhanced it quite a lot.
http://www.twcenter.net/forums/showthread.php?619396-Radious-AI-Mod&p=13221084#post13221084
Dammit, now Im reinstalling ETW/Darthmod again...
If you still use Darthmod like the majority of people who search for mods (To be honest all they did was read Thomas' claims and immediately chewed it in :shrug: ) them I highly suggest Bran Mc born's sub mods, preferably the one that disables fire by rank as it's notorious for being bugged out, unresponsive, etc. Instead he (And many people before him) enable skirmish for line infantry then use tighter spacing to give 2-3 ranks fire at will which works really well. (Lines never skirmished with this tweak so it's good).
If you are interested in discovering other mods there's some good ones: WIP Victorian mod, Imperial Splendor which makes much better units than CA (Wait for upcoming version), APE:TI which has many ai tweaks (Well all the mods do) and tons of gameplay change notably manpower and supply, Empire Realism; enough said, most realistic battles for TW, The Blue and the Gray ACW mod, and some more I forgot.
JaM told me that he's going to release Rome 2 Realism pretty soon, the main problem for him is that it's much harder to make battles realistic compared to Empire and Rome 1. (He was working on an EB1 edu sub mod)
BroskiDerpman
12-05-2013, 13:01
Correct me if I'm wrong, but wasn't the last ETW patch AFTER the release of Napoleon. If I remember correctly, the best campaign AI came out with that very last patch. Too bad it came just about when everybody was already utterly bored with the game.
Yes, it was right after NTW's release. I myself never played Empire until the last few months. (I just bought it with all dlcs few months ago for lulz)
Kamakazi
12-05-2013, 18:34
just to clarify... the extra faction(s) added with this dlc will add to the main campaign or no?
Hooahguy
12-06-2013, 16:10
Heres a Lets play that CA did:
https://www.youtube.com/watch?v=rpJTaaGA_P4
Recruiting from client states: that's a nice add to the main campaign.
Hooahguy
12-06-2013, 16:56
Plus it would give another incentive to create client states.
The Outsider
12-08-2013, 00:43
Heres a Lets play that CA did:
https://www.youtube.com/watch?v=rpJTaaGA_P4
Wow. That was desperate...
I was kind of expecting the campaign map in the vanilla game to be that big and detailed when they went all blargh whaaargaa!!!! Biggest campaign map evaaaarrr!
It looks a little like the one in FotS though... all boring and empty but so does the one in the vanilla game.
BroskiDerpman
12-08-2013, 21:43
I'll chime in my opinion on map scale.
I was thinking of around 15-20 provinces for Gaul in grand campaign. Then 60-80 provinces for the mini campaigns.
If done right taking over a large amount of provinces would not be snore fest but it would be much funner; note on the "if".
Hooahguy
12-08-2013, 22:46
15-20 for Gaul in the main campaign? If Gaul has that many, that would mean doubling the number of provinces in general for the whole campaign map. Thats a lot of provinces to take. Though thats assuming we are working with the current system. It would be even worse if it was the older TW system where every province had a walled city. Then it would really be Siege Total War.
So why do you think that more provinces mean a more enjoyable campaign, or as you put it, "it would be much funner"?
BroskiDerpman
12-09-2013, 00:20
Yeah, so what if it doubles the amount of provinces to take. If you include some extra diplomatic functions or from what some twcers suggested something like a warscore or public opinion on wars then taking those settlements won't be a snore fest. Then add in decent BAI for sieges then sieges would be much more enjoyable. (M2TW had the most satisfying sieges with RBAI or XAI added in with the multi layer defenses, ai attacking from multiple angles, using siege equipment, etc) Having more provinces also acan allow for more accuracy in the map, more precision in AoR recruitment, more local region stuff, and if CA implements having several provinces being tied under one governor with management based on region level (Several provinces tied to one tab with a governor or some sort of council, etc) that would lessen the amount of micromanagement.
If you're arguing about Siege Total War: In Europe wars revolved around non decisive actions around strongholds such as castles, months-years long sieges, etc. What I suggest isn't even close to that. (Though it would be cool if CA even bothers to think of that idea)
Also please read the statement carefully:
" If done right taking over a large amount of provinces would not be snore fest but it would be much funner; note on the "if". "
It's not like Pre Warscape with the 199 settlements wasn't fun, it was fun too with the large amounts of battles near settlements, attacking settlements, back and forth, reflected by 1648 mod, Broken Crescent, etc. It's just that it was too simple, nothing fancy like what I suggested above.
Also if you think it's really hard and time consuming for CA to make balancing, or minor mechanic changes I got a little story:
The MP community after the release of Rome 2 essentially died save for a few major tournaments with cash prize, mostly because of the same old replay bugs, insane balance issues, poor map design, bugs in mechanics, etc.
Some people like Wicked Pirate and Aggony Duck, decided to create balance mods, and fix some bugs and quirks of Rome 2.
Guess what:
In one day Aggony Duck managed to create a more balanced and less annoying MP experience compared to CA's 3 months of work.
So I think CA is capable of implementing at least some minor changes if I use something like this as a comparison.
15-20 for Gaul in the main campaign? If Gaul has that many, that would mean doubling the number of provinces in general for the whole campaign map. Thats a lot of provinces to take. Though thats assuming we are working with the current system. It would be even worse if it was the older TW system where every province had a walled city. Then it would really be Siege Total War.
So why do you think that more provinces mean a more enjoyable campaign, or as you put it, "it would be much funner"?
On second thought, I think you are right. The game might do better with a map this small, maybe even smaller, given that they managed to make 9575896579586 generic :daisy: factions and if the map was larger, there would be 579565769685789^10 generic :daisy: factions with an equal number of settlements to conquer in boring siege battles that the AI can't handle.
I think I figured out where their 40% bigger budget they had for this game went to... they hired people to do research on :daisy: little generic mini factions to put into the most epic and huge TW game ever and then paid some more money to hype it up.
Kamakazi
12-10-2013, 04:14
If done right taking over a large amount of provinces would not be snore fest but it would be much funner; note on the "if".
Sorry to correct your grammar but its more fun... funner isn't a word...
but as I asked before does this apply the new faction to the grand campaign? And this aforementioned levy from client states, does that only apply with the purchase of this dlc?
BroskiDerpman
12-10-2013, 05:05
No need to correct it, I don't even proof read anymore as I find it too tedious to be worth it when I'm posting casually.
Ok, New Gallic factions ain't going to be on grand campaign unless if they exist on the map. Levy from client applies with patch without need for purchase of this dlc.
Kamakazi
12-10-2013, 06:43
So the nervii will be playable without the DLC then?
I am dismayed. This DLC is seriously overpriced for what it offers. How can they charge 15 euro for this? It doesn't make sense.
By the way, with the upcoming sequel to 300 i'm thinking they'l be making a Sparta DLC, possibly covering the greco-persian wars and adding a few units to the spartan roster.
BroskiDerpman
12-10-2013, 20:56
@Kam
Unless if you buy the $$DLC$$ (Wait make it triple blingeeeeee)
Myth
I myself would love to see a campaign set earlier focusing on the Middle East. You have Persia (Parsa?) Medians, Babylonians, Egypt (They can recruit reformed stuff) etc. The map could cut Western and Central Europe, then it starts from Illyria/Greece. The map would go north to Bulgaria and such. The map would stretch east to the Indus River and cover slightly right of it. Then there would be even more land below Egypt, you then have more of the Indian Ocean, that's a second theatre to explore!
Techs can focused more on society changes, government reform paths, military progression, etc. Due to increased map size several provinces would be tied under one management, by one governor, you can't control each settlement individually in a sense but you change the overall things. There would be things such as disputes for the throne if the leader has crappy authority (More punishing than before if leader is horrid) something like a public opinion on war which can force you to make piece or face rebellions, dethrones, and stuff like that.
I really do wish... :shame:
Kamakazi
12-10-2013, 21:36
This dlc seems a bit overpriced to me.. but I may get it just for the new faction
The Outsider
12-11-2013, 12:12
If any of you guys were actually waiting for this dlc than you should know that CA has announced that it has been delayed to 17th december. They claim that they will make new bug fixes with the accompanying patch 8...
If any of you guys were actually waiting for this dlc than you should know that CA has announced that it has been delayed to 17th december. They claim that they will make new bug fixes with the accompanying patch 8...
Oh, that is excellent, it will allow me to complete my Legendary Baktria campaign.
Oh, Baktria is pretty easy faction, if anyone is interested. Unlike Legendary Averni or Carthage.
The Stranger
12-11-2013, 17:22
sounds awesome, but i wont fall for it again...
The Stranger
12-11-2013, 17:28
I am dismayed. This DLC is seriously overpriced for what it offers. How can they charge 15 euro for this? It doesn't make sense.
By the way, with the upcoming sequel to 300 i'm thinking they'l be making a Sparta DLC, possibly covering the greco-persian wars and adding a few units to the spartan roster.
and it will also cost 300.
fallen851
12-11-2013, 19:19
sounds awesome, but i wont fall for it again...
$15.00!
I'm a bit shocked to be honest, that is a lot of money for a small expansion campaign and a few factions. I think I will pass on this one, unless it turns out to be spectacular.
Hooahguy
12-11-2013, 19:45
I have to agree, I have to pass this up, $15 is way too much for this. Maybe if they added in the family tree or something like that I would consider it at full price. The Peninsular Campaign was $10 and I think that had more features.
The Stranger
12-11-2013, 22:51
$15.00!
I'm a bit shocked to be honest, that is a lot of money for a small expansion campaign and a few factions. I think I will pass on this one, unless it turns out to be spectacular.
tbh america is off best and mainland europe is screwed the most because €15 is like what, 200 dollar? And 15$ is only 10 euros. it probably costs like a billion dollars in australia.
its not even out yet, but you can pre-order with 10% off. thugs
I have to agree, I have to pass this up, $15 is way too much for this. Maybe if they added in the family tree or something like that I would consider it at full price. The Peninsular Campaign was $10 and I think that had more features.
There will never be a family tree.
Hooahguy
12-11-2013, 23:34
There will never be a family tree.
No, say it isnt true!
:drama2:
Kamakazi
12-11-2013, 23:36
tbh america is off best and mainland europe is screwed the most because €15 is like what, 200 dollar? And 15$ is only 10 euros. it probably costs like a billion dollars in australia.
its not even out yet, but you can pre-order with 10% off. thugs
I doubt the conversion rate is that lopsided
No, say it isnt true!
:drama2:
Not sure what you are trying to say. If they're gonna make what everyone wants and then sell it to us... fine I guess that is how industry works but that wont help me feeling anything other than pissed off about them.
I still remember that comment from some CA person when they went like ohhhhh we had no idea people liked family trees so much, this is interesting stuff!
At that point I thought... I don't really know what I thought. The people working the game today probably weren't born 8 years ago.
Hooahguy
12-12-2013, 14:29
It was kind of sarcasm.
Anyways the family tree wasnt in ETW (or if it is I cant find it) and people didnt seem to care nearly as much then as they are now. Probably because the royal family werent really commanding generals as I recall and it made no difference whether or not you knew who your cousin. But here it actually does matter especially with the political system which is probably why they didnt think people cared about it so much, which is probably why it doesnt make an appearance in this game.
Hooahguy
12-12-2013, 15:11
So we got some exclusive content courtesy of Trish!
“One of the features that Caesar in Gaul brings is a new historical battle. The battle of Alesia was the final decisive action of Caesar’s Gallic war, and saw Caesar defeat Vercingetorix, the leader of the alliance of barbarian tribes that had gathered to oust the Romans from Gaul.
Set from Caesar’s perspective, the battle of Alesia tasks the player with maintaining the siege of Vercingetorix's Gallic stronghold. The battle begins with the Roman forces deployed within their own fortifications outside the hill-fort. The player must guide the Romans as they weather attacks from within the fort itself, and from the huge Gallic relief force without.
This screenshot depicts the battle map, and you can clearly see the hilltop fort of Alesia, surrounded by Caeser’s fortifications. We’ll make no bones about it – it’s a very challenging battle!”
And heres the tactical map for the battle. Clicking on it will enlarge it.
11437
The Stranger
12-13-2013, 10:49
I doubt the conversion rate is that lopsided
i meant 20 dollar. aka in europe u pay 25% more. its dumb
The prices are not equalized. It costs $15 in the USA and 15 euro here, so Europe is boned but that is to be expected. Autodesk products are about 20% cheaper in the USA too. Europe is the most mature market so we get screwed constantly. I'm not paying 15 euro for this and that's that. I was really looking forward to some new content but I hadn't considered they'd charge so much.
The prices are not equalized. It costs $15 in the USA and 15 euro here, so Europe is boned but that is to be expected. Autodesk products are about 20% cheaper in the USA too. Europe is the most mature market so we get screwed constantly. I'm not paying 15 euro for this and that's that. I was really looking forward to some new content but I hadn't considered they'd charge so much.
But you have to have it!
I do, but not at any price. It costs as much as Torchilght II! But the real issue is not that it's 15 euro, but rather that it gives very little value for the price of 15 euro. If it was 5 I'd have pre-purchased it.
Someone's gotta pay the employees who are making all these amazing patches and updates (damge control). As soon as the damage has been suitably controlled, they can probably just ignore it and start working on the next game.
The prices are not equalized. It costs $15 in the USA and 15 euro here, so Europe is boned but that is to be expected. Autodesk products are about 20% cheaper in the USA too. Europe is the most mature market so we get screwed constantly. I'm not paying 15 euro for this and that's that. I was really looking forward to some new content but I hadn't considered they'd charge so much.
I suppose, the 20% difference comes from VAT. In the USA, internet products are frequently not hit with any sales tax and if they are, the rate is much lower than the VAT in Europe. For example, in my state, sales tax = 6% versus VAT rates in excess of 20% in most of Europe.
No VAT for products that don't have physical media if they're sold outside your country. For example we buy Autodesk digital products from Ireland or Switzerland and sell them in Poland and we are not part of the VAT thing. The company selling in Poland to the end-user has to deal with VAT.
BroskiDerpman
12-17-2013, 23:11
.Org may not be as active but I like it here so I came back again to ask a question.
Is the sub campaign by itself (Not including the "free" updates to main game) really worthwhile? Gaul looks quite puny for a sub campaign about Caesar to be honest.
Feel free to respond to the question at hand.
Hooahguy
12-17-2013, 23:19
I dont know personally but Im hearing some very positive things on Reddit about it.
EDIT: but of course, people on the TWC are comparing this to the Holocaust:
So I'm whining because I'm pointing out something? Oh well, I guess the Jews were whining too when they were complaining about the "work" camps.
And yes, I did just compare this game to the Holocaust.
Link, its post #5 if you want to see for yourself. (http://www.twcenter.net/forums/showthread.php?634430-Caesar-In-Gaul-General-Brief-Initial-Impression&p=13487833&viewfull=1#post13487833)
BroskiDerpman
12-18-2013, 02:34
LOL
I'm not too surprised about Reddit being happy, they have an overall happiness of TW which isn't a good notion either. For TWC it's a cluster bomb of ridiculousness which is usually divided into"fanboys" and "haters".
Official forums is honestly a total joke especially when people try to relate how the units should be balanced to something like real life (When TW is quite hard to model to real life, closest I saw was Davinci's and jam's realism mods) but then it all falls apart when people relate how ancient cavalry should act like Napoleonic lancers in a shock role. :clown:
Lets not forget the overall immaturity where everybody redicules each other every single second. :wall:
Yeah, so I'm asking .Org's opinion as at least I can read instead of starting up a flame war.
Hooahguy
12-18-2013, 03:13
Reddit has its "haterz" but they are usually downvoted to oblivion if its just rampant hate instead of anything constructive. Though there are a number of posts which have a flood of negative comments. Its funny, really. Some posts the haters get downvoted and in others the fanboys get downvoted. Really depends on the original post, if its positive then the comments will usually be positive. If negative, the comments will be negative.
Now what I dont get is why the people on the TWC who are looking for meaningful discussion dont just come here... :dizzy2:
BroskiDerpman
12-18-2013, 04:17
It depends, I frequently have meaningful discussions there unless if somebody really pisses me off with some wacky jumbo stuff.
Though I think it should be a gradual process if people were to come here. (Though most really don't see the incentives) You also have to note that some people don't like the .Org in general due to lack of activity or any discussions to relate to themselves. (Imagine talking to a wall about late antiquity) Plus it's not like they really have the urge to go create something when they have everything they need and more; it wouldn't be worth the hassle at all compared to the activity you'd get in return.
Then the forums could be extremely unresponsive due to high activity and you got to remember that TWC is quite bloated with personal avatars, much more discussions and such. Then you got to note that there's many private subforums especially for modding, and I know of one for IBFD battle reenactment from 2007 which isn't active anymore but TWC still hosts that. Yet it still loads... :sweatdrop:
Though for some reason the .org has been acting up on me a lot and for some apparent reason it's loading slower than TWC at certain moments. Sometimes my touchpad goes Derp when I'm at the .Org... :dizzy2:
Broski,
I have been playing it only for a couple hours, but it has been very solid for me. I am a fan of the main game, but this one is refreshingly more manageable. Again, initial thoughts, but I don't see it as tiny and over in one night. The seasons have their own stat changes and at times cause havoc with your travel. It feels slower, but smaller, your generals and agents live longer so can develop them and any chance I can get to go kill romans as barbs, I am thrilled.
It is running literally perfect for me, haven't seen the bugs, crashes etc that others report and it seemed to smooth out performance a bit.
I love it, but really, it is a different version of more of the same. if you just don't like Rome II vanilla, not for you. If you feel vanilla needed more polish, focus and not be a freaking huge, then this is definitely for you.
Oh ya, and if you like to kill Romans with barbs, or barbs with Romans, you will like it.
Hooahguy
12-18-2013, 05:45
Yeah the site has been so slow today, took me almost 5 minutes to delete your double post! :wall:
Anyways, glad to hear about the DLC, I will probably pick it up during the steam sale. Not sure yet, want to get my Baktrian campaign/AAR started.
Baktria is great as well. I loaded mine up, was going to wait on the CiG campaign though I had already purchased it, but the culture shift absolutely jacked my public order. I think I will start a new Baktria instead haha. Baktria is a wonderful faction, don't mind at all.
Hmm. How useful do you guys find elephants in your army rosters? BTW if I want an elephant faction I think I'd go with the Seleucids. Especially with the nerf to pike units I think the varied Selecuid roster outperforms the Macedonian one now (and by birtue - all other hellenic rosters. Bar maybe a fully decked out all hoplite Spartan army)
BroskiDerpman
12-19-2013, 01:15
Thanks for the responses folks.
Myth
Have at least one in your army if it's a offensive stack, preferably two-four or maybe six. Especially in the footage I seen they have very good chances to kill several hundred troops through decent management. They can be used against nomads too but you got to be more careful and use a different mindset.
Especially in the footage I seen ...
Broski, do you have the game now? You give a very specific answer. It sounds like you have used elephants extensively, but then you slip in the footage reference and I wonder if you have actually used elephants at all.
The Outsider
12-19-2013, 10:01
Do you guys have any idea how the new culture system works? Or is it just broken? Im playing as galatia on normal, i have taken out pontus , pergamon and bithnia but now i gave contant rebelions almost every turn. Pesants, slaves and old loyalists, i just dont seem to be able to assimilate anyone. This is so annoying.
I have not played it yet but I will give it a look after I managed to get the actual game working again.
Yeah I have no idea how it works. 7 of my influence vs 2 foreign and my culture going down. Hrrrrrmm? =X
Also, I can't build quarries like the patch notes said I would be able to. Is that DLC only stuff or do you have to be in a specific settlement for that to work?
Hooahguy
12-19-2013, 14:39
The quarry seems to be only for minor settlements.
Yeah, I have tried that. Rome starts out with 2 minor settlements and it works in neither. Epirus starts out with 2 minor ones and it wont work in either.. Do you need some sort of resource, like lead or marble?
Hooahguy
12-19-2013, 16:03
I wonder if it is just a CiG thing?
I wonder if it is just a CiG thing?
That is what I said! Why is everyone repeating me today?
Hooahguy
12-19-2013, 18:01
You are very repeatable.
:rolleyes:
Yeah I have no idea how it works. 7 of my influence vs 2 foreign and my culture going down. Hrrrrrmm? =X
Also, I can't build quarries like the patch notes said I would be able to. Is that DLC only stuff or do you have to be in a specific settlement for that to work?
I am sure you have all seen the explanation stickied on the main forum page: http://forums.totalwar.com/showthread.php/116043-The-New-Culture-System
Basically, it seems as though your are trending down to equilibrium for the province. I look forward to checking this out more.
Oh so basically that is to stop you from undermining the culture of an entire province by spamming temples in one town?
BroskiDerpman
12-19-2013, 21:18
Broski, do you have the game now? You give a very specific answer. It sounds like you have used elephants extensively, but then you slip in the footage reference and I wonder if you have actually used elephants at all.
Of course I give a very specific answer to help Myth as being specific is helpful most of the time. I don't need to buy the game to even know what's recommend. Plus I know how the Warscape engine's combat has that specific feel and just by looking at some footage I almost can feel myself actually using those units. You also got to note that I tried some Rome 2 so I can confirm that I know how the battles feel; Something (the feeling of how units act, how game clicks, how ui presses down when I click, how graphics look, etc) rather generally termed and hard for me to explain.
Chariots and Eles in Patch 7 and above so far.
http://m.youtube.com/watch?v=hYvlprqsID4
http://m.youtube.com/watch?v=t-zeza4UC6w
Still in patch 8/8.1, I can pull up more links if you still doubt me or the video maker's credibility. I can also pull up forum links if needed.
Simply because I don't have Rome 2 at the moment (Not counting my short testing) doesn't make my advice to a fellow member not credible especially with numerous other people to back it up until CA adjusts stats a little. It also doesn't mean I have no clue on how the game works either or have no rights to make specific criticism of balance, graphics, etc.
Oh so basically that is to stop you from undermining the culture of an entire province by spamming temples in one town?
I think that is exactly it, yes. In fact, I used to just build 2-3 temples, crank the culture to 100, then just destroy them all and go with whatever else I needed, military, order, food etc. So yeah, made culture kind of a non-factor.
Some interesting points for anyone else reading:
If there are 4 settlements in a province, it makes some sense that just getting one wouldn't allow you to completely eliminate the native or competing cultures. In fact, the cultural resistance and pushback would be strong. So taking the full province will help with a lot of this.
The much disrespected Dignitary is now much more important, almost to the point of bringing them along behind your conquering armies.
Also more important are research paths that add faction-wide cultural conversion and also any traits on generals or other agents. In fact, it changes a lot of the game's factions' power because some of them have a natural cultural conversion. The +4 cultural conversion literally eliminates the static native tradition cultural pushback of the conquered settlement.
easytarget
12-21-2013, 03:01
Anyone had any luck forming confederations? I've tried repeatedly and gotten no takers, made no difference if we were on friendly terms, not friendly terms, I'm about to wipe you off the planet, we're equal militarily, not equal militarily, etc etc etc. At this point I've tried under just about every possible circumstances you can cook up, nothing.
Is this a last stage then beyond military alliance and therefore just about so hard to attain there's no point? Yet I see these being formed by the AI frequently.
W/O the ability to get some diplomacy cooperation I've fallen back to plan B, which all of these barbarians in my midst appear to understand well enough, which is a spear through the eye socket.
Hooahguy
12-21-2013, 06:52
In the main game or in the DLC?
In the main game I managed to form one once, when I was toying around with my Suebi campaign post-AAR. The Aestii were attacking the Lugii, who really needed help since they were on the verge of losing their last settlement. I offered it first to the Aestii, they declined. Then I offered it to the Lugii who accepted, probably because if they didnt, they would be killed off by the Aestii.
Anyone had any luck forming confederations? I've tried repeatedly and gotten no takers, made no difference if we were on friendly terms, not friendly terms, I'm about to wipe you off the planet, we're equal militarily, not equal militarily, etc etc etc. At this point I've tried under just about every possible circumstances you can cook up, nothing.
Is this a last stage then beyond military alliance and therefore just about so hard to attain there's no point? Yet I see these being formed by the AI frequently.
W/O the ability to get some diplomacy cooperation I've fallen back to plan B, which all of these barbarians in my midst appear to understand well enough, which is a spear through the eye socket.
Try wiping out one of their stacks (if they have more than one) and laying siege to their last city. They should be happy to accept then.
easytarget
12-21-2013, 15:49
This is in the DLC. Ok, I'll give pushing them to the very brink a try. I was sort of hoping this campaign option would be, I don't know, perhaps a bit more rational. If I destroy your stacks and encircle your last city, that would be the point where frankly I don't care if you want to confederate or not, I can simply wipe you off the face of the map and be done with you.
The way this should work imho is either, we're the best of friends, to the point of years of having a military alliance together, proving in both our minds we're on the same page and pursuing the same agenda, in which case a confederation is an obvious option, or, I've just destroyed the only army you have, you are under attack from the opposite flank, and therefore your only hope in surviving in this cold cruel world is a confederation with me that keeps you alive.
The tragic part in my eyes about both of the suggestions I've made above is they can be coded to be checked for by the AI, one looks for military alliance and number of years the threshold is set to (make it a variable so it's not predictable) and the latter checks army count status, generals and number of parties you are at war with (again, set this threshold wherever you feel is a good game balance).
Right now this option is to me is as useful as satrapy which robs you of the ability to complete provinces and issue edicts.
It is still prefferrable if they have more than one stack and you destroyed one and besieged their city. You'd get their remaining troops for free. That's how I did it anyway.
Kamakazi
12-22-2013, 20:08
do we know if they will put the dlc on the steam sale? or am I holding out for no reason?
Hooahguy
12-22-2013, 20:34
We dont know, I would wait until the last day of the sale if it doesnt go further on sale in the coming weeks.
Alcibiade
12-24-2013, 13:21
Hi
Grand campaign bored me to death but I had a feeling that CAI was broken because of the equation huge sea regions and amphibious troops. Plus I really missed the seasons on an immersion as well as a strategic side. So I bought CiG.
Well, I'm not disapointed and I love this expansion. It brought back this one more turn feeling, sleepless nights and argument with girlfriend. There are some really good ideas in the tech tree as the civil and military techs are more intricated.
I feel sorry for those who were disapointed by the grand campaign, like me, and choose to express their frustration with a useless boycott.
Merry christmass.
easytarget
12-24-2013, 14:50
Got to agree, I like it better so far than the main campaign as well. I though had a pretty good idea I would because I'm fully convinced CA isn't up to the task of making large campaign map games (i.e. Empire and Rome 2 vs what for me is the best game they ever made, Shogun 2). Lower the number of AI combatants, scale down the map, give me my beautiful seasons back along with agents and generals I can develop and not have die off before I remember their names and viola, Rome 2 turns into a game I once again recognize and enjoy.
Barkhorn1x
12-24-2013, 15:03
+1 - I feel the same way!!
Seyavash
12-24-2013, 20:37
Got to agree, I like it better so far than the main campaign as well. I though had a pretty good idea I would because I'm fully convinced CA isn't up to the task of making large campaign map games (i.e. Empire and Rome 2 vs what for me is the best game they ever made, Shogun 2). Lower the number of AI combatants, scale down the map, give me my beautiful seasons back along with agents and generals I can develop and not have die off before I remember their names and viola, Rome 2 turns into a game I once again recognize and enjoy.
While it is disappointing they didn't do it themselves for the main campaign. CA has made it possible for modders to add seasons, turns, as well as additional traits for the agents and generals all to the main campaign, so you can still have nearly the game you hoped for within the main campaign.
Hooahguy
12-24-2013, 22:28
Someone actually did a seasons mod for the campaign map. Its pretty awesome: http://www.twcenter.net/forums/showthread.php?634945-Seasonal-Effects-for-Main-Campaign-(Now-with-Seasonal-Graphics!)
Someone actually did a seasons mod for the campaign map. Its pretty awesome: http://www.twcenter.net/forums/showthread.php?634945-Seasonal-Effects-for-Main-Campaign-(Now-with-Seasonal-Graphics!)
Yeah I saw that and tried it out. One problem with it I have is that you can only really go with the 4tpy with this. If you do 2tpy, it might annoy you that the winter in a year comes before the summer (which may be true in some parts of central Europe, depending how you look at it). 4tpy just makes the game sooooooo slow... I guess I can't complain though for getting a feature modded into the game, CA expects you to pay for.
Hooahguy
12-25-2013, 03:25
I see how that can be a problem. I play with 4tpy anyways so this mod is like a godsend.
The Stranger
12-25-2013, 11:42
This is in the DLC. Ok, I'll give pushing them to the very brink a try. I was sort of hoping this campaign option would be, I don't know, perhaps a bit more rational. If I destroy your stacks and encircle your last city, that would be the point where frankly I don't care if you want to confederate or not, I can simply wipe you off the face of the map and be done with you.
The way this should work imho is either, we're the best of friends, to the point of years of having a military alliance together, proving in both our minds we're on the same page and pursuing the same agenda, in which case a confederation is an obvious option, or, I've just destroyed the only army you have, you are under attack from the opposite flank, and therefore your only hope in surviving in this cold cruel world is a confederation with me that keeps you alive.
The tragic part in my eyes about both of the suggestions I've made above is they can be coded to be checked for by the AI, one looks for military alliance and number of years the threshold is set to (make it a variable so it's not predictable) and the latter checks army count status, generals and number of parties you are at war with (again, set this threshold wherever you feel is a good game balance).
Right now this option is to me is as useful as satrapy which robs you of the ability to complete provinces and issue edicts.
in the campaign a few patches back i formed 2 confederations pretty early on, i did so by forming alliances first and giving some money to pump up the love between us, then accepted to go to war on their behalf, let them take a little battering and then offered to form an confederation. They happily accepted. I didnt get all their stacks tho i think, more like half.
The Stranger
12-25-2013, 11:48
Hi
Grand campaign bored me to death but I had a feeling that CAI was broken because of the equation huge sea regions and amphibious troops. Plus I really missed the seasons on an immersion as well as a strategic side. So I bought CiG.
Well, I'm not disapointed and I love this expansion. It brought back this one more turn feeling, sleepless nights and argument with girlfriend. There are some really good ideas in the tech tree as the civil and military techs are more intricated.
I feel sorry for those who were disapointed by the grand campaign, like me, and choose to express their frustration with a useless boycott.
Merry christmass.
its not a useless boycott, it is the only way you have to show that you disagree with them. not only did they produce an inferior product (which they pretty much admitted to having done so knowingly), they then also charge a stupid amount of money for something that, while it may be a nice addition, shouldve been in the game in the first place, or otherwise should not have cost so much money. Kingdoms for MTW2 gave you 4x as much for almost the same price. Its fruiting ridiculous.
Maybe I'll buy it when its €1. or maybe for the first time in my life i will fly on the back of a pink dragon. I'm just done with this magic fairy dust.
Merry Christmas...
easytarget
12-25-2013, 17:25
While it is disappointing they didn't do it themselves for the main campaign. CA has made it possible for modders to add seasons, turns, as well as additional traits for the agents and generals all to the main campaign, so you can still have nearly the game you hoped for within the main campaign.
You can't mod a game properly that is designed from the ground up on 1ypt. It affects every single facet of the game.
easytarget
12-25-2013, 17:28
Someone actually did a seasons mod for the campaign map. Its pretty awesome: http://www.twcenter.net/forums/showthread.php?634945-Seasonal-Effects-for-Main-Campaign-(Now-with-Seasonal-Graphics!)
Nice to see, but sorry, I expect it in the game, as it is in GIC.
easytarget
12-25-2013, 17:49
One further comment as well while I'm thinking about it, the idea of "mod it so it's the way you want it" is that it assumes an unstated premise, that I actually feel any strong compulsion to hunt down and install some random guys idea of how Rome 2 should work in order to "fix it".
In reality, my take on games assumes no such premise. I work off a much more basic concept instead when consuming PC gaming entertainment: devs produce and release their game, I buy it, play it, and decide if I like it. The product stands or falls in my eyes based on how it is presented, no more, no less. If I like it, I play it a lot, if I don't I'll almost always finish it and be done with it. All works of entertainment in my book deserve completion to properly assess them.
I've done that with Rome 2 and my conclusion is when you juxtapose it against the preceding work, it is easily the most wrong headed game design release in a LONG time. It shows no cohesive vision like it's predecessor so clearly did, it shows every sign of not being play tested at all, and the game design decisions are so bad I remain fully convinced this isn't even the same team that worked on this that produced Shogun 2.
But all is not lost, as I said, I'm enjoying GIC. :yes:
Hooahguy
12-25-2013, 18:15
I really wouldnt be surprised if they made a Barbarian Invasion 2, with everything that Rome 2 lacked. Like family trees. And a better trait system. It will be like NTW was to ETW. More focused and overall better.
They'll put all that in a new game, don't worry =p
easytarget
12-26-2013, 23:12
My imperium is creeping up pretty high now that I've got 13 provinces in my CIG campaign, can I anticipate the same completely stupid magic army materializing out of thin air beaming down from the starship enterprise at some point in my future?
I'm of course assuming CA didn't actually read what everyone thought of their civil war implementation in the main campaign and just left the stupid thing in CIG in some equally retarded implementation, so I'd like to know what I'm about to be faced with (and by faced with I mean of course watch magic army from the heavens scatter and starve to death with no impact whatsoever).
Hooahguy
12-27-2013, 02:12
Is the civil war even in CiG? I dont remember anyone mentioning it was.
BroskiDerpman
12-27-2013, 03:53
They'll put all that in a new game, don't worry =p
I'm doubting that they will make a direct remake of any expansion or even make it a stand alone. So far no expansion from previous TWs has been directly remade in the game's sequel's expansion cycle. Though some are somewhat related like RoTS and Mongol Invasion (Around same time frame) or Britannia Campaign and Viking Invasion. (Same theme but different time frames)
I'm just being really negative about this ^^ Don't take me seriously.
My imperium is creeping up pretty high now that I've got 13 provinces in my CIG campaign, can I anticipate the same completely stupid magic army materializing out of thin air beaming down from the starship enterprise at some point in my future?
I'm of course assuming CA didn't actually read what everyone thought of their civil war implementation in the main campaign and just left the stupid thing in CIG in some equally retarded implementation, so I'd like to know what I'm about to be faced with (and by faced with I mean of course watch magic army from the heavens scatter and starve to death with no impact whatsoever).
To be fair, if they made the civil war stacks immune to attrition I'd say Legendary will become downright unplayable for most factions. The rebels have more armies AND agents than you, they have seemingly enough money to always spam agent actions against you and their armies are of comparable or slightly better quality than yours. Honestly I don't know how we're supposed to beat 10 stacks with our 6 under these conditions. Sure, the BAI is kind of stupid, but really how much brain does it take to roll over 12,000 men with 30,000 men?
To be fair, if they made the civil war stacks immune to attrition I'd say Legendary will become downright unplayable for most factions. The rebels have more armies AND agents than you, they have seemingly enough money to always spam agent actions against you and their armies are of comparable or slightly better quality than yours. Honestly I don't know how we're supposed to beat 10 stacks with our 6 under these conditions. Sure, the BAI is kind of stupid, but really how much brain does it take to roll over 12,000 men with 30,000 men?
You'd be surprised.. in a lot of situations more than the AI has.
My point is the civil war at the moment is like Epic spellcasting in DnD 3.5
Due to the concept itself it can be either broken good or broken bad (ie. pathetic and no challenge at all or if it's made to work logically it will spell certain doom for the player)
easytarget
12-27-2013, 14:46
I agree in saying it's not a very well done game mechanic, no doubt about that. If feels completely rushed.
But what specifically I'm wondering here is, does it show up in CIG in the same way as it does in the main campaign?
Alcibiade
12-29-2013, 11:30
its not a useless boycott, it is the only way you have to show that you disagree with them. not only did they produce an inferior product (which they pretty much admitted to having done so knowingly), they then also charge a stupid amount of money for something that, while it may be a nice addition, shouldve been in the game in the first place, or otherwise should not have cost so much money. Kingdoms for MTW2 gave you 4x as much for almost the same price. Its fruiting ridiculous.
Maybe I'll buy it when its €1. or maybe for the first time in my life i will fly on the back of a pink dragon. I'm just done with this magic fairy dust.
Merry Christmas...
I think I totally see your view as boycott is something I practice regularly as a citizen trying to make a point out of my voting rights. I meant no disrespect to those people's decision.
But in this case I felt that the people who decided to boycott CiG punish themselves more than CA. Yet this feeling is certainly connected to the fact that, to me, CiG is more fun that the Grand Campaign.
One thing is sure though : I don't trust CA's products anymore.
CiG is more fun that the Grand Campaign.
That statement alone makes it really weird to pay full price for something like this addon if you already paid 50-60 euro for the main game + the greek city states.
easytarget
02-11-2014, 21:03
I've played a couple CIG campaigns thus far as barbarians, brutal fun. In the midst of one as Rome this time and I'm having more fun in this campaign than all of the time I spent in the main campaign. Part of it is the patches granted, but also I just fundamentally believe CA do a better job, or perhaps I should say their AI does a better job in a more confined space.
In my current one I've got 15 provinces and I'm battling away with everyone else on the map with one ally, and every time I get things together enough to do something huge stacks descend on me again, it's just wave after wave, by sea, by land, it's all I can do to tread water.
In short, I'm having a blast here people. I'm having some very Shogun 2 esque moments now, enough of them are stringing together in fact that I'm getting that itch to play all the time. My agents and generals live long enough to develop skills and for me to know and grow attached to them. The weather matters. March to battle in winter and die.
This is the experience I wanted from Rome 2. And as I've been saying here and at the main forum since months before it's release, the critical piece of gameplay making this happen is NOT having 1ypt in CIG.
easytarget
02-22-2014, 04:10
Yeah, the first time it goes on sale you've got to pick it up. For me at least, it has been fantastic. My current campaign as Rome as simply been to use the cliche, epic.
I'd pay full price for the grand campaign just so I could buy this DLC.
Your mileage of course may vary, but for me, CIG has been the Rome 2 I was hoping for.
If CiG had been released as a stand-alone product with maybe 3 or 4 more factions, CA could have charged $25-$40 for it. It'd probably be considered one of the best TW games yet.
Unfortunately it has to contend with albatross of R2's problematic release.
Lord of the Isles
03-04-2014, 21:09
OK now i have to get it!
I felt the same way, so I did. And CIG *is* an improvement over the Main Campaign; all those turns per season allow winter attrition, characters that stay around so they develop their own personalities. And possibly AI that handles the smaller map better and not very complex diplomacy so it works as well as required.
But still have got frustrated in my CIG campaign as Rome (started one on VH and gave up, have played about 90 turns on Hard till now). One problem is the pathfinding. I can usually live with this and have in previous TW games but either my tolerance is ebbing or it is worse in Rome II. Last city assault I sent 4 units up on ladders and a 5th one after a ladder became free. Due to ballista fire there were 3 small sections of wall involved. The 1st unit I was able to send down inside the city to join in on the attack. The remaining 4 units became paralysed - they wouldn't leave the walls to come down on either side, inside or outside. That included one unit on the same section of wall that the earlier unit had successfully left.
Perhaps it is historically accurate though. Didn't Caesar famously say "veni, vedi, steti"? I came, I saw, I stood around doing sod all?
And the second major hassle are the agents. Rome II Total Spymaster isn't a game I would have bought and now I have I wish I hadn't. I took Burdigala on the west coast of Gaul about 40 turns ago and I haven't been able to build a single new building in it since then. Constant sabotaging. I rarely have enough money to use my own agents on more than 2 or 3 missions per turn. I have a lot of them now - 9/5 spies and 7/5 diplomats - but they can't stop the hordes of enemy spies. I could just ignore them but it detracts from the game too much.
I'd enjoy a similar game that concentrated on battles mind you. They could call it Total War.
easytarget
03-05-2014, 02:45
I completely agree with the agents needing a tweak, and I keep hoping that in the next patch they will address it. I won't mince words, I consider that piece of Rome 2 utterly and completely broken game design. And the tragedy of it is they needed to do no more than simply maintain the same design balance as that in Shogun 2, only make the classes fit the period along with their buffs and abilities.
I still quite like CIG though, even with the issues. In my current campaign as Rome I finally had to abandon it. I got w/in 4 settlements of victory and had full stacks of barbarian hordes come at me from so many directions in a single turn I threw in the towel. It was as if everyone on the map decided to send everything my way at once. Really rather astounding.
To your point, I could have weathered this storm too if I had not wasted my entire income every turn on agents just to keep them at bay.
FesterShinetop
11-28-2014, 15:36
For anyone (still) interested, you can get CiG for 1 dollar on Humble Bundle (with some other games as well):
https://www.humblebundle.com/
For less than $3 more you can also get Empire and for $12 S2: Fall of the Samurai is included!
Very nice deal!
easytarget
11-28-2014, 23:47
Sounds like a helluva deal to me, both HaTG and CIG (and for that matter the Octavius civil war released in the new edition) are all 1000% more fun than the soul crushingly stupid CG w/ it's 1ypt that leaves agents and generals dead before you know their name or they amount to anything. You couldn't pay me money to play the CG, but I have a really good time with the the others because I can develop agency with my army and train them and my agents to be weapons in my arsenal since they are all multi turn variants of the GC (whereas with the GC all I do is attend funerals - and this is something we made plainly clear to CA well before the game launched, in fact to the day they had the balls to admit this brain dead design decision).
Seyavash
11-29-2014, 02:34
You do realize that there are mods that address the turns per year and even improve the army traditions and traits for generals? Yes, CA could have done much better than they did but you do have options to play the game in the way you just described.
easytarget
11-29-2014, 17:39
I laugh every time I get the mod it reply. You can't just add more turns per year and not jack up most everything else in the game. When the game is designed ground up on 1ypt the only way you fix that is for CA to release DLCs designed around more turns per year, just as they in fact have done repeatedly. And all of which are as I said above, orders of magnitude more enjoyable.
And while CA will never admit how wrong they were about R2, the more I see of Attila the more it looks to me like they have owned up to many of the mistakes made and are attempting to fix them. I'll take that as an unspoken admission.
I still won't buy it at launch and sure as hell won't pre-order it. But I do look forward to hearing what others have to say who are buying it in spite of the R2 launch train-wreck, and I will get it, once it's 20 bucks and patched. :laugh4:
Hooahguy
11-29-2014, 19:30
I laugh every time I get the mod it reply. You can't just add more turns per year and not jack up most everything else in the game.
True, but you do realize that there also also mods which modify the other things that are effected by more turns per year like general and and agent skills, and building/research times, right?
easytarget
11-29-2014, 22:43
I know, trouble is they rarely (if ever) contend with all the implications this imposes and pretty much w/o exception make changes that are worse in some places than the issue they seek to address (or that I am trying to address). Game balance is a hard business, so when you set about trying to fix all the things 1ypt broke the likelihood you'll end up causing more mischief than good is significant.
The high point imho for modding was MTW2, everything since has been a slow slide to our current predicament.
No matter, Ocatvaius, CIG and HaTG are all a blast, I'm not missing anything here. I've played the GC through 3 or 4 times to completion, that's enough both in terms of me knowing I loathe it and to confirm it was not just a 1st impression based on an early build (last two play throughs were after the last two patches when I came back after ignoring the GC for awhile to let them patch it up).
Sounds like a helluva deal to me, both HaTG and CIG (and for that matter the Octavius civil war released in the new edition) are all 1000% more fun than the soul crushingly stupid CG w/ it's 1ypt that leaves agents and generals dead before you know their name or they amount to anything. You couldn't pay me money to play the CG, but I have a really good time with the the others because I can develop agency with my army and train them and my agents to be weapons in my arsenal since they are all multi turn variants of the GC (whereas with the GC all I do is attend funerals - and this is something we made plainly clear to CA well before the game launched, in fact to the day they had the balls to admit this brain dead design decision).
I don't really remember the names of any of my dudes or dudettes in the 4tpy campaign either, mostly because who leads what army and why and when doesn't really matter and oh, the old guy got assassinated? No problem, here's a new one, go ahead.
ReluctantSamurai
11-30-2014, 14:09
mostly because who leads what army and why and when doesn't really matter
Sadly the case, apparently, for R2 but in R1 it did matter who lead what army because you had time to develop a general to legendary status in various categories and that made the difference between victory and defeat or how quickly you could expand your empire. I always prayed for the day, during the course of an Armenian campaign, when I got my "Military Genius" at the Coming of Age date, because after proper development, I knew he'd be leaving one historic battle marker after another in the desert sands of the Middle East and Africa~:smoking:
Particularly the name Kudurmabug:
http://s990.photobucket.com/user/aussiebirdman/media/BSS_04.jpg.html
http://s990.photobucket.com/user/aussiebirdman/media/Armenia02-1.jpg.html
easytarget
11-30-2014, 17:22
I developed all my generals and agents in S2, that was an important part of the game and helped tons in making it more immersive.
The DLC in R2 help bring that back a bit at least because they don't die off faster than I can groom them for greatness.
Like I said, it still doesn't really matter all that much. You get useful stuff like -1 turn siege turn siege hold out timers or +% replenishment. Or morale debuffs for the other guys but it's all so very generic and boring and frankly, quite unimportant in the long run.
easytarget
12-01-2014, 16:02
In the scheme of things you could argue none of this is terribly important as it's all a discussion about a game, so how about I concede your point of meaninglessness of it all and we'll all get oh so very existential here for a bit. :rolleyes:
And then everyone wakes up and realizes they're in a forum dedicated to game discussion, come back to their senses and once again make the point that playing them is about having fun, and one of the more important facets of having fun in a historical strategy game is immersion.
ReluctantSamurai
12-01-2014, 17:51
it's all so very generic and boring and frankly, quite unimportant in the long run.
If you're referring to R2, I don't have the game so I can't speak to that. If you're referring to TW games in general, based on the TW games I have....I couldn't disagree more:shrug:
As et stated, grooming family members for greatness is a huge aspect of game immersion, and one I enjoyed enough to mark my accomplishments with screenies~:smoking:
parallel-1
12-23-2014, 10:53
As et stated, grooming family members for greatness is a huge aspect of game immersion, and one I enjoyed enough to mark my accomplishments with screenies~:smoking:
i agree, breeding a descent family tree was one of my favourite parts from Rome and Medieval2.:laugh4:
thats what i really miss in Rome2:wall:
easytarget
04-17-2016, 01:51
Circled back to play this one again this week. Had a really good time, in fact the previous two times I played it and lost I had a really good time. Being overwhelmed by barbarians playing as Rome and getting w/in 2 provinces of the victory condition but not able to do anything more than hold my own counterattacking was great fun.
But of course I had eventually to return and secure the victory, and this time I developed the base group of provinces for Rome more securely, expanded more slowly, recruited more armies to handle holding back the counterattacks and rebellions and carried the day this time.
Loved the turn count in this one, it allows the seasons to really play a part in the campaign. As I've said before, all the DLCs in my book for Rome 2 are really quite good, and far better than the GC in my book.
So, not sure which of the DLC I'll turn to next, probably return next to Atilla, got a campaign as the brits in that one, or what will eventually become the brits, so far have just secured the island and established a beach head, damn hordes are already marauding all over the continent so I'm sure they'll be trouble.
But since I had so much fun with CIG as Rome, I no doubt will fire it up again in the near future to play as the barbarians handing Caesar his head, I doubt though it will be as entertaining because it will likely be possible to recruit allies on that side, whereas playing Rome it was pretty much you against everyone on the map, a bit like realm divide from Shogun 2 only from the first turn to the bitter end.
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.